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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.134 by root, Thu Jan 4 17:28:49 2007 UTC vs.
Revision 1.154 by root, Tue Jan 9 15:36:19 2007 UTC

15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 29# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 30$YAML::Syck::ImplicitUnicode = 1;
30 31
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 32$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 33
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 34sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
47our %CFG; 48our %CFG;
48 49
49our $UPTIME; $UPTIME ||= time; 50our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 51our $RUNTIME;
51 52
53our %PLAYER; # all users
52our %MAP; # all maps 54our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 55our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random"; 56our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO; 57our %EXT_CORO; # coroutines bound to extensions
56 58
57binmode STDOUT; 59binmode STDOUT;
58binmode STDERR; 60binmode STDERR;
59 61
60# read virtual server time, if available 62# read virtual server time, if available
117 utf8::encode $msg; 119 utf8::encode $msg;
118 120
119 $msg .= "\n" 121 $msg .= "\n"
120 unless $msg =~ /\n$/; 122 unless $msg =~ /\n$/;
121 123
122 LOG llevError, "cfperl: $msg"; 124 LOG llevError, $msg;
123 }; 125 };
124} 126}
125 127
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
153 155
154=head2 UTILITY FUNCTIONS 156=head2 UTILITY FUNCTIONS
155 157
156=over 4 158=over 4
157 159
160=item dumpval $ref
161
158=cut 162=cut
163
164sub dumpval {
165 eval {
166 local $SIG{__DIE__};
167 my $d;
168 if (1) {
169 $d = new Data::Dumper([$_[0]], ["*var"]);
170 $d->Terse(1);
171 $d->Indent(2);
172 $d->Quotekeys(0);
173 $d->Useqq(1);
174 #$d->Bless(...);
175 $d->Seen($_[1]) if @_ > 1;
176 $d = $d->Dump();
177 }
178 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
179 $d
180 } || "[unable to dump $_[0]: '$@']";
181}
159 182
160use JSON::Syck (); # TODO# replace by JSON::PC once working 183use JSON::Syck (); # TODO# replace by JSON::PC once working
161 184
162=item $ref = cf::from_json $json 185=item $ref = cf::from_json $json
163 186
179sub to_json($) { 202sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 203 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 204 JSON::Syck::Dump $_[0]
182} 205}
183 206
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string 207=item cf::lock_wait $string
207 208
208Wait until the given lock is available. See cf::lock_acquire. 209Wait until the given lock is available. See cf::lock_acquire.
209 210
210=item my $lock = cf::lock_acquire $string 211=item my $lock = cf::lock_acquire $string
211 212
212Wait until the given lock is available and then acquires it and returns 213Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope, 214a Coro::guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically 215for example when the coroutine gets canceled), the lock is automatically
215returned. 216returned.
216 217
217Lock names should begin with a unique identifier (for example, cf::map::find 218Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load). 219uses map_find and cf::map::load uses map_load).
237 # wait, to be sure we are not locked 238 # wait, to be sure we are not locked
238 lock_wait $key; 239 lock_wait $key;
239 240
240 $LOCK{$key} = []; 241 $LOCK{$key} = [];
241 242
242 cf::guard { 243 Coro::guard {
243 # wake up all waiters, to be on the safe side 244 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} }; 245 $_->ready for @{ delete $LOCK{$key} };
245 } 246 }
246} 247}
247 248
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop { 249sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active; 250 return unless $TICK_WATCHER->is_active;
266 251
267 my $guard = guard { $TICK_WATCHER->start }; 252 my $guard = Coro::guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop; 253 $TICK_WATCHER->stop;
269 $guard 254 $guard
270} 255}
256
257=item cf::async { BLOCK }
258
259Currently the same as Coro::async_pool, meaning you cannot use
260C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
261thing you are allowed to do is call C<prio> on it.
262
263=cut
264
265BEGIN { *async = \&Coro::async_pool }
271 266
272=item cf::sync_job { BLOCK } 267=item cf::sync_job { BLOCK }
273 268
274The design of crossfire+ requires that the main coro ($Coro::main) is 269The design of crossfire+ requires that the main coro ($Coro::main) is
275always able to handle events or runnable, as crossfire+ is only partly 270always able to handle events or runnable, as crossfire+ is only partly
294 my $freeze_guard = freeze_mainloop; 289 my $freeze_guard = freeze_mainloop;
295 290
296 my $busy = 1; 291 my $busy = 1;
297 my @res; 292 my @res;
298 293
299 (Coro::async { 294 (async {
300 @res = eval { $job->() }; 295 @res = eval { $job->() };
301 warn $@ if $@; 296 warn $@ if $@;
302 undef $busy; 297 undef $busy;
303 })->prio (Coro::PRIO_MAX); 298 })->prio (Coro::PRIO_MAX);
304 299
305 while ($busy) { 300 while ($busy) {
306 Coro::cede_notself; 301 Coro::cede or Event::one_event;
307 Event::one_event unless Coro::nready;
308 } 302 }
309 303
310 wantarray ? @res : $res[0] 304 wantarray ? @res : $res[0]
311 } else { 305 } else {
312 # we are in another coroutine, how wonderful, everything just works 306 # we are in another coroutine, how wonderful, everything just works
313 307
314 $job->() 308 $job->()
315 } 309 }
316} 310}
317 311
318=item $coro = cf::coro { BLOCK } 312=item $coro = cf::async_ext { BLOCK }
319 313
320Creates and returns a new coro. This coro is automcatially being canceled 314Like async, but this coro is automcatially being canceled when the
321when the extension calling this is being unloaded. 315extension calling this is being unloaded.
322 316
323=cut 317=cut
324 318
325sub coro(&) { 319sub async_ext(&) {
326 my $cb = shift; 320 my $cb = shift;
327 321
328 my $coro = &cf::async ($cb); 322 my $coro = &Coro::async ($cb);
329 323
330 $coro->on_destroy (sub { 324 $coro->on_destroy (sub {
331 delete $EXT_CORO{$coro+0}; 325 delete $EXT_CORO{$coro+0};
332 }); 326 });
333 $EXT_CORO{$coro+0} = $coro; 327 $EXT_CORO{$coro+0} = $coro;
362=cut 356=cut
363 357
364############################################################################# 358#############################################################################
365 359
366package cf::path; 360package cf::path;
361
362# used to convert map paths into valid unix filenames by repalcing / by ∕
363our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
367 364
368sub new { 365sub new {
369 my ($class, $path, $base) = @_; 366 my ($class, $path, $base) = @_;
370 367
371 $path = $path->as_string if ref $path; 368 $path = $path->as_string if ref $path;
435# } 432# }
436} 433}
437 434
438# escape the /'s in the path 435# escape the /'s in the path
439sub _escaped_path { 436sub _escaped_path {
440 # ∕ is U+2215
441 (my $path = $_[0]{path}) =~ s/\///g; 437 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
442 $path 438 $path
443} 439}
444 440
445# the original (read-only) location 441# the original (read-only) location
446sub load_path { 442sub load_path {
1100 1096
1101=head2 CORE EXTENSIONS 1097=head2 CORE EXTENSIONS
1102 1098
1103Functions and methods that extend core crossfire objects. 1099Functions and methods that extend core crossfire objects.
1104 1100
1101=cut
1102
1103package cf::player;
1104
1105use Coro::AIO;
1106
1105=head3 cf::player 1107=head3 cf::player
1106 1108
1107=over 4 1109=over 4
1108 1110
1109=item cf::player::exists $login 1111=item cf::player::find $login
1110 1112
1111Returns true when the given account exists. 1113Returns the given player object, loading it if necessary (might block).
1112 1114
1113=cut 1115=cut
1114 1116
1115sub cf::player::exists($) { 1117sub playerdir($) {
1116 cf::player::find $_[0] 1118 cf::localdir
1117 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1119 . "/"
1120 . cf::playerdir
1121 . "/"
1122 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1123}
1124
1125sub path($) {
1126 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1127
1128 (playerdir $login) . "/$login.pl"
1129}
1130
1131sub find_active($) {
1132 $cf::PLAYER{$_[0]}
1133 and $cf::PLAYER{$_[0]}->active
1134 and $cf::PLAYER{$_[0]}
1135}
1136
1137sub exists($) {
1138 my ($login) = @_;
1139
1140 $cf::PLAYER{$login}
1141 or cf::sync_job { !aio_stat $login }
1142}
1143
1144sub find($) {
1145 return $cf::PLAYER{$_[0]} || do {
1146 my $login = $_[0];
1147
1148 my $guard = cf::lock_acquire "user_find:$login";
1149
1150 $cf::PLAYER{$_[0]} || do {
1151 my $pl = load_pl path $login
1152 or return;
1153 $cf::PLAYER{$login} = $pl
1154 }
1155 }
1156}
1157
1158sub save($) {
1159 my ($pl) = @_;
1160
1161 return if $pl->{deny_save};
1162
1163 my $path = path $pl;
1164 my $guard = cf::lock_acquire "user_save:$path";
1165
1166 return if $pl->{deny_save};
1167
1168 aio_mkdir playerdir $pl, 0770;
1169 $pl->{last_save} = $cf::RUNTIME;
1170
1171 $pl->save_pl ($path);
1172 Coro::cede;
1173}
1174
1175sub new($) {
1176 my ($login) = @_;
1177
1178 my $self = create;
1179
1180 $self->ob->name ($login);
1181 $self->{deny_save} = 1;
1182
1183 $cf::PLAYER{$login} = $self;
1184
1185 $self
1186}
1187
1188=item $pl->quit_character
1189
1190Nukes the player without looking back. If logged in, the connection will
1191be destroyed. May block for a long time.
1192
1193=cut
1194
1195sub quit_character {
1196 my ($pl) = @_;
1197
1198 $pl->{deny_save} = 1;
1199 $pl->password ("*"); # this should lock out the player until we nuked the dir
1200
1201 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1202 $pl->deactivate;
1203 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1204 $pl->ns->destroy if $pl->ns;
1205
1206 my $path = playerdir $pl;
1207 my $temp = "$path~$cf::RUNTIME~deleting~";
1208 aio_rename $path, $temp;
1209 delete $cf::PLAYER{$pl->ob->name};
1210 $pl->destroy;
1211 IO::AIO::aio_rmtree $temp;
1212}
1213
1214=item cf::player::list_logins
1215
1216Returns am arrayref of all valid playernames in the system, can take a
1217while and may block, so not sync_job-capable, ever.
1218
1219=cut
1220
1221sub list_logins {
1222 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1223 or return [];
1224
1225 my @logins;
1226
1227 for my $login (@$dirs) {
1228 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1229 aio_read $fh, 0, 512, my $buf, 0 or next;
1230 $buf !~ /^password -------------$/ or next; # official not-valid tag
1231
1232 utf8::decode $login;
1233 push @logins, $login;
1234 }
1235
1236 \@logins
1237}
1238
1239=item $player->maps
1240
1241Returns an arrayref of cf::path's of all maps that are private for this
1242player. May block.
1243
1244=cut
1245
1246sub maps($) {
1247 my ($pl) = @_;
1248
1249 my $files = aio_readdir playerdir $pl
1250 or return;
1251
1252 my @paths;
1253
1254 for (@$files) {
1255 utf8::decode $_;
1256 next if /\.(?:pl|pst)$/;
1257 next unless /^$PATH_SEP/;
1258
1259 s/$PATH_SEP/\//g;
1260 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1261 }
1262
1263 \@paths
1118} 1264}
1119 1265
1120=item $player->ext_reply ($msgid, $msgtype, %msg) 1266=item $player->ext_reply ($msgid, $msgtype, %msg)
1121 1267
1122Sends an ext reply to the player. 1268Sends an ext reply to the player.
1123 1269
1124=cut 1270=cut
1125 1271
1126sub cf::player::ext_reply($$$%) { 1272sub ext_reply($$$%) {
1127 my ($self, $id, %msg) = @_; 1273 my ($self, $id, %msg) = @_;
1128 1274
1129 $msg{msgid} = $id; 1275 $msg{msgid} = $id;
1130 1276
1131 $self->send ("ext " . to_json \%msg); 1277 $self->send ("ext " . cf::to_json \%msg);
1132} 1278}
1279
1280package cf;
1133 1281
1134=back 1282=back
1135 1283
1136 1284
1137=head3 cf::map 1285=head3 cf::map
1184 or return; 1332 or return;
1185 1333
1186 my $map = cf::map::new 1334 my $map = cf::map::new
1187 or return; 1335 or return;
1188 1336
1337 # for better error messages only, will be overwritten
1338 $map->path ($path);
1339
1189 $map->load_header ($path) 1340 $map->load_header ($path)
1190 or return; 1341 or return;
1191 1342
1192 $map->{load_path} = $path; 1343 $map->{load_path} = $path;
1193 1344
1315} 1466}
1316 1467
1317sub save { 1468sub save {
1318 my ($self) = @_; 1469 my ($self) = @_;
1319 1470
1471 my $lock = cf::lock_acquire "map_data:" . $self->path;
1472
1320 $self->{last_save} = $cf::RUNTIME; 1473 $self->{last_save} = $cf::RUNTIME;
1321 1474
1322 return unless $self->dirty; 1475 return unless $self->dirty;
1323 1476
1324 my $save = $self->{path}->save_path; utf8::encode $save; 1477 my $save = $self->{path}->save_path; utf8::encode $save;
1327 $self->{load_path} = $save; 1480 $self->{load_path} = $save;
1328 1481
1329 return if $self->{deny_save}; 1482 return if $self->{deny_save};
1330 1483
1331 local $self->{last_access} = $self->last_access;#d# 1484 local $self->{last_access} = $self->last_access;#d#
1485
1486 cf::async {
1487 $_->contr->save for $self->players;
1488 };
1332 1489
1333 if ($uniq) { 1490 if ($uniq) {
1334 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1491 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1335 $self->save_objects ($uniq, cf::IO_UNIQUES); 1492 $self->save_objects ($uniq, cf::IO_UNIQUES);
1336 } else { 1493 } else {
1342 my ($self) = @_; 1499 my ($self) = @_;
1343 1500
1344 # save first because save cedes 1501 # save first because save cedes
1345 $self->save; 1502 $self->save;
1346 1503
1504 my $lock = cf::lock_acquire "map_data:" . $self->path;
1505
1347 return if $self->players; 1506 return if $self->players;
1348 return if $self->in_memory != cf::MAP_IN_MEMORY; 1507 return if $self->in_memory != cf::MAP_IN_MEMORY;
1349 return if $self->{deny_save}; 1508 return if $self->{deny_save};
1350 1509
1351 $self->clear; 1510 $self->clear;
1393} 1552}
1394 1553
1395sub reset { 1554sub reset {
1396 my ($self) = @_; 1555 my ($self) = @_;
1397 1556
1557 my $lock = cf::lock_acquire "map_data:" . $self->path;
1558
1398 return if $self->players; 1559 return if $self->players;
1399 return if $self->{path}{user_rel};#d# 1560 return if $self->{path}{user_rel};#d#
1400 1561
1401 warn "resetting map ", $self->path;#d# 1562 warn "resetting map ", $self->path;#d#
1402 1563
1430} 1591}
1431 1592
1432sub emergency_save { 1593sub emergency_save {
1433 my $freeze_guard = cf::freeze_mainloop; 1594 my $freeze_guard = cf::freeze_mainloop;
1434 1595
1435 warn "enter emergency map save\n"; 1596 warn "enter emergency perl save\n";
1436 1597
1437 cf::sync_job { 1598 cf::sync_job {
1599 warn "begin emergency player save\n";
1600 $_->save for values %cf::PLAYER;
1601 warn "end emergency player save\n";
1602
1438 warn "begin emergency map save\n"; 1603 warn "begin emergency map save\n";
1439 $_->save for values %cf::MAP; 1604 $_->save for values %cf::MAP;
1605 warn "end emergency map save\n";
1440 }; 1606 };
1441 1607
1442 warn "end emergency map save\n"; 1608 warn "leave emergency perl save\n";
1443} 1609}
1444 1610
1445package cf; 1611package cf;
1446 1612
1447=back 1613=back
1546 ($x, $y) = ($map->enter_x, $map->enter_y) 1712 ($x, $y) = ($map->enter_x, $map->enter_y)
1547 if $x <=0 && $y <= 0; 1713 if $x <=0 && $y <= 0;
1548 1714
1549 $map->load; 1715 $map->load;
1550 1716
1717 return unless $self->contr->active;
1551 $self->activate_recursive; 1718 $self->activate_recursive;
1552 $self->enter_map ($map, $x, $y); 1719 $self->enter_map ($map, $x, $y);
1553} 1720}
1554 1721
1555cf::player->attach ( 1722cf::player->attach (
1568 1735
1569 # try to abort aborted map switching on player login :) 1736 # try to abort aborted map switching on player login :)
1570 # should happen only on crashes 1737 # should happen only on crashes
1571 if ($pl->ob->{_link_pos}) { 1738 if ($pl->ob->{_link_pos}) {
1572 $pl->ob->enter_link; 1739 $pl->ob->enter_link;
1573 cf::async { 1740 (async {
1574 # we need this sleep as the login has a concurrent enter_exit running 1741 # we need this sleep as the login has a concurrent enter_exit running
1575 # and this sleep increases chances of the player not ending up in scorn 1742 # and this sleep increases chances of the player not ending up in scorn
1743 $pl->ob->reply (undef,
1744 "There was an internal problem at your last logout, "
1745 . "the server will try to bring you to your intended destination in a second.",
1746 cf::NDI_RED);
1576 Coro::Timer::sleep 1; 1747 Coro::Timer::sleep 1;
1577 $pl->ob->leave_link; 1748 $pl->ob->leave_link;
1578 }; 1749 })->prio (2);
1579 } 1750 }
1580 }, 1751 },
1581); 1752);
1582 1753
1583=item $player_object->goto_map ($path, $x, $y) 1754=item $player_object->goto ($path, $x, $y)
1584 1755
1585=cut 1756=cut
1586 1757
1587sub cf::object::player::goto_map { 1758sub cf::object::player::goto {
1588 my ($self, $path, $x, $y) = @_; 1759 my ($self, $path, $x, $y) = @_;
1589 1760
1761 $path = new cf::path $path;
1762 $path ne "/" or Carp::cluck ("oy");#d#
1763
1590 $self->enter_link; 1764 $self->enter_link;
1591 1765
1592 (cf::async { 1766 (async {
1593 $path = new cf::path $path;
1594
1595 my $map = cf::map::find $path->as_string; 1767 my $map = cf::map::find $path->as_string;
1596 $map = $map->customise_for ($self) if $map; 1768 $map = $map->customise_for ($self) if $map;
1597 1769
1598# warn "entering ", $map->path, " at ($x, $y)\n" 1770# warn "entering ", $map->path, " at ($x, $y)\n"
1599# if $map; 1771# if $map;
1600 1772
1601 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1773 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1602 1774
1603 $self->leave_link ($map, $x, $y); 1775 $self->leave_link ($map, $x, $y);
1604 })->prio (1); 1776 })->prio (1);
1605} 1777}
1606 1778
1659 1831
1660 return unless $self->type == cf::PLAYER; 1832 return unless $self->type == cf::PLAYER;
1661 1833
1662 $self->enter_link; 1834 $self->enter_link;
1663 1835
1664 (cf::async { 1836 (async {
1665 $self->deactivate_recursive; # just to be sure 1837 $self->deactivate_recursive; # just to be sure
1666 unless (eval { 1838 unless (eval {
1667 prepare_random_map $exit 1839 prepare_random_map $exit
1668 if $exit->slaying eq "/!"; 1840 if $exit->slaying eq "/!";
1669 1841
1670 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1842 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1671 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1843 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1672 1844
1673 1; 1845 1;
1674 }) { 1846 }) {
1675 $self->message ("Something went wrong deep within the crossfire server. " 1847 $self->message ("Something went wrong deep within the crossfire server. "
1676 . "I'll try to bring you back to the map you were before. " 1848 . "I'll try to bring you back to the map you were before. "
1750 } 1922 }
1751 } 1923 }
1752 }, 1924 },
1753); 1925);
1754 1926
1755=item $client->coro (\&cb) 1927=item $client->async (\&cb)
1756 1928
1757Create a new coroutine, running the specified callback. The coroutine will 1929Create a new coroutine, running the specified callback. The coroutine will
1758be automatically cancelled when the client gets destroyed (e.g. on logout, 1930be automatically cancelled when the client gets destroyed (e.g. on logout,
1759or loss of connection). 1931or loss of connection).
1760 1932
1761=cut 1933=cut
1762 1934
1763sub cf::client::coro { 1935sub cf::client::async {
1764 my ($self, $cb) = @_; 1936 my ($self, $cb) = @_;
1765 1937
1766 my $coro = &cf::async ($cb); 1938 my $coro = &Coro::async ($cb);
1767 1939
1768 $coro->on_destroy (sub { 1940 $coro->on_destroy (sub {
1769 delete $self->{_coro}{$coro+0}; 1941 delete $self->{_coro}{$coro+0};
1770 }); 1942 });
1771 1943
2009 local $/; 2181 local $/;
2010 *CFG = YAML::Syck::Load <$fh>; 2182 *CFG = YAML::Syck::Load <$fh>;
2011 2183
2012 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 2184 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2013 2185
2186 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2187 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2188
2014 if (exists $CFG{mlockall}) { 2189 if (exists $CFG{mlockall}) {
2015 eval { 2190 eval {
2016 $CFG{mlockall} ? &mlockall : &munlockall 2191 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2017 and die "WARNING: m(un)lockall failed: $!\n"; 2192 and die "WARNING: m(un)lockall failed: $!\n";
2018 }; 2193 };
2019 warn $@ if $@; 2194 warn $@ if $@;
2020 } 2195 }
2021} 2196}
2022 2197
2023sub main { 2198sub main {
2024 # we must not ever block the main coroutine 2199 # we must not ever block the main coroutine
2025 local $Coro::idle = sub { 2200 local $Coro::idle = sub {
2026 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2201 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2027 (Coro::unblock_sub {
2028 Event::one_event; 2202 async { Event::one_event };
2029 })->();
2030 }; 2203 };
2031 2204
2032 cfg_load; 2205 cfg_load;
2033 db_load; 2206 db_load;
2034 load_extensions; 2207 load_extensions;
2117 cf::load_extensions; 2290 cf::load_extensions;
2118 2291
2119 # reattach attachments to objects 2292 # reattach attachments to objects
2120 warn "reattach"; 2293 warn "reattach";
2121 _global_reattach; 2294 _global_reattach;
2295 reattach $_ for values %MAP;
2122 }; 2296 };
2123 2297
2124 if ($@) { 2298 if ($@) {
2125 warn $@; 2299 warn $@;
2126 warn "error while reloading, exiting."; 2300 warn "error while reloading, exiting.";
2142 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2316 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2143 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2317 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2144 2318
2145 # dirty hack because... archetypes are not yet loaded 2319 # dirty hack because... archetypes are not yet loaded
2146 Event->timer ( 2320 Event->timer (
2147 after => 2, 2321 after => 10,
2148 cb => sub { 2322 cb => sub {
2149 $_[0]->w->cancel; 2323 $_[0]->w->cancel;
2150 2324
2151 # provide some exits "home" 2325 # provide some exits "home"
2152 my $exit = cf::object::new "exit"; 2326 my $exit = cf::object::new "exit";

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