--- deliantra/server/lib/artifacts 2009/06/03 15:20:24 1.10 +++ deliantra/server/lib/artifacts 2009/09/16 22:48:49 1.11 @@ -6,7 +6,7 @@ # will decrease it. # # cursed and damned flags will make the object cursed/damned. -# no way to remove cursed/damnedness right now. If the +# no way to remove cursed/damnedness right now. If the # object is cursed, the present magic value will become # negative (ie, a +1 sword will become -1 cursed.) # @@ -18,28 +18,28 @@ # # lifesave, reflect_spell, reflect_missile, stealth, xrays, # and make_invisible invisible sets the appropriate value -# in the new artifact. No way to remove these abilities. +# in the new artifact. No way to remove these abilities. # # if stand_still is set, the object will not be animated # (useful if giving an artifact a new image when the object # it is being created from is animated. # -# nrof is the number of object to be created. A range -# of 1-nrof of objects will be created. If 0, then the +# nrof is the number of object to be created. A range +# of 1-nrof of objects will be created. If 0, then the # default number will be used instead. # # hp, maxhp, sp, maxsp, food, level have this: If the value is -# positive, it is increased by that amount. If negative, the +# positive, it is increased by that amount. If negative, the # artifact is created with that value absolute (ie, hp -5 # will create and artifact with hp value of 5) # # dam: If negative, absolute value is used (as in -# hp, maxhp, etc above). If positive, it acts as a percentage +# hp, maxhp, etc above). If positive, it acts as a percentage # in increments of 10 (a value of 10 has the normal value, 5 # would be half normal, 20 twice, etc. # # weight, last_sp, gen_sp_armour is in percent (200% would -# be twice normal, 50% half of normal). Negative values +# be twice normal, 50% half of normal). Negative values # work the same as armour and dam. # # 'value' is a multiplier to the previous value (value 10 @@ -51,7 +51,7 @@ # magic is the mininum magic for an item to become that artifact. # # item_power is the additional number of enchantments to count for -# this item. This can be negative. Note that this information is +# this item. This can be negative. Note that this information is # only relevant for equipment that is applied for long periods of time. # I've made a quick pass through this file and put in item_power # values, but these almost certainly need to be refined. @@ -63,26 +63,26 @@ # control of probability and creation conditions. # # Allowed is followed with a comma seperated list of items that -# that artifact is allowed for. a ! can precede the object name, +# that artifact is allowed for. A ! can precede the object name, # to mean that the object is allowed for all objects except those with -# that name. The name will be matched to either the normal item +# that name. The name will be matched to either the normal item # name, or the name of the archetype. # # After the 'Allowed ' field, a 'chance ' field -# follows. This is how likely the item is to be created. It is relative -# to other objects of the same type. What happens is that all of the +# follows. This is how likely the item is to be created. It is relative +# to other objects of the same type. What happens is that all of the # artifacts with the same type are put on 1 list, and their chance -# field is summed together. Then, when an artifact is created, +# field is summed together. Then, when an artifact is created, # a roll is made based on that sum, and the appropriate artifact -# is chosen. If the item being transformed can not turn into that +# is chosen. If the item being transformed can not turn into that # artifact (magic bonus, difficulty (see below), or just not 'Allowed'), -# it will be re-rolled, attempting to make an artifact again. The number -# of re-rolls attempted is determined in the treasure.c file. IT is, +# it will be re-rolled, attempting to make an artifact again. The number +# of re-rolls attempted is determined in the treasure.c file. It is, # by default, 1. # # 'difficulty ' can also be included before the 'Object ' -# field. If set, the difficulty must be greater or equal to that -# value in order to the object to be created. This can make it so that +# field. If set, the difficulty must be greater or equal to that +# value in order to the object to be created. This can make it so that # some items are never created on easy maps. # # Note that the above mentioned fields (chance, difficulty) must be set @@ -91,7 +91,7 @@ # # Because of these changes, general artifact types are no longer allowed. # This is for a few reasons: 1) With no type, it would not be possible -# to know what lists to put it on. If it put it on all lists +# to know what lists to put it on. If it put it on all lists # presently existing, then the order of this file would become relevant, # 2) Since chance is now a a field, and different items types have # different total chances, using a generic chance value could have @@ -99,29 +99,29 @@ # # Various notes: # chance is meaningless if there is only 1 artifact of a certain -# type. It will always be generated, no matter what the chance -# is set to. As such, if adding an artifact for a new type, +# type. It will always be generated, no matter what the chance +# is set to. As such, if adding an artifact for a new type, # make sure there are at least two, unless you always want # that specific one to be generated. # # running crossfire with -m3 creates a nice list of this -# table. Good for debugging if you seem to have problems with +# table. Good for debugging if you seem to have problems with # some entry. # -# Try to keep common types of items together. For example, keep -# all helmets types together, all weapon types, etc. From there, +# Try to keep common types of items together. For example, keep +# all helmets types together, all weapon types, etc. From there, # try to group by subtype (plate mails, leathers, chains, crowns, -# etc.) This just makes it easier to find stuff. From their, it +# etc.) This just makes it easier to find stuff. From their, it # might be nice to keep them in chance order, but most aren't in # that right now. # # Monsters # Note: Only generated monsters are affected (just like items) - monsters -# already on the map are not affected. Also, many of the values (exp, hp, +# already on the map are not affected. Also, many of the values (exp, hp, # maxhp) are fixed addition values, so if creating generic types (like the # Leader and Chief types), you what to keep the Allowed monsters at roughly # the same power. -# As of now, 1:10 monsters can become artifact monsters. This is set in +# As of now, 1:10 monsters can become artifact monsters. This is set in # time.c allowed orc chance 10 @@ -447,11 +447,11 @@ value 30 magic 2 msg - This weapon faintly glows with a - warm radiance that casts no shadows. - Just holding it gives you the - courage to send the most evil monsters - back to whatever Hell they came from. +This weapon faintly glows with a +warm radiance that casts no shadows. +Just holding it gives you the +courage to send the most evil monsters +back to whatever Hell they came from. endmsg item_power 2 end @@ -465,13 +465,13 @@ value 30 magic 2 msg - This weapon faintly glows with a - dark radiance that makes shadows - seem deeper and darker than they - should be. You have a strong - feeling that even the mightiest - champions of light must fall to - such powerful darkness. +This weapon faintly glows with a +dark radiance that makes shadows +seem deeper and darker than they +should be. You have a strong +feeling that even the mightiest +champions of light must fall to +such powerful darkness. endmsg item_power 2 end @@ -484,8 +484,8 @@ attacktype 65553 magic 1 msg - This weapon radiates a bone-chilling - aura of otherworldly cold. +This weapon radiates a bone-chilling +aura of otherworldly cold. endmsg item_power 2 end @@ -546,11 +546,11 @@ value 50 magic 2 msg - This vicious weapon is designed - specifically for destroying any - abominations that have risen from - their graves and making sure they - stay dead this time. +This vicious weapon is designed +specifically for destroying any +abominations that have risen from +their graves and making sure they +stay dead this time. endmsg item_power 2 end @@ -621,17 +621,17 @@ exp 3 hp 2 msg - This weapon burns with a supernatural rage: - its anger invests the wielder and empowers - him. However, it also clouds his thoughts, - and drool is very unattractive. +This weapon burns with a supernatural rage: +its anger invests the wielder and empowers +him. However, it also clouds his thoughts, +and drool is very unattractive. endmsg attacktype 16385 damned 1 end # -# This item is attack type weaponmagic. It only happens in weapons that -# are already pretty magical (+3 or better). Thus, while the chance +# This item is attack type weaponmagic. It only happens in weapons that +# are already pretty magical (+3 or better). Thus, while the chance # may look high, since there are not that many +3 or better weapons # created, it will not be created that often. # @@ -662,8 +662,8 @@ magic 2 value 20 msg - The Ancient School of Occidental Mages created that weapon during - the Empire Wars, charging it with their Chaotic Powers. +The Ancient School of Occidental Mages created that weapon during +the Empire Wars, charging it with their Chaotic Powers. endmsg event_attack_plugin Python event_attack /python/items/weapon_occidental_mages.py @@ -823,11 +823,11 @@ resist_fire 30 resist_physical 8 msg - Argoth was an ancient dwarven city - in a mountain which was infested with - dragons. The dwarves specialized in - equipment which helped them survive their - environment. +Argoth was an ancient dwarven city +in a mountain which was infested with +dragons. The dwarves specialized in +equipment which helped them survive their +environment. endmsg item_power 3 end @@ -1015,9 +1015,9 @@ ac 3 weight 110 msg - This highly enchanted shield is - craftfully made to give more - protection than usual. +This highly enchanted shield is +craftfully made to give more +protection than usual. endmsg item_power 2 end @@ -1062,12 +1062,12 @@ glow_radius 1 face holyshield.x11 msg - Passed down from one of the elder - this shield is amazing. Its soft glow - hides a deep power which you feel - you can almost taste. It soon dawns - on you that this must be one of the - most prized shields of all the lands. +Passed down from one of the elder +this shield is amazing. Its soft glow +hides a deep power which you feel +you can almost taste. It soon dawns +on you that this must be one of the +most prized shields of all the lands. endmsg item_power 25 end @@ -1211,7 +1211,7 @@ value 10 weight 80 msg - This armour is made of lighter and more expensive material. +This armour is made of lighter and more expensive material. endmsg end # @@ -1318,14 +1318,14 @@ resist_physical 20 magic 3 msg - The quality of this superb armour - is extreme; it gives much more - protection than any made today. - It is very old, probably from some - lost civilization who had much - better skills, but it doesn't look - worn at all. It is obviously highly - enchanted. +The quality of this superb armour +is extreme; it gives much more +protection than any made today. +It is very old, probably from some +lost civilization who had much +better skills, but it doesn't look +worn at all. It is obviously highly +enchanted. endmsg item_power 3 end @@ -1341,10 +1341,10 @@ exp 1 weight 70 msg - This armour is made of very light and - expensive material. As a result you - can move much faster in it, but it gives - a bit worse protection than normal armour. +This armour is made of very light and +expensive material. As a result you +can move much faster in it, but it gives +a bit worse protection than normal armour. endmsg end # @@ -1393,13 +1393,13 @@ resist_physical 20 ac 1 msg - This extremely unique platemail was made - for the line of dwarven kings in one of the - vanished northern kingdoms of old. - Due to its magic, it will fit creatures of any size. - It is highly enchanted, increasing the strength of the - wearer and protecting against fire. - Unfortunately it is also very heavy, limiting speed somewhat. +This extremely unique platemail was made +for the line of dwarven kings in one of the +vanished northern kingdoms of old. +Due to its magic, it will fit creatures of any size. +It is highly enchanted, increasing the strength of the +wearer and protecting against fire. +Unfortunately it is also very heavy, limiting speed somewhat. endmsg item_power 4 end @@ -1417,13 +1417,13 @@ Pow -5 value 100 msg - This very heavy armour gives protection - greater than normal mail. It is created - for fighters - the high weight and the fact - that it clouds the mind makes it unsuitable for - mages. It increases the wearer's strength and - dexterity, making him even more fearsome in - battle. +This very heavy armour gives protection +greater than normal mail. It is created +for fighters - the high weight and the fact +that it clouds the mind makes it unsuitable for +mages. It increases the wearer's strength and +dexterity, making him even more fearsome in +battle. endmsg end # @@ -1434,8 +1434,8 @@ value 10 Cha 1 msg - This armour, which is of elven origin, - is beautifully decorated with ancient emblems. +This armour, which is of elven origin, +is beautifully decorated with ancient emblems. endmsg item_power 1 end @@ -1449,8 +1449,8 @@ value 100 ac 3 msg - This robe blurs the vision of those trying - to attack, making the wearer more difficult to hit. +This robe blurs the vision of those trying +to attack, making the wearer more difficult to hit. endmsg item_power 3 end @@ -1466,8 +1466,8 @@ resist_physical 15 ac 3 msg - This magical robe is somehow woven of - metal fibers. +This magical robe is somehow woven of +metal fibers. endmsg item_power 3 end @@ -1589,13 +1589,13 @@ resist_cold 30 path_attuned 4 msg - This elemental ring is one of those made at - the Guild of Magicks by the powerful wizards - who survived the ancient war of the elementals. - The wielder is surrounded by a thin, almost - invisible, globe of warmth; which protects - against cold. It also grants its holder - greater control of cold spells. +This elemental ring is one of those made at +the Guild of Magicks by the powerful wizards +who survived the ancient war of the elementals. +The wielder is surrounded by a thin, almost +invisible, globe of warmth; which protects +against cold. It also grants its holder +greater control of cold spells. endmsg item_power 3 end @@ -1610,15 +1610,15 @@ resist_fire 30 path_attuned 2 msg - This elemental ring is one of those - made at the Guild of Magicks by the - powerful wizards who survived the - ancient war of the elementals. - The wielder is surrounded by a thin, - almost invisible, globe of coolness; - which protects against heat. It also - grants the holder greater facility - with fire spells. +This elemental ring is one of those +made at the Guild of Magicks by the +powerful wizards who survived the +ancient war of the elementals. +The wielder is surrounded by a thin, +almost invisible, globe of coolness; +which protects against heat. It also +grants the holder greater facility +with fire spells. endmsg item_power 3 end @@ -1632,14 +1632,14 @@ resist_electricity 30 path_attuned 8 msg - This elemental ring is one of those made - at the Guild of Magicks by the powerful - wizards who survived the ancient war - of the elementals. The wielder is - surrounded by a thin, almost invisible, - grid of force; which protects against - electricity. It also gives facility - with electricity spells. +This elemental ring is one of those made +at the Guild of Magicks by the powerful +wizards who survived the ancient war +of the elementals. The wielder is +surrounded by a thin, almost invisible, +grid of force; which protects against +electricity. It also gives facility +with electricity spells. endmsg item_power 3 end @@ -1654,9 +1654,9 @@ Pow 1 resist_magic 20 msg - Most highlevel wizards receive one of - these from their guild when they become - its leader. +Most highlevel wizards receive one of +these from their guild when they become +its leader. endmsg item_power 3 end @@ -1708,7 +1708,7 @@ item_power 9 end # -# Galadriel's magic ring. She used it for the protection and healing +# Galadriel's magic ring. She used it for the protection and healing # of her land in Lord of the Rings # allowed all @@ -1727,7 +1727,7 @@ item_power 15 end # -# Elrond's magic ring. It was the greatest of the three rings. +# Elrond's magic ring. It was the greatest of the three rings. # allowed all chance 1 @@ -2004,14 +2004,14 @@ material 256 resist_physical 20 msg - This elemental ring is one of those - made at the Guild of Magicks by the - powerful wizards who survived the - ancient war of the elementals. - The wielder is surrounded by a thin, - almost invisible globe of base liquid; - which protects against acid. It also - gives a fair protection against normal attacks. +This elemental ring is one of those +made at the Guild of Magicks by the +powerful wizards who survived the +ancient war of the elementals. +The wielder is surrounded by a thin, +almost invisible globe of base liquid; +which protects against acid. It also +gives a fair protection against normal attacks. endmsg item_power 3 end @@ -2039,13 +2039,13 @@ resist_deplete 100 hp 2 msg - This semi-elemental ring is one of those made - at the Guild of Magics by the powerful wizards - who survived the ancient war of the elementals. - The wielder is surrounded by a thin, almost - invisible, globe of positive energy; which - makes the wielder immune from life draining. - It also grants an unnatural vitality. +This semi-elemental ring is one of those made +at the Guild of Magics by the powerful wizards +who survived the ancient war of the elementals. +The wielder is surrounded by a thin, almost +invisible, globe of positive energy; which +makes the wielder immune from life draining. +It also grants an unnatural vitality. endmsg item_power 9 end @@ -2129,8 +2129,8 @@ face ring.x17 value 5 msg - The Ancient School of Occidental Mages created that ring during - the Empire Wars, charging it with their Chaotic Powers. +The Ancient School of Occidental Mages created that ring during +the Empire Wars, charging it with their Chaotic Powers. endmsg event_apply_plugin Python event_apply /python/items/ring_occidental_mages.py @@ -2198,7 +2198,7 @@ chance 5 object Sirens msg - This is a charming little horn. +This is a charming little horn. endmsg type 35 other_arch spell_siren_call @@ -2558,9 +2558,9 @@ Dex -10 Con -10 msg - This cloak sucks vitality from the - wearer in order to maintain his - invisibility. +This cloak sucks vitality from the +wearer in order to maintain his +invisibility. endmsg make_invisible 1 resist_paralyze -100 @@ -2600,11 +2600,11 @@ Dex -12 Con -10 msg - These shoes prevent others from seeing - your movements. Bewarned however that - they slow you down and draw strength - from you. Not only this but some - enemies can still see you with magic! +These shoes prevent others from seeing +your movements. Bewarned however that +they slow you down and draw strength +from you. Not only this but some +enemies can still see you with magic! endmsg make_invisible 1 face low_boots.x11 @@ -2622,11 +2622,11 @@ materialname granite ac 5 msg - What strange boots, they look very - protective, but amazingly heavy. - There also doesn't appear to be - any laces, you wonder how you're ever - going to take them off. +What strange boots, they look very +protective, but amazingly heavy. +There also doesn't appear to be +any laces, you wonder how you're ever +going to take them off. endmsg face high_boots.x11 stand_still 1 @@ -2648,9 +2648,9 @@ resist_fear 50 speed 2 msg - These sure look like useful boots. - They feel alittle lighter and appear - abit sleeker. +These sure look like useful boots. +They feel a little lighter and appear +a bit sleeker. endmsg stand_still 1 item_power 4 @@ -2667,9 +2667,9 @@ materialname dragonhide dam 12 msg - These boots have sharpened claws at the - tips, which look like they would aid - greatly in combat. +These boots have sharpened claws at the +tips, which look like they would aid +greatly in combat. endmsg stand_still 1 item_power 1 @@ -2687,8 +2687,8 @@ ac 1 resist_physical 10 msg - The metal exterior provides alittle - extra resistance. +The metal exterior provides alittle +extra resistance. endmsg stand_still 1 item_power 2 @@ -3184,10 +3184,10 @@ slaying troll attacktype 131072 msg - These missiles are inscribed with - powerful runes for the bane of - trolls. A scratch from one of - these arrows could smite one dead. +These missiles are inscribed with +powerful runes for the bane of +trolls. A scratch from one of +these arrows could smite one dead. endmsg type 13 value 500 @@ -3205,10 +3205,10 @@ slaying dragon attacktype 131072 msg - These missiles are inscribed with - powerful runes for the bane of - dragons. A scratch from one of - these arrows could smite one dead. +These missiles are inscribed with +powerful runes for the bane of +dragons. A scratch from one of +these arrows could smite one dead. endmsg type 13 value 1000 @@ -3227,12 +3227,12 @@ object Blessedness slaying undead,demon msg - These missiles are invested - with a great holiness so that - even a scratch might banish - an undead creature or a demon - back to the hell from which it - came. +These missiles are invested +with a great holiness so that +even a scratch might banish +an undead creature or a demon +back to the hell from which it +came. endmsg attacktype 131072 type 13 @@ -3281,10 +3281,10 @@ dam 12 food 10 msg - This powerful bolt can rip - right through any demon it - is shot at, but it tends to - break very easily. +This powerful bolt can rip +right through any demon it +is shot at, but it tends to +break very easily. endmsg end # @@ -3436,10 +3436,10 @@ type 14 weight 80 msg - This magical bow shoots with - such force that the arrows - sometimes fly right through - the target. +This magical bow shoots with +such force that the arrows +sometimes fly right through +the target. endmsg value 100 wc 5