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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.105 by root, Sun Dec 31 17:17:23 2006 UTC vs.
Revision 1.114 by root, Mon Jan 1 16:00:10 2007 UTC

15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5;
20use Fcntl; 21use Fcntl;
21use IO::AIO 2.31 (); 22use IO::AIO 2.31 ();
22use YAML::Syck (); 23use YAML::Syck ();
23use Time::HiRes; 24use Time::HiRes;
24 25
49our $RUNTIME; 50our $RUNTIME;
50 51
51our %MAP; # all maps 52our %MAP; # all maps
52our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
53our $FREEZE; 54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO;
54 57
55binmode STDOUT; 58binmode STDOUT;
56binmode STDERR; 59binmode STDERR;
57 60
58# read virtual server time, if available 61# read virtual server time, if available
64 67
65mkdir cf::localdir; 68mkdir cf::localdir;
66mkdir cf::localdir . "/" . cf::playerdir; 69mkdir cf::localdir . "/" . cf::playerdir;
67mkdir cf::localdir . "/" . cf::tmpdir; 70mkdir cf::localdir . "/" . cf::tmpdir;
68mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
69 73
70our %EXT_CORO; 74# a special map that is always available
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
71 78
72############################################################################# 79#############################################################################
73 80
74=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
75 82
174sub to_json($) { 181sub to_json($) {
175 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
176 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
177} 184}
178 185
179# main coro must never ever "block" except in Event 186=item cf::sync_job { BLOCK }
180# sync_job ensures this by running the job in a coroutine 187
181# and waiting in Event while the server is otherwise frozen 188The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
191
192If it must be done, put the blocking parts into C<sync_job>. This will run
193the given BLOCK in another coroutine while waiting for the result. The
194server will be frozen during this time, so the block should either finish
195fast or be very important.
196
197=cut
198
182sub sync_job(&) { 199sub sync_job(&) {
183 my ($job) = @_; 200 my ($job) = @_;
184 201
185 my $busy = 1;
186 my @res;
187
188 local $FREEZE = 1;
189
190 my $coro = Coro::async {
191 @res = eval { $job->() };
192 warn $@ if $@;
193 undef $busy;
194 };
195
196 if ($Coro::current == $Coro::main) { 202 if ($Coro::current == $Coro::main) {
203 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/
205
206 # TODO: use suspend/resume instead
207 # (but this is cancel-safe)
208 local $FREEZE = 1;
209
210 my $busy = 1;
211 my @res;
212
213 (Coro::async {
214 @res = eval { $job->() };
215 warn $@ if $@;
216 undef $busy;
197 $coro->prio (Coro::PRIO_MAX); 217 })->prio (Coro::PRIO_MAX);
218
198 while ($busy) { 219 while ($busy) {
199 Coro::cede_notself; 220 Coro::cede_notself;
200 Event::one_event unless Coro::nready; 221 Event::one_event unless Coro::nready;
201 } 222 }
223
224 wantarray ? @res : $res[0]
202 } else { 225 } else {
203 $coro->join; 226 # we are in another coroutine, how wonderful, everything just works
227
228 $job->()
204 } 229 }
205
206 wantarray ? @res : $res[0]
207} 230}
208 231
209=item $coro = cf::coro { BLOCK } 232=item $coro = cf::coro { BLOCK }
210 233
211Creates and returns a new coro. This coro is automcatially being canceled 234Creates and returns a new coro. This coro is automcatially being canceled
229 $EXT_CORO{$coro+0} = $coro; 252 $EXT_CORO{$coro+0} = $coro;
230 253
231 $coro 254 $coro
232} 255}
233 256
257sub write_runtime {
258 my $runtime = cf::localdir . "/runtime";
259
260 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
261 or return;
262
263 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
264 (aio_write $fh, 0, (length $value), $value, 0) <= 0
265 and return;
266
267 aio_fsync $fh
268 and return;
269
270 close $fh
271 or return;
272
273 aio_rename "$runtime~", $runtime
274 and return;
275
276 1
277}
278
234=back 279=back
235 280
236=cut 281=cut
282
283#############################################################################
284
285package cf::path;
286
287sub new {
288 my ($class, $path, $base) = @_;
289
290 $path = $path->as_string if ref $path;
291
292 my $self = bless { }, $class;
293
294 # {... are special paths that are not touched
295 # ?xxx/... are special absolute paths
296 # ?random/... random maps
297 # /! non-realised random map exit
298 # /... normal maps
299 # ~/... per-player maps without a specific player (DO NOT USE)
300 # ~user/... per-player map of a specific user
301
302 if ($path =~ /^{/) {
303 # fine as it is
304 } elsif ($path =~ s{^\?random/}{}) {
305 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
306 $self->{random} = cf::from_json $data;
307 } else {
308 if ($path =~ s{^~([^/]+)?}{}) {
309 $self->{user_rel} = 1;
310
311 if (defined $1) {
312 $self->{user} = $1;
313 } elsif ($base =~ m{^~([^/]+)/}) {
314 $self->{user} = $1;
315 } else {
316 warn "cannot resolve user-relative path without user <$path,$base>\n";
317 }
318 } elsif ($path =~ /^\//) {
319 # already absolute
320 } else {
321 $base =~ s{[^/]+/?$}{};
322 return $class->new ("$base/$path");
323 }
324
325 for ($path) {
326 redo if s{/\.?/}{/};
327 redo if s{/[^/]+/\.\./}{/};
328 }
329 }
330
331 $self->{path} = $path;
332
333 $self
334}
335
336# the name / primary key / in-game path
337sub as_string {
338 my ($self) = @_;
339
340 $self->{user_rel} ? "~$self->{user}$self->{path}"
341 : $self->{random} ? "?random/$self->{path}"
342 : $self->{path}
343}
344
345# the displayed name, this is a one way mapping
346sub visible_name {
347 my ($self) = @_;
348
349# if (my $rmp = $self->{random}) {
350# # todo: be more intelligent about this
351# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
352# } else {
353 $self->as_string
354# }
355}
356
357# escape the /'s in the path
358sub _escaped_path {
359 # ∕ is U+2215
360 (my $path = $_[0]{path}) =~ s/\//∕/g;
361 $path
362}
363
364# the original (read-only) location
365sub load_path {
366 my ($self) = @_;
367
368 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
369}
370
371# the temporary/swap location
372sub save_path {
373 my ($self) = @_;
374
375 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
376 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
377 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
378}
379
380# the unique path, might be eq to save_path
381sub uniq_path {
382 my ($self) = @_;
383
384 $self->{user_rel} || $self->{random}
385 ? undef
386 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
387}
388
389# return random map parameters, or undef
390sub random_map_params {
391 my ($self) = @_;
392
393 $self->{random}
394}
395
396# this is somewhat ugly, but style maps do need special treatment
397sub is_style_map {
398 $_[0]{path} =~ m{^/styles/}
399}
400
401package cf;
237 402
238############################################################################# 403#############################################################################
239 404
240=head2 ATTACHABLE OBJECTS 405=head2 ATTACHABLE OBJECTS
241 406
649 or return; 814 or return;
650 815
651 unless (aio_stat "$filename.pst") { 816 unless (aio_stat "$filename.pst") {
652 (aio_load "$filename.pst", $av) >= 0 817 (aio_load "$filename.pst", $av) >= 0
653 or return; 818 or return;
654 $av = eval { (Storable::thaw <$av>)->{objs} }; 819 $av = eval { (Storable::thaw $av)->{objs} };
655 } 820 }
656 821
657 return ($data, $av); 822 return ($data, $av);
658} 823}
659 824
883 $self->send ("ext " . to_json \%msg); 1048 $self->send ("ext " . to_json \%msg);
884} 1049}
885 1050
886=back 1051=back
887 1052
1053
1054=head3 cf::map
1055
1056=over 4
1057
1058=cut
1059
1060package cf::map;
1061
1062use Fcntl;
1063use Coro::AIO;
1064
1065our $MAX_RESET = 7200;
1066our $DEFAULT_RESET = 3600;
1067
1068sub generate_random_map {
1069 my ($path, $rmp) = @_;
1070
1071 # mit "rum" bekleckern, nicht
1072 cf::map::_create_random_map
1073 $path,
1074 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1075 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1076 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1077 $rmp->{exit_on_final_map},
1078 $rmp->{xsize}, $rmp->{ysize},
1079 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1080 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1081 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1082 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1083 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1084 (cf::region::find $rmp->{region})
1085}
1086
1087# and all this just because we cannot iterate over
1088# all maps in C++...
1089sub change_all_map_light {
1090 my ($change) = @_;
1091
1092 $_->change_map_light ($change) for values %cf::MAP;
1093}
1094
1095sub try_load_header($) {
1096 my ($path) = @_;
1097
1098 utf8::encode $path;
1099 aio_open $path, O_RDONLY, 0
1100 or return;
1101
1102 my $map = cf::map::new
1103 or return;
1104
1105 $map->load_header ($path)
1106 or return;
1107
1108 $map->{load_path} = $path;
1109
1110 $map
1111}
1112
1113sub find_map {
1114 my ($path, $origin) = @_;
1115
1116 #warn "find_map<$path,$origin>\n";#d#
1117
1118 $path = new cf::path $path, $origin && $origin->path;
1119 my $key = $path->as_string;
1120
1121 $cf::MAP{$key} || do {
1122 # do it the slow way
1123 my $map = try_load_header $path->save_path;
1124
1125 if ($map) {
1126 # safety
1127 $map->{instantiate_time} = $cf::RUNTIME
1128 if $map->{instantiate_time} > $cf::RUNTIME;
1129 } else {
1130 if (my $rmp = $path->random_map_params) {
1131 $map = generate_random_map $key, $rmp;
1132 } else {
1133 $map = try_load_header $path->load_path;
1134 }
1135
1136 $map or return;
1137
1138 $map->{load_original} = 1;
1139 $map->{instantiate_time} = $cf::RUNTIME;
1140 $map->instantiate;
1141
1142 # per-player maps become, after loading, normal maps
1143 $map->per_player (0) if $path->{user_rel};
1144 }
1145
1146 $map->path ($key);
1147 $map->{path} = $path;
1148 $map->last_access ($cf::RUNTIME);
1149
1150 if ($map->should_reset) {
1151 $map->reset;
1152 $map = find_map $path;
1153 }
1154
1155 $cf::MAP{$key} = $map
1156 }
1157}
1158
1159sub load {
1160 my ($self) = @_;
1161
1162 return if $self->in_memory != cf::MAP_SWAPPED;
1163
1164 $self->in_memory (cf::MAP_LOADING);
1165
1166 my $path = $self->{path};
1167
1168 $self->alloc;
1169 $self->load_objects ($self->{load_path}, 1)
1170 or return;
1171
1172 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1173 if delete $self->{load_original};
1174
1175 if (my $uniq = $path->uniq_path) {
1176 utf8::encode $uniq;
1177 if (aio_open $uniq, O_RDONLY, 0) {
1178 $self->clear_unique_items;
1179 $self->load_objects ($uniq, 0);
1180 }
1181 }
1182
1183 # now do the right thing for maps
1184 $self->link_multipart_objects;
1185
1186 if ($self->{path}->is_style_map) {
1187 $self->{deny_save} = 1;
1188 $self->{deny_reset} = 1;
1189 } else {
1190 $self->fix_auto_apply;
1191 $self->decay_objects;
1192 $self->update_buttons;
1193 $self->set_darkness_map;
1194 $self->difficulty ($self->estimate_difficulty)
1195 unless $self->difficulty;
1196 $self->activate;
1197 }
1198
1199 $self->in_memory (cf::MAP_IN_MEMORY);
1200}
1201
1202sub load_map_sync {
1203 my ($path, $origin) = @_;
1204
1205 #warn "load_map_sync<$path, $origin>\n";#d#
1206
1207 cf::sync_job {
1208 my $map = cf::map::find_map $path, $origin
1209 or return;
1210 $map->load;
1211 $map
1212 }
1213}
1214
1215sub save {
1216 my ($self) = @_;
1217
1218 my $save = $self->{path}->save_path; utf8::encode $save;
1219 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1220
1221 $self->{last_save} = $cf::RUNTIME;
1222
1223 return unless $self->dirty;
1224
1225 $self->{load_path} = $save;
1226
1227 return if $self->{deny_save};
1228
1229 if ($uniq) {
1230 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1231 $self->save_objects ($uniq, cf::IO_UNIQUES);
1232 } else {
1233 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1234 }
1235}
1236
1237sub swap_out {
1238 my ($self) = @_;
1239
1240 return if $self->players;
1241 return if $self->in_memory != cf::MAP_IN_MEMORY;
1242 return if $self->{deny_save};
1243
1244 $self->save;
1245 $self->clear;
1246 $self->in_memory (cf::MAP_SWAPPED);
1247}
1248
1249sub reset_at {
1250 my ($self) = @_;
1251
1252 # TODO: safety, remove and allow resettable per-player maps
1253 return 1e99 if $self->{path}{user_rel};
1254 return 1e99 if $self->{deny_reset};
1255
1256 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1257 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1258
1259 $time + $to
1260}
1261
1262sub should_reset {
1263 my ($self) = @_;
1264
1265 $self->reset_at <= $cf::RUNTIME
1266}
1267
1268sub unlink_save {
1269 my ($self) = @_;
1270
1271 utf8::encode (my $save = $self->{path}->save_path);
1272 aioreq_pri 3; IO::AIO::aio_unlink $save;
1273 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1274}
1275
1276sub rename {
1277 my ($self, $new_path) = @_;
1278
1279 $self->unlink_save;
1280
1281 delete $cf::MAP{$self->path};
1282 $self->{path} = new cf::path $new_path;
1283 $self->path ($self->{path}->as_string);
1284 $cf::MAP{$self->path} = $self;
1285
1286 $self->save;
1287}
1288
1289sub reset {
1290 my ($self) = @_;
1291
1292 return if $self->players;
1293 return if $self->{path}{user_rel};#d#
1294
1295 warn "resetting map ", $self->path;#d#
1296
1297 delete $cf::MAP{$self->path};
1298
1299 $_->clear_links_to ($self) for values %cf::MAP;
1300
1301 $self->unlink_save;
1302 $self->destroy;
1303}
1304
1305my $nuke_counter = "aaaa";
1306
1307sub nuke {
1308 my ($self) = @_;
1309
1310 $self->{deny_save} = 1;
1311 $self->reset_timeout (1);
1312 $self->rename ("{nuke}/" . ($nuke_counter++));
1313 $self->reset; # polite request, might not happen
1314}
1315
1316sub customise_for {
1317 my ($map, $ob) = @_;
1318
1319 if ($map->per_player) {
1320 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path};
1321 }
1322
1323 $map
1324}
1325
1326sub emergency_save {
1327 local $cf::FREEZE = 1;
1328
1329 warn "enter emergency map save\n";
1330
1331 cf::sync_job {
1332 warn "begin emergency map save\n";
1333 $_->save for values %cf::MAP;
1334 };
1335
1336 warn "end emergency map save\n";
1337}
1338
1339package cf;
1340
1341=back
1342
1343
888=head3 cf::object::player 1344=head3 cf::object::player
889 1345
890=over 4 1346=over 4
891 1347
892=item $player_object->reply ($npc, $msg[, $flags]) 1348=item $player_object->reply ($npc, $msg[, $flags])
925 1381
926 $self->flag (cf::FLAG_WIZ) || 1382 $self->flag (cf::FLAG_WIZ) ||
927 (ref $cf::CFG{"may_$access"} 1383 (ref $cf::CFG{"may_$access"}
928 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1384 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
929 : $cf::CFG{"may_$access"}) 1385 : $cf::CFG{"may_$access"})
1386}
1387
1388sub cf::object::player::enter_link {
1389 my ($self) = @_;
1390
1391 return if $self->map == $LINK_MAP;
1392
1393 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y]
1394 if $self->map;
1395
1396 $self->enter_map ($LINK_MAP, 20, 20);
1397 $self->deactivate_recursive;
1398}
1399
1400sub cf::object::player::leave_link {
1401 my ($self, $map, $x, $y) = @_;
1402
1403 my $link_pos = delete $self->{_link_pos};
1404
1405 unless ($map) {
1406 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1407
1408 # restore original map position
1409 ($map, $x, $y) = @{ $link_pos || [] };
1410 $map = cf::map::find_map $map;
1411
1412 unless ($map) {
1413 ($map, $x, $y) = @$EMERGENCY_POSITION;
1414 $map = cf::map::find_map $map
1415 or die "FATAL: cannot load emergency map\n";
1416 }
1417 }
1418
1419 ($x, $y) = (-1, -1)
1420 unless (defined $x) && (defined $y);
1421
1422 # use -1 or undef as default coordinates, not 0, 0
1423 ($x, $y) = ($map->enter_x, $map->enter_y)
1424 if $x <=0 && $y <= 0;
1425
1426 $map->load;
1427
1428 $self->activate_recursive;
1429 $self->enter_map ($map, $x, $y);
1430}
1431
1432=item $player_object->goto_map ($map, $x, $y)
1433
1434=cut
1435
1436sub cf::object::player::goto_map {
1437 my ($self, $path, $x, $y) = @_;
1438
1439 $self->enter_link;
1440
1441 (Coro::async {
1442 $path = new cf::path $path;
1443
1444 my $map = cf::map::find_map $path->as_string;
1445 $map = $map->customise_for ($self) if $map;
1446
1447 warn "entering ", $map->path, " at ($x, $y)\n"
1448 if $map;
1449
1450 $self->leave_link ($map, $x, $y);
1451 })->prio (1);
1452}
1453
1454=item $player_object->enter_exit ($exit_object)
1455
1456=cut
1457
1458sub parse_random_map_params {
1459 my ($spec) = @_;
1460
1461 my $rmp = { # defaults
1462 xsize => 10,
1463 ysize => 10,
1464 };
1465
1466 for (split /\n/, $spec) {
1467 my ($k, $v) = split /\s+/, $_, 2;
1468
1469 $rmp->{lc $k} = $v if (length $k) && (length $v);
1470 }
1471
1472 $rmp
1473}
1474
1475sub prepare_random_map {
1476 my ($exit) = @_;
1477
1478 # all this does is basically replace the /! path by
1479 # a new random map path (?random/...) with a seed
1480 # that depends on the exit object
1481
1482 my $rmp = parse_random_map_params $exit->msg;
1483
1484 if ($exit->map) {
1485 $rmp->{region} = $exit->map->region_name;
1486 $rmp->{origin_map} = $exit->map->path;
1487 $rmp->{origin_x} = $exit->x;
1488 $rmp->{origin_y} = $exit->y;
1489 }
1490
1491 $rmp->{random_seed} ||= $exit->random_seed;
1492
1493 my $data = cf::to_json $rmp;
1494 my $md5 = Digest::MD5::md5_hex $data;
1495
1496 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1497 aio_write $fh, 0, (length $data), $data, 0;
1498
1499 $exit->slaying ("?random/$md5");
1500 $exit->msg (undef);
1501 }
1502}
1503
1504sub cf::object::player::enter_exit {
1505 my ($self, $exit) = @_;
1506
1507 return unless $self->type == cf::PLAYER;
1508
1509 $self->enter_link;
1510
1511 (Coro::async {
1512 unless (eval {
1513
1514 prepare_random_map $exit
1515 if $exit->slaying eq "/!";
1516
1517 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1518 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1519
1520 1;
1521 }) {
1522 $self->message ("Something went wrong deep within the crossfire server. "
1523 . "I'll try to bring you back to the map you were before. "
1524 . "Please report this to the dungeon master",
1525 cf::NDI_UNIQUE | cf::NDI_RED);
1526
1527 warn "ERROR in enter_exit: $@";
1528 $self->leave_link;
1529 }
1530 })->prio (1);
930} 1531}
931 1532
932=head3 cf::client 1533=head3 cf::client
933 1534
934=over 4 1535=over 4
1261 local $/; 1862 local $/;
1262 *CFG = YAML::Syck::Load <$fh>; 1863 *CFG = YAML::Syck::Load <$fh>;
1263} 1864}
1264 1865
1265sub main { 1866sub main {
1867 # we must not ever block the main coroutine
1868 local $Coro::idle = sub {
1869 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d#
1870 (Coro::unblock_sub {
1871 Event::one_event;
1872 })->();
1873 };
1874
1266 cfg_load; 1875 cfg_load;
1267 db_load; 1876 db_load;
1268 load_extensions; 1877 load_extensions;
1269 Event::loop; 1878 Event::loop;
1270} 1879}
1271 1880
1272############################################################################# 1881#############################################################################
1273# initialisation 1882# initialisation
1274 1883
1275sub _perl_reload() { 1884sub reload() {
1885 # can/must only be called in main
1886 if ($Coro::current != $Coro::main) {
1887 warn "can only reload from main coroutine\n";
1888 return;
1889 }
1890
1276 warn "reloading..."; 1891 warn "reloading...";
1277 1892
1893 local $FREEZE = 1;
1894 cf::emergency_save;
1895
1278 eval { 1896 eval {
1279 local $FREEZE = 1; 1897 # if anything goes wrong in here, we should simply crash as we already saved
1280
1281 cf::emergency_save;
1282 1898
1283 # cancel all watchers 1899 # cancel all watchers
1284 for (Event::all_watchers) { 1900 for (Event::all_watchers) {
1285 $_->cancel if $_->data & WF_AUTOCANCEL; 1901 $_->cancel if $_->data & WF_AUTOCANCEL;
1286 } 1902 }
1345 1961
1346 # reattach attachments to objects 1962 # reattach attachments to objects
1347 warn "reattach"; 1963 warn "reattach";
1348 _global_reattach; 1964 _global_reattach;
1349 }; 1965 };
1350 warn $@ if $@;
1351 1966
1352 warn "reloaded"; 1967 if ($@) {
1968 warn $@;
1969 warn "error while reloading, exiting.";
1970 exit 1;
1971 }
1972
1973 warn "reloaded successfully";
1353}; 1974};
1354 1975
1355sub perl_reload() { 1976#############################################################################
1356 _perl_reload; 1977
1978unless ($LINK_MAP) {
1979 $LINK_MAP = cf::map::new;
1980
1981 $LINK_MAP->width (41);
1982 $LINK_MAP->height (41);
1983 $LINK_MAP->alloc;
1984 $LINK_MAP->path ("{link}");
1985 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1986 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1987
1988 # dirty hack because... archetypes are not yet loaded
1989 Event->timer (
1990 after => 2,
1991 cb => sub {
1992 $_[0]->w->cancel;
1993
1994 # provide some exits "home"
1995 my $exit = cf::object::new "exit";
1996
1997 $exit->slaying ($EMERGENCY_POSITION->[0]);
1998 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
1999 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2000
2001 $LINK_MAP->insert ($exit->clone, 19, 19);
2002 $LINK_MAP->insert ($exit->clone, 19, 20);
2003 $LINK_MAP->insert ($exit->clone, 19, 21);
2004 $LINK_MAP->insert ($exit->clone, 20, 19);
2005 $LINK_MAP->insert ($exit->clone, 20, 21);
2006 $LINK_MAP->insert ($exit->clone, 21, 19);
2007 $LINK_MAP->insert ($exit->clone, 21, 20);
2008 $LINK_MAP->insert ($exit->clone, 21, 21);
2009
2010 $exit->destroy;
2011 });
2012
2013 $LINK_MAP->{deny_save} = 1;
2014 $LINK_MAP->{deny_reset} = 1;
2015
2016 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1357} 2017}
1358 2018
1359register "<global>", __PACKAGE__; 2019register "<global>", __PACKAGE__;
1360 2020
1361register_command "perl-reload" => sub { 2021register_command "reload" => sub {
1362 my ($who, $arg) = @_; 2022 my ($who, $arg) = @_;
1363 2023
1364 if ($who->flag (FLAG_WIZ)) { 2024 if ($who->flag (FLAG_WIZ)) {
2025 $who->message ("start of reload.");
2026 reload;
1365 $who->message ("reloading..."); 2027 $who->message ("end of reload.");
1366 _perl_reload;
1367 } 2028 }
1368}; 2029};
1369 2030
1370unshift @INC, $LIBDIR; 2031unshift @INC, $LIBDIR;
1371 2032
1390 }, 2051 },
1391); 2052);
1392 2053
1393IO::AIO::max_poll_time $TICK * 0.2; 2054IO::AIO::max_poll_time $TICK * 0.2;
1394 2055
2056Event->io (
1395Event->io (fd => IO::AIO::poll_fileno, 2057 fd => IO::AIO::poll_fileno,
1396 poll => 'r', 2058 poll => 'r',
1397 prio => 5, 2059 prio => 5,
1398 data => WF_AUTOCANCEL, 2060 data => WF_AUTOCANCEL,
1399 cb => \&IO::AIO::poll_cb); 2061 cb => \&IO::AIO::poll_cb,
2062);
1400 2063
1401# we must not ever block the main coroutine 2064Event->timer (
1402$Coro::idle = sub { 2065 data => WF_AUTOCANCEL,
1403 #Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2066 after => 0,
1404 warn "FATAL: Coro::idle was called, major BUG\n"; 2067 interval => 10,
2068 cb => sub {
1405 (Coro::unblock_sub { 2069 (Coro::unblock_sub {
1406 Event::one_event; 2070 write_runtime
2071 or warn "ERROR: unable to write runtime file: $!";
1407 })->(); 2072 })->();
1408}; 2073 },
2074);
1409 2075
14101 20761
1411 2077

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