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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.111 by root, Mon Jan 1 12:28:47 2007 UTC vs.
Revision 1.123 by root, Tue Jan 2 19:18:33 2007 UTC

181sub to_json($) { 181sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
184} 184}
185 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
186=item cf::sync_job { BLOCK } 250=item cf::sync_job { BLOCK }
187 251
188The design of crossfire+ requires that the main coro ($Coro::main) is 252The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 253always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 254reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
197=cut 261=cut
198 262
199sub sync_job(&) { 263sub sync_job(&) {
200 my ($job) = @_; 264 my ($job) = @_;
201 265
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 266 if ($Coro::current == $Coro::main) {
267 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/
269
212 # TODO: use suspend/resume instead 270 # TODO: use suspend/resume instead
271 # (but this is cancel-safe)
213 local $FREEZE = 1; 272 local $FREEZE = 1;
273
274 my $busy = 1;
275 my @res;
276
277 (Coro::async {
278 @res = eval { $job->() };
279 warn $@ if $@;
280 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 281 })->prio (Coro::PRIO_MAX);
282
215 while ($busy) { 283 while ($busy) {
216 Coro::cede_notself; 284 Coro::cede_notself;
217 Event::one_event unless Coro::nready; 285 Event::one_event unless Coro::nready;
218 } 286 }
287
288 wantarray ? @res : $res[0]
219 } else { 289 } else {
220 $coro->join; 290 # we are in another coroutine, how wonderful, everything just works
291
292 $job->()
221 } 293 }
222
223 wantarray ? @res : $res[0]
224} 294}
225 295
226=item $coro = cf::coro { BLOCK } 296=item $coro = cf::coro { BLOCK }
227 297
228Creates and returns a new coro. This coro is automcatially being canceled 298Creates and returns a new coro. This coro is automcatially being canceled
252 my $runtime = cf::localdir . "/runtime"; 322 my $runtime = cf::localdir . "/runtime";
253 323
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 324 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 325 or return;
256 326
257 my $value = $cf::RUNTIME; 327 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 328 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 329 and return;
260 330
261 aio_fsync $fh 331 aio_fsync $fh
262 and return; 332 and return;
283 353
284 $path = $path->as_string if ref $path; 354 $path = $path->as_string if ref $path;
285 355
286 my $self = bless { }, $class; 356 my $self = bless { }, $class;
287 357
358 # {... are special paths that are not touched
359 # ?xxx/... are special absolute paths
360 # ?random/... random maps
361 # /! non-realised random map exit
362 # /... normal maps
363 # ~/... per-player maps without a specific player (DO NOT USE)
364 # ~user/... per-player map of a specific user
365
366 if ($path =~ /^{/) {
367 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 368 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 369 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 370 $self->{random} = cf::from_json $data;
291 } else { 371 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 372 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 373 $self->{user_rel} = 1;
798 or return; 878 or return;
799 879
800 unless (aio_stat "$filename.pst") { 880 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 881 (aio_load "$filename.pst", $av) >= 0
802 or return; 882 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 883 $av = eval { (Storable::thaw $av)->{objs} };
804 } 884 }
805 885
886 warn sprintf "loading %s (%d)\n",
887 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 888 return ($data, $av);
807} 889}
808 890
809############################################################################# 891#############################################################################
810# command handling &c 892# command handling &c
1046use Fcntl; 1128use Fcntl;
1047use Coro::AIO; 1129use Coro::AIO;
1048 1130
1049our $MAX_RESET = 7200; 1131our $MAX_RESET = 7200;
1050our $DEFAULT_RESET = 3600; 1132our $DEFAULT_RESET = 3600;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1133
1054sub generate_random_map { 1134sub generate_random_map {
1055 my ($path, $rmp) = @_; 1135 my ($path, $rmp) = @_;
1056 1136
1057 # mit "rum" bekleckern, nicht 1137 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1153# and all this just because we cannot iterate over
1074# all maps in C++... 1154# all maps in C++...
1075sub change_all_map_light { 1155sub change_all_map_light {
1076 my ($change) = @_; 1156 my ($change) = @_;
1077 1157
1078 $_->change_map_light ($change) for values %cf::MAP; 1158 $_->change_map_light ($change)
1159 for grep $_->outdoor, values %cf::MAP;
1079} 1160}
1080 1161
1081sub try_load_header($) { 1162sub try_load_header($) {
1082 my ($path) = @_; 1163 my ($path) = @_;
1083 1164
1090 1171
1091 $map->load_header ($path) 1172 $map->load_header ($path)
1092 or return; 1173 or return;
1093 1174
1094 $map->{load_path} = $path; 1175 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1176
1097 $map 1177 $map
1098} 1178}
1099 1179
1100sub find_map { 1180sub find_map {
1101 my ($path, $origin) = @_; 1181 my ($path, $origin) = @_;
1102 1182
1103 #warn "find_map<$path,$origin>\n";#d# 1183 #warn "find_map<$path,$origin>\n";#d#
1104 1184
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1185 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1186 my $key = $path->as_string;
1107 1187
1188 cf::lock_wait "map_find:$key";
1189
1108 $cf::MAP{$key} || do { 1190 $cf::MAP{$key} || do {
1191 my $guard = cf::lock_acquire "map_find:$key";
1192
1109 # do it the slow way 1193 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1194 my $map = try_load_header $path->save_path;
1111 1195
1112 if ($map) { 1196 if ($map) {
1113 # safety 1197 # safety
1130 $map->per_player (0) if $path->{user_rel}; 1214 $map->per_player (0) if $path->{user_rel};
1131 } 1215 }
1132 1216
1133 $map->path ($key); 1217 $map->path ($key);
1134 $map->{path} = $path; 1218 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME;
1135 $map->last_access ($cf::RUNTIME); 1220 $map->last_access ($cf::RUNTIME);
1136 1221
1137 $map->reset if $map->should_reset; 1222 if ($map->should_reset) {
1223 $map->reset;
1224 undef $guard;
1225 $map = find_map $path;
1226 }
1138 1227
1139 $cf::MAP{$key} = $map 1228 $cf::MAP{$key} = $map
1140 } 1229 }
1141} 1230}
1142 1231
1143sub load { 1232sub load {
1144 my ($self) = @_; 1233 my ($self) = @_;
1145 1234
1235 my $path = $self->{path};
1236 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1237
1146 return if $self->in_memory != cf::MAP_SWAPPED; 1238 return if $self->in_memory != cf::MAP_SWAPPED;
1147 1239
1148 $self->in_memory (cf::MAP_LOADING); 1240 $self->in_memory (cf::MAP_LOADING);
1149
1150 my $path = $self->{path};
1151 1241
1152 $self->alloc; 1242 $self->alloc;
1153 $self->load_objects ($self->{load_path}, 1) 1243 $self->load_objects ($self->{load_path}, 1)
1154 or return; 1244 or return;
1155 1245
1156 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) if delete $self->{load_original}; 1246 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1247 if delete $self->{load_original};
1157 1248
1158 if (my $uniq = $path->uniq_path) { 1249 if (my $uniq = $path->uniq_path) {
1159 utf8::encode $uniq; 1250 utf8::encode $uniq;
1160 if (aio_open $uniq, O_RDONLY, 0) { 1251 if (aio_open $uniq, O_RDONLY, 0) {
1161 $self->clear_unique_items; 1252 $self->clear_unique_items;
1196} 1287}
1197 1288
1198sub save { 1289sub save {
1199 my ($self) = @_; 1290 my ($self) = @_;
1200 1291
1292 $self->{last_save} = $cf::RUNTIME;
1293
1294 return unless $self->dirty;
1295
1201 my $save = $self->{path}->save_path; utf8::encode $save; 1296 my $save = $self->{path}->save_path; utf8::encode $save;
1202 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1297 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1203 1298
1204 $self->{last_save} = $cf::RUNTIME;
1205
1206 return unless $self->dirty;
1207
1208 $self->{load_path} = $save; 1299 $self->{load_path} = $save;
1209 1300
1210 return if $self->{deny_save}; 1301 return if $self->{deny_save};
1211
1212 warn "saving map ", $self->path;
1213 1302
1214 if ($uniq) { 1303 if ($uniq) {
1215 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1304 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1216 $self->save_objects ($uniq, cf::IO_UNIQUES); 1305 $self->save_objects ($uniq, cf::IO_UNIQUES);
1217 } else { 1306 } else {
1229 $self->save; 1318 $self->save;
1230 $self->clear; 1319 $self->clear;
1231 $self->in_memory (cf::MAP_SWAPPED); 1320 $self->in_memory (cf::MAP_SWAPPED);
1232} 1321}
1233 1322
1323sub reset_at {
1324 my ($self) = @_;
1325
1326 # TODO: safety, remove and allow resettable per-player maps
1327 return 1e99 if $self->{path}{user_rel};
1328 return 1e99 if $self->{deny_reset};
1329
1330 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1331 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1332
1333 $time + $to
1334}
1335
1234sub should_reset { 1336sub should_reset {
1235 my ($map) = @_; 1337 my ($self) = @_;
1236 1338
1237 # TODO: safety, remove and allow resettable per-player maps 1339 $self->reset_at <= $cf::RUNTIME
1238 return if $map->{path}{user_rel};#d#
1239 return if $map->{deny_reset};
1240 #return unless $map->reset_timeout;
1241
1242 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1243 my $to = $map->reset_timeout || $DEFAULT_RESET;
1244 $to = $MAX_RESET if $to > $MAX_RESET;
1245
1246 $time + $to < $cf::RUNTIME
1247} 1340}
1248 1341
1249sub unlink_save { 1342sub unlink_save {
1250 my ($self) = @_; 1343 my ($self) = @_;
1251 1344
1252 utf8::encode (my $save = $self->{path}->save_path); 1345 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1346 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1347 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1255} 1348}
1256 1349
1350sub rename {
1351 my ($self, $new_path) = @_;
1352
1353 $self->unlink_save;
1354
1355 delete $cf::MAP{$self->path};
1356 $self->{path} = new cf::path $new_path;
1357 $self->path ($self->{path}->as_string);
1358 $cf::MAP{$self->path} = $self;
1359
1360 $self->save;
1361}
1362
1257sub reset { 1363sub reset {
1258 my ($self) = @_; 1364 my ($self) = @_;
1259 1365
1260 return if $self->players; 1366 return if $self->players;
1261 return if $self->{path}{user_rel};#d# 1367 return if $self->{path}{user_rel};#d#
1266 1372
1267 $_->clear_links_to ($self) for values %cf::MAP; 1373 $_->clear_links_to ($self) for values %cf::MAP;
1268 1374
1269 $self->unlink_save; 1375 $self->unlink_save;
1270 $self->destroy; 1376 $self->destroy;
1377}
1378
1379my $nuke_counter = "aaaa";
1380
1381sub nuke {
1382 my ($self) = @_;
1383
1384 $self->{deny_save} = 1;
1385 $self->reset_timeout (1);
1386 $self->rename ("{nuke}/" . ($nuke_counter++));
1387 $self->reset; # polite request, might not happen
1271} 1388}
1272 1389
1273sub customise_for { 1390sub customise_for {
1274 my ($map, $ob) = @_; 1391 my ($map, $ob) = @_;
1275 1392
1340 (ref $cf::CFG{"may_$access"} 1457 (ref $cf::CFG{"may_$access"}
1341 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1458 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1342 : $cf::CFG{"may_$access"}) 1459 : $cf::CFG{"may_$access"})
1343} 1460}
1344 1461
1462=item $player_object->enter_link
1463
1464Freezes the player and moves him/her to a special map (C<{link}>).
1465
1466The player should be reaosnably safe there for short amounts of time. You
1467I<MUST> call C<leave_link> as soon as possible, though.
1468
1469=item $player_object->leave_link ($map, $x, $y)
1470
1471Moves the player out of the specila link map onto the given map. If the
1472map is not valid (or omitted), the player will be moved back to the
1473location he/she was before the call to C<enter_link>, or, if that fails,
1474to the emergency map position.
1475
1476Might block.
1477
1478=cut
1479
1345sub cf::object::player::enter_link { 1480sub cf::object::player::enter_link {
1346 my ($self) = @_; 1481 my ($self) = @_;
1347 1482
1483 $self->deactivate_recursive;
1484
1348 return if $self->map == $LINK_MAP; 1485 return if $self->map == $LINK_MAP;
1349 1486
1350 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1487 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1351 if $self->map; 1488 if $self->map;
1352 1489
1353 $self->enter_map ($LINK_MAP, 20, 20); 1490 $self->enter_map ($LINK_MAP, 20, 20);
1354 $self->deactivate_recursive;
1355} 1491}
1356 1492
1357sub cf::object::player::leave_link { 1493sub cf::object::player::leave_link {
1358 my ($self, $map, $x, $y) = @_; 1494 my ($self, $map, $x, $y) = @_;
1359 1495
1360 my $link_pos = delete $self->{_link_pos}; 1496 my $link_pos = delete $self->{_link_pos};
1361 1497
1362 unless ($map) { 1498 unless ($map) {
1363 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1364
1365 # restore original map position 1499 # restore original map position
1366 ($map, $x, $y) = @{ $link_pos || [] }; 1500 ($map, $x, $y) = @{ $link_pos || [] };
1367 $map = cf::map::find_map $map; 1501 $map = cf::map::find_map $map;
1368 1502
1369 unless ($map) { 1503 unless ($map) {
1384 1518
1385 $self->activate_recursive; 1519 $self->activate_recursive;
1386 $self->enter_map ($map, $x, $y); 1520 $self->enter_map ($map, $x, $y);
1387} 1521}
1388 1522
1523cf::player->attach (
1524 on_logout => sub {
1525 my ($pl) = @_;
1526
1527 # abort map switching before logout
1528 if ($pl->ob->{_link_pos}) {
1529 cf::sync_job {
1530 $pl->ob->leave_link
1531 };
1532 }
1533 },
1534 on_login => sub {
1535 my ($pl) = @_;
1536
1537 # try to abort aborted map switching on player login :)
1538 # should happen only on crashes
1539 if ($pl->ob->{_link_pos}) {
1540 $pl->ob->enter_link;
1541 Coro::async {
1542 # we need this sleep as the login has a concurrent enter_exit running
1543 # and this sleep increases chances of the player not ending up in scorn
1544 Coro::Timer::sleep 1;
1545 $pl->ob->leave_link;
1546 };
1547 }
1548 },
1549);
1550
1389=item $player_object->goto_map ($map, $x, $y) 1551=item $player_object->goto_map ($path, $x, $y)
1390 1552
1391=cut 1553=cut
1392 1554
1393sub cf::object::player::goto_map { 1555sub cf::object::player::goto_map {
1394 my ($self, $path, $x, $y) = @_; 1556 my ($self, $path, $x, $y) = @_;
1399 $path = new cf::path $path; 1561 $path = new cf::path $path;
1400 1562
1401 my $map = cf::map::find_map $path->as_string; 1563 my $map = cf::map::find_map $path->as_string;
1402 $map = $map->customise_for ($self) if $map; 1564 $map = $map->customise_for ($self) if $map;
1403 1565
1404 warn "entering ", $map->path, " at ($x, $y)\n" 1566# warn "entering ", $map->path, " at ($x, $y)\n"
1405 if $map; 1567# if $map;
1568
1569 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1406 1570
1407 $self->leave_link ($map, $x, $y); 1571 $self->leave_link ($map, $x, $y);
1408 })->prio (1); 1572 })->prio (1);
1409} 1573}
1410 1574
1751 1915
1752{ 1916{
1753 my $path = cf::localdir . "/database.pst"; 1917 my $path = cf::localdir . "/database.pst";
1754 1918
1755 sub db_load() { 1919 sub db_load() {
1756 warn "loading database $path\n";#d# remove later
1757 $DB = stat $path ? Storable::retrieve $path : { }; 1920 $DB = stat $path ? Storable::retrieve $path : { };
1758 } 1921 }
1759 1922
1760 my $pid; 1923 my $pid;
1761 1924
1762 sub db_save() { 1925 sub db_save() {
1763 warn "saving database $path\n";#d# remove later
1764 waitpid $pid, 0 if $pid; 1926 waitpid $pid, 0 if $pid;
1765 if (0 == ($pid = fork)) { 1927 if (0 == ($pid = fork)) {
1766 $DB->{_meta}{version} = 1; 1928 $DB->{_meta}{version} = 1;
1767 Storable::nstore $DB, "$path~"; 1929 Storable::nstore $DB, "$path~";
1768 rename "$path~", $path; 1930 rename "$path~", $path;
1821} 1983}
1822 1984
1823sub main { 1985sub main {
1824 # we must not ever block the main coroutine 1986 # we must not ever block the main coroutine
1825 local $Coro::idle = sub { 1987 local $Coro::idle = sub {
1826 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 1988 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1827 (Coro::unblock_sub { 1989 (Coro::unblock_sub {
1828 Event::one_event; 1990 Event::one_event;
1829 })->(); 1991 })->();
1830 }; 1992 };
1831 1993

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