--- deliantra/server/lib/artifacts 2006/02/03 07:13:01 1.1 +++ deliantra/server/lib/artifacts 2007/01/03 20:04:54 1.6 @@ -1,31 +1,31 @@ -# List of artifact modifiers -# -# Note: -# Attributes (str, dex, etc) are modifiers to the previous -# value - positive will increase it by that much, negative -# will decrease it. -# -# cursed and damned flags will make the object cursed/damned. -# no way to remove cursed/damnedness right now. If the +# List of artifact modifiers +# +# Note: +# Attributes (str, dex, etc) are modifiers to the previous +# value - positive will increase it by that much, negative +# will decrease it. +# +# cursed and damned flags will make the object cursed/damned. +# no way to remove cursed/damnedness right now. If the # object is cursed, the present magic value will become -# negative (ie, a +1 sword will become -1 cursed.) -# -# immune, protected, vulnerable, path_attuned, path_denied, -# path_repelled values are OR'd to existing values. -# -# luck,exp, wc and ac increase the value by that amount (which means +# negative (ie, a +1 sword will become -1 cursed.) +# +# immune, protected, vulnerable, path_attuned, path_denied, +# path_repelled values are OR'd to existing values. +# +# luck,exp, wc and ac increase the value by that amount (which means # a negative value will decrease the value) -# -# lifesave, reflect_spell, reflect_missile, stealth, xrays, -# and make_invisible invisible sets the appropriate value -# in the new artifact. No way to remove these abilities. -# -# if stand_still is set, the object will not be animated +# +# lifesave, reflect_spell, reflect_missile, stealth, xrays, +# and make_invisible invisible sets the appropriate value +# in the new artifact. No way to remove these abilities. +# +# if stand_still is set, the object will not be animated # (useful if giving an artifact a new image when the object -# it is being created from is animated. -# -# nrof is the number of object to be created. A range -# of 1-nrof of objects will be created. If 0, then the +# it is being created from is animated. +# +# nrof is the number of object to be created. A range +# of 1-nrof of objects will be created. If 0, then the # default number will be used instead. # # hp, maxhp, sp, maxsp, food, level have this: If the value is @@ -75,7 +75,7 @@ # field is summed together. Then, when an artifact is created, # a roll is made based on that sum, and the appropriate artifact # is chosen. If the item being transformed can not turn into that -# artifact (magic bonus, difficulty (see below), or just not 'Allowed'), +# artifact (magic bonus, difficulty (see below), or just not 'Allowed'), # it will be re-rolled, attempting to make an artifact again. The number # of re-rolls attempted is determined in the treasure.c file. IT is, # by default, 1. @@ -135,7 +135,7 @@ level 1 resist_physical 20 dam 13 -face orc_leader.111 +face orc_leader.x11 stand_still 1 end # @@ -151,7 +151,7 @@ level 1 resist_physical 20 dam 13 -face goblin_leader.111 +face goblin_leader.x11 stand_still 1 end # @@ -167,7 +167,7 @@ level 1 resist_physical 20 dam 13 -face gnoll_leader.111 +face gnoll_leader.x11 stand_still 1 end # @@ -183,7 +183,7 @@ level 1 resist_physical 20 dam 13 -face ogre_leader.111 +face ogre_leader.x11 stand_still 1 end # @@ -197,7 +197,7 @@ level 2 resist_physical 20 dam 1 -face skeleton_leader.111 +face skeleton_leader.x11 stand_still 1 end # @@ -213,7 +213,7 @@ level 2 resist_physical 40 dam 15 -face beholder_leader.111 +face beholder_leader.x11 stand_still 1 end # @@ -229,7 +229,7 @@ level 2 resist_physical 30 dam 14 -face orc_chief.111 +face orc_chief.x11 stand_still 1 end # @@ -245,7 +245,7 @@ level 2 resist_physical 30 dam 13 -face goblin_chief.111 +face goblin_chief.x11 stand_still 1 end # @@ -261,7 +261,7 @@ level 2 resist_physical 30 dam 14 -face gnoll_chief.111 +face gnoll_chief.x11 stand_still 1 end # @@ -277,7 +277,7 @@ level 2 resist_physical 30 dam 19 -face ogre_chief.111 +face ogre_chief.x11 stand_still 1 end # @@ -292,7 +292,7 @@ level 2 resist_physical 40 dam 1 -face skeleton_chief.111 +face skeleton_chief.x11 stand_still 1 end # @@ -774,7 +774,7 @@ Allowed all chance 1 Object Blindness -type 34 +type 34 is_blind 1 magic 1 cursed 1 @@ -985,7 +985,7 @@ Object Ilrya type 33 value 10 -weight 80 +weight 80 end # Allowed all @@ -1060,12 +1060,12 @@ resist_fire 25 resist_cold 25 glow_radius 1 -face holyshield.111 +face holyshield.x11 msg Passed down from one of the elder this shield is amazing. Its soft glow - hides a deep power which you feel - you can almost taste. It soon dawns + hides a deep power which you feel + you can almost taste. It soon dawns on you that this must be one of the most prized shields of all the lands. endmsg @@ -1394,11 +1394,11 @@ ac 1 msg This extremely unique platemail was made - for the line of dwarven kings in one of the + for the line of dwarven kings in one of the vanished northern kingdoms of old. Due to its magic, it will fit creatures of any size. - It is highly enchanted, increasing the strength of the - wearer and protecting against fire. + It is highly enchanted, increasing the strength of the + wearer and protecting against fire. Unfortunately it is also very heavy, limiting speed somewhat. endmsg item_power 4 @@ -1419,7 +1419,7 @@ msg This very heavy armour gives protection greater than normal mail. It is created - for fighters - the high weight and the fact + for fighters - the high weight and the fact that it clouds the mind makes it unsuitable for mages. It increases the wearer's strength and dexterity, making him even more fearsome in @@ -1458,7 +1458,7 @@ Allowed robe chance 10 Object metal weave -face metalrobe.111 +face metalrobe.x11 material 2 type 16 value 100 @@ -1481,7 +1481,7 @@ Object Thieves value 80 type 70 -face ring.117 +face ring.x17 exp 5 Dex 3 stealth 1 @@ -1494,7 +1494,7 @@ Allowed all chance 32 Object Fighting -face ring.117 +face ring.x17 type 70 value 30 Str 1 @@ -1512,7 +1512,7 @@ chance 8 Object Combat type 70 -face ring.117 +face ring.x17 value 130 Str 1 Con 1 @@ -1534,7 +1534,7 @@ chance 4 Object Strife type 70 -face ring.117 +face ring.x17 value 230 exp 4 Str 2 @@ -1557,7 +1557,7 @@ Allowed all chance 1 Object War -face ring.117 +face ring.x17 type 70 value 350 Str 3 @@ -1582,19 +1582,19 @@ Allowed all chance 33 Object Ice -face ring.117 +face ring.x17 #color_fg light_blue type 70 value 30 resist_cold 30 path_attuned 4 msg - This elemental ring is one of those made at - the Guild of Magicks by the powerful wizards + This elemental ring is one of those made at + the Guild of Magicks by the powerful wizards who survived the ancient war of the elementals. - The wielder is surrounded by a thin, almost - invisible, globe of warmth; which protects - against cold. It also grants its holder + The wielder is surrounded by a thin, almost + invisible, globe of warmth; which protects + against cold. It also grants its holder greater control of cold spells. endmsg item_power 3 @@ -1603,21 +1603,21 @@ Allowed all chance 28 Object Fire -face ring.117 +face ring.x17 #color_fg red type 70 value 35 resist_fire 30 path_attuned 2 msg - This elemental ring is one of those - made at the Guild of Magicks by the - powerful wizards who survived the + This elemental ring is one of those + made at the Guild of Magicks by the + powerful wizards who survived the ancient war of the elementals. - The wielder is surrounded by a thin, - almost invisible, globe of coolness; + The wielder is surrounded by a thin, + almost invisible, globe of coolness; which protects against heat. It also - grants the holder greater facility + grants the holder greater facility with fire spells. endmsg item_power 3 @@ -1626,18 +1626,18 @@ Allowed all chance 40 Object Storm -face ring.117 +face ring.x17 type 70 value 25 resist_electricity 30 path_attuned 8 msg - This elemental ring is one of those made - at the Guild of Magicks by the powerful - wizards who survived the ancient war - of the elementals. The wielder is - surrounded by a thin, almost invisible, - grid of force; which protects against + This elemental ring is one of those made + at the Guild of Magicks by the powerful + wizards who survived the ancient war + of the elementals. The wielder is + surrounded by a thin, almost invisible, + grid of force; which protects against electricity. It also gives facility with electricity spells. endmsg @@ -1647,15 +1647,15 @@ Allowed all chance 13 Object Magic -face ring.117 +face ring.x17 type 70 value 80 sp 1 Pow 1 resist_magic 20 msg - Most highlevel wizards receive one of - these from their guild when they become + Most highlevel wizards receive one of + these from their guild when they become its leader. endmsg item_power 3 @@ -1664,7 +1664,7 @@ Allowed all chance 7 Object Ancient Magic -face ring.117 +face ring.x17 type 70 value 150 sp 2 @@ -1677,7 +1677,7 @@ Allowed all chance 4 Object High Magic -face ring.117 +face ring.x17 type 70 value 250 sp 2 @@ -1695,7 +1695,7 @@ chance 1 Object Mithrandir slaying Balrog -face ring.117 +face ring.x17 type 70 value 450 sp 2 @@ -1714,7 +1714,7 @@ Allowed all chance 1 Object Adamant -face ring.117 +face ring.x17 type 70 value 450 sp 3 @@ -1732,7 +1732,7 @@ Allowed all chance 1 Object Elrond -face ring.117 +face ring.x17 type 70 value 550 sp 3 @@ -1752,7 +1752,7 @@ chance 1 difficulty 6 Object Ruling -face ring.117 +face ring.x17 type 70 value 1750 sp 5 @@ -1783,7 +1783,7 @@ Allowed all chance 13 Object Beguilement -face ring.117 +face ring.x17 type 70 value 50 Cha 3 @@ -1795,7 +1795,7 @@ Allowed all chance 4 Object the Dark Priest -face ring.117 +face ring.x17 type 70 value 50 Cha -1 @@ -1814,7 +1814,7 @@ Allowed all chance 4 Object the Healer -face ring.117 +face ring.x17 type 70 value 50 Cha 1 @@ -1832,7 +1832,7 @@ Allowed all chance 4 Object the Paladin -face ring.117 +face ring.x17 type 70 value 50 Cha 1 @@ -1850,7 +1850,7 @@ Allowed all chance 7 Object the Prelate -face ring.117 +face ring.x17 type 70 value 250 Cha 1 @@ -1868,7 +1868,7 @@ chance 2 difficulty 6 Object the Demon Priest -face ring.117 +face ring.x17 type 70 material 256 value 250 @@ -1889,7 +1889,7 @@ chance 2 difficulty 6 Object Benevolence -face ring.117 +face ring.x17 type 70 material 256 value 250 @@ -1914,7 +1914,7 @@ chance 2 difficulty 6 Object the Crusade -face ring.117 +face ring.x17 type 70 value 250 material 256 @@ -1933,7 +1933,7 @@ chance 1 difficulty 7 Object the Death Priest -face ring.117 +face ring.x17 type 70 value 400 material 256 @@ -1955,7 +1955,7 @@ difficulty 7 chance 1 Object the Saint -face ring.117 +face ring.x17 type 70 material 256 value 400 @@ -1977,7 +1977,7 @@ difficulty 7 chance 1 Object Miracles -face ring.117 +face ring.x17 type 70 value 450 Cha 3 @@ -1997,20 +1997,20 @@ Allowed all chance 40 Object Acid -face ring.117 +face ring.x17 type 70 value 25 resist_acid 30 material 256 resist_physical 20 msg - This elemental ring is one of those - made at the Guild of Magicks by the - powerful wizards who survived the + This elemental ring is one of those + made at the Guild of Magicks by the + powerful wizards who survived the ancient war of the elementals. - The wielder is surrounded by a thin, + The wielder is surrounded by a thin, almost invisible globe of base liquid; - which protects against acid. It also + which protects against acid. It also gives a fair protection against normal attacks. endmsg item_power 3 @@ -2019,7 +2019,7 @@ Allowed all chance 17 Object Free Action -face ring.117 +face ring.x17 type 70 value 60 resist_slow 100 @@ -2032,7 +2032,7 @@ Allowed all chance 13 Object Life -face ring.117 +face ring.x17 type 70 value 80 resist_drain 100 @@ -2042,8 +2042,8 @@ This semi-elemental ring is one of those made at the Guild of Magics by the powerful wizards who survived the ancient war of the elementals. - The wielder is surrounded by a thin, almost - invisible, globe of positive energy; which + The wielder is surrounded by a thin, almost + invisible, globe of positive energy; which makes the wielder immune from life draining. It also grants an unnatural vitality. endmsg @@ -2053,7 +2053,7 @@ Allowed all chance 50 Object Halvor -face ring.117 +face ring.x17 type 70 value 20 Str 1 @@ -2064,7 +2064,7 @@ Allowed all chance 25 Object Yordan -face ring.117 +face ring.x17 type 70 value 40 wc 2 @@ -2076,7 +2076,7 @@ Allowed all chance 25 Object Extremity -face ring.117 +face ring.x17 type 70 value 40 wc 2 @@ -2092,7 +2092,7 @@ Allowed all chance 33 Object Doom -face ring.117 +face ring.x17 type 70 damned 1 Str -5 @@ -2109,7 +2109,7 @@ chance 200 Object Woe type 70 -face ring.117 +face ring.x17 cursed 1 Str -1 Con -1 @@ -2126,7 +2126,7 @@ chance 15 Object Occidental Mages type 70 -face ring.117 +face ring.x17 value 5 msg The Ancient School of Occidental Mages created that ring during @@ -2141,7 +2141,7 @@ Allowed all chance 17 Object Plenty -face horn2.111 +face horn2.x11 type 35 level -20 hp -30 @@ -2252,7 +2252,7 @@ Cha -1 luck -1 value 5 -face cloak_black.111 +face cloak_black.x11 stand_still 1 end # @@ -2270,7 +2270,7 @@ Cha -1 luck -1 value 5 -face cloak_red.111 +face cloak_red.x11 stand_still 1 end # @@ -2288,7 +2288,7 @@ Cha -1 luck -1 value 5 -face cloak_white.111 +face cloak_white.x11 stand_still 1 end # @@ -2306,7 +2306,7 @@ Cha -5 value 30 magic 1 -face cloak_lgrey.111 +face cloak_lgrey.x11 stand_still 1 end # @@ -2324,7 +2324,7 @@ Cha -5 value 30 magic 1 -face cloak_black.111 +face cloak_black.x11 stand_still 1 end # @@ -2339,7 +2339,7 @@ value 2000 material 8320 materialname astolare -face cloak_purple.111 +face cloak_purple.x11 stand_still 1 item_power 4 end @@ -2354,7 +2354,7 @@ resist_confusion 55 value 2000 material 256 -face serp_cloak.111 +face serp_cloak.x11 stand_still 1 item_power 5 end @@ -2372,7 +2372,7 @@ resist_electricity 10 value 2000 material 256 -face serp_cloak.111 +face serp_cloak.x11 stand_still 1 item_power 3 end @@ -2385,7 +2385,7 @@ type 87 value 20 ac 1 -face cloak_lgrey.111 +face cloak_lgrey.x11 stand_still 1 item_power 1 end @@ -2398,7 +2398,7 @@ type 87 value 100 ac 2 -face cloak_white.111 +face cloak_white.x11 stand_still 1 item_power 2 end @@ -2413,7 +2413,7 @@ ac 3 material 8320 materialname astolare -face cloak_white.111 +face cloak_white.x11 stand_still 1 item_power 3 end @@ -2426,7 +2426,7 @@ value 100 Cha 2 weight 110 -face cloak_lblue.111 +face cloak_lblue.x11 stand_still 1 item_power 2 end @@ -2441,7 +2441,7 @@ resist_fire 25 material 8320 materialname asbestos -face cloak_lgrey.111 +face cloak_lgrey.x11 stand_still 1 item_power 1 end @@ -2456,7 +2456,7 @@ resist_cold 25 material 8320 materialname wool -face cloak_red.111 +face cloak_red.x11 stand_still 1 item_power 1 end @@ -2471,7 +2471,7 @@ resist_electricity 25 material 8320 materialname rubber -face cloak_white.111 +face cloak_white.x11 stand_still 1 item_power 1 end @@ -2486,7 +2486,7 @@ resist_acid 65 material 8320 materialname astolare -face cloak_black.111 +face cloak_black.x11 stand_still 1 item_power 3 end @@ -2504,7 +2504,7 @@ material 8320 materialname astolare Cha -2 -face cloak_black.111 +face cloak_black.x11 stand_still 1 item_power 4 end @@ -2520,7 +2520,7 @@ resist_acid 50 material 0 Cha -6 -face cloak_red.111 +face cloak_red.x11 stand_still 1 end # @@ -2540,7 +2540,7 @@ material 8320 materialname astolare Cha -4 -face cloak_black.111 +face cloak_black.x11 stand_still 1 item_power 19 end @@ -2558,13 +2558,13 @@ Dex -10 Con -10 msg - This cloak sucks vitality from the + This cloak sucks vitality from the wearer in order to maintain his invisibility. endmsg make_invisible 1 resist_paralyze -100 -face cloak_trans.112 +face cloak_trans.x12 stand_still 1 end # @@ -2579,7 +2579,7 @@ material 8320 materialname astolare Wis -2 -face cloak_black.111 +face cloak_black.x11 stand_still 1 item_power 5 end @@ -2600,14 +2600,14 @@ Dex -12 Con -10 msg - These shoes prevent others from seeing - your movements. Bewarned however that - they slow you down and draw strength - from you. Not only this but some + These shoes prevent others from seeing + your movements. Bewarned however that + they slow you down and draw strength + from you. Not only this but some enemies can still see you with magic! endmsg make_invisible 1 -face low_boots.111 +face low_boots.x11 stand_still 1 end # @@ -2622,13 +2622,13 @@ materialname granite ac 5 msg - What strange boots, they look very + What strange boots, they look very protective, but amazingly heavy. There also doesn't appear to be any laces, you wonder how you're ever going to take them off. endmsg -face high_boots.111 +face high_boots.x11 stand_still 1 cursed 1 end @@ -2665,10 +2665,10 @@ weight 120 material 8200 materialname dragonhide -dam 2 +dam 12 msg - These boots have sharpened claws at the - tips, which look like they would aid + These boots have sharpened claws at the + tips, which look like they would aid greatly in combat. endmsg stand_still 1 @@ -2678,7 +2678,7 @@ Allowed all chance 40 difficulty 1 -Object of steel +Object steel type 99 value 50 weight 110 @@ -2701,7 +2701,7 @@ Allowed diamond chance 60 Object great value -face pretty_crystal.111 +face pretty_crystal.x11 stand_still 1 value 10 type 60 @@ -2712,7 +2712,7 @@ chance 20 difficulty 3 Object exceptional beauty -face pretty_crystal.111 +face pretty_crystal.x11 value 100 stand_still 1 type 60 @@ -2724,7 +2724,7 @@ chance 5 difficulty 5 Object flawless beauty -face pretty_crystal.111 +face pretty_crystal.x11 value 1000 stand_still 1 type 60 @@ -2735,7 +2735,7 @@ Allowed ruby chance 60 Object great value -face pretty_ruby.111 +face pretty_ruby.x11 stand_still 1 value 10 type 60 @@ -2746,7 +2746,7 @@ chance 20 difficulty 3 Object exceptional beauty -face pretty_ruby.111 +face pretty_ruby.x11 value 100 stand_still 1 type 60 @@ -2758,7 +2758,7 @@ chance 5 difficulty 5 Object flawless beauty -face pretty_ruby.111 +face pretty_ruby.x11 value 1000 stand_still 1 type 60 @@ -2769,18 +2769,18 @@ Allowed sapphire chance 60 Object great value -face pretty_sapphire.111 +face pretty_sapphire.x11 stand_still 1 value 10 type 60 weight 110 end -# +# Allowed sapphire chance 20 difficulty 3 Object exceptional beauty -face pretty_sapphire.111 +face pretty_sapphire.x11 value 100 stand_still 1 type 60 @@ -2792,7 +2792,7 @@ chance 5 difficulty 5 Object flawless beauty -face pretty_sapphire.111 +face pretty_sapphire.x11 value 1000 stand_still 1 type 60 @@ -2803,18 +2803,18 @@ Allowed emerald chance 60 Object great value -face pretty_emerald.111 +face pretty_emerald.x11 stand_still 1 value 10 type 60 weight 110 end -# +# Allowed emerald chance 20 difficulty 3 Object exceptional beauty -face pretty_emerald.111 +face pretty_emerald.x11 value 100 stand_still 1 type 60 @@ -2826,7 +2826,7 @@ chance 5 difficulty 5 Object flawless beauty -face pretty_emerald.111 +face pretty_emerald.x11 value 1000 stand_still 1 type 60 @@ -2837,18 +2837,18 @@ Allowed amethyst chance 60 Object great value -face pretty_amethyst.111 +face pretty_amethyst.x11 stand_still 1 value 10 type 60 weight 110 end -# +# Allowed amethyst chance 20 difficulty 3 Object exceptional beauty -face pretty_amethyst.111 +face pretty_amethyst.x11 value 100 stand_still 1 type 60 @@ -2860,7 +2860,7 @@ chance 5 difficulty 5 Object flawless beauty -face pretty_amethyst.111 +face pretty_amethyst.x11 value 1000 stand_still 1 type 60 @@ -2874,7 +2874,7 @@ Allowed all chance 127 Object Shielding -face amulet_lif.111 +face amulet_lif.x11 resist_physical 20 type 39 value 20 @@ -2884,7 +2884,7 @@ Allowed all chance 127 Object Sustenance -face amulet_lif.111 +face amulet_lif.x11 food 15 type 39 value 20 @@ -2897,7 +2897,7 @@ chance 100 difficulty 6 Object Empowerment -face amulet_lif.111 +face amulet_lif.x11 material 256 type 39 value 40 @@ -2909,7 +2909,7 @@ chance 255 difficulty 6 Object Sorrow -face amulet_lif.111 +face amulet_lif.x11 type 39 value 0 cursed 1 @@ -2920,7 +2920,7 @@ chance 50 difficulty 4 Object Calling Death -face amulet_lif.111 +face amulet_lif.x11 type 39 value 0 damned 1 @@ -2938,7 +2938,7 @@ chance 10 difficulty 10 Object Aethereality -face amulet_lif.111 +face amulet_lif.x11 material 256 type 39 value 3000 @@ -2949,13 +2949,20 @@ Allowed all chance 10 difficulty 10 -Object Power +Object Oghul type 39 -face amulet_lif.111 +face amulet_lif.x11 material 256 sp 7 value 4000 item_power 5 +msg +Oghul was a great mage. Unfortunately (for him) he was also a dwarf, born +during times where dwarves did not look well upon mages among them. He was +expelled into deep mine shafts and forced to survive on his magical powers +alone. As an aid, he created a large number of amulets that would help him +to regenerate his magical energy. +endmsg end # Allowed all @@ -2963,7 +2970,7 @@ difficulty 7 Object Deflection reflect_spell 1 -face amulet_lif.111 +face amulet_lif.x11 reflect_missile 1 material 256 ac 2 @@ -2977,7 +2984,7 @@ chance 50 difficulty 7 Object the Shielded Mind -face amulet_lif.111 +face amulet_lif.x11 type 39 material 256 resist_confusion 100 @@ -2991,7 +2998,7 @@ chance 40 difficulty 5 Object Free Action -face amulet_lif.111 +face amulet_lif.x11 type 39 material 256 value 300 @@ -3006,7 +3013,7 @@ chance 5 difficulty 9 Object the Magi -face amulet_lif.111 +face amulet_lif.x11 type 39 material 256 sp 5 @@ -3022,7 +3029,7 @@ chance 30 difficulty 9 Object Holiness -face amulet_lif.111 +face amulet_lif.x11 type 39 material 256 Wis 3 @@ -3035,7 +3042,7 @@ chance 60 difficulty 9 Object Unholiness -face amulet_lif.111 +face amulet_lif.x11 type 39 value 10 path_repelled 257 @@ -3048,7 +3055,7 @@ chance 1 difficulty 9 Object Destruction -face amulet_lif.111 +face amulet_lif.x11 type 39 value 800 material 256 @@ -3058,7 +3065,7 @@ end # # Containers (the following is hack to get a quiver for bolts also) -# It would be better that it would be possible to define object +# It would be better that it would be possible to define object # NONE also, and not use the fixed probability. # Allowed quiver @@ -3177,8 +3184,8 @@ slaying troll attacktype 131072 msg - These missiles are inscribed with - powerful runes for the bane of + These missiles are inscribed with + powerful runes for the bane of trolls. A scratch from one of these arrows could smite one dead. endmsg @@ -3198,8 +3205,8 @@ slaying dragon attacktype 131072 msg - These missiles are inscribed with - powerful runes for the bane of + These missiles are inscribed with + powerful runes for the bane of dragons. A scratch from one of these arrows could smite one dead. endmsg @@ -3220,9 +3227,9 @@ Object Blessedness slaying undead,demon msg - These missiles are invested + These missiles are invested with a great holiness so that - even a scratch might banish + even a scratch might banish an undead creature or a demon back to the hell from which it came. @@ -3374,7 +3381,7 @@ item_power 2 end # -Allowed any +Allowed all chance 12 Object Sorig type 14 @@ -3430,8 +3437,8 @@ weight 80 msg This magical bow shoots with - such force that the arrows - sometimes fly right through + such force that the arrows + sometimes fly right through the target. endmsg value 100 @@ -3473,7 +3480,7 @@ Dex 3 end # -# talismans - +# talismans - # Allowed talisman chance 50 @@ -3801,7 +3808,7 @@ resist_deplete 30 end # -# Potions (incl. dusts, balms and figurine sub-types) +# Potions (incl. dusts, balms and figurine sub-types) # # # - attack potions @@ -3809,7 +3816,7 @@ Allowed potion_generic chance 1 Object firestorm -face potion_fire2.111 +face potion_fire2.x11 stand_still 1 type 5 value 1 @@ -3819,7 +3826,7 @@ Allowed potion_generic chance 1 Object great firestorm -face potion_fire2.111 +face potion_fire2.x11 stand_still 1 type 5 other_arch spell_medium_fireball @@ -3829,7 +3836,7 @@ Allowed potion_generic chance 1 Object black fire -face potion_fire2.111 +face potion_fire2.x11 stand_still 1 type 5 other_arch spell_comet @@ -3841,7 +3848,7 @@ chance 1 Object fiery destruction type 5 -face potion_fire2.111 +face potion_fire2.x11 stand_still 1 other_arch spell_meteor_swarm value 15 @@ -3851,7 +3858,7 @@ Allowed potion_generic chance 1 Object sunfire -face potion_fire2.111 +face potion_fire2.x11 stand_still 1 type 5 other_arch spell_sunspear @@ -3861,7 +3868,7 @@ Allowed potion_generic chance 1 Object freezing -face potion_freeze.111 +face potion_freeze.x11 stand_still 1 type 5 other_arch spell_frostbolt @@ -3871,7 +3878,7 @@ Allowed potion_generic chance 1 Object fire -face potion_fire2.111 +face potion_fire2.x11 stand_still 1 type 5 other_arch spell_firebolt @@ -3881,7 +3888,7 @@ Allowed potion_generic chance 1 Object electric shock -face potion_shock.111 +face potion_shock.x11 stand_still 1 type 5 other_arch spell_sm_lightning @@ -3931,7 +3938,7 @@ Allowed potion_generic chance 1 Object cure vision -face potion_heal2.111 +face potion_heal2.x11 type 5 other_arch spell_cure_blindness value 2 @@ -3940,7 +3947,7 @@ Allowed potion_generic chance 1 Object cure poison -face potion_heal2.111 +face potion_heal2.x11 stand_still 1 type 5 other_arch spell_cure_poison @@ -3950,7 +3957,7 @@ Allowed potion_generic chance 1 Object cure madness -face potion_heal2.111 +face potion_heal2.x11 stand_still 1 type 5 other_arch spell_cure_confusion @@ -4004,7 +4011,7 @@ chance 1 Object resist confusion stand_still 1 -face potion_resist.111 +face potion_resist.x11 type 5 value 1 resist_confusion 50 @@ -4013,7 +4020,7 @@ Allowed potion_generic chance 1 Object resist magic -face potion_resist.111 +face potion_resist.x11 stand_still 1 type 5 resist_magic 50 @@ -4023,7 +4030,7 @@ Allowed potion_generic chance 1 Object resist draining -face potion_resist.111 +face potion_resist.x11 stand_still 1 type 5 value 1 @@ -4033,7 +4040,7 @@ Allowed potion_generic chance 1 Object resist paralysis -face potion_resist.111 +face potion_resist.x11 stand_still 1 type 5 resist_paralyze 50 @@ -4043,7 +4050,7 @@ Allowed potion_generic chance 1 Object resist poison -face potion_resist.111 +face potion_resist.x11 stand_still 1 type 5 resist_poison 50 @@ -4053,7 +4060,7 @@ Allowed potion_generic chance 1 Object resist slow -face potion_resist.111 +face potion_resist.x11 stand_still 1 type 5 resist_slow 50 @@ -4064,7 +4071,7 @@ chance 1 Object shock resistance type 5 -face potion_ishock.111 +face potion_ishock.x11 stand_still 1 resist_electricity 90 value 100 @@ -4073,7 +4080,7 @@ Allowed potion_generic chance 1 Object magic resistance -face potion_mimm.111 +face potion_mimm.x11 stand_still 1 type 5 resist_magic 90 @@ -4085,7 +4092,7 @@ Allowed potion_generic chance 1 Object strength -face potion_util.111 +face potion_util.x11 stand_still 1 type 5 other_arch spell_strength @@ -4096,7 +4103,7 @@ chance 1 Object agility type 5 -face potion_util.111 +face potion_util.x11 stand_still 1 other_arch spell_dexterity value 1 @@ -4106,7 +4113,7 @@ chance 1 Object fortitude type 5 -face potion_util.111 +face potion_util.x11 stand_still 1 other_arch spell_constitution value 1 @@ -4165,7 +4172,7 @@ Allowed potion_generic chance 1 Object self knowledge -face potion_util.111 +face potion_util.x11 type 5 value 1 other_arch spell_perceive_self @@ -4174,7 +4181,7 @@ Allowed potion_generic chance 1 Object mystic power -face potion_util.111 +face potion_util.x11 type 5 other_arch spell_transference value 8 @@ -4183,7 +4190,7 @@ Allowed potion_generic chance 1 Object speed -face potion_util.111 +face potion_util.x11 stand_still 1 type 5 level -80 @@ -4194,7 +4201,7 @@ Allowed potion_generic chance 1 Object recuperation -face potion_util.111 +face potion_util.x11 stand_still 1 type 5 other_arch spell_regeneration @@ -4221,7 +4228,7 @@ value 1 end # -Allowed figurine_generic +Allowed figurine_generic chance 1 Object whirlwind type 5 @@ -4230,7 +4237,7 @@ value 1 end # -Allowed figurine_generic +Allowed figurine_generic chance 1 Object a great wave type 5 @@ -4239,7 +4246,7 @@ value 1 end # -Allowed figurine_generic +Allowed figurine_generic chance 1 Object a flame type 5 @@ -4248,7 +4255,7 @@ level -20 end # -Allowed figurine_generic +Allowed figurine_generic chance 1 Object a clenched hand type 5 @@ -4257,7 +4264,7 @@ value 1 end # -# Dusts. +# Dusts. # # - 360 deg effect #