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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.95 by root, Fri Dec 22 02:04:20 2006 UTC vs.
Revision 1.133 by root, Thu Jan 4 16:19:32 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
20 32
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 34
23our %COMMAND = (); 35our %COMMAND = ();
24our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
25our %EXTCMD = (); 37our %EXTCMD = ();
26 38
27_init_vars;
28
29our @EVENT; 39our @EVENT;
30our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
31 41
32our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 43our $TICK_WATCHER;
34our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
35 46
36our %CFG; 47our %CFG;
37 48
38our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO;
56
57binmode STDOUT;
58binmode STDERR;
59
60# read virtual server time, if available
61unless ($RUNTIME || !-e cf::localdir . "/runtime") {
62 open my $fh, "<", cf::localdir . "/runtime"
63 or die "unable to read runtime file: $!";
64 $RUNTIME = <$fh> + 0.;
65}
66
67mkdir cf::localdir;
68mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS;
72
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION;
39 76
40############################################################################# 77#############################################################################
41 78
42=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
43 80
44=over 4 81=over 4
45 82
46=item $cf::UPTIME 83=item $cf::UPTIME
47 84
48The timestamp of the server start (so not actually an uptime). 85The timestamp of the server start (so not actually an uptime).
86
87=item $cf::RUNTIME
88
89The time this server has run, starts at 0 and is increased by $cf::TICK on
90every server tick.
49 91
50=item $cf::LIBDIR 92=item $cf::LIBDIR
51 93
52The perl library directory, where extensions and cf-specific modules can 94The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 95be found. It will be added to C<@INC> automatically.
96
97=item $cf::NOW
98
99The time of the last (current) server tick.
54 100
55=item $cf::TICK 101=item $cf::TICK
56 102
57The interval between server ticks, in seconds. 103The interval between server ticks, in seconds.
58 104
66=cut 112=cut
67 113
68BEGIN { 114BEGIN {
69 *CORE::GLOBAL::warn = sub { 115 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 116 my $msg = join "", @_;
117 utf8::encode $msg;
118
71 $msg .= "\n" 119 $msg .= "\n"
72 unless $msg =~ /\n$/; 120 unless $msg =~ /\n$/;
73 121
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 122 LOG llevError, "cfperl: $msg";
76 }; 123 };
77} 124}
78 125
79@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
84@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 131@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
85 132
86# we bless all objects into (empty) derived classes to force a method lookup 133# we bless all objects into (empty) derived classes to force a method lookup
87# within the Safe compartment. 134# within the Safe compartment.
88for my $pkg (qw( 135for my $pkg (qw(
89 cf::global 136 cf::global cf::attachable
90 cf::object cf::object::player 137 cf::object cf::object::player
91 cf::client cf::player 138 cf::client cf::player
92 cf::arch cf::living 139 cf::arch cf::living
93 cf::map cf::party cf::region 140 cf::map cf::party cf::region
94)) { 141)) {
132sub to_json($) { 179sub to_json($) {
133 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
134 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
135} 182}
136 183
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string
207
208Wait until the given lock is available. See cf::lock_acquire.
209
210=item my $lock = cf::lock_acquire $string
211
212Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically
215returned.
216
217Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load).
219
220=cut
221
222our %LOCK;
223
224sub lock_wait($) {
225 my ($key) = @_;
226
227 # wait for lock, if any
228 while ($LOCK{$key}) {
229 push @{ $LOCK{$key} }, $Coro::current;
230 Coro::schedule;
231 }
232}
233
234sub lock_acquire($) {
235 my ($key) = @_;
236
237 # wait, to be sure we are not locked
238 lock_wait $key;
239
240 $LOCK{$key} = [];
241
242 cf::guard {
243 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} };
245 }
246}
247
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active;
266
267 my $guard = guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop;
269 $guard
270}
271
272=item cf::sync_job { BLOCK }
273
274The design of crossfire+ requires that the main coro ($Coro::main) is
275always able to handle events or runnable, as crossfire+ is only partly
276reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
277
278If it must be done, put the blocking parts into C<sync_job>. This will run
279the given BLOCK in another coroutine while waiting for the result. The
280server will be frozen during this time, so the block should either finish
281fast or be very important.
282
283=cut
284
285sub sync_job(&) {
286 my ($job) = @_;
287
288 if ($Coro::current == $Coro::main) {
289 # this is the main coro, too bad, we have to block
290 # till the operation succeeds, freezing the server :/
291
292 # TODO: use suspend/resume instead
293 # (but this is cancel-safe)
294 my $freeze_guard = freeze_mainloop;
295
296 my $busy = 1;
297 my @res;
298
299 (Coro::async {
300 @res = eval { $job->() };
301 warn $@ if $@;
302 undef $busy;
303 })->prio (Coro::PRIO_MAX);
304
305 while ($busy) {
306 Coro::cede_notself;
307 Event::one_event unless Coro::nready;
308 }
309
310 wantarray ? @res : $res[0]
311 } else {
312 # we are in another coroutine, how wonderful, everything just works
313
314 $job->()
315 }
316}
317
318=item $coro = cf::coro { BLOCK }
319
320Creates and returns a new coro. This coro is automcatially being canceled
321when the extension calling this is being unloaded.
322
323=cut
324
325sub coro(&) {
326 my $cb = shift;
327
328 my $coro = &cf::async ($cb);
329
330 $coro->on_destroy (sub {
331 delete $EXT_CORO{$coro+0};
332 });
333 $EXT_CORO{$coro+0} = $coro;
334
335 $coro
336}
337
338sub write_runtime {
339 my $runtime = cf::localdir . "/runtime";
340
341 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
342 or return;
343
344 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
345 (aio_write $fh, 0, (length $value), $value, 0) <= 0
346 and return;
347
348 aio_fsync $fh
349 and return;
350
351 close $fh
352 or return;
353
354 aio_rename "$runtime~", $runtime
355 and return;
356
357 1
358}
359
137=back 360=back
138 361
139=cut 362=cut
363
364#############################################################################
365
366package cf::path;
367
368sub new {
369 my ($class, $path, $base) = @_;
370
371 $path = $path->as_string if ref $path;
372
373 my $self = bless { }, $class;
374
375 # {... are special paths that are not touched
376 # ?xxx/... are special absolute paths
377 # ?random/... random maps
378 # /! non-realised random map exit
379 # /... normal maps
380 # ~/... per-player maps without a specific player (DO NOT USE)
381 # ~user/... per-player map of a specific user
382
383 if ($path =~ /^{/) {
384 # fine as it is
385 } elsif ($path =~ s{^\?random/}{}) {
386 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
387 $self->{random} = cf::from_json $data;
388 } else {
389 if ($path =~ s{^~([^/]+)?}{}) {
390 $self->{user_rel} = 1;
391
392 if (defined $1) {
393 $self->{user} = $1;
394 } elsif ($base =~ m{^~([^/]+)/}) {
395 $self->{user} = $1;
396 } else {
397 warn "cannot resolve user-relative path without user <$path,$base>\n";
398 }
399 } elsif ($path =~ /^\//) {
400 # already absolute
401 } else {
402 $base =~ s{[^/]+/?$}{};
403 return $class->new ("$base/$path");
404 }
405
406 for ($path) {
407 redo if s{/\.?/}{/};
408 redo if s{/[^/]+/\.\./}{/};
409 }
410 }
411
412 $self->{path} = $path;
413
414 $self
415}
416
417# the name / primary key / in-game path
418sub as_string {
419 my ($self) = @_;
420
421 $self->{user_rel} ? "~$self->{user}$self->{path}"
422 : $self->{random} ? "?random/$self->{path}"
423 : $self->{path}
424}
425
426# the displayed name, this is a one way mapping
427sub visible_name {
428 my ($self) = @_;
429
430# if (my $rmp = $self->{random}) {
431# # todo: be more intelligent about this
432# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
433# } else {
434 $self->as_string
435# }
436}
437
438# escape the /'s in the path
439sub _escaped_path {
440 # ∕ is U+2215
441 (my $path = $_[0]{path}) =~ s/\//∕/g;
442 $path
443}
444
445# the original (read-only) location
446sub load_path {
447 my ($self) = @_;
448
449 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
450}
451
452# the temporary/swap location
453sub save_path {
454 my ($self) = @_;
455
456 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
457 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
458 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
459}
460
461# the unique path, might be eq to save_path
462sub uniq_path {
463 my ($self) = @_;
464
465 $self->{user_rel} || $self->{random}
466 ? undef
467 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
468}
469
470# return random map parameters, or undef
471sub random_map_params {
472 my ($self) = @_;
473
474 $self->{random}
475}
476
477# this is somewhat ugly, but style maps do need special treatment
478sub is_style_map {
479 $_[0]{path} =~ m{^/styles/}
480}
481
482package cf;
140 483
141############################################################################# 484#############################################################################
142 485
143=head2 ATTACHABLE OBJECTS 486=head2 ATTACHABLE OBJECTS
144 487
249 my ($self, $victim) = @_; 592 my ($self, $victim) = @_;
250 ... 593 ...
251 } 594 }
252 } 595 }
253 596
597=item $attachable->valid
598
599Just because you have a perl object does not mean that the corresponding
600C-level object still exists. If you try to access an object that has no
601valid C counterpart anymore you get an exception at runtime. This method
602can be used to test for existence of the C object part without causing an
603exception.
604
254=cut 605=cut
255 606
256# the following variables are defined in .xs and must not be re-created 607# the following variables are defined in .xs and must not be re-created
257our @CB_GLOBAL = (); # registry for all global events 608our @CB_GLOBAL = (); # registry for all global events
609our @CB_ATTACHABLE = (); # registry for all attachables
258our @CB_OBJECT = (); # all objects (should not be used except in emergency) 610our @CB_OBJECT = (); # all objects (should not be used except in emergency)
259our @CB_PLAYER = (); 611our @CB_PLAYER = ();
260our @CB_CLIENT = (); 612our @CB_CLIENT = ();
261our @CB_TYPE = (); # registry for type (cf-object class) based events 613our @CB_TYPE = (); # registry for type (cf-object class) based events
262our @CB_MAP = (); 614our @CB_MAP = ();
263 615
264my %attachment; 616my %attachment;
265 617
266sub _attach_cb($$$$) { 618sub _attach_cb($$$$) {
267 my ($registry, $event, $prio, $cb) = @_; 619 my ($registry, $event, $prio, $cb) = @_;
272 624
273 @{$registry->[$event]} = sort 625 @{$registry->[$event]} = sort
274 { $a->[0] cmp $b->[0] } 626 { $a->[0] cmp $b->[0] }
275 @{$registry->[$event] || []}, $cb; 627 @{$registry->[$event] || []}, $cb;
276} 628}
629
630# hack
631my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
277 632
278# attach handles attaching event callbacks 633# attach handles attaching event callbacks
279# the only thing the caller has to do is pass the correct 634# the only thing the caller has to do is pass the correct
280# registry (== where the callback attaches to). 635# registry (== where the callback attaches to).
281sub _attach { 636sub _attach {
283 638
284 my $object_type; 639 my $object_type;
285 my $prio = 0; 640 my $prio = 0;
286 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT; 641 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
287 642
643 #TODO: get rid of this hack
644 if ($attachable_klass{$klass}) {
645 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
646 }
647
288 while (@arg) { 648 while (@arg) {
289 my $type = shift @arg; 649 my $type = shift @arg;
290 650
291 if ($type eq "prio") { 651 if ($type eq "prio") {
292 $prio = shift @arg; 652 $prio = shift @arg;
367 my ($obj, $name) = @_; 727 my ($obj, $name) = @_;
368 728
369 exists $obj->{_attachment}{$name} 729 exists $obj->{_attachment}{$name}
370} 730}
371 731
372for my $klass (qw(GLOBAL OBJECT PLAYER CLIENT MAP)) { 732for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
373 eval "#line " . __LINE__ . " 'cf.pm' 733 eval "#line " . __LINE__ . " 'cf.pm'
374 sub cf::\L$klass\E::_attach_registry { 734 sub cf::\L$klass\E::_attach_registry {
375 (\\\@CB_$klass, KLASS_$klass) 735 (\\\@CB_$klass, KLASS_$klass)
376 } 736 }
377 737
413 } 773 }
414 774
415 0 775 0
416} 776}
417 777
418=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 778=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
419 779
420=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
421
422=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
423
424=item $bool = $client->invoke (EVENT_CLIENT_XXX, ...) 780=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
425 781
426=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
427
428Generate a global/object/player/map-specific event with the given arguments. 782Generate an object-specific event with the given arguments.
429 783
430This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be 784This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
431removed in future versions), and there is no public API to access override 785removed in future versions), and there is no public API to access override
432results (if you must, access C<@cf::invoke_results> directly). 786results (if you must, access C<@cf::invoke_results> directly).
433 787
434=back 788=back
435 789
436=cut 790=cut
437 791
438############################################################################# 792#############################################################################
439
440=head2 METHODS VALID FOR ALL ATTACHABLE OBJECTS
441
442Attachable objects includes objects, players, clients and maps.
443
444=over 4
445
446=item $object->valid
447
448Just because you have a perl object does not mean that the corresponding
449C-level object still exists. If you try to access an object that has no
450valid C counterpart anymore you get an exception at runtime. This method
451can be used to test for existence of the C object part without causing an
452exception.
453
454=back
455
456=cut
457
458#############################################################################
459# object support 793# object support
460 794
461sub instantiate {
462 my ($obj, $data) = @_;
463
464 $data = from_json $data;
465
466 for (@$data) {
467 my ($name, $args) = @$_;
468
469 $obj->attach ($name, %{$args || {} });
470 }
471}
472
473# basically do the same as instantiate, without calling instantiate
474sub reattach { 795sub reattach {
796 # basically do the same as instantiate, without calling instantiate
475 my ($obj) = @_; 797 my ($obj) = @_;
798
476 my $registry = $obj->registry; 799 my $registry = $obj->registry;
477 800
478 @$registry = (); 801 @$registry = ();
479 802
480 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 803 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
489 warn "object uses attachment '$name' that is not available, postponing.\n"; 812 warn "object uses attachment '$name' that is not available, postponing.\n";
490 } 813 }
491 } 814 }
492} 815}
493 816
494sub object_freezer_save { 817cf::attachable->attach (
495 my ($filename, $rdata, $objs) = @_;
496
497 if (length $$rdata) {
498 warn sprintf "saving %s (%d,%d)\n",
499 $filename, length $$rdata, scalar @$objs;
500
501 if (open my $fh, ">:raw", "$filename~") {
502 chmod SAVE_MODE, $fh;
503 syswrite $fh, $$rdata;
504 close $fh;
505
506 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
507 chmod SAVE_MODE, $fh;
508 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
509 close $fh;
510 rename "$filename.pst~", "$filename.pst";
511 } else {
512 unlink "$filename.pst";
513 }
514
515 rename "$filename~", $filename;
516 } else {
517 warn "FATAL: $filename~: $!\n";
518 }
519 } else {
520 unlink $filename;
521 unlink "$filename.pst";
522 }
523}
524
525sub object_freezer_as_string {
526 my ($rdata, $objs) = @_;
527
528 use Data::Dumper;
529
530 $$rdata . Dumper $objs
531}
532
533sub object_thawer_load {
534 my ($filename) = @_;
535
536 local $/;
537
538 my $av;
539
540 #TODO: use sysread etc.
541 if (open my $data, "<:raw:perlio", $filename) {
542 $data = <$data>;
543 if (open my $pst, "<:raw:perlio", "$filename.pst") {
544 $av = eval { (Storable::thaw <$pst>)->{objs} };
545 }
546 return ($data, $av);
547 }
548
549 ()
550}
551
552cf::object->attach (
553 prio => -1000000, 818 prio => -1000000,
819 on_instantiate => sub {
820 my ($obj, $data) = @_;
821
822 $data = from_json $data;
823
824 for (@$data) {
825 my ($name, $args) = @$_;
826
827 $obj->attach ($name, %{$args || {} });
828 }
829 },
830 on_reattach => \&reattach,
554 on_clone => sub { 831 on_clone => sub {
555 my ($src, $dst) = @_; 832 my ($src, $dst) = @_;
556 833
557 @{$dst->registry} = @{$src->registry}; 834 @{$dst->registry} = @{$src->registry};
558 835
560 837
561 %{$dst->{_attachment}} = %{$src->{_attachment}} 838 %{$dst->{_attachment}} = %{$src->{_attachment}}
562 if exists $src->{_attachment}; 839 if exists $src->{_attachment};
563 }, 840 },
564); 841);
842
843sub object_freezer_save {
844 my ($filename, $rdata, $objs) = @_;
845
846 sync_job {
847 if (length $$rdata) {
848 warn sprintf "saving %s (%d,%d)\n",
849 $filename, length $$rdata, scalar @$objs;
850
851 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
852 chmod SAVE_MODE, $fh;
853 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
854 aio_fsync $fh;
855 close $fh;
856
857 if (@$objs) {
858 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
859 chmod SAVE_MODE, $fh;
860 my $data = Storable::nfreeze { version => 1, objs => $objs };
861 aio_write $fh, 0, (length $data), $data, 0;
862 aio_fsync $fh;
863 close $fh;
864 aio_rename "$filename.pst~", "$filename.pst";
865 }
866 } else {
867 aio_unlink "$filename.pst";
868 }
869
870 aio_rename "$filename~", $filename;
871 } else {
872 warn "FATAL: $filename~: $!\n";
873 }
874 } else {
875 aio_unlink $filename;
876 aio_unlink "$filename.pst";
877 }
878 }
879}
880
881sub object_freezer_as_string {
882 my ($rdata, $objs) = @_;
883
884 use Data::Dumper;
885
886 $$rdata . Dumper $objs
887}
888
889sub object_thawer_load {
890 my ($filename) = @_;
891
892 my ($data, $av);
893
894 (aio_load $filename, $data) >= 0
895 or return;
896
897 unless (aio_stat "$filename.pst") {
898 (aio_load "$filename.pst", $av) >= 0
899 or return;
900 $av = eval { (Storable::thaw $av)->{objs} };
901 }
902
903 warn sprintf "loading %s (%d)\n",
904 $filename, length $data, scalar @{$av || []};#d#
905 return ($data, $av);
906}
565 907
566############################################################################# 908#############################################################################
567# command handling &c 909# command handling &c
568 910
569=item cf::register_command $name => \&callback($ob,$args); 911=item cf::register_command $name => \&callback($ob,$args);
789 $self->send ("ext " . to_json \%msg); 1131 $self->send ("ext " . to_json \%msg);
790} 1132}
791 1133
792=back 1134=back
793 1135
1136
1137=head3 cf::map
1138
1139=over 4
1140
1141=cut
1142
1143package cf::map;
1144
1145use Fcntl;
1146use Coro::AIO;
1147
1148our $MAX_RESET = 3600;
1149our $DEFAULT_RESET = 3000;
1150
1151sub generate_random_map {
1152 my ($path, $rmp) = @_;
1153
1154 # mit "rum" bekleckern, nicht
1155 cf::map::_create_random_map
1156 $path,
1157 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1158 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1159 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1160 $rmp->{exit_on_final_map},
1161 $rmp->{xsize}, $rmp->{ysize},
1162 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1163 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1164 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1165 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1166 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1167 (cf::region::find $rmp->{region})
1168}
1169
1170# and all this just because we cannot iterate over
1171# all maps in C++...
1172sub change_all_map_light {
1173 my ($change) = @_;
1174
1175 $_->change_map_light ($change)
1176 for grep $_->outdoor, values %cf::MAP;
1177}
1178
1179sub try_load_header($) {
1180 my ($path) = @_;
1181
1182 utf8::encode $path;
1183 aio_open $path, O_RDONLY, 0
1184 or return;
1185
1186 my $map = cf::map::new
1187 or return;
1188
1189 $map->load_header ($path)
1190 or return;
1191
1192 $map->{load_path} = $path;
1193
1194 $map
1195}
1196
1197sub find;
1198sub find {
1199 my ($path, $origin) = @_;
1200
1201 #warn "find<$path,$origin>\n";#d#
1202
1203 $path = new cf::path $path, $origin && $origin->path;
1204 my $key = $path->as_string;
1205
1206 cf::lock_wait "map_find:$key";
1207
1208 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key";
1210
1211 # do it the slow way
1212 my $map = try_load_header $path->save_path;
1213
1214 if ($map) {
1215 $map->last_access ((delete $map->{last_access})
1216 || $cf::RUNTIME); #d#
1217 # safety
1218 $map->{instantiate_time} = $cf::RUNTIME
1219 if $map->{instantiate_time} > $cf::RUNTIME;
1220 } else {
1221 if (my $rmp = $path->random_map_params) {
1222 $map = generate_random_map $key, $rmp;
1223 } else {
1224 $map = try_load_header $path->load_path;
1225 }
1226
1227 $map or return;
1228
1229 $map->{load_original} = 1;
1230 $map->{instantiate_time} = $cf::RUNTIME;
1231 $map->last_access ($cf::RUNTIME);
1232 $map->instantiate;
1233
1234 # per-player maps become, after loading, normal maps
1235 $map->per_player (0) if $path->{user_rel};
1236 }
1237
1238 $map->path ($key);
1239 $map->{path} = $path;
1240 $map->{last_save} = $cf::RUNTIME;
1241
1242 if ($map->should_reset) {
1243 $map->reset;
1244 undef $guard;
1245 $map = find $path
1246 or return;
1247 }
1248
1249 $cf::MAP{$key} = $map
1250 }
1251}
1252
1253sub load {
1254 my ($self) = @_;
1255
1256 my $path = $self->{path};
1257 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1258
1259 return if $self->in_memory != cf::MAP_SWAPPED;
1260
1261 $self->in_memory (cf::MAP_LOADING);
1262
1263 $self->alloc;
1264 $self->load_objects ($self->{load_path}, 1)
1265 or return;
1266
1267 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1268 if delete $self->{load_original};
1269
1270 if (my $uniq = $path->uniq_path) {
1271 utf8::encode $uniq;
1272 if (aio_open $uniq, O_RDONLY, 0) {
1273 $self->clear_unique_items;
1274 $self->load_objects ($uniq, 0);
1275 }
1276 }
1277
1278 # now do the right thing for maps
1279 $self->link_multipart_objects;
1280
1281 if ($self->{path}->is_style_map) {
1282 $self->{deny_save} = 1;
1283 $self->{deny_reset} = 1;
1284 } else {
1285 $self->fix_auto_apply;
1286 $self->decay_objects;
1287 $self->update_buttons;
1288 $self->set_darkness_map;
1289 $self->difficulty ($self->estimate_difficulty)
1290 unless $self->difficulty;
1291 $self->activate;
1292 }
1293
1294 $self->in_memory (cf::MAP_IN_MEMORY);
1295}
1296
1297sub find_sync {
1298 my ($path, $origin) = @_;
1299
1300 cf::sync_job { cf::map::find $path, $origin }
1301}
1302
1303sub do_load_sync {
1304 my ($map) = @_;
1305
1306 cf::sync_job { $map->load };
1307}
1308
1309sub save {
1310 my ($self) = @_;
1311
1312 $self->{last_save} = $cf::RUNTIME;
1313
1314 return unless $self->dirty;
1315
1316 my $save = $self->{path}->save_path; utf8::encode $save;
1317 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1318
1319 $self->{load_path} = $save;
1320
1321 return if $self->{deny_save};
1322
1323 local $self->{last_access} = $self->last_access;#d#
1324
1325 if ($uniq) {
1326 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1327 $self->save_objects ($uniq, cf::IO_UNIQUES);
1328 } else {
1329 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1330 }
1331}
1332
1333sub swap_out {
1334 my ($self) = @_;
1335
1336 # save first because save cedes
1337 $self->save;
1338
1339 return if $self->players;
1340 return if $self->in_memory != cf::MAP_IN_MEMORY;
1341 return if $self->{deny_save};
1342
1343 $self->clear;
1344 $self->in_memory (cf::MAP_SWAPPED);
1345}
1346
1347sub reset_at {
1348 my ($self) = @_;
1349
1350 # TODO: safety, remove and allow resettable per-player maps
1351 return 1e99 if $self->{path}{user_rel};
1352 return 1e99 if $self->{deny_reset};
1353
1354 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1355 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1356
1357 $time + $to
1358}
1359
1360sub should_reset {
1361 my ($self) = @_;
1362
1363 $self->reset_at <= $cf::RUNTIME
1364}
1365
1366sub unlink_save {
1367 my ($self) = @_;
1368
1369 utf8::encode (my $save = $self->{path}->save_path);
1370 aioreq_pri 3; IO::AIO::aio_unlink $save;
1371 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1372}
1373
1374sub rename {
1375 my ($self, $new_path) = @_;
1376
1377 $self->unlink_save;
1378
1379 delete $cf::MAP{$self->path};
1380 $self->{path} = new cf::path $new_path;
1381 $self->path ($self->{path}->as_string);
1382 $cf::MAP{$self->path} = $self;
1383
1384 $self->save;
1385}
1386
1387sub reset {
1388 my ($self) = @_;
1389
1390 return if $self->players;
1391 return if $self->{path}{user_rel};#d#
1392
1393 warn "resetting map ", $self->path;#d#
1394
1395 delete $cf::MAP{$self->path};
1396
1397 $_->clear_links_to ($self) for values %cf::MAP;
1398
1399 $self->unlink_save;
1400 $self->destroy;
1401}
1402
1403my $nuke_counter = "aaaa";
1404
1405sub nuke {
1406 my ($self) = @_;
1407
1408 $self->{deny_save} = 1;
1409 $self->reset_timeout (1);
1410 $self->rename ("{nuke}/" . ($nuke_counter++));
1411 $self->reset; # polite request, might not happen
1412}
1413
1414sub customise_for {
1415 my ($map, $ob) = @_;
1416
1417 if ($map->per_player) {
1418 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1419 }
1420
1421 $map
1422}
1423
1424sub emergency_save {
1425 my $freeze_guard = cf::freeze_mainloop;
1426
1427 warn "enter emergency map save\n";
1428
1429 cf::sync_job {
1430 warn "begin emergency map save\n";
1431 $_->save for values %cf::MAP;
1432 };
1433
1434 warn "end emergency map save\n";
1435}
1436
1437package cf;
1438
1439=back
1440
1441
794=head3 cf::object::player 1442=head3 cf::object::player
795 1443
796=over 4 1444=over 4
797 1445
798=item $player_object->reply ($npc, $msg[, $flags]) 1446=item $player_object->reply ($npc, $msg[, $flags])
833 (ref $cf::CFG{"may_$access"} 1481 (ref $cf::CFG{"may_$access"}
834 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1482 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
835 : $cf::CFG{"may_$access"}) 1483 : $cf::CFG{"may_$access"})
836} 1484}
837 1485
1486=item $player_object->enter_link
1487
1488Freezes the player and moves him/her to a special map (C<{link}>).
1489
1490The player should be reaosnably safe there for short amounts of time. You
1491I<MUST> call C<leave_link> as soon as possible, though.
1492
1493=item $player_object->leave_link ($map, $x, $y)
1494
1495Moves the player out of the specila link map onto the given map. If the
1496map is not valid (or omitted), the player will be moved back to the
1497location he/she was before the call to C<enter_link>, or, if that fails,
1498to the emergency map position.
1499
1500Might block.
1501
1502=cut
1503
1504sub cf::object::player::enter_link {
1505 my ($self) = @_;
1506
1507 $self->deactivate_recursive;
1508
1509 return if $self->map == $LINK_MAP;
1510
1511 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1512 if $self->map;
1513
1514 $self->enter_map ($LINK_MAP, 20, 20);
1515}
1516
1517sub cf::object::player::leave_link {
1518 my ($self, $map, $x, $y) = @_;
1519
1520 my $link_pos = delete $self->{_link_pos};
1521
1522 unless ($map) {
1523 # restore original map position
1524 ($map, $x, $y) = @{ $link_pos || [] };
1525 $map = cf::map::find $map;
1526
1527 unless ($map) {
1528 ($map, $x, $y) = @$EMERGENCY_POSITION;
1529 $map = cf::map::find $map
1530 or die "FATAL: cannot load emergency map\n";
1531 }
1532 }
1533
1534 ($x, $y) = (-1, -1)
1535 unless (defined $x) && (defined $y);
1536
1537 # use -1 or undef as default coordinates, not 0, 0
1538 ($x, $y) = ($map->enter_x, $map->enter_y)
1539 if $x <=0 && $y <= 0;
1540
1541 $map->load;
1542
1543 $self->activate_recursive;
1544 $self->enter_map ($map, $x, $y);
1545}
1546
1547cf::player->attach (
1548 on_logout => sub {
1549 my ($pl) = @_;
1550
1551 # abort map switching before logout
1552 if ($pl->ob->{_link_pos}) {
1553 cf::sync_job {
1554 $pl->ob->leave_link
1555 };
1556 }
1557 },
1558 on_login => sub {
1559 my ($pl) = @_;
1560
1561 # try to abort aborted map switching on player login :)
1562 # should happen only on crashes
1563 if ($pl->ob->{_link_pos}) {
1564 $pl->ob->enter_link;
1565 cf::async {
1566 # we need this sleep as the login has a concurrent enter_exit running
1567 # and this sleep increases chances of the player not ending up in scorn
1568 Coro::Timer::sleep 1;
1569 $pl->ob->leave_link;
1570 };
1571 }
1572 },
1573);
1574
1575=item $player_object->goto_map ($path, $x, $y)
1576
1577=cut
1578
1579sub cf::object::player::goto_map {
1580 my ($self, $path, $x, $y) = @_;
1581
1582 $self->enter_link;
1583
1584 (cf::async {
1585 $path = new cf::path $path;
1586
1587 my $map = cf::map::find $path->as_string;
1588 $map = $map->customise_for ($self) if $map;
1589
1590# warn "entering ", $map->path, " at ($x, $y)\n"
1591# if $map;
1592
1593 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1594
1595 $self->leave_link ($map, $x, $y);
1596 })->prio (1);
1597}
1598
1599=item $player_object->enter_exit ($exit_object)
1600
1601=cut
1602
1603sub parse_random_map_params {
1604 my ($spec) = @_;
1605
1606 my $rmp = { # defaults
1607 xsize => 10,
1608 ysize => 10,
1609 };
1610
1611 for (split /\n/, $spec) {
1612 my ($k, $v) = split /\s+/, $_, 2;
1613
1614 $rmp->{lc $k} = $v if (length $k) && (length $v);
1615 }
1616
1617 $rmp
1618}
1619
1620sub prepare_random_map {
1621 my ($exit) = @_;
1622
1623 # all this does is basically replace the /! path by
1624 # a new random map path (?random/...) with a seed
1625 # that depends on the exit object
1626
1627 my $rmp = parse_random_map_params $exit->msg;
1628
1629 if ($exit->map) {
1630 $rmp->{region} = $exit->map->region_name;
1631 $rmp->{origin_map} = $exit->map->path;
1632 $rmp->{origin_x} = $exit->x;
1633 $rmp->{origin_y} = $exit->y;
1634 }
1635
1636 $rmp->{random_seed} ||= $exit->random_seed;
1637
1638 my $data = cf::to_json $rmp;
1639 my $md5 = Digest::MD5::md5_hex $data;
1640
1641 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1642 aio_write $fh, 0, (length $data), $data, 0;
1643
1644 $exit->slaying ("?random/$md5");
1645 $exit->msg (undef);
1646 }
1647}
1648
1649sub cf::object::player::enter_exit {
1650 my ($self, $exit) = @_;
1651
1652 return unless $self->type == cf::PLAYER;
1653
1654 $self->enter_link;
1655
1656 (cf::async {
1657 $self->deactivate_recursive; # just to be sure
1658 unless (eval {
1659 prepare_random_map $exit
1660 if $exit->slaying eq "/!";
1661
1662 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1663 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1664
1665 1;
1666 }) {
1667 $self->message ("Something went wrong deep within the crossfire server. "
1668 . "I'll try to bring you back to the map you were before. "
1669 . "Please report this to the dungeon master",
1670 cf::NDI_UNIQUE | cf::NDI_RED);
1671
1672 warn "ERROR in enter_exit: $@";
1673 $self->leave_link;
1674 }
1675 })->prio (1);
1676}
1677
838=head3 cf::client 1678=head3 cf::client
839 1679
840=over 4 1680=over 4
841 1681
842=item $client->send_drawinfo ($text, $flags) 1682=item $client->send_drawinfo ($text, $flags)
885 on_reply => sub { 1725 on_reply => sub {
886 my ($ns, $msg) = @_; 1726 my ($ns, $msg) = @_;
887 1727
888 # this weird shuffling is so that direct followup queries 1728 # this weird shuffling is so that direct followup queries
889 # get handled first 1729 # get handled first
890 my $queue = delete $ns->{query_queue}; 1730 my $queue = delete $ns->{query_queue}
1731 or return; # be conservative, not sure how that can happen, but we saw a crash here
891 1732
892 (shift @$queue)->[1]->($msg); 1733 (shift @$queue)->[1]->($msg);
893 1734
894 push @{ $ns->{query_queue} }, @$queue; 1735 push @{ $ns->{query_queue} }, @$queue;
895 1736
896 if (@{ $ns->{query_queue} } == @$queue) { 1737 if (@{ $ns->{query_queue} } == @$queue) {
897 if (@$queue) { 1738 if (@$queue) {
898 $ns->send_packet ($ns->{query_queue}[0][0]); 1739 $ns->send_packet ($ns->{query_queue}[0][0]);
899 } else { 1740 } else {
900 $ns->state (ST_PLAYING); 1741 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
901 } 1742 }
902 } 1743 }
1744 },
1745);
1746
1747=item $client->coro (\&cb)
1748
1749Create a new coroutine, running the specified callback. The coroutine will
1750be automatically cancelled when the client gets destroyed (e.g. on logout,
1751or loss of connection).
1752
1753=cut
1754
1755sub cf::client::coro {
1756 my ($self, $cb) = @_;
1757
1758 my $coro = &cf::async ($cb);
1759
1760 $coro->on_destroy (sub {
1761 delete $self->{_coro}{$coro+0};
1762 });
1763
1764 $self->{_coro}{$coro+0} = $coro;
1765
1766 $coro
1767}
1768
1769cf::client->attach (
1770 on_destroy => sub {
1771 my ($ns) = @_;
1772
1773 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
903 }, 1774 },
904); 1775);
905 1776
906=back 1777=back
907 1778
1064 1935
1065{ 1936{
1066 my $path = cf::localdir . "/database.pst"; 1937 my $path = cf::localdir . "/database.pst";
1067 1938
1068 sub db_load() { 1939 sub db_load() {
1069 warn "loading database $path\n";#d# remove later
1070 $DB = stat $path ? Storable::retrieve $path : { }; 1940 $DB = stat $path ? Storable::retrieve $path : { };
1071 } 1941 }
1072 1942
1073 my $pid; 1943 my $pid;
1074 1944
1075 sub db_save() { 1945 sub db_save() {
1076 warn "saving database $path\n";#d# remove later
1077 waitpid $pid, 0 if $pid; 1946 waitpid $pid, 0 if $pid;
1078 if (0 == ($pid = fork)) { 1947 if (0 == ($pid = fork)) {
1079 $DB->{_meta}{version} = 1; 1948 $DB->{_meta}{version} = 1;
1080 Storable::nstore $DB, "$path~"; 1949 Storable::nstore $DB, "$path~";
1081 rename "$path~", $path; 1950 rename "$path~", $path;
1129 open my $fh, "<:utf8", cf::confdir . "/config" 1998 open my $fh, "<:utf8", cf::confdir . "/config"
1130 or return; 1999 or return;
1131 2000
1132 local $/; 2001 local $/;
1133 *CFG = YAML::Syck::Load <$fh>; 2002 *CFG = YAML::Syck::Load <$fh>;
2003
2004 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2005
2006 if (exists $CFG{mlockall}) {
2007 eval {
2008 $CFG{mlockall} ? &mlockall : &munlockall
2009 and die "WARNING: m(un)lockall failed: $!\n";
2010 };
2011 warn $@ if $@;
2012 }
1134} 2013}
1135 2014
1136sub main { 2015sub main {
2016 # we must not ever block the main coroutine
2017 local $Coro::idle = sub {
2018 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2019 (Coro::unblock_sub {
2020 Event::one_event;
2021 })->();
2022 };
2023
1137 cfg_load; 2024 cfg_load;
1138 db_load; 2025 db_load;
1139 load_extensions; 2026 load_extensions;
1140 Event::loop; 2027 Event::loop;
1141} 2028}
1142 2029
1143############################################################################# 2030#############################################################################
1144# initialisation 2031# initialisation
1145 2032
1146sub _perl_reload(&) { 2033sub reload() {
1147 my ($msg) = @_; 2034 # can/must only be called in main
2035 if ($Coro::current != $Coro::main) {
2036 warn "can only reload from main coroutine\n";
2037 return;
2038 }
1148 2039
1149 $msg->("reloading..."); 2040 warn "reloading...";
2041
2042 my $guard = freeze_mainloop;
2043 cf::emergency_save;
1150 2044
1151 eval { 2045 eval {
2046 # if anything goes wrong in here, we should simply crash as we already saved
2047
1152 # cancel all watchers 2048 # cancel all watchers
1153 for (Event::all_watchers) { 2049 for (Event::all_watchers) {
1154 $_->cancel if $_->data & WF_AUTOCANCEL; 2050 $_->cancel if $_->data & WF_AUTOCANCEL;
1155 } 2051 }
1156 2052
2053 # cancel all extension coros
2054 $_->cancel for values %EXT_CORO;
2055 %EXT_CORO = ();
2056
1157 # unload all extensions 2057 # unload all extensions
1158 for (@exts) { 2058 for (@exts) {
1159 $msg->("unloading <$_>"); 2059 warn "unloading <$_>";
1160 unload_extension $_; 2060 unload_extension $_;
1161 } 2061 }
1162 2062
1163 # unload all modules loaded from $LIBDIR 2063 # unload all modules loaded from $LIBDIR
1164 while (my ($k, $v) = each %INC) { 2064 while (my ($k, $v) = each %INC) {
1165 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2065 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1166 2066
1167 $msg->("removing <$k>"); 2067 warn "removing <$k>";
1168 delete $INC{$k}; 2068 delete $INC{$k};
1169 2069
1170 $k =~ s/\.pm$//; 2070 $k =~ s/\.pm$//;
1171 $k =~ s/\//::/g; 2071 $k =~ s/\//::/g;
1172 2072
1177 Symbol::delete_package $k; 2077 Symbol::delete_package $k;
1178 } 2078 }
1179 2079
1180 # sync database to disk 2080 # sync database to disk
1181 cf::db_sync; 2081 cf::db_sync;
2082 IO::AIO::flush;
1182 2083
1183 # get rid of safe::, as good as possible 2084 # get rid of safe::, as good as possible
1184 Symbol::delete_package "safe::$_" 2085 Symbol::delete_package "safe::$_"
1185 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2086 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1186 2087
1187 # remove register_script_function callbacks 2088 # remove register_script_function callbacks
1188 # TODO 2089 # TODO
1189 2090
1190 # unload cf.pm "a bit" 2091 # unload cf.pm "a bit"
1193 # don't, removes xs symbols, too, 2094 # don't, removes xs symbols, too,
1194 # and global variables created in xs 2095 # and global variables created in xs
1195 #Symbol::delete_package __PACKAGE__; 2096 #Symbol::delete_package __PACKAGE__;
1196 2097
1197 # reload cf.pm 2098 # reload cf.pm
1198 $msg->("reloading cf.pm"); 2099 warn "reloading cf.pm";
1199 require cf; 2100 require cf;
2101 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1200 2102
1201 # load config and database again 2103 # load config and database again
1202 cf::cfg_load; 2104 cf::cfg_load;
1203 cf::db_load; 2105 cf::db_load;
1204 2106
1205 # load extensions 2107 # load extensions
1206 $msg->("load extensions"); 2108 warn "load extensions";
1207 cf::load_extensions; 2109 cf::load_extensions;
1208 2110
1209 # reattach attachments to objects 2111 # reattach attachments to objects
1210 $msg->("reattach"); 2112 warn "reattach";
1211 _global_reattach; 2113 _global_reattach;
1212 }; 2114 };
1213 $msg->($@) if $@;
1214 2115
1215 $msg->("reloaded"); 2116 if ($@) {
2117 warn $@;
2118 warn "error while reloading, exiting.";
2119 exit 1;
2120 }
2121
2122 warn "reloaded successfully";
1216}; 2123};
1217 2124
1218sub perl_reload() { 2125#############################################################################
1219 _perl_reload { 2126
1220 warn $_[0]; 2127unless ($LINK_MAP) {
1221 print "$_[0]\n"; 2128 $LINK_MAP = cf::map::new;
1222 }; 2129
2130 $LINK_MAP->width (41);
2131 $LINK_MAP->height (41);
2132 $LINK_MAP->alloc;
2133 $LINK_MAP->path ("{link}");
2134 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2135 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2136
2137 # dirty hack because... archetypes are not yet loaded
2138 Event->timer (
2139 after => 2,
2140 cb => sub {
2141 $_[0]->w->cancel;
2142
2143 # provide some exits "home"
2144 my $exit = cf::object::new "exit";
2145
2146 $exit->slaying ($EMERGENCY_POSITION->[0]);
2147 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2148 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2149
2150 $LINK_MAP->insert ($exit->clone, 19, 19);
2151 $LINK_MAP->insert ($exit->clone, 19, 20);
2152 $LINK_MAP->insert ($exit->clone, 19, 21);
2153 $LINK_MAP->insert ($exit->clone, 20, 19);
2154 $LINK_MAP->insert ($exit->clone, 20, 21);
2155 $LINK_MAP->insert ($exit->clone, 21, 19);
2156 $LINK_MAP->insert ($exit->clone, 21, 20);
2157 $LINK_MAP->insert ($exit->clone, 21, 21);
2158
2159 $exit->destroy;
2160 });
2161
2162 $LINK_MAP->{deny_save} = 1;
2163 $LINK_MAP->{deny_reset} = 1;
2164
2165 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1223} 2166}
1224 2167
1225register "<global>", __PACKAGE__; 2168register "<global>", __PACKAGE__;
1226 2169
1227register_command "perl-reload" => sub { 2170register_command "reload" => sub {
1228 my ($who, $arg) = @_; 2171 my ($who, $arg) = @_;
1229 2172
1230 if ($who->flag (FLAG_WIZ)) { 2173 if ($who->flag (FLAG_WIZ)) {
1231 _perl_reload { 2174 $who->message ("start of reload.");
1232 warn $_[0]; 2175 reload;
1233 $who->message ($_[0]); 2176 $who->message ("end of reload.");
1234 };
1235 } 2177 }
1236}; 2178};
1237 2179
1238unshift @INC, $LIBDIR; 2180unshift @INC, $LIBDIR;
1239 2181
1240$TICK_WATCHER = Event->timer ( 2182$TICK_WATCHER = Event->timer (
2183 reentrant => 0,
1241 prio => 0, 2184 prio => 0,
1242 at => $NEXT_TICK || 1, 2185 at => $NEXT_TICK || $TICK,
1243 data => WF_AUTOCANCEL, 2186 data => WF_AUTOCANCEL,
1244 cb => sub { 2187 cb => sub {
1245 cf::server_tick; # one server iteration 2188 cf::server_tick; # one server iteration
1246 2189 $RUNTIME += $TICK;
1247 my $NOW = Event::time;
1248 $NEXT_TICK += $TICK; 2190 $NEXT_TICK += $TICK;
1249 2191
1250 # if we are delayed by four ticks or more, skip them all 2192 # if we are delayed by four ticks or more, skip them all
1251 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2193 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1252 2194
1253 $TICK_WATCHER->at ($NEXT_TICK); 2195 $TICK_WATCHER->at ($NEXT_TICK);
1254 $TICK_WATCHER->start; 2196 $TICK_WATCHER->start;
1255 }, 2197 },
1256); 2198);
1257 2199
1258IO::AIO::max_poll_time $TICK * 0.2; 2200IO::AIO::max_poll_time $TICK * 0.2;
1259 2201
2202Event->io (
1260Event->io (fd => IO::AIO::poll_fileno, 2203 fd => IO::AIO::poll_fileno,
1261 poll => 'r', 2204 poll => 'r',
1262 prio => 5, 2205 prio => 5,
1263 data => WF_AUTOCANCEL, 2206 data => WF_AUTOCANCEL,
1264 cb => \&IO::AIO::poll_cb); 2207 cb => \&IO::AIO::poll_cb,
2208);
2209
2210Event->timer (
2211 data => WF_AUTOCANCEL,
2212 after => 0,
2213 interval => 10,
2214 cb => sub {
2215 (Coro::unblock_sub {
2216 write_runtime
2217 or warn "ERROR: unable to write runtime file: $!";
2218 })->();
2219 },
2220);
2221
2222END { cf::emergency_save }
1265 2223
12661 22241
1267 2225

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