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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.114 by root, Mon Jan 1 16:00:10 2007 UTC vs.
Revision 1.133 by root, Thu Jan 4 16:19:32 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string
207
208Wait until the given lock is available. See cf::lock_acquire.
209
210=item my $lock = cf::lock_acquire $string
211
212Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically
215returned.
216
217Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load).
219
220=cut
221
222our %LOCK;
223
224sub lock_wait($) {
225 my ($key) = @_;
226
227 # wait for lock, if any
228 while ($LOCK{$key}) {
229 push @{ $LOCK{$key} }, $Coro::current;
230 Coro::schedule;
231 }
232}
233
234sub lock_acquire($) {
235 my ($key) = @_;
236
237 # wait, to be sure we are not locked
238 lock_wait $key;
239
240 $LOCK{$key} = [];
241
242 cf::guard {
243 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} };
245 }
246}
247
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active;
266
267 my $guard = guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop;
269 $guard
270}
271
186=item cf::sync_job { BLOCK } 272=item cf::sync_job { BLOCK }
187 273
188The design of crossfire+ requires that the main coro ($Coro::main) is 274The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 275always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 276reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
203 # this is the main coro, too bad, we have to block 289 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 290 # till the operation succeeds, freezing the server :/
205 291
206 # TODO: use suspend/resume instead 292 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 293 # (but this is cancel-safe)
208 local $FREEZE = 1; 294 my $freeze_guard = freeze_mainloop;
209 295
210 my $busy = 1; 296 my $busy = 1;
211 my @res; 297 my @res;
212 298
213 (Coro::async { 299 (Coro::async {
237=cut 323=cut
238 324
239sub coro(&) { 325sub coro(&) {
240 my $cb = shift; 326 my $cb = shift;
241 327
242 my $coro; $coro = async { 328 my $coro = &cf::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 329
249 $coro->on_destroy (sub { 330 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 331 delete $EXT_CORO{$coro+0};
251 }); 332 });
252 $EXT_CORO{$coro+0} = $coro; 333 $EXT_CORO{$coro+0} = $coro;
817 (aio_load "$filename.pst", $av) >= 0 898 (aio_load "$filename.pst", $av) >= 0
818 or return; 899 or return;
819 $av = eval { (Storable::thaw $av)->{objs} }; 900 $av = eval { (Storable::thaw $av)->{objs} };
820 } 901 }
821 902
903 warn sprintf "loading %s (%d)\n",
904 $filename, length $data, scalar @{$av || []};#d#
822 return ($data, $av); 905 return ($data, $av);
823} 906}
824 907
825############################################################################# 908#############################################################################
826# command handling &c 909# command handling &c
1060package cf::map; 1143package cf::map;
1061 1144
1062use Fcntl; 1145use Fcntl;
1063use Coro::AIO; 1146use Coro::AIO;
1064 1147
1065our $MAX_RESET = 7200; 1148our $MAX_RESET = 3600;
1066our $DEFAULT_RESET = 3600; 1149our $DEFAULT_RESET = 3000;
1067 1150
1068sub generate_random_map { 1151sub generate_random_map {
1069 my ($path, $rmp) = @_; 1152 my ($path, $rmp) = @_;
1070 1153
1071 # mit "rum" bekleckern, nicht 1154 # mit "rum" bekleckern, nicht
1087# and all this just because we cannot iterate over 1170# and all this just because we cannot iterate over
1088# all maps in C++... 1171# all maps in C++...
1089sub change_all_map_light { 1172sub change_all_map_light {
1090 my ($change) = @_; 1173 my ($change) = @_;
1091 1174
1092 $_->change_map_light ($change) for values %cf::MAP; 1175 $_->change_map_light ($change)
1176 for grep $_->outdoor, values %cf::MAP;
1093} 1177}
1094 1178
1095sub try_load_header($) { 1179sub try_load_header($) {
1096 my ($path) = @_; 1180 my ($path) = @_;
1097 1181
1108 $map->{load_path} = $path; 1192 $map->{load_path} = $path;
1109 1193
1110 $map 1194 $map
1111} 1195}
1112 1196
1197sub find;
1113sub find_map { 1198sub find {
1114 my ($path, $origin) = @_; 1199 my ($path, $origin) = @_;
1115 1200
1116 #warn "find_map<$path,$origin>\n";#d# 1201 #warn "find<$path,$origin>\n";#d#
1117 1202
1118 $path = new cf::path $path, $origin && $origin->path; 1203 $path = new cf::path $path, $origin && $origin->path;
1119 my $key = $path->as_string; 1204 my $key = $path->as_string;
1120 1205
1206 cf::lock_wait "map_find:$key";
1207
1121 $cf::MAP{$key} || do { 1208 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key";
1210
1122 # do it the slow way 1211 # do it the slow way
1123 my $map = try_load_header $path->save_path; 1212 my $map = try_load_header $path->save_path;
1124 1213
1125 if ($map) { 1214 if ($map) {
1215 $map->last_access ((delete $map->{last_access})
1216 || $cf::RUNTIME); #d#
1126 # safety 1217 # safety
1127 $map->{instantiate_time} = $cf::RUNTIME 1218 $map->{instantiate_time} = $cf::RUNTIME
1128 if $map->{instantiate_time} > $cf::RUNTIME; 1219 if $map->{instantiate_time} > $cf::RUNTIME;
1129 } else { 1220 } else {
1130 if (my $rmp = $path->random_map_params) { 1221 if (my $rmp = $path->random_map_params) {
1135 1226
1136 $map or return; 1227 $map or return;
1137 1228
1138 $map->{load_original} = 1; 1229 $map->{load_original} = 1;
1139 $map->{instantiate_time} = $cf::RUNTIME; 1230 $map->{instantiate_time} = $cf::RUNTIME;
1231 $map->last_access ($cf::RUNTIME);
1140 $map->instantiate; 1232 $map->instantiate;
1141 1233
1142 # per-player maps become, after loading, normal maps 1234 # per-player maps become, after loading, normal maps
1143 $map->per_player (0) if $path->{user_rel}; 1235 $map->per_player (0) if $path->{user_rel};
1144 } 1236 }
1145 1237
1146 $map->path ($key); 1238 $map->path ($key);
1147 $map->{path} = $path; 1239 $map->{path} = $path;
1148 $map->last_access ($cf::RUNTIME); 1240 $map->{last_save} = $cf::RUNTIME;
1149 1241
1150 if ($map->should_reset) { 1242 if ($map->should_reset) {
1151 $map->reset; 1243 $map->reset;
1244 undef $guard;
1152 $map = find_map $path; 1245 $map = find $path
1246 or return;
1153 } 1247 }
1154 1248
1155 $cf::MAP{$key} = $map 1249 $cf::MAP{$key} = $map
1156 } 1250 }
1157} 1251}
1158 1252
1159sub load { 1253sub load {
1160 my ($self) = @_; 1254 my ($self) = @_;
1161 1255
1256 my $path = $self->{path};
1257 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1258
1162 return if $self->in_memory != cf::MAP_SWAPPED; 1259 return if $self->in_memory != cf::MAP_SWAPPED;
1163 1260
1164 $self->in_memory (cf::MAP_LOADING); 1261 $self->in_memory (cf::MAP_LOADING);
1165
1166 my $path = $self->{path};
1167 1262
1168 $self->alloc; 1263 $self->alloc;
1169 $self->load_objects ($self->{load_path}, 1) 1264 $self->load_objects ($self->{load_path}, 1)
1170 or return; 1265 or return;
1171 1266
1197 } 1292 }
1198 1293
1199 $self->in_memory (cf::MAP_IN_MEMORY); 1294 $self->in_memory (cf::MAP_IN_MEMORY);
1200} 1295}
1201 1296
1202sub load_map_sync { 1297sub find_sync {
1203 my ($path, $origin) = @_; 1298 my ($path, $origin) = @_;
1204 1299
1205 #warn "load_map_sync<$path, $origin>\n";#d# 1300 cf::sync_job { cf::map::find $path, $origin }
1301}
1206 1302
1207 cf::sync_job { 1303sub do_load_sync {
1208 my $map = cf::map::find_map $path, $origin 1304 my ($map) = @_;
1209 or return; 1305
1210 $map->load; 1306 cf::sync_job { $map->load };
1211 $map
1212 }
1213} 1307}
1214 1308
1215sub save { 1309sub save {
1216 my ($self) = @_; 1310 my ($self) = @_;
1217 1311
1312 $self->{last_save} = $cf::RUNTIME;
1313
1314 return unless $self->dirty;
1315
1218 my $save = $self->{path}->save_path; utf8::encode $save; 1316 my $save = $self->{path}->save_path; utf8::encode $save;
1219 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1317 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1220 1318
1221 $self->{last_save} = $cf::RUNTIME;
1222
1223 return unless $self->dirty;
1224
1225 $self->{load_path} = $save; 1319 $self->{load_path} = $save;
1226 1320
1227 return if $self->{deny_save}; 1321 return if $self->{deny_save};
1322
1323 local $self->{last_access} = $self->last_access;#d#
1228 1324
1229 if ($uniq) { 1325 if ($uniq) {
1230 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1326 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1231 $self->save_objects ($uniq, cf::IO_UNIQUES); 1327 $self->save_objects ($uniq, cf::IO_UNIQUES);
1232 } else { 1328 } else {
1235} 1331}
1236 1332
1237sub swap_out { 1333sub swap_out {
1238 my ($self) = @_; 1334 my ($self) = @_;
1239 1335
1336 # save first because save cedes
1337 $self->save;
1338
1240 return if $self->players; 1339 return if $self->players;
1241 return if $self->in_memory != cf::MAP_IN_MEMORY; 1340 return if $self->in_memory != cf::MAP_IN_MEMORY;
1242 return if $self->{deny_save}; 1341 return if $self->{deny_save};
1243 1342
1244 $self->save;
1245 $self->clear; 1343 $self->clear;
1246 $self->in_memory (cf::MAP_SWAPPED); 1344 $self->in_memory (cf::MAP_SWAPPED);
1247} 1345}
1248 1346
1249sub reset_at { 1347sub reset_at {
1315 1413
1316sub customise_for { 1414sub customise_for {
1317 my ($map, $ob) = @_; 1415 my ($map, $ob) = @_;
1318 1416
1319 if ($map->per_player) { 1417 if ($map->per_player) {
1320 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1418 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1321 } 1419 }
1322 1420
1323 $map 1421 $map
1324} 1422}
1325 1423
1326sub emergency_save { 1424sub emergency_save {
1327 local $cf::FREEZE = 1; 1425 my $freeze_guard = cf::freeze_mainloop;
1328 1426
1329 warn "enter emergency map save\n"; 1427 warn "enter emergency map save\n";
1330 1428
1331 cf::sync_job { 1429 cf::sync_job {
1332 warn "begin emergency map save\n"; 1430 warn "begin emergency map save\n";
1383 (ref $cf::CFG{"may_$access"} 1481 (ref $cf::CFG{"may_$access"}
1384 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1482 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1385 : $cf::CFG{"may_$access"}) 1483 : $cf::CFG{"may_$access"})
1386} 1484}
1387 1485
1486=item $player_object->enter_link
1487
1488Freezes the player and moves him/her to a special map (C<{link}>).
1489
1490The player should be reaosnably safe there for short amounts of time. You
1491I<MUST> call C<leave_link> as soon as possible, though.
1492
1493=item $player_object->leave_link ($map, $x, $y)
1494
1495Moves the player out of the specila link map onto the given map. If the
1496map is not valid (or omitted), the player will be moved back to the
1497location he/she was before the call to C<enter_link>, or, if that fails,
1498to the emergency map position.
1499
1500Might block.
1501
1502=cut
1503
1388sub cf::object::player::enter_link { 1504sub cf::object::player::enter_link {
1389 my ($self) = @_; 1505 my ($self) = @_;
1390 1506
1507 $self->deactivate_recursive;
1508
1391 return if $self->map == $LINK_MAP; 1509 return if $self->map == $LINK_MAP;
1392 1510
1393 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1511 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1394 if $self->map; 1512 if $self->map;
1395 1513
1396 $self->enter_map ($LINK_MAP, 20, 20); 1514 $self->enter_map ($LINK_MAP, 20, 20);
1397 $self->deactivate_recursive;
1398} 1515}
1399 1516
1400sub cf::object::player::leave_link { 1517sub cf::object::player::leave_link {
1401 my ($self, $map, $x, $y) = @_; 1518 my ($self, $map, $x, $y) = @_;
1402 1519
1403 my $link_pos = delete $self->{_link_pos}; 1520 my $link_pos = delete $self->{_link_pos};
1404 1521
1405 unless ($map) { 1522 unless ($map) {
1406 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1407
1408 # restore original map position 1523 # restore original map position
1409 ($map, $x, $y) = @{ $link_pos || [] }; 1524 ($map, $x, $y) = @{ $link_pos || [] };
1410 $map = cf::map::find_map $map; 1525 $map = cf::map::find $map;
1411 1526
1412 unless ($map) { 1527 unless ($map) {
1413 ($map, $x, $y) = @$EMERGENCY_POSITION; 1528 ($map, $x, $y) = @$EMERGENCY_POSITION;
1414 $map = cf::map::find_map $map 1529 $map = cf::map::find $map
1415 or die "FATAL: cannot load emergency map\n"; 1530 or die "FATAL: cannot load emergency map\n";
1416 } 1531 }
1417 } 1532 }
1418 1533
1419 ($x, $y) = (-1, -1) 1534 ($x, $y) = (-1, -1)
1427 1542
1428 $self->activate_recursive; 1543 $self->activate_recursive;
1429 $self->enter_map ($map, $x, $y); 1544 $self->enter_map ($map, $x, $y);
1430} 1545}
1431 1546
1547cf::player->attach (
1548 on_logout => sub {
1549 my ($pl) = @_;
1550
1551 # abort map switching before logout
1552 if ($pl->ob->{_link_pos}) {
1553 cf::sync_job {
1554 $pl->ob->leave_link
1555 };
1556 }
1557 },
1558 on_login => sub {
1559 my ($pl) = @_;
1560
1561 # try to abort aborted map switching on player login :)
1562 # should happen only on crashes
1563 if ($pl->ob->{_link_pos}) {
1564 $pl->ob->enter_link;
1565 cf::async {
1566 # we need this sleep as the login has a concurrent enter_exit running
1567 # and this sleep increases chances of the player not ending up in scorn
1568 Coro::Timer::sleep 1;
1569 $pl->ob->leave_link;
1570 };
1571 }
1572 },
1573);
1574
1432=item $player_object->goto_map ($map, $x, $y) 1575=item $player_object->goto_map ($path, $x, $y)
1433 1576
1434=cut 1577=cut
1435 1578
1436sub cf::object::player::goto_map { 1579sub cf::object::player::goto_map {
1437 my ($self, $path, $x, $y) = @_; 1580 my ($self, $path, $x, $y) = @_;
1438 1581
1439 $self->enter_link; 1582 $self->enter_link;
1440 1583
1441 (Coro::async { 1584 (cf::async {
1442 $path = new cf::path $path; 1585 $path = new cf::path $path;
1443 1586
1444 my $map = cf::map::find_map $path->as_string; 1587 my $map = cf::map::find $path->as_string;
1445 $map = $map->customise_for ($self) if $map; 1588 $map = $map->customise_for ($self) if $map;
1446 1589
1447 warn "entering ", $map->path, " at ($x, $y)\n" 1590# warn "entering ", $map->path, " at ($x, $y)\n"
1448 if $map; 1591# if $map;
1592
1593 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1449 1594
1450 $self->leave_link ($map, $x, $y); 1595 $self->leave_link ($map, $x, $y);
1451 })->prio (1); 1596 })->prio (1);
1452} 1597}
1453 1598
1506 1651
1507 return unless $self->type == cf::PLAYER; 1652 return unless $self->type == cf::PLAYER;
1508 1653
1509 $self->enter_link; 1654 $self->enter_link;
1510 1655
1511 (Coro::async { 1656 (cf::async {
1657 $self->deactivate_recursive; # just to be sure
1512 unless (eval { 1658 unless (eval {
1513
1514 prepare_random_map $exit 1659 prepare_random_map $exit
1515 if $exit->slaying eq "/!"; 1660 if $exit->slaying eq "/!";
1516 1661
1517 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1662 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1518 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1663 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1580 on_reply => sub { 1725 on_reply => sub {
1581 my ($ns, $msg) = @_; 1726 my ($ns, $msg) = @_;
1582 1727
1583 # this weird shuffling is so that direct followup queries 1728 # this weird shuffling is so that direct followup queries
1584 # get handled first 1729 # get handled first
1585 my $queue = delete $ns->{query_queue}; 1730 my $queue = delete $ns->{query_queue}
1731 or return; # be conservative, not sure how that can happen, but we saw a crash here
1586 1732
1587 (shift @$queue)->[1]->($msg); 1733 (shift @$queue)->[1]->($msg);
1588 1734
1589 push @{ $ns->{query_queue} }, @$queue; 1735 push @{ $ns->{query_queue} }, @$queue;
1590 1736
1607=cut 1753=cut
1608 1754
1609sub cf::client::coro { 1755sub cf::client::coro {
1610 my ($self, $cb) = @_; 1756 my ($self, $cb) = @_;
1611 1757
1612 my $coro; $coro = async { 1758 my $coro = &cf::async ($cb);
1613 eval {
1614 $cb->();
1615 };
1616 warn $@ if $@;
1617 };
1618 1759
1619 $coro->on_destroy (sub { 1760 $coro->on_destroy (sub {
1620 delete $self->{_coro}{$coro+0}; 1761 delete $self->{_coro}{$coro+0};
1621 }); 1762 });
1622 1763
1794 1935
1795{ 1936{
1796 my $path = cf::localdir . "/database.pst"; 1937 my $path = cf::localdir . "/database.pst";
1797 1938
1798 sub db_load() { 1939 sub db_load() {
1799 warn "loading database $path\n";#d# remove later
1800 $DB = stat $path ? Storable::retrieve $path : { }; 1940 $DB = stat $path ? Storable::retrieve $path : { };
1801 } 1941 }
1802 1942
1803 my $pid; 1943 my $pid;
1804 1944
1805 sub db_save() { 1945 sub db_save() {
1806 warn "saving database $path\n";#d# remove later
1807 waitpid $pid, 0 if $pid; 1946 waitpid $pid, 0 if $pid;
1808 if (0 == ($pid = fork)) { 1947 if (0 == ($pid = fork)) {
1809 $DB->{_meta}{version} = 1; 1948 $DB->{_meta}{version} = 1;
1810 Storable::nstore $DB, "$path~"; 1949 Storable::nstore $DB, "$path~";
1811 rename "$path~", $path; 1950 rename "$path~", $path;
1859 open my $fh, "<:utf8", cf::confdir . "/config" 1998 open my $fh, "<:utf8", cf::confdir . "/config"
1860 or return; 1999 or return;
1861 2000
1862 local $/; 2001 local $/;
1863 *CFG = YAML::Syck::Load <$fh>; 2002 *CFG = YAML::Syck::Load <$fh>;
2003
2004 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2005
2006 if (exists $CFG{mlockall}) {
2007 eval {
2008 $CFG{mlockall} ? &mlockall : &munlockall
2009 and die "WARNING: m(un)lockall failed: $!\n";
2010 };
2011 warn $@ if $@;
2012 }
1864} 2013}
1865 2014
1866sub main { 2015sub main {
1867 # we must not ever block the main coroutine 2016 # we must not ever block the main coroutine
1868 local $Coro::idle = sub { 2017 local $Coro::idle = sub {
1869 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2018 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1870 (Coro::unblock_sub { 2019 (Coro::unblock_sub {
1871 Event::one_event; 2020 Event::one_event;
1872 })->(); 2021 })->();
1873 }; 2022 };
1874 2023
1888 return; 2037 return;
1889 } 2038 }
1890 2039
1891 warn "reloading..."; 2040 warn "reloading...";
1892 2041
1893 local $FREEZE = 1; 2042 my $guard = freeze_mainloop;
1894 cf::emergency_save; 2043 cf::emergency_save;
1895 2044
1896 eval { 2045 eval {
1897 # if anything goes wrong in here, we should simply crash as we already saved 2046 # if anything goes wrong in here, we should simply crash as we already saved
1898 2047
2034 reentrant => 0, 2183 reentrant => 0,
2035 prio => 0, 2184 prio => 0,
2036 at => $NEXT_TICK || $TICK, 2185 at => $NEXT_TICK || $TICK,
2037 data => WF_AUTOCANCEL, 2186 data => WF_AUTOCANCEL,
2038 cb => sub { 2187 cb => sub {
2039 unless ($FREEZE) {
2040 cf::server_tick; # one server iteration 2188 cf::server_tick; # one server iteration
2041 $RUNTIME += $TICK; 2189 $RUNTIME += $TICK;
2042 }
2043
2044 $NEXT_TICK += $TICK; 2190 $NEXT_TICK += $TICK;
2045 2191
2046 # if we are delayed by four ticks or more, skip them all 2192 # if we are delayed by four ticks or more, skip them all
2047 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2193 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2048 2194
2071 or warn "ERROR: unable to write runtime file: $!"; 2217 or warn "ERROR: unable to write runtime file: $!";
2072 })->(); 2218 })->();
2073 }, 2219 },
2074); 2220);
2075 2221
2222END { cf::emergency_save }
2223
20761 22241
2077 2225

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