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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.102 by root, Wed Dec 27 15:20:54 2006 UTC vs.
Revision 1.114 by root, Mon Jan 1 16:00:10 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro; 13use Coro 3.3;
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO;
18 19
20use Digest::MD5;
21use Fcntl;
19use IO::AIO 2.3; 22use IO::AIO 2.31 ();
20use YAML::Syck (); 23use YAML::Syck ();
21use Time::HiRes; 24use Time::HiRes;
22 25
23use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
24 27
25# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
26$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
27 30
28$Coro::main->prio (Coro::PRIO_MIN); 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
29 32
30sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
31 34
32our %COMMAND = (); 35our %COMMAND = ();
33our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
37our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
38 41
39our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
40our $TICK_WATCHER; 43our $TICK_WATCHER;
41our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
42 46
43our %CFG; 47our %CFG;
44 48
45our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO;
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
46 78
47############################################################################# 79#############################################################################
48 80
49=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
50 82
51=over 4 83=over 4
52 84
53=item $cf::UPTIME 85=item $cf::UPTIME
54 86
55The timestamp of the server start (so not actually an uptime). 87The timestamp of the server start (so not actually an uptime).
88
89=item $cf::RUNTIME
90
91The time this server has run, starts at 0 and is increased by $cf::TICK on
92every server tick.
56 93
57=item $cf::LIBDIR 94=item $cf::LIBDIR
58 95
59The perl library directory, where extensions and cf-specific modules can 96The perl library directory, where extensions and cf-specific modules can
60be found. It will be added to C<@INC> automatically. 97be found. It will be added to C<@INC> automatically.
98
99=item $cf::NOW
100
101The time of the last (current) server tick.
61 102
62=item $cf::TICK 103=item $cf::TICK
63 104
64The interval between server ticks, in seconds. 105The interval between server ticks, in seconds.
65 106
73=cut 114=cut
74 115
75BEGIN { 116BEGIN {
76 *CORE::GLOBAL::warn = sub { 117 *CORE::GLOBAL::warn = sub {
77 my $msg = join "", @_; 118 my $msg = join "", @_;
119 utf8::encode $msg;
120
78 $msg .= "\n" 121 $msg .= "\n"
79 unless $msg =~ /\n$/; 122 unless $msg =~ /\n$/;
80 123
81 print STDERR "cfperl: $msg";
82 LOG llevError, "cfperl: $msg"; 124 LOG llevError, "cfperl: $msg";
83 }; 125 };
84} 126}
85 127
86@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
139sub to_json($) { 181sub to_json($) {
140 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
141 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
142} 184}
143 185
186=item cf::sync_job { BLOCK }
187
188The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
191
192If it must be done, put the blocking parts into C<sync_job>. This will run
193the given BLOCK in another coroutine while waiting for the result. The
194server will be frozen during this time, so the block should either finish
195fast or be very important.
196
197=cut
198
199sub sync_job(&) {
200 my ($job) = @_;
201
202 if ($Coro::current == $Coro::main) {
203 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/
205
206 # TODO: use suspend/resume instead
207 # (but this is cancel-safe)
208 local $FREEZE = 1;
209
210 my $busy = 1;
211 my @res;
212
213 (Coro::async {
214 @res = eval { $job->() };
215 warn $@ if $@;
216 undef $busy;
217 })->prio (Coro::PRIO_MAX);
218
219 while ($busy) {
220 Coro::cede_notself;
221 Event::one_event unless Coro::nready;
222 }
223
224 wantarray ? @res : $res[0]
225 } else {
226 # we are in another coroutine, how wonderful, everything just works
227
228 $job->()
229 }
230}
231
232=item $coro = cf::coro { BLOCK }
233
234Creates and returns a new coro. This coro is automcatially being canceled
235when the extension calling this is being unloaded.
236
237=cut
238
239sub coro(&) {
240 my $cb = shift;
241
242 my $coro; $coro = async {
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248
249 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0};
251 });
252 $EXT_CORO{$coro+0} = $coro;
253
254 $coro
255}
256
257sub write_runtime {
258 my $runtime = cf::localdir . "/runtime";
259
260 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
261 or return;
262
263 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
264 (aio_write $fh, 0, (length $value), $value, 0) <= 0
265 and return;
266
267 aio_fsync $fh
268 and return;
269
270 close $fh
271 or return;
272
273 aio_rename "$runtime~", $runtime
274 and return;
275
276 1
277}
278
144=back 279=back
145 280
146=cut 281=cut
282
283#############################################################################
284
285package cf::path;
286
287sub new {
288 my ($class, $path, $base) = @_;
289
290 $path = $path->as_string if ref $path;
291
292 my $self = bless { }, $class;
293
294 # {... are special paths that are not touched
295 # ?xxx/... are special absolute paths
296 # ?random/... random maps
297 # /! non-realised random map exit
298 # /... normal maps
299 # ~/... per-player maps without a specific player (DO NOT USE)
300 # ~user/... per-player map of a specific user
301
302 if ($path =~ /^{/) {
303 # fine as it is
304 } elsif ($path =~ s{^\?random/}{}) {
305 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
306 $self->{random} = cf::from_json $data;
307 } else {
308 if ($path =~ s{^~([^/]+)?}{}) {
309 $self->{user_rel} = 1;
310
311 if (defined $1) {
312 $self->{user} = $1;
313 } elsif ($base =~ m{^~([^/]+)/}) {
314 $self->{user} = $1;
315 } else {
316 warn "cannot resolve user-relative path without user <$path,$base>\n";
317 }
318 } elsif ($path =~ /^\//) {
319 # already absolute
320 } else {
321 $base =~ s{[^/]+/?$}{};
322 return $class->new ("$base/$path");
323 }
324
325 for ($path) {
326 redo if s{/\.?/}{/};
327 redo if s{/[^/]+/\.\./}{/};
328 }
329 }
330
331 $self->{path} = $path;
332
333 $self
334}
335
336# the name / primary key / in-game path
337sub as_string {
338 my ($self) = @_;
339
340 $self->{user_rel} ? "~$self->{user}$self->{path}"
341 : $self->{random} ? "?random/$self->{path}"
342 : $self->{path}
343}
344
345# the displayed name, this is a one way mapping
346sub visible_name {
347 my ($self) = @_;
348
349# if (my $rmp = $self->{random}) {
350# # todo: be more intelligent about this
351# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
352# } else {
353 $self->as_string
354# }
355}
356
357# escape the /'s in the path
358sub _escaped_path {
359 # ∕ is U+2215
360 (my $path = $_[0]{path}) =~ s/\//∕/g;
361 $path
362}
363
364# the original (read-only) location
365sub load_path {
366 my ($self) = @_;
367
368 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
369}
370
371# the temporary/swap location
372sub save_path {
373 my ($self) = @_;
374
375 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
376 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
377 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
378}
379
380# the unique path, might be eq to save_path
381sub uniq_path {
382 my ($self) = @_;
383
384 $self->{user_rel} || $self->{random}
385 ? undef
386 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
387}
388
389# return random map parameters, or undef
390sub random_map_params {
391 my ($self) = @_;
392
393 $self->{random}
394}
395
396# this is somewhat ugly, but style maps do need special treatment
397sub is_style_map {
398 $_[0]{path} =~ m{^/styles/}
399}
400
401package cf;
147 402
148############################################################################# 403#############################################################################
149 404
150=head2 ATTACHABLE OBJECTS 405=head2 ATTACHABLE OBJECTS
151 406
505); 760);
506 761
507sub object_freezer_save { 762sub object_freezer_save {
508 my ($filename, $rdata, $objs) = @_; 763 my ($filename, $rdata, $objs) = @_;
509 764
765 sync_job {
510 if (length $$rdata) { 766 if (length $$rdata) {
511 warn sprintf "saving %s (%d,%d)\n", 767 warn sprintf "saving %s (%d,%d)\n",
512 $filename, length $$rdata, scalar @$objs; 768 $filename, length $$rdata, scalar @$objs;
513 769
514 if (open my $fh, ">:raw", "$filename~") { 770 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
515 chmod SAVE_MODE, $fh;
516 syswrite $fh, $$rdata;
517 close $fh;
518
519 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
520 chmod SAVE_MODE, $fh; 771 chmod SAVE_MODE, $fh;
521 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs }; 772 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
773 aio_fsync $fh;
522 close $fh; 774 close $fh;
775
776 if (@$objs) {
777 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
778 chmod SAVE_MODE, $fh;
779 my $data = Storable::nfreeze { version => 1, objs => $objs };
780 aio_write $fh, 0, (length $data), $data, 0;
781 aio_fsync $fh;
782 close $fh;
523 rename "$filename.pst~", "$filename.pst"; 783 aio_rename "$filename.pst~", "$filename.pst";
784 }
785 } else {
786 aio_unlink "$filename.pst";
787 }
788
789 aio_rename "$filename~", $filename;
524 } else { 790 } else {
525 unlink "$filename.pst"; 791 warn "FATAL: $filename~: $!\n";
526 } 792 }
527
528 rename "$filename~", $filename;
529 } else { 793 } else {
530 warn "FATAL: $filename~: $!\n";
531 }
532 } else {
533 unlink $filename; 794 aio_unlink $filename;
534 unlink "$filename.pst"; 795 aio_unlink "$filename.pst";
796 }
535 } 797 }
536} 798}
537 799
538sub object_freezer_as_string { 800sub object_freezer_as_string {
539 my ($rdata, $objs) = @_; 801 my ($rdata, $objs) = @_;
544} 806}
545 807
546sub object_thawer_load { 808sub object_thawer_load {
547 my ($filename) = @_; 809 my ($filename) = @_;
548 810
549 local $/; 811 my ($data, $av);
550 812
551 my $av; 813 (aio_load $filename, $data) >= 0
814 or return;
552 815
553 #TODO: use sysread etc. 816 unless (aio_stat "$filename.pst") {
554 if (open my $data, "<:raw:perlio", $filename) { 817 (aio_load "$filename.pst", $av) >= 0
555 $data = <$data>; 818 or return;
556 if (open my $pst, "<:raw:perlio", "$filename.pst") {
557 $av = eval { (Storable::thaw <$pst>)->{objs} }; 819 $av = eval { (Storable::thaw $av)->{objs} };
558 } 820 }
821
559 return ($data, $av); 822 return ($data, $av);
560 }
561
562 ()
563} 823}
564 824
565############################################################################# 825#############################################################################
566# command handling &c 826# command handling &c
567 827
788 $self->send ("ext " . to_json \%msg); 1048 $self->send ("ext " . to_json \%msg);
789} 1049}
790 1050
791=back 1051=back
792 1052
1053
1054=head3 cf::map
1055
1056=over 4
1057
1058=cut
1059
1060package cf::map;
1061
1062use Fcntl;
1063use Coro::AIO;
1064
1065our $MAX_RESET = 7200;
1066our $DEFAULT_RESET = 3600;
1067
1068sub generate_random_map {
1069 my ($path, $rmp) = @_;
1070
1071 # mit "rum" bekleckern, nicht
1072 cf::map::_create_random_map
1073 $path,
1074 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1075 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1076 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1077 $rmp->{exit_on_final_map},
1078 $rmp->{xsize}, $rmp->{ysize},
1079 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1080 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1081 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1082 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1083 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1084 (cf::region::find $rmp->{region})
1085}
1086
1087# and all this just because we cannot iterate over
1088# all maps in C++...
1089sub change_all_map_light {
1090 my ($change) = @_;
1091
1092 $_->change_map_light ($change) for values %cf::MAP;
1093}
1094
1095sub try_load_header($) {
1096 my ($path) = @_;
1097
1098 utf8::encode $path;
1099 aio_open $path, O_RDONLY, 0
1100 or return;
1101
1102 my $map = cf::map::new
1103 or return;
1104
1105 $map->load_header ($path)
1106 or return;
1107
1108 $map->{load_path} = $path;
1109
1110 $map
1111}
1112
1113sub find_map {
1114 my ($path, $origin) = @_;
1115
1116 #warn "find_map<$path,$origin>\n";#d#
1117
1118 $path = new cf::path $path, $origin && $origin->path;
1119 my $key = $path->as_string;
1120
1121 $cf::MAP{$key} || do {
1122 # do it the slow way
1123 my $map = try_load_header $path->save_path;
1124
1125 if ($map) {
1126 # safety
1127 $map->{instantiate_time} = $cf::RUNTIME
1128 if $map->{instantiate_time} > $cf::RUNTIME;
1129 } else {
1130 if (my $rmp = $path->random_map_params) {
1131 $map = generate_random_map $key, $rmp;
1132 } else {
1133 $map = try_load_header $path->load_path;
1134 }
1135
1136 $map or return;
1137
1138 $map->{load_original} = 1;
1139 $map->{instantiate_time} = $cf::RUNTIME;
1140 $map->instantiate;
1141
1142 # per-player maps become, after loading, normal maps
1143 $map->per_player (0) if $path->{user_rel};
1144 }
1145
1146 $map->path ($key);
1147 $map->{path} = $path;
1148 $map->last_access ($cf::RUNTIME);
1149
1150 if ($map->should_reset) {
1151 $map->reset;
1152 $map = find_map $path;
1153 }
1154
1155 $cf::MAP{$key} = $map
1156 }
1157}
1158
1159sub load {
1160 my ($self) = @_;
1161
1162 return if $self->in_memory != cf::MAP_SWAPPED;
1163
1164 $self->in_memory (cf::MAP_LOADING);
1165
1166 my $path = $self->{path};
1167
1168 $self->alloc;
1169 $self->load_objects ($self->{load_path}, 1)
1170 or return;
1171
1172 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1173 if delete $self->{load_original};
1174
1175 if (my $uniq = $path->uniq_path) {
1176 utf8::encode $uniq;
1177 if (aio_open $uniq, O_RDONLY, 0) {
1178 $self->clear_unique_items;
1179 $self->load_objects ($uniq, 0);
1180 }
1181 }
1182
1183 # now do the right thing for maps
1184 $self->link_multipart_objects;
1185
1186 if ($self->{path}->is_style_map) {
1187 $self->{deny_save} = 1;
1188 $self->{deny_reset} = 1;
1189 } else {
1190 $self->fix_auto_apply;
1191 $self->decay_objects;
1192 $self->update_buttons;
1193 $self->set_darkness_map;
1194 $self->difficulty ($self->estimate_difficulty)
1195 unless $self->difficulty;
1196 $self->activate;
1197 }
1198
1199 $self->in_memory (cf::MAP_IN_MEMORY);
1200}
1201
1202sub load_map_sync {
1203 my ($path, $origin) = @_;
1204
1205 #warn "load_map_sync<$path, $origin>\n";#d#
1206
1207 cf::sync_job {
1208 my $map = cf::map::find_map $path, $origin
1209 or return;
1210 $map->load;
1211 $map
1212 }
1213}
1214
1215sub save {
1216 my ($self) = @_;
1217
1218 my $save = $self->{path}->save_path; utf8::encode $save;
1219 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1220
1221 $self->{last_save} = $cf::RUNTIME;
1222
1223 return unless $self->dirty;
1224
1225 $self->{load_path} = $save;
1226
1227 return if $self->{deny_save};
1228
1229 if ($uniq) {
1230 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1231 $self->save_objects ($uniq, cf::IO_UNIQUES);
1232 } else {
1233 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1234 }
1235}
1236
1237sub swap_out {
1238 my ($self) = @_;
1239
1240 return if $self->players;
1241 return if $self->in_memory != cf::MAP_IN_MEMORY;
1242 return if $self->{deny_save};
1243
1244 $self->save;
1245 $self->clear;
1246 $self->in_memory (cf::MAP_SWAPPED);
1247}
1248
1249sub reset_at {
1250 my ($self) = @_;
1251
1252 # TODO: safety, remove and allow resettable per-player maps
1253 return 1e99 if $self->{path}{user_rel};
1254 return 1e99 if $self->{deny_reset};
1255
1256 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1257 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1258
1259 $time + $to
1260}
1261
1262sub should_reset {
1263 my ($self) = @_;
1264
1265 $self->reset_at <= $cf::RUNTIME
1266}
1267
1268sub unlink_save {
1269 my ($self) = @_;
1270
1271 utf8::encode (my $save = $self->{path}->save_path);
1272 aioreq_pri 3; IO::AIO::aio_unlink $save;
1273 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1274}
1275
1276sub rename {
1277 my ($self, $new_path) = @_;
1278
1279 $self->unlink_save;
1280
1281 delete $cf::MAP{$self->path};
1282 $self->{path} = new cf::path $new_path;
1283 $self->path ($self->{path}->as_string);
1284 $cf::MAP{$self->path} = $self;
1285
1286 $self->save;
1287}
1288
1289sub reset {
1290 my ($self) = @_;
1291
1292 return if $self->players;
1293 return if $self->{path}{user_rel};#d#
1294
1295 warn "resetting map ", $self->path;#d#
1296
1297 delete $cf::MAP{$self->path};
1298
1299 $_->clear_links_to ($self) for values %cf::MAP;
1300
1301 $self->unlink_save;
1302 $self->destroy;
1303}
1304
1305my $nuke_counter = "aaaa";
1306
1307sub nuke {
1308 my ($self) = @_;
1309
1310 $self->{deny_save} = 1;
1311 $self->reset_timeout (1);
1312 $self->rename ("{nuke}/" . ($nuke_counter++));
1313 $self->reset; # polite request, might not happen
1314}
1315
1316sub customise_for {
1317 my ($map, $ob) = @_;
1318
1319 if ($map->per_player) {
1320 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path};
1321 }
1322
1323 $map
1324}
1325
1326sub emergency_save {
1327 local $cf::FREEZE = 1;
1328
1329 warn "enter emergency map save\n";
1330
1331 cf::sync_job {
1332 warn "begin emergency map save\n";
1333 $_->save for values %cf::MAP;
1334 };
1335
1336 warn "end emergency map save\n";
1337}
1338
1339package cf;
1340
1341=back
1342
1343
793=head3 cf::object::player 1344=head3 cf::object::player
794 1345
795=over 4 1346=over 4
796 1347
797=item $player_object->reply ($npc, $msg[, $flags]) 1348=item $player_object->reply ($npc, $msg[, $flags])
830 1381
831 $self->flag (cf::FLAG_WIZ) || 1382 $self->flag (cf::FLAG_WIZ) ||
832 (ref $cf::CFG{"may_$access"} 1383 (ref $cf::CFG{"may_$access"}
833 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1384 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
834 : $cf::CFG{"may_$access"}) 1385 : $cf::CFG{"may_$access"})
1386}
1387
1388sub cf::object::player::enter_link {
1389 my ($self) = @_;
1390
1391 return if $self->map == $LINK_MAP;
1392
1393 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y]
1394 if $self->map;
1395
1396 $self->enter_map ($LINK_MAP, 20, 20);
1397 $self->deactivate_recursive;
1398}
1399
1400sub cf::object::player::leave_link {
1401 my ($self, $map, $x, $y) = @_;
1402
1403 my $link_pos = delete $self->{_link_pos};
1404
1405 unless ($map) {
1406 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1407
1408 # restore original map position
1409 ($map, $x, $y) = @{ $link_pos || [] };
1410 $map = cf::map::find_map $map;
1411
1412 unless ($map) {
1413 ($map, $x, $y) = @$EMERGENCY_POSITION;
1414 $map = cf::map::find_map $map
1415 or die "FATAL: cannot load emergency map\n";
1416 }
1417 }
1418
1419 ($x, $y) = (-1, -1)
1420 unless (defined $x) && (defined $y);
1421
1422 # use -1 or undef as default coordinates, not 0, 0
1423 ($x, $y) = ($map->enter_x, $map->enter_y)
1424 if $x <=0 && $y <= 0;
1425
1426 $map->load;
1427
1428 $self->activate_recursive;
1429 $self->enter_map ($map, $x, $y);
1430}
1431
1432=item $player_object->goto_map ($map, $x, $y)
1433
1434=cut
1435
1436sub cf::object::player::goto_map {
1437 my ($self, $path, $x, $y) = @_;
1438
1439 $self->enter_link;
1440
1441 (Coro::async {
1442 $path = new cf::path $path;
1443
1444 my $map = cf::map::find_map $path->as_string;
1445 $map = $map->customise_for ($self) if $map;
1446
1447 warn "entering ", $map->path, " at ($x, $y)\n"
1448 if $map;
1449
1450 $self->leave_link ($map, $x, $y);
1451 })->prio (1);
1452}
1453
1454=item $player_object->enter_exit ($exit_object)
1455
1456=cut
1457
1458sub parse_random_map_params {
1459 my ($spec) = @_;
1460
1461 my $rmp = { # defaults
1462 xsize => 10,
1463 ysize => 10,
1464 };
1465
1466 for (split /\n/, $spec) {
1467 my ($k, $v) = split /\s+/, $_, 2;
1468
1469 $rmp->{lc $k} = $v if (length $k) && (length $v);
1470 }
1471
1472 $rmp
1473}
1474
1475sub prepare_random_map {
1476 my ($exit) = @_;
1477
1478 # all this does is basically replace the /! path by
1479 # a new random map path (?random/...) with a seed
1480 # that depends on the exit object
1481
1482 my $rmp = parse_random_map_params $exit->msg;
1483
1484 if ($exit->map) {
1485 $rmp->{region} = $exit->map->region_name;
1486 $rmp->{origin_map} = $exit->map->path;
1487 $rmp->{origin_x} = $exit->x;
1488 $rmp->{origin_y} = $exit->y;
1489 }
1490
1491 $rmp->{random_seed} ||= $exit->random_seed;
1492
1493 my $data = cf::to_json $rmp;
1494 my $md5 = Digest::MD5::md5_hex $data;
1495
1496 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1497 aio_write $fh, 0, (length $data), $data, 0;
1498
1499 $exit->slaying ("?random/$md5");
1500 $exit->msg (undef);
1501 }
1502}
1503
1504sub cf::object::player::enter_exit {
1505 my ($self, $exit) = @_;
1506
1507 return unless $self->type == cf::PLAYER;
1508
1509 $self->enter_link;
1510
1511 (Coro::async {
1512 unless (eval {
1513
1514 prepare_random_map $exit
1515 if $exit->slaying eq "/!";
1516
1517 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1518 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1519
1520 1;
1521 }) {
1522 $self->message ("Something went wrong deep within the crossfire server. "
1523 . "I'll try to bring you back to the map you were before. "
1524 . "Please report this to the dungeon master",
1525 cf::NDI_UNIQUE | cf::NDI_RED);
1526
1527 warn "ERROR in enter_exit: $@";
1528 $self->leave_link;
1529 }
1530 })->prio (1);
835} 1531}
836 1532
837=head3 cf::client 1533=head3 cf::client
838 1534
839=over 4 1535=over 4
916 my $coro; $coro = async { 1612 my $coro; $coro = async {
917 eval { 1613 eval {
918 $cb->(); 1614 $cb->();
919 }; 1615 };
920 warn $@ if $@; 1616 warn $@ if $@;
1617 };
1618
1619 $coro->on_destroy (sub {
921 delete $self->{_coro}{$coro+0}; 1620 delete $self->{_coro}{$coro+0};
922 }; 1621 });
923 1622
924 $self->{_coro}{$coro+0} = $coro; 1623 $self->{_coro}{$coro+0} = $coro;
1624
1625 $coro
925} 1626}
926 1627
927cf::client->attach ( 1628cf::client->attach (
928 on_destroy => sub { 1629 on_destroy => sub {
929 my ($ns) = @_; 1630 my ($ns) = @_;
1161 local $/; 1862 local $/;
1162 *CFG = YAML::Syck::Load <$fh>; 1863 *CFG = YAML::Syck::Load <$fh>;
1163} 1864}
1164 1865
1165sub main { 1866sub main {
1867 # we must not ever block the main coroutine
1868 local $Coro::idle = sub {
1869 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d#
1870 (Coro::unblock_sub {
1871 Event::one_event;
1872 })->();
1873 };
1874
1166 cfg_load; 1875 cfg_load;
1167 db_load; 1876 db_load;
1168 load_extensions; 1877 load_extensions;
1169 Event::loop; 1878 Event::loop;
1170} 1879}
1171 1880
1172############################################################################# 1881#############################################################################
1173# initialisation 1882# initialisation
1174 1883
1175sub _perl_reload(&) { 1884sub reload() {
1176 my ($msg) = @_; 1885 # can/must only be called in main
1886 if ($Coro::current != $Coro::main) {
1887 warn "can only reload from main coroutine\n";
1888 return;
1889 }
1177 1890
1178 $msg->("reloading..."); 1891 warn "reloading...";
1892
1893 local $FREEZE = 1;
1894 cf::emergency_save;
1179 1895
1180 eval { 1896 eval {
1897 # if anything goes wrong in here, we should simply crash as we already saved
1898
1181 # cancel all watchers 1899 # cancel all watchers
1182 for (Event::all_watchers) { 1900 for (Event::all_watchers) {
1183 $_->cancel if $_->data & WF_AUTOCANCEL; 1901 $_->cancel if $_->data & WF_AUTOCANCEL;
1184 } 1902 }
1185 1903
1904 # cancel all extension coros
1905 $_->cancel for values %EXT_CORO;
1906 %EXT_CORO = ();
1907
1186 # unload all extensions 1908 # unload all extensions
1187 for (@exts) { 1909 for (@exts) {
1188 $msg->("unloading <$_>"); 1910 warn "unloading <$_>";
1189 unload_extension $_; 1911 unload_extension $_;
1190 } 1912 }
1191 1913
1192 # unload all modules loaded from $LIBDIR 1914 # unload all modules loaded from $LIBDIR
1193 while (my ($k, $v) = each %INC) { 1915 while (my ($k, $v) = each %INC) {
1194 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 1916 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1195 1917
1196 $msg->("removing <$k>"); 1918 warn "removing <$k>";
1197 delete $INC{$k}; 1919 delete $INC{$k};
1198 1920
1199 $k =~ s/\.pm$//; 1921 $k =~ s/\.pm$//;
1200 $k =~ s/\//::/g; 1922 $k =~ s/\//::/g;
1201 1923
1206 Symbol::delete_package $k; 1928 Symbol::delete_package $k;
1207 } 1929 }
1208 1930
1209 # sync database to disk 1931 # sync database to disk
1210 cf::db_sync; 1932 cf::db_sync;
1933 IO::AIO::flush;
1211 1934
1212 # get rid of safe::, as good as possible 1935 # get rid of safe::, as good as possible
1213 Symbol::delete_package "safe::$_" 1936 Symbol::delete_package "safe::$_"
1214 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 1937 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1215 1938
1216 # remove register_script_function callbacks 1939 # remove register_script_function callbacks
1217 # TODO 1940 # TODO
1218 1941
1219 # unload cf.pm "a bit" 1942 # unload cf.pm "a bit"
1222 # don't, removes xs symbols, too, 1945 # don't, removes xs symbols, too,
1223 # and global variables created in xs 1946 # and global variables created in xs
1224 #Symbol::delete_package __PACKAGE__; 1947 #Symbol::delete_package __PACKAGE__;
1225 1948
1226 # reload cf.pm 1949 # reload cf.pm
1227 $msg->("reloading cf.pm"); 1950 warn "reloading cf.pm";
1228 require cf; 1951 require cf;
1229 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 1952 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1230 1953
1231 # load config and database again 1954 # load config and database again
1232 cf::cfg_load; 1955 cf::cfg_load;
1233 cf::db_load; 1956 cf::db_load;
1234 1957
1235 # load extensions 1958 # load extensions
1236 $msg->("load extensions"); 1959 warn "load extensions";
1237 cf::load_extensions; 1960 cf::load_extensions;
1238 1961
1239 # reattach attachments to objects 1962 # reattach attachments to objects
1240 $msg->("reattach"); 1963 warn "reattach";
1241 _global_reattach; 1964 _global_reattach;
1242 }; 1965 };
1243 $msg->($@) if $@;
1244 1966
1245 $msg->("reloaded"); 1967 if ($@) {
1968 warn $@;
1969 warn "error while reloading, exiting.";
1970 exit 1;
1971 }
1972
1973 warn "reloaded successfully";
1246}; 1974};
1247 1975
1248sub perl_reload() { 1976#############################################################################
1249 _perl_reload { 1977
1250 warn $_[0]; 1978unless ($LINK_MAP) {
1251 print "$_[0]\n"; 1979 $LINK_MAP = cf::map::new;
1252 }; 1980
1981 $LINK_MAP->width (41);
1982 $LINK_MAP->height (41);
1983 $LINK_MAP->alloc;
1984 $LINK_MAP->path ("{link}");
1985 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1986 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1987
1988 # dirty hack because... archetypes are not yet loaded
1989 Event->timer (
1990 after => 2,
1991 cb => sub {
1992 $_[0]->w->cancel;
1993
1994 # provide some exits "home"
1995 my $exit = cf::object::new "exit";
1996
1997 $exit->slaying ($EMERGENCY_POSITION->[0]);
1998 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
1999 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2000
2001 $LINK_MAP->insert ($exit->clone, 19, 19);
2002 $LINK_MAP->insert ($exit->clone, 19, 20);
2003 $LINK_MAP->insert ($exit->clone, 19, 21);
2004 $LINK_MAP->insert ($exit->clone, 20, 19);
2005 $LINK_MAP->insert ($exit->clone, 20, 21);
2006 $LINK_MAP->insert ($exit->clone, 21, 19);
2007 $LINK_MAP->insert ($exit->clone, 21, 20);
2008 $LINK_MAP->insert ($exit->clone, 21, 21);
2009
2010 $exit->destroy;
2011 });
2012
2013 $LINK_MAP->{deny_save} = 1;
2014 $LINK_MAP->{deny_reset} = 1;
2015
2016 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1253} 2017}
1254 2018
1255register "<global>", __PACKAGE__; 2019register "<global>", __PACKAGE__;
1256 2020
1257register_command "perl-reload" => sub { 2021register_command "reload" => sub {
1258 my ($who, $arg) = @_; 2022 my ($who, $arg) = @_;
1259 2023
1260 if ($who->flag (FLAG_WIZ)) { 2024 if ($who->flag (FLAG_WIZ)) {
1261 _perl_reload { 2025 $who->message ("start of reload.");
1262 warn $_[0]; 2026 reload;
1263 $who->message ($_[0]); 2027 $who->message ("end of reload.");
1264 };
1265 } 2028 }
1266}; 2029};
1267 2030
1268unshift @INC, $LIBDIR; 2031unshift @INC, $LIBDIR;
1269 2032
1270$TICK_WATCHER = Event->timer ( 2033$TICK_WATCHER = Event->timer (
2034 reentrant => 0,
1271 prio => 0, 2035 prio => 0,
1272 at => $NEXT_TICK || 1, 2036 at => $NEXT_TICK || $TICK,
1273 data => WF_AUTOCANCEL, 2037 data => WF_AUTOCANCEL,
1274 cb => sub { 2038 cb => sub {
2039 unless ($FREEZE) {
1275 cf::server_tick; # one server iteration 2040 cf::server_tick; # one server iteration
2041 $RUNTIME += $TICK;
2042 }
1276 2043
1277 my $NOW = Event::time;
1278 $NEXT_TICK += $TICK; 2044 $NEXT_TICK += $TICK;
1279 2045
1280 # if we are delayed by four ticks or more, skip them all 2046 # if we are delayed by four ticks or more, skip them all
1281 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2047 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1282 2048
1283 $TICK_WATCHER->at ($NEXT_TICK); 2049 $TICK_WATCHER->at ($NEXT_TICK);
1284 $TICK_WATCHER->start; 2050 $TICK_WATCHER->start;
1285 }, 2051 },
1286); 2052);
1287 2053
1288IO::AIO::max_poll_time $TICK * 0.2; 2054IO::AIO::max_poll_time $TICK * 0.2;
1289 2055
2056Event->io (
1290Event->io (fd => IO::AIO::poll_fileno, 2057 fd => IO::AIO::poll_fileno,
1291 poll => 'r', 2058 poll => 'r',
1292 prio => 5, 2059 prio => 5,
1293 data => WF_AUTOCANCEL, 2060 data => WF_AUTOCANCEL,
1294 cb => \&IO::AIO::poll_cb); 2061 cb => \&IO::AIO::poll_cb,
2062);
2063
2064Event->timer (
2065 data => WF_AUTOCANCEL,
2066 after => 0,
2067 interval => 10,
2068 cb => sub {
2069 (Coro::unblock_sub {
2070 write_runtime
2071 or warn "ERROR: unable to write runtime file: $!";
2072 })->();
2073 },
2074);
1295 2075
12961 20761
1297 2077

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