… | |
… | |
8 | use Storable; |
8 | use Storable; |
9 | use Opcode; |
9 | use Opcode; |
10 | use Safe; |
10 | use Safe; |
11 | use Safe::Hole; |
11 | use Safe::Hole; |
12 | |
12 | |
13 | use Coro 3.3; |
13 | use Coro 3.3 (); |
14 | use Coro::Event; |
14 | use Coro::Event; |
15 | use Coro::Timer; |
15 | use Coro::Timer; |
16 | use Coro::Signal; |
16 | use Coro::Signal; |
17 | use Coro::Semaphore; |
17 | use Coro::Semaphore; |
18 | use Coro::AIO; |
18 | use Coro::AIO; |
19 | |
19 | |
|
|
20 | use Digest::MD5; |
20 | use Fcntl; |
21 | use Fcntl; |
21 | use IO::AIO 2.31 (); |
22 | use IO::AIO 2.32 (); |
22 | use YAML::Syck (); |
23 | use YAML::Syck (); |
23 | use Time::HiRes; |
24 | use Time::HiRes; |
24 | |
25 | |
25 | use Event; $Event::Eval = 1; # no idea why this is required, but it is |
26 | use Event; $Event::Eval = 1; # no idea why this is required, but it is |
26 | |
27 | |
27 | # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? |
28 | # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? |
28 | $YAML::Syck::ImplicitUnicode = 1; |
29 | $YAML::Syck::ImplicitUnicode = 1; |
29 | |
30 | |
30 | $Coro::main->prio (2); # run main coroutine ("the server") with very high priority |
31 | $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority |
31 | |
32 | |
32 | sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload |
33 | sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload |
33 | |
34 | |
34 | our %COMMAND = (); |
35 | our %COMMAND = (); |
35 | our %COMMAND_TIME = (); |
36 | our %COMMAND_TIME = (); |
… | |
… | |
46 | our %CFG; |
47 | our %CFG; |
47 | |
48 | |
48 | our $UPTIME; $UPTIME ||= time; |
49 | our $UPTIME; $UPTIME ||= time; |
49 | our $RUNTIME; |
50 | our $RUNTIME; |
50 | |
51 | |
|
|
52 | our %PLAYER; # all users |
51 | our %MAP; # all maps |
53 | our %MAP; # all maps |
52 | our $LINK_MAP; # the special {link} map |
54 | our $LINK_MAP; # the special {link} map |
53 | our $FREEZE; |
55 | our $RANDOM_MAPS = cf::localdir . "/random"; |
|
|
56 | our %EXT_CORO; # coroutines bound to extensions |
54 | |
57 | |
55 | binmode STDOUT; |
58 | binmode STDOUT; |
56 | binmode STDERR; |
59 | binmode STDERR; |
57 | |
60 | |
58 | # read virtual server time, if available |
61 | # read virtual server time, if available |
… | |
… | |
64 | |
67 | |
65 | mkdir cf::localdir; |
68 | mkdir cf::localdir; |
66 | mkdir cf::localdir . "/" . cf::playerdir; |
69 | mkdir cf::localdir . "/" . cf::playerdir; |
67 | mkdir cf::localdir . "/" . cf::tmpdir; |
70 | mkdir cf::localdir . "/" . cf::tmpdir; |
68 | mkdir cf::localdir . "/" . cf::uniquedir; |
71 | mkdir cf::localdir . "/" . cf::uniquedir; |
|
|
72 | mkdir $RANDOM_MAPS; |
69 | |
73 | |
70 | our %EXT_CORO; |
74 | # a special map that is always available |
|
|
75 | our $LINK_MAP; |
|
|
76 | our $EMERGENCY_POSITION; |
71 | |
77 | |
72 | ############################################################################# |
78 | ############################################################################# |
73 | |
79 | |
74 | =head2 GLOBAL VARIABLES |
80 | =head2 GLOBAL VARIABLES |
75 | |
81 | |
… | |
… | |
112 | utf8::encode $msg; |
118 | utf8::encode $msg; |
113 | |
119 | |
114 | $msg .= "\n" |
120 | $msg .= "\n" |
115 | unless $msg =~ /\n$/; |
121 | unless $msg =~ /\n$/; |
116 | |
122 | |
117 | LOG llevError, "cfperl: $msg"; |
123 | LOG llevError, $msg; |
118 | }; |
124 | }; |
119 | } |
125 | } |
120 | |
126 | |
121 | @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; |
127 | @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; |
122 | @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; |
128 | @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; |
… | |
… | |
174 | sub to_json($) { |
180 | sub to_json($) { |
175 | $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs |
181 | $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs |
176 | JSON::Syck::Dump $_[0] |
182 | JSON::Syck::Dump $_[0] |
177 | } |
183 | } |
178 | |
184 | |
179 | # main coro must never ever "block" except in Event |
185 | =item cf::lock_wait $string |
180 | # sync_job ensures this by running the job in a coroutine |
186 | |
181 | # and waiting in Event while the server is otherwise frozen |
187 | Wait until the given lock is available. See cf::lock_acquire. |
|
|
188 | |
|
|
189 | =item my $lock = cf::lock_acquire $string |
|
|
190 | |
|
|
191 | Wait until the given lock is available and then acquires it and returns |
|
|
192 | a Coro::guard object. If the guard object gets destroyed (goes out of scope, |
|
|
193 | for example when the coroutine gets canceled), the lock is automatically |
|
|
194 | returned. |
|
|
195 | |
|
|
196 | Lock names should begin with a unique identifier (for example, cf::map::find |
|
|
197 | uses map_find and cf::map::load uses map_load). |
|
|
198 | |
|
|
199 | =cut |
|
|
200 | |
|
|
201 | our %LOCK; |
|
|
202 | |
|
|
203 | sub lock_wait($) { |
|
|
204 | my ($key) = @_; |
|
|
205 | |
|
|
206 | # wait for lock, if any |
|
|
207 | while ($LOCK{$key}) { |
|
|
208 | push @{ $LOCK{$key} }, $Coro::current; |
|
|
209 | Coro::schedule; |
|
|
210 | } |
|
|
211 | } |
|
|
212 | |
|
|
213 | sub lock_acquire($) { |
|
|
214 | my ($key) = @_; |
|
|
215 | |
|
|
216 | # wait, to be sure we are not locked |
|
|
217 | lock_wait $key; |
|
|
218 | |
|
|
219 | $LOCK{$key} = []; |
|
|
220 | |
|
|
221 | Coro::guard { |
|
|
222 | # wake up all waiters, to be on the safe side |
|
|
223 | $_->ready for @{ delete $LOCK{$key} }; |
|
|
224 | } |
|
|
225 | } |
|
|
226 | |
|
|
227 | sub freeze_mainloop { |
|
|
228 | return unless $TICK_WATCHER->is_active; |
|
|
229 | |
|
|
230 | my $guard = Coro::guard { $TICK_WATCHER->start }; |
|
|
231 | $TICK_WATCHER->stop; |
|
|
232 | $guard |
|
|
233 | } |
|
|
234 | |
|
|
235 | =item cf::async { BLOCK } |
|
|
236 | |
|
|
237 | Currently the same as Coro::async_pool, meaning you cannot use |
|
|
238 | C<on_destroy>, C<join> or other gimmicks on these coroutines. The only |
|
|
239 | thing you are allowed to do is call C<prio> on it. |
|
|
240 | |
|
|
241 | =cut |
|
|
242 | |
|
|
243 | BEGIN { *async = \&Coro::async_pool } |
|
|
244 | |
|
|
245 | =item cf::sync_job { BLOCK } |
|
|
246 | |
|
|
247 | The design of crossfire+ requires that the main coro ($Coro::main) is |
|
|
248 | always able to handle events or runnable, as crossfire+ is only partly |
|
|
249 | reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. |
|
|
250 | |
|
|
251 | If it must be done, put the blocking parts into C<sync_job>. This will run |
|
|
252 | the given BLOCK in another coroutine while waiting for the result. The |
|
|
253 | server will be frozen during this time, so the block should either finish |
|
|
254 | fast or be very important. |
|
|
255 | |
|
|
256 | =cut |
|
|
257 | |
182 | sub sync_job(&) { |
258 | sub sync_job(&) { |
183 | my ($job) = @_; |
259 | my ($job) = @_; |
184 | |
260 | |
185 | my $busy = 1; |
|
|
186 | my @res; |
|
|
187 | |
|
|
188 | local $FREEZE = 1; |
|
|
189 | |
|
|
190 | my $coro = Coro::async { |
|
|
191 | @res = eval { $job->() }; |
|
|
192 | warn $@ if $@; |
|
|
193 | undef $busy; |
|
|
194 | }; |
|
|
195 | |
|
|
196 | if ($Coro::current == $Coro::main) { |
261 | if ($Coro::current == $Coro::main) { |
|
|
262 | # this is the main coro, too bad, we have to block |
|
|
263 | # till the operation succeeds, freezing the server :/ |
|
|
264 | |
|
|
265 | # TODO: use suspend/resume instead |
|
|
266 | # (but this is cancel-safe) |
|
|
267 | my $freeze_guard = freeze_mainloop; |
|
|
268 | |
|
|
269 | my $busy = 1; |
|
|
270 | my @res; |
|
|
271 | |
|
|
272 | (async { |
|
|
273 | @res = eval { $job->() }; |
|
|
274 | warn $@ if $@; |
|
|
275 | undef $busy; |
197 | $coro->prio (Coro::PRIO_MAX); |
276 | })->prio (Coro::PRIO_MAX); |
|
|
277 | |
198 | while ($busy) { |
278 | while ($busy) { |
199 | Coro::cede_notself; |
279 | Coro::cede or Event::one_event; |
200 | Event::one_event unless Coro::nready; |
|
|
201 | } |
280 | } |
|
|
281 | |
|
|
282 | wantarray ? @res : $res[0] |
202 | } else { |
283 | } else { |
203 | $coro->join; |
284 | # we are in another coroutine, how wonderful, everything just works |
|
|
285 | |
|
|
286 | $job->() |
204 | } |
287 | } |
205 | |
|
|
206 | wantarray ? @res : $res[0] |
|
|
207 | } |
288 | } |
208 | |
289 | |
209 | =item $coro = cf::coro { BLOCK } |
290 | =item $coro = cf::async_ext { BLOCK } |
210 | |
291 | |
211 | Creates and returns a new coro. This coro is automcatially being canceled |
292 | Like async, but this coro is automcatially being canceled when the |
212 | when the extension calling this is being unloaded. |
293 | extension calling this is being unloaded. |
213 | |
294 | |
214 | =cut |
295 | =cut |
215 | |
296 | |
216 | sub coro(&) { |
297 | sub async_ext(&) { |
217 | my $cb = shift; |
298 | my $cb = shift; |
218 | |
299 | |
219 | my $coro; $coro = async { |
300 | my $coro = &Coro::async ($cb); |
220 | eval { |
|
|
221 | $cb->(); |
|
|
222 | }; |
|
|
223 | warn $@ if $@; |
|
|
224 | }; |
|
|
225 | |
301 | |
226 | $coro->on_destroy (sub { |
302 | $coro->on_destroy (sub { |
227 | delete $EXT_CORO{$coro+0}; |
303 | delete $EXT_CORO{$coro+0}; |
228 | }); |
304 | }); |
229 | $EXT_CORO{$coro+0} = $coro; |
305 | $EXT_CORO{$coro+0} = $coro; |
230 | |
306 | |
231 | $coro |
307 | $coro |
232 | } |
308 | } |
233 | |
309 | |
|
|
310 | sub write_runtime { |
|
|
311 | my $runtime = cf::localdir . "/runtime"; |
|
|
312 | |
|
|
313 | my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 |
|
|
314 | or return; |
|
|
315 | |
|
|
316 | my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock |
|
|
317 | (aio_write $fh, 0, (length $value), $value, 0) <= 0 |
|
|
318 | and return; |
|
|
319 | |
|
|
320 | aio_fsync $fh |
|
|
321 | and return; |
|
|
322 | |
|
|
323 | close $fh |
|
|
324 | or return; |
|
|
325 | |
|
|
326 | aio_rename "$runtime~", $runtime |
|
|
327 | and return; |
|
|
328 | |
|
|
329 | 1 |
|
|
330 | } |
|
|
331 | |
234 | =back |
332 | =back |
235 | |
333 | |
236 | =cut |
334 | =cut |
|
|
335 | |
|
|
336 | ############################################################################# |
|
|
337 | |
|
|
338 | package cf::path; |
|
|
339 | |
|
|
340 | sub new { |
|
|
341 | my ($class, $path, $base) = @_; |
|
|
342 | |
|
|
343 | $path = $path->as_string if ref $path; |
|
|
344 | |
|
|
345 | my $self = bless { }, $class; |
|
|
346 | |
|
|
347 | # {... are special paths that are not touched |
|
|
348 | # ?xxx/... are special absolute paths |
|
|
349 | # ?random/... random maps |
|
|
350 | # /! non-realised random map exit |
|
|
351 | # /... normal maps |
|
|
352 | # ~/... per-player maps without a specific player (DO NOT USE) |
|
|
353 | # ~user/... per-player map of a specific user |
|
|
354 | |
|
|
355 | if ($path =~ /^{/) { |
|
|
356 | # fine as it is |
|
|
357 | } elsif ($path =~ s{^\?random/}{}) { |
|
|
358 | Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; |
|
|
359 | $self->{random} = cf::from_json $data; |
|
|
360 | } else { |
|
|
361 | if ($path =~ s{^~([^/]+)?}{}) { |
|
|
362 | $self->{user_rel} = 1; |
|
|
363 | |
|
|
364 | if (defined $1) { |
|
|
365 | $self->{user} = $1; |
|
|
366 | } elsif ($base =~ m{^~([^/]+)/}) { |
|
|
367 | $self->{user} = $1; |
|
|
368 | } else { |
|
|
369 | warn "cannot resolve user-relative path without user <$path,$base>\n"; |
|
|
370 | } |
|
|
371 | } elsif ($path =~ /^\//) { |
|
|
372 | # already absolute |
|
|
373 | } else { |
|
|
374 | $base =~ s{[^/]+/?$}{}; |
|
|
375 | return $class->new ("$base/$path"); |
|
|
376 | } |
|
|
377 | |
|
|
378 | for ($path) { |
|
|
379 | redo if s{/\.?/}{/}; |
|
|
380 | redo if s{/[^/]+/\.\./}{/}; |
|
|
381 | } |
|
|
382 | } |
|
|
383 | |
|
|
384 | $self->{path} = $path; |
|
|
385 | |
|
|
386 | $self |
|
|
387 | } |
|
|
388 | |
|
|
389 | # the name / primary key / in-game path |
|
|
390 | sub as_string { |
|
|
391 | my ($self) = @_; |
|
|
392 | |
|
|
393 | $self->{user_rel} ? "~$self->{user}$self->{path}" |
|
|
394 | : $self->{random} ? "?random/$self->{path}" |
|
|
395 | : $self->{path} |
|
|
396 | } |
|
|
397 | |
|
|
398 | # the displayed name, this is a one way mapping |
|
|
399 | sub visible_name { |
|
|
400 | my ($self) = @_; |
|
|
401 | |
|
|
402 | # if (my $rmp = $self->{random}) { |
|
|
403 | # # todo: be more intelligent about this |
|
|
404 | # "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}" |
|
|
405 | # } else { |
|
|
406 | $self->as_string |
|
|
407 | # } |
|
|
408 | } |
|
|
409 | |
|
|
410 | # escape the /'s in the path |
|
|
411 | sub _escaped_path { |
|
|
412 | # ∕ is U+2215 |
|
|
413 | (my $path = $_[0]{path}) =~ s/\//∕/g; |
|
|
414 | $path |
|
|
415 | } |
|
|
416 | |
|
|
417 | # the original (read-only) location |
|
|
418 | sub load_path { |
|
|
419 | my ($self) = @_; |
|
|
420 | |
|
|
421 | sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path} |
|
|
422 | } |
|
|
423 | |
|
|
424 | # the temporary/swap location |
|
|
425 | sub save_path { |
|
|
426 | my ($self) = @_; |
|
|
427 | |
|
|
428 | $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path |
|
|
429 | : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path} |
|
|
430 | : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path |
|
|
431 | } |
|
|
432 | |
|
|
433 | # the unique path, might be eq to save_path |
|
|
434 | sub uniq_path { |
|
|
435 | my ($self) = @_; |
|
|
436 | |
|
|
437 | $self->{user_rel} || $self->{random} |
|
|
438 | ? undef |
|
|
439 | : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path |
|
|
440 | } |
|
|
441 | |
|
|
442 | # return random map parameters, or undef |
|
|
443 | sub random_map_params { |
|
|
444 | my ($self) = @_; |
|
|
445 | |
|
|
446 | $self->{random} |
|
|
447 | } |
|
|
448 | |
|
|
449 | # this is somewhat ugly, but style maps do need special treatment |
|
|
450 | sub is_style_map { |
|
|
451 | $_[0]{path} =~ m{^/styles/} |
|
|
452 | } |
|
|
453 | |
|
|
454 | package cf; |
237 | |
455 | |
238 | ############################################################################# |
456 | ############################################################################# |
239 | |
457 | |
240 | =head2 ATTACHABLE OBJECTS |
458 | =head2 ATTACHABLE OBJECTS |
241 | |
459 | |
… | |
… | |
649 | or return; |
867 | or return; |
650 | |
868 | |
651 | unless (aio_stat "$filename.pst") { |
869 | unless (aio_stat "$filename.pst") { |
652 | (aio_load "$filename.pst", $av) >= 0 |
870 | (aio_load "$filename.pst", $av) >= 0 |
653 | or return; |
871 | or return; |
654 | $av = eval { (Storable::thaw <$av>)->{objs} }; |
872 | $av = eval { (Storable::thaw $av)->{objs} }; |
655 | } |
873 | } |
656 | |
874 | |
|
|
875 | warn sprintf "loading %s (%d)\n", |
|
|
876 | $filename, length $data, scalar @{$av || []};#d# |
657 | return ($data, $av); |
877 | return ($data, $av); |
658 | } |
878 | } |
659 | |
879 | |
660 | ############################################################################# |
880 | ############################################################################# |
661 | # command handling &c |
881 | # command handling &c |
… | |
… | |
852 | |
1072 | |
853 | =head2 CORE EXTENSIONS |
1073 | =head2 CORE EXTENSIONS |
854 | |
1074 | |
855 | Functions and methods that extend core crossfire objects. |
1075 | Functions and methods that extend core crossfire objects. |
856 | |
1076 | |
|
|
1077 | =cut |
|
|
1078 | |
|
|
1079 | package cf::player; |
|
|
1080 | |
857 | =head3 cf::player |
1081 | =head3 cf::player |
858 | |
1082 | |
859 | =over 4 |
1083 | =over 4 |
860 | |
1084 | |
861 | =item cf::player::exists $login |
1085 | =item cf::player::find $login |
862 | |
1086 | |
863 | Returns true when the given account exists. |
1087 | Returns the given player object, loading it if necessary (might block). |
864 | |
1088 | |
865 | =cut |
1089 | =cut |
866 | |
1090 | |
867 | sub cf::player::exists($) { |
1091 | sub playerdir($) { |
868 | cf::player::find $_[0] |
1092 | cf::localdir |
869 | or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; |
1093 | . "/" |
|
|
1094 | . cf::playerdir |
|
|
1095 | . "/" |
|
|
1096 | . (ref $_[0] ? $_[0]->ob->name : $_[0]) |
|
|
1097 | } |
|
|
1098 | |
|
|
1099 | sub path($) { |
|
|
1100 | my $login = ref $_[0] ? $_[0]->ob->name : $_[0]; |
|
|
1101 | |
|
|
1102 | (playerdir $login) . "/$login.pl" |
|
|
1103 | } |
|
|
1104 | |
|
|
1105 | sub find_active($) { |
|
|
1106 | $cf::PLAYER{$_[0]} |
|
|
1107 | and $cf::PLAYER{$_[0]}->active |
|
|
1108 | and $cf::PLAYER{$_[0]} |
|
|
1109 | } |
|
|
1110 | |
|
|
1111 | sub exists($) { |
|
|
1112 | my ($login) = @_; |
|
|
1113 | |
|
|
1114 | $cf::PLAYER{$login} |
|
|
1115 | or cf::sync_job { !aio_stat $login } |
|
|
1116 | } |
|
|
1117 | |
|
|
1118 | sub find($) { |
|
|
1119 | return $cf::PLAYER{$_[0]} || do { |
|
|
1120 | my $login = $_[0]; |
|
|
1121 | |
|
|
1122 | my $guard = cf::lock_acquire "user_find:$login"; |
|
|
1123 | |
|
|
1124 | $cf::PLAYER{$_[0]} || do { |
|
|
1125 | my $pl = load_pl path $login |
|
|
1126 | or return; |
|
|
1127 | $cf::PLAYER{$login} = $pl |
|
|
1128 | } |
|
|
1129 | } |
|
|
1130 | } |
|
|
1131 | |
|
|
1132 | sub save($) { |
|
|
1133 | my ($pl) = @_; |
|
|
1134 | |
|
|
1135 | return if $pl->{deny_save}; |
|
|
1136 | |
|
|
1137 | my $path = path $pl; |
|
|
1138 | my $guard = cf::lock_acquire "user_save:$path"; |
|
|
1139 | |
|
|
1140 | return if $pl->{deny_save}; |
|
|
1141 | |
|
|
1142 | Coro::AIO::aio_mkdir playerdir $pl, 0770; |
|
|
1143 | $pl->{last_save} = $cf::RUNTIME; |
|
|
1144 | |
|
|
1145 | $pl->save_pl ($path); |
|
|
1146 | Coro::cede; |
|
|
1147 | } |
|
|
1148 | |
|
|
1149 | sub new($) { |
|
|
1150 | my ($login) = @_; |
|
|
1151 | |
|
|
1152 | my $self = create; |
|
|
1153 | |
|
|
1154 | $self->ob->name ($login); |
|
|
1155 | $self->{deny_save} = 1; |
|
|
1156 | |
|
|
1157 | $cf::PLAYER{$login} = $self; |
|
|
1158 | |
|
|
1159 | $self |
|
|
1160 | } |
|
|
1161 | |
|
|
1162 | sub quit_character { |
|
|
1163 | my ($pl) = @_; |
|
|
1164 | |
|
|
1165 | $pl->{deny_save} = 1; |
|
|
1166 | $pl->password ("*"); # this should lock out the player until we nuked the dir |
|
|
1167 | |
|
|
1168 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; |
|
|
1169 | $pl->deactivate; |
|
|
1170 | $pl->invoke (cf::EVENT_PLAYER_QUIT); |
|
|
1171 | $pl->ns->destroy if $pl->ns; |
|
|
1172 | |
|
|
1173 | my $path = playerdir $pl; |
|
|
1174 | my $temp = "$path~$cf::RUNTIME~deleting~"; |
|
|
1175 | Coro::AIO::aio_rename $path, $temp; |
|
|
1176 | delete $cf::PLAYER{$pl->ob->name}; |
|
|
1177 | $pl->destroy; |
|
|
1178 | IO::AIO::aio_rmtree $temp; |
870 | } |
1179 | } |
871 | |
1180 | |
872 | =item $player->ext_reply ($msgid, $msgtype, %msg) |
1181 | =item $player->ext_reply ($msgid, $msgtype, %msg) |
873 | |
1182 | |
874 | Sends an ext reply to the player. |
1183 | Sends an ext reply to the player. |
875 | |
1184 | |
876 | =cut |
1185 | =cut |
877 | |
1186 | |
878 | sub cf::player::ext_reply($$$%) { |
1187 | sub ext_reply($$$%) { |
879 | my ($self, $id, %msg) = @_; |
1188 | my ($self, $id, %msg) = @_; |
880 | |
1189 | |
881 | $msg{msgid} = $id; |
1190 | $msg{msgid} = $id; |
882 | |
1191 | |
883 | $self->send ("ext " . to_json \%msg); |
1192 | $self->send ("ext " . cf::to_json \%msg); |
884 | } |
1193 | } |
|
|
1194 | |
|
|
1195 | package cf; |
885 | |
1196 | |
886 | =back |
1197 | =back |
|
|
1198 | |
|
|
1199 | |
|
|
1200 | =head3 cf::map |
|
|
1201 | |
|
|
1202 | =over 4 |
|
|
1203 | |
|
|
1204 | =cut |
|
|
1205 | |
|
|
1206 | package cf::map; |
|
|
1207 | |
|
|
1208 | use Fcntl; |
|
|
1209 | use Coro::AIO; |
|
|
1210 | |
|
|
1211 | our $MAX_RESET = 3600; |
|
|
1212 | our $DEFAULT_RESET = 3000; |
|
|
1213 | |
|
|
1214 | sub generate_random_map { |
|
|
1215 | my ($path, $rmp) = @_; |
|
|
1216 | |
|
|
1217 | # mit "rum" bekleckern, nicht |
|
|
1218 | cf::map::_create_random_map |
|
|
1219 | $path, |
|
|
1220 | $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, |
|
|
1221 | $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, |
|
|
1222 | $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, |
|
|
1223 | $rmp->{exit_on_final_map}, |
|
|
1224 | $rmp->{xsize}, $rmp->{ysize}, |
|
|
1225 | $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, |
|
|
1226 | $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, |
|
|
1227 | $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, |
|
|
1228 | $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, |
|
|
1229 | $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, |
|
|
1230 | (cf::region::find $rmp->{region}) |
|
|
1231 | } |
|
|
1232 | |
|
|
1233 | # and all this just because we cannot iterate over |
|
|
1234 | # all maps in C++... |
|
|
1235 | sub change_all_map_light { |
|
|
1236 | my ($change) = @_; |
|
|
1237 | |
|
|
1238 | $_->change_map_light ($change) |
|
|
1239 | for grep $_->outdoor, values %cf::MAP; |
|
|
1240 | } |
|
|
1241 | |
|
|
1242 | sub try_load_header($) { |
|
|
1243 | my ($path) = @_; |
|
|
1244 | |
|
|
1245 | utf8::encode $path; |
|
|
1246 | aio_open $path, O_RDONLY, 0 |
|
|
1247 | or return; |
|
|
1248 | |
|
|
1249 | my $map = cf::map::new |
|
|
1250 | or return; |
|
|
1251 | |
|
|
1252 | # for better error messages only, will be overwritten |
|
|
1253 | $map->path ($path); |
|
|
1254 | |
|
|
1255 | $map->load_header ($path) |
|
|
1256 | or return; |
|
|
1257 | |
|
|
1258 | $map->{load_path} = $path; |
|
|
1259 | |
|
|
1260 | $map |
|
|
1261 | } |
|
|
1262 | |
|
|
1263 | sub find; |
|
|
1264 | sub find { |
|
|
1265 | my ($path, $origin) = @_; |
|
|
1266 | |
|
|
1267 | #warn "find<$path,$origin>\n";#d# |
|
|
1268 | |
|
|
1269 | $path = new cf::path $path, $origin && $origin->path; |
|
|
1270 | my $key = $path->as_string; |
|
|
1271 | |
|
|
1272 | cf::lock_wait "map_find:$key"; |
|
|
1273 | |
|
|
1274 | $cf::MAP{$key} || do { |
|
|
1275 | my $guard = cf::lock_acquire "map_find:$key"; |
|
|
1276 | |
|
|
1277 | # do it the slow way |
|
|
1278 | my $map = try_load_header $path->save_path; |
|
|
1279 | |
|
|
1280 | Coro::cede; |
|
|
1281 | |
|
|
1282 | if ($map) { |
|
|
1283 | $map->last_access ((delete $map->{last_access}) |
|
|
1284 | || $cf::RUNTIME); #d# |
|
|
1285 | # safety |
|
|
1286 | $map->{instantiate_time} = $cf::RUNTIME |
|
|
1287 | if $map->{instantiate_time} > $cf::RUNTIME; |
|
|
1288 | } else { |
|
|
1289 | if (my $rmp = $path->random_map_params) { |
|
|
1290 | $map = generate_random_map $key, $rmp; |
|
|
1291 | } else { |
|
|
1292 | $map = try_load_header $path->load_path; |
|
|
1293 | } |
|
|
1294 | |
|
|
1295 | $map or return; |
|
|
1296 | |
|
|
1297 | $map->{load_original} = 1; |
|
|
1298 | $map->{instantiate_time} = $cf::RUNTIME; |
|
|
1299 | $map->last_access ($cf::RUNTIME); |
|
|
1300 | $map->instantiate; |
|
|
1301 | |
|
|
1302 | # per-player maps become, after loading, normal maps |
|
|
1303 | $map->per_player (0) if $path->{user_rel}; |
|
|
1304 | } |
|
|
1305 | |
|
|
1306 | $map->path ($key); |
|
|
1307 | $map->{path} = $path; |
|
|
1308 | $map->{last_save} = $cf::RUNTIME; |
|
|
1309 | |
|
|
1310 | Coro::cede; |
|
|
1311 | |
|
|
1312 | if ($map->should_reset) { |
|
|
1313 | $map->reset; |
|
|
1314 | undef $guard; |
|
|
1315 | $map = find $path |
|
|
1316 | or return; |
|
|
1317 | } |
|
|
1318 | |
|
|
1319 | $cf::MAP{$key} = $map |
|
|
1320 | } |
|
|
1321 | } |
|
|
1322 | |
|
|
1323 | sub load { |
|
|
1324 | my ($self) = @_; |
|
|
1325 | |
|
|
1326 | my $path = $self->{path}; |
|
|
1327 | my $guard = cf::lock_acquire "map_load:" . $path->as_string; |
|
|
1328 | |
|
|
1329 | return if $self->in_memory != cf::MAP_SWAPPED; |
|
|
1330 | |
|
|
1331 | $self->in_memory (cf::MAP_LOADING); |
|
|
1332 | |
|
|
1333 | $self->alloc; |
|
|
1334 | $self->load_objects ($self->{load_path}, 1) |
|
|
1335 | or return; |
|
|
1336 | |
|
|
1337 | $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) |
|
|
1338 | if delete $self->{load_original}; |
|
|
1339 | |
|
|
1340 | if (my $uniq = $path->uniq_path) { |
|
|
1341 | utf8::encode $uniq; |
|
|
1342 | if (aio_open $uniq, O_RDONLY, 0) { |
|
|
1343 | $self->clear_unique_items; |
|
|
1344 | $self->load_objects ($uniq, 0); |
|
|
1345 | } |
|
|
1346 | } |
|
|
1347 | |
|
|
1348 | Coro::cede; |
|
|
1349 | |
|
|
1350 | # now do the right thing for maps |
|
|
1351 | $self->link_multipart_objects; |
|
|
1352 | |
|
|
1353 | if ($self->{path}->is_style_map) { |
|
|
1354 | $self->{deny_save} = 1; |
|
|
1355 | $self->{deny_reset} = 1; |
|
|
1356 | } else { |
|
|
1357 | $self->fix_auto_apply; |
|
|
1358 | $self->decay_objects; |
|
|
1359 | $self->update_buttons; |
|
|
1360 | $self->set_darkness_map; |
|
|
1361 | $self->difficulty ($self->estimate_difficulty) |
|
|
1362 | unless $self->difficulty; |
|
|
1363 | $self->activate; |
|
|
1364 | } |
|
|
1365 | |
|
|
1366 | Coro::cede; |
|
|
1367 | |
|
|
1368 | $self->in_memory (cf::MAP_IN_MEMORY); |
|
|
1369 | } |
|
|
1370 | |
|
|
1371 | sub find_sync { |
|
|
1372 | my ($path, $origin) = @_; |
|
|
1373 | |
|
|
1374 | cf::sync_job { cf::map::find $path, $origin } |
|
|
1375 | } |
|
|
1376 | |
|
|
1377 | sub do_load_sync { |
|
|
1378 | my ($map) = @_; |
|
|
1379 | |
|
|
1380 | cf::sync_job { $map->load }; |
|
|
1381 | } |
|
|
1382 | |
|
|
1383 | sub save { |
|
|
1384 | my ($self) = @_; |
|
|
1385 | |
|
|
1386 | my $lock = cf::lock_acquire "map_data:" . $self->path; |
|
|
1387 | |
|
|
1388 | $self->{last_save} = $cf::RUNTIME; |
|
|
1389 | |
|
|
1390 | return unless $self->dirty; |
|
|
1391 | |
|
|
1392 | my $save = $self->{path}->save_path; utf8::encode $save; |
|
|
1393 | my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; |
|
|
1394 | |
|
|
1395 | $self->{load_path} = $save; |
|
|
1396 | |
|
|
1397 | return if $self->{deny_save}; |
|
|
1398 | |
|
|
1399 | local $self->{last_access} = $self->last_access;#d# |
|
|
1400 | |
|
|
1401 | cf::async { |
|
|
1402 | $_->contr->save for $self->players; |
|
|
1403 | }; |
|
|
1404 | |
|
|
1405 | if ($uniq) { |
|
|
1406 | $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); |
|
|
1407 | $self->save_objects ($uniq, cf::IO_UNIQUES); |
|
|
1408 | } else { |
|
|
1409 | $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); |
|
|
1410 | } |
|
|
1411 | } |
|
|
1412 | |
|
|
1413 | sub swap_out { |
|
|
1414 | my ($self) = @_; |
|
|
1415 | |
|
|
1416 | # save first because save cedes |
|
|
1417 | $self->save; |
|
|
1418 | |
|
|
1419 | my $lock = cf::lock_acquire "map_data:" . $self->path; |
|
|
1420 | |
|
|
1421 | return if $self->players; |
|
|
1422 | return if $self->in_memory != cf::MAP_IN_MEMORY; |
|
|
1423 | return if $self->{deny_save}; |
|
|
1424 | |
|
|
1425 | $self->clear; |
|
|
1426 | $self->in_memory (cf::MAP_SWAPPED); |
|
|
1427 | } |
|
|
1428 | |
|
|
1429 | sub reset_at { |
|
|
1430 | my ($self) = @_; |
|
|
1431 | |
|
|
1432 | # TODO: safety, remove and allow resettable per-player maps |
|
|
1433 | return 1e99 if $self->{path}{user_rel}; |
|
|
1434 | return 1e99 if $self->{deny_reset}; |
|
|
1435 | |
|
|
1436 | my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; |
|
|
1437 | my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; |
|
|
1438 | |
|
|
1439 | $time + $to |
|
|
1440 | } |
|
|
1441 | |
|
|
1442 | sub should_reset { |
|
|
1443 | my ($self) = @_; |
|
|
1444 | |
|
|
1445 | $self->reset_at <= $cf::RUNTIME |
|
|
1446 | } |
|
|
1447 | |
|
|
1448 | sub unlink_save { |
|
|
1449 | my ($self) = @_; |
|
|
1450 | |
|
|
1451 | utf8::encode (my $save = $self->{path}->save_path); |
|
|
1452 | aioreq_pri 3; IO::AIO::aio_unlink $save; |
|
|
1453 | aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; |
|
|
1454 | } |
|
|
1455 | |
|
|
1456 | sub rename { |
|
|
1457 | my ($self, $new_path) = @_; |
|
|
1458 | |
|
|
1459 | $self->unlink_save; |
|
|
1460 | |
|
|
1461 | delete $cf::MAP{$self->path}; |
|
|
1462 | $self->{path} = new cf::path $new_path; |
|
|
1463 | $self->path ($self->{path}->as_string); |
|
|
1464 | $cf::MAP{$self->path} = $self; |
|
|
1465 | |
|
|
1466 | $self->save; |
|
|
1467 | } |
|
|
1468 | |
|
|
1469 | sub reset { |
|
|
1470 | my ($self) = @_; |
|
|
1471 | |
|
|
1472 | my $lock = cf::lock_acquire "map_data:" . $self->path; |
|
|
1473 | |
|
|
1474 | return if $self->players; |
|
|
1475 | return if $self->{path}{user_rel};#d# |
|
|
1476 | |
|
|
1477 | warn "resetting map ", $self->path;#d# |
|
|
1478 | |
|
|
1479 | delete $cf::MAP{$self->path}; |
|
|
1480 | |
|
|
1481 | $_->clear_links_to ($self) for values %cf::MAP; |
|
|
1482 | |
|
|
1483 | $self->unlink_save; |
|
|
1484 | $self->destroy; |
|
|
1485 | } |
|
|
1486 | |
|
|
1487 | my $nuke_counter = "aaaa"; |
|
|
1488 | |
|
|
1489 | sub nuke { |
|
|
1490 | my ($self) = @_; |
|
|
1491 | |
|
|
1492 | $self->{deny_save} = 1; |
|
|
1493 | $self->reset_timeout (1); |
|
|
1494 | $self->rename ("{nuke}/" . ($nuke_counter++)); |
|
|
1495 | $self->reset; # polite request, might not happen |
|
|
1496 | } |
|
|
1497 | |
|
|
1498 | sub customise_for { |
|
|
1499 | my ($map, $ob) = @_; |
|
|
1500 | |
|
|
1501 | if ($map->per_player) { |
|
|
1502 | return cf::map::find "~" . $ob->name . "/" . $map->{path}{path}; |
|
|
1503 | } |
|
|
1504 | |
|
|
1505 | $map |
|
|
1506 | } |
|
|
1507 | |
|
|
1508 | sub emergency_save { |
|
|
1509 | my $freeze_guard = cf::freeze_mainloop; |
|
|
1510 | |
|
|
1511 | warn "enter emergency perl save\n"; |
|
|
1512 | |
|
|
1513 | cf::sync_job { |
|
|
1514 | warn "begin emergency player save\n"; |
|
|
1515 | $_->save for values %cf::PLAYER; |
|
|
1516 | warn "end emergency player save\n"; |
|
|
1517 | |
|
|
1518 | warn "begin emergency map save\n"; |
|
|
1519 | $_->save for values %cf::MAP; |
|
|
1520 | warn "end emergency map save\n"; |
|
|
1521 | }; |
|
|
1522 | |
|
|
1523 | warn "leave emergency perl save\n"; |
|
|
1524 | } |
|
|
1525 | |
|
|
1526 | package cf; |
|
|
1527 | |
|
|
1528 | =back |
|
|
1529 | |
887 | |
1530 | |
888 | =head3 cf::object::player |
1531 | =head3 cf::object::player |
889 | |
1532 | |
890 | =over 4 |
1533 | =over 4 |
891 | |
1534 | |
… | |
… | |
927 | (ref $cf::CFG{"may_$access"} |
1570 | (ref $cf::CFG{"may_$access"} |
928 | ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} |
1571 | ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} |
929 | : $cf::CFG{"may_$access"}) |
1572 | : $cf::CFG{"may_$access"}) |
930 | } |
1573 | } |
931 | |
1574 | |
|
|
1575 | =item $player_object->enter_link |
|
|
1576 | |
|
|
1577 | Freezes the player and moves him/her to a special map (C<{link}>). |
|
|
1578 | |
|
|
1579 | The player should be reaosnably safe there for short amounts of time. You |
|
|
1580 | I<MUST> call C<leave_link> as soon as possible, though. |
|
|
1581 | |
|
|
1582 | =item $player_object->leave_link ($map, $x, $y) |
|
|
1583 | |
|
|
1584 | Moves the player out of the specila link map onto the given map. If the |
|
|
1585 | map is not valid (or omitted), the player will be moved back to the |
|
|
1586 | location he/she was before the call to C<enter_link>, or, if that fails, |
|
|
1587 | to the emergency map position. |
|
|
1588 | |
|
|
1589 | Might block. |
|
|
1590 | |
|
|
1591 | =cut |
|
|
1592 | |
|
|
1593 | sub cf::object::player::enter_link { |
|
|
1594 | my ($self) = @_; |
|
|
1595 | |
|
|
1596 | $self->deactivate_recursive; |
|
|
1597 | |
|
|
1598 | return if $self->map == $LINK_MAP; |
|
|
1599 | |
|
|
1600 | $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] |
|
|
1601 | if $self->map; |
|
|
1602 | |
|
|
1603 | $self->enter_map ($LINK_MAP, 20, 20); |
|
|
1604 | } |
|
|
1605 | |
|
|
1606 | sub cf::object::player::leave_link { |
|
|
1607 | my ($self, $map, $x, $y) = @_; |
|
|
1608 | |
|
|
1609 | my $link_pos = delete $self->{_link_pos}; |
|
|
1610 | |
|
|
1611 | unless ($map) { |
|
|
1612 | # restore original map position |
|
|
1613 | ($map, $x, $y) = @{ $link_pos || [] }; |
|
|
1614 | $map = cf::map::find $map; |
|
|
1615 | |
|
|
1616 | unless ($map) { |
|
|
1617 | ($map, $x, $y) = @$EMERGENCY_POSITION; |
|
|
1618 | $map = cf::map::find $map |
|
|
1619 | or die "FATAL: cannot load emergency map\n"; |
|
|
1620 | } |
|
|
1621 | } |
|
|
1622 | |
|
|
1623 | ($x, $y) = (-1, -1) |
|
|
1624 | unless (defined $x) && (defined $y); |
|
|
1625 | |
|
|
1626 | # use -1 or undef as default coordinates, not 0, 0 |
|
|
1627 | ($x, $y) = ($map->enter_x, $map->enter_y) |
|
|
1628 | if $x <=0 && $y <= 0; |
|
|
1629 | |
|
|
1630 | $map->load; |
|
|
1631 | |
|
|
1632 | return unless $self->contr->active; |
|
|
1633 | $self->activate_recursive; |
|
|
1634 | $self->enter_map ($map, $x, $y); |
|
|
1635 | } |
|
|
1636 | |
|
|
1637 | cf::player->attach ( |
|
|
1638 | on_logout => sub { |
|
|
1639 | my ($pl) = @_; |
|
|
1640 | |
|
|
1641 | # abort map switching before logout |
|
|
1642 | if ($pl->ob->{_link_pos}) { |
|
|
1643 | cf::sync_job { |
|
|
1644 | $pl->ob->leave_link |
|
|
1645 | }; |
|
|
1646 | } |
|
|
1647 | }, |
|
|
1648 | on_login => sub { |
|
|
1649 | my ($pl) = @_; |
|
|
1650 | |
|
|
1651 | # try to abort aborted map switching on player login :) |
|
|
1652 | # should happen only on crashes |
|
|
1653 | if ($pl->ob->{_link_pos}) { |
|
|
1654 | $pl->ob->enter_link; |
|
|
1655 | (async { |
|
|
1656 | # we need this sleep as the login has a concurrent enter_exit running |
|
|
1657 | # and this sleep increases chances of the player not ending up in scorn |
|
|
1658 | $pl->ob->reply (undef, |
|
|
1659 | "There was an internal problem at your last logout, " |
|
|
1660 | . "the server will try to bring you to your intended destination in a second.", |
|
|
1661 | cf::NDI_RED); |
|
|
1662 | Coro::Timer::sleep 1; |
|
|
1663 | $pl->ob->leave_link; |
|
|
1664 | })->prio (2); |
|
|
1665 | } |
|
|
1666 | }, |
|
|
1667 | ); |
|
|
1668 | |
|
|
1669 | =item $player_object->goto ($path, $x, $y) |
|
|
1670 | |
|
|
1671 | =cut |
|
|
1672 | |
|
|
1673 | sub cf::object::player::goto { |
|
|
1674 | my ($self, $path, $x, $y) = @_; |
|
|
1675 | |
|
|
1676 | $self->enter_link; |
|
|
1677 | |
|
|
1678 | (async { |
|
|
1679 | $path = new cf::path $path; |
|
|
1680 | |
|
|
1681 | my $map = cf::map::find $path->as_string; |
|
|
1682 | $map = $map->customise_for ($self) if $map; |
|
|
1683 | |
|
|
1684 | # warn "entering ", $map->path, " at ($x, $y)\n" |
|
|
1685 | # if $map; |
|
|
1686 | |
|
|
1687 | $map or $map->cluck ("oy");#d# |
|
|
1688 | $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
1689 | |
|
|
1690 | $self->leave_link ($map, $x, $y); |
|
|
1691 | })->prio (1); |
|
|
1692 | } |
|
|
1693 | |
|
|
1694 | =item $player_object->enter_exit ($exit_object) |
|
|
1695 | |
|
|
1696 | =cut |
|
|
1697 | |
|
|
1698 | sub parse_random_map_params { |
|
|
1699 | my ($spec) = @_; |
|
|
1700 | |
|
|
1701 | my $rmp = { # defaults |
|
|
1702 | xsize => 10, |
|
|
1703 | ysize => 10, |
|
|
1704 | }; |
|
|
1705 | |
|
|
1706 | for (split /\n/, $spec) { |
|
|
1707 | my ($k, $v) = split /\s+/, $_, 2; |
|
|
1708 | |
|
|
1709 | $rmp->{lc $k} = $v if (length $k) && (length $v); |
|
|
1710 | } |
|
|
1711 | |
|
|
1712 | $rmp |
|
|
1713 | } |
|
|
1714 | |
|
|
1715 | sub prepare_random_map { |
|
|
1716 | my ($exit) = @_; |
|
|
1717 | |
|
|
1718 | # all this does is basically replace the /! path by |
|
|
1719 | # a new random map path (?random/...) with a seed |
|
|
1720 | # that depends on the exit object |
|
|
1721 | |
|
|
1722 | my $rmp = parse_random_map_params $exit->msg; |
|
|
1723 | |
|
|
1724 | if ($exit->map) { |
|
|
1725 | $rmp->{region} = $exit->map->region_name; |
|
|
1726 | $rmp->{origin_map} = $exit->map->path; |
|
|
1727 | $rmp->{origin_x} = $exit->x; |
|
|
1728 | $rmp->{origin_y} = $exit->y; |
|
|
1729 | } |
|
|
1730 | |
|
|
1731 | $rmp->{random_seed} ||= $exit->random_seed; |
|
|
1732 | |
|
|
1733 | my $data = cf::to_json $rmp; |
|
|
1734 | my $md5 = Digest::MD5::md5_hex $data; |
|
|
1735 | |
|
|
1736 | if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) { |
|
|
1737 | aio_write $fh, 0, (length $data), $data, 0; |
|
|
1738 | |
|
|
1739 | $exit->slaying ("?random/$md5"); |
|
|
1740 | $exit->msg (undef); |
|
|
1741 | } |
|
|
1742 | } |
|
|
1743 | |
|
|
1744 | sub cf::object::player::enter_exit { |
|
|
1745 | my ($self, $exit) = @_; |
|
|
1746 | |
|
|
1747 | return unless $self->type == cf::PLAYER; |
|
|
1748 | |
|
|
1749 | $self->enter_link; |
|
|
1750 | |
|
|
1751 | (async { |
|
|
1752 | $self->deactivate_recursive; # just to be sure |
|
|
1753 | unless (eval { |
|
|
1754 | prepare_random_map $exit |
|
|
1755 | if $exit->slaying eq "/!"; |
|
|
1756 | |
|
|
1757 | my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; |
|
|
1758 | $self->goto ($path, $exit->stats->hp, $exit->stats->sp); |
|
|
1759 | |
|
|
1760 | 1; |
|
|
1761 | }) { |
|
|
1762 | $self->message ("Something went wrong deep within the crossfire server. " |
|
|
1763 | . "I'll try to bring you back to the map you were before. " |
|
|
1764 | . "Please report this to the dungeon master", |
|
|
1765 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
1766 | |
|
|
1767 | warn "ERROR in enter_exit: $@"; |
|
|
1768 | $self->leave_link; |
|
|
1769 | } |
|
|
1770 | })->prio (1); |
|
|
1771 | } |
|
|
1772 | |
932 | =head3 cf::client |
1773 | =head3 cf::client |
933 | |
1774 | |
934 | =over 4 |
1775 | =over 4 |
935 | |
1776 | |
936 | =item $client->send_drawinfo ($text, $flags) |
1777 | =item $client->send_drawinfo ($text, $flags) |
… | |
… | |
979 | on_reply => sub { |
1820 | on_reply => sub { |
980 | my ($ns, $msg) = @_; |
1821 | my ($ns, $msg) = @_; |
981 | |
1822 | |
982 | # this weird shuffling is so that direct followup queries |
1823 | # this weird shuffling is so that direct followup queries |
983 | # get handled first |
1824 | # get handled first |
984 | my $queue = delete $ns->{query_queue}; |
1825 | my $queue = delete $ns->{query_queue} |
|
|
1826 | or return; # be conservative, not sure how that can happen, but we saw a crash here |
985 | |
1827 | |
986 | (shift @$queue)->[1]->($msg); |
1828 | (shift @$queue)->[1]->($msg); |
987 | |
1829 | |
988 | push @{ $ns->{query_queue} }, @$queue; |
1830 | push @{ $ns->{query_queue} }, @$queue; |
989 | |
1831 | |
… | |
… | |
995 | } |
1837 | } |
996 | } |
1838 | } |
997 | }, |
1839 | }, |
998 | ); |
1840 | ); |
999 | |
1841 | |
1000 | =item $client->coro (\&cb) |
1842 | =item $client->async (\&cb) |
1001 | |
1843 | |
1002 | Create a new coroutine, running the specified callback. The coroutine will |
1844 | Create a new coroutine, running the specified callback. The coroutine will |
1003 | be automatically cancelled when the client gets destroyed (e.g. on logout, |
1845 | be automatically cancelled when the client gets destroyed (e.g. on logout, |
1004 | or loss of connection). |
1846 | or loss of connection). |
1005 | |
1847 | |
1006 | =cut |
1848 | =cut |
1007 | |
1849 | |
1008 | sub cf::client::coro { |
1850 | sub cf::client::async { |
1009 | my ($self, $cb) = @_; |
1851 | my ($self, $cb) = @_; |
1010 | |
1852 | |
1011 | my $coro; $coro = async { |
1853 | my $coro = &Coro::async ($cb); |
1012 | eval { |
|
|
1013 | $cb->(); |
|
|
1014 | }; |
|
|
1015 | warn $@ if $@; |
|
|
1016 | }; |
|
|
1017 | |
1854 | |
1018 | $coro->on_destroy (sub { |
1855 | $coro->on_destroy (sub { |
1019 | delete $self->{_coro}{$coro+0}; |
1856 | delete $self->{_coro}{$coro+0}; |
1020 | }); |
1857 | }); |
1021 | |
1858 | |
… | |
… | |
1193 | |
2030 | |
1194 | { |
2031 | { |
1195 | my $path = cf::localdir . "/database.pst"; |
2032 | my $path = cf::localdir . "/database.pst"; |
1196 | |
2033 | |
1197 | sub db_load() { |
2034 | sub db_load() { |
1198 | warn "loading database $path\n";#d# remove later |
|
|
1199 | $DB = stat $path ? Storable::retrieve $path : { }; |
2035 | $DB = stat $path ? Storable::retrieve $path : { }; |
1200 | } |
2036 | } |
1201 | |
2037 | |
1202 | my $pid; |
2038 | my $pid; |
1203 | |
2039 | |
1204 | sub db_save() { |
2040 | sub db_save() { |
1205 | warn "saving database $path\n";#d# remove later |
|
|
1206 | waitpid $pid, 0 if $pid; |
2041 | waitpid $pid, 0 if $pid; |
1207 | if (0 == ($pid = fork)) { |
2042 | if (0 == ($pid = fork)) { |
1208 | $DB->{_meta}{version} = 1; |
2043 | $DB->{_meta}{version} = 1; |
1209 | Storable::nstore $DB, "$path~"; |
2044 | Storable::nstore $DB, "$path~"; |
1210 | rename "$path~", $path; |
2045 | rename "$path~", $path; |
… | |
… | |
1258 | open my $fh, "<:utf8", cf::confdir . "/config" |
2093 | open my $fh, "<:utf8", cf::confdir . "/config" |
1259 | or return; |
2094 | or return; |
1260 | |
2095 | |
1261 | local $/; |
2096 | local $/; |
1262 | *CFG = YAML::Syck::Load <$fh>; |
2097 | *CFG = YAML::Syck::Load <$fh>; |
|
|
2098 | |
|
|
2099 | $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; |
|
|
2100 | |
|
|
2101 | $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset}; |
|
|
2102 | $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset}; |
|
|
2103 | |
|
|
2104 | if (exists $CFG{mlockall}) { |
|
|
2105 | eval { |
|
|
2106 | $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()" |
|
|
2107 | and die "WARNING: m(un)lockall failed: $!\n"; |
|
|
2108 | }; |
|
|
2109 | warn $@ if $@; |
|
|
2110 | } |
1263 | } |
2111 | } |
1264 | |
2112 | |
1265 | sub main { |
2113 | sub main { |
|
|
2114 | # we must not ever block the main coroutine |
|
|
2115 | local $Coro::idle = sub { |
|
|
2116 | Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# |
|
|
2117 | async { Event::one_event }; |
|
|
2118 | }; |
|
|
2119 | |
1266 | cfg_load; |
2120 | cfg_load; |
1267 | db_load; |
2121 | db_load; |
1268 | load_extensions; |
2122 | load_extensions; |
1269 | Event::loop; |
2123 | Event::loop; |
1270 | } |
2124 | } |
1271 | |
2125 | |
1272 | ############################################################################# |
2126 | ############################################################################# |
1273 | # initialisation |
2127 | # initialisation |
1274 | |
2128 | |
1275 | sub _perl_reload() { |
2129 | sub reload() { |
|
|
2130 | # can/must only be called in main |
|
|
2131 | if ($Coro::current != $Coro::main) { |
|
|
2132 | warn "can only reload from main coroutine\n"; |
|
|
2133 | return; |
|
|
2134 | } |
|
|
2135 | |
1276 | warn "reloading..."; |
2136 | warn "reloading..."; |
1277 | |
2137 | |
|
|
2138 | my $guard = freeze_mainloop; |
|
|
2139 | cf::emergency_save; |
|
|
2140 | |
1278 | eval { |
2141 | eval { |
1279 | local $FREEZE = 1; |
2142 | # if anything goes wrong in here, we should simply crash as we already saved |
1280 | |
|
|
1281 | cf::emergency_save; |
|
|
1282 | |
2143 | |
1283 | # cancel all watchers |
2144 | # cancel all watchers |
1284 | for (Event::all_watchers) { |
2145 | for (Event::all_watchers) { |
1285 | $_->cancel if $_->data & WF_AUTOCANCEL; |
2146 | $_->cancel if $_->data & WF_AUTOCANCEL; |
1286 | } |
2147 | } |
… | |
… | |
1344 | cf::load_extensions; |
2205 | cf::load_extensions; |
1345 | |
2206 | |
1346 | # reattach attachments to objects |
2207 | # reattach attachments to objects |
1347 | warn "reattach"; |
2208 | warn "reattach"; |
1348 | _global_reattach; |
2209 | _global_reattach; |
|
|
2210 | reattach $_ for values %MAP; |
1349 | }; |
2211 | }; |
1350 | warn $@ if $@; |
|
|
1351 | |
2212 | |
1352 | warn "reloaded"; |
2213 | if ($@) { |
|
|
2214 | warn $@; |
|
|
2215 | warn "error while reloading, exiting."; |
|
|
2216 | exit 1; |
|
|
2217 | } |
|
|
2218 | |
|
|
2219 | warn "reloaded successfully"; |
1353 | }; |
2220 | }; |
1354 | |
2221 | |
1355 | sub perl_reload() { |
2222 | ############################################################################# |
1356 | _perl_reload; |
2223 | |
|
|
2224 | unless ($LINK_MAP) { |
|
|
2225 | $LINK_MAP = cf::map::new; |
|
|
2226 | |
|
|
2227 | $LINK_MAP->width (41); |
|
|
2228 | $LINK_MAP->height (41); |
|
|
2229 | $LINK_MAP->alloc; |
|
|
2230 | $LINK_MAP->path ("{link}"); |
|
|
2231 | $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; |
|
|
2232 | $LINK_MAP->in_memory (MAP_IN_MEMORY); |
|
|
2233 | |
|
|
2234 | # dirty hack because... archetypes are not yet loaded |
|
|
2235 | Event->timer ( |
|
|
2236 | after => 10, |
|
|
2237 | cb => sub { |
|
|
2238 | $_[0]->w->cancel; |
|
|
2239 | |
|
|
2240 | # provide some exits "home" |
|
|
2241 | my $exit = cf::object::new "exit"; |
|
|
2242 | |
|
|
2243 | $exit->slaying ($EMERGENCY_POSITION->[0]); |
|
|
2244 | $exit->stats->hp ($EMERGENCY_POSITION->[1]); |
|
|
2245 | $exit->stats->sp ($EMERGENCY_POSITION->[2]); |
|
|
2246 | |
|
|
2247 | $LINK_MAP->insert ($exit->clone, 19, 19); |
|
|
2248 | $LINK_MAP->insert ($exit->clone, 19, 20); |
|
|
2249 | $LINK_MAP->insert ($exit->clone, 19, 21); |
|
|
2250 | $LINK_MAP->insert ($exit->clone, 20, 19); |
|
|
2251 | $LINK_MAP->insert ($exit->clone, 20, 21); |
|
|
2252 | $LINK_MAP->insert ($exit->clone, 21, 19); |
|
|
2253 | $LINK_MAP->insert ($exit->clone, 21, 20); |
|
|
2254 | $LINK_MAP->insert ($exit->clone, 21, 21); |
|
|
2255 | |
|
|
2256 | $exit->destroy; |
|
|
2257 | }); |
|
|
2258 | |
|
|
2259 | $LINK_MAP->{deny_save} = 1; |
|
|
2260 | $LINK_MAP->{deny_reset} = 1; |
|
|
2261 | |
|
|
2262 | $cf::MAP{$LINK_MAP->path} = $LINK_MAP; |
1357 | } |
2263 | } |
1358 | |
2264 | |
1359 | register "<global>", __PACKAGE__; |
2265 | register "<global>", __PACKAGE__; |
1360 | |
2266 | |
1361 | register_command "perl-reload" => sub { |
2267 | register_command "reload" => sub { |
1362 | my ($who, $arg) = @_; |
2268 | my ($who, $arg) = @_; |
1363 | |
2269 | |
1364 | if ($who->flag (FLAG_WIZ)) { |
2270 | if ($who->flag (FLAG_WIZ)) { |
|
|
2271 | $who->message ("start of reload."); |
|
|
2272 | reload; |
1365 | $who->message ("reloading..."); |
2273 | $who->message ("end of reload."); |
1366 | _perl_reload; |
|
|
1367 | } |
2274 | } |
1368 | }; |
2275 | }; |
1369 | |
2276 | |
1370 | unshift @INC, $LIBDIR; |
2277 | unshift @INC, $LIBDIR; |
1371 | |
2278 | |
… | |
… | |
1373 | reentrant => 0, |
2280 | reentrant => 0, |
1374 | prio => 0, |
2281 | prio => 0, |
1375 | at => $NEXT_TICK || $TICK, |
2282 | at => $NEXT_TICK || $TICK, |
1376 | data => WF_AUTOCANCEL, |
2283 | data => WF_AUTOCANCEL, |
1377 | cb => sub { |
2284 | cb => sub { |
1378 | unless ($FREEZE) { |
|
|
1379 | cf::server_tick; # one server iteration |
2285 | cf::server_tick; # one server iteration |
1380 | $RUNTIME += $TICK; |
2286 | $RUNTIME += $TICK; |
1381 | } |
|
|
1382 | |
|
|
1383 | $NEXT_TICK += $TICK; |
2287 | $NEXT_TICK += $TICK; |
1384 | |
2288 | |
1385 | # if we are delayed by four ticks or more, skip them all |
2289 | # if we are delayed by four ticks or more, skip them all |
1386 | $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; |
2290 | $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; |
1387 | |
2291 | |
… | |
… | |
1390 | }, |
2294 | }, |
1391 | ); |
2295 | ); |
1392 | |
2296 | |
1393 | IO::AIO::max_poll_time $TICK * 0.2; |
2297 | IO::AIO::max_poll_time $TICK * 0.2; |
1394 | |
2298 | |
|
|
2299 | Event->io ( |
1395 | Event->io (fd => IO::AIO::poll_fileno, |
2300 | fd => IO::AIO::poll_fileno, |
1396 | poll => 'r', |
2301 | poll => 'r', |
1397 | prio => 5, |
2302 | prio => 5, |
1398 | data => WF_AUTOCANCEL, |
2303 | data => WF_AUTOCANCEL, |
1399 | cb => \&IO::AIO::poll_cb); |
2304 | cb => \&IO::AIO::poll_cb, |
|
|
2305 | ); |
1400 | |
2306 | |
1401 | # we must not ever block the main coroutine |
2307 | Event->timer ( |
1402 | $Coro::idle = sub { |
2308 | data => WF_AUTOCANCEL, |
1403 | #Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# |
2309 | after => 0, |
1404 | warn "FATAL: Coro::idle was called, major BUG\n"; |
2310 | interval => 10, |
|
|
2311 | cb => sub { |
1405 | (Coro::unblock_sub { |
2312 | (Coro::unblock_sub { |
1406 | Event::one_event; |
2313 | write_runtime |
|
|
2314 | or warn "ERROR: unable to write runtime file: $!"; |
1407 | })->(); |
2315 | })->(); |
1408 | }; |
2316 | }, |
|
|
2317 | ); |
|
|
2318 | |
|
|
2319 | END { cf::emergency_save } |
1409 | |
2320 | |
1410 | 1 |
2321 | 1 |
1411 | |
2322 | |