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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.107 by root, Sun Dec 31 18:10:40 2006 UTC vs.
Revision 1.134 by root, Thu Jan 4 17:28:49 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5;
20use Fcntl; 21use Fcntl;
21use IO::AIO 2.31 (); 22use IO::AIO 2.31 ();
22use YAML::Syck (); 23use YAML::Syck ();
23use Time::HiRes; 24use Time::HiRes;
24 25
48our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
49our $RUNTIME; 50our $RUNTIME;
50 51
51our %MAP; # all maps 52our %MAP; # all maps
52our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
53our $FREEZE; 54our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO;
54 56
55binmode STDOUT; 57binmode STDOUT;
56binmode STDERR; 58binmode STDERR;
57 59
58# read virtual server time, if available 60# read virtual server time, if available
64 66
65mkdir cf::localdir; 67mkdir cf::localdir;
66mkdir cf::localdir . "/" . cf::playerdir; 68mkdir cf::localdir . "/" . cf::playerdir;
67mkdir cf::localdir . "/" . cf::tmpdir; 69mkdir cf::localdir . "/" . cf::tmpdir;
68mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS;
69 72
70our %EXT_CORO; 73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION;
71 76
72############################################################################# 77#############################################################################
73 78
74=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
75 80
174sub to_json($) { 179sub to_json($) {
175 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
176 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
177} 182}
178 183
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string
207
208Wait until the given lock is available. See cf::lock_acquire.
209
210=item my $lock = cf::lock_acquire $string
211
212Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically
215returned.
216
217Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load).
219
220=cut
221
222our %LOCK;
223
224sub lock_wait($) {
225 my ($key) = @_;
226
227 # wait for lock, if any
228 while ($LOCK{$key}) {
229 push @{ $LOCK{$key} }, $Coro::current;
230 Coro::schedule;
231 }
232}
233
234sub lock_acquire($) {
235 my ($key) = @_;
236
237 # wait, to be sure we are not locked
238 lock_wait $key;
239
240 $LOCK{$key} = [];
241
242 cf::guard {
243 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} };
245 }
246}
247
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active;
266
267 my $guard = guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop;
269 $guard
270}
271
179=item cf::sync_job { BLOCK } 272=item cf::sync_job { BLOCK }
180 273
181The design of crossfire+ requires that the main coro ($Coro::main) is 274The design of crossfire+ requires that the main coro ($Coro::main) is
182always able to handle events or runnable, as crossfire+ is only partly 275always able to handle events or runnable, as crossfire+ is only partly
183reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 276reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
190=cut 283=cut
191 284
192sub sync_job(&) { 285sub sync_job(&) {
193 my ($job) = @_; 286 my ($job) = @_;
194 287
195 my $busy = 1;
196 my @res;
197
198 # TODO: use suspend/resume instead
199 local $FREEZE = 1;
200
201 my $coro = Coro::async {
202 @res = eval { $job->() };
203 warn $@ if $@;
204 undef $busy;
205 };
206
207 if ($Coro::current == $Coro::main) { 288 if ($Coro::current == $Coro::main) {
289 # this is the main coro, too bad, we have to block
290 # till the operation succeeds, freezing the server :/
291
292 # TODO: use suspend/resume instead
293 # (but this is cancel-safe)
294 my $freeze_guard = freeze_mainloop;
295
296 my $busy = 1;
297 my @res;
298
299 (Coro::async {
300 @res = eval { $job->() };
301 warn $@ if $@;
302 undef $busy;
208 $coro->prio (Coro::PRIO_MAX); 303 })->prio (Coro::PRIO_MAX);
304
209 while ($busy) { 305 while ($busy) {
210 Coro::cede_notself; 306 Coro::cede_notself;
211 Event::one_event unless Coro::nready; 307 Event::one_event unless Coro::nready;
212 } 308 }
309
310 wantarray ? @res : $res[0]
213 } else { 311 } else {
214 $coro->join; 312 # we are in another coroutine, how wonderful, everything just works
313
314 $job->()
215 } 315 }
216
217 wantarray ? @res : $res[0]
218} 316}
219 317
220=item $coro = cf::coro { BLOCK } 318=item $coro = cf::coro { BLOCK }
221 319
222Creates and returns a new coro. This coro is automcatially being canceled 320Creates and returns a new coro. This coro is automcatially being canceled
225=cut 323=cut
226 324
227sub coro(&) { 325sub coro(&) {
228 my $cb = shift; 326 my $cb = shift;
229 327
230 my $coro; $coro = async { 328 my $coro = &cf::async ($cb);
231 eval {
232 $cb->();
233 };
234 warn $@ if $@;
235 };
236 329
237 $coro->on_destroy (sub { 330 $coro->on_destroy (sub {
238 delete $EXT_CORO{$coro+0}; 331 delete $EXT_CORO{$coro+0};
239 }); 332 });
240 $EXT_CORO{$coro+0} = $coro; 333 $EXT_CORO{$coro+0} = $coro;
241 334
242 $coro 335 $coro
243} 336}
244 337
338sub write_runtime {
339 my $runtime = cf::localdir . "/runtime";
340
341 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
342 or return;
343
344 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
345 (aio_write $fh, 0, (length $value), $value, 0) <= 0
346 and return;
347
348 aio_fsync $fh
349 and return;
350
351 close $fh
352 or return;
353
354 aio_rename "$runtime~", $runtime
355 and return;
356
357 1
358}
359
245=back 360=back
246 361
247=cut 362=cut
363
364#############################################################################
365
366package cf::path;
367
368sub new {
369 my ($class, $path, $base) = @_;
370
371 $path = $path->as_string if ref $path;
372
373 my $self = bless { }, $class;
374
375 # {... are special paths that are not touched
376 # ?xxx/... are special absolute paths
377 # ?random/... random maps
378 # /! non-realised random map exit
379 # /... normal maps
380 # ~/... per-player maps without a specific player (DO NOT USE)
381 # ~user/... per-player map of a specific user
382
383 if ($path =~ /^{/) {
384 # fine as it is
385 } elsif ($path =~ s{^\?random/}{}) {
386 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
387 $self->{random} = cf::from_json $data;
388 } else {
389 if ($path =~ s{^~([^/]+)?}{}) {
390 $self->{user_rel} = 1;
391
392 if (defined $1) {
393 $self->{user} = $1;
394 } elsif ($base =~ m{^~([^/]+)/}) {
395 $self->{user} = $1;
396 } else {
397 warn "cannot resolve user-relative path without user <$path,$base>\n";
398 }
399 } elsif ($path =~ /^\//) {
400 # already absolute
401 } else {
402 $base =~ s{[^/]+/?$}{};
403 return $class->new ("$base/$path");
404 }
405
406 for ($path) {
407 redo if s{/\.?/}{/};
408 redo if s{/[^/]+/\.\./}{/};
409 }
410 }
411
412 $self->{path} = $path;
413
414 $self
415}
416
417# the name / primary key / in-game path
418sub as_string {
419 my ($self) = @_;
420
421 $self->{user_rel} ? "~$self->{user}$self->{path}"
422 : $self->{random} ? "?random/$self->{path}"
423 : $self->{path}
424}
425
426# the displayed name, this is a one way mapping
427sub visible_name {
428 my ($self) = @_;
429
430# if (my $rmp = $self->{random}) {
431# # todo: be more intelligent about this
432# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
433# } else {
434 $self->as_string
435# }
436}
437
438# escape the /'s in the path
439sub _escaped_path {
440 # ∕ is U+2215
441 (my $path = $_[0]{path}) =~ s/\//∕/g;
442 $path
443}
444
445# the original (read-only) location
446sub load_path {
447 my ($self) = @_;
448
449 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
450}
451
452# the temporary/swap location
453sub save_path {
454 my ($self) = @_;
455
456 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
457 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
458 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
459}
460
461# the unique path, might be eq to save_path
462sub uniq_path {
463 my ($self) = @_;
464
465 $self->{user_rel} || $self->{random}
466 ? undef
467 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
468}
469
470# return random map parameters, or undef
471sub random_map_params {
472 my ($self) = @_;
473
474 $self->{random}
475}
476
477# this is somewhat ugly, but style maps do need special treatment
478sub is_style_map {
479 $_[0]{path} =~ m{^/styles/}
480}
481
482package cf;
248 483
249############################################################################# 484#############################################################################
250 485
251=head2 ATTACHABLE OBJECTS 486=head2 ATTACHABLE OBJECTS
252 487
660 or return; 895 or return;
661 896
662 unless (aio_stat "$filename.pst") { 897 unless (aio_stat "$filename.pst") {
663 (aio_load "$filename.pst", $av) >= 0 898 (aio_load "$filename.pst", $av) >= 0
664 or return; 899 or return;
665 $av = eval { (Storable::thaw <$av>)->{objs} }; 900 $av = eval { (Storable::thaw $av)->{objs} };
666 } 901 }
667 902
903 warn sprintf "loading %s (%d)\n",
904 $filename, length $data, scalar @{$av || []};#d#
668 return ($data, $av); 905 return ($data, $av);
669} 906}
670 907
671############################################################################# 908#############################################################################
672# command handling &c 909# command handling &c
894 $self->send ("ext " . to_json \%msg); 1131 $self->send ("ext " . to_json \%msg);
895} 1132}
896 1133
897=back 1134=back
898 1135
1136
1137=head3 cf::map
1138
1139=over 4
1140
1141=cut
1142
1143package cf::map;
1144
1145use Fcntl;
1146use Coro::AIO;
1147
1148our $MAX_RESET = 3600;
1149our $DEFAULT_RESET = 3000;
1150
1151sub generate_random_map {
1152 my ($path, $rmp) = @_;
1153
1154 # mit "rum" bekleckern, nicht
1155 cf::map::_create_random_map
1156 $path,
1157 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1158 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1159 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1160 $rmp->{exit_on_final_map},
1161 $rmp->{xsize}, $rmp->{ysize},
1162 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1163 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1164 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1165 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1166 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1167 (cf::region::find $rmp->{region})
1168}
1169
1170# and all this just because we cannot iterate over
1171# all maps in C++...
1172sub change_all_map_light {
1173 my ($change) = @_;
1174
1175 $_->change_map_light ($change)
1176 for grep $_->outdoor, values %cf::MAP;
1177}
1178
1179sub try_load_header($) {
1180 my ($path) = @_;
1181
1182 utf8::encode $path;
1183 aio_open $path, O_RDONLY, 0
1184 or return;
1185
1186 my $map = cf::map::new
1187 or return;
1188
1189 $map->load_header ($path)
1190 or return;
1191
1192 $map->{load_path} = $path;
1193
1194 $map
1195}
1196
1197sub find;
1198sub find {
1199 my ($path, $origin) = @_;
1200
1201 #warn "find<$path,$origin>\n";#d#
1202
1203 $path = new cf::path $path, $origin && $origin->path;
1204 my $key = $path->as_string;
1205
1206 cf::lock_wait "map_find:$key";
1207
1208 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key";
1210
1211 # do it the slow way
1212 my $map = try_load_header $path->save_path;
1213
1214 Coro::cede;
1215
1216 if ($map) {
1217 $map->last_access ((delete $map->{last_access})
1218 || $cf::RUNTIME); #d#
1219 # safety
1220 $map->{instantiate_time} = $cf::RUNTIME
1221 if $map->{instantiate_time} > $cf::RUNTIME;
1222 } else {
1223 if (my $rmp = $path->random_map_params) {
1224 $map = generate_random_map $key, $rmp;
1225 } else {
1226 $map = try_load_header $path->load_path;
1227 }
1228
1229 $map or return;
1230
1231 $map->{load_original} = 1;
1232 $map->{instantiate_time} = $cf::RUNTIME;
1233 $map->last_access ($cf::RUNTIME);
1234 $map->instantiate;
1235
1236 # per-player maps become, after loading, normal maps
1237 $map->per_player (0) if $path->{user_rel};
1238 }
1239
1240 $map->path ($key);
1241 $map->{path} = $path;
1242 $map->{last_save} = $cf::RUNTIME;
1243
1244 Coro::cede;
1245
1246 if ($map->should_reset) {
1247 $map->reset;
1248 undef $guard;
1249 $map = find $path
1250 or return;
1251 }
1252
1253 $cf::MAP{$key} = $map
1254 }
1255}
1256
1257sub load {
1258 my ($self) = @_;
1259
1260 my $path = $self->{path};
1261 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1262
1263 return if $self->in_memory != cf::MAP_SWAPPED;
1264
1265 $self->in_memory (cf::MAP_LOADING);
1266
1267 $self->alloc;
1268 $self->load_objects ($self->{load_path}, 1)
1269 or return;
1270
1271 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1272 if delete $self->{load_original};
1273
1274 if (my $uniq = $path->uniq_path) {
1275 utf8::encode $uniq;
1276 if (aio_open $uniq, O_RDONLY, 0) {
1277 $self->clear_unique_items;
1278 $self->load_objects ($uniq, 0);
1279 }
1280 }
1281
1282 Coro::cede;
1283
1284 # now do the right thing for maps
1285 $self->link_multipart_objects;
1286
1287 if ($self->{path}->is_style_map) {
1288 $self->{deny_save} = 1;
1289 $self->{deny_reset} = 1;
1290 } else {
1291 $self->fix_auto_apply;
1292 $self->decay_objects;
1293 $self->update_buttons;
1294 $self->set_darkness_map;
1295 $self->difficulty ($self->estimate_difficulty)
1296 unless $self->difficulty;
1297 $self->activate;
1298 }
1299
1300 Coro::cede;
1301
1302 $self->in_memory (cf::MAP_IN_MEMORY);
1303}
1304
1305sub find_sync {
1306 my ($path, $origin) = @_;
1307
1308 cf::sync_job { cf::map::find $path, $origin }
1309}
1310
1311sub do_load_sync {
1312 my ($map) = @_;
1313
1314 cf::sync_job { $map->load };
1315}
1316
1317sub save {
1318 my ($self) = @_;
1319
1320 $self->{last_save} = $cf::RUNTIME;
1321
1322 return unless $self->dirty;
1323
1324 my $save = $self->{path}->save_path; utf8::encode $save;
1325 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1326
1327 $self->{load_path} = $save;
1328
1329 return if $self->{deny_save};
1330
1331 local $self->{last_access} = $self->last_access;#d#
1332
1333 if ($uniq) {
1334 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1335 $self->save_objects ($uniq, cf::IO_UNIQUES);
1336 } else {
1337 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1338 }
1339}
1340
1341sub swap_out {
1342 my ($self) = @_;
1343
1344 # save first because save cedes
1345 $self->save;
1346
1347 return if $self->players;
1348 return if $self->in_memory != cf::MAP_IN_MEMORY;
1349 return if $self->{deny_save};
1350
1351 $self->clear;
1352 $self->in_memory (cf::MAP_SWAPPED);
1353}
1354
1355sub reset_at {
1356 my ($self) = @_;
1357
1358 # TODO: safety, remove and allow resettable per-player maps
1359 return 1e99 if $self->{path}{user_rel};
1360 return 1e99 if $self->{deny_reset};
1361
1362 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1363 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1364
1365 $time + $to
1366}
1367
1368sub should_reset {
1369 my ($self) = @_;
1370
1371 $self->reset_at <= $cf::RUNTIME
1372}
1373
1374sub unlink_save {
1375 my ($self) = @_;
1376
1377 utf8::encode (my $save = $self->{path}->save_path);
1378 aioreq_pri 3; IO::AIO::aio_unlink $save;
1379 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1380}
1381
1382sub rename {
1383 my ($self, $new_path) = @_;
1384
1385 $self->unlink_save;
1386
1387 delete $cf::MAP{$self->path};
1388 $self->{path} = new cf::path $new_path;
1389 $self->path ($self->{path}->as_string);
1390 $cf::MAP{$self->path} = $self;
1391
1392 $self->save;
1393}
1394
1395sub reset {
1396 my ($self) = @_;
1397
1398 return if $self->players;
1399 return if $self->{path}{user_rel};#d#
1400
1401 warn "resetting map ", $self->path;#d#
1402
1403 delete $cf::MAP{$self->path};
1404
1405 $_->clear_links_to ($self) for values %cf::MAP;
1406
1407 $self->unlink_save;
1408 $self->destroy;
1409}
1410
1411my $nuke_counter = "aaaa";
1412
1413sub nuke {
1414 my ($self) = @_;
1415
1416 $self->{deny_save} = 1;
1417 $self->reset_timeout (1);
1418 $self->rename ("{nuke}/" . ($nuke_counter++));
1419 $self->reset; # polite request, might not happen
1420}
1421
1422sub customise_for {
1423 my ($map, $ob) = @_;
1424
1425 if ($map->per_player) {
1426 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1427 }
1428
1429 $map
1430}
1431
1432sub emergency_save {
1433 my $freeze_guard = cf::freeze_mainloop;
1434
1435 warn "enter emergency map save\n";
1436
1437 cf::sync_job {
1438 warn "begin emergency map save\n";
1439 $_->save for values %cf::MAP;
1440 };
1441
1442 warn "end emergency map save\n";
1443}
1444
1445package cf;
1446
1447=back
1448
1449
899=head3 cf::object::player 1450=head3 cf::object::player
900 1451
901=over 4 1452=over 4
902 1453
903=item $player_object->reply ($npc, $msg[, $flags]) 1454=item $player_object->reply ($npc, $msg[, $flags])
938 (ref $cf::CFG{"may_$access"} 1489 (ref $cf::CFG{"may_$access"}
939 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1490 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
940 : $cf::CFG{"may_$access"}) 1491 : $cf::CFG{"may_$access"})
941} 1492}
942 1493
1494=item $player_object->enter_link
1495
1496Freezes the player and moves him/her to a special map (C<{link}>).
1497
1498The player should be reaosnably safe there for short amounts of time. You
1499I<MUST> call C<leave_link> as soon as possible, though.
1500
1501=item $player_object->leave_link ($map, $x, $y)
1502
1503Moves the player out of the specila link map onto the given map. If the
1504map is not valid (or omitted), the player will be moved back to the
1505location he/she was before the call to C<enter_link>, or, if that fails,
1506to the emergency map position.
1507
1508Might block.
1509
1510=cut
1511
1512sub cf::object::player::enter_link {
1513 my ($self) = @_;
1514
1515 $self->deactivate_recursive;
1516
1517 return if $self->map == $LINK_MAP;
1518
1519 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1520 if $self->map;
1521
1522 $self->enter_map ($LINK_MAP, 20, 20);
1523}
1524
1525sub cf::object::player::leave_link {
1526 my ($self, $map, $x, $y) = @_;
1527
1528 my $link_pos = delete $self->{_link_pos};
1529
1530 unless ($map) {
1531 # restore original map position
1532 ($map, $x, $y) = @{ $link_pos || [] };
1533 $map = cf::map::find $map;
1534
1535 unless ($map) {
1536 ($map, $x, $y) = @$EMERGENCY_POSITION;
1537 $map = cf::map::find $map
1538 or die "FATAL: cannot load emergency map\n";
1539 }
1540 }
1541
1542 ($x, $y) = (-1, -1)
1543 unless (defined $x) && (defined $y);
1544
1545 # use -1 or undef as default coordinates, not 0, 0
1546 ($x, $y) = ($map->enter_x, $map->enter_y)
1547 if $x <=0 && $y <= 0;
1548
1549 $map->load;
1550
1551 $self->activate_recursive;
1552 $self->enter_map ($map, $x, $y);
1553}
1554
1555cf::player->attach (
1556 on_logout => sub {
1557 my ($pl) = @_;
1558
1559 # abort map switching before logout
1560 if ($pl->ob->{_link_pos}) {
1561 cf::sync_job {
1562 $pl->ob->leave_link
1563 };
1564 }
1565 },
1566 on_login => sub {
1567 my ($pl) = @_;
1568
1569 # try to abort aborted map switching on player login :)
1570 # should happen only on crashes
1571 if ($pl->ob->{_link_pos}) {
1572 $pl->ob->enter_link;
1573 cf::async {
1574 # we need this sleep as the login has a concurrent enter_exit running
1575 # and this sleep increases chances of the player not ending up in scorn
1576 Coro::Timer::sleep 1;
1577 $pl->ob->leave_link;
1578 };
1579 }
1580 },
1581);
1582
1583=item $player_object->goto_map ($path, $x, $y)
1584
1585=cut
1586
1587sub cf::object::player::goto_map {
1588 my ($self, $path, $x, $y) = @_;
1589
1590 $self->enter_link;
1591
1592 (cf::async {
1593 $path = new cf::path $path;
1594
1595 my $map = cf::map::find $path->as_string;
1596 $map = $map->customise_for ($self) if $map;
1597
1598# warn "entering ", $map->path, " at ($x, $y)\n"
1599# if $map;
1600
1601 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1602
1603 $self->leave_link ($map, $x, $y);
1604 })->prio (1);
1605}
1606
1607=item $player_object->enter_exit ($exit_object)
1608
1609=cut
1610
1611sub parse_random_map_params {
1612 my ($spec) = @_;
1613
1614 my $rmp = { # defaults
1615 xsize => 10,
1616 ysize => 10,
1617 };
1618
1619 for (split /\n/, $spec) {
1620 my ($k, $v) = split /\s+/, $_, 2;
1621
1622 $rmp->{lc $k} = $v if (length $k) && (length $v);
1623 }
1624
1625 $rmp
1626}
1627
1628sub prepare_random_map {
1629 my ($exit) = @_;
1630
1631 # all this does is basically replace the /! path by
1632 # a new random map path (?random/...) with a seed
1633 # that depends on the exit object
1634
1635 my $rmp = parse_random_map_params $exit->msg;
1636
1637 if ($exit->map) {
1638 $rmp->{region} = $exit->map->region_name;
1639 $rmp->{origin_map} = $exit->map->path;
1640 $rmp->{origin_x} = $exit->x;
1641 $rmp->{origin_y} = $exit->y;
1642 }
1643
1644 $rmp->{random_seed} ||= $exit->random_seed;
1645
1646 my $data = cf::to_json $rmp;
1647 my $md5 = Digest::MD5::md5_hex $data;
1648
1649 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1650 aio_write $fh, 0, (length $data), $data, 0;
1651
1652 $exit->slaying ("?random/$md5");
1653 $exit->msg (undef);
1654 }
1655}
1656
1657sub cf::object::player::enter_exit {
1658 my ($self, $exit) = @_;
1659
1660 return unless $self->type == cf::PLAYER;
1661
1662 $self->enter_link;
1663
1664 (cf::async {
1665 $self->deactivate_recursive; # just to be sure
1666 unless (eval {
1667 prepare_random_map $exit
1668 if $exit->slaying eq "/!";
1669
1670 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1671 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1672
1673 1;
1674 }) {
1675 $self->message ("Something went wrong deep within the crossfire server. "
1676 . "I'll try to bring you back to the map you were before. "
1677 . "Please report this to the dungeon master",
1678 cf::NDI_UNIQUE | cf::NDI_RED);
1679
1680 warn "ERROR in enter_exit: $@";
1681 $self->leave_link;
1682 }
1683 })->prio (1);
1684}
1685
943=head3 cf::client 1686=head3 cf::client
944 1687
945=over 4 1688=over 4
946 1689
947=item $client->send_drawinfo ($text, $flags) 1690=item $client->send_drawinfo ($text, $flags)
990 on_reply => sub { 1733 on_reply => sub {
991 my ($ns, $msg) = @_; 1734 my ($ns, $msg) = @_;
992 1735
993 # this weird shuffling is so that direct followup queries 1736 # this weird shuffling is so that direct followup queries
994 # get handled first 1737 # get handled first
995 my $queue = delete $ns->{query_queue}; 1738 my $queue = delete $ns->{query_queue}
1739 or return; # be conservative, not sure how that can happen, but we saw a crash here
996 1740
997 (shift @$queue)->[1]->($msg); 1741 (shift @$queue)->[1]->($msg);
998 1742
999 push @{ $ns->{query_queue} }, @$queue; 1743 push @{ $ns->{query_queue} }, @$queue;
1000 1744
1017=cut 1761=cut
1018 1762
1019sub cf::client::coro { 1763sub cf::client::coro {
1020 my ($self, $cb) = @_; 1764 my ($self, $cb) = @_;
1021 1765
1022 my $coro; $coro = async { 1766 my $coro = &cf::async ($cb);
1023 eval {
1024 $cb->();
1025 };
1026 warn $@ if $@;
1027 };
1028 1767
1029 $coro->on_destroy (sub { 1768 $coro->on_destroy (sub {
1030 delete $self->{_coro}{$coro+0}; 1769 delete $self->{_coro}{$coro+0};
1031 }); 1770 });
1032 1771
1204 1943
1205{ 1944{
1206 my $path = cf::localdir . "/database.pst"; 1945 my $path = cf::localdir . "/database.pst";
1207 1946
1208 sub db_load() { 1947 sub db_load() {
1209 warn "loading database $path\n";#d# remove later
1210 $DB = stat $path ? Storable::retrieve $path : { }; 1948 $DB = stat $path ? Storable::retrieve $path : { };
1211 } 1949 }
1212 1950
1213 my $pid; 1951 my $pid;
1214 1952
1215 sub db_save() { 1953 sub db_save() {
1216 warn "saving database $path\n";#d# remove later
1217 waitpid $pid, 0 if $pid; 1954 waitpid $pid, 0 if $pid;
1218 if (0 == ($pid = fork)) { 1955 if (0 == ($pid = fork)) {
1219 $DB->{_meta}{version} = 1; 1956 $DB->{_meta}{version} = 1;
1220 Storable::nstore $DB, "$path~"; 1957 Storable::nstore $DB, "$path~";
1221 rename "$path~", $path; 1958 rename "$path~", $path;
1269 open my $fh, "<:utf8", cf::confdir . "/config" 2006 open my $fh, "<:utf8", cf::confdir . "/config"
1270 or return; 2007 or return;
1271 2008
1272 local $/; 2009 local $/;
1273 *CFG = YAML::Syck::Load <$fh>; 2010 *CFG = YAML::Syck::Load <$fh>;
2011
2012 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2013
2014 if (exists $CFG{mlockall}) {
2015 eval {
2016 $CFG{mlockall} ? &mlockall : &munlockall
2017 and die "WARNING: m(un)lockall failed: $!\n";
2018 };
2019 warn $@ if $@;
2020 }
1274} 2021}
1275 2022
1276sub main { 2023sub main {
2024 # we must not ever block the main coroutine
2025 local $Coro::idle = sub {
2026 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2027 (Coro::unblock_sub {
2028 Event::one_event;
2029 })->();
2030 };
2031
1277 cfg_load; 2032 cfg_load;
1278 db_load; 2033 db_load;
1279 load_extensions; 2034 load_extensions;
1280 Event::loop; 2035 Event::loop;
1281} 2036}
1282 2037
1283############################################################################# 2038#############################################################################
1284# initialisation 2039# initialisation
1285 2040
1286sub perl_reload() { 2041sub reload() {
1287 # can/must only be called in main 2042 # can/must only be called in main
1288 if ($Coro::current != $Coro::main) { 2043 if ($Coro::current != $Coro::main) {
1289 warn "can only reload from main coroutine\n"; 2044 warn "can only reload from main coroutine\n";
1290 return; 2045 return;
1291 } 2046 }
1292 2047
1293 warn "reloading..."; 2048 warn "reloading...";
1294 2049
1295 local $FREEZE = 1; 2050 my $guard = freeze_mainloop;
1296 cf::emergency_save; 2051 cf::emergency_save;
1297 2052
1298 eval { 2053 eval {
1299 # if anything goes wrong in here, we should simply crash as we already saved 2054 # if anything goes wrong in here, we should simply crash as we already saved
1300 2055
1373 } 2128 }
1374 2129
1375 warn "reloaded successfully"; 2130 warn "reloaded successfully";
1376}; 2131};
1377 2132
2133#############################################################################
2134
2135unless ($LINK_MAP) {
2136 $LINK_MAP = cf::map::new;
2137
2138 $LINK_MAP->width (41);
2139 $LINK_MAP->height (41);
2140 $LINK_MAP->alloc;
2141 $LINK_MAP->path ("{link}");
2142 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2143 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2144
2145 # dirty hack because... archetypes are not yet loaded
2146 Event->timer (
2147 after => 2,
2148 cb => sub {
2149 $_[0]->w->cancel;
2150
2151 # provide some exits "home"
2152 my $exit = cf::object::new "exit";
2153
2154 $exit->slaying ($EMERGENCY_POSITION->[0]);
2155 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2156 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2157
2158 $LINK_MAP->insert ($exit->clone, 19, 19);
2159 $LINK_MAP->insert ($exit->clone, 19, 20);
2160 $LINK_MAP->insert ($exit->clone, 19, 21);
2161 $LINK_MAP->insert ($exit->clone, 20, 19);
2162 $LINK_MAP->insert ($exit->clone, 20, 21);
2163 $LINK_MAP->insert ($exit->clone, 21, 19);
2164 $LINK_MAP->insert ($exit->clone, 21, 20);
2165 $LINK_MAP->insert ($exit->clone, 21, 21);
2166
2167 $exit->destroy;
2168 });
2169
2170 $LINK_MAP->{deny_save} = 1;
2171 $LINK_MAP->{deny_reset} = 1;
2172
2173 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2174}
2175
1378register "<global>", __PACKAGE__; 2176register "<global>", __PACKAGE__;
1379 2177
1380register_command "perl-reload" => sub { 2178register_command "reload" => sub {
1381 my ($who, $arg) = @_; 2179 my ($who, $arg) = @_;
1382 2180
1383 if ($who->flag (FLAG_WIZ)) { 2181 if ($who->flag (FLAG_WIZ)) {
1384 $who->message ("start of reload."); 2182 $who->message ("start of reload.");
1385 perl_reload; 2183 reload;
1386 $who->message ("end of reload."); 2184 $who->message ("end of reload.");
1387 } 2185 }
1388}; 2186};
1389 2187
1390unshift @INC, $LIBDIR; 2188unshift @INC, $LIBDIR;
1393 reentrant => 0, 2191 reentrant => 0,
1394 prio => 0, 2192 prio => 0,
1395 at => $NEXT_TICK || $TICK, 2193 at => $NEXT_TICK || $TICK,
1396 data => WF_AUTOCANCEL, 2194 data => WF_AUTOCANCEL,
1397 cb => sub { 2195 cb => sub {
1398 unless ($FREEZE) {
1399 cf::server_tick; # one server iteration 2196 cf::server_tick; # one server iteration
1400 $RUNTIME += $TICK; 2197 $RUNTIME += $TICK;
1401 }
1402
1403 $NEXT_TICK += $TICK; 2198 $NEXT_TICK += $TICK;
1404 2199
1405 # if we are delayed by four ticks or more, skip them all 2200 # if we are delayed by four ticks or more, skip them all
1406 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2201 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1407 2202
1410 }, 2205 },
1411); 2206);
1412 2207
1413IO::AIO::max_poll_time $TICK * 0.2; 2208IO::AIO::max_poll_time $TICK * 0.2;
1414 2209
2210Event->io (
1415Event->io (fd => IO::AIO::poll_fileno, 2211 fd => IO::AIO::poll_fileno,
1416 poll => 'r', 2212 poll => 'r',
1417 prio => 5, 2213 prio => 5,
1418 data => WF_AUTOCANCEL, 2214 data => WF_AUTOCANCEL,
1419 cb => \&IO::AIO::poll_cb); 2215 cb => \&IO::AIO::poll_cb,
2216);
1420 2217
1421# we must not ever block the main coroutine 2218Event->timer (
1422$Coro::idle = sub { 2219 data => WF_AUTOCANCEL,
1423 #Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2220 after => 0,
1424 warn "FATAL: Coro::idle was called, major BUG\n"; 2221 interval => 10,
2222 cb => sub {
1425 (Coro::unblock_sub { 2223 (Coro::unblock_sub {
1426 Event::one_event; 2224 write_runtime
2225 or warn "ERROR: unable to write runtime file: $!";
1427 })->(); 2226 })->();
1428}; 2227 },
2228);
2229
2230END { cf::emergency_save }
1429 2231
14301 22321
1431 2233

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