… | |
… | |
272 | Wait until the given lock is available and then acquires it and returns |
272 | Wait until the given lock is available and then acquires it and returns |
273 | a Coro::guard object. If the guard object gets destroyed (goes out of scope, |
273 | a Coro::guard object. If the guard object gets destroyed (goes out of scope, |
274 | for example when the coroutine gets canceled), the lock is automatically |
274 | for example when the coroutine gets canceled), the lock is automatically |
275 | returned. |
275 | returned. |
276 | |
276 | |
|
|
277 | Locks are *not* recursive, locking from the same coro twice results in a |
|
|
278 | deadlocked coro. |
|
|
279 | |
277 | Lock names should begin with a unique identifier (for example, cf::map::find |
280 | Lock names should begin with a unique identifier (for example, cf::map::find |
278 | uses map_find and cf::map::load uses map_load). |
281 | uses map_find and cf::map::load uses map_load). |
279 | |
282 | |
280 | =item $locked = cf::lock_active $string |
283 | =item $locked = cf::lock_active $string |
281 | |
284 | |
… | |
… | |
575 | if (1) { |
578 | if (1) { |
576 | $md5 = |
579 | $md5 = |
577 | join "\x00", |
580 | join "\x00", |
578 | $processversion, |
581 | $processversion, |
579 | map { |
582 | map { |
580 | Coro::cede; |
583 | cf::cede_to_tick; |
581 | ($src->[$_], Digest::MD5::md5_hex $data[$_]) |
584 | ($src->[$_], Digest::MD5::md5_hex $data[$_]) |
582 | } 0.. $#$src; |
585 | } 0.. $#$src; |
583 | |
586 | |
584 | |
587 | |
585 | my $dbmd5 = db_get cache => "$id/md5"; |
588 | my $dbmd5 = db_get cache => "$id/md5"; |
… | |
… | |
1322 | |
1325 | |
1323 | aio_mkdir playerdir $pl, 0770; |
1326 | aio_mkdir playerdir $pl, 0770; |
1324 | $pl->{last_save} = $cf::RUNTIME; |
1327 | $pl->{last_save} = $cf::RUNTIME; |
1325 | |
1328 | |
1326 | $pl->save_pl ($path); |
1329 | $pl->save_pl ($path); |
1327 | Coro::cede; |
1330 | cf::cede_to_tick; |
1328 | } |
1331 | } |
1329 | |
1332 | |
1330 | sub new($) { |
1333 | sub new($) { |
1331 | my ($login) = @_; |
1334 | my ($login) = @_; |
1332 | |
1335 | |
… | |
… | |
1859 | $self->in_memory (cf::MAP_LOADING); |
1862 | $self->in_memory (cf::MAP_LOADING); |
1860 | |
1863 | |
1861 | $self->alloc; |
1864 | $self->alloc; |
1862 | |
1865 | |
1863 | $self->pre_load; |
1866 | $self->pre_load; |
1864 | Coro::cede; |
1867 | cf::cede_to_tick; |
1865 | |
1868 | |
1866 | $self->_load_objects ($self->{load_path}, 1) |
1869 | $self->_load_objects ($self->{load_path}, 1) |
1867 | or return; |
1870 | or return; |
1868 | |
1871 | |
1869 | $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) |
1872 | $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) |
… | |
… | |
1875 | $self->clear_unique_items; |
1878 | $self->clear_unique_items; |
1876 | $self->_load_objects ($uniq, 0); |
1879 | $self->_load_objects ($uniq, 0); |
1877 | } |
1880 | } |
1878 | } |
1881 | } |
1879 | |
1882 | |
1880 | Coro::cede; |
1883 | cf::cede_to_tick; |
1881 | # now do the right thing for maps |
1884 | # now do the right thing for maps |
1882 | $self->link_multipart_objects; |
1885 | $self->link_multipart_objects; |
1883 | $self->difficulty ($self->estimate_difficulty) |
1886 | $self->difficulty ($self->estimate_difficulty) |
1884 | unless $self->difficulty; |
1887 | unless $self->difficulty; |
1885 | Coro::cede; |
1888 | cf::cede_to_tick; |
1886 | |
1889 | |
1887 | unless ($self->{deny_activate}) { |
1890 | unless ($self->{deny_activate}) { |
1888 | $self->decay_objects; |
1891 | $self->decay_objects; |
1889 | $self->fix_auto_apply; |
1892 | $self->fix_auto_apply; |
1890 | $self->update_buttons; |
1893 | $self->update_buttons; |
1891 | Coro::cede; |
1894 | cf::cede_to_tick; |
1892 | $self->set_darkness_map; |
1895 | $self->set_darkness_map; |
1893 | Coro::cede; |
1896 | cf::cede_to_tick; |
1894 | $self->activate; |
1897 | $self->activate; |
1895 | } |
1898 | } |
1896 | |
1899 | |
1897 | $self->{last_save} = $cf::RUNTIME; |
1900 | $self->{last_save} = $cf::RUNTIME; |
1898 | $self->last_access ($cf::RUNTIME); |
1901 | $self->last_access ($cf::RUNTIME); |
… | |
… | |
2833 | # the server's init and main functions |
2836 | # the server's init and main functions |
2834 | |
2837 | |
2835 | sub load_facedata($) { |
2838 | sub load_facedata($) { |
2836 | my ($path) = @_; |
2839 | my ($path) = @_; |
2837 | |
2840 | |
|
|
2841 | # HACK to clear player env face cache, we need some signal framework |
|
|
2842 | # for this (global event?) |
|
|
2843 | %ext::player_env::MUSIC_FACE_CACHE = (); |
|
|
2844 | |
2838 | my $enc = JSON::XS->new->utf8->canonical->relaxed; |
2845 | my $enc = JSON::XS->new->utf8->canonical->relaxed; |
2839 | |
2846 | |
2840 | warn "loading facedata from $path\n"; |
2847 | warn "loading facedata from $path\n"; |
2841 | |
2848 | |
2842 | my $facedata; |
2849 | my $facedata; |
… | |
… | |
2953 | $ns->fx_want ($k, $v); |
2960 | $ns->fx_want ($k, $v); |
2954 | } |
2961 | } |
2955 | }; |
2962 | }; |
2956 | |
2963 | |
2957 | sub reload_regions { |
2964 | sub reload_regions { |
|
|
2965 | # HACK to clear player env face cache, we need some signal framework |
|
|
2966 | # for this (global event?) |
|
|
2967 | %ext::player_env::MUSIC_FACE_CACHE = (); |
|
|
2968 | |
2958 | load_resource_file "$MAPDIR/regions" |
2969 | load_resource_file "$MAPDIR/regions" |
2959 | or die "unable to load regions file\n"; |
2970 | or die "unable to load regions file\n"; |
2960 | |
2971 | |
2961 | for (cf::region::list) { |
2972 | for (cf::region::list) { |
2962 | $_->{match} = qr/$_->{match}/ |
2973 | $_->{match} = qr/$_->{match}/ |