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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.111 by root, Mon Jan 1 12:28:47 2007 UTC vs.
Revision 1.154 by root, Tue Jan 9 15:36:19 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 29# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 30$YAML::Syck::ImplicitUnicode = 1;
30 31
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 32$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 33
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 34sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
47our %CFG; 48our %CFG;
48 49
49our $UPTIME; $UPTIME ||= time; 50our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 51our $RUNTIME;
51 52
53our %PLAYER; # all users
52our %MAP; # all maps 54our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 55our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 56our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 57our %EXT_CORO; # coroutines bound to extensions
57 58
58binmode STDOUT; 59binmode STDOUT;
59binmode STDERR; 60binmode STDERR;
60 61
61# read virtual server time, if available 62# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 72mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 73mkdir $RANDOM_MAPS;
73 74
74# a special map that is always available 75# a special map that is always available
75our $LINK_MAP; 76our $LINK_MAP;
76 77our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 78
79############################################################################# 79#############################################################################
80 80
81=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
82 82
119 utf8::encode $msg; 119 utf8::encode $msg;
120 120
121 $msg .= "\n" 121 $msg .= "\n"
122 unless $msg =~ /\n$/; 122 unless $msg =~ /\n$/;
123 123
124 LOG llevError, "cfperl: $msg"; 124 LOG llevError, $msg;
125 }; 125 };
126} 126}
127 127
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
155 155
156=head2 UTILITY FUNCTIONS 156=head2 UTILITY FUNCTIONS
157 157
158=over 4 158=over 4
159 159
160=item dumpval $ref
161
160=cut 162=cut
163
164sub dumpval {
165 eval {
166 local $SIG{__DIE__};
167 my $d;
168 if (1) {
169 $d = new Data::Dumper([$_[0]], ["*var"]);
170 $d->Terse(1);
171 $d->Indent(2);
172 $d->Quotekeys(0);
173 $d->Useqq(1);
174 #$d->Bless(...);
175 $d->Seen($_[1]) if @_ > 1;
176 $d = $d->Dump();
177 }
178 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
179 $d
180 } || "[unable to dump $_[0]: '$@']";
181}
161 182
162use JSON::Syck (); # TODO# replace by JSON::PC once working 183use JSON::Syck (); # TODO# replace by JSON::PC once working
163 184
164=item $ref = cf::from_json $json 185=item $ref = cf::from_json $json
165 186
180 201
181sub to_json($) { 202sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 203 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 204 JSON::Syck::Dump $_[0]
184} 205}
206
207=item cf::lock_wait $string
208
209Wait until the given lock is available. See cf::lock_acquire.
210
211=item my $lock = cf::lock_acquire $string
212
213Wait until the given lock is available and then acquires it and returns
214a Coro::guard object. If the guard object gets destroyed (goes out of scope,
215for example when the coroutine gets canceled), the lock is automatically
216returned.
217
218Lock names should begin with a unique identifier (for example, cf::map::find
219uses map_find and cf::map::load uses map_load).
220
221=cut
222
223our %LOCK;
224
225sub lock_wait($) {
226 my ($key) = @_;
227
228 # wait for lock, if any
229 while ($LOCK{$key}) {
230 push @{ $LOCK{$key} }, $Coro::current;
231 Coro::schedule;
232 }
233}
234
235sub lock_acquire($) {
236 my ($key) = @_;
237
238 # wait, to be sure we are not locked
239 lock_wait $key;
240
241 $LOCK{$key} = [];
242
243 Coro::guard {
244 # wake up all waiters, to be on the safe side
245 $_->ready for @{ delete $LOCK{$key} };
246 }
247}
248
249sub freeze_mainloop {
250 return unless $TICK_WATCHER->is_active;
251
252 my $guard = Coro::guard { $TICK_WATCHER->start };
253 $TICK_WATCHER->stop;
254 $guard
255}
256
257=item cf::async { BLOCK }
258
259Currently the same as Coro::async_pool, meaning you cannot use
260C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
261thing you are allowed to do is call C<prio> on it.
262
263=cut
264
265BEGIN { *async = \&Coro::async_pool }
185 266
186=item cf::sync_job { BLOCK } 267=item cf::sync_job { BLOCK }
187 268
188The design of crossfire+ requires that the main coro ($Coro::main) is 269The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 270always able to handle events or runnable, as crossfire+ is only partly
197=cut 278=cut
198 279
199sub sync_job(&) { 280sub sync_job(&) {
200 my ($job) = @_; 281 my ($job) = @_;
201 282
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 283 if ($Coro::current == $Coro::main) {
284 # this is the main coro, too bad, we have to block
285 # till the operation succeeds, freezing the server :/
286
212 # TODO: use suspend/resume instead 287 # TODO: use suspend/resume instead
213 local $FREEZE = 1; 288 # (but this is cancel-safe)
289 my $freeze_guard = freeze_mainloop;
290
291 my $busy = 1;
292 my @res;
293
294 (async {
295 @res = eval { $job->() };
296 warn $@ if $@;
297 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 298 })->prio (Coro::PRIO_MAX);
299
215 while ($busy) { 300 while ($busy) {
216 Coro::cede_notself; 301 Coro::cede or Event::one_event;
217 Event::one_event unless Coro::nready;
218 } 302 }
303
304 wantarray ? @res : $res[0]
219 } else { 305 } else {
220 $coro->join; 306 # we are in another coroutine, how wonderful, everything just works
307
308 $job->()
221 } 309 }
222
223 wantarray ? @res : $res[0]
224} 310}
225 311
226=item $coro = cf::coro { BLOCK } 312=item $coro = cf::async_ext { BLOCK }
227 313
228Creates and returns a new coro. This coro is automcatially being canceled 314Like async, but this coro is automcatially being canceled when the
229when the extension calling this is being unloaded. 315extension calling this is being unloaded.
230 316
231=cut 317=cut
232 318
233sub coro(&) { 319sub async_ext(&) {
234 my $cb = shift; 320 my $cb = shift;
235 321
236 my $coro; $coro = async { 322 my $coro = &Coro::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 323
243 $coro->on_destroy (sub { 324 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 325 delete $EXT_CORO{$coro+0};
245 }); 326 });
246 $EXT_CORO{$coro+0} = $coro; 327 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 333 my $runtime = cf::localdir . "/runtime";
253 334
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 335 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 336 or return;
256 337
257 my $value = $cf::RUNTIME; 338 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 339 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 340 and return;
260 341
261 aio_fsync $fh 342 aio_fsync $fh
262 and return; 343 and return;
276 357
277############################################################################# 358#############################################################################
278 359
279package cf::path; 360package cf::path;
280 361
362# used to convert map paths into valid unix filenames by repalcing / by ∕
363our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
364
281sub new { 365sub new {
282 my ($class, $path, $base) = @_; 366 my ($class, $path, $base) = @_;
283 367
284 $path = $path->as_string if ref $path; 368 $path = $path->as_string if ref $path;
285 369
286 my $self = bless { }, $class; 370 my $self = bless { }, $class;
287 371
372 # {... are special paths that are not touched
373 # ?xxx/... are special absolute paths
374 # ?random/... random maps
375 # /! non-realised random map exit
376 # /... normal maps
377 # ~/... per-player maps without a specific player (DO NOT USE)
378 # ~user/... per-player map of a specific user
379
380 if ($path =~ /^{/) {
381 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 382 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 383 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 384 $self->{random} = cf::from_json $data;
291 } else { 385 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 386 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 387 $self->{user_rel} = 1;
338# } 432# }
339} 433}
340 434
341# escape the /'s in the path 435# escape the /'s in the path
342sub _escaped_path { 436sub _escaped_path {
343 # ∕ is U+2215
344 (my $path = $_[0]{path}) =~ s/\///g; 437 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
345 $path 438 $path
346} 439}
347 440
348# the original (read-only) location 441# the original (read-only) location
349sub load_path { 442sub load_path {
798 or return; 891 or return;
799 892
800 unless (aio_stat "$filename.pst") { 893 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 894 (aio_load "$filename.pst", $av) >= 0
802 or return; 895 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 896 $av = eval { (Storable::thaw $av)->{objs} };
804 } 897 }
805 898
899 warn sprintf "loading %s (%d)\n",
900 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 901 return ($data, $av);
807} 902}
808 903
809############################################################################# 904#############################################################################
810# command handling &c 905# command handling &c
1001 1096
1002=head2 CORE EXTENSIONS 1097=head2 CORE EXTENSIONS
1003 1098
1004Functions and methods that extend core crossfire objects. 1099Functions and methods that extend core crossfire objects.
1005 1100
1101=cut
1102
1103package cf::player;
1104
1105use Coro::AIO;
1106
1006=head3 cf::player 1107=head3 cf::player
1007 1108
1008=over 4 1109=over 4
1009 1110
1010=item cf::player::exists $login 1111=item cf::player::find $login
1011 1112
1012Returns true when the given account exists. 1113Returns the given player object, loading it if necessary (might block).
1013 1114
1014=cut 1115=cut
1015 1116
1016sub cf::player::exists($) { 1117sub playerdir($) {
1017 cf::player::find $_[0] 1118 cf::localdir
1018 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1119 . "/"
1120 . cf::playerdir
1121 . "/"
1122 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1123}
1124
1125sub path($) {
1126 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1127
1128 (playerdir $login) . "/$login.pl"
1129}
1130
1131sub find_active($) {
1132 $cf::PLAYER{$_[0]}
1133 and $cf::PLAYER{$_[0]}->active
1134 and $cf::PLAYER{$_[0]}
1135}
1136
1137sub exists($) {
1138 my ($login) = @_;
1139
1140 $cf::PLAYER{$login}
1141 or cf::sync_job { !aio_stat $login }
1142}
1143
1144sub find($) {
1145 return $cf::PLAYER{$_[0]} || do {
1146 my $login = $_[0];
1147
1148 my $guard = cf::lock_acquire "user_find:$login";
1149
1150 $cf::PLAYER{$_[0]} || do {
1151 my $pl = load_pl path $login
1152 or return;
1153 $cf::PLAYER{$login} = $pl
1154 }
1155 }
1156}
1157
1158sub save($) {
1159 my ($pl) = @_;
1160
1161 return if $pl->{deny_save};
1162
1163 my $path = path $pl;
1164 my $guard = cf::lock_acquire "user_save:$path";
1165
1166 return if $pl->{deny_save};
1167
1168 aio_mkdir playerdir $pl, 0770;
1169 $pl->{last_save} = $cf::RUNTIME;
1170
1171 $pl->save_pl ($path);
1172 Coro::cede;
1173}
1174
1175sub new($) {
1176 my ($login) = @_;
1177
1178 my $self = create;
1179
1180 $self->ob->name ($login);
1181 $self->{deny_save} = 1;
1182
1183 $cf::PLAYER{$login} = $self;
1184
1185 $self
1186}
1187
1188=item $pl->quit_character
1189
1190Nukes the player without looking back. If logged in, the connection will
1191be destroyed. May block for a long time.
1192
1193=cut
1194
1195sub quit_character {
1196 my ($pl) = @_;
1197
1198 $pl->{deny_save} = 1;
1199 $pl->password ("*"); # this should lock out the player until we nuked the dir
1200
1201 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1202 $pl->deactivate;
1203 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1204 $pl->ns->destroy if $pl->ns;
1205
1206 my $path = playerdir $pl;
1207 my $temp = "$path~$cf::RUNTIME~deleting~";
1208 aio_rename $path, $temp;
1209 delete $cf::PLAYER{$pl->ob->name};
1210 $pl->destroy;
1211 IO::AIO::aio_rmtree $temp;
1212}
1213
1214=item cf::player::list_logins
1215
1216Returns am arrayref of all valid playernames in the system, can take a
1217while and may block, so not sync_job-capable, ever.
1218
1219=cut
1220
1221sub list_logins {
1222 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1223 or return [];
1224
1225 my @logins;
1226
1227 for my $login (@$dirs) {
1228 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1229 aio_read $fh, 0, 512, my $buf, 0 or next;
1230 $buf !~ /^password -------------$/ or next; # official not-valid tag
1231
1232 utf8::decode $login;
1233 push @logins, $login;
1234 }
1235
1236 \@logins
1237}
1238
1239=item $player->maps
1240
1241Returns an arrayref of cf::path's of all maps that are private for this
1242player. May block.
1243
1244=cut
1245
1246sub maps($) {
1247 my ($pl) = @_;
1248
1249 my $files = aio_readdir playerdir $pl
1250 or return;
1251
1252 my @paths;
1253
1254 for (@$files) {
1255 utf8::decode $_;
1256 next if /\.(?:pl|pst)$/;
1257 next unless /^$PATH_SEP/;
1258
1259 s/$PATH_SEP/\//g;
1260 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1261 }
1262
1263 \@paths
1019} 1264}
1020 1265
1021=item $player->ext_reply ($msgid, $msgtype, %msg) 1266=item $player->ext_reply ($msgid, $msgtype, %msg)
1022 1267
1023Sends an ext reply to the player. 1268Sends an ext reply to the player.
1024 1269
1025=cut 1270=cut
1026 1271
1027sub cf::player::ext_reply($$$%) { 1272sub ext_reply($$$%) {
1028 my ($self, $id, %msg) = @_; 1273 my ($self, $id, %msg) = @_;
1029 1274
1030 $msg{msgid} = $id; 1275 $msg{msgid} = $id;
1031 1276
1032 $self->send ("ext " . to_json \%msg); 1277 $self->send ("ext " . cf::to_json \%msg);
1033} 1278}
1279
1280package cf;
1034 1281
1035=back 1282=back
1036 1283
1037 1284
1038=head3 cf::map 1285=head3 cf::map
1044package cf::map; 1291package cf::map;
1045 1292
1046use Fcntl; 1293use Fcntl;
1047use Coro::AIO; 1294use Coro::AIO;
1048 1295
1049our $MAX_RESET = 7200; 1296our $MAX_RESET = 3600;
1050our $DEFAULT_RESET = 3600; 1297our $DEFAULT_RESET = 3000;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1298
1054sub generate_random_map { 1299sub generate_random_map {
1055 my ($path, $rmp) = @_; 1300 my ($path, $rmp) = @_;
1056 1301
1057 # mit "rum" bekleckern, nicht 1302 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1318# and all this just because we cannot iterate over
1074# all maps in C++... 1319# all maps in C++...
1075sub change_all_map_light { 1320sub change_all_map_light {
1076 my ($change) = @_; 1321 my ($change) = @_;
1077 1322
1078 $_->change_map_light ($change) for values %cf::MAP; 1323 $_->change_map_light ($change)
1324 for grep $_->outdoor, values %cf::MAP;
1079} 1325}
1080 1326
1081sub try_load_header($) { 1327sub try_load_header($) {
1082 my ($path) = @_; 1328 my ($path) = @_;
1083 1329
1086 or return; 1332 or return;
1087 1333
1088 my $map = cf::map::new 1334 my $map = cf::map::new
1089 or return; 1335 or return;
1090 1336
1337 # for better error messages only, will be overwritten
1338 $map->path ($path);
1339
1091 $map->load_header ($path) 1340 $map->load_header ($path)
1092 or return; 1341 or return;
1093 1342
1094 $map->{load_path} = $path; 1343 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1344
1097 $map 1345 $map
1098} 1346}
1099 1347
1348sub find;
1100sub find_map { 1349sub find {
1101 my ($path, $origin) = @_; 1350 my ($path, $origin) = @_;
1102 1351
1103 #warn "find_map<$path,$origin>\n";#d# 1352 #warn "find<$path,$origin>\n";#d#
1104 1353
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1354 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1355 my $key = $path->as_string;
1107 1356
1357 cf::lock_wait "map_find:$key";
1358
1108 $cf::MAP{$key} || do { 1359 $cf::MAP{$key} || do {
1360 my $guard = cf::lock_acquire "map_find:$key";
1361
1109 # do it the slow way 1362 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1363 my $map = try_load_header $path->save_path;
1111 1364
1365 Coro::cede;
1366
1112 if ($map) { 1367 if ($map) {
1368 $map->last_access ((delete $map->{last_access})
1369 || $cf::RUNTIME); #d#
1113 # safety 1370 # safety
1114 $map->{instantiate_time} = $cf::RUNTIME 1371 $map->{instantiate_time} = $cf::RUNTIME
1115 if $map->{instantiate_time} > $cf::RUNTIME; 1372 if $map->{instantiate_time} > $cf::RUNTIME;
1116 } else { 1373 } else {
1117 if (my $rmp = $path->random_map_params) { 1374 if (my $rmp = $path->random_map_params) {
1122 1379
1123 $map or return; 1380 $map or return;
1124 1381
1125 $map->{load_original} = 1; 1382 $map->{load_original} = 1;
1126 $map->{instantiate_time} = $cf::RUNTIME; 1383 $map->{instantiate_time} = $cf::RUNTIME;
1384 $map->last_access ($cf::RUNTIME);
1127 $map->instantiate; 1385 $map->instantiate;
1128 1386
1129 # per-player maps become, after loading, normal maps 1387 # per-player maps become, after loading, normal maps
1130 $map->per_player (0) if $path->{user_rel}; 1388 $map->per_player (0) if $path->{user_rel};
1131 } 1389 }
1132 1390
1133 $map->path ($key); 1391 $map->path ($key);
1134 $map->{path} = $path; 1392 $map->{path} = $path;
1135 $map->last_access ($cf::RUNTIME); 1393 $map->{last_save} = $cf::RUNTIME;
1136 1394
1395 Coro::cede;
1396
1137 $map->reset if $map->should_reset; 1397 if ($map->should_reset) {
1398 $map->reset;
1399 undef $guard;
1400 $map = find $path
1401 or return;
1402 }
1138 1403
1139 $cf::MAP{$key} = $map 1404 $cf::MAP{$key} = $map
1140 } 1405 }
1141} 1406}
1142 1407
1143sub load { 1408sub load {
1144 my ($self) = @_; 1409 my ($self) = @_;
1145 1410
1411 my $path = $self->{path};
1412 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1413
1146 return if $self->in_memory != cf::MAP_SWAPPED; 1414 return if $self->in_memory != cf::MAP_SWAPPED;
1147 1415
1148 $self->in_memory (cf::MAP_LOADING); 1416 $self->in_memory (cf::MAP_LOADING);
1149
1150 my $path = $self->{path};
1151 1417
1152 $self->alloc; 1418 $self->alloc;
1153 $self->load_objects ($self->{load_path}, 1) 1419 $self->load_objects ($self->{load_path}, 1)
1154 or return; 1420 or return;
1155 1421
1156 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) if delete $self->{load_original}; 1422 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1423 if delete $self->{load_original};
1157 1424
1158 if (my $uniq = $path->uniq_path) { 1425 if (my $uniq = $path->uniq_path) {
1159 utf8::encode $uniq; 1426 utf8::encode $uniq;
1160 if (aio_open $uniq, O_RDONLY, 0) { 1427 if (aio_open $uniq, O_RDONLY, 0) {
1161 $self->clear_unique_items; 1428 $self->clear_unique_items;
1162 $self->load_objects ($uniq, 0); 1429 $self->load_objects ($uniq, 0);
1163 } 1430 }
1164 } 1431 }
1432
1433 Coro::cede;
1165 1434
1166 # now do the right thing for maps 1435 # now do the right thing for maps
1167 $self->link_multipart_objects; 1436 $self->link_multipart_objects;
1168 1437
1169 if ($self->{path}->is_style_map) { 1438 if ($self->{path}->is_style_map) {
1177 $self->difficulty ($self->estimate_difficulty) 1446 $self->difficulty ($self->estimate_difficulty)
1178 unless $self->difficulty; 1447 unless $self->difficulty;
1179 $self->activate; 1448 $self->activate;
1180 } 1449 }
1181 1450
1451 Coro::cede;
1452
1182 $self->in_memory (cf::MAP_IN_MEMORY); 1453 $self->in_memory (cf::MAP_IN_MEMORY);
1183} 1454}
1184 1455
1185sub load_map_sync { 1456sub find_sync {
1186 my ($path, $origin) = @_; 1457 my ($path, $origin) = @_;
1187 1458
1188 #warn "load_map_sync<$path, $origin>\n";#d# 1459 cf::sync_job { cf::map::find $path, $origin }
1460}
1189 1461
1190 cf::sync_job { 1462sub do_load_sync {
1191 my $map = cf::map::find_map $path, $origin 1463 my ($map) = @_;
1192 or return; 1464
1193 $map->load; 1465 cf::sync_job { $map->load };
1194 $map
1195 }
1196} 1466}
1197 1467
1198sub save { 1468sub save {
1199 my ($self) = @_; 1469 my ($self) = @_;
1200 1470
1471 my $lock = cf::lock_acquire "map_data:" . $self->path;
1472
1473 $self->{last_save} = $cf::RUNTIME;
1474
1475 return unless $self->dirty;
1476
1201 my $save = $self->{path}->save_path; utf8::encode $save; 1477 my $save = $self->{path}->save_path; utf8::encode $save;
1202 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1478 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1203 1479
1204 $self->{last_save} = $cf::RUNTIME;
1205
1206 return unless $self->dirty;
1207
1208 $self->{load_path} = $save; 1480 $self->{load_path} = $save;
1209 1481
1210 return if $self->{deny_save}; 1482 return if $self->{deny_save};
1211 1483
1212 warn "saving map ", $self->path; 1484 local $self->{last_access} = $self->last_access;#d#
1485
1486 cf::async {
1487 $_->contr->save for $self->players;
1488 };
1213 1489
1214 if ($uniq) { 1490 if ($uniq) {
1215 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1491 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1216 $self->save_objects ($uniq, cf::IO_UNIQUES); 1492 $self->save_objects ($uniq, cf::IO_UNIQUES);
1217 } else { 1493 } else {
1220} 1496}
1221 1497
1222sub swap_out { 1498sub swap_out {
1223 my ($self) = @_; 1499 my ($self) = @_;
1224 1500
1501 # save first because save cedes
1502 $self->save;
1503
1504 my $lock = cf::lock_acquire "map_data:" . $self->path;
1505
1225 return if $self->players; 1506 return if $self->players;
1226 return if $self->in_memory != cf::MAP_IN_MEMORY; 1507 return if $self->in_memory != cf::MAP_IN_MEMORY;
1227 return if $self->{deny_save}; 1508 return if $self->{deny_save};
1228 1509
1229 $self->save;
1230 $self->clear; 1510 $self->clear;
1231 $self->in_memory (cf::MAP_SWAPPED); 1511 $self->in_memory (cf::MAP_SWAPPED);
1232} 1512}
1233 1513
1514sub reset_at {
1515 my ($self) = @_;
1516
1517 # TODO: safety, remove and allow resettable per-player maps
1518 return 1e99 if $self->{path}{user_rel};
1519 return 1e99 if $self->{deny_reset};
1520
1521 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1522 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1523
1524 $time + $to
1525}
1526
1234sub should_reset { 1527sub should_reset {
1235 my ($map) = @_; 1528 my ($self) = @_;
1236 1529
1237 # TODO: safety, remove and allow resettable per-player maps 1530 $self->reset_at <= $cf::RUNTIME
1238 return if $map->{path}{user_rel};#d#
1239 return if $map->{deny_reset};
1240 #return unless $map->reset_timeout;
1241
1242 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1243 my $to = $map->reset_timeout || $DEFAULT_RESET;
1244 $to = $MAX_RESET if $to > $MAX_RESET;
1245
1246 $time + $to < $cf::RUNTIME
1247} 1531}
1248 1532
1249sub unlink_save { 1533sub unlink_save {
1250 my ($self) = @_; 1534 my ($self) = @_;
1251 1535
1252 utf8::encode (my $save = $self->{path}->save_path); 1536 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1537 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1538 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1255} 1539}
1256 1540
1541sub rename {
1542 my ($self, $new_path) = @_;
1543
1544 $self->unlink_save;
1545
1546 delete $cf::MAP{$self->path};
1547 $self->{path} = new cf::path $new_path;
1548 $self->path ($self->{path}->as_string);
1549 $cf::MAP{$self->path} = $self;
1550
1551 $self->save;
1552}
1553
1257sub reset { 1554sub reset {
1258 my ($self) = @_; 1555 my ($self) = @_;
1259 1556
1557 my $lock = cf::lock_acquire "map_data:" . $self->path;
1558
1260 return if $self->players; 1559 return if $self->players;
1261 return if $self->{path}{user_rel};#d# 1560 return if $self->{path}{user_rel};#d#
1262 1561
1263 warn "resetting map ", $self->path;#d# 1562 warn "resetting map ", $self->path;#d#
1264 1563
1268 1567
1269 $self->unlink_save; 1568 $self->unlink_save;
1270 $self->destroy; 1569 $self->destroy;
1271} 1570}
1272 1571
1572my $nuke_counter = "aaaa";
1573
1574sub nuke {
1575 my ($self) = @_;
1576
1577 $self->{deny_save} = 1;
1578 $self->reset_timeout (1);
1579 $self->rename ("{nuke}/" . ($nuke_counter++));
1580 $self->reset; # polite request, might not happen
1581}
1582
1273sub customise_for { 1583sub customise_for {
1274 my ($map, $ob) = @_; 1584 my ($map, $ob) = @_;
1275 1585
1276 if ($map->per_player) { 1586 if ($map->per_player) {
1277 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1587 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1278 } 1588 }
1279 1589
1280 $map 1590 $map
1281} 1591}
1282 1592
1283sub emergency_save { 1593sub emergency_save {
1284 local $cf::FREEZE = 1; 1594 my $freeze_guard = cf::freeze_mainloop;
1285 1595
1286 warn "enter emergency map save\n"; 1596 warn "enter emergency perl save\n";
1287 1597
1288 cf::sync_job { 1598 cf::sync_job {
1599 warn "begin emergency player save\n";
1600 $_->save for values %cf::PLAYER;
1601 warn "end emergency player save\n";
1602
1289 warn "begin emergency map save\n"; 1603 warn "begin emergency map save\n";
1290 $_->save for values %cf::MAP; 1604 $_->save for values %cf::MAP;
1605 warn "end emergency map save\n";
1291 }; 1606 };
1292 1607
1293 warn "end emergency map save\n"; 1608 warn "leave emergency perl save\n";
1294} 1609}
1295 1610
1296package cf; 1611package cf;
1297 1612
1298=back 1613=back
1340 (ref $cf::CFG{"may_$access"} 1655 (ref $cf::CFG{"may_$access"}
1341 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1656 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1342 : $cf::CFG{"may_$access"}) 1657 : $cf::CFG{"may_$access"})
1343} 1658}
1344 1659
1660=item $player_object->enter_link
1661
1662Freezes the player and moves him/her to a special map (C<{link}>).
1663
1664The player should be reaosnably safe there for short amounts of time. You
1665I<MUST> call C<leave_link> as soon as possible, though.
1666
1667=item $player_object->leave_link ($map, $x, $y)
1668
1669Moves the player out of the specila link map onto the given map. If the
1670map is not valid (or omitted), the player will be moved back to the
1671location he/she was before the call to C<enter_link>, or, if that fails,
1672to the emergency map position.
1673
1674Might block.
1675
1676=cut
1677
1345sub cf::object::player::enter_link { 1678sub cf::object::player::enter_link {
1346 my ($self) = @_; 1679 my ($self) = @_;
1347 1680
1681 $self->deactivate_recursive;
1682
1348 return if $self->map == $LINK_MAP; 1683 return if $self->map == $LINK_MAP;
1349 1684
1350 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1685 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1351 if $self->map; 1686 if $self->map;
1352 1687
1353 $self->enter_map ($LINK_MAP, 20, 20); 1688 $self->enter_map ($LINK_MAP, 20, 20);
1354 $self->deactivate_recursive;
1355} 1689}
1356 1690
1357sub cf::object::player::leave_link { 1691sub cf::object::player::leave_link {
1358 my ($self, $map, $x, $y) = @_; 1692 my ($self, $map, $x, $y) = @_;
1359 1693
1360 my $link_pos = delete $self->{_link_pos}; 1694 my $link_pos = delete $self->{_link_pos};
1361 1695
1362 unless ($map) { 1696 unless ($map) {
1363 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1364
1365 # restore original map position 1697 # restore original map position
1366 ($map, $x, $y) = @{ $link_pos || [] }; 1698 ($map, $x, $y) = @{ $link_pos || [] };
1367 $map = cf::map::find_map $map; 1699 $map = cf::map::find $map;
1368 1700
1369 unless ($map) { 1701 unless ($map) {
1370 ($map, $x, $y) = @$EMERGENCY_POSITION; 1702 ($map, $x, $y) = @$EMERGENCY_POSITION;
1371 $map = cf::map::find_map $map 1703 $map = cf::map::find $map
1372 or die "FATAL: cannot load emergency map\n"; 1704 or die "FATAL: cannot load emergency map\n";
1373 } 1705 }
1374 } 1706 }
1375 1707
1376 ($x, $y) = (-1, -1) 1708 ($x, $y) = (-1, -1)
1380 ($x, $y) = ($map->enter_x, $map->enter_y) 1712 ($x, $y) = ($map->enter_x, $map->enter_y)
1381 if $x <=0 && $y <= 0; 1713 if $x <=0 && $y <= 0;
1382 1714
1383 $map->load; 1715 $map->load;
1384 1716
1717 return unless $self->contr->active;
1385 $self->activate_recursive; 1718 $self->activate_recursive;
1386 $self->enter_map ($map, $x, $y); 1719 $self->enter_map ($map, $x, $y);
1387} 1720}
1388 1721
1722cf::player->attach (
1723 on_logout => sub {
1724 my ($pl) = @_;
1725
1726 # abort map switching before logout
1727 if ($pl->ob->{_link_pos}) {
1728 cf::sync_job {
1729 $pl->ob->leave_link
1730 };
1731 }
1732 },
1733 on_login => sub {
1734 my ($pl) = @_;
1735
1736 # try to abort aborted map switching on player login :)
1737 # should happen only on crashes
1738 if ($pl->ob->{_link_pos}) {
1739 $pl->ob->enter_link;
1740 (async {
1741 # we need this sleep as the login has a concurrent enter_exit running
1742 # and this sleep increases chances of the player not ending up in scorn
1743 $pl->ob->reply (undef,
1744 "There was an internal problem at your last logout, "
1745 . "the server will try to bring you to your intended destination in a second.",
1746 cf::NDI_RED);
1747 Coro::Timer::sleep 1;
1748 $pl->ob->leave_link;
1749 })->prio (2);
1750 }
1751 },
1752);
1753
1389=item $player_object->goto_map ($map, $x, $y) 1754=item $player_object->goto ($path, $x, $y)
1390 1755
1391=cut 1756=cut
1392 1757
1393sub cf::object::player::goto_map { 1758sub cf::object::player::goto {
1394 my ($self, $path, $x, $y) = @_; 1759 my ($self, $path, $x, $y) = @_;
1395 1760
1761 $path = new cf::path $path;
1762 $path ne "/" or Carp::cluck ("oy");#d#
1763
1396 $self->enter_link; 1764 $self->enter_link;
1397 1765
1398 (Coro::async { 1766 (async {
1399 $path = new cf::path $path;
1400
1401 my $map = cf::map::find_map $path->as_string; 1767 my $map = cf::map::find $path->as_string;
1402 $map = $map->customise_for ($self) if $map; 1768 $map = $map->customise_for ($self) if $map;
1403 1769
1404 warn "entering ", $map->path, " at ($x, $y)\n" 1770# warn "entering ", $map->path, " at ($x, $y)\n"
1405 if $map; 1771# if $map;
1772
1773 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1406 1774
1407 $self->leave_link ($map, $x, $y); 1775 $self->leave_link ($map, $x, $y);
1408 })->prio (1); 1776 })->prio (1);
1409} 1777}
1410 1778
1463 1831
1464 return unless $self->type == cf::PLAYER; 1832 return unless $self->type == cf::PLAYER;
1465 1833
1466 $self->enter_link; 1834 $self->enter_link;
1467 1835
1468 (Coro::async { 1836 (async {
1837 $self->deactivate_recursive; # just to be sure
1469 unless (eval { 1838 unless (eval {
1470
1471 prepare_random_map $exit 1839 prepare_random_map $exit
1472 if $exit->slaying eq "/!"; 1840 if $exit->slaying eq "/!";
1473 1841
1474 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1842 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1475 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1843 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1476 1844
1477 1; 1845 1;
1478 }) { 1846 }) {
1479 $self->message ("Something went wrong deep within the crossfire server. " 1847 $self->message ("Something went wrong deep within the crossfire server. "
1480 . "I'll try to bring you back to the map you were before. " 1848 . "I'll try to bring you back to the map you were before. "
1537 on_reply => sub { 1905 on_reply => sub {
1538 my ($ns, $msg) = @_; 1906 my ($ns, $msg) = @_;
1539 1907
1540 # this weird shuffling is so that direct followup queries 1908 # this weird shuffling is so that direct followup queries
1541 # get handled first 1909 # get handled first
1542 my $queue = delete $ns->{query_queue}; 1910 my $queue = delete $ns->{query_queue}
1911 or return; # be conservative, not sure how that can happen, but we saw a crash here
1543 1912
1544 (shift @$queue)->[1]->($msg); 1913 (shift @$queue)->[1]->($msg);
1545 1914
1546 push @{ $ns->{query_queue} }, @$queue; 1915 push @{ $ns->{query_queue} }, @$queue;
1547 1916
1553 } 1922 }
1554 } 1923 }
1555 }, 1924 },
1556); 1925);
1557 1926
1558=item $client->coro (\&cb) 1927=item $client->async (\&cb)
1559 1928
1560Create a new coroutine, running the specified callback. The coroutine will 1929Create a new coroutine, running the specified callback. The coroutine will
1561be automatically cancelled when the client gets destroyed (e.g. on logout, 1930be automatically cancelled when the client gets destroyed (e.g. on logout,
1562or loss of connection). 1931or loss of connection).
1563 1932
1564=cut 1933=cut
1565 1934
1566sub cf::client::coro { 1935sub cf::client::async {
1567 my ($self, $cb) = @_; 1936 my ($self, $cb) = @_;
1568 1937
1569 my $coro; $coro = async { 1938 my $coro = &Coro::async ($cb);
1570 eval {
1571 $cb->();
1572 };
1573 warn $@ if $@;
1574 };
1575 1939
1576 $coro->on_destroy (sub { 1940 $coro->on_destroy (sub {
1577 delete $self->{_coro}{$coro+0}; 1941 delete $self->{_coro}{$coro+0};
1578 }); 1942 });
1579 1943
1751 2115
1752{ 2116{
1753 my $path = cf::localdir . "/database.pst"; 2117 my $path = cf::localdir . "/database.pst";
1754 2118
1755 sub db_load() { 2119 sub db_load() {
1756 warn "loading database $path\n";#d# remove later
1757 $DB = stat $path ? Storable::retrieve $path : { }; 2120 $DB = stat $path ? Storable::retrieve $path : { };
1758 } 2121 }
1759 2122
1760 my $pid; 2123 my $pid;
1761 2124
1762 sub db_save() { 2125 sub db_save() {
1763 warn "saving database $path\n";#d# remove later
1764 waitpid $pid, 0 if $pid; 2126 waitpid $pid, 0 if $pid;
1765 if (0 == ($pid = fork)) { 2127 if (0 == ($pid = fork)) {
1766 $DB->{_meta}{version} = 1; 2128 $DB->{_meta}{version} = 1;
1767 Storable::nstore $DB, "$path~"; 2129 Storable::nstore $DB, "$path~";
1768 rename "$path~", $path; 2130 rename "$path~", $path;
1816 open my $fh, "<:utf8", cf::confdir . "/config" 2178 open my $fh, "<:utf8", cf::confdir . "/config"
1817 or return; 2179 or return;
1818 2180
1819 local $/; 2181 local $/;
1820 *CFG = YAML::Syck::Load <$fh>; 2182 *CFG = YAML::Syck::Load <$fh>;
2183
2184 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2185
2186 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2187 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2188
2189 if (exists $CFG{mlockall}) {
2190 eval {
2191 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2192 and die "WARNING: m(un)lockall failed: $!\n";
2193 };
2194 warn $@ if $@;
2195 }
1821} 2196}
1822 2197
1823sub main { 2198sub main {
1824 # we must not ever block the main coroutine 2199 # we must not ever block the main coroutine
1825 local $Coro::idle = sub { 2200 local $Coro::idle = sub {
1826 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2201 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1827 (Coro::unblock_sub {
1828 Event::one_event; 2202 async { Event::one_event };
1829 })->();
1830 }; 2203 };
1831 2204
1832 cfg_load; 2205 cfg_load;
1833 db_load; 2206 db_load;
1834 load_extensions; 2207 load_extensions;
1845 return; 2218 return;
1846 } 2219 }
1847 2220
1848 warn "reloading..."; 2221 warn "reloading...";
1849 2222
1850 local $FREEZE = 1; 2223 my $guard = freeze_mainloop;
1851 cf::emergency_save; 2224 cf::emergency_save;
1852 2225
1853 eval { 2226 eval {
1854 # if anything goes wrong in here, we should simply crash as we already saved 2227 # if anything goes wrong in here, we should simply crash as we already saved
1855 2228
1917 cf::load_extensions; 2290 cf::load_extensions;
1918 2291
1919 # reattach attachments to objects 2292 # reattach attachments to objects
1920 warn "reattach"; 2293 warn "reattach";
1921 _global_reattach; 2294 _global_reattach;
2295 reattach $_ for values %MAP;
1922 }; 2296 };
1923 2297
1924 if ($@) { 2298 if ($@) {
1925 warn $@; 2299 warn $@;
1926 warn "error while reloading, exiting."; 2300 warn "error while reloading, exiting.";
1942 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2316 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1943 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2317 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1944 2318
1945 # dirty hack because... archetypes are not yet loaded 2319 # dirty hack because... archetypes are not yet loaded
1946 Event->timer ( 2320 Event->timer (
1947 after => 2, 2321 after => 10,
1948 cb => sub { 2322 cb => sub {
1949 $_[0]->w->cancel; 2323 $_[0]->w->cancel;
1950 2324
1951 # provide some exits "home" 2325 # provide some exits "home"
1952 my $exit = cf::object::new "exit"; 2326 my $exit = cf::object::new "exit";
1991 reentrant => 0, 2365 reentrant => 0,
1992 prio => 0, 2366 prio => 0,
1993 at => $NEXT_TICK || $TICK, 2367 at => $NEXT_TICK || $TICK,
1994 data => WF_AUTOCANCEL, 2368 data => WF_AUTOCANCEL,
1995 cb => sub { 2369 cb => sub {
1996 unless ($FREEZE) {
1997 cf::server_tick; # one server iteration 2370 cf::server_tick; # one server iteration
1998 $RUNTIME += $TICK; 2371 $RUNTIME += $TICK;
1999 }
2000
2001 $NEXT_TICK += $TICK; 2372 $NEXT_TICK += $TICK;
2002 2373
2003 # if we are delayed by four ticks or more, skip them all 2374 # if we are delayed by four ticks or more, skip them all
2004 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2375 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2005 2376
2028 or warn "ERROR: unable to write runtime file: $!"; 2399 or warn "ERROR: unable to write runtime file: $!";
2029 })->(); 2400 })->();
2030 }, 2401 },
2031); 2402);
2032 2403
2404END { cf::emergency_save }
2405
20331 24061
2034 2407

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