--- deliantra/server/lib/artifacts 2006/06/02 03:27:15 1.2 +++ deliantra/server/lib/artifacts 2006/09/25 16:40:10 1.5 @@ -1,31 +1,31 @@ -# List of artifact modifiers -# -# Note: -# Attributes (str, dex, etc) are modifiers to the previous -# value - positive will increase it by that much, negative -# will decrease it. -# -# cursed and damned flags will make the object cursed/damned. -# no way to remove cursed/damnedness right now. If the +# List of artifact modifiers +# +# Note: +# Attributes (str, dex, etc) are modifiers to the previous +# value - positive will increase it by that much, negative +# will decrease it. +# +# cursed and damned flags will make the object cursed/damned. +# no way to remove cursed/damnedness right now. If the # object is cursed, the present magic value will become -# negative (ie, a +1 sword will become -1 cursed.) -# -# immune, protected, vulnerable, path_attuned, path_denied, -# path_repelled values are OR'd to existing values. -# -# luck,exp, wc and ac increase the value by that amount (which means +# negative (ie, a +1 sword will become -1 cursed.) +# +# immune, protected, vulnerable, path_attuned, path_denied, +# path_repelled values are OR'd to existing values. +# +# luck,exp, wc and ac increase the value by that amount (which means # a negative value will decrease the value) -# -# lifesave, reflect_spell, reflect_missile, stealth, xrays, -# and make_invisible invisible sets the appropriate value -# in the new artifact. No way to remove these abilities. -# -# if stand_still is set, the object will not be animated +# +# lifesave, reflect_spell, reflect_missile, stealth, xrays, +# and make_invisible invisible sets the appropriate value +# in the new artifact. No way to remove these abilities. +# +# if stand_still is set, the object will not be animated # (useful if giving an artifact a new image when the object -# it is being created from is animated. -# -# nrof is the number of object to be created. A range -# of 1-nrof of objects will be created. If 0, then the +# it is being created from is animated. +# +# nrof is the number of object to be created. A range +# of 1-nrof of objects will be created. If 0, then the # default number will be used instead. # # hp, maxhp, sp, maxsp, food, level have this: If the value is @@ -75,7 +75,7 @@ # field is summed together. Then, when an artifact is created, # a roll is made based on that sum, and the appropriate artifact # is chosen. If the item being transformed can not turn into that -# artifact (magic bonus, difficulty (see below), or just not 'Allowed'), +# artifact (magic bonus, difficulty (see below), or just not 'Allowed'), # it will be re-rolled, attempting to make an artifact again. The number # of re-rolls attempted is determined in the treasure.c file. IT is, # by default, 1. @@ -774,7 +774,7 @@ Allowed all chance 1 Object Blindness -type 34 +type 34 is_blind 1 magic 1 cursed 1 @@ -985,7 +985,7 @@ Object Ilrya type 33 value 10 -weight 80 +weight 80 end # Allowed all @@ -1064,8 +1064,8 @@ msg Passed down from one of the elder this shield is amazing. Its soft glow - hides a deep power which you feel - you can almost taste. It soon dawns + hides a deep power which you feel + you can almost taste. It soon dawns on you that this must be one of the most prized shields of all the lands. endmsg @@ -1394,11 +1394,11 @@ ac 1 msg This extremely unique platemail was made - for the line of dwarven kings in one of the + for the line of dwarven kings in one of the vanished northern kingdoms of old. Due to its magic, it will fit creatures of any size. - It is highly enchanted, increasing the strength of the - wearer and protecting against fire. + It is highly enchanted, increasing the strength of the + wearer and protecting against fire. Unfortunately it is also very heavy, limiting speed somewhat. endmsg item_power 4 @@ -1419,7 +1419,7 @@ msg This very heavy armour gives protection greater than normal mail. It is created - for fighters - the high weight and the fact + for fighters - the high weight and the fact that it clouds the mind makes it unsuitable for mages. It increases the wearer's strength and dexterity, making him even more fearsome in @@ -1589,12 +1589,12 @@ resist_cold 30 path_attuned 4 msg - This elemental ring is one of those made at - the Guild of Magicks by the powerful wizards + This elemental ring is one of those made at + the Guild of Magicks by the powerful wizards who survived the ancient war of the elementals. - The wielder is surrounded by a thin, almost - invisible, globe of warmth; which protects - against cold. It also grants its holder + The wielder is surrounded by a thin, almost + invisible, globe of warmth; which protects + against cold. It also grants its holder greater control of cold spells. endmsg item_power 3 @@ -1610,14 +1610,14 @@ resist_fire 30 path_attuned 2 msg - This elemental ring is one of those - made at the Guild of Magicks by the - powerful wizards who survived the + This elemental ring is one of those + made at the Guild of Magicks by the + powerful wizards who survived the ancient war of the elementals. - The wielder is surrounded by a thin, - almost invisible, globe of coolness; + The wielder is surrounded by a thin, + almost invisible, globe of coolness; which protects against heat. It also - grants the holder greater facility + grants the holder greater facility with fire spells. endmsg item_power 3 @@ -1632,12 +1632,12 @@ resist_electricity 30 path_attuned 8 msg - This elemental ring is one of those made - at the Guild of Magicks by the powerful - wizards who survived the ancient war - of the elementals. The wielder is - surrounded by a thin, almost invisible, - grid of force; which protects against + This elemental ring is one of those made + at the Guild of Magicks by the powerful + wizards who survived the ancient war + of the elementals. The wielder is + surrounded by a thin, almost invisible, + grid of force; which protects against electricity. It also gives facility with electricity spells. endmsg @@ -1654,8 +1654,8 @@ Pow 1 resist_magic 20 msg - Most highlevel wizards receive one of - these from their guild when they become + Most highlevel wizards receive one of + these from their guild when they become its leader. endmsg item_power 3 @@ -2004,13 +2004,13 @@ material 256 resist_physical 20 msg - This elemental ring is one of those - made at the Guild of Magicks by the - powerful wizards who survived the + This elemental ring is one of those + made at the Guild of Magicks by the + powerful wizards who survived the ancient war of the elementals. - The wielder is surrounded by a thin, + The wielder is surrounded by a thin, almost invisible globe of base liquid; - which protects against acid. It also + which protects against acid. It also gives a fair protection against normal attacks. endmsg item_power 3 @@ -2042,8 +2042,8 @@ This semi-elemental ring is one of those made at the Guild of Magics by the powerful wizards who survived the ancient war of the elementals. - The wielder is surrounded by a thin, almost - invisible, globe of positive energy; which + The wielder is surrounded by a thin, almost + invisible, globe of positive energy; which makes the wielder immune from life draining. It also grants an unnatural vitality. endmsg @@ -2558,7 +2558,7 @@ Dex -10 Con -10 msg - This cloak sucks vitality from the + This cloak sucks vitality from the wearer in order to maintain his invisibility. endmsg @@ -2600,10 +2600,10 @@ Dex -12 Con -10 msg - These shoes prevent others from seeing - your movements. Bewarned however that - they slow you down and draw strength - from you. Not only this but some + These shoes prevent others from seeing + your movements. Bewarned however that + they slow you down and draw strength + from you. Not only this but some enemies can still see you with magic! endmsg make_invisible 1 @@ -2622,7 +2622,7 @@ materialname granite ac 5 msg - What strange boots, they look very + What strange boots, they look very protective, but amazingly heavy. There also doesn't appear to be any laces, you wonder how you're ever @@ -2665,10 +2665,10 @@ weight 120 material 8200 materialname dragonhide -dam 2 +dam 12 msg - These boots have sharpened claws at the - tips, which look like they would aid + These boots have sharpened claws at the + tips, which look like they would aid greatly in combat. endmsg stand_still 1 @@ -2775,7 +2775,7 @@ type 60 weight 110 end -# +# Allowed sapphire chance 20 difficulty 3 @@ -2809,7 +2809,7 @@ type 60 weight 110 end -# +# Allowed emerald chance 20 difficulty 3 @@ -2843,7 +2843,7 @@ type 60 weight 110 end -# +# Allowed amethyst chance 20 difficulty 3 @@ -2949,13 +2949,20 @@ Allowed all chance 10 difficulty 10 -Object Power +Object Oghul type 39 face amulet_lif.111 material 256 sp 7 value 4000 item_power 5 +msg +Oghul was a great mage. Unfortunately (for him) he was also a dwarf, born +during times where dwarves did not look well upon mages among them. He was +expelled into deep mine shafts and forced to survive on his magical powers +alone. As an aid, he created a large number of amulets that would help him +to regenerate his magical energy. +endmsg end # Allowed all @@ -3058,7 +3065,7 @@ end # # Containers (the following is hack to get a quiver for bolts also) -# It would be better that it would be possible to define object +# It would be better that it would be possible to define object # NONE also, and not use the fixed probability. # Allowed quiver @@ -3177,8 +3184,8 @@ slaying troll attacktype 131072 msg - These missiles are inscribed with - powerful runes for the bane of + These missiles are inscribed with + powerful runes for the bane of trolls. A scratch from one of these arrows could smite one dead. endmsg @@ -3198,8 +3205,8 @@ slaying dragon attacktype 131072 msg - These missiles are inscribed with - powerful runes for the bane of + These missiles are inscribed with + powerful runes for the bane of dragons. A scratch from one of these arrows could smite one dead. endmsg @@ -3220,9 +3227,9 @@ Object Blessedness slaying undead,demon msg - These missiles are invested + These missiles are invested with a great holiness so that - even a scratch might banish + even a scratch might banish an undead creature or a demon back to the hell from which it came. @@ -3430,8 +3437,8 @@ weight 80 msg This magical bow shoots with - such force that the arrows - sometimes fly right through + such force that the arrows + sometimes fly right through the target. endmsg value 100 @@ -3473,7 +3480,7 @@ Dex 3 end # -# talismans - +# talismans - # Allowed talisman chance 50 @@ -3801,7 +3808,7 @@ resist_deplete 30 end # -# Potions (incl. dusts, balms and figurine sub-types) +# Potions (incl. dusts, balms and figurine sub-types) # # # - attack potions @@ -4221,7 +4228,7 @@ value 1 end # -Allowed figurine_generic +Allowed figurine_generic chance 1 Object whirlwind type 5 @@ -4230,7 +4237,7 @@ value 1 end # -Allowed figurine_generic +Allowed figurine_generic chance 1 Object a great wave type 5 @@ -4239,7 +4246,7 @@ value 1 end # -Allowed figurine_generic +Allowed figurine_generic chance 1 Object a flame type 5 @@ -4248,7 +4255,7 @@ level -20 end # -Allowed figurine_generic +Allowed figurine_generic chance 1 Object a clenched hand type 5 @@ -4257,7 +4264,7 @@ value 1 end # -# Dusts. +# Dusts. # # - 360 deg effect #