--- deliantra/server/lib/artifacts 2006/02/03 07:13:01 1.1 +++ deliantra/server/lib/artifacts 2009/09/16 22:48:49 1.11 @@ -1,45 +1,45 @@ -# List of artifact modifiers -# -# Note: -# Attributes (str, dex, etc) are modifiers to the previous -# value - positive will increase it by that much, negative -# will decrease it. -# -# cursed and damned flags will make the object cursed/damned. -# no way to remove cursed/damnedness right now. If the +# List of artifact modifiers +# +# Note: +# Attributes (str, dex, etc) are modifiers to the previous +# value - positive will increase it by that much, negative +# will decrease it. +# +# cursed and damned flags will make the object cursed/damned. +# no way to remove cursed/damnedness right now. If the # object is cursed, the present magic value will become -# negative (ie, a +1 sword will become -1 cursed.) -# -# immune, protected, vulnerable, path_attuned, path_denied, -# path_repelled values are OR'd to existing values. -# -# luck,exp, wc and ac increase the value by that amount (which means +# negative (ie, a +1 sword will become -1 cursed.) +# +# immune, protected, vulnerable, path_attuned, path_denied, +# path_repelled values are OR'd to existing values. +# +# luck,exp, wc and ac increase the value by that amount (which means # a negative value will decrease the value) -# -# lifesave, reflect_spell, reflect_missile, stealth, xrays, -# and make_invisible invisible sets the appropriate value -# in the new artifact. No way to remove these abilities. -# -# if stand_still is set, the object will not be animated +# +# lifesave, reflect_spell, reflect_missile, stealth, xrays, +# and make_invisible invisible sets the appropriate value +# in the new artifact. No way to remove these abilities. +# +# if stand_still is set, the object will not be animated # (useful if giving an artifact a new image when the object -# it is being created from is animated. -# -# nrof is the number of object to be created. A range -# of 1-nrof of objects will be created. If 0, then the +# it is being created from is animated. +# +# nrof is the number of object to be created. A range +# of 1-nrof of objects will be created. If 0, then the # default number will be used instead. # # hp, maxhp, sp, maxsp, food, level have this: If the value is -# positive, it is increased by that amount. If negative, the +# positive, it is increased by that amount. If negative, the # artifact is created with that value absolute (ie, hp -5 # will create and artifact with hp value of 5) # # dam: If negative, absolute value is used (as in -# hp, maxhp, etc above). If positive, it acts as a percentage +# hp, maxhp, etc above). If positive, it acts as a percentage # in increments of 10 (a value of 10 has the normal value, 5 # would be half normal, 20 twice, etc. # # weight, last_sp, gen_sp_armour is in percent (200% would -# be twice normal, 50% half of normal). Negative values +# be twice normal, 50% half of normal). Negative values # work the same as armour and dam. # # 'value' is a multiplier to the previous value (value 10 @@ -51,7 +51,7 @@ # magic is the mininum magic for an item to become that artifact. # # item_power is the additional number of enchantments to count for -# this item. This can be negative. Note that this information is +# this item. This can be negative. Note that this information is # only relevant for equipment that is applied for long periods of time. # I've made a quick pass through this file and put in item_power # values, but these almost certainly need to be refined. @@ -63,26 +63,26 @@ # control of probability and creation conditions. # # Allowed is followed with a comma seperated list of items that -# that artifact is allowed for. a ! can precede the object name, +# that artifact is allowed for. A ! can precede the object name, # to mean that the object is allowed for all objects except those with -# that name. The name will be matched to either the normal item +# that name. The name will be matched to either the normal item # name, or the name of the archetype. # # After the 'Allowed ' field, a 'chance ' field -# follows. This is how likely the item is to be created. It is relative -# to other objects of the same type. What happens is that all of the +# follows. This is how likely the item is to be created. It is relative +# to other objects of the same type. What happens is that all of the # artifacts with the same type are put on 1 list, and their chance -# field is summed together. Then, when an artifact is created, +# field is summed together. Then, when an artifact is created, # a roll is made based on that sum, and the appropriate artifact -# is chosen. If the item being transformed can not turn into that -# artifact (magic bonus, difficulty (see below), or just not 'Allowed'), -# it will be re-rolled, attempting to make an artifact again. The number -# of re-rolls attempted is determined in the treasure.c file. IT is, +# is chosen. If the item being transformed can not turn into that +# artifact (magic bonus, difficulty (see below), or just not 'Allowed'), +# it will be re-rolled, attempting to make an artifact again. The number +# of re-rolls attempted is determined in the treasure.c file. It is, # by default, 1. # # 'difficulty ' can also be included before the 'Object ' -# field. If set, the difficulty must be greater or equal to that -# value in order to the object to be created. This can make it so that +# field. If set, the difficulty must be greater or equal to that +# value in order to the object to be created. This can make it so that # some items are never created on easy maps. # # Note that the above mentioned fields (chance, difficulty) must be set @@ -91,7 +91,7 @@ # # Because of these changes, general artifact types are no longer allowed. # This is for a few reasons: 1) With no type, it would not be possible -# to know what lists to put it on. If it put it on all lists +# to know what lists to put it on. If it put it on all lists # presently existing, then the order of this file would become relevant, # 2) Since chance is now a a field, and different items types have # different total chances, using a generic chance value could have @@ -99,33 +99,33 @@ # # Various notes: # chance is meaningless if there is only 1 artifact of a certain -# type. It will always be generated, no matter what the chance -# is set to. As such, if adding an artifact for a new type, +# type. It will always be generated, no matter what the chance +# is set to. As such, if adding an artifact for a new type, # make sure there are at least two, unless you always want # that specific one to be generated. # # running crossfire with -m3 creates a nice list of this -# table. Good for debugging if you seem to have problems with +# table. Good for debugging if you seem to have problems with # some entry. # -# Try to keep common types of items together. For example, keep -# all helmets types together, all weapon types, etc. From there, +# Try to keep common types of items together. For example, keep +# all helmets types together, all weapon types, etc. From there, # try to group by subtype (plate mails, leathers, chains, crowns, -# etc.) This just makes it easier to find stuff. From their, it +# etc.) This just makes it easier to find stuff. From their, it # might be nice to keep them in chance order, but most aren't in # that right now. # # Monsters # Note: Only generated monsters are affected (just like items) - monsters -# already on the map are not affected. Also, many of the values (exp, hp, +# already on the map are not affected. Also, many of the values (exp, hp, # maxhp) are fixed addition values, so if creating generic types (like the # Leader and Chief types), you what to keep the Allowed monsters at roughly # the same power. -# As of now, 1:10 monsters can become artifact monsters. This is set in +# As of now, 1:10 monsters can become artifact monsters. This is set in # time.c -Allowed orc +allowed orc chance 10 -Object Leader +object Leader type 0 wc 1 ac 1 @@ -135,13 +135,13 @@ level 1 resist_physical 20 dam 13 -face orc_leader.111 +face orc_leader.x11 stand_still 1 end # -Allowed goblin +allowed goblin chance 10 -Object Leader +object Leader type 0 wc 1 ac 1 @@ -151,13 +151,13 @@ level 1 resist_physical 20 dam 13 -face goblin_leader.111 +face goblin_leader.x11 stand_still 1 end # -Allowed gnoll +allowed gnoll chance 10 -Object Leader +object Leader type 0 wc 1 ac 1 @@ -167,13 +167,13 @@ level 1 resist_physical 20 dam 13 -face gnoll_leader.111 +face gnoll_leader.x11 stand_still 1 end # -Allowed ogre +allowed ogre chance 10 -Object Leader +object Leader type 0 wc 1 ac 1 @@ -183,13 +183,13 @@ level 1 resist_physical 20 dam 13 -face ogre_leader.111 +face ogre_leader.x11 stand_still 1 end # -Allowed skeleton +allowed skeleton chance 5 -Object Leader +object Leader type 0 hp 15 maxhp 15 @@ -197,13 +197,13 @@ level 2 resist_physical 20 dam 1 -face skeleton_leader.111 +face skeleton_leader.x11 stand_still 1 end # -Allowed beholder +allowed beholder chance 5 -Object Leader +object Leader type 0 wc 5 ac 2 @@ -213,13 +213,13 @@ level 2 resist_physical 40 dam 15 -face beholder_leader.111 +face beholder.x11 stand_still 1 end # -Allowed orc +allowed orc chance 2 -Object Chief +object Chief type 0 wc 2 ac 2 @@ -229,13 +229,13 @@ level 2 resist_physical 30 dam 14 -face orc_chief.111 +face orc_chief.x11 stand_still 1 end # -Allowed goblin +allowed goblin chance 2 -Object Chief +object Chief type 0 wc 2 ac 2 @@ -245,13 +245,13 @@ level 2 resist_physical 30 dam 13 -face goblin_chief.111 +face goblin_chief.x11 stand_still 1 end # -Allowed gnoll +allowed gnoll chance 2 -Object Chief +object Chief type 0 wc 2 ac 2 @@ -261,13 +261,13 @@ level 2 resist_physical 30 dam 14 -face gnoll_chief.111 +face gnoll_chief.x11 stand_still 1 end # -Allowed ogre +allowed ogre chance 2 -Object Chief +object Chief type 0 wc 2 ac 2 @@ -277,13 +277,13 @@ level 2 resist_physical 30 dam 19 -face ogre_chief.111 +face ogre_chief.x11 stand_still 1 end # -Allowed skeleton +allowed skeleton chance 2 -Object Chief +object Chief type 0 wc 1 hp 10 @@ -292,29 +292,29 @@ level 2 resist_physical 40 dam 1 -face skeleton_chief.111 +face skeleton_chief.x11 stand_still 1 end # # Just to fix probability some. -Allowed orc,goblin,ogre,gnoll,beholder +allowed orc,goblin,ogre,gnoll,beholder chance 20 -Object NONE +object NONE end # # Weapons: # -Allowed all +allowed all chance 10 -Object Ilrya +object Ilrya type 15 value 10 weight 80 end # -Allowed all +allowed all chance 5 -Object Lythander +object Lythander type 15 value 20 luck 1 @@ -322,9 +322,9 @@ item_power 1 end # -Allowed all +allowed all chance 5 -Object Fear +object Fear type 15 value 30 attacktype 16385 @@ -333,9 +333,9 @@ item_power 2 end # -Allowed all +allowed all chance 20 -Object Woe +object Woe type 15 cursed 1 Str -1 @@ -349,9 +349,9 @@ value 5 end # -Allowed all +allowed all chance 20 -Object Mass +object Mass type 15 value 5 cursed 1 @@ -360,9 +360,9 @@ wc -3 end # -Allowed all +allowed all chance 10 -Object Gnarg +object Gnarg type 15 value 10 dam 12 @@ -371,9 +371,9 @@ item_power 1 end # -Allowed all +allowed all chance 6 -Object Zormola +object Zormola type 15 value 15 weight 80 @@ -381,9 +381,9 @@ item_power 2 end # -Allowed all +allowed all chance 5 -Object Ixalovh +object Ixalovh type 15 value 10 sp 1 @@ -392,9 +392,9 @@ item_power 1 end # -Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,stoneaxe,poleaxe,morningstar,large_morningstar,nunchacu_1,nunchacu_2,hammer,mace,mace_2,lspear,spear,club,quarterstaff,big_club,stonehammer,stake,bonecrusher,mjoellnir,skullcleaver +allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,stoneaxe,poleaxe,morningstar,large_morningstar,nunchacu_1,nunchacu_2,hammer,mace,mace_2,lspear,spear,club,quarterstaff,big_club,stonehammer,stake,bonecrusher,mjoellnir,skullcleaver chance 20 -Object Gaea +object Gaea type 15 value 50 hp 1 @@ -403,9 +403,9 @@ item_power 1 end # -Allowed all +allowed all chance 20 -Object Kragi +object Kragi type 15 value 50 magic 3 @@ -414,9 +414,9 @@ item_power 1 end # -Allowed all +allowed all chance 6 -Object Morgul +object Morgul type 15 value 15 magic 3 @@ -428,9 +428,9 @@ damned 1 end # -Allowed all +allowed all chance 5 -Object Slay Ogre +object Slay Ogre type 15 slaying ogre value 20 @@ -438,61 +438,61 @@ item_power 2 end # -Allowed all +allowed all chance 15 -Object Valriel +object Valriel type 15 slaying demon last_sp 120 value 30 magic 2 msg - This weapon faintly glows with a - warm radiance that casts no shadows. - Just holding it gives you the - courage to send the most evil monsters - back to whatever Hell they came from. +This weapon faintly glows with a +warm radiance that casts no shadows. +Just holding it gives you the +courage to send the most evil monsters +back to whatever Hell they came from. endmsg item_power 2 end # -Allowed all +allowed all chance 15 -Object Gorokh +object Gorokh type 15 slaying angel last_sp 120 value 30 magic 2 msg - This weapon faintly glows with a - dark radiance that makes shadows - seem deeper and darker than they - should be. You have a strong - feeling that even the mightiest - champions of light must fall to - such powerful darkness. +This weapon faintly glows with a +dark radiance that makes shadows +seem deeper and darker than they +should be. You have a strong +feeling that even the mightiest +champions of light must fall to +such powerful darkness. endmsg item_power 2 end # -Allowed all +allowed all chance 8 -Object the Devourers +object the Devourers type 15 value 30 attacktype 65553 magic 1 msg - This weapon radiates a bone-chilling - aura of otherworldly cold. +This weapon radiates a bone-chilling +aura of otherworldly cold. endmsg item_power 2 end # -Allowed all +allowed all chance 3 -Object Doom +object Doom type 15 damned 1 Str -5 @@ -506,9 +506,9 @@ magic 1 end # -Allowed all +allowed all chance 20 -Object Crolmi +object Crolmi type 15 value 40 magic 3 @@ -517,9 +517,9 @@ item_power 1 end # -Allowed all +allowed all chance 2 -Object Great Mass +object Great Mass type 15 value 50 damned 1 @@ -528,9 +528,9 @@ wc -5 end # -Allowed all +allowed all chance 2 -Object Slay Troll +object Slay Troll type 15 slaying troll value 50 @@ -538,26 +538,26 @@ item_power 2 end # -Allowed all +allowed all chance 2 -Object Slay Undead +object Slay Undead type 15 slaying undead value 50 magic 2 msg - This vicious weapon is designed - specifically for destroying any - abominations that have risen from - their graves and making sure they - stay dead this time. +This vicious weapon is designed +specifically for destroying any +abominations that have risen from +their graves and making sure they +stay dead this time. endmsg item_power 2 end # -Allowed all +allowed all chance 1 -Object Slay Dragon +object Slay Dragon type 15 slaying dragon value 100 @@ -565,9 +565,9 @@ item_power 2 end # -Allowed all +allowed all chance 1 -Object Slay Beholder +object Slay Beholder type 15 slaying beholder value 150 @@ -576,9 +576,9 @@ item_power 3 end # -Allowed all +allowed all chance 10 -Object Rhyz +object Rhyz type 15 value 80 magic 4 @@ -588,9 +588,9 @@ item_power 2 end # -Allowed all +allowed all chance 10 -Object Glamdri +object Glamdri type 15 value 150 magic 4 @@ -601,9 +601,9 @@ item_power 5 end # -Allowed all +allowed all chance 5 -Object Berserkergang +object Berserkergang type 15 value 15 magic 4 @@ -621,23 +621,23 @@ exp 3 hp 2 msg - This weapon burns with a supernatural rage: - its anger invests the wielder and empowers - him. However, it also clouds his thoughts, - and drool is very unattractive. +This weapon burns with a supernatural rage: +its anger invests the wielder and empowers +him. However, it also clouds his thoughts, +and drool is very unattractive. endmsg attacktype 16385 damned 1 end # -# This item is attack type weaponmagic. It only happens in weapons that -# are already pretty magical (+3 or better). Thus, while the chance +# This item is attack type weaponmagic. It only happens in weapons that +# are already pretty magical (+3 or better). Thus, while the chance # may look high, since there are not that many +3 or better weapons # created, it will not be created that often. # -Allowed all +allowed all chance 10 -Object Magic Hitting +object Magic Hitting type 15 magic 3 value 20 @@ -645,9 +645,9 @@ item_power 1 end # -Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,hammer,skullcleaver,mjoellnir,bonecrusher,frost_hammer +allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,hammer,skullcleaver,mjoellnir,bonecrusher,frost_hammer chance 10 -Object Mostrai +object Mostrai type 15 magic 1 value 12 @@ -655,15 +655,15 @@ weight 115 end # -Allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion +allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion chance 90 -Object Occidental Mages +object Occidental Mages type 15 magic 2 value 20 msg - The Ancient School of Occidental Mages created that weapon during - the Empire Wars, charging it with their Chaotic Powers. +The Ancient School of Occidental Mages created that weapon during +the Empire Wars, charging it with their Chaotic Powers. endmsg event_attack_plugin Python event_attack /python/items/weapon_occidental_mages.py @@ -672,9 +672,9 @@ # # Swords (subtype of weapons) # -Allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion +allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion chance 10 -Object Poisoning +object Poisoning type 15 value 20 weight 80 @@ -685,9 +685,9 @@ # # Metal Weapons # -Allowed dagger,light_sword,shortsword,shortsword_2,taifu_1,trident,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,poleaxe,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,sword,sword_2,sword_3,sabre,rapier,rapier,scimitar,katana_1,falchion,broadsword,broadsword_2 +allowed dagger,light_sword,shortsword,shortsword_2,taifu_1,trident,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,poleaxe,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,sword,sword_2,sword_3,sabre,rapier,rapier,scimitar,katana_1,falchion,broadsword,broadsword_2 chance 5 -Object Sorig +object Sorig type 15 magic 1 value 15 @@ -697,9 +697,9 @@ item_power 1 end # -Allowed trident +allowed trident chance 5 -Object Ixalovh +object Ixalovh type 15 magic 2 value 20 @@ -712,9 +712,9 @@ item_power 2 end # -Allowed dagger,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,sword,sword_2,sword_3,sabre,rapier,scimitar,light_sword,katana_1,falchion,broadsword,broadsword_2,shortsword,shortsword_2,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,poleaxe,taifu_1,trident +allowed dagger,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,sword,sword_2,sword_3,sabre,rapier,scimitar,light_sword,katana_1,falchion,broadsword,broadsword_2,shortsword,shortsword_2,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,poleaxe,taifu_1,trident chance 5 -Object Ruggilli +object Ruggilli type 15 magic 1 value 15 @@ -726,9 +726,9 @@ # # Daggers (subtype of weapons) # -Allowed dagger +allowed dagger chance 10 -Object Poisoning +object Poisoning type 15 value 20 weight 80 @@ -736,9 +736,9 @@ item_power 1 end # -Allowed dagger +allowed dagger chance 10 -Object Paralysis +object Paralysis type 15 value 30 weight 80 @@ -746,9 +746,9 @@ item_power 1 end # -Allowed dagger +allowed dagger chance 10 -Object Madness +object Madness type 15 value 10 weight 80 @@ -759,9 +759,9 @@ # # Helmets # -Allowed helmet, crown +allowed helmet, crown chance 6 -Object Xebinon +object Xebinon type 34 value 35 gen_sp_armour -2 @@ -771,27 +771,27 @@ item_power 1 end # -Allowed all +allowed all chance 1 -Object Blindness -type 34 +object Blindness +type 34 is_blind 1 magic 1 cursed 1 end # -Allowed full helmet,helmet +allowed full helmet,helmet chance 1 -Object Dark Vision +object Dark Vision type 34 can_see_in_dark 1 value 10 item_power 1 end # -Allowed full helmet,helmet +allowed full helmet,helmet chance 1 -Object Might +object Might type 34 value 500 magic 2 @@ -801,9 +801,9 @@ item_power 3 end # -Allowed full helmet +allowed full helmet chance 20 -Object Valriel +object Valriel type 34 value 50 magic 2 @@ -812,9 +812,9 @@ item_power 2 end # -Allowed full helmet +allowed full helmet chance 4 -Object Argoth +object Argoth type 34 value 25 magic 1 @@ -823,26 +823,26 @@ resist_fire 30 resist_physical 8 msg - Argoth was an ancient dwarven city - in a mountain which was infested with - dragons. The dwarves specialized in - equipment which helped them survive their - environment. +Argoth was an ancient dwarven city +in a mountain which was infested with +dragons. The dwarves specialized in +equipment which helped them survive their +environment. endmsg item_power 3 end # -Allowed !crown +allowed !crown chance 10 -Object Ilrya +object Ilrya type 34 value 10 weight 80 end # -Allowed !crown +allowed !crown chance 5 -Object Lythander +object Lythander type 34 value 20 luck 1 @@ -850,27 +850,27 @@ item_power 1 end # -Allowed !crown +allowed !crown chance 20 -Object Mass +object Mass type 34 value 5 cursed 1 weight 400 end # -Allowed !crown +allowed !crown chance 2 -Object Great Mass +object Great Mass type 34 value 50 damned 1 weight 1000 end # -Allowed all +allowed all chance 6 -Object Stupidity +object Stupidity type 34 value 15 magic 1 @@ -878,9 +878,9 @@ damned 1 end # -Allowed all +allowed all chance 5 -Object Sorig +object Sorig type 34 value 20 ac 1 @@ -890,9 +890,9 @@ item_power 3 end # -Allowed all +allowed all chance 3 -Object Doom +object Doom type 34 damned 1 Str -5 @@ -906,9 +906,9 @@ magic 1 end # -Allowed all +allowed all chance 20 -Object Woe +object Woe type 34 cursed 1 Str -1 @@ -924,9 +924,9 @@ # # Crowns start here (subset of helmets ) # -Allowed crown +allowed crown chance 1 -Object the Magi +object the Magi type 34 value 500 sp 2 @@ -935,9 +935,9 @@ item_power 6 end # -Allowed crown +allowed crown chance 1 -Object Fire +object Fire type 34 value 100 resist_fire 30 @@ -946,9 +946,9 @@ item_power 2 end # -Allowed crown +allowed crown chance 10 -Object Lordliness +object Lordliness magic 2 type 34 value 10 @@ -956,9 +956,9 @@ item_power 2 end # -Allowed crown +allowed crown chance 6 -Object Rulership +object Rulership type 34 value 15 magic 3 @@ -967,9 +967,9 @@ item_power 2 end # -Allowed crown +allowed crown chance 4 -Object Might +object Might type 34 value 25 magic 3 @@ -980,51 +980,51 @@ # # Shields # -Allowed all +allowed all chance 10 -Object Ilrya +object Ilrya type 33 value 10 -weight 80 +weight 80 end # -Allowed all +allowed all chance 20 -Object Mass +object Mass type 33 value 5 cursed 1 weight 400 end # -Allowed all +allowed all chance 2 -Object Great Mass +object Great Mass type 33 value 50 damned 1 weight 1000 end # -Allowed all +allowed all chance 2 -Object Deflection +object Deflection type 33 value 50 magic 2 ac 3 weight 110 msg - This highly enchanted shield is - craftfully made to give more - protection than usual. +This highly enchanted shield is +craftfully made to give more +protection than usual. endmsg item_power 2 end # -Allowed all +allowed all chance 8 -Object Mostrai +object Mostrai type 33 value 24 magic 1 @@ -1032,9 +1032,9 @@ item_power 1 end # -Allowed all +allowed all chance 8 -Object Gnarg +object Gnarg type 33 magic 1 value 12 @@ -1043,10 +1043,10 @@ resist_physical 10 end # This one is amazingly rare, I would be surprised if I ever saw one! -Allowed high_shield +allowed high_shield chance 1 difficulty 10 -Object holy light +object holy light type 33 magic 3 value 1200 @@ -1060,21 +1060,21 @@ resist_fire 25 resist_cold 25 glow_radius 1 -face holyshield.111 +face holyshield.x11 msg - Passed down from one of the elder - this shield is amazing. Its soft glow - hides a deep power which you feel - you can almost taste. It soon dawns - on you that this must be one of the - most prized shields of all the lands. +Passed down from one of the elder +this shield is amazing. Its soft glow +hides a deep power which you feel +you can almost taste. It soon dawns +on you that this must be one of the +most prized shields of all the lands. endmsg item_power 25 end # -Allowed all +allowed all chance 3 -Object Doom +object Doom type 33 damned 1 Str -5 @@ -1088,9 +1088,9 @@ magic 1 end # -Allowed all +allowed all chance 20 -Object Woe +object Woe type 33 cursed 1 Str -1 @@ -1104,9 +1104,9 @@ value 5 end # -Allowed all +allowed all chance 8 -Object Gnarg +object Gnarg type 33 magic 1 value 12 @@ -1120,9 +1120,9 @@ # # Gauntlets / Gloves # -Allowed gauntlets +allowed gauntlets chance 5 -Object Sorig +object Sorig type 100 resist_physical 8 resist_electricity 35 @@ -1132,9 +1132,9 @@ item_power 3 end # -Allowed gloves +allowed gloves chance 10 -Object Havok +object Havok type 100 dam 4 wc 2 @@ -1144,9 +1144,9 @@ item_power 2 end # -Allowed gloves +allowed gloves chance 10 -Object Sorig +object Sorig type 100 resist_physical 5 resist_electricity 30 @@ -1155,9 +1155,9 @@ item_power 2 end # -Allowed all +allowed all chance 20 -Object bladed steel +object bladed steel type 100 resist_physical 10 dam 2 @@ -1167,9 +1167,9 @@ value 40 end # -Allowed gauntlets +allowed gauntlets chance 20 -Object the Titans +object the Titans type 100 resist_physical 10 dam 8 @@ -1177,9 +1177,9 @@ value 40 end # -Allowed gloves +allowed gloves chance 20 -Object marksmanship +object marksmanship type 100 resist_physical 2 wc 4 @@ -1188,9 +1188,9 @@ item_power 4 end # -Allowed gloves +allowed gloves chance 20 -Object oiled leather +object oiled leather material 8200 materialname leather type 100 @@ -1204,47 +1204,47 @@ # # Armour # -Allowed all +allowed all chance 10 -Object Ilrya +object Ilrya type 16 value 10 weight 80 msg - This armour is made of lighter and more expensive material. +This armour is made of lighter and more expensive material. endmsg end # -Allowed all +allowed all chance 20 -Object Mass +object Mass type 16 value 5 cursed 1 weight 300 end # -Allowed all +allowed all chance 2 -Object Great Mass +object Great Mass type 16 value 50 damned 1 weight 1000 end # -Allowed all +allowed all chance 6 -Object Clumsiness +object Clumsiness type 16 value 15 Dex -1 cursed 1 end # -Allowed plate_mail,scale_mail +allowed plate_mail,scale_mail chance 6 -Object Valriel +object Valriel type 16 value 20 resist_physical 5 @@ -1254,9 +1254,9 @@ item_power 2 end # -Allowed plate_mail,scale_mail +allowed plate_mail,scale_mail chance 6 -Object Gorokh +object Gorokh type 16 value 15 ac 2 @@ -1268,9 +1268,9 @@ item_power 3 end # -Allowed plate_mail,scale_mail +allowed plate_mail,scale_mail chance 6 -Object Gnarg +object Gnarg type 16 value 15 ac 1 @@ -1281,9 +1281,9 @@ item_power 2 end # -Allowed plate_mail,scale_mail,dragon_mail +allowed plate_mail,scale_mail,dragon_mail chance 6 -Object Ruggilli +object Ruggilli type 16 value 55 ac 1 @@ -1294,9 +1294,9 @@ item_power 3 end # -Allowed all +allowed all chance 10 -Object Gaea +object Gaea type 16 value 25 ac 1 @@ -1309,30 +1309,30 @@ item_power 5 end # -Allowed all +allowed all chance 6 -Object Protection +object Protection type 16 value 15 ac 2 resist_physical 20 magic 3 msg - The quality of this superb armour - is extreme; it gives much more - protection than any made today. - It is very old, probably from some - lost civilization who had much - better skills, but it doesn't look - worn at all. It is obviously highly - enchanted. +The quality of this superb armour +is extreme; it gives much more +protection than any made today. +It is very old, probably from some +lost civilization who had much +better skills, but it doesn't look +worn at all. It is obviously highly +enchanted. endmsg item_power 3 end # -Allowed all +allowed all chance 6 -Object Berwean +object Berwean type 16 value 15 ac -1 @@ -1341,16 +1341,16 @@ exp 1 weight 70 msg - This armour is made of very light and - expensive material. As a result you - can move much faster in it, but it gives - a bit worse protection than normal armour. +This armour is made of very light and +expensive material. As a result you +can move much faster in it, but it gives +a bit worse protection than normal armour. endmsg end # -Allowed all +allowed all chance 3 -Object Doom +object Doom type 16 damned 1 Str -5 @@ -1364,9 +1364,9 @@ magic 1 end # -Allowed all +allowed all chance 20 -Object Woe +object Woe type 16 cursed 1 Str -1 @@ -1380,9 +1380,9 @@ value 5 end # -Allowed plate_mail +allowed plate_mail chance 1 -Object Power +object Power type 16 value 150 magic 4 @@ -1393,20 +1393,20 @@ resist_physical 20 ac 1 msg - This extremely unique platemail was made - for the line of dwarven kings in one of the - vanished northern kingdoms of old. - Due to its magic, it will fit creatures of any size. - It is highly enchanted, increasing the strength of the - wearer and protecting against fire. - Unfortunately it is also very heavy, limiting speed somewhat. +This extremely unique platemail was made +for the line of dwarven kings in one of the +vanished northern kingdoms of old. +Due to its magic, it will fit creatures of any size. +It is highly enchanted, increasing the strength of the +wearer and protecting against fire. +Unfortunately it is also very heavy, limiting speed somewhat. endmsg item_power 4 end # -Allowed plate_mail +allowed plate_mail chance 5 -Object Prowess +object Prowess type 16 resist_physical 30 weight 250 @@ -1417,48 +1417,48 @@ Pow -5 value 100 msg - This very heavy armour gives protection - greater than normal mail. It is created - for fighters - the high weight and the fact - that it clouds the mind makes it unsuitable for - mages. It increases the wearer's strength and - dexterity, making him even more fearsome in - battle. +This very heavy armour gives protection +greater than normal mail. It is created +for fighters - the high weight and the fact +that it clouds the mind makes it unsuitable for +mages. It increases the wearer's strength and +dexterity, making him even more fearsome in +battle. endmsg end # -Allowed leather_armour,mithril_chainmail +allowed leather_armour,mithril_chainmail chance 10 -Object Irial +object Irial type 16 value 10 Cha 1 msg - This armour, which is of elven origin, - is beautifully decorated with ancient emblems. +This armour, which is of elven origin, +is beautifully decorated with ancient emblems. endmsg item_power 1 end # # Robes (subtype of armor) # -Allowed robe +allowed robe chance 10 -Object Displacement +object Displacement type 16 value 100 ac 3 msg - This robe blurs the vision of those trying - to attack, making the wearer more difficult to hit. +This robe blurs the vision of those trying +to attack, making the wearer more difficult to hit. endmsg item_power 3 end # -Allowed robe +allowed robe chance 10 -Object metal weave -face metalrobe.111 +object metal weave +face metalrobe.x11 material 2 type 16 value 100 @@ -1466,8 +1466,8 @@ resist_physical 15 ac 3 msg - This magical robe is somehow woven of - metal fibers. +This magical robe is somehow woven of +metal fibers. endmsg item_power 3 end @@ -1476,12 +1476,12 @@ # # Ring of Thieves # -Allowed all +allowed all chance 20 -Object Thieves +object Thieves value 80 type 70 -face ring.117 +face ring.x17 exp 5 Dex 3 stealth 1 @@ -1491,10 +1491,10 @@ # #Ring of Fighting # -Allowed all +allowed all chance 32 -Object Fighting -face ring.117 +object Fighting +face ring.x17 type 70 value 30 Str 1 @@ -1508,11 +1508,11 @@ # #Ring of Combat # -Allowed all +allowed all chance 8 -Object Combat +object Combat type 70 -face ring.117 +face ring.x17 value 130 Str 1 Con 1 @@ -1530,11 +1530,11 @@ # #Ring of Strife # -Allowed all +allowed all chance 4 -Object Strife +object Strife type 70 -face ring.117 +face ring.x17 value 230 exp 4 Str 2 @@ -1554,10 +1554,10 @@ # #Ring of War # -Allowed all +allowed all chance 1 -Object War -face ring.117 +object War +face ring.x17 type 70 value 350 Str 3 @@ -1579,92 +1579,92 @@ # #Ring of Ice # -Allowed all +allowed all chance 33 -Object Ice -face ring.117 +object Ice +face ring.x17 #color_fg light_blue type 70 value 30 resist_cold 30 path_attuned 4 msg - This elemental ring is one of those made at - the Guild of Magicks by the powerful wizards - who survived the ancient war of the elementals. - The wielder is surrounded by a thin, almost - invisible, globe of warmth; which protects - against cold. It also grants its holder - greater control of cold spells. +This elemental ring is one of those made at +the Guild of Magicks by the powerful wizards +who survived the ancient war of the elementals. +The wielder is surrounded by a thin, almost +invisible, globe of warmth; which protects +against cold. It also grants its holder +greater control of cold spells. endmsg item_power 3 end # -Allowed all +allowed all chance 28 -Object Fire -face ring.117 +object Fire +face ring.x17 #color_fg red type 70 value 35 resist_fire 30 path_attuned 2 msg - This elemental ring is one of those - made at the Guild of Magicks by the - powerful wizards who survived the - ancient war of the elementals. - The wielder is surrounded by a thin, - almost invisible, globe of coolness; - which protects against heat. It also - grants the holder greater facility - with fire spells. +This elemental ring is one of those +made at the Guild of Magicks by the +powerful wizards who survived the +ancient war of the elementals. +The wielder is surrounded by a thin, +almost invisible, globe of coolness; +which protects against heat. It also +grants the holder greater facility +with fire spells. endmsg item_power 3 end # -Allowed all +allowed all chance 40 -Object Storm -face ring.117 +object Storm +face ring.x17 type 70 value 25 resist_electricity 30 path_attuned 8 msg - This elemental ring is one of those made - at the Guild of Magicks by the powerful - wizards who survived the ancient war - of the elementals. The wielder is - surrounded by a thin, almost invisible, - grid of force; which protects against - electricity. It also gives facility - with electricity spells. +This elemental ring is one of those made +at the Guild of Magicks by the powerful +wizards who survived the ancient war +of the elementals. The wielder is +surrounded by a thin, almost invisible, +grid of force; which protects against +electricity. It also gives facility +with electricity spells. endmsg item_power 3 end # -Allowed all +allowed all chance 13 -Object Magic -face ring.117 +object Magic +face ring.x17 type 70 value 80 sp 1 Pow 1 resist_magic 20 msg - Most highlevel wizards receive one of - these from their guild when they become - its leader. +Most highlevel wizards receive one of +these from their guild when they become +its leader. endmsg item_power 3 end # -Allowed all +allowed all chance 7 -Object Ancient Magic -face ring.117 +object Ancient Magic +face ring.x17 type 70 value 150 sp 2 @@ -1674,10 +1674,10 @@ item_power 5 end # -Allowed all +allowed all chance 4 -Object High Magic -face ring.117 +object High Magic +face ring.x17 type 70 value 250 sp 2 @@ -1691,11 +1691,11 @@ # Slaying balrog--aint no such thing as a balrog yet, but.. when there is... # Mithrandir's magic ring--gives power according to the ability of the user # -Allowed all +allowed all chance 1 -Object Mithrandir +object Mithrandir slaying Balrog -face ring.117 +face ring.x17 type 70 value 450 sp 2 @@ -1708,13 +1708,13 @@ item_power 9 end # -# Galadriel's magic ring. She used it for the protection and healing +# Galadriel's magic ring. She used it for the protection and healing # of her land in Lord of the Rings # -Allowed all +allowed all chance 1 -Object Adamant -face ring.117 +object Adamant +face ring.x17 type 70 value 450 sp 3 @@ -1727,12 +1727,12 @@ item_power 15 end # -# Elrond's magic ring. It was the greatest of the three rings. +# Elrond's magic ring. It was the greatest of the three rings. # -Allowed all +allowed all chance 1 -Object Elrond -face ring.117 +object Elrond +face ring.x17 type 70 value 550 sp 3 @@ -1748,11 +1748,11 @@ # # The One Ring to rule them all # -Allowed all +allowed all chance 1 difficulty 6 -Object Ruling -face ring.117 +object Ruling +face ring.x17 type 70 value 1750 sp 5 @@ -1780,10 +1780,10 @@ # # Beguilement # -Allowed all +allowed all chance 13 -Object Beguilement -face ring.117 +object Beguilement +face ring.x17 type 70 value 50 Cha 3 @@ -1792,10 +1792,10 @@ # # Ring of the Dark Priest # -Allowed all +allowed all chance 4 -Object the Dark Priest -face ring.117 +object the Dark Priest +face ring.x17 type 70 value 50 Cha -1 @@ -1811,10 +1811,10 @@ # # Ring of the Healer # -Allowed all +allowed all chance 4 -Object the Healer -face ring.117 +object the Healer +face ring.x17 type 70 value 50 Cha 1 @@ -1829,10 +1829,10 @@ # # Ring of the Paladin # -Allowed all +allowed all chance 4 -Object the Paladin -face ring.117 +object the Paladin +face ring.x17 type 70 value 50 Cha 1 @@ -1847,10 +1847,10 @@ # # Ring of the Prelate # -Allowed all +allowed all chance 7 -Object the Prelate -face ring.117 +object the Prelate +face ring.x17 type 70 value 250 Cha 1 @@ -1864,11 +1864,11 @@ # # Ring of the Demon Priest # -Allowed all +allowed all chance 2 difficulty 6 -Object the Demon Priest -face ring.117 +object the Demon Priest +face ring.x17 type 70 material 256 value 250 @@ -1885,11 +1885,11 @@ # # Ring of Benevolence # -Allowed all +allowed all chance 2 difficulty 6 -Object Benevolence -face ring.117 +object Benevolence +face ring.x17 type 70 material 256 value 250 @@ -1910,11 +1910,11 @@ # # Ring of the Crusade # -Allowed all +allowed all chance 2 difficulty 6 -Object the Crusade -face ring.117 +object the Crusade +face ring.x17 type 70 value 250 material 256 @@ -1929,11 +1929,11 @@ # # Ring of the Death Priest # -Allowed all +allowed all chance 1 difficulty 7 -Object the Death Priest -face ring.117 +object the Death Priest +face ring.x17 type 70 value 400 material 256 @@ -1951,11 +1951,11 @@ # # Ring of the Saint # -Allowed all +allowed all difficulty 7 chance 1 -Object the Saint -face ring.117 +object the Saint +face ring.x17 type 70 material 256 value 400 @@ -1973,11 +1973,11 @@ # # Ring of Miracles # -Allowed all +allowed all difficulty 7 chance 1 -Object Miracles -face ring.117 +object Miracles +face ring.x17 type 70 value 450 Cha 3 @@ -1994,32 +1994,32 @@ end # # -Allowed all +allowed all chance 40 -Object Acid -face ring.117 +object Acid +face ring.x17 type 70 value 25 resist_acid 30 material 256 resist_physical 20 msg - This elemental ring is one of those - made at the Guild of Magicks by the - powerful wizards who survived the - ancient war of the elementals. - The wielder is surrounded by a thin, - almost invisible globe of base liquid; - which protects against acid. It also - gives a fair protection against normal attacks. +This elemental ring is one of those +made at the Guild of Magicks by the +powerful wizards who survived the +ancient war of the elementals. +The wielder is surrounded by a thin, +almost invisible globe of base liquid; +which protects against acid. It also +gives a fair protection against normal attacks. endmsg item_power 3 end # -Allowed all +allowed all chance 17 -Object Free Action -face ring.117 +object Free Action +face ring.x17 type 70 value 60 resist_slow 100 @@ -2029,31 +2029,31 @@ item_power 11 end # -Allowed all +allowed all chance 13 -Object Life -face ring.117 +object Life +face ring.x17 type 70 value 80 resist_drain 100 resist_deplete 100 hp 2 msg - This semi-elemental ring is one of those made - at the Guild of Magics by the powerful wizards - who survived the ancient war of the elementals. - The wielder is surrounded by a thin, almost - invisible, globe of positive energy; which - makes the wielder immune from life draining. - It also grants an unnatural vitality. +This semi-elemental ring is one of those made +at the Guild of Magics by the powerful wizards +who survived the ancient war of the elementals. +The wielder is surrounded by a thin, almost +invisible, globe of positive energy; which +makes the wielder immune from life draining. +It also grants an unnatural vitality. endmsg item_power 9 end # -Allowed all +allowed all chance 50 -Object Halvor -face ring.117 +object Halvor +face ring.x17 type 70 value 20 Str 1 @@ -2061,10 +2061,10 @@ item_power 5 end # -Allowed all +allowed all chance 25 -Object Yordan -face ring.117 +object Yordan +face ring.x17 type 70 value 40 wc 2 @@ -2073,10 +2073,10 @@ item_power 6 end # -Allowed all +allowed all chance 25 -Object Extremity -face ring.117 +object Extremity +face ring.x17 type 70 value 40 wc 2 @@ -2089,10 +2089,10 @@ damned 1 end # -Allowed all +allowed all chance 33 -Object Doom -face ring.117 +object Doom +face ring.x17 type 70 damned 1 Str -5 @@ -2105,11 +2105,11 @@ value 30 end # -Allowed all +allowed all chance 200 -Object Woe +object Woe type 70 -face ring.117 +face ring.x17 cursed 1 Str -1 Con -1 @@ -2122,15 +2122,15 @@ value 5 end # -Allowed all +allowed all chance 15 -Object Occidental Mages +object Occidental Mages type 70 -face ring.117 +face ring.x17 value 5 msg - The Ancient School of Occidental Mages created that ring during - the Empire Wars, charging it with their Chaotic Powers. +The Ancient School of Occidental Mages created that ring during +the Empire Wars, charging it with their Chaotic Powers. endmsg event_apply_plugin Python event_apply /python/items/ring_occidental_mages.py @@ -2138,10 +2138,10 @@ # # Horns: # -Allowed all +allowed all chance 17 -Object Plenty -face horn2.111 +object Plenty +face horn2.x11 type 35 level -20 hp -30 @@ -2150,9 +2150,9 @@ other_arch spell_create_food end # -Allowed all +allowed all chance 10 -Object Fire +object Fire type 35 other_arch spell_firebolt hp -40 @@ -2160,9 +2160,9 @@ value 10 end # -Allowed all +allowed all chance 10 -Object Frost +object Frost type 35 other_arch spell_frostbolt hp -40 @@ -2170,9 +2170,9 @@ value 10 end # -Allowed all +allowed all chance 33 -Object Aggravation +object Aggravation type 35 other_arch spell_aggravation hp -10 @@ -2181,9 +2181,9 @@ cursed 1 end # -Allowed all +allowed all chance 20 -Object Fools +object Fools type 35 other_arch spell_aggravation hp -10 @@ -2194,11 +2194,11 @@ damned 1 end # -Allowed all +allowed all chance 5 -Object Sirens +object Sirens msg - This is a charming little horn. +This is a charming little horn. endmsg type 35 other_arch spell_siren_call @@ -2209,9 +2209,9 @@ value 30 end # -Allowed all +allowed all chance 3 -Object Eorlingas +object Eorlingas type 35 other_arch spell_firebolt hp -100 @@ -2222,9 +2222,9 @@ # # Cloaks # -Allowed all +allowed all chance 49 -Object Woe +object Woe type 87 cursed 1 Str -1 @@ -2238,9 +2238,9 @@ value 5 end # -Allowed all +allowed all chance 50 -Object Woe +object Woe type 87 cursed 1 Str -1 @@ -2252,13 +2252,13 @@ Cha -1 luck -1 value 5 -face cloak_black.111 +face cloak_black.x11 stand_still 1 end # -Allowed all +allowed all chance 50 -Object Woe +object Woe type 87 cursed 1 Str -1 @@ -2270,13 +2270,13 @@ Cha -1 luck -1 value 5 -face cloak_red.111 +face cloak_red.x11 stand_still 1 end # -Allowed all +allowed all chance 50 -Object Woe +object Woe type 87 cursed 1 Str -1 @@ -2288,13 +2288,13 @@ Cha -1 luck -1 value 5 -face cloak_white.111 +face cloak_white.x11 stand_still 1 end # -Allowed all +allowed all chance 3 -Object Doom +object Doom type 87 damned 1 Str -5 @@ -2306,13 +2306,13 @@ Cha -5 value 30 magic 1 -face cloak_lgrey.111 +face cloak_lgrey.x11 stand_still 1 end # -Allowed all +allowed all chance 3 -Object Doom +object Doom type 87 damned 1 Str -5 @@ -2324,13 +2324,13 @@ Cha -5 value 30 magic 1 -face cloak_black.111 +face cloak_black.x11 stand_still 1 end # -Allowed all +allowed all chance 2 -Object the Magi +object the Magi type 87 weight 120 Pow 1 @@ -2339,14 +2339,14 @@ value 2000 material 8320 materialname astolare -face cloak_purple.111 +face cloak_purple.x11 stand_still 1 item_power 4 end # -Allowed all +allowed all chance 2 -Object Lythander +object Lythander type 87 weight 120 Pow 2 @@ -2354,14 +2354,14 @@ resist_confusion 55 value 2000 material 256 -face serp_cloak.111 +face serp_cloak.x11 stand_still 1 item_power 5 end # -Allowed all +allowed all chance 2 -Object Gaea +object Gaea type 87 weight 120 reflect_spell 1 @@ -2372,129 +2372,129 @@ resist_electricity 10 value 2000 material 256 -face serp_cloak.111 +face serp_cloak.x11 stand_still 1 item_power 3 end # -Allowed all +allowed all chance 50 difficulty 3 -Object minor protection +object minor protection weight 120 type 87 value 20 ac 1 -face cloak_lgrey.111 +face cloak_lgrey.x11 stand_still 1 item_power 1 end # -Allowed all +allowed all chance 10 difficulty 5 -Object intermediate protection +object intermediate protection weight 125 type 87 value 100 ac 2 -face cloak_white.111 +face cloak_white.x11 stand_still 1 item_power 2 end # -Allowed all +allowed all chance 3 difficulty 7 -Object greater protection +object greater protection type 87 weight 130 value 300 ac 3 material 8320 materialname astolare -face cloak_white.111 +face cloak_white.x11 stand_still 1 item_power 3 end # -Allowed all +allowed all chance 10 difficulty 3 -Object beguilement +object beguilement type 87 value 100 Cha 2 weight 110 -face cloak_lblue.111 +face cloak_lblue.x11 stand_still 1 item_power 2 end # -Allowed all +allowed all chance 3 difficulty 3 -Object Asbestos +object Asbestos type 87 weight 135 value 400 resist_fire 25 material 8320 materialname asbestos -face cloak_lgrey.111 +face cloak_lgrey.x11 stand_still 1 item_power 1 end # -Allowed all +allowed all chance 3 difficulty 3 -Object Warmth +object Warmth type 87 weight 140 value 350 resist_cold 25 material 8320 materialname wool -face cloak_red.111 +face cloak_red.x11 stand_still 1 item_power 1 end # -Allowed all +allowed all chance 3 difficulty 3 -Object Insulation +object Insulation type 87 weight 140 value 350 resist_electricity 25 material 8320 materialname rubber -face cloak_white.111 +face cloak_white.x11 stand_still 1 item_power 1 end # -Allowed all +allowed all chance 2 difficulty 3 -Object Acid Proofing +object Acid Proofing type 87 value 500 weight 95 resist_acid 65 material 8320 materialname astolare -face cloak_black.111 +face cloak_black.x11 stand_still 1 item_power 3 end # -Allowed all +allowed all chance 3 difficulty 3 -Object the Devourers +object the Devourers type 87 value 500 weight 50 @@ -2504,15 +2504,15 @@ material 8320 materialname astolare Cha -2 -face cloak_black.111 +face cloak_black.x11 stand_still 1 item_power 4 end # -Allowed all +allowed all chance 1 difficulty 5 -Object Gorokh +object Gorokh type 87 value 5000 weight 200 @@ -2520,14 +2520,14 @@ resist_acid 50 material 0 Cha -6 -face cloak_red.111 +face cloak_red.x11 stand_still 1 end # -Allowed all +allowed all chance 1 difficulty 7 -Object the Underworld +object the Underworld type 87 value 2000 resist_confusion 50 @@ -2540,15 +2540,15 @@ material 8320 materialname astolare Cha -4 -face cloak_black.111 +face cloak_black.x11 stand_still 1 item_power 19 end # -Allowed all +allowed all chance 1 difficulty 20 -Object Invisibility +object Invisibility type 87 value 800 weight 130 @@ -2558,20 +2558,20 @@ Dex -10 Con -10 msg - This cloak sucks vitality from the - wearer in order to maintain his - invisibility. +This cloak sucks vitality from the +wearer in order to maintain his +invisibility. endmsg make_invisible 1 resist_paralyze -100 -face cloak_trans.112 +face cloak_trans.x12 stand_still 1 end # -Allowed all +allowed all chance 1 difficulty 50 -Object Unholy Protection +object Unholy Protection type 87 damned 1 weight 50 @@ -2579,17 +2579,17 @@ material 8320 materialname astolare Wis -2 -face cloak_black.111 +face cloak_black.x11 stand_still 1 item_power 5 end # #Artifact boots! # -Allowed low_boots +allowed low_boots chance 1 difficulty 15 -Object Invisibility +object Invisibility type 99 value 800 weight 60 @@ -2600,21 +2600,21 @@ Dex -12 Con -10 msg - These shoes prevent others from seeing - your movements. Bewarned however that - they slow you down and draw strength - from you. Not only this but some - enemies can still see you with magic! +These shoes prevent others from seeing +your movements. Bewarned however that +they slow you down and draw strength +from you. Not only this but some +enemies can still see you with magic! endmsg make_invisible 1 -face low_boots.111 +face low_boots.x11 stand_still 1 end # -Allowed !sandals +allowed !sandals chance 20 difficulty 2 -Object granite +object granite type 99 value 60 weight 1000 @@ -2622,21 +2622,21 @@ materialname granite ac 5 msg - What strange boots, they look very - protective, but amazingly heavy. - There also doesn't appear to be - any laces, you wonder how you're ever - going to take them off. +What strange boots, they look very +protective, but amazingly heavy. +There also doesn't appear to be +any laces, you wonder how you're ever +going to take them off. endmsg -face high_boots.111 +face high_boots.x11 stand_still 1 cursed 1 end # -Allowed !high_boots +allowed !high_boots chance 40 difficulty 1 -Object mobility +object mobility type 99 value 50 weight 80 @@ -2648,37 +2648,37 @@ resist_fear 50 speed 2 msg - These sure look like useful boots. - They feel alittle lighter and appear - abit sleeker. +These sure look like useful boots. +They feel a little lighter and appear +a bit sleeker. endmsg stand_still 1 item_power 4 end # -Allowed all +allowed all chance 40 difficulty 1 -Object clawing +object clawing type 99 value 50 weight 120 material 8200 materialname dragonhide -dam 2 +dam 12 msg - These boots have sharpened claws at the - tips, which look like they would aid - greatly in combat. +These boots have sharpened claws at the +tips, which look like they would aid +greatly in combat. endmsg stand_still 1 item_power 1 end # -Allowed all +allowed all chance 40 difficulty 1 -Object of steel +object steel type 99 value 50 weight 110 @@ -2687,8 +2687,8 @@ ac 1 resist_physical 10 msg - The metal exterior provides alittle - extra resistance. +The metal exterior provides alittle +extra resistance. endmsg stand_still 1 item_power 2 @@ -2698,21 +2698,21 @@ # #Artifact gems! # -Allowed diamond +allowed diamond chance 60 -Object great value -face pretty_crystal.111 +object great value +face pretty_crystal.x11 stand_still 1 value 10 type 60 weight 110 end # -Allowed diamond +allowed diamond chance 20 difficulty 3 -Object exceptional beauty -face pretty_crystal.111 +object exceptional beauty +face pretty_crystal.x11 value 100 stand_still 1 type 60 @@ -2720,11 +2720,11 @@ nrof 4 end # -Allowed diamond +allowed diamond chance 5 difficulty 5 -Object flawless beauty -face pretty_crystal.111 +object flawless beauty +face pretty_crystal.x11 value 1000 stand_still 1 type 60 @@ -2732,21 +2732,21 @@ nrof 4 end # -Allowed ruby +allowed ruby chance 60 -Object great value -face pretty_ruby.111 +object great value +face pretty_ruby.x11 stand_still 1 value 10 type 60 weight 110 end # -Allowed ruby +allowed ruby chance 20 difficulty 3 -Object exceptional beauty -face pretty_ruby.111 +object exceptional beauty +face pretty_ruby.x11 value 100 stand_still 1 type 60 @@ -2754,11 +2754,11 @@ nrof 4 end # -Allowed ruby +allowed ruby chance 5 difficulty 5 -Object flawless beauty -face pretty_ruby.111 +object flawless beauty +face pretty_ruby.x11 value 1000 stand_still 1 type 60 @@ -2766,21 +2766,21 @@ nrof 4 end # -Allowed sapphire +allowed sapphire chance 60 -Object great value -face pretty_sapphire.111 +object great value +face pretty_sapphire.x11 stand_still 1 value 10 type 60 weight 110 end -# -Allowed sapphire +# +allowed sapphire chance 20 difficulty 3 -Object exceptional beauty -face pretty_sapphire.111 +object exceptional beauty +face pretty_sapphire.x11 value 100 stand_still 1 type 60 @@ -2788,11 +2788,11 @@ nrof 4 end # -Allowed sapphire +allowed sapphire chance 5 difficulty 5 -Object flawless beauty -face pretty_sapphire.111 +object flawless beauty +face pretty_sapphire.x11 value 1000 stand_still 1 type 60 @@ -2800,21 +2800,21 @@ nrof 4 end # -Allowed emerald +allowed emerald chance 60 -Object great value -face pretty_emerald.111 +object great value +face pretty_emerald.x11 stand_still 1 value 10 type 60 weight 110 end -# -Allowed emerald +# +allowed emerald chance 20 difficulty 3 -Object exceptional beauty -face pretty_emerald.111 +object exceptional beauty +face pretty_emerald.x11 value 100 stand_still 1 type 60 @@ -2822,11 +2822,11 @@ nrof 4 end # -Allowed emerald +allowed emerald chance 5 difficulty 5 -Object flawless beauty -face pretty_emerald.111 +object flawless beauty +face pretty_emerald.x11 value 1000 stand_still 1 type 60 @@ -2834,21 +2834,21 @@ nrof 4 end # -Allowed amethyst +allowed amethyst chance 60 -Object great value -face pretty_amethyst.111 +object great value +face pretty_amethyst.x11 stand_still 1 value 10 type 60 weight 110 end -# -Allowed amethyst +# +allowed amethyst chance 20 difficulty 3 -Object exceptional beauty -face pretty_amethyst.111 +object exceptional beauty +face pretty_amethyst.x11 value 100 stand_still 1 type 60 @@ -2856,11 +2856,11 @@ nrof 4 end # -Allowed amethyst +allowed amethyst chance 5 difficulty 5 -Object flawless beauty -face pretty_amethyst.111 +object flawless beauty +face pretty_amethyst.x11 value 1000 stand_still 1 type 60 @@ -2871,20 +2871,20 @@ # #Amulets! # -Allowed all +allowed all chance 127 -Object Shielding -face amulet_lif.111 +object Shielding +face amulet_lif.x11 resist_physical 20 type 39 value 20 item_power 1 end # -Allowed all +allowed all chance 127 -Object Sustenance -face amulet_lif.111 +object Sustenance +face amulet_lif.x11 food 15 type 39 value 20 @@ -2893,11 +2893,11 @@ item_power 4 end # -Allowed all +allowed all chance 100 difficulty 6 -Object Empowerment -face amulet_lif.111 +object Empowerment +face amulet_lif.x11 material 256 type 39 value 40 @@ -2905,22 +2905,22 @@ item_power 2 end # -Allowed all +allowed all chance 255 difficulty 6 -Object Sorrow -face amulet_lif.111 +object Sorrow +face amulet_lif.x11 type 39 value 0 cursed 1 resist_magic -100 end # -Allowed all +allowed all chance 50 difficulty 4 -Object Calling Death -face amulet_lif.111 +object Calling Death +face amulet_lif.x11 type 39 value 0 damned 1 @@ -2934,11 +2934,11 @@ resist_acid -100 end # -Allowed all +allowed all chance 10 difficulty 10 -Object Aethereality -face amulet_lif.111 +object Aethereality +face amulet_lif.x11 material 256 type 39 value 3000 @@ -2946,24 +2946,31 @@ item_power 3 end # -Allowed all +allowed all chance 10 difficulty 10 -Object Power +object Oghul type 39 -face amulet_lif.111 +face amulet_lif.x11 material 256 sp 7 value 4000 item_power 5 +msg +Oghul was a great mage. Unfortunately (for him) he was also a dwarf, born +during times where dwarves did not look well upon mages among them. He was +expelled into deep mine shafts and forced to survive on his magical powers +alone. As an aid, he created a large number of amulets that would help him +to regenerate his magical energy. +endmsg end # -Allowed all +allowed all chance 75 difficulty 7 -Object Deflection +object Deflection reflect_spell 1 -face amulet_lif.111 +face amulet_lif.x11 reflect_missile 1 material 256 ac 2 @@ -2973,11 +2980,11 @@ item_power 5 end # -Allowed all +allowed all chance 50 difficulty 7 -Object the Shielded Mind -face amulet_lif.111 +object the Shielded Mind +face amulet_lif.x11 type 39 material 256 resist_confusion 100 @@ -2987,11 +2994,11 @@ item_power 14 end # -Allowed all +allowed all chance 40 difficulty 5 -Object Free Action -face amulet_lif.111 +object Free Action +face amulet_lif.x11 type 39 material 256 value 300 @@ -3002,11 +3009,11 @@ item_power 8 end # -Allowed all +allowed all chance 5 difficulty 9 -Object the Magi -face amulet_lif.111 +object the Magi +face amulet_lif.x11 type 39 material 256 sp 5 @@ -3018,11 +3025,11 @@ item_power 12 end # -Allowed all +allowed all chance 30 difficulty 9 -Object Holiness -face amulet_lif.111 +object Holiness +face amulet_lif.x11 type 39 material 256 Wis 3 @@ -3031,11 +3038,11 @@ item_power 3 end # -Allowed all +allowed all chance 60 difficulty 9 -Object Unholiness -face amulet_lif.111 +object Unholiness +face amulet_lif.x11 type 39 value 10 path_repelled 257 @@ -3044,11 +3051,11 @@ cursed 1 end # -Allowed all +allowed all chance 1 difficulty 9 -Object Destruction -face amulet_lif.111 +object Destruction +face amulet_lif.x11 type 39 value 800 material 256 @@ -3058,38 +3065,38 @@ end # # Containers (the following is hack to get a quiver for bolts also) -# It would be better that it would be possible to define object +# It would be better that it would be possible to define object # NONE also, and not use the fixed probability. # -Allowed quiver +allowed quiver chance 100 -Object Holding Bolts +object Holding Bolts type 122 value 100 -race crossbow bolts +race bolt Str 80 end # -Allowed quiver +allowed quiver chance 100 -Object Holding Arrows +object Holding Arrows type 122 value 100 Str 80 end # -Allowed !quiver,!cauldron +allowed !quiver,!cauldron chance 100 -Object Holding +object Holding type 122 value 100 Str 50 end # -Allowed bag +allowed bag chance 10 difficulty 7 -Object Great Holding +object Great Holding type 122 value 100 Str 75 @@ -3097,18 +3104,18 @@ # # Arrows/Missiles # -Allowed all +allowed all chance 250 -Object inaccuracy +object inaccuracy type 13 wc -7 cursed 1 end # -Allowed all +allowed all chance 100 difficulty 5 -Object Accuracy +object Accuracy type 13 value 5 wc 7 @@ -3116,28 +3123,28 @@ food 50 end # -Allowed all +allowed all chance 100 -Object Fire +object Fire attacktype 4 type 13 dam -8 value 6 end # -Allowed all +allowed all chance 100 -Object Frost +object Frost attacktype 16 type 13 dam -8 value 6 end # -Allowed all +allowed all chance 100 difficulty 6 -Object Poison +object Poison attacktype 1025 type 13 dam -8 @@ -3145,19 +3152,19 @@ magic 1 end # -Allowed all +allowed all chance 100 -Object Lightning +object Lightning attacktype 8 type 13 dam -8 value 6 end # -Allowed all +allowed all chance 50 difficulty 6 -Object Paralysis +object Paralysis attacktype 4097 type 13 value 8 @@ -3171,16 +3178,16 @@ endmsg end # -Allowed all +allowed all chance 20 -Object Assassinating Trolls +object Assassinating Trolls slaying troll attacktype 131072 msg - These missiles are inscribed with - powerful runes for the bane of - trolls. A scratch from one of - these arrows could smite one dead. +These missiles are inscribed with +powerful runes for the bane of +trolls. A scratch from one of +these arrows could smite one dead. endmsg type 13 value 500 @@ -3191,17 +3198,17 @@ level 40 end # -Allowed all +allowed all chance 20 difficulty 5 -Object Assassinating Dragons +object Assassinating Dragons slaying dragon attacktype 131072 msg - These missiles are inscribed with - powerful runes for the bane of - dragons. A scratch from one of - these arrows could smite one dead. +These missiles are inscribed with +powerful runes for the bane of +dragons. A scratch from one of +these arrows could smite one dead. endmsg type 13 value 1000 @@ -3214,18 +3221,18 @@ level 50 end # -Allowed all +allowed all chance 20 difficulty 5 -Object Blessedness +object Blessedness slaying undead,demon msg - These missiles are invested - with a great holiness so that - even a scratch might banish - an undead creature or a demon - back to the hell from which it - came. +These missiles are invested +with a great holiness so that +even a scratch might banish +an undead creature or a demon +back to the hell from which it +came. endmsg attacktype 131072 type 13 @@ -3237,10 +3244,10 @@ level 50 end # -Allowed arrow +allowed arrow chance 100 difficulty 5 -Object Slay Dragon +object Slay Dragon type 13 value 5 slaying dragon @@ -3248,10 +3255,10 @@ food 10 end # -Allowed arrow +allowed arrow chance 50 difficulty 8 -Object Magic +object Magic type 13 value 10 attacktype 2 @@ -3263,10 +3270,10 @@ food 90 end # -Allowed bolt +allowed bolt chance 1 difficulty 5 -Object Demon Slaying +object Demon Slaying type 13 value 5 slaying demon @@ -3274,17 +3281,17 @@ dam 12 food 10 msg - This powerful bolt can rip - right through any demon it - is shot at, but it tends to - break very easily. +This powerful bolt can rip +right through any demon it +is shot at, but it tends to +break very easily. endmsg end # -Allowed bolt +allowed bolt chance 100 difficulty 5 -Object silver head +object silver head material 8194 materialname silver type 13 @@ -3293,10 +3300,10 @@ attacktype 2 end # -Allowed bolt +allowed bolt chance 50 difficulty 8 -Object Piercing +object Piercing type 13 value 7 dam -25 @@ -3305,9 +3312,9 @@ food 10 end # -Allowed bolt +allowed bolt chance 10 -Object Adamantite +object Adamantite type 13 value 10 weight 90 @@ -3318,9 +3325,9 @@ # # Bows # -Allowed all +allowed all chance 10 -Object Accuracy +object Accuracy type 14 value 5 weight 80 @@ -3328,9 +3335,9 @@ item_power 2 end # -Allowed all +allowed all chance 10 -Object Valriel +object Valriel type 14 magic 1 value 15 @@ -3338,9 +3345,9 @@ dam 20 end # -Allowed all +allowed all chance 15 -Object Gorokh +object Gorokh type 14 magic 2 value 15 @@ -3349,9 +3356,9 @@ item_power 1 end # -Allowed !crossbow +allowed !crossbow chance 10 -Object Lythander +object Lythander type 14 magic 1 value 22 @@ -3361,9 +3368,9 @@ item_power 1 end # -Allowed crossbow +allowed crossbow chance 10 -Object Ruggilli +object Ruggilli type 14 magic 2 value 18 @@ -3374,9 +3381,9 @@ item_power 2 end # -Allowed any +allowed all chance 12 -Object Sorig +object Sorig type 14 magic 2 value 20 @@ -3387,9 +3394,9 @@ item_power 2 end # -Allowed crossbow +allowed crossbow chance 5 -Object Mostrai +object Mostrai type 14 magic 3 dam 14 @@ -3399,10 +3406,10 @@ item_power 1 end # -Allowed all +allowed all chance 10 difficulty 5 -Object Thunder +object Thunder type 14 value 10 magic 2 @@ -3413,26 +3420,26 @@ item_power 3 end # -Allowed all +allowed all chance 40 -Object inaccuracy +object inaccuracy type 14 value 5 wc -4 cursed 1 end # -Allowed bow +allowed bow chance 1 difficulty 5 -Object Auriga +object Auriga type 14 weight 80 msg - This magical bow shoots with - such force that the arrows - sometimes fly right through - the target. +This magical bow shoots with +such force that the arrows +sometimes fly right through +the target. endmsg value 100 wc 5 @@ -3440,9 +3447,9 @@ item_power 4 end # -Allowed bow +allowed bow chance 5 -Object wizard +object wizard type 14 value 5 dam -7 @@ -3457,27 +3464,27 @@ # # SKILLS # -Allowed lockpicks +allowed lockpicks chance 100 -Object quality +object quality type 74 value 5 Dex 1 end # -Allowed lockpicks +allowed lockpicks chance 30 -Object high quality +object high quality type 74 value 10 Dex 3 end # -# talismans - +# talismans - # -Allowed talisman +allowed talisman chance 50 -Object Fire +object Fire type 74 material 256 value 3 @@ -3485,9 +3492,9 @@ path_repelled 4 end # -Allowed talisman +allowed talisman chance 50 -Object Frost +object Frost type 74 material 256 value 3 @@ -3495,18 +3502,18 @@ path_repelled 2 end # -Allowed talisman +allowed talisman chance 80 -Object Missiles +object Missiles type 74 material 256 value 5 path_attuned 16 end # -Allowed talisman +allowed talisman chance 40 -Object Unified Mind +object Unified Mind type 74 material 256 value 7 @@ -3515,10 +3522,10 @@ item_power 4 end # -Allowed talisman +allowed talisman chance 20 difficulty 10 -Object Evocation +object Evocation type 74 material 256 value 9 @@ -3526,10 +3533,10 @@ item_power 2 end # -Allowed talisman +allowed talisman chance 20 difficulty 10 -Object Elements +object Elements type 74 material 256 value 9 @@ -3537,10 +3544,10 @@ item_power 4 end # -Allowed talisman +allowed talisman chance 3 difficulty 13 -Object Wizardry +object Wizardry type 74 material 256 value 25 @@ -3551,10 +3558,10 @@ # # holy symbols # -Allowed holy_symbol +allowed holy_symbol chance 80 difficulty 5 -Object Probity +object Probity type 74 material 256 value 5 @@ -3564,10 +3571,10 @@ item_power 1 end # -Allowed holy_symbol +allowed holy_symbol chance 10 difficulty 5 -Object Great Virtue +object Great Virtue type 74 material 256 value 25 @@ -3576,10 +3583,10 @@ item_power 4 end # -Allowed holy_symbol +allowed holy_symbol chance 10 difficulty 5 -Object The Dark Path +object The Dark Path type 74 material 256 value 25 @@ -3588,10 +3595,10 @@ item_power 2 end # -Allowed holy_symbol +allowed holy_symbol chance 10 difficulty 5 -Object Turning +object Turning type 74 material 256 value 25 @@ -3599,10 +3606,10 @@ item_power 1 end # -Allowed holy_symbol +allowed holy_symbol chance 50 difficulty 5 -Object Calling +object Calling type 74 material 256 value 5 @@ -3612,54 +3619,54 @@ # # DRINK. # -Allowed water +allowed water chance 90 -Object the wise +object the wise type 54 food 1 value 10 end # -Allowed water +allowed water chance 17 difficulty 2 -Object pearl +object pearl type 54 food 1 value 50 end # -Allowed water +allowed water chance 15 difficulty 3 -Object emerald +object emerald type 54 food 1 value 58 end # -Allowed water +allowed water chance 13 difficulty 5 -Object sapphire +object sapphire type 54 food 1 value 67 end # -Allowed water +allowed water chance 8 difficulty 5 -Object ruby +object ruby type 54 food 1 value 76 end # -Allowed water +allowed water chance 3 difficulty 8 -Object diamond +object diamond type 54 food 1 value 191 @@ -3669,18 +3676,18 @@ # # Note: an item is cursed, the effect is generally reversed! # -Allowed !waybread +allowed !waybread chance 200 -Object Poison +object Poison type 6 food 10 hp -5 cursed 1 end # -Allowed !waybread +allowed !waybread chance 20 -Object Hideous Poison +object Hideous Poison type 6 food 10 hp -25 @@ -3691,17 +3698,17 @@ cursed 1 end # -Allowed mushroom_1, mushroom_2, mushroom_3 +allowed mushroom_1, mushroom_2, mushroom_3 chance 150 -Object Gourmet +object Gourmet type 6 value 200 food 250 end # -Allowed mushroom_1, mushroom_2, mushroom_3 +allowed mushroom_1, mushroom_2, mushroom_3 chance 5 -Object Magic +object Magic type 6 value 80 sp 100 @@ -3709,91 +3716,91 @@ # # note the cursed status here!, this mushroom drains mana # -Allowed mushroom_1, mushroom_2, mushroom_3 +allowed mushroom_1, mushroom_2, mushroom_3 chance 15 -Object Magic +object Magic type 6 value 80 cursed 1 sp 100 end # -Allowed mushroom_1, mushroom_2, mushroom_3 +allowed mushroom_1, mushroom_2, mushroom_3 chance 20 -Object Healing +object Healing type 6 value 40 hp 50 end # -Allowed food, mushroom_1, mushroom_2 +allowed food, mushroom_1, mushroom_2 chance 15 -Object Stamina +object Stamina type 6 value 30 Con 1 end # -Allowed waybread +allowed waybread chance 100 -Object Aelingas +object Aelingas type 6 value 10 Str 1 Con 1 end # -Allowed mushroom_2, mushroom_3 +allowed mushroom_2, mushroom_3 chance 15 -Object Strength +object Strength type 6 value 30 Str 1 end # -Allowed mushroom_1, mushroom_3 +allowed mushroom_1, mushroom_3 chance 15 -Object Quickness +object Quickness type 6 value 30 Dex 1 end # -Allowed mushroom_1 +allowed mushroom_1 chance 100 -Object Heat Resistance +object Heat Resistance type 6 value 30 resist_fire 30 end # -Allowed mushroom_2 +allowed mushroom_2 chance 100 -Object Frost Resistance +object Frost Resistance type 6 value 30 resist_cold 30 end # -Allowed mushroom_1, mushroom_2, mushroom_3 +allowed mushroom_1, mushroom_2, mushroom_3 chance 10 -Object Bravery +object Bravery type 6 value 100 resist_fear 30 end # -Allowed mushroom_3 +allowed mushroom_3 chance 90 -Object Magic Resistance +object Magic Resistance type 6 value 40 resist_magic 30 end # -Allowed mushroom_2, mushroom_3 +allowed mushroom_2, mushroom_3 chance 5 -Object Life +object Life type 6 value 500 Con 1 @@ -3801,35 +3808,35 @@ resist_deplete 30 end # -# Potions (incl. dusts, balms and figurine sub-types) +# Potions (incl. dusts, balms and figurine sub-types) # # # - attack potions # -Allowed potion_generic +allowed potion_generic chance 1 -Object firestorm -face potion_fire2.111 +object firestorm +face potion_fire2.x11 stand_still 1 type 5 value 1 other_arch spell_small_fireball end # -Allowed potion_generic +allowed potion_generic chance 1 -Object great firestorm -face potion_fire2.111 +object great firestorm +face potion_fire2.x11 stand_still 1 type 5 other_arch spell_medium_fireball value 5 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object black fire -face potion_fire2.111 +object black fire +face potion_fire2.x11 stand_still 1 type 5 other_arch spell_comet @@ -3837,51 +3844,51 @@ level -30 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object fiery destruction +object fiery destruction type 5 -face potion_fire2.111 +face potion_fire2.x11 stand_still 1 other_arch spell_meteor_swarm value 15 level -60 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object sunfire -face potion_fire2.111 +object sunfire +face potion_fire2.x11 stand_still 1 type 5 other_arch spell_sunspear value 5 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object freezing -face potion_freeze.111 +object freezing +face potion_freeze.x11 stand_still 1 type 5 other_arch spell_frostbolt value 1 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object fire -face potion_fire2.111 +object fire +face potion_fire2.x11 stand_still 1 type 5 other_arch spell_firebolt value 1 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object electric shock -face potion_shock.111 +object electric shock +face potion_shock.x11 stand_still 1 type 5 other_arch spell_sm_lightning @@ -3889,9 +3896,9 @@ end # # -- poison cloud -Allowed potion_generic +allowed potion_generic chance 1 -Object noxious fumes +object noxious fumes stand_still 1 type 5 other_arch spell_poison_cloud @@ -3899,9 +3906,9 @@ end # # -- ball lightning -Allowed potion_generic +allowed potion_generic chance 1 -Object lasting shock +object lasting shock stand_still 1 type 5 other_arch spell_ball_lightning @@ -3909,9 +3916,9 @@ end # # -- color spray -Allowed potion_generic +allowed potion_generic chance 1 -Object Rainbow Wave +object Rainbow Wave stand_still 1 type 5 other_arch spell_color_spray @@ -3920,46 +3927,46 @@ # # - curative potions # -Allowed balm_generic +allowed balm_generic chance 1 -Object first aid +object first aid type 5 value 1 other_arch spell_minor_healing end # -Allowed potion_generic +allowed potion_generic chance 1 -Object cure vision -face potion_heal2.111 +object cure vision +face potion_heal2.x11 type 5 other_arch spell_cure_blindness value 2 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object cure poison -face potion_heal2.111 +object cure poison +face potion_heal2.x11 stand_still 1 type 5 other_arch spell_cure_poison value 1 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object cure madness -face potion_heal2.111 +object cure madness +face potion_heal2.x11 stand_still 1 type 5 other_arch spell_cure_confusion value 2 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object cure disease +object cure disease stand_still 1 type 5 other_arch spell_cure_disease @@ -3968,112 +3975,112 @@ # # - protective potions # -Allowed balm_generic +allowed balm_generic chance 1 -Object aethereality +object aethereality type 5 resist_physical 50 value 3 end # -Allowed balm_generic +allowed balm_generic chance 1 -Object asbestos +object asbestos type 5 resist_fire 50 value 1 end # -Allowed balm_generic +allowed balm_generic chance 1 -Object insulation +object insulation type 5 resist_electricity 50 value 1 end # -Allowed balm_generic +allowed balm_generic chance 1 -Object warmth +object warmth type 5 resist_cold 50 value 1 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object resist confusion +object resist confusion stand_still 1 -face potion_resist.111 +face potion_resist.x11 type 5 value 1 resist_confusion 50 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object resist magic -face potion_resist.111 +object resist magic +face potion_resist.x11 stand_still 1 type 5 resist_magic 50 value 3 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object resist draining -face potion_resist.111 +object resist draining +face potion_resist.x11 stand_still 1 type 5 value 1 resist_drain 50 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object resist paralysis -face potion_resist.111 +object resist paralysis +face potion_resist.x11 stand_still 1 type 5 resist_paralyze 50 value 1 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object resist poison -face potion_resist.111 +object resist poison +face potion_resist.x11 stand_still 1 type 5 resist_poison 50 value 1 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object resist slow -face potion_resist.111 +object resist slow +face potion_resist.x11 stand_still 1 type 5 resist_slow 50 value 1 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object shock resistance +object shock resistance type 5 -face potion_ishock.111 +face potion_ishock.x11 stand_still 1 resist_electricity 90 value 100 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object magic resistance -face potion_mimm.111 +object magic resistance +face potion_mimm.x11 stand_still 1 type 5 resist_magic 90 @@ -4082,39 +4089,39 @@ # # - stat potions # -Allowed potion_generic +allowed potion_generic chance 1 -Object strength -face potion_util.111 +object strength +face potion_util.x11 stand_still 1 type 5 other_arch spell_strength value 1 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object agility +object agility type 5 -face potion_util.111 +face potion_util.x11 stand_still 1 other_arch spell_dexterity value 1 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object fortitude +object fortitude type 5 -face potion_util.111 +face potion_util.x11 stand_still 1 other_arch spell_constitution value 1 end # -Allowed balm_generic +allowed balm_generic chance 1 -Object beauty +object beauty type 5 other_arch spell_charisma value 4 @@ -4122,68 +4129,68 @@ # # - misc. potions and balms # -Allowed balm_generic +allowed balm_generic chance 1 -Object flying +object flying type 5 value 1 other_arch spell_levitate end # -Allowed balm_generic +allowed balm_generic chance 1 -Object the serpent +object the serpent type 5 value 1 other_arch spell_staff_to_snake end # -Allowed balm_generic +allowed balm_generic chance 1 -Object invisible to undead +object invisible to undead type 5 other_arch spell_invisible_to_undead value 1 end # -Allowed balm_generic +allowed balm_generic chance 1 -Object transparency +object transparency type 5 other_arch spell_improved_invisibility value 1 end # -Allowed balm_generic +allowed balm_generic chance 1 -Object return home +object return home type 5 value 1 other_arch spell_word_of_recall end # -Allowed potion_generic +allowed potion_generic chance 1 -Object self knowledge -face potion_util.111 +object self knowledge +face potion_util.x11 type 5 value 1 other_arch spell_perceive_self end # -Allowed potion_generic +allowed potion_generic chance 1 -Object mystic power -face potion_util.111 +object mystic power +face potion_util.x11 type 5 other_arch spell_transference value 8 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object speed -face potion_util.111 +object speed +face potion_util.x11 stand_still 1 type 5 level -80 @@ -4191,10 +4198,10 @@ value 15 end # -Allowed potion_generic +allowed potion_generic chance 1 -Object recuperation -face potion_util.111 +object recuperation +face potion_util.x11 stand_still 1 type 5 other_arch spell_regeneration @@ -4203,91 +4210,91 @@ # # - figurines- these summon stuff # -Allowed figurine_generic +allowed figurine_generic chance 1 -Object clay +object clay type 5 other_arch spell_summon_golem value 1 level -20 end # -Allowed figurine_generic +allowed figurine_generic chance 1 -Object stone +object stone type 5 other_arch spell_summon_earth_elemental level -20 value 1 end # -Allowed figurine_generic +allowed figurine_generic chance 1 -Object whirlwind +object whirlwind type 5 other_arch spell_summon_air_elemental level -20 value 1 end # -Allowed figurine_generic +allowed figurine_generic chance 1 -Object a great wave +object a great wave type 5 other_arch spell_summon_water_elemental level -20 value 1 end # -Allowed figurine_generic +allowed figurine_generic chance 1 -Object a flame +object a flame type 5 other_arch spell_summon_fire_elemental value 1 level -20 end # -Allowed figurine_generic +allowed figurine_generic chance 1 -Object a clenched hand +object a clenched hand type 5 other_arch spell_mystic_fist level -20 value 1 end # -# Dusts. +# Dusts. # # - 360 deg effect # -Allowed dust_generic +allowed dust_generic chance 1 -Object stasis +object stasis type 5 value 1 other_arch spell_paralyze end # -Allowed dust_generic +allowed dust_generic chance 1 -Object frost +object frost type 5 other_arch spell_icestorm value 1 end # -Allowed dust_generic +allowed dust_generic chance 1 -Object fright +object fright type 5 value 1 other_arch spell_fear end # -Allowed dust_generic +allowed dust_generic chance 1 -Object concussion +object concussion type 5 other_arch spell_shockwave value 6 @@ -4302,51 +4309,51 @@ #value 20 #end # -Allowed dust_generic +allowed dust_generic chance 1 -Object repelling undead +object repelling undead type 5 other_arch spell_turn_undead level -30 value 1 end # -Allowed dust_generic +allowed dust_generic chance 1 -Object madness +object madness type 5 other_arch spell_mass_confusion value 2 end # -Allowed dust_generic +allowed dust_generic chance 1 -Object ignition +object ignition type 5 other_arch spell_burning_hands value 2 end # -Allowed dust_generic +allowed dust_generic chance 1 -Object conflagration +object conflagration type 5 other_arch spell_hellfire value 4 end # -Allowed dust_generic +allowed dust_generic chance 1 -Object countermagic +object countermagic type 5 other_arch spell_counterspell level -30 value 1 end # -Allowed dust_generic +allowed dust_generic chance 1 -Object the Dead +object the Dead type 5 other_arch spell_command_undead level -30 @@ -4354,27 +4361,27 @@ end # # -- mana blast -Allowed dust_generic +allowed dust_generic chance 1 -Object consuming wrath +object consuming wrath type 5 other_arch spell_mana_blast value 3 end # # -- medium mana ball -Allowed dust_generic +allowed dust_generic chance 1 -Object encompassing rage +object encompassing rage type 5 other_arch spell_medium_manaball value 6 end # # -- medium snowstorm -Allowed dust_generic +allowed dust_generic chance 1 -Object blizzards +object blizzards type 5 other_arch spell_medium_snowstorm value 4 @@ -4382,58 +4389,58 @@ # # dusts w/ provide detection # -Allowed dust_generic +allowed dust_generic chance 1 -Object clairvoyance +object clairvoyance type 5 other_arch spell_magic_mapping value 2 end # -Allowed dust_generic +allowed dust_generic chance 1 -Object revealing +object revealing type 5 other_arch spell_show_invisible level -20 value 8 end # -Allowed dust_generic +allowed dust_generic chance 1 -Object show enchantment +object show enchantment type 5 other_arch spell_detect_magic value 1 end # -Allowed dust_generic +allowed dust_generic chance 1 -Object night vision +object night vision type 5 value 1 other_arch spell_dark_vision end # -Allowed dust_generic +allowed dust_generic chance 1 -Object piercing vision +object piercing vision type 5 other_arch spell_xray value 6 end # -Allowed dust_generic +allowed dust_generic chance 1 -Object clinging glow +object clinging glow type 5 other_arch spell_faery_fire value 1 end # -Allowed dust_generic +allowed dust_generic chance 1 -Object Biren's mist +object Biren's mist type 5 other_arch spell_summon_fog value 1 @@ -4442,9 +4449,9 @@ # misc. dusts # # -- light -Allowed dust_generic +allowed dust_generic chance 1 -Object brightness +object brightness type 5 other_arch spell_light level -20 @@ -4452,9 +4459,9 @@ end # # -- darkness -Allowed dust_generic +allowed dust_generic chance 1 -Object impenatrability +object impenatrability type 5 other_arch spell_darkness level -20