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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.111 by root, Mon Jan 1 12:28:47 2007 UTC vs.
Revision 1.158 by root, Wed Jan 10 19:52:43 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
37our %EXTCMD = (); 38our %EXTCMD = ();
38 39
47our %CFG; 48our %CFG;
48 49
49our $UPTIME; $UPTIME ||= time; 50our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 51our $RUNTIME;
51 52
53our %PLAYER; # all users
52our %MAP; # all maps 54our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 55our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 56our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 57our %EXT_CORO; # coroutines bound to extensions
58
59our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
60our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
57 61
58binmode STDOUT; 62binmode STDOUT;
59binmode STDERR; 63binmode STDERR;
60 64
61# read virtual server time, if available 65# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 75mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 76mkdir $RANDOM_MAPS;
73 77
74# a special map that is always available 78# a special map that is always available
75our $LINK_MAP; 79our $LINK_MAP;
76 80our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 81
79############################################################################# 82#############################################################################
80 83
81=head2 GLOBAL VARIABLES 84=head2 GLOBAL VARIABLES
82 85
106 109
107=item %cf::CFG 110=item %cf::CFG
108 111
109Configuration for the server, loaded from C</etc/crossfire/config>, or 112Configuration for the server, loaded from C</etc/crossfire/config>, or
110from wherever your confdir points to. 113from wherever your confdir points to.
114
115=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
116
117These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
118or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
119processing has been done. Call C<< ->wait >> on them to maximise the
120window of cpu time available, or simply to synchronise to the server tick.
111 121
112=back 122=back
113 123
114=cut 124=cut
115 125
119 utf8::encode $msg; 129 utf8::encode $msg;
120 130
121 $msg .= "\n" 131 $msg .= "\n"
122 unless $msg =~ /\n$/; 132 unless $msg =~ /\n$/;
123 133
124 LOG llevError, "cfperl: $msg"; 134 LOG llevError, $msg;
125 }; 135 };
126} 136}
127 137
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 138@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 139@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
155 165
156=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
157 167
158=over 4 168=over 4
159 169
170=item dumpval $ref
171
160=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
161 192
162use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
163 194
164=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
165 196
180 211
181sub to_json($) { 212sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 214 JSON::Syck::Dump $_[0]
184} 215}
216
217=item cf::lock_wait $string
218
219Wait until the given lock is available. See cf::lock_acquire.
220
221=item my $lock = cf::lock_acquire $string
222
223Wait until the given lock is available and then acquires it and returns
224a Coro::guard object. If the guard object gets destroyed (goes out of scope,
225for example when the coroutine gets canceled), the lock is automatically
226returned.
227
228Lock names should begin with a unique identifier (for example, cf::map::find
229uses map_find and cf::map::load uses map_load).
230
231=cut
232
233our %LOCK;
234
235sub lock_wait($) {
236 my ($key) = @_;
237
238 # wait for lock, if any
239 while ($LOCK{$key}) {
240 push @{ $LOCK{$key} }, $Coro::current;
241 Coro::schedule;
242 }
243}
244
245sub lock_acquire($) {
246 my ($key) = @_;
247
248 # wait, to be sure we are not locked
249 lock_wait $key;
250
251 $LOCK{$key} = [];
252
253 Coro::guard {
254 # wake up all waiters, to be on the safe side
255 $_->ready for @{ delete $LOCK{$key} };
256 }
257}
258
259sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265}
266
267=item cf::async { BLOCK }
268
269Currently the same as Coro::async_pool, meaning you cannot use
270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
272
273=cut
274
275BEGIN { *async = \&Coro::async_pool }
185 276
186=item cf::sync_job { BLOCK } 277=item cf::sync_job { BLOCK }
187 278
188The design of crossfire+ requires that the main coro ($Coro::main) is 279The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 280always able to handle events or runnable, as crossfire+ is only partly
197=cut 288=cut
198 289
199sub sync_job(&) { 290sub sync_job(&) {
200 my ($job) = @_; 291 my ($job) = @_;
201 292
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 293 if ($Coro::current == $Coro::main) {
294 # this is the main coro, too bad, we have to block
295 # till the operation succeeds, freezing the server :/
296
212 # TODO: use suspend/resume instead 297 # TODO: use suspend/resume instead
213 local $FREEZE = 1; 298 # (but this is cancel-safe)
299 my $freeze_guard = freeze_mainloop;
300
301 my $busy = 1;
302 my @res;
303
304 (async {
305 @res = eval { $job->() };
306 warn $@ if $@;
307 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 308 })->prio (Coro::PRIO_MAX);
309
215 while ($busy) { 310 while ($busy) {
216 Coro::cede_notself; 311 Coro::cede or Event::one_event;
217 Event::one_event unless Coro::nready;
218 } 312 }
313
314 wantarray ? @res : $res[0]
219 } else { 315 } else {
220 $coro->join; 316 # we are in another coroutine, how wonderful, everything just works
317
318 $job->()
221 } 319 }
222
223 wantarray ? @res : $res[0]
224} 320}
225 321
226=item $coro = cf::coro { BLOCK } 322=item $coro = cf::async_ext { BLOCK }
227 323
228Creates and returns a new coro. This coro is automcatially being canceled 324Like async, but this coro is automcatially being canceled when the
229when the extension calling this is being unloaded. 325extension calling this is being unloaded.
230 326
231=cut 327=cut
232 328
233sub coro(&) { 329sub async_ext(&) {
234 my $cb = shift; 330 my $cb = shift;
235 331
236 my $coro; $coro = async { 332 my $coro = &Coro::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 333
243 $coro->on_destroy (sub { 334 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 335 delete $EXT_CORO{$coro+0};
245 }); 336 });
246 $EXT_CORO{$coro+0} = $coro; 337 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 343 my $runtime = cf::localdir . "/runtime";
253 344
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 345 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 346 or return;
256 347
257 my $value = $cf::RUNTIME; 348 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 349 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 350 and return;
260 351
261 aio_fsync $fh 352 aio_fsync $fh
262 and return; 353 and return;
276 367
277############################################################################# 368#############################################################################
278 369
279package cf::path; 370package cf::path;
280 371
372use overload
373 '""' => \&as_string;
374
375# used to convert map paths into valid unix filenames by repalcing / by ∕
376our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
377
281sub new { 378sub new {
282 my ($class, $path, $base) = @_; 379 my ($class, $path, $base) = @_;
283 380
284 $path = $path->as_string if ref $path; 381 $path = $path->as_string if ref $path;
285 382
286 my $self = bless { }, $class; 383 my $self = bless { }, $class;
287 384
385 # {... are special paths that are not touched
386 # ?xxx/... are special absolute paths
387 # ?random/... random maps
388 # /! non-realised random map exit
389 # /... normal maps
390 # ~/... per-player maps without a specific player (DO NOT USE)
391 # ~user/... per-player map of a specific user
392
393 $path =~ s/$PATH_SEP/\//go;
394
395 if ($path =~ /^{/) {
396 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 397 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 398 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 399 $self->{random} = cf::from_json $data;
291 } else { 400 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 401 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 402 $self->{user_rel} = 1;
338# } 447# }
339} 448}
340 449
341# escape the /'s in the path 450# escape the /'s in the path
342sub _escaped_path { 451sub _escaped_path {
343 # ∕ is U+2215
344 (my $path = $_[0]{path}) =~ s/\///g; 452 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
345 $path 453 $path
346} 454}
347 455
348# the original (read-only) location 456# the original (read-only) location
349sub load_path { 457sub load_path {
798 or return; 906 or return;
799 907
800 unless (aio_stat "$filename.pst") { 908 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 909 (aio_load "$filename.pst", $av) >= 0
802 or return; 910 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 911 $av = eval { (Storable::thaw $av)->{objs} };
804 } 912 }
805 913
914 warn sprintf "loading %s (%d)\n",
915 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 916 return ($data, $av);
807} 917}
808 918
809############################################################################# 919#############################################################################
810# command handling &c 920# command handling &c
974}; 1084};
975 1085
976cf::map->attach (prio => -10000, package => cf::mapsupport::); 1086cf::map->attach (prio => -10000, package => cf::mapsupport::);
977 1087
978############################################################################# 1088#############################################################################
979# load/save perl data associated with player->ob objects
980
981sub all_objects(@) {
982 @_, map all_objects ($_->inv), @_
983}
984
985# TODO: compatibility cruft, remove when no longer needed
986cf::player->attach (
987 on_load => sub {
988 my ($pl, $path) = @_;
989
990 for my $o (all_objects $pl->ob) {
991 if (my $value = $o->get_ob_key_value ("_perl_data")) {
992 $o->set_ob_key_value ("_perl_data");
993
994 %$o = %{ Storable::thaw pack "H*", $value };
995 }
996 }
997 },
998);
999
1000#############################################################################
1001 1089
1002=head2 CORE EXTENSIONS 1090=head2 CORE EXTENSIONS
1003 1091
1004Functions and methods that extend core crossfire objects. 1092Functions and methods that extend core crossfire objects.
1005 1093
1094=cut
1095
1096package cf::player;
1097
1098use Coro::AIO;
1099
1006=head3 cf::player 1100=head3 cf::player
1007 1101
1008=over 4 1102=over 4
1009 1103
1010=item cf::player::exists $login 1104=item cf::player::find $login
1011 1105
1012Returns true when the given account exists. 1106Returns the given player object, loading it if necessary (might block).
1013 1107
1014=cut 1108=cut
1015 1109
1016sub cf::player::exists($) { 1110sub playerdir($) {
1017 cf::player::find $_[0] 1111 cf::localdir
1018 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1112 . "/"
1113 . cf::playerdir
1114 . "/"
1115 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1116}
1117
1118sub path($) {
1119 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1120
1121 (playerdir $login) . "/$login.pl"
1122}
1123
1124sub find_active($) {
1125 $cf::PLAYER{$_[0]}
1126 and $cf::PLAYER{$_[0]}->active
1127 and $cf::PLAYER{$_[0]}
1128}
1129
1130sub exists($) {
1131 my ($login) = @_;
1132
1133 $cf::PLAYER{$login}
1134 or cf::sync_job { !aio_stat $login }
1135}
1136
1137sub find($) {
1138 return $cf::PLAYER{$_[0]} || do {
1139 my $login = $_[0];
1140
1141 my $guard = cf::lock_acquire "user_find:$login";
1142
1143 $cf::PLAYER{$_[0]} || do {
1144 my $pl = load_pl path $login
1145 or return;
1146 $cf::PLAYER{$login} = $pl
1147 }
1148 }
1149}
1150
1151sub save($) {
1152 my ($pl) = @_;
1153
1154 return if $pl->{deny_save};
1155
1156 my $path = path $pl;
1157 my $guard = cf::lock_acquire "user_save:$path";
1158
1159 return if $pl->{deny_save};
1160
1161 aio_mkdir playerdir $pl, 0770;
1162 $pl->{last_save} = $cf::RUNTIME;
1163
1164 $pl->save_pl ($path);
1165 Coro::cede;
1166}
1167
1168sub new($) {
1169 my ($login) = @_;
1170
1171 my $self = create;
1172
1173 $self->ob->name ($login);
1174 $self->{deny_save} = 1;
1175
1176 $cf::PLAYER{$login} = $self;
1177
1178 $self
1179}
1180
1181=item $pl->quit_character
1182
1183Nukes the player without looking back. If logged in, the connection will
1184be destroyed. May block for a long time.
1185
1186=cut
1187
1188sub quit_character {
1189 my ($pl) = @_;
1190
1191 $pl->{deny_save} = 1;
1192 $pl->password ("*"); # this should lock out the player until we nuked the dir
1193
1194 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1195 $pl->deactivate;
1196 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1197 $pl->ns->destroy if $pl->ns;
1198
1199 my $path = playerdir $pl;
1200 my $temp = "$path~$cf::RUNTIME~deleting~";
1201 aio_rename $path, $temp;
1202 delete $cf::PLAYER{$pl->ob->name};
1203 $pl->destroy;
1204 IO::AIO::aio_rmtree $temp;
1205}
1206
1207=item cf::player::list_logins
1208
1209Returns am arrayref of all valid playernames in the system, can take a
1210while and may block, so not sync_job-capable, ever.
1211
1212=cut
1213
1214sub list_logins {
1215 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1216 or return [];
1217
1218 my @logins;
1219
1220 for my $login (@$dirs) {
1221 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1222 aio_read $fh, 0, 512, my $buf, 0 or next;
1223 $buf !~ /^password -------------$/m or next; # official not-valid tag
1224
1225 utf8::decode $login;
1226 push @logins, $login;
1227 }
1228
1229 \@logins
1230}
1231
1232=item $player->maps
1233
1234Returns an arrayref of cf::path's of all maps that are private for this
1235player. May block.
1236
1237=cut
1238
1239sub maps($) {
1240 my ($pl) = @_;
1241
1242 my $files = aio_readdir playerdir $pl
1243 or return;
1244
1245 my @paths;
1246
1247 for (@$files) {
1248 utf8::decode $_;
1249 next if /\.(?:pl|pst)$/;
1250 next unless /^$PATH_SEP/o;
1251
1252 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1253 }
1254
1255 \@paths
1019} 1256}
1020 1257
1021=item $player->ext_reply ($msgid, $msgtype, %msg) 1258=item $player->ext_reply ($msgid, $msgtype, %msg)
1022 1259
1023Sends an ext reply to the player. 1260Sends an ext reply to the player.
1024 1261
1025=cut 1262=cut
1026 1263
1027sub cf::player::ext_reply($$$%) { 1264sub ext_reply($$$%) {
1028 my ($self, $id, %msg) = @_; 1265 my ($self, $id, %msg) = @_;
1029 1266
1030 $msg{msgid} = $id; 1267 $msg{msgid} = $id;
1031 1268
1032 $self->send ("ext " . to_json \%msg); 1269 $self->send ("ext " . cf::to_json \%msg);
1033} 1270}
1271
1272package cf;
1034 1273
1035=back 1274=back
1036 1275
1037 1276
1038=head3 cf::map 1277=head3 cf::map
1044package cf::map; 1283package cf::map;
1045 1284
1046use Fcntl; 1285use Fcntl;
1047use Coro::AIO; 1286use Coro::AIO;
1048 1287
1049our $MAX_RESET = 7200; 1288our $MAX_RESET = 3600;
1050our $DEFAULT_RESET = 3600; 1289our $DEFAULT_RESET = 3000;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1290
1054sub generate_random_map { 1291sub generate_random_map {
1055 my ($path, $rmp) = @_; 1292 my ($path, $rmp) = @_;
1056 1293
1057 # mit "rum" bekleckern, nicht 1294 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1310# and all this just because we cannot iterate over
1074# all maps in C++... 1311# all maps in C++...
1075sub change_all_map_light { 1312sub change_all_map_light {
1076 my ($change) = @_; 1313 my ($change) = @_;
1077 1314
1078 $_->change_map_light ($change) for values %cf::MAP; 1315 $_->change_map_light ($change)
1316 for grep $_->outdoor, values %cf::MAP;
1079} 1317}
1080 1318
1081sub try_load_header($) { 1319sub try_load_header($) {
1082 my ($path) = @_; 1320 my ($path) = @_;
1083 1321
1086 or return; 1324 or return;
1087 1325
1088 my $map = cf::map::new 1326 my $map = cf::map::new
1089 or return; 1327 or return;
1090 1328
1329 # for better error messages only, will be overwritten
1330 $map->path ($path);
1331
1091 $map->load_header ($path) 1332 $map->load_header ($path)
1092 or return; 1333 or return;
1093 1334
1094 $map->{load_path} = $path; 1335 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1336
1097 $map 1337 $map
1098} 1338}
1099 1339
1340sub find;
1100sub find_map { 1341sub find {
1101 my ($path, $origin) = @_; 1342 my ($path, $origin) = @_;
1102 1343
1103 #warn "find_map<$path,$origin>\n";#d# 1344 #warn "find<$path,$origin>\n";#d#
1104 1345
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1346 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1347 my $key = $path->as_string;
1107 1348
1349 cf::lock_wait "map_find:$key";
1350
1108 $cf::MAP{$key} || do { 1351 $cf::MAP{$key} || do {
1352 my $guard = cf::lock_acquire "map_find:$key";
1353
1109 # do it the slow way 1354 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1355 my $map = try_load_header $path->save_path;
1111 1356
1357 Coro::cede;
1358
1112 if ($map) { 1359 if ($map) {
1360 $map->last_access ((delete $map->{last_access})
1361 || $cf::RUNTIME); #d#
1113 # safety 1362 # safety
1114 $map->{instantiate_time} = $cf::RUNTIME 1363 $map->{instantiate_time} = $cf::RUNTIME
1115 if $map->{instantiate_time} > $cf::RUNTIME; 1364 if $map->{instantiate_time} > $cf::RUNTIME;
1116 } else { 1365 } else {
1117 if (my $rmp = $path->random_map_params) { 1366 if (my $rmp = $path->random_map_params) {
1122 1371
1123 $map or return; 1372 $map or return;
1124 1373
1125 $map->{load_original} = 1; 1374 $map->{load_original} = 1;
1126 $map->{instantiate_time} = $cf::RUNTIME; 1375 $map->{instantiate_time} = $cf::RUNTIME;
1376 $map->last_access ($cf::RUNTIME);
1127 $map->instantiate; 1377 $map->instantiate;
1128 1378
1129 # per-player maps become, after loading, normal maps 1379 # per-player maps become, after loading, normal maps
1130 $map->per_player (0) if $path->{user_rel}; 1380 $map->per_player (0) if $path->{user_rel};
1131 } 1381 }
1132 1382
1133 $map->path ($key); 1383 $map->path ($key);
1134 $map->{path} = $path; 1384 $map->{path} = $path;
1135 $map->last_access ($cf::RUNTIME); 1385 $map->{last_save} = $cf::RUNTIME;
1136 1386
1387 Coro::cede;
1388
1137 $map->reset if $map->should_reset; 1389 if ($map->should_reset) {
1390 $map->reset;
1391 undef $guard;
1392 $map = find $path
1393 or return;
1394 }
1138 1395
1139 $cf::MAP{$key} = $map 1396 $cf::MAP{$key} = $map
1140 } 1397 }
1141} 1398}
1142 1399
1143sub load { 1400sub load {
1144 my ($self) = @_; 1401 my ($self) = @_;
1145 1402
1403 my $path = $self->{path};
1404 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1405
1146 return if $self->in_memory != cf::MAP_SWAPPED; 1406 return if $self->in_memory != cf::MAP_SWAPPED;
1147 1407
1148 $self->in_memory (cf::MAP_LOADING); 1408 $self->in_memory (cf::MAP_LOADING);
1149
1150 my $path = $self->{path};
1151 1409
1152 $self->alloc; 1410 $self->alloc;
1153 $self->load_objects ($self->{load_path}, 1) 1411 $self->load_objects ($self->{load_path}, 1)
1154 or return; 1412 or return;
1155 1413
1156 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) if delete $self->{load_original}; 1414 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1415 if delete $self->{load_original};
1157 1416
1158 if (my $uniq = $path->uniq_path) { 1417 if (my $uniq = $path->uniq_path) {
1159 utf8::encode $uniq; 1418 utf8::encode $uniq;
1160 if (aio_open $uniq, O_RDONLY, 0) { 1419 if (aio_open $uniq, O_RDONLY, 0) {
1161 $self->clear_unique_items; 1420 $self->clear_unique_items;
1162 $self->load_objects ($uniq, 0); 1421 $self->load_objects ($uniq, 0);
1163 } 1422 }
1164 } 1423 }
1424
1425 Coro::cede;
1165 1426
1166 # now do the right thing for maps 1427 # now do the right thing for maps
1167 $self->link_multipart_objects; 1428 $self->link_multipart_objects;
1168 1429
1169 if ($self->{path}->is_style_map) { 1430 if ($self->{path}->is_style_map) {
1177 $self->difficulty ($self->estimate_difficulty) 1438 $self->difficulty ($self->estimate_difficulty)
1178 unless $self->difficulty; 1439 unless $self->difficulty;
1179 $self->activate; 1440 $self->activate;
1180 } 1441 }
1181 1442
1443 Coro::cede;
1444
1182 $self->in_memory (cf::MAP_IN_MEMORY); 1445 $self->in_memory (cf::MAP_IN_MEMORY);
1183} 1446}
1184 1447
1185sub load_map_sync { 1448# find and load all maps in the 3x3 area around a map
1449sub load_diag {
1450 my ($map) = @_;
1451
1452 my @diag; # diagonal neighbours
1453
1454 for (0 .. 3) {
1455 my $neigh = $map->tile_path ($_)
1456 or next;
1457 $neigh = find $neigh, $map
1458 or next;
1459 $neigh->load;
1460
1461 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1462 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1463 }
1464
1465 for (@diag) {
1466 my $neigh = find @$_
1467 or next;
1468 $neigh->load;
1469 }
1470}
1471
1472sub find_sync {
1186 my ($path, $origin) = @_; 1473 my ($path, $origin) = @_;
1187 1474
1188 #warn "load_map_sync<$path, $origin>\n";#d# 1475 cf::sync_job { find $path, $origin }
1476}
1189 1477
1190 cf::sync_job { 1478sub do_load_sync {
1191 my $map = cf::map::find_map $path, $origin 1479 my ($map) = @_;
1480
1481 cf::sync_job { $map->load };
1482}
1483
1484our %MAP_PREFETCH;
1485our $MAP_PREFETCHER = Coro::async {
1486 while () {
1487 while (%MAP_PREFETCH) {
1488 my $key = each %MAP_PREFETCH
1192 or return; 1489 or next;
1490 my $path = delete $MAP_PREFETCH{$key};
1491
1492 my $map = find $path
1493 or next;
1193 $map->load; 1494 $map->load;
1194 $map 1495 }
1496 Coro::schedule;
1195 } 1497 }
1498};
1499
1500sub find_async {
1501 my ($path, $origin) = @_;
1502
1503 $path = new cf::path $path, $origin && $origin->path;
1504 my $key = $path->as_string;
1505
1506 if (my $map = $cf::MAP{$key}) {
1507 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1508 }
1509
1510 $MAP_PREFETCH{$key} = $path;
1511 $MAP_PREFETCHER->ready;
1512
1513 ()
1196} 1514}
1197 1515
1198sub save { 1516sub save {
1199 my ($self) = @_; 1517 my ($self) = @_;
1200 1518
1519 my $lock = cf::lock_acquire "map_data:" . $self->path;
1520
1521 $self->{last_save} = $cf::RUNTIME;
1522
1523 return unless $self->dirty;
1524
1201 my $save = $self->{path}->save_path; utf8::encode $save; 1525 my $save = $self->{path}->save_path; utf8::encode $save;
1202 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1526 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1203 1527
1204 $self->{last_save} = $cf::RUNTIME;
1205
1206 return unless $self->dirty;
1207
1208 $self->{load_path} = $save; 1528 $self->{load_path} = $save;
1209 1529
1210 return if $self->{deny_save}; 1530 return if $self->{deny_save};
1211 1531
1212 warn "saving map ", $self->path; 1532 local $self->{last_access} = $self->last_access;#d#
1533
1534 cf::async {
1535 $_->contr->save for $self->players;
1536 };
1213 1537
1214 if ($uniq) { 1538 if ($uniq) {
1215 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1539 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1216 $self->save_objects ($uniq, cf::IO_UNIQUES); 1540 $self->save_objects ($uniq, cf::IO_UNIQUES);
1217 } else { 1541 } else {
1220} 1544}
1221 1545
1222sub swap_out { 1546sub swap_out {
1223 my ($self) = @_; 1547 my ($self) = @_;
1224 1548
1549 # save first because save cedes
1550 $self->save;
1551
1552 my $lock = cf::lock_acquire "map_data:" . $self->path;
1553
1225 return if $self->players; 1554 return if $self->players;
1226 return if $self->in_memory != cf::MAP_IN_MEMORY; 1555 return if $self->in_memory != cf::MAP_IN_MEMORY;
1227 return if $self->{deny_save}; 1556 return if $self->{deny_save};
1228 1557
1229 $self->save;
1230 $self->clear; 1558 $self->clear;
1231 $self->in_memory (cf::MAP_SWAPPED); 1559 $self->in_memory (cf::MAP_SWAPPED);
1232} 1560}
1233 1561
1562sub reset_at {
1563 my ($self) = @_;
1564
1565 # TODO: safety, remove and allow resettable per-player maps
1566 return 1e99 if $self->{path}{user_rel};
1567 return 1e99 if $self->{deny_reset};
1568
1569 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1570 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1571
1572 $time + $to
1573}
1574
1234sub should_reset { 1575sub should_reset {
1235 my ($map) = @_; 1576 my ($self) = @_;
1236 1577
1237 # TODO: safety, remove and allow resettable per-player maps 1578 $self->reset_at <= $cf::RUNTIME
1238 return if $map->{path}{user_rel};#d#
1239 return if $map->{deny_reset};
1240 #return unless $map->reset_timeout;
1241
1242 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1243 my $to = $map->reset_timeout || $DEFAULT_RESET;
1244 $to = $MAX_RESET if $to > $MAX_RESET;
1245
1246 $time + $to < $cf::RUNTIME
1247} 1579}
1248 1580
1249sub unlink_save { 1581sub unlink_save {
1250 my ($self) = @_; 1582 my ($self) = @_;
1251 1583
1252 utf8::encode (my $save = $self->{path}->save_path); 1584 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1585 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1586 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1255} 1587}
1256 1588
1589sub rename {
1590 my ($self, $new_path) = @_;
1591
1592 $self->unlink_save;
1593
1594 delete $cf::MAP{$self->path};
1595 $self->{path} = new cf::path $new_path;
1596 $self->path ($self->{path}->as_string);
1597 $cf::MAP{$self->path} = $self;
1598
1599 $self->save;
1600}
1601
1257sub reset { 1602sub reset {
1258 my ($self) = @_; 1603 my ($self) = @_;
1259 1604
1605 my $lock = cf::lock_acquire "map_data:" . $self->path;
1606
1260 return if $self->players; 1607 return if $self->players;
1261 return if $self->{path}{user_rel};#d# 1608 return if $self->{path}{user_rel};#d#
1262 1609
1263 warn "resetting map ", $self->path;#d# 1610 warn "resetting map ", $self->path;#d#
1264 1611
1268 1615
1269 $self->unlink_save; 1616 $self->unlink_save;
1270 $self->destroy; 1617 $self->destroy;
1271} 1618}
1272 1619
1620my $nuke_counter = "aaaa";
1621
1622sub nuke {
1623 my ($self) = @_;
1624
1625 $self->{deny_save} = 1;
1626 $self->reset_timeout (1);
1627 $self->rename ("{nuke}/" . ($nuke_counter++));
1628 $self->reset; # polite request, might not happen
1629}
1630
1273sub customise_for { 1631sub customise_for {
1274 my ($map, $ob) = @_; 1632 my ($map, $ob) = @_;
1275 1633
1276 if ($map->per_player) { 1634 if ($map->per_player) {
1277 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1635 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1278 } 1636 }
1279 1637
1280 $map 1638 $map
1281} 1639}
1282 1640
1283sub emergency_save { 1641=item cf::map::unique_maps
1284 local $cf::FREEZE = 1;
1285 1642
1286 warn "enter emergency map save\n"; 1643Returns an arrayref of cf::path's of all shared maps that have
1644instantiated unique items. May block.
1287 1645
1288 cf::sync_job { 1646=cut
1289 warn "begin emergency map save\n"; 1647
1290 $_->save for values %cf::MAP; 1648sub unique_maps() {
1649 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1650 or return;
1651
1652 my @paths;
1653
1654 for (@$files) {
1655 utf8::decode $_;
1656 next if /\.pst$/;
1657 next unless /^$PATH_SEP/o;
1658
1659 push @paths, new cf::path $_;
1291 }; 1660 }
1292 1661
1293 warn "end emergency map save\n"; 1662 \@paths
1294} 1663}
1295 1664
1296package cf; 1665package cf;
1297 1666
1298=back 1667=back
1299 1668
1669=head3 cf::object
1670
1671=cut
1672
1673package cf::object;
1674
1675=over 4
1676
1677=item $ob->inv_recursive
1678
1679Returns the inventory of the object _and_ their inventories, recursively.
1680
1681=cut
1682
1683sub inv_recursive_;
1684sub inv_recursive_ {
1685 map { $_, inv_recursive_ $_->inv } @_
1686}
1687
1688sub inv_recursive {
1689 inv_recursive_ inv $_[0]
1690}
1691
1692package cf;
1693
1694=back
1300 1695
1301=head3 cf::object::player 1696=head3 cf::object::player
1302 1697
1303=over 4 1698=over 4
1304 1699
1340 (ref $cf::CFG{"may_$access"} 1735 (ref $cf::CFG{"may_$access"}
1341 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1736 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1342 : $cf::CFG{"may_$access"}) 1737 : $cf::CFG{"may_$access"})
1343} 1738}
1344 1739
1740=item $player_object->enter_link
1741
1742Freezes the player and moves him/her to a special map (C<{link}>).
1743
1744The player should be reaosnably safe there for short amounts of time. You
1745I<MUST> call C<leave_link> as soon as possible, though.
1746
1747=item $player_object->leave_link ($map, $x, $y)
1748
1749Moves the player out of the specila link map onto the given map. If the
1750map is not valid (or omitted), the player will be moved back to the
1751location he/she was before the call to C<enter_link>, or, if that fails,
1752to the emergency map position.
1753
1754Might block.
1755
1756=cut
1757
1345sub cf::object::player::enter_link { 1758sub cf::object::player::enter_link {
1346 my ($self) = @_; 1759 my ($self) = @_;
1347 1760
1761 $self->deactivate_recursive;
1762
1348 return if $self->map == $LINK_MAP; 1763 return if $self->map == $LINK_MAP;
1349 1764
1350 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1765 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1351 if $self->map; 1766 if $self->map;
1352 1767
1353 $self->enter_map ($LINK_MAP, 20, 20); 1768 $self->enter_map ($LINK_MAP, 20, 20);
1354 $self->deactivate_recursive;
1355} 1769}
1356 1770
1357sub cf::object::player::leave_link { 1771sub cf::object::player::leave_link {
1358 my ($self, $map, $x, $y) = @_; 1772 my ($self, $map, $x, $y) = @_;
1359 1773
1360 my $link_pos = delete $self->{_link_pos}; 1774 my $link_pos = delete $self->{_link_pos};
1361 1775
1362 unless ($map) { 1776 unless ($map) {
1363 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1364
1365 # restore original map position 1777 # restore original map position
1366 ($map, $x, $y) = @{ $link_pos || [] }; 1778 ($map, $x, $y) = @{ $link_pos || [] };
1367 $map = cf::map::find_map $map; 1779 $map = cf::map::find $map;
1368 1780
1369 unless ($map) { 1781 unless ($map) {
1370 ($map, $x, $y) = @$EMERGENCY_POSITION; 1782 ($map, $x, $y) = @$EMERGENCY_POSITION;
1371 $map = cf::map::find_map $map 1783 $map = cf::map::find $map
1372 or die "FATAL: cannot load emergency map\n"; 1784 or die "FATAL: cannot load emergency map\n";
1373 } 1785 }
1374 } 1786 }
1375 1787
1376 ($x, $y) = (-1, -1) 1788 ($x, $y) = (-1, -1)
1379 # use -1 or undef as default coordinates, not 0, 0 1791 # use -1 or undef as default coordinates, not 0, 0
1380 ($x, $y) = ($map->enter_x, $map->enter_y) 1792 ($x, $y) = ($map->enter_x, $map->enter_y)
1381 if $x <=0 && $y <= 0; 1793 if $x <=0 && $y <= 0;
1382 1794
1383 $map->load; 1795 $map->load;
1796 $map->load_diag;
1384 1797
1798 return unless $self->contr->active;
1385 $self->activate_recursive; 1799 $self->activate_recursive;
1386 $self->enter_map ($map, $x, $y); 1800 $self->enter_map ($map, $x, $y);
1387} 1801}
1388 1802
1803cf::player->attach (
1804 on_logout => sub {
1805 my ($pl) = @_;
1806
1807 # abort map switching before logout
1808 if ($pl->ob->{_link_pos}) {
1809 cf::sync_job {
1810 $pl->ob->leave_link
1811 };
1812 }
1813 },
1814 on_login => sub {
1815 my ($pl) = @_;
1816
1817 # try to abort aborted map switching on player login :)
1818 # should happen only on crashes
1819 if ($pl->ob->{_link_pos}) {
1820 $pl->ob->enter_link;
1821 (async {
1822 # we need this sleep as the login has a concurrent enter_exit running
1823 # and this sleep increases chances of the player not ending up in scorn
1824 $pl->ob->reply (undef,
1825 "There was an internal problem at your last logout, "
1826 . "the server will try to bring you to your intended destination in a second.",
1827 cf::NDI_RED);
1828 Coro::Timer::sleep 1;
1829 $pl->ob->leave_link;
1830 })->prio (2);
1831 }
1832 },
1833);
1834
1389=item $player_object->goto_map ($map, $x, $y) 1835=item $player_object->goto ($path, $x, $y)
1390 1836
1391=cut 1837=cut
1392 1838
1393sub cf::object::player::goto_map { 1839sub cf::object::player::goto {
1394 my ($self, $path, $x, $y) = @_; 1840 my ($self, $path, $x, $y) = @_;
1395 1841
1842 $path = new cf::path $path;
1843
1396 $self->enter_link; 1844 $self->enter_link;
1397 1845
1398 (Coro::async { 1846 (async {
1399 $path = new cf::path $path;
1400
1401 my $map = cf::map::find_map $path->as_string; 1847 my $map = cf::map::find $path->as_string;
1402 $map = $map->customise_for ($self) if $map; 1848 $map = $map->customise_for ($self) if $map;
1403 1849
1404 warn "entering ", $map->path, " at ($x, $y)\n" 1850# warn "entering ", $map->path, " at ($x, $y)\n"
1405 if $map; 1851# if $map;
1852
1853 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1406 1854
1407 $self->leave_link ($map, $x, $y); 1855 $self->leave_link ($map, $x, $y);
1408 })->prio (1); 1856 })->prio (1);
1409} 1857}
1410 1858
1463 1911
1464 return unless $self->type == cf::PLAYER; 1912 return unless $self->type == cf::PLAYER;
1465 1913
1466 $self->enter_link; 1914 $self->enter_link;
1467 1915
1468 (Coro::async { 1916 (async {
1917 $self->deactivate_recursive; # just to be sure
1469 unless (eval { 1918 unless (eval {
1470
1471 prepare_random_map $exit 1919 prepare_random_map $exit
1472 if $exit->slaying eq "/!"; 1920 if $exit->slaying eq "/!";
1473 1921
1474 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1922 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1475 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1923 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1476 1924
1477 1; 1925 1;
1478 }) { 1926 }) {
1479 $self->message ("Something went wrong deep within the crossfire server. " 1927 $self->message ("Something went wrong deep within the crossfire server. "
1480 . "I'll try to bring you back to the map you were before. " 1928 . "I'll try to bring you back to the map you were before. "
1481 . "Please report this to the dungeon master", 1929 . "Please report this to the dungeon master!",
1482 cf::NDI_UNIQUE | cf::NDI_RED); 1930 cf::NDI_UNIQUE | cf::NDI_RED);
1483 1931
1484 warn "ERROR in enter_exit: $@"; 1932 warn "ERROR in enter_exit: $@";
1485 $self->leave_link; 1933 $self->leave_link;
1486 } 1934 }
1537 on_reply => sub { 1985 on_reply => sub {
1538 my ($ns, $msg) = @_; 1986 my ($ns, $msg) = @_;
1539 1987
1540 # this weird shuffling is so that direct followup queries 1988 # this weird shuffling is so that direct followup queries
1541 # get handled first 1989 # get handled first
1542 my $queue = delete $ns->{query_queue}; 1990 my $queue = delete $ns->{query_queue}
1991 or return; # be conservative, not sure how that can happen, but we saw a crash here
1543 1992
1544 (shift @$queue)->[1]->($msg); 1993 (shift @$queue)->[1]->($msg);
1545 1994
1546 push @{ $ns->{query_queue} }, @$queue; 1995 push @{ $ns->{query_queue} }, @$queue;
1547 1996
1553 } 2002 }
1554 } 2003 }
1555 }, 2004 },
1556); 2005);
1557 2006
1558=item $client->coro (\&cb) 2007=item $client->async (\&cb)
1559 2008
1560Create a new coroutine, running the specified callback. The coroutine will 2009Create a new coroutine, running the specified callback. The coroutine will
1561be automatically cancelled when the client gets destroyed (e.g. on logout, 2010be automatically cancelled when the client gets destroyed (e.g. on logout,
1562or loss of connection). 2011or loss of connection).
1563 2012
1564=cut 2013=cut
1565 2014
1566sub cf::client::coro { 2015sub cf::client::async {
1567 my ($self, $cb) = @_; 2016 my ($self, $cb) = @_;
1568 2017
1569 my $coro; $coro = async { 2018 my $coro = &Coro::async ($cb);
1570 eval {
1571 $cb->();
1572 };
1573 warn $@ if $@;
1574 };
1575 2019
1576 $coro->on_destroy (sub { 2020 $coro->on_destroy (sub {
1577 delete $self->{_coro}{$coro+0}; 2021 delete $self->{_coro}{$coro+0};
1578 }); 2022 });
1579 2023
1751 2195
1752{ 2196{
1753 my $path = cf::localdir . "/database.pst"; 2197 my $path = cf::localdir . "/database.pst";
1754 2198
1755 sub db_load() { 2199 sub db_load() {
1756 warn "loading database $path\n";#d# remove later
1757 $DB = stat $path ? Storable::retrieve $path : { }; 2200 $DB = stat $path ? Storable::retrieve $path : { };
1758 } 2201 }
1759 2202
1760 my $pid; 2203 my $pid;
1761 2204
1762 sub db_save() { 2205 sub db_save() {
1763 warn "saving database $path\n";#d# remove later
1764 waitpid $pid, 0 if $pid; 2206 waitpid $pid, 0 if $pid;
1765 if (0 == ($pid = fork)) { 2207 if (0 == ($pid = fork)) {
1766 $DB->{_meta}{version} = 1; 2208 $DB->{_meta}{version} = 1;
1767 Storable::nstore $DB, "$path~"; 2209 Storable::nstore $DB, "$path~";
1768 rename "$path~", $path; 2210 rename "$path~", $path;
1816 open my $fh, "<:utf8", cf::confdir . "/config" 2258 open my $fh, "<:utf8", cf::confdir . "/config"
1817 or return; 2259 or return;
1818 2260
1819 local $/; 2261 local $/;
1820 *CFG = YAML::Syck::Load <$fh>; 2262 *CFG = YAML::Syck::Load <$fh>;
2263
2264 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2265
2266 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2267 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2268
2269 if (exists $CFG{mlockall}) {
2270 eval {
2271 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2272 and die "WARNING: m(un)lockall failed: $!\n";
2273 };
2274 warn $@ if $@;
2275 }
1821} 2276}
1822 2277
1823sub main { 2278sub main {
1824 # we must not ever block the main coroutine 2279 # we must not ever block the main coroutine
1825 local $Coro::idle = sub { 2280 local $Coro::idle = sub {
1826 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2281 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1827 (Coro::unblock_sub {
1828 Event::one_event; 2282 async { Event::one_event };
1829 })->();
1830 }; 2283 };
1831 2284
1832 cfg_load; 2285 cfg_load;
1833 db_load; 2286 db_load;
1834 load_extensions; 2287 load_extensions;
1835 Event::loop; 2288 Event::loop;
1836} 2289}
1837 2290
1838############################################################################# 2291#############################################################################
1839# initialisation 2292# initialisation and cleanup
2293
2294# install some emergency cleanup handlers
2295BEGIN {
2296 for my $signal (qw(INT HUP TERM)) {
2297 Event->signal (
2298 data => WF_AUTOCANCEL,
2299 signal => $signal,
2300 cb => sub {
2301 cf::cleanup "SIG$signal";
2302 },
2303 );
2304 }
2305}
2306
2307sub emergency_save() {
2308 my $freeze_guard = cf::freeze_mainloop;
2309
2310 warn "enter emergency perl save\n";
2311
2312 cf::sync_job {
2313 # use a peculiar iteration method to avoid tripping on perl
2314 # refcount bugs in for. also avoids problems with players
2315 # and maps saved/Destroyed asynchronously.
2316 warn "begin emergency player save\n";
2317 for my $login (keys %cf::PLAYER) {
2318 my $pl = $cf::PLAYER{$login} or next;
2319 $pl->valid or next;
2320 $pl->save;
2321 }
2322 warn "end emergency player save\n";
2323
2324 warn "begin emergency map save\n";
2325 for my $path (keys %cf::MAP) {
2326 my $map = $cf::MAP{$path} or next;
2327 $map->valid or next;
2328 $map->save;
2329 }
2330 warn "end emergency map save\n";
2331 };
2332
2333 warn "leave emergency perl save\n";
2334}
1840 2335
1841sub reload() { 2336sub reload() {
1842 # can/must only be called in main 2337 # can/must only be called in main
1843 if ($Coro::current != $Coro::main) { 2338 if ($Coro::current != $Coro::main) {
1844 warn "can only reload from main coroutine\n"; 2339 warn "can only reload from main coroutine\n";
1845 return; 2340 return;
1846 } 2341 }
1847 2342
1848 warn "reloading..."; 2343 warn "reloading...";
1849 2344
1850 local $FREEZE = 1; 2345 my $guard = freeze_mainloop;
1851 cf::emergency_save; 2346 cf::emergency_save;
1852 2347
1853 eval { 2348 eval {
1854 # if anything goes wrong in here, we should simply crash as we already saved 2349 # if anything goes wrong in here, we should simply crash as we already saved
1855 2350
1917 cf::load_extensions; 2412 cf::load_extensions;
1918 2413
1919 # reattach attachments to objects 2414 # reattach attachments to objects
1920 warn "reattach"; 2415 warn "reattach";
1921 _global_reattach; 2416 _global_reattach;
2417 reattach $_ for values %MAP;
1922 }; 2418 };
1923 2419
1924 if ($@) { 2420 if ($@) {
1925 warn $@; 2421 warn $@;
1926 warn "error while reloading, exiting."; 2422 warn "error while reloading, exiting.";
1942 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2438 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1943 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2439 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1944 2440
1945 # dirty hack because... archetypes are not yet loaded 2441 # dirty hack because... archetypes are not yet loaded
1946 Event->timer ( 2442 Event->timer (
1947 after => 2, 2443 after => 10,
1948 cb => sub { 2444 cb => sub {
1949 $_[0]->w->cancel; 2445 $_[0]->w->cancel;
1950 2446
1951 # provide some exits "home" 2447 # provide some exits "home"
1952 my $exit = cf::object::new "exit"; 2448 my $exit = cf::object::new "exit";
1991 reentrant => 0, 2487 reentrant => 0,
1992 prio => 0, 2488 prio => 0,
1993 at => $NEXT_TICK || $TICK, 2489 at => $NEXT_TICK || $TICK,
1994 data => WF_AUTOCANCEL, 2490 data => WF_AUTOCANCEL,
1995 cb => sub { 2491 cb => sub {
1996 unless ($FREEZE) {
1997 cf::server_tick; # one server iteration 2492 cf::server_tick; # one server iteration
1998 $RUNTIME += $TICK; 2493 $RUNTIME += $TICK;
1999 }
2000
2001 $NEXT_TICK += $TICK; 2494 $NEXT_TICK += $TICK;
2495
2496 $WAIT_FOR_TICK->broadcast;
2497 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2002 2498
2003 # if we are delayed by four ticks or more, skip them all 2499 # if we are delayed by four ticks or more, skip them all
2004 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2500 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2005 2501
2006 $TICK_WATCHER->at ($NEXT_TICK); 2502 $TICK_WATCHER->at ($NEXT_TICK);
2028 or warn "ERROR: unable to write runtime file: $!"; 2524 or warn "ERROR: unable to write runtime file: $!";
2029 })->(); 2525 })->();
2030 }, 2526 },
2031); 2527);
2032 2528
2529END { cf::emergency_save }
2530
20331 25311
2034 2532

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