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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.103 by root, Sat Dec 30 10:16:11 2006 UTC vs.
Revision 1.161 by root, Thu Jan 11 00:16:58 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO;
18 19
20use Data::Dumper;
21use Digest::MD5;
22use Fcntl;
19use IO::AIO 2.3; 23use IO::AIO 2.32 ();
20use YAML::Syck (); 24use YAML::Syck ();
21use Time::HiRes; 25use Time::HiRes;
22 26
23use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
24 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
25# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
26$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
27 33
28$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
29
30sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
31 35
32our %COMMAND = (); 36our %COMMAND = ();
33our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
34our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
35 43
36our @EVENT; 44our @EVENT;
37our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
38 46
39our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
44our %CFG; 52our %CFG;
45 53
46our $UPTIME; $UPTIME ||= time; 54our $UPTIME; $UPTIME ||= time;
47our $RUNTIME; 55our $RUNTIME;
48 56
57our %PLAYER; # all users
49our %MAP; # all maps 58our %MAP; # all maps
50our $LINK_MAP; # the special {link} map 59our $LINK_MAP; # the special {link} map
51our $FREEZE; 60our $RANDOM_MAPS = cf::localdir . "/random";
61
62our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
52 64
53binmode STDOUT; 65binmode STDOUT;
54binmode STDERR; 66binmode STDERR;
55 67
56# read virtual server time, if available 68# read virtual server time, if available
62 74
63mkdir cf::localdir; 75mkdir cf::localdir;
64mkdir cf::localdir . "/" . cf::playerdir; 76mkdir cf::localdir . "/" . cf::playerdir;
65mkdir cf::localdir . "/" . cf::tmpdir; 77mkdir cf::localdir . "/" . cf::tmpdir;
66mkdir cf::localdir . "/" . cf::uniquedir; 78mkdir cf::localdir . "/" . cf::uniquedir;
79mkdir $RANDOM_MAPS;
67 80
68our %EXT_CORO; 81# a special map that is always available
82our $LINK_MAP;
83our $EMERGENCY_POSITION;
69 84
70############################################################################# 85#############################################################################
71 86
72=head2 GLOBAL VARIABLES 87=head2 GLOBAL VARIABLES
73 88
97 112
98=item %cf::CFG 113=item %cf::CFG
99 114
100Configuration for the server, loaded from C</etc/crossfire/config>, or 115Configuration for the server, loaded from C</etc/crossfire/config>, or
101from wherever your confdir points to. 116from wherever your confdir points to.
117
118=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
119
120These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
121or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
122processing has been done. Call C<< ->wait >> on them to maximise the
123window of cpu time available, or simply to synchronise to the server tick.
102 124
103=back 125=back
104 126
105=cut 127=cut
106 128
110 utf8::encode $msg; 132 utf8::encode $msg;
111 133
112 $msg .= "\n" 134 $msg .= "\n"
113 unless $msg =~ /\n$/; 135 unless $msg =~ /\n$/;
114 136
115 LOG llevError, "cfperl: $msg"; 137 LOG llevError, $msg;
116 }; 138 };
117} 139}
118 140
119@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 141@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
120@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 142@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
138 160
139$Event::DIED = sub { 161$Event::DIED = sub {
140 warn "error in event callback: @_"; 162 warn "error in event callback: @_";
141}; 163};
142 164
143my %ext_pkg;
144my @exts;
145my @hook;
146
147=head2 UTILITY FUNCTIONS 165=head2 UTILITY FUNCTIONS
148 166
149=over 4 167=over 4
150 168
169=item dumpval $ref
170
151=cut 171=cut
172
173sub dumpval {
174 eval {
175 local $SIG{__DIE__};
176 my $d;
177 if (1) {
178 $d = new Data::Dumper([$_[0]], ["*var"]);
179 $d->Terse(1);
180 $d->Indent(2);
181 $d->Quotekeys(0);
182 $d->Useqq(1);
183 #$d->Bless(...);
184 $d->Seen($_[1]) if @_ > 1;
185 $d = $d->Dump();
186 }
187 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
188 $d
189 } || "[unable to dump $_[0]: '$@']";
190}
152 191
153use JSON::Syck (); # TODO# replace by JSON::PC once working 192use JSON::Syck (); # TODO# replace by JSON::PC once working
154 193
155=item $ref = cf::from_json $json 194=item $ref = cf::from_json $json
156 195
172sub to_json($) { 211sub to_json($) {
173 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 212 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
174 JSON::Syck::Dump $_[0] 213 JSON::Syck::Dump $_[0]
175} 214}
176 215
216=item cf::lock_wait $string
217
218Wait until the given lock is available. See cf::lock_acquire.
219
220=item my $lock = cf::lock_acquire $string
221
222Wait until the given lock is available and then acquires it and returns
223a Coro::guard object. If the guard object gets destroyed (goes out of scope,
224for example when the coroutine gets canceled), the lock is automatically
225returned.
226
227Lock names should begin with a unique identifier (for example, cf::map::find
228uses map_find and cf::map::load uses map_load).
229
230=cut
231
232our %LOCK;
233
234sub lock_wait($) {
235 my ($key) = @_;
236
237 # wait for lock, if any
238 while ($LOCK{$key}) {
239 push @{ $LOCK{$key} }, $Coro::current;
240 Coro::schedule;
241 }
242}
243
244sub lock_acquire($) {
245 my ($key) = @_;
246
247 # wait, to be sure we are not locked
248 lock_wait $key;
249
250 $LOCK{$key} = [];
251
252 Coro::guard {
253 # wake up all waiters, to be on the safe side
254 $_->ready for @{ delete $LOCK{$key} };
255 }
256}
257
258sub freeze_mainloop {
259 return unless $TICK_WATCHER->is_active;
260
261 my $guard = Coro::guard { $TICK_WATCHER->start };
262 $TICK_WATCHER->stop;
263 $guard
264}
265
266=item cf::async { BLOCK }
267
268Currently the same as Coro::async_pool, meaning you cannot use
269C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
270thing you are allowed to do is call C<prio> on it.
271
272=cut
273
274BEGIN { *async = \&Coro::async_pool }
275
276=item cf::sync_job { BLOCK }
277
278The design of crossfire+ requires that the main coro ($Coro::main) is
279always able to handle events or runnable, as crossfire+ is only partly
280reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
281
282If it must be done, put the blocking parts into C<sync_job>. This will run
283the given BLOCK in another coroutine while waiting for the result. The
284server will be frozen during this time, so the block should either finish
285fast or be very important.
286
287=cut
288
289sub sync_job(&) {
290 my ($job) = @_;
291
292 if ($Coro::current == $Coro::main) {
293 # this is the main coro, too bad, we have to block
294 # till the operation succeeds, freezing the server :/
295
296 # TODO: use suspend/resume instead
297 # (but this is cancel-safe)
298 my $freeze_guard = freeze_mainloop;
299
300 my $busy = 1;
301 my @res;
302
303 (async {
304 @res = eval { $job->() };
305 warn $@ if $@;
306 undef $busy;
307 })->prio (Coro::PRIO_MAX);
308
309 while ($busy) {
310 Coro::cede or Event::one_event;
311 }
312
313 wantarray ? @res : $res[0]
314 } else {
315 # we are in another coroutine, how wonderful, everything just works
316
317 $job->()
318 }
319}
320
177=item $coro = cf::coro { BLOCK } 321=item $coro = cf::async_ext { BLOCK }
178 322
179Creates and returns a new coro. This coro is automcatially being canceled 323Like async, but this coro is automatically being canceled when the
180when the extension calling this is being unloaded. 324extension calling this is being unloaded.
181 325
182=cut 326=cut
183 327
184sub coro(&) { 328sub async_ext(&) {
185 my $cb = shift; 329 my $cb = shift;
186 330
187 my $coro; $coro = async { 331 my $coro = &Coro::async ($cb);
188 eval {
189 $cb->();
190 };
191 warn $@ if $@;
192 };
193 332
194 $coro->on_destroy (sub { 333 $coro->on_destroy (sub {
195 delete $EXT_CORO{$coro+0}; 334 delete $EXT_CORO{$coro+0};
196 }); 335 });
197 $EXT_CORO{$coro+0} = $coro; 336 $EXT_CORO{$coro+0} = $coro;
198 337
199 $coro 338 $coro
200} 339}
201 340
341sub write_runtime {
342 my $runtime = cf::localdir . "/runtime";
343
344 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
345 or return;
346
347 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
348 (aio_write $fh, 0, (length $value), $value, 0) <= 0
349 and return;
350
351 aio_fsync $fh
352 and return;
353
354 close $fh
355 or return;
356
357 aio_rename "$runtime~", $runtime
358 and return;
359
360 1
361}
362
202=back 363=back
203 364
204=cut 365=cut
366
367#############################################################################
368
369package cf::path;
370
371use overload
372 '""' => \&as_string;
373
374# used to convert map paths into valid unix filenames by repalcing / by ∕
375our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
376
377sub register {
378 my ($pkg, $prefix) = @_;
379
380 $EXT_MAP{$prefix} = $pkg;
381}
382
383sub new {
384 my ($class, $path, $base) = @_;
385
386 return $path if ref $path;
387
388 my $self = {};
389
390 # {... are special paths that are not being touched
391 # ?xxx/... are special absolute paths
392 # ?random/... random maps
393 # /! non-realised random map exit
394 # /... normal maps
395 # ~/... per-player maps without a specific player (DO NOT USE)
396 # ~user/... per-player map of a specific user
397
398 $path =~ s/$PATH_SEP/\//go;
399
400 if ($path =~ /^{/) {
401 # fine as it is
402 } else {
403 if ($path =~ s{^~([^/]+)?}{}) {
404 # ~user
405 $self->{user_rel} = 1;
406
407 if (defined $1) {
408 $self->{user} = $1;
409 } elsif ($base =~ m{^~([^/]+)/}) {
410 $self->{user} = $1;
411 } else {
412 warn "cannot resolve user-relative path without user <$path,$base>\n";
413 }
414 } elsif ($path =~ s{^\?([^/]+)/}{}) {
415 # ?...
416 $self->{ext} = $1;
417 if (my $ext = $EXT_MAP{$1}) {
418 bless $self, $ext;
419 }
420 } elsif ($path =~ /^\//) {
421 # /...
422 # already absolute
423 } else {
424 # relative
425 $base =~ s{[^/]+/?$}{};
426 return $class->new ("$base/$path");
427 }
428
429 for ($path) {
430 redo if s{/\.?/}{/};
431 redo if s{/[^/]+/\.\./}{/};
432 }
433 }
434
435 $self->{path} = $path;
436
437 if ("HASH" eq ref $self) {
438 bless $self, $class;
439 } else {
440 $self->init;
441 }
442
443 for my $ext (values %EXT_MAP) {
444 if (my $subst = $ext->substitute ($self)) {
445 return $subst;
446 }
447 }
448
449 $self
450}
451
452sub init {
453 # nop
454}
455
456sub substitute {
457 ()
458}
459
460# the name / primary key / in-game path
461sub as_string {
462 my ($self) = @_;
463
464 $self->{user_rel} ? "~$self->{user}$self->{path}"
465 : $self->{ext} ? "?$self->{ext}/$self->{path}"
466 : $self->{path}
467}
468
469# the displayed name, this is a one way mapping
470sub visible_name {
471 &as_string
472}
473
474# escape the /'s in the path
475sub _escaped_path {
476 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
477 $path
478}
479
480# the original (read-only) location
481sub load_path {
482 my ($self) = @_;
483
484 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
485}
486
487# the temporary/swap location
488sub save_path {
489 my ($self) = @_;
490
491 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
492 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
493 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
494}
495
496# the unique path, undef == no special unique path
497sub uniq_path {
498 my ($self) = @_;
499
500 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
501}
502
503# this is somewhat ugly, but style maps do need special treatment
504sub is_style_map {
505 $_[0]{path} =~ m{^/styles/}
506}
507
508sub load_orig {
509 my ($self) = @_;
510
511 &cf::map::load_map_header ($self->load_path)
512}
513
514sub load_temp {
515 my ($self) = @_;
516
517 &cf::map::load_map_header ($self->save_path)
518}
519
520package cf;
205 521
206############################################################################# 522#############################################################################
207 523
208=head2 ATTACHABLE OBJECTS 524=head2 ATTACHABLE OBJECTS
209 525
563); 879);
564 880
565sub object_freezer_save { 881sub object_freezer_save {
566 my ($filename, $rdata, $objs) = @_; 882 my ($filename, $rdata, $objs) = @_;
567 883
884 sync_job {
568 if (length $$rdata) { 885 if (length $$rdata) {
569 warn sprintf "saving %s (%d,%d)\n", 886 warn sprintf "saving %s (%d,%d)\n",
570 $filename, length $$rdata, scalar @$objs; 887 $filename, length $$rdata, scalar @$objs;
571 888
572 if (open my $fh, ">:raw", "$filename~") { 889 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
573 chmod SAVE_MODE, $fh;
574 syswrite $fh, $$rdata;
575 close $fh;
576
577 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
578 chmod SAVE_MODE, $fh; 890 chmod SAVE_MODE, $fh;
579 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs }; 891 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
892 aio_fsync $fh;
580 close $fh; 893 close $fh;
894
895 if (@$objs) {
896 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
897 chmod SAVE_MODE, $fh;
898 my $data = Storable::nfreeze { version => 1, objs => $objs };
899 aio_write $fh, 0, (length $data), $data, 0;
900 aio_fsync $fh;
901 close $fh;
581 rename "$filename.pst~", "$filename.pst"; 902 aio_rename "$filename.pst~", "$filename.pst";
903 }
904 } else {
905 aio_unlink "$filename.pst";
906 }
907
908 aio_rename "$filename~", $filename;
582 } else { 909 } else {
583 unlink "$filename.pst"; 910 warn "FATAL: $filename~: $!\n";
584 } 911 }
585
586 rename "$filename~", $filename;
587 } else { 912 } else {
588 warn "FATAL: $filename~: $!\n";
589 }
590 } else {
591 unlink $filename; 913 aio_unlink $filename;
592 unlink "$filename.pst"; 914 aio_unlink "$filename.pst";
915 }
593 } 916 }
594} 917}
595 918
596sub object_freezer_as_string { 919sub object_freezer_as_string {
597 my ($rdata, $objs) = @_; 920 my ($rdata, $objs) = @_;
602} 925}
603 926
604sub object_thawer_load { 927sub object_thawer_load {
605 my ($filename) = @_; 928 my ($filename) = @_;
606 929
607 local $/; 930 my ($data, $av);
608 931
609 my $av; 932 (aio_load $filename, $data) >= 0
933 or return;
610 934
611 #TODO: use sysread etc. 935 unless (aio_stat "$filename.pst") {
612 if (open my $data, "<:raw:perlio", $filename) { 936 (aio_load "$filename.pst", $av) >= 0
613 $data = <$data>; 937 or return;
614 if (open my $pst, "<:raw:perlio", "$filename.pst") {
615 $av = eval { (Storable::thaw <$pst>)->{objs} }; 938 $av = eval { (Storable::thaw $av)->{objs} };
616 } 939 }
940
941 warn sprintf "loading %s (%d)\n",
942 $filename, length $data, scalar @{$av || []};#d#
617 return ($data, $av); 943 return ($data, $av);
618 }
619
620 ()
621} 944}
622 945
623############################################################################# 946#############################################################################
624# command handling &c 947# command handling &c
625 948
649=cut 972=cut
650 973
651sub register_extcmd { 974sub register_extcmd {
652 my ($name, $cb) = @_; 975 my ($name, $cb) = @_;
653 976
654 my $caller = caller;
655 #warn "registering extcmd '$name' to '$caller'";
656
657 $EXTCMD{$name} = [$cb, $caller]; 977 $EXTCMD{$name} = $cb;
658} 978}
659 979
660cf::player->attach ( 980cf::player->attach (
661 on_command => sub { 981 on_command => sub {
662 my ($pl, $name, $params) = @_; 982 my ($pl, $name, $params) = @_;
675 995
676 my $msg = eval { from_json $buf }; 996 my $msg = eval { from_json $buf };
677 997
678 if (ref $msg) { 998 if (ref $msg) {
679 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 999 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
680 if (my %reply = $cb->[0]->($pl, $msg)) { 1000 if (my %reply = $cb->($pl, $msg)) {
681 $pl->ext_reply ($msg->{msgid}, %reply); 1001 $pl->ext_reply ($msg->{msgid}, %reply);
682 } 1002 }
683 } 1003 }
684 } else { 1004 } else {
685 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 1005 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
687 1007
688 cf::override; 1008 cf::override;
689 }, 1009 },
690); 1010);
691 1011
692sub register {
693 my ($base, $pkg) = @_;
694
695 #TODO
696}
697
698sub load_extension { 1012sub load_extension {
699 my ($path) = @_; 1013 my ($path) = @_;
700 1014
701 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 1015 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
702 my $base = $1; 1016 my $base = $1;
703 my $pkg = $1; 1017 my $pkg = $1;
704 $pkg =~ s/[^[:word:]]/_/g; 1018 $pkg =~ s/[^[:word:]]/_/g;
705 $pkg = "ext::$pkg"; 1019 $pkg = "ext::$pkg";
706 1020
707 warn "loading '$path' into '$pkg'\n"; 1021 warn "... loading '$path' into '$pkg'\n";
708 1022
709 open my $fh, "<:utf8", $path 1023 open my $fh, "<:utf8", $path
710 or die "$path: $!"; 1024 or die "$path: $!";
711 1025
712 my $source = 1026 my $source =
717 1031
718 eval $source 1032 eval $source
719 or die $@ ? "$path: $@\n" 1033 or die $@ ? "$path: $@\n"
720 : "extension disabled.\n"; 1034 : "extension disabled.\n";
721 1035
722 push @exts, $pkg; 1036 push @EXTS, $pkg;
723 $ext_pkg{$base} = $pkg;
724
725# no strict 'refs';
726# @{"$pkg\::ISA"} = ext::;
727
728 register $base, $pkg;
729}
730
731sub unload_extension {
732 my ($pkg) = @_;
733
734 warn "removing extension $pkg\n";
735
736 # remove hooks
737 #TODO
738# for my $idx (0 .. $#PLUGIN_EVENT) {
739# delete $hook[$idx]{$pkg};
740# }
741
742 # remove commands
743 for my $name (keys %COMMAND) {
744 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
745
746 if (@cb) {
747 $COMMAND{$name} = \@cb;
748 } else {
749 delete $COMMAND{$name};
750 }
751 }
752
753 # remove extcmds
754 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
755 delete $EXTCMD{$name};
756 }
757
758 if (my $cb = $pkg->can ("unload")) {
759 eval {
760 $cb->($pkg);
761 1
762 } or warn "$pkg unloaded, but with errors: $@";
763 }
764
765 Symbol::delete_package $pkg;
766} 1037}
767 1038
768sub load_extensions { 1039sub load_extensions {
769 for my $ext (<$LIBDIR/*.ext>) { 1040 for my $ext (<$LIBDIR/*.ext>) {
770 next unless -r $ext; 1041 next unless -r $ext;
788}; 1059};
789 1060
790cf::map->attach (prio => -10000, package => cf::mapsupport::); 1061cf::map->attach (prio => -10000, package => cf::mapsupport::);
791 1062
792############################################################################# 1063#############################################################################
793# load/save perl data associated with player->ob objects
794
795sub all_objects(@) {
796 @_, map all_objects ($_->inv), @_
797}
798
799# TODO: compatibility cruft, remove when no longer needed
800cf::player->attach (
801 on_load => sub {
802 my ($pl, $path) = @_;
803
804 for my $o (all_objects $pl->ob) {
805 if (my $value = $o->get_ob_key_value ("_perl_data")) {
806 $o->set_ob_key_value ("_perl_data");
807
808 %$o = %{ Storable::thaw pack "H*", $value };
809 }
810 }
811 },
812);
813
814#############################################################################
815 1064
816=head2 CORE EXTENSIONS 1065=head2 CORE EXTENSIONS
817 1066
818Functions and methods that extend core crossfire objects. 1067Functions and methods that extend core crossfire objects.
819 1068
1069=cut
1070
1071package cf::player;
1072
1073use Coro::AIO;
1074
820=head3 cf::player 1075=head3 cf::player
821 1076
822=over 4 1077=over 4
823 1078
824=item cf::player::exists $login 1079=item cf::player::find $login
825 1080
826Returns true when the given account exists. 1081Returns the given player object, loading it if necessary (might block).
827 1082
828=cut 1083=cut
829 1084
830sub cf::player::exists($) { 1085sub playerdir($) {
831 cf::player::find $_[0] 1086 cf::localdir
832 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1087 . "/"
1088 . cf::playerdir
1089 . "/"
1090 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1091}
1092
1093sub path($) {
1094 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1095
1096 (playerdir $login) . "/$login.pl"
1097}
1098
1099sub find_active($) {
1100 $cf::PLAYER{$_[0]}
1101 and $cf::PLAYER{$_[0]}->active
1102 and $cf::PLAYER{$_[0]}
1103}
1104
1105sub exists($) {
1106 my ($login) = @_;
1107
1108 $cf::PLAYER{$login}
1109 or cf::sync_job { !aio_stat $login }
1110}
1111
1112sub find($) {
1113 return $cf::PLAYER{$_[0]} || do {
1114 my $login = $_[0];
1115
1116 my $guard = cf::lock_acquire "user_find:$login";
1117
1118 $cf::PLAYER{$_[0]} || do {
1119 my $pl = load_pl path $login
1120 or return;
1121 $cf::PLAYER{$login} = $pl
1122 }
1123 }
1124}
1125
1126sub save($) {
1127 my ($pl) = @_;
1128
1129 return if $pl->{deny_save};
1130
1131 my $path = path $pl;
1132 my $guard = cf::lock_acquire "user_save:$path";
1133
1134 return if $pl->{deny_save};
1135
1136 aio_mkdir playerdir $pl, 0770;
1137 $pl->{last_save} = $cf::RUNTIME;
1138
1139 $pl->save_pl ($path);
1140 Coro::cede;
1141}
1142
1143sub new($) {
1144 my ($login) = @_;
1145
1146 my $self = create;
1147
1148 $self->ob->name ($login);
1149 $self->{deny_save} = 1;
1150
1151 $cf::PLAYER{$login} = $self;
1152
1153 $self
1154}
1155
1156=item $pl->quit_character
1157
1158Nukes the player without looking back. If logged in, the connection will
1159be destroyed. May block for a long time.
1160
1161=cut
1162
1163sub quit_character {
1164 my ($pl) = @_;
1165
1166 $pl->{deny_save} = 1;
1167 $pl->password ("*"); # this should lock out the player until we nuked the dir
1168
1169 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1170 $pl->deactivate;
1171 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1172 $pl->ns->destroy if $pl->ns;
1173
1174 my $path = playerdir $pl;
1175 my $temp = "$path~$cf::RUNTIME~deleting~";
1176 aio_rename $path, $temp;
1177 delete $cf::PLAYER{$pl->ob->name};
1178 $pl->destroy;
1179 IO::AIO::aio_rmtree $temp;
1180}
1181
1182=item cf::player::list_logins
1183
1184Returns am arrayref of all valid playernames in the system, can take a
1185while and may block, so not sync_job-capable, ever.
1186
1187=cut
1188
1189sub list_logins {
1190 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1191 or return [];
1192
1193 my @logins;
1194
1195 for my $login (@$dirs) {
1196 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1197 aio_read $fh, 0, 512, my $buf, 0 or next;
1198 $buf !~ /^password -------------$/m or next; # official not-valid tag
1199
1200 utf8::decode $login;
1201 push @logins, $login;
1202 }
1203
1204 \@logins
1205}
1206
1207=item $player->maps
1208
1209Returns an arrayref of cf::path's of all maps that are private for this
1210player. May block.
1211
1212=cut
1213
1214sub maps($) {
1215 my ($pl) = @_;
1216
1217 my $files = aio_readdir playerdir $pl
1218 or return;
1219
1220 my @paths;
1221
1222 for (@$files) {
1223 utf8::decode $_;
1224 next if /\.(?:pl|pst)$/;
1225 next unless /^$PATH_SEP/o;
1226
1227 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1228 }
1229
1230 \@paths
833} 1231}
834 1232
835=item $player->ext_reply ($msgid, $msgtype, %msg) 1233=item $player->ext_reply ($msgid, $msgtype, %msg)
836 1234
837Sends an ext reply to the player. 1235Sends an ext reply to the player.
838 1236
839=cut 1237=cut
840 1238
841sub cf::player::ext_reply($$$%) { 1239sub ext_reply($$$%) {
842 my ($self, $id, %msg) = @_; 1240 my ($self, $id, %msg) = @_;
843 1241
844 $msg{msgid} = $id; 1242 $msg{msgid} = $id;
845 1243
846 $self->send ("ext " . to_json \%msg); 1244 $self->send ("ext " . cf::to_json \%msg);
847} 1245}
1246
1247package cf;
1248
1249=back
1250
1251
1252=head3 cf::map
1253
1254=over 4
1255
1256=cut
1257
1258package cf::map;
1259
1260use Fcntl;
1261use Coro::AIO;
1262
1263our $MAX_RESET = 3600;
1264our $DEFAULT_RESET = 3000;
1265
1266sub generate_random_map {
1267 my ($path, $rmp) = @_;
1268
1269 # mit "rum" bekleckern, nicht
1270 cf::map::_create_random_map
1271 $path,
1272 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1273 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1274 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1275 $rmp->{exit_on_final_map},
1276 $rmp->{xsize}, $rmp->{ysize},
1277 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1278 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1279 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1280 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1281 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1282 (cf::region::find $rmp->{region})
1283}
1284
1285# and all this just because we cannot iterate over
1286# all maps in C++...
1287sub change_all_map_light {
1288 my ($change) = @_;
1289
1290 $_->change_map_light ($change)
1291 for grep $_->outdoor, values %cf::MAP;
1292}
1293
1294sub load_map_header($) {
1295 my ($path) = @_;
1296
1297 utf8::encode $path;
1298 aio_open $path, O_RDONLY, 0
1299 or return;
1300
1301 my $map = cf::map::new
1302 or return;
1303
1304 # for better error messages only, will be overwritten later
1305 $map->path ($path);
1306
1307 $map->load_header ($path)
1308 or return;
1309
1310 $map->{load_path} = $path;
1311
1312 $map
1313}
1314
1315sub find;
1316sub find {
1317 my ($path, $origin) = @_;
1318
1319 #warn "find<$path,$origin>\n";#d#
1320
1321 $path = new cf::path $path, $origin && $origin->path;
1322 my $key = $path->as_string;
1323
1324 cf::lock_wait "map_find:$key";
1325
1326 $cf::MAP{$key} || do {
1327 my $guard = cf::lock_acquire "map_find:$key";
1328
1329 # do it the slow way
1330 my $map = $path->load_temp;
1331
1332 Coro::cede;
1333
1334 if ($map) {
1335 $map->last_access ((delete $map->{last_access})
1336 || $cf::RUNTIME); #d#
1337 # safety
1338 $map->{instantiate_time} = $cf::RUNTIME
1339 if $map->{instantiate_time} > $cf::RUNTIME;
1340 } else {
1341 $map = $path->load_orig
1342 or return;
1343
1344 $map->{load_original} = 1;
1345 $map->{instantiate_time} = $cf::RUNTIME;
1346 $map->last_access ($cf::RUNTIME);
1347 $map->instantiate;
1348
1349 # per-player maps become, after loading, normal maps
1350 $map->per_player (0) if $path->{user_rel};
1351 }
1352
1353 $map->path ($key);
1354 $map->{path} = $path;
1355 $map->{last_save} = $cf::RUNTIME;
1356
1357 Coro::cede;
1358
1359 if ($map->should_reset) {
1360 $map->reset;
1361 undef $guard;
1362 $map = find $path
1363 or return;
1364 }
1365
1366 $cf::MAP{$key} = $map
1367 }
1368}
1369
1370sub load {
1371 my ($self) = @_;
1372
1373 my $path = $self->{path};
1374 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1375
1376 return if $self->in_memory != cf::MAP_SWAPPED;
1377
1378 $self->in_memory (cf::MAP_LOADING);
1379
1380 $self->alloc;
1381 $self->load_objects ($self->{load_path}, 1)
1382 or return;
1383
1384 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1385 if delete $self->{load_original};
1386
1387 if (my $uniq = $path->uniq_path) {
1388 utf8::encode $uniq;
1389 if (aio_open $uniq, O_RDONLY, 0) {
1390 $self->clear_unique_items;
1391 $self->load_objects ($uniq, 0);
1392 }
1393 }
1394
1395 Coro::cede;
1396
1397 # now do the right thing for maps
1398 $self->link_multipart_objects;
1399
1400 if ($self->{path}->is_style_map) {
1401 $self->{deny_save} = 1;
1402 $self->{deny_reset} = 1;
1403 } else {
1404 $self->fix_auto_apply;
1405 $self->decay_objects;
1406 $self->update_buttons;
1407 $self->set_darkness_map;
1408 $self->difficulty ($self->estimate_difficulty)
1409 unless $self->difficulty;
1410 $self->activate;
1411 }
1412
1413 Coro::cede;
1414
1415 $self->in_memory (cf::MAP_IN_MEMORY);
1416}
1417
1418# find and load all maps in the 3x3 area around a map
1419sub load_diag {
1420 my ($map) = @_;
1421
1422 my @diag; # diagonal neighbours
1423
1424 for (0 .. 3) {
1425 my $neigh = $map->tile_path ($_)
1426 or next;
1427 $neigh = find $neigh, $map
1428 or next;
1429 $neigh->load;
1430
1431 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1432 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1433 }
1434
1435 for (@diag) {
1436 my $neigh = find @$_
1437 or next;
1438 $neigh->load;
1439 }
1440}
1441
1442sub find_sync {
1443 my ($path, $origin) = @_;
1444
1445 cf::sync_job { find $path, $origin }
1446}
1447
1448sub do_load_sync {
1449 my ($map) = @_;
1450
1451 cf::sync_job { $map->load };
1452}
1453
1454our %MAP_PREFETCH;
1455our $MAP_PREFETCHER = Coro::async {
1456 while () {
1457 while (%MAP_PREFETCH) {
1458 my $key = each %MAP_PREFETCH
1459 or next;
1460 my $path = delete $MAP_PREFETCH{$key};
1461
1462 my $map = find $path
1463 or next;
1464 $map->load;
1465 }
1466 Coro::schedule;
1467 }
1468};
1469
1470sub find_async {
1471 my ($path, $origin) = @_;
1472
1473 $path = new cf::path $path, $origin && $origin->path;
1474 my $key = $path->as_string;
1475
1476 if (my $map = $cf::MAP{$key}) {
1477 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1478 }
1479
1480 $MAP_PREFETCH{$key} = $path;
1481 $MAP_PREFETCHER->ready;
1482
1483 ()
1484}
1485
1486sub save {
1487 my ($self) = @_;
1488
1489 my $lock = cf::lock_acquire "map_data:" . $self->path;
1490
1491 $self->{last_save} = $cf::RUNTIME;
1492
1493 return unless $self->dirty;
1494
1495 my $save = $self->{path}->save_path; utf8::encode $save;
1496 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1497
1498 $self->{load_path} = $save;
1499
1500 return if $self->{deny_save};
1501
1502 local $self->{last_access} = $self->last_access;#d#
1503
1504 cf::async {
1505 $_->contr->save for $self->players;
1506 };
1507
1508 if ($uniq) {
1509 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1510 $self->save_objects ($uniq, cf::IO_UNIQUES);
1511 } else {
1512 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1513 }
1514}
1515
1516sub swap_out {
1517 my ($self) = @_;
1518
1519 # save first because save cedes
1520 $self->save;
1521
1522 my $lock = cf::lock_acquire "map_data:" . $self->path;
1523
1524 return if $self->players;
1525 return if $self->in_memory != cf::MAP_IN_MEMORY;
1526 return if $self->{deny_save};
1527
1528 $self->clear;
1529 $self->in_memory (cf::MAP_SWAPPED);
1530}
1531
1532sub reset_at {
1533 my ($self) = @_;
1534
1535 # TODO: safety, remove and allow resettable per-player maps
1536 return 1e99 if $self->{path}{user_rel};
1537 return 1e99 if $self->{deny_reset};
1538
1539 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1540 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1541
1542 $time + $to
1543}
1544
1545sub should_reset {
1546 my ($self) = @_;
1547
1548 $self->reset_at <= $cf::RUNTIME
1549}
1550
1551sub unlink_save {
1552 my ($self) = @_;
1553
1554 utf8::encode (my $save = $self->{path}->save_path);
1555 aioreq_pri 3; IO::AIO::aio_unlink $save;
1556 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1557}
1558
1559sub rename {
1560 my ($self, $new_path) = @_;
1561
1562 $self->unlink_save;
1563
1564 delete $cf::MAP{$self->path};
1565 $self->{path} = new cf::path $new_path;
1566 $self->path ($self->{path}->as_string);
1567 $cf::MAP{$self->path} = $self;
1568
1569 $self->save;
1570}
1571
1572sub reset {
1573 my ($self) = @_;
1574
1575 my $lock = cf::lock_acquire "map_data:" . $self->path;
1576
1577 return if $self->players;
1578 return if $self->{path}{user_rel};#d#
1579
1580 warn "resetting map ", $self->path;#d#
1581
1582 delete $cf::MAP{$self->path};
1583
1584 $_->clear_links_to ($self) for values %cf::MAP;
1585
1586 $self->unlink_save;
1587 $self->destroy;
1588}
1589
1590my $nuke_counter = "aaaa";
1591
1592sub nuke {
1593 my ($self) = @_;
1594
1595 $self->{deny_save} = 1;
1596 $self->reset_timeout (1);
1597 $self->rename ("{nuke}/" . ($nuke_counter++));
1598 $self->reset; # polite request, might not happen
1599}
1600
1601sub customise_for {
1602 my ($map, $ob) = @_;
1603
1604 if ($map->per_player) {
1605 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1606 }
1607
1608 $map
1609}
1610
1611=item cf::map::unique_maps
1612
1613Returns an arrayref of cf::path's of all shared maps that have
1614instantiated unique items. May block.
1615
1616=cut
1617
1618sub unique_maps() {
1619 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1620 or return;
1621
1622 my @paths;
1623
1624 for (@$files) {
1625 utf8::decode $_;
1626 next if /\.pst$/;
1627 next unless /^$PATH_SEP/o;
1628
1629 push @paths, new cf::path $_;
1630 }
1631
1632 \@paths
1633}
1634
1635package cf;
1636
1637=back
1638
1639=head3 cf::object
1640
1641=cut
1642
1643package cf::object;
1644
1645=over 4
1646
1647=item $ob->inv_recursive
1648
1649Returns the inventory of the object _and_ their inventories, recursively.
1650
1651=cut
1652
1653sub inv_recursive_;
1654sub inv_recursive_ {
1655 map { $_, inv_recursive_ $_->inv } @_
1656}
1657
1658sub inv_recursive {
1659 inv_recursive_ inv $_[0]
1660}
1661
1662package cf;
848 1663
849=back 1664=back
850 1665
851=head3 cf::object::player 1666=head3 cf::object::player
852 1667
890 (ref $cf::CFG{"may_$access"} 1705 (ref $cf::CFG{"may_$access"}
891 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1706 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
892 : $cf::CFG{"may_$access"}) 1707 : $cf::CFG{"may_$access"})
893} 1708}
894 1709
1710=item $player_object->enter_link
1711
1712Freezes the player and moves him/her to a special map (C<{link}>).
1713
1714The player should be reaosnably safe there for short amounts of time. You
1715I<MUST> call C<leave_link> as soon as possible, though.
1716
1717=item $player_object->leave_link ($map, $x, $y)
1718
1719Moves the player out of the specila link map onto the given map. If the
1720map is not valid (or omitted), the player will be moved back to the
1721location he/she was before the call to C<enter_link>, or, if that fails,
1722to the emergency map position.
1723
1724Might block.
1725
1726=cut
1727
1728sub cf::object::player::enter_link {
1729 my ($self) = @_;
1730
1731 $self->deactivate_recursive;
1732
1733 return if $self->map == $LINK_MAP;
1734
1735 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1736 if $self->map;
1737
1738 $self->enter_map ($LINK_MAP, 20, 20);
1739}
1740
1741sub cf::object::player::leave_link {
1742 my ($self, $map, $x, $y) = @_;
1743
1744 my $link_pos = delete $self->{_link_pos};
1745
1746 unless ($map) {
1747 # restore original map position
1748 ($map, $x, $y) = @{ $link_pos || [] };
1749 $map = cf::map::find $map;
1750
1751 unless ($map) {
1752 ($map, $x, $y) = @$EMERGENCY_POSITION;
1753 $map = cf::map::find $map
1754 or die "FATAL: cannot load emergency map\n";
1755 }
1756 }
1757
1758 ($x, $y) = (-1, -1)
1759 unless (defined $x) && (defined $y);
1760
1761 # use -1 or undef as default coordinates, not 0, 0
1762 ($x, $y) = ($map->enter_x, $map->enter_y)
1763 if $x <=0 && $y <= 0;
1764
1765 $map->load;
1766 $map->load_diag;
1767
1768 return unless $self->contr->active;
1769 $self->activate_recursive;
1770 $self->enter_map ($map, $x, $y);
1771}
1772
1773cf::player->attach (
1774 on_logout => sub {
1775 my ($pl) = @_;
1776
1777 # abort map switching before logout
1778 if ($pl->ob->{_link_pos}) {
1779 cf::sync_job {
1780 $pl->ob->leave_link
1781 };
1782 }
1783 },
1784 on_login => sub {
1785 my ($pl) = @_;
1786
1787 # try to abort aborted map switching on player login :)
1788 # should happen only on crashes
1789 if ($pl->ob->{_link_pos}) {
1790 $pl->ob->enter_link;
1791 (async {
1792 # we need this sleep as the login has a concurrent enter_exit running
1793 # and this sleep increases chances of the player not ending up in scorn
1794 $pl->ob->reply (undef,
1795 "There was an internal problem at your last logout, "
1796 . "the server will try to bring you to your intended destination in a second.",
1797 cf::NDI_RED);
1798 Coro::Timer::sleep 1;
1799 $pl->ob->leave_link;
1800 })->prio (2);
1801 }
1802 },
1803);
1804
1805=item $player_object->goto ($path, $x, $y)
1806
1807=cut
1808
1809sub cf::object::player::goto {
1810 my ($self, $path, $x, $y) = @_;
1811
1812 $path = new cf::path $path;
1813
1814 $self->enter_link;
1815
1816 (async {
1817 my $map = cf::map::find $path->as_string;
1818 $map = $map->customise_for ($self) if $map;
1819
1820# warn "entering ", $map->path, " at ($x, $y)\n"
1821# if $map;
1822
1823 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1824
1825 $self->leave_link ($map, $x, $y);
1826 })->prio (1);
1827}
1828
1829=item $player_object->enter_exit ($exit_object)
1830
1831=cut
1832
1833sub parse_random_map_params {
1834 my ($spec) = @_;
1835
1836 my $rmp = { # defaults
1837 xsize => 10,
1838 ysize => 10,
1839 };
1840
1841 for (split /\n/, $spec) {
1842 my ($k, $v) = split /\s+/, $_, 2;
1843
1844 $rmp->{lc $k} = $v if (length $k) && (length $v);
1845 }
1846
1847 $rmp
1848}
1849
1850sub prepare_random_map {
1851 my ($exit) = @_;
1852
1853 # all this does is basically replace the /! path by
1854 # a new random map path (?random/...) with a seed
1855 # that depends on the exit object
1856
1857 my $rmp = parse_random_map_params $exit->msg;
1858
1859 if ($exit->map) {
1860 $rmp->{region} = $exit->map->region_name;
1861 $rmp->{origin_map} = $exit->map->path;
1862 $rmp->{origin_x} = $exit->x;
1863 $rmp->{origin_y} = $exit->y;
1864 }
1865
1866 $rmp->{random_seed} ||= $exit->random_seed;
1867
1868 my $data = cf::to_json $rmp;
1869 my $md5 = Digest::MD5::md5_hex $data;
1870
1871 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1872 aio_write $fh, 0, (length $data), $data, 0;
1873
1874 $exit->slaying ("?random/$md5");
1875 $exit->msg (undef);
1876 }
1877}
1878
1879sub cf::object::player::enter_exit {
1880 my ($self, $exit) = @_;
1881
1882 return unless $self->type == cf::PLAYER;
1883
1884 $self->enter_link;
1885
1886 (async {
1887 $self->deactivate_recursive; # just to be sure
1888 unless (eval {
1889 prepare_random_map $exit
1890 if $exit->slaying eq "/!";
1891
1892 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1893 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1894
1895 1;
1896 }) {
1897 $self->message ("Something went wrong deep within the crossfire server. "
1898 . "I'll try to bring you back to the map you were before. "
1899 . "Please report this to the dungeon master!",
1900 cf::NDI_UNIQUE | cf::NDI_RED);
1901
1902 warn "ERROR in enter_exit: $@";
1903 $self->leave_link;
1904 }
1905 })->prio (1);
1906}
1907
895=head3 cf::client 1908=head3 cf::client
896 1909
897=over 4 1910=over 4
898 1911
899=item $client->send_drawinfo ($text, $flags) 1912=item $client->send_drawinfo ($text, $flags)
942 on_reply => sub { 1955 on_reply => sub {
943 my ($ns, $msg) = @_; 1956 my ($ns, $msg) = @_;
944 1957
945 # this weird shuffling is so that direct followup queries 1958 # this weird shuffling is so that direct followup queries
946 # get handled first 1959 # get handled first
947 my $queue = delete $ns->{query_queue}; 1960 my $queue = delete $ns->{query_queue}
1961 or return; # be conservative, not sure how that can happen, but we saw a crash here
948 1962
949 (shift @$queue)->[1]->($msg); 1963 (shift @$queue)->[1]->($msg);
950 1964
951 push @{ $ns->{query_queue} }, @$queue; 1965 push @{ $ns->{query_queue} }, @$queue;
952 1966
958 } 1972 }
959 } 1973 }
960 }, 1974 },
961); 1975);
962 1976
963=item $client->coro (\&cb) 1977=item $client->async (\&cb)
964 1978
965Create a new coroutine, running the specified callback. The coroutine will 1979Create a new coroutine, running the specified callback. The coroutine will
966be automatically cancelled when the client gets destroyed (e.g. on logout, 1980be automatically cancelled when the client gets destroyed (e.g. on logout,
967or loss of connection). 1981or loss of connection).
968 1982
969=cut 1983=cut
970 1984
971sub cf::client::coro { 1985sub cf::client::async {
972 my ($self, $cb) = @_; 1986 my ($self, $cb) = @_;
973 1987
974 my $coro; $coro = async { 1988 my $coro = &Coro::async ($cb);
975 eval {
976 $cb->();
977 };
978 warn $@ if $@;
979 };
980 1989
981 $coro->on_destroy (sub { 1990 $coro->on_destroy (sub {
982 delete $self->{_coro}{$coro+0}; 1991 delete $self->{_coro}{$coro+0};
983 }); 1992 });
984 1993
1156 2165
1157{ 2166{
1158 my $path = cf::localdir . "/database.pst"; 2167 my $path = cf::localdir . "/database.pst";
1159 2168
1160 sub db_load() { 2169 sub db_load() {
1161 warn "loading database $path\n";#d# remove later
1162 $DB = stat $path ? Storable::retrieve $path : { }; 2170 $DB = stat $path ? Storable::retrieve $path : { };
1163 } 2171 }
1164 2172
1165 my $pid; 2173 my $pid;
1166 2174
1167 sub db_save() { 2175 sub db_save() {
1168 warn "saving database $path\n";#d# remove later
1169 waitpid $pid, 0 if $pid; 2176 waitpid $pid, 0 if $pid;
1170 if (0 == ($pid = fork)) { 2177 if (0 == ($pid = fork)) {
1171 $DB->{_meta}{version} = 1; 2178 $DB->{_meta}{version} = 1;
1172 Storable::nstore $DB, "$path~"; 2179 Storable::nstore $DB, "$path~";
1173 rename "$path~", $path; 2180 rename "$path~", $path;
1221 open my $fh, "<:utf8", cf::confdir . "/config" 2228 open my $fh, "<:utf8", cf::confdir . "/config"
1222 or return; 2229 or return;
1223 2230
1224 local $/; 2231 local $/;
1225 *CFG = YAML::Syck::Load <$fh>; 2232 *CFG = YAML::Syck::Load <$fh>;
2233
2234 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2235
2236 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2237 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2238
2239 if (exists $CFG{mlockall}) {
2240 eval {
2241 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2242 and die "WARNING: m(un)lockall failed: $!\n";
2243 };
2244 warn $@ if $@;
2245 }
1226} 2246}
1227 2247
1228sub main { 2248sub main {
2249 # we must not ever block the main coroutine
2250 local $Coro::idle = sub {
2251 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2252 async { Event::one_event };
2253 };
2254
1229 cfg_load; 2255 cfg_load;
1230 db_load; 2256 db_load;
1231 load_extensions; 2257 load_extensions;
1232 Event::loop; 2258 Event::loop;
1233} 2259}
1234 2260
1235############################################################################# 2261#############################################################################
1236# initialisation 2262# initialisation and cleanup
1237 2263
2264# install some emergency cleanup handlers
2265BEGIN {
2266 for my $signal (qw(INT HUP TERM)) {
2267 Event->signal (
2268 data => WF_AUTOCANCEL,
2269 signal => $signal,
2270 cb => sub {
2271 cf::cleanup "SIG$signal";
2272 },
2273 );
2274 }
2275}
2276
2277sub emergency_save() {
2278 my $freeze_guard = cf::freeze_mainloop;
2279
2280 warn "enter emergency perl save\n";
2281
2282 cf::sync_job {
2283 # use a peculiar iteration method to avoid tripping on perl
2284 # refcount bugs in for. also avoids problems with players
2285 # and maps saved/Destroyed asynchronously.
2286 warn "begin emergency player save\n";
2287 for my $login (keys %cf::PLAYER) {
2288 my $pl = $cf::PLAYER{$login} or next;
2289 $pl->valid or next;
2290 $pl->save;
2291 }
2292 warn "end emergency player save\n";
2293
2294 warn "begin emergency map save\n";
2295 for my $path (keys %cf::MAP) {
2296 my $map = $cf::MAP{$path} or next;
2297 $map->valid or next;
2298 $map->save;
2299 }
2300 warn "end emergency map save\n";
2301 };
2302
2303 warn "leave emergency perl save\n";
2304}
2305
1238sub _perl_reload() { 2306sub reload() {
2307 # can/must only be called in main
2308 if ($Coro::current != $Coro::main) {
2309 warn "can only reload from main coroutine\n";
2310 return;
2311 }
2312
1239 warn "reloading..."; 2313 warn "reloading...";
1240 2314
2315 warn "freezing server";
2316 my $guard = freeze_mainloop;
2317 cf::emergency_save;
2318
2319 warn "sync database to disk";
2320 cf::db_sync;
2321 IO::AIO::flush;
2322
1241 eval { 2323 eval {
1242 local $FREEZE = 1; 2324 # if anything goes wrong in here, we should simply crash as we already saved
1243 2325
1244 cf::emergency_save;
1245
1246 # cancel all watchers 2326 warn "cancel all watchers";
1247 for (Event::all_watchers) { 2327 for (Event::all_watchers) {
1248 $_->cancel if $_->data & WF_AUTOCANCEL; 2328 $_->cancel if $_->data & WF_AUTOCANCEL;
1249 } 2329 }
1250 2330
1251 # cancel all extension coros 2331 warn "cancel all extension coros";
1252 $_->cancel for values %EXT_CORO; 2332 $_->cancel for values %EXT_CORO;
1253 %EXT_CORO = (); 2333 %EXT_CORO = ();
1254 2334
2335 warn "remove commands";
2336 %COMMAND = ();
2337
2338 warn "remove ext commands";
2339 %EXTCMD = ();
2340
1255 # unload all extensions 2341 warn "unload/nuke all extensions";
1256 for (@exts) { 2342 for my $pkg (@EXTS) {
1257 warn "unloading <$_>"; 2343 warn "... unloading $pkg";
1258 unload_extension $_; 2344
2345 if (my $cb = $pkg->can ("unload")) {
2346 eval {
2347 $cb->($pkg);
2348 1
2349 } or warn "$pkg unloaded, but with errors: $@";
1259 } 2350 }
1260 2351
2352 warn "... nuking $pkg";
2353 Symbol::delete_package $pkg;
2354 }
2355
1261 # unload all modules loaded from $LIBDIR 2356 warn "unload all perl modules loaded from $LIBDIR";
1262 while (my ($k, $v) = each %INC) { 2357 while (my ($k, $v) = each %INC) {
1263 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2358 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1264 2359
1265 warn "removing <$k>"; 2360 warn "removing <$k>";
1266 delete $INC{$k}; 2361 delete $INC{$k};
1273 } 2368 }
1274 2369
1275 Symbol::delete_package $k; 2370 Symbol::delete_package $k;
1276 } 2371 }
1277 2372
1278 # sync database to disk
1279 cf::db_sync;
1280 IO::AIO::flush;
1281
1282 # get rid of safe::, as good as possible 2373 warn "get rid of safe::, as good as possible";
1283 Symbol::delete_package "safe::$_" 2374 Symbol::delete_package "safe::$_"
1284 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2375 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1285 2376
1286 # remove register_script_function callbacks
1287 # TODO
1288
1289 # unload cf.pm "a bit" 2377 warn "unload cf.pm \"a bit\"";
1290 delete $INC{"cf.pm"}; 2378 delete $INC{"cf.pm"};
1291 2379
1292 # don't, removes xs symbols, too, 2380 # don't, removes xs symbols, too,
1293 # and global variables created in xs 2381 # and global variables created in xs
1294 #Symbol::delete_package __PACKAGE__; 2382 #Symbol::delete_package __PACKAGE__;
1295 2383
1296 # reload cf.pm
1297 warn "reloading cf.pm"; 2384 warn "reloading cf.pm";
1298 require cf; 2385 require cf;
1299 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2386 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1300 2387
1301 # load config and database again 2388 warn "load config and database again";
1302 cf::cfg_load; 2389 cf::cfg_load;
1303 cf::db_load; 2390 cf::db_load;
1304 2391
1305 # load extensions
1306 warn "load extensions"; 2392 warn "load extensions";
1307 cf::load_extensions; 2393 cf::load_extensions;
1308 2394
1309 # reattach attachments to objects 2395 warn "reattach attachments to objects/players";
1310 warn "reattach";
1311 _global_reattach; 2396 _global_reattach;
2397 warn "reattach attachments to maps";
2398 reattach $_ for values %MAP;
1312 }; 2399 };
1313 warn $@ if $@; 2400
2401 if ($@) {
2402 warn $@;
2403 warn "error while reloading, exiting.";
2404 exit 1;
2405 }
1314 2406
1315 warn "reloaded"; 2407 warn "reloaded";
1316}; 2408};
1317 2409
1318sub perl_reload() { 2410#############################################################################
1319 _perl_reload;
1320}
1321 2411
1322register "<global>", __PACKAGE__; 2412unless ($LINK_MAP) {
2413 $LINK_MAP = cf::map::new;
1323 2414
2415 $LINK_MAP->width (41);
2416 $LINK_MAP->height (41);
2417 $LINK_MAP->alloc;
2418 $LINK_MAP->path ("{link}");
2419 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2420 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2421
2422 # dirty hack because... archetypes are not yet loaded
2423 Event->timer (
2424 after => 10,
2425 cb => sub {
2426 $_[0]->w->cancel;
2427
2428 # provide some exits "home"
2429 my $exit = cf::object::new "exit";
2430
2431 $exit->slaying ($EMERGENCY_POSITION->[0]);
2432 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2433 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2434
2435 $LINK_MAP->insert ($exit->clone, 19, 19);
2436 $LINK_MAP->insert ($exit->clone, 19, 20);
2437 $LINK_MAP->insert ($exit->clone, 19, 21);
2438 $LINK_MAP->insert ($exit->clone, 20, 19);
2439 $LINK_MAP->insert ($exit->clone, 20, 21);
2440 $LINK_MAP->insert ($exit->clone, 21, 19);
2441 $LINK_MAP->insert ($exit->clone, 21, 20);
2442 $LINK_MAP->insert ($exit->clone, 21, 21);
2443
2444 $exit->destroy;
2445 });
2446
2447 $LINK_MAP->{deny_save} = 1;
2448 $LINK_MAP->{deny_reset} = 1;
2449
2450 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2451}
2452
1324register_command "perl-reload" => sub { 2453register_command "reload" => sub {
1325 my ($who, $arg) = @_; 2454 my ($who, $arg) = @_;
1326 2455
1327 if ($who->flag (FLAG_WIZ)) { 2456 if ($who->flag (FLAG_WIZ)) {
2457 $who->message ("start of reload.");
2458 reload;
1328 $who->message ("reloading..."); 2459 $who->message ("end of reload.");
1329 _perl_reload;
1330 } 2460 }
1331}; 2461};
1332 2462
1333unshift @INC, $LIBDIR; 2463unshift @INC, $LIBDIR;
1334 2464
1335$TICK_WATCHER = Event->timer ( 2465$TICK_WATCHER = Event->timer (
2466 reentrant => 0,
1336 prio => 0, 2467 prio => 0,
1337 at => $NEXT_TICK || $TICK, 2468 at => $NEXT_TICK || $TICK,
1338 data => WF_AUTOCANCEL, 2469 data => WF_AUTOCANCEL,
1339 cb => sub { 2470 cb => sub {
1340 unless ($FREEZE) {
1341 cf::server_tick; # one server iteration 2471 cf::server_tick; # one server iteration
1342 $RUNTIME += $TICK; 2472 $RUNTIME += $TICK;
1343 }
1344
1345 $NEXT_TICK += $TICK; 2473 $NEXT_TICK += $TICK;
2474
2475 $WAIT_FOR_TICK->broadcast;
2476 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
1346 2477
1347 # if we are delayed by four ticks or more, skip them all 2478 # if we are delayed by four ticks or more, skip them all
1348 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2479 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1349 2480
1350 $TICK_WATCHER->at ($NEXT_TICK); 2481 $TICK_WATCHER->at ($NEXT_TICK);
1352 }, 2483 },
1353); 2484);
1354 2485
1355IO::AIO::max_poll_time $TICK * 0.2; 2486IO::AIO::max_poll_time $TICK * 0.2;
1356 2487
2488Event->io (
1357Event->io (fd => IO::AIO::poll_fileno, 2489 fd => IO::AIO::poll_fileno,
1358 poll => 'r', 2490 poll => 'r',
1359 prio => 5, 2491 prio => 5,
1360 data => WF_AUTOCANCEL, 2492 data => WF_AUTOCANCEL,
1361 cb => \&IO::AIO::poll_cb); 2493 cb => \&IO::AIO::poll_cb,
2494);
1362 2495
1363# we must not ever block the main coroutine 2496Event->timer (
1364$Coro::idle = sub { 2497 data => WF_AUTOCANCEL,
1365 #Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2498 after => 0,
1366 warn "FATAL: Coro::idle was called, major BUG\n"; 2499 interval => 10,
2500 cb => sub {
1367 (Coro::unblock_sub { 2501 (Coro::unblock_sub {
1368 Event::one_event; 2502 write_runtime
2503 or warn "ERROR: unable to write runtime file: $!";
1369 })->(); 2504 })->();
1370}; 2505 },
2506);
2507
2508END { cf::emergency_save }
1371 2509
13721 25101
1373 2511

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