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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.114 by root, Mon Jan 1 16:00:10 2007 UTC vs.
Revision 1.123 by root, Tue Jan 2 19:18:33 2007 UTC

179=cut 179=cut
180 180
181sub to_json($) { 181sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
184}
185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
184} 248}
185 249
186=item cf::sync_job { BLOCK } 250=item cf::sync_job { BLOCK }
187 251
188The design of crossfire+ requires that the main coro ($Coro::main) is 252The design of crossfire+ requires that the main coro ($Coro::main) is
817 (aio_load "$filename.pst", $av) >= 0 881 (aio_load "$filename.pst", $av) >= 0
818 or return; 882 or return;
819 $av = eval { (Storable::thaw $av)->{objs} }; 883 $av = eval { (Storable::thaw $av)->{objs} };
820 } 884 }
821 885
886 warn sprintf "loading %s (%d)\n",
887 $filename, length $data, scalar @{$av || []};#d#
822 return ($data, $av); 888 return ($data, $av);
823} 889}
824 890
825############################################################################# 891#############################################################################
826# command handling &c 892# command handling &c
1087# and all this just because we cannot iterate over 1153# and all this just because we cannot iterate over
1088# all maps in C++... 1154# all maps in C++...
1089sub change_all_map_light { 1155sub change_all_map_light {
1090 my ($change) = @_; 1156 my ($change) = @_;
1091 1157
1092 $_->change_map_light ($change) for values %cf::MAP; 1158 $_->change_map_light ($change)
1159 for grep $_->outdoor, values %cf::MAP;
1093} 1160}
1094 1161
1095sub try_load_header($) { 1162sub try_load_header($) {
1096 my ($path) = @_; 1163 my ($path) = @_;
1097 1164
1116 #warn "find_map<$path,$origin>\n";#d# 1183 #warn "find_map<$path,$origin>\n";#d#
1117 1184
1118 $path = new cf::path $path, $origin && $origin->path; 1185 $path = new cf::path $path, $origin && $origin->path;
1119 my $key = $path->as_string; 1186 my $key = $path->as_string;
1120 1187
1188 cf::lock_wait "map_find:$key";
1189
1121 $cf::MAP{$key} || do { 1190 $cf::MAP{$key} || do {
1191 my $guard = cf::lock_acquire "map_find:$key";
1192
1122 # do it the slow way 1193 # do it the slow way
1123 my $map = try_load_header $path->save_path; 1194 my $map = try_load_header $path->save_path;
1124 1195
1125 if ($map) { 1196 if ($map) {
1126 # safety 1197 # safety
1143 $map->per_player (0) if $path->{user_rel}; 1214 $map->per_player (0) if $path->{user_rel};
1144 } 1215 }
1145 1216
1146 $map->path ($key); 1217 $map->path ($key);
1147 $map->{path} = $path; 1218 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME;
1148 $map->last_access ($cf::RUNTIME); 1220 $map->last_access ($cf::RUNTIME);
1149 1221
1150 if ($map->should_reset) { 1222 if ($map->should_reset) {
1151 $map->reset; 1223 $map->reset;
1224 undef $guard;
1152 $map = find_map $path; 1225 $map = find_map $path;
1153 } 1226 }
1154 1227
1155 $cf::MAP{$key} = $map 1228 $cf::MAP{$key} = $map
1156 } 1229 }
1157} 1230}
1158 1231
1159sub load { 1232sub load {
1160 my ($self) = @_; 1233 my ($self) = @_;
1161 1234
1235 my $path = $self->{path};
1236 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1237
1162 return if $self->in_memory != cf::MAP_SWAPPED; 1238 return if $self->in_memory != cf::MAP_SWAPPED;
1163 1239
1164 $self->in_memory (cf::MAP_LOADING); 1240 $self->in_memory (cf::MAP_LOADING);
1165
1166 my $path = $self->{path};
1167 1241
1168 $self->alloc; 1242 $self->alloc;
1169 $self->load_objects ($self->{load_path}, 1) 1243 $self->load_objects ($self->{load_path}, 1)
1170 or return; 1244 or return;
1171 1245
1213} 1287}
1214 1288
1215sub save { 1289sub save {
1216 my ($self) = @_; 1290 my ($self) = @_;
1217 1291
1292 $self->{last_save} = $cf::RUNTIME;
1293
1294 return unless $self->dirty;
1295
1218 my $save = $self->{path}->save_path; utf8::encode $save; 1296 my $save = $self->{path}->save_path; utf8::encode $save;
1219 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1297 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1220
1221 $self->{last_save} = $cf::RUNTIME;
1222
1223 return unless $self->dirty;
1224 1298
1225 $self->{load_path} = $save; 1299 $self->{load_path} = $save;
1226 1300
1227 return if $self->{deny_save}; 1301 return if $self->{deny_save};
1228 1302
1383 (ref $cf::CFG{"may_$access"} 1457 (ref $cf::CFG{"may_$access"}
1384 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1458 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1385 : $cf::CFG{"may_$access"}) 1459 : $cf::CFG{"may_$access"})
1386} 1460}
1387 1461
1462=item $player_object->enter_link
1463
1464Freezes the player and moves him/her to a special map (C<{link}>).
1465
1466The player should be reaosnably safe there for short amounts of time. You
1467I<MUST> call C<leave_link> as soon as possible, though.
1468
1469=item $player_object->leave_link ($map, $x, $y)
1470
1471Moves the player out of the specila link map onto the given map. If the
1472map is not valid (or omitted), the player will be moved back to the
1473location he/she was before the call to C<enter_link>, or, if that fails,
1474to the emergency map position.
1475
1476Might block.
1477
1478=cut
1479
1388sub cf::object::player::enter_link { 1480sub cf::object::player::enter_link {
1389 my ($self) = @_; 1481 my ($self) = @_;
1390 1482
1483 $self->deactivate_recursive;
1484
1391 return if $self->map == $LINK_MAP; 1485 return if $self->map == $LINK_MAP;
1392 1486
1393 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1487 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1394 if $self->map; 1488 if $self->map;
1395 1489
1396 $self->enter_map ($LINK_MAP, 20, 20); 1490 $self->enter_map ($LINK_MAP, 20, 20);
1397 $self->deactivate_recursive;
1398} 1491}
1399 1492
1400sub cf::object::player::leave_link { 1493sub cf::object::player::leave_link {
1401 my ($self, $map, $x, $y) = @_; 1494 my ($self, $map, $x, $y) = @_;
1402 1495
1403 my $link_pos = delete $self->{_link_pos}; 1496 my $link_pos = delete $self->{_link_pos};
1404 1497
1405 unless ($map) { 1498 unless ($map) {
1406 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1407
1408 # restore original map position 1499 # restore original map position
1409 ($map, $x, $y) = @{ $link_pos || [] }; 1500 ($map, $x, $y) = @{ $link_pos || [] };
1410 $map = cf::map::find_map $map; 1501 $map = cf::map::find_map $map;
1411 1502
1412 unless ($map) { 1503 unless ($map) {
1427 1518
1428 $self->activate_recursive; 1519 $self->activate_recursive;
1429 $self->enter_map ($map, $x, $y); 1520 $self->enter_map ($map, $x, $y);
1430} 1521}
1431 1522
1523cf::player->attach (
1524 on_logout => sub {
1525 my ($pl) = @_;
1526
1527 # abort map switching before logout
1528 if ($pl->ob->{_link_pos}) {
1529 cf::sync_job {
1530 $pl->ob->leave_link
1531 };
1532 }
1533 },
1534 on_login => sub {
1535 my ($pl) = @_;
1536
1537 # try to abort aborted map switching on player login :)
1538 # should happen only on crashes
1539 if ($pl->ob->{_link_pos}) {
1540 $pl->ob->enter_link;
1541 Coro::async {
1542 # we need this sleep as the login has a concurrent enter_exit running
1543 # and this sleep increases chances of the player not ending up in scorn
1544 Coro::Timer::sleep 1;
1545 $pl->ob->leave_link;
1546 };
1547 }
1548 },
1549);
1550
1432=item $player_object->goto_map ($map, $x, $y) 1551=item $player_object->goto_map ($path, $x, $y)
1433 1552
1434=cut 1553=cut
1435 1554
1436sub cf::object::player::goto_map { 1555sub cf::object::player::goto_map {
1437 my ($self, $path, $x, $y) = @_; 1556 my ($self, $path, $x, $y) = @_;
1442 $path = new cf::path $path; 1561 $path = new cf::path $path;
1443 1562
1444 my $map = cf::map::find_map $path->as_string; 1563 my $map = cf::map::find_map $path->as_string;
1445 $map = $map->customise_for ($self) if $map; 1564 $map = $map->customise_for ($self) if $map;
1446 1565
1447 warn "entering ", $map->path, " at ($x, $y)\n" 1566# warn "entering ", $map->path, " at ($x, $y)\n"
1448 if $map; 1567# if $map;
1568
1569 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1449 1570
1450 $self->leave_link ($map, $x, $y); 1571 $self->leave_link ($map, $x, $y);
1451 })->prio (1); 1572 })->prio (1);
1452} 1573}
1453 1574
1794 1915
1795{ 1916{
1796 my $path = cf::localdir . "/database.pst"; 1917 my $path = cf::localdir . "/database.pst";
1797 1918
1798 sub db_load() { 1919 sub db_load() {
1799 warn "loading database $path\n";#d# remove later
1800 $DB = stat $path ? Storable::retrieve $path : { }; 1920 $DB = stat $path ? Storable::retrieve $path : { };
1801 } 1921 }
1802 1922
1803 my $pid; 1923 my $pid;
1804 1924
1805 sub db_save() { 1925 sub db_save() {
1806 warn "saving database $path\n";#d# remove later
1807 waitpid $pid, 0 if $pid; 1926 waitpid $pid, 0 if $pid;
1808 if (0 == ($pid = fork)) { 1927 if (0 == ($pid = fork)) {
1809 $DB->{_meta}{version} = 1; 1928 $DB->{_meta}{version} = 1;
1810 Storable::nstore $DB, "$path~"; 1929 Storable::nstore $DB, "$path~";
1811 rename "$path~", $path; 1930 rename "$path~", $path;
1864} 1983}
1865 1984
1866sub main { 1985sub main {
1867 # we must not ever block the main coroutine 1986 # we must not ever block the main coroutine
1868 local $Coro::idle = sub { 1987 local $Coro::idle = sub {
1869 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 1988 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1870 (Coro::unblock_sub { 1989 (Coro::unblock_sub {
1871 Event::one_event; 1990 Event::one_event;
1872 })->(); 1991 })->();
1873 }; 1992 };
1874 1993

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