ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.93 by root, Thu Dec 21 22:41:35 2006 UTC vs.
Revision 1.127 by root, Wed Jan 3 00:05:26 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
20 32
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 34
23our %COMMAND = (); 35our %COMMAND = ();
24our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
25our %EXTCMD = (); 37our %EXTCMD = ();
26 38
27_init_vars;
28
29our @EVENT; 39our @EVENT;
30our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
31 41
32our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 43our $TICK_WATCHER;
34our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
35 46
36our %CFG; 47our %CFG;
37 48
38our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO;
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
39 78
40############################################################################# 79#############################################################################
41 80
42=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
43 82
44=over 4 83=over 4
45 84
46=item $cf::UPTIME 85=item $cf::UPTIME
47 86
48The timestamp of the server start (so not actually an uptime). 87The timestamp of the server start (so not actually an uptime).
88
89=item $cf::RUNTIME
90
91The time this server has run, starts at 0 and is increased by $cf::TICK on
92every server tick.
49 93
50=item $cf::LIBDIR 94=item $cf::LIBDIR
51 95
52The perl library directory, where extensions and cf-specific modules can 96The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 97be found. It will be added to C<@INC> automatically.
98
99=item $cf::NOW
100
101The time of the last (current) server tick.
54 102
55=item $cf::TICK 103=item $cf::TICK
56 104
57The interval between server ticks, in seconds. 105The interval between server ticks, in seconds.
58 106
66=cut 114=cut
67 115
68BEGIN { 116BEGIN {
69 *CORE::GLOBAL::warn = sub { 117 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 118 my $msg = join "", @_;
119 utf8::encode $msg;
120
71 $msg .= "\n" 121 $msg .= "\n"
72 unless $msg =~ /\n$/; 122 unless $msg =~ /\n$/;
73 123
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 124 LOG llevError, "cfperl: $msg";
76 }; 125 };
77} 126}
78 127
79@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
84@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 133@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
85 134
86# we bless all objects into (empty) derived classes to force a method lookup 135# we bless all objects into (empty) derived classes to force a method lookup
87# within the Safe compartment. 136# within the Safe compartment.
88for my $pkg (qw( 137for my $pkg (qw(
89 cf::global 138 cf::global cf::attachable
90 cf::object cf::object::player 139 cf::object cf::object::player
91 cf::client cf::player 140 cf::client cf::player
92 cf::arch cf::living 141 cf::arch cf::living
93 cf::map cf::party cf::region 142 cf::map cf::party cf::region
94)) { 143)) {
132sub to_json($) { 181sub to_json($) {
133 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
134 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
135} 184}
136 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
250=item cf::async { BLOCK }
251
252Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
253error instead of exiting the server in case of a problem.
254
255=cut
256
257sub async(&) {
258 my ($cb) = @_;
259
260 Coro::async {
261 eval { $cb->() };
262 warn $@ if $@;
263 }
264}
265
266=item cf::sync_job { BLOCK }
267
268The design of crossfire+ requires that the main coro ($Coro::main) is
269always able to handle events or runnable, as crossfire+ is only partly
270reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
271
272If it must be done, put the blocking parts into C<sync_job>. This will run
273the given BLOCK in another coroutine while waiting for the result. The
274server will be frozen during this time, so the block should either finish
275fast or be very important.
276
277=cut
278
279sub sync_job(&) {
280 my ($job) = @_;
281
282 if ($Coro::current == $Coro::main) {
283 # this is the main coro, too bad, we have to block
284 # till the operation succeeds, freezing the server :/
285
286 # TODO: use suspend/resume instead
287 # (but this is cancel-safe)
288 local $FREEZE = 1;
289
290 my $busy = 1;
291 my @res;
292
293 (Coro::async {
294 @res = eval { $job->() };
295 warn $@ if $@;
296 undef $busy;
297 })->prio (Coro::PRIO_MAX);
298
299 while ($busy) {
300 Coro::cede_notself;
301 Event::one_event unless Coro::nready;
302 }
303
304 wantarray ? @res : $res[0]
305 } else {
306 # we are in another coroutine, how wonderful, everything just works
307
308 $job->()
309 }
310}
311
312=item $coro = cf::coro { BLOCK }
313
314Creates and returns a new coro. This coro is automcatially being canceled
315when the extension calling this is being unloaded.
316
317=cut
318
319sub coro(&) {
320 my $cb = shift;
321
322 my $coro = &cf::async ($cb);
323
324 $coro->on_destroy (sub {
325 delete $EXT_CORO{$coro+0};
326 });
327 $EXT_CORO{$coro+0} = $coro;
328
329 $coro
330}
331
332sub write_runtime {
333 my $runtime = cf::localdir . "/runtime";
334
335 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
336 or return;
337
338 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
339 (aio_write $fh, 0, (length $value), $value, 0) <= 0
340 and return;
341
342 aio_fsync $fh
343 and return;
344
345 close $fh
346 or return;
347
348 aio_rename "$runtime~", $runtime
349 and return;
350
351 1
352}
353
137=back 354=back
138 355
139=cut 356=cut
140 357
141############################################################################# 358#############################################################################
142 359
360package cf::path;
361
362sub new {
363 my ($class, $path, $base) = @_;
364
365 $path = $path->as_string if ref $path;
366
367 my $self = bless { }, $class;
368
369 # {... are special paths that are not touched
370 # ?xxx/... are special absolute paths
371 # ?random/... random maps
372 # /! non-realised random map exit
373 # /... normal maps
374 # ~/... per-player maps without a specific player (DO NOT USE)
375 # ~user/... per-player map of a specific user
376
377 if ($path =~ /^{/) {
378 # fine as it is
379 } elsif ($path =~ s{^\?random/}{}) {
380 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
381 $self->{random} = cf::from_json $data;
382 } else {
383 if ($path =~ s{^~([^/]+)?}{}) {
384 $self->{user_rel} = 1;
385
386 if (defined $1) {
387 $self->{user} = $1;
388 } elsif ($base =~ m{^~([^/]+)/}) {
389 $self->{user} = $1;
390 } else {
391 warn "cannot resolve user-relative path without user <$path,$base>\n";
392 }
393 } elsif ($path =~ /^\//) {
394 # already absolute
395 } else {
396 $base =~ s{[^/]+/?$}{};
397 return $class->new ("$base/$path");
398 }
399
400 for ($path) {
401 redo if s{/\.?/}{/};
402 redo if s{/[^/]+/\.\./}{/};
403 }
404 }
405
406 $self->{path} = $path;
407
408 $self
409}
410
411# the name / primary key / in-game path
412sub as_string {
413 my ($self) = @_;
414
415 $self->{user_rel} ? "~$self->{user}$self->{path}"
416 : $self->{random} ? "?random/$self->{path}"
417 : $self->{path}
418}
419
420# the displayed name, this is a one way mapping
421sub visible_name {
422 my ($self) = @_;
423
424# if (my $rmp = $self->{random}) {
425# # todo: be more intelligent about this
426# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
427# } else {
428 $self->as_string
429# }
430}
431
432# escape the /'s in the path
433sub _escaped_path {
434 # ∕ is U+2215
435 (my $path = $_[0]{path}) =~ s/\//∕/g;
436 $path
437}
438
439# the original (read-only) location
440sub load_path {
441 my ($self) = @_;
442
443 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
444}
445
446# the temporary/swap location
447sub save_path {
448 my ($self) = @_;
449
450 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
451 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
452 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
453}
454
455# the unique path, might be eq to save_path
456sub uniq_path {
457 my ($self) = @_;
458
459 $self->{user_rel} || $self->{random}
460 ? undef
461 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
462}
463
464# return random map parameters, or undef
465sub random_map_params {
466 my ($self) = @_;
467
468 $self->{random}
469}
470
471# this is somewhat ugly, but style maps do need special treatment
472sub is_style_map {
473 $_[0]{path} =~ m{^/styles/}
474}
475
476package cf;
477
478#############################################################################
479
143=head2 ATTACHABLE OBJECTS 480=head2 ATTACHABLE OBJECTS
144 481
145You can define and attach attachments to each "attachable" object in 482Many objects in crossfire are so-called attachable objects. That means you can
146crossfire+ (objects, players, clients, maps and the special "global" 483attach callbacks/event handlers (a collection of which is called an "attachment")
484to it. All such attachable objects support the following methods.
485
147class). In the following description, CLASS can be any of C<global>, 486In the following description, CLASS can be any of C<global>, C<object>
148C<object> C<player>, C<client> or C<map>. 487C<player>, C<client> or C<map> (i.e. the attachable objects in
488crossfire+).
149 489
150=over 4 490=over 4
151 491
492=item $attachable->attach ($attachment, key => $value...)
493
494=item $attachable->detach ($attachment)
495
496Attach/detach a pre-registered attachment to a specific object and give it
497the specified key/value pairs as arguments.
498
499Example, attach a minesweeper attachment to the given object, making it a
50010x10 minesweeper game:
501
502 $obj->attach (minesweeper => width => 10, height => 10);
503
504=item $bool = $attachable->attached ($name)
505
506Checks wether the named attachment is currently attached to the object.
507
508=item cf::CLASS->attach ...
509
510=item cf::CLASS->detach ...
511
512Define an anonymous attachment and attach it to all objects of the given
513CLASS. See the next function for an explanation of its arguments.
514
515You can attach to global events by using the C<cf::global> class.
516
517Example, log all player logins:
518
519 cf::player->attach (
520 on_login => sub {
521 my ($pl) = @_;
522 ...
523 },
524 );
525
526Example, attach to the jeweler skill:
527
528 cf::object->attach (
529 type => cf::SKILL,
530 subtype => cf::SK_JEWELER,
531 on_use_skill => sub {
532 my ($sk, $ob, $part, $dir, $msg) = @_;
533 ...
534 },
535 );
536
152=item cf::CLASS::attachment $name, ... 537=item cf::CLASS::attachment $name, ...
153 538
154Register an attachment by name through which attachable objects can refer 539Register an attachment by C<$name> through which attachable objects of the
155to this attachment. 540given CLASS can refer to this attachment.
156 541
157=item $bool = $attachable->attached ($name) 542Some classes such as crossfire maps and objects can specify attachments
543that are attached at load/instantiate time, thus the need for a name.
158 544
159Checks wether the named attachment is currently attached to the object.
160
161=item $attachable->attach ($attachment, key => $value...)
162
163=item $attachable->detach ($attachment)
164
165Attach/detach a pre-registered attachment either to a specific object
166(C<$attachable>) or all objects of the given class (if C<$attachable> is a
167class in a static method call).
168
169You can attach to global events by using the C<cf::global> class.
170
171These method calls expect any number of the following handler/hook 545These calls expect any number of the following handler/hook descriptions:
172descriptions:
173 546
174=over 4 547=over 4
175 548
176=item prio => $number 549=item prio => $number
177 550
203package and register them. Only handlers for eevents supported by the 576package and register them. Only handlers for eevents supported by the
204object/class are recognised. 577object/class are recognised.
205 578
206=back 579=back
207 580
581Example, define an attachment called "sockpuppet" that calls the given
582event handler when a monster attacks:
583
584 cf::object::attachment sockpuppet =>
585 on_skill_attack => sub {
586 my ($self, $victim) = @_;
587 ...
588 }
589 }
590
591=item $attachable->valid
592
593Just because you have a perl object does not mean that the corresponding
594C-level object still exists. If you try to access an object that has no
595valid C counterpart anymore you get an exception at runtime. This method
596can be used to test for existence of the C object part without causing an
597exception.
598
208=cut 599=cut
209 600
210# the following variables are defined in .xs and must not be re-created 601# the following variables are defined in .xs and must not be re-created
211our @CB_GLOBAL = (); # registry for all global events 602our @CB_GLOBAL = (); # registry for all global events
603our @CB_ATTACHABLE = (); # registry for all attachables
212our @CB_OBJECT = (); # all objects (should not be used except in emergency) 604our @CB_OBJECT = (); # all objects (should not be used except in emergency)
213our @CB_PLAYER = (); 605our @CB_PLAYER = ();
214our @CB_CLIENT = (); 606our @CB_CLIENT = ();
215our @CB_TYPE = (); # registry for type (cf-object class) based events 607our @CB_TYPE = (); # registry for type (cf-object class) based events
216our @CB_MAP = (); 608our @CB_MAP = ();
217 609
218my %attachment; 610my %attachment;
219 611
220sub _attach_cb($$$$) { 612sub _attach_cb($$$$) {
221 my ($registry, $event, $prio, $cb) = @_; 613 my ($registry, $event, $prio, $cb) = @_;
226 618
227 @{$registry->[$event]} = sort 619 @{$registry->[$event]} = sort
228 { $a->[0] cmp $b->[0] } 620 { $a->[0] cmp $b->[0] }
229 @{$registry->[$event] || []}, $cb; 621 @{$registry->[$event] || []}, $cb;
230} 622}
623
624# hack
625my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
231 626
232# attach handles attaching event callbacks 627# attach handles attaching event callbacks
233# the only thing the caller has to do is pass the correct 628# the only thing the caller has to do is pass the correct
234# registry (== where the callback attaches to). 629# registry (== where the callback attaches to).
235sub _attach { 630sub _attach {
237 632
238 my $object_type; 633 my $object_type;
239 my $prio = 0; 634 my $prio = 0;
240 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT; 635 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
241 636
637 #TODO: get rid of this hack
638 if ($attachable_klass{$klass}) {
639 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
640 }
641
242 while (@arg) { 642 while (@arg) {
243 my $type = shift @arg; 643 my $type = shift @arg;
244 644
245 if ($type eq "prio") { 645 if ($type eq "prio") {
246 $prio = shift @arg; 646 $prio = shift @arg;
321 my ($obj, $name) = @_; 721 my ($obj, $name) = @_;
322 722
323 exists $obj->{_attachment}{$name} 723 exists $obj->{_attachment}{$name}
324} 724}
325 725
326for my $klass (qw(GLOBAL OBJECT PLAYER CLIENT MAP)) { 726for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
327 eval "#line " . __LINE__ . " 'cf.pm' 727 eval "#line " . __LINE__ . " 'cf.pm'
328 sub cf::\L$klass\E::_attach_registry { 728 sub cf::\L$klass\E::_attach_registry {
329 (\\\@CB_$klass, KLASS_$klass) 729 (\\\@CB_$klass, KLASS_$klass)
330 } 730 }
331 731
367 } 767 }
368 768
369 0 769 0
370} 770}
371 771
372=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 772=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
373 773
374=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
375
376=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
377
378=item $bool = $client->invoke (EVENT_CLIENT_XXX, ...) 774=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
379 775
380=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
381
382Generate a global/object/player/map-specific event with the given arguments. 776Generate an object-specific event with the given arguments.
383 777
384This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be 778This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
385removed in future versions), and there is no public API to access override 779removed in future versions), and there is no public API to access override
386results (if you must, access C<@cf::invoke_results> directly). 780results (if you must, access C<@cf::invoke_results> directly).
387 781
388=back 782=back
389 783
390=cut 784=cut
391 785
392############################################################################# 786#############################################################################
393
394=head2 METHODS VALID FOR ALL ATTACHABLE OBJECTS
395
396Attachable objects includes objects, players, clients and maps.
397
398=over 4
399
400=item $object->valid
401
402Just because you have a perl object does not mean that the corresponding
403C-level object still exists. If you try to access an object that has no
404valid C counterpart anymore you get an exception at runtime. This method
405can be used to test for existence of the C object part without causing an
406exception.
407
408=back
409
410=cut
411
412#############################################################################
413# object support 787# object support
414 788
415sub instantiate {
416 my ($obj, $data) = @_;
417
418 $data = from_json $data;
419
420 for (@$data) {
421 my ($name, $args) = @$_;
422
423 $obj->attach ($name, %{$args || {} });
424 }
425}
426
427# basically do the same as instantiate, without calling instantiate
428sub reattach { 789sub reattach {
790 # basically do the same as instantiate, without calling instantiate
429 my ($obj) = @_; 791 my ($obj) = @_;
792
430 my $registry = $obj->registry; 793 my $registry = $obj->registry;
431 794
432 @$registry = (); 795 @$registry = ();
433 796
434 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 797 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
443 warn "object uses attachment '$name' that is not available, postponing.\n"; 806 warn "object uses attachment '$name' that is not available, postponing.\n";
444 } 807 }
445 } 808 }
446} 809}
447 810
448sub object_freezer_save { 811cf::attachable->attach (
449 my ($filename, $rdata, $objs) = @_;
450
451 if (length $$rdata) {
452 warn sprintf "saving %s (%d,%d)\n",
453 $filename, length $$rdata, scalar @$objs;
454
455 if (open my $fh, ">:raw", "$filename~") {
456 chmod SAVE_MODE, $fh;
457 syswrite $fh, $$rdata;
458 close $fh;
459
460 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
461 chmod SAVE_MODE, $fh;
462 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
463 close $fh;
464 rename "$filename.pst~", "$filename.pst";
465 } else {
466 unlink "$filename.pst";
467 }
468
469 rename "$filename~", $filename;
470 } else {
471 warn "FATAL: $filename~: $!\n";
472 }
473 } else {
474 unlink $filename;
475 unlink "$filename.pst";
476 }
477}
478
479sub object_freezer_as_string {
480 my ($rdata, $objs) = @_;
481
482 use Data::Dumper;
483
484 $$rdata . Dumper $objs
485}
486
487sub object_thawer_load {
488 my ($filename) = @_;
489
490 local $/;
491
492 my $av;
493
494 #TODO: use sysread etc.
495 if (open my $data, "<:raw:perlio", $filename) {
496 $data = <$data>;
497 if (open my $pst, "<:raw:perlio", "$filename.pst") {
498 $av = eval { (Storable::thaw <$pst>)->{objs} };
499 }
500 return ($data, $av);
501 }
502
503 ()
504}
505
506cf::object->attach (
507 prio => -1000000, 812 prio => -1000000,
813 on_instantiate => sub {
814 my ($obj, $data) = @_;
815
816 $data = from_json $data;
817
818 for (@$data) {
819 my ($name, $args) = @$_;
820
821 $obj->attach ($name, %{$args || {} });
822 }
823 },
824 on_reattach => \&reattach,
508 on_clone => sub { 825 on_clone => sub {
509 my ($src, $dst) = @_; 826 my ($src, $dst) = @_;
510 827
511 @{$dst->registry} = @{$src->registry}; 828 @{$dst->registry} = @{$src->registry};
512 829
514 831
515 %{$dst->{_attachment}} = %{$src->{_attachment}} 832 %{$dst->{_attachment}} = %{$src->{_attachment}}
516 if exists $src->{_attachment}; 833 if exists $src->{_attachment};
517 }, 834 },
518); 835);
836
837sub object_freezer_save {
838 my ($filename, $rdata, $objs) = @_;
839
840 sync_job {
841 if (length $$rdata) {
842 warn sprintf "saving %s (%d,%d)\n",
843 $filename, length $$rdata, scalar @$objs;
844
845 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
846 chmod SAVE_MODE, $fh;
847 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
848 aio_fsync $fh;
849 close $fh;
850
851 if (@$objs) {
852 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
853 chmod SAVE_MODE, $fh;
854 my $data = Storable::nfreeze { version => 1, objs => $objs };
855 aio_write $fh, 0, (length $data), $data, 0;
856 aio_fsync $fh;
857 close $fh;
858 aio_rename "$filename.pst~", "$filename.pst";
859 }
860 } else {
861 aio_unlink "$filename.pst";
862 }
863
864 aio_rename "$filename~", $filename;
865 } else {
866 warn "FATAL: $filename~: $!\n";
867 }
868 } else {
869 aio_unlink $filename;
870 aio_unlink "$filename.pst";
871 }
872 }
873}
874
875sub object_freezer_as_string {
876 my ($rdata, $objs) = @_;
877
878 use Data::Dumper;
879
880 $$rdata . Dumper $objs
881}
882
883sub object_thawer_load {
884 my ($filename) = @_;
885
886 my ($data, $av);
887
888 (aio_load $filename, $data) >= 0
889 or return;
890
891 unless (aio_stat "$filename.pst") {
892 (aio_load "$filename.pst", $av) >= 0
893 or return;
894 $av = eval { (Storable::thaw $av)->{objs} };
895 }
896
897 warn sprintf "loading %s (%d)\n",
898 $filename, length $data, scalar @{$av || []};#d#
899 return ($data, $av);
900}
519 901
520############################################################################# 902#############################################################################
521# command handling &c 903# command handling &c
522 904
523=item cf::register_command $name => \&callback($ob,$args); 905=item cf::register_command $name => \&callback($ob,$args);
712 1094
713=head2 CORE EXTENSIONS 1095=head2 CORE EXTENSIONS
714 1096
715Functions and methods that extend core crossfire objects. 1097Functions and methods that extend core crossfire objects.
716 1098
1099=head3 cf::player
1100
717=over 4 1101=over 4
718 1102
719=item cf::player::exists $login 1103=item cf::player::exists $login
720 1104
721Returns true when the given account exists. 1105Returns true when the given account exists.
725sub cf::player::exists($) { 1109sub cf::player::exists($) {
726 cf::player::find $_[0] 1110 cf::player::find $_[0]
727 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1111 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
728} 1112}
729 1113
1114=item $player->ext_reply ($msgid, $msgtype, %msg)
1115
1116Sends an ext reply to the player.
1117
1118=cut
1119
1120sub cf::player::ext_reply($$$%) {
1121 my ($self, $id, %msg) = @_;
1122
1123 $msg{msgid} = $id;
1124
1125 $self->send ("ext " . to_json \%msg);
1126}
1127
1128=back
1129
1130
1131=head3 cf::map
1132
1133=over 4
1134
1135=cut
1136
1137package cf::map;
1138
1139use Fcntl;
1140use Coro::AIO;
1141
1142our $MAX_RESET = 7200;
1143our $DEFAULT_RESET = 3600;
1144
1145sub generate_random_map {
1146 my ($path, $rmp) = @_;
1147
1148 # mit "rum" bekleckern, nicht
1149 cf::map::_create_random_map
1150 $path,
1151 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1152 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1153 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1154 $rmp->{exit_on_final_map},
1155 $rmp->{xsize}, $rmp->{ysize},
1156 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1157 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1158 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1159 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1160 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1161 (cf::region::find $rmp->{region})
1162}
1163
1164# and all this just because we cannot iterate over
1165# all maps in C++...
1166sub change_all_map_light {
1167 my ($change) = @_;
1168
1169 $_->change_map_light ($change)
1170 for grep $_->outdoor, values %cf::MAP;
1171}
1172
1173sub try_load_header($) {
1174 my ($path) = @_;
1175
1176 utf8::encode $path;
1177 aio_open $path, O_RDONLY, 0
1178 or return;
1179
1180 my $map = cf::map::new
1181 or return;
1182
1183 $map->load_header ($path)
1184 or return;
1185
1186 $map->{load_path} = $path;
1187
1188 $map
1189}
1190
1191sub find_map;
1192sub find_map {
1193 my ($path, $origin) = @_;
1194
1195 #warn "find_map<$path,$origin>\n";#d#
1196
1197 $path = new cf::path $path, $origin && $origin->path;
1198 my $key = $path->as_string;
1199
1200 cf::lock_wait "map_find:$key";
1201
1202 $cf::MAP{$key} || do {
1203 my $guard = cf::lock_acquire "map_find:$key";
1204
1205 # do it the slow way
1206 my $map = try_load_header $path->save_path;
1207
1208 if ($map) {
1209 # safety
1210 $map->{instantiate_time} = $cf::RUNTIME
1211 if $map->{instantiate_time} > $cf::RUNTIME;
1212 } else {
1213 if (my $rmp = $path->random_map_params) {
1214 $map = generate_random_map $key, $rmp;
1215 } else {
1216 $map = try_load_header $path->load_path;
1217 }
1218
1219 $map or return;
1220
1221 $map->{load_original} = 1;
1222 $map->{instantiate_time} = $cf::RUNTIME;
1223 $map->instantiate;
1224
1225 # per-player maps become, after loading, normal maps
1226 $map->per_player (0) if $path->{user_rel};
1227 }
1228
1229 $map->path ($key);
1230 $map->{path} = $path;
1231 $map->{last_save} = $cf::RUNTIME;
1232 $map->last_access ($cf::RUNTIME);
1233
1234 if ($map->should_reset) {
1235 $map->reset;
1236 undef $guard;
1237 $map = find_map $path
1238 or return;
1239 }
1240
1241 $cf::MAP{$key} = $map
1242 }
1243}
1244
1245sub load {
1246 my ($self) = @_;
1247
1248 my $path = $self->{path};
1249 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1250
1251 return if $self->in_memory != cf::MAP_SWAPPED;
1252
1253 $self->in_memory (cf::MAP_LOADING);
1254
1255 $self->alloc;
1256 $self->load_objects ($self->{load_path}, 1)
1257 or return;
1258
1259 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1260 if delete $self->{load_original};
1261
1262 if (my $uniq = $path->uniq_path) {
1263 utf8::encode $uniq;
1264 if (aio_open $uniq, O_RDONLY, 0) {
1265 $self->clear_unique_items;
1266 $self->load_objects ($uniq, 0);
1267 }
1268 }
1269
1270 # now do the right thing for maps
1271 $self->link_multipart_objects;
1272
1273 if ($self->{path}->is_style_map) {
1274 $self->{deny_save} = 1;
1275 $self->{deny_reset} = 1;
1276 } else {
1277 $self->fix_auto_apply;
1278 $self->decay_objects;
1279 $self->update_buttons;
1280 $self->set_darkness_map;
1281 $self->difficulty ($self->estimate_difficulty)
1282 unless $self->difficulty;
1283 $self->activate;
1284 }
1285
1286 $self->in_memory (cf::MAP_IN_MEMORY);
1287}
1288
1289sub load_map_sync {
1290 my ($path, $origin) = @_;
1291
1292 #warn "load_map_sync<$path, $origin>\n";#d#
1293
1294 cf::sync_job {
1295 my $map = cf::map::find_map $path, $origin
1296 or return;
1297 $map->load;
1298 $map
1299 }
1300}
1301
1302sub save {
1303 my ($self) = @_;
1304
1305 $self->{last_save} = $cf::RUNTIME;
1306
1307 return unless $self->dirty;
1308
1309 my $save = $self->{path}->save_path; utf8::encode $save;
1310 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1311
1312 $self->{load_path} = $save;
1313
1314 return if $self->{deny_save};
1315
1316 if ($uniq) {
1317 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1318 $self->save_objects ($uniq, cf::IO_UNIQUES);
1319 } else {
1320 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1321 }
1322}
1323
1324sub swap_out {
1325 my ($self) = @_;
1326
1327 return if $self->players;
1328 return if $self->in_memory != cf::MAP_IN_MEMORY;
1329 return if $self->{deny_save};
1330
1331 $self->save;
1332 $self->clear;
1333 $self->in_memory (cf::MAP_SWAPPED);
1334}
1335
1336sub reset_at {
1337 my ($self) = @_;
1338
1339 # TODO: safety, remove and allow resettable per-player maps
1340 return 1e99 if $self->{path}{user_rel};
1341 return 1e99 if $self->{deny_reset};
1342
1343 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1344 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1345
1346 $time + $to
1347}
1348
1349sub should_reset {
1350 my ($self) = @_;
1351
1352 $self->reset_at <= $cf::RUNTIME
1353}
1354
1355sub unlink_save {
1356 my ($self) = @_;
1357
1358 utf8::encode (my $save = $self->{path}->save_path);
1359 aioreq_pri 3; IO::AIO::aio_unlink $save;
1360 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1361}
1362
1363sub rename {
1364 my ($self, $new_path) = @_;
1365
1366 $self->unlink_save;
1367
1368 delete $cf::MAP{$self->path};
1369 $self->{path} = new cf::path $new_path;
1370 $self->path ($self->{path}->as_string);
1371 $cf::MAP{$self->path} = $self;
1372
1373 $self->save;
1374}
1375
1376sub reset {
1377 my ($self) = @_;
1378
1379 return if $self->players;
1380 return if $self->{path}{user_rel};#d#
1381
1382 warn "resetting map ", $self->path;#d#
1383
1384 delete $cf::MAP{$self->path};
1385
1386 $_->clear_links_to ($self) for values %cf::MAP;
1387
1388 $self->unlink_save;
1389 $self->destroy;
1390}
1391
1392my $nuke_counter = "aaaa";
1393
1394sub nuke {
1395 my ($self) = @_;
1396
1397 $self->{deny_save} = 1;
1398 $self->reset_timeout (1);
1399 $self->rename ("{nuke}/" . ($nuke_counter++));
1400 $self->reset; # polite request, might not happen
1401}
1402
1403sub customise_for {
1404 my ($map, $ob) = @_;
1405
1406 if ($map->per_player) {
1407 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path};
1408 }
1409
1410 $map
1411}
1412
1413sub emergency_save {
1414 local $cf::FREEZE = 1;
1415
1416 warn "enter emergency map save\n";
1417
1418 cf::sync_job {
1419 warn "begin emergency map save\n";
1420 $_->save for values %cf::MAP;
1421 };
1422
1423 warn "end emergency map save\n";
1424}
1425
1426package cf;
1427
1428=back
1429
1430
1431=head3 cf::object::player
1432
1433=over 4
1434
730=item $player_object->reply ($npc, $msg[, $flags]) 1435=item $player_object->reply ($npc, $msg[, $flags])
731 1436
732Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1437Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
733can be C<undef>. Does the right thing when the player is currently in a 1438can be C<undef>. Does the right thing when the player is currently in a
734dialogue with the given NPC character. 1439dialogue with the given NPC character.
735 1440
736=cut 1441=cut
737 1442
738# rough implementation of a future "reply" method that works 1443# rough implementation of a future "reply" method that works
739# with dialog boxes. 1444# with dialog boxes.
1445#TODO: the first argument must go, split into a $npc->reply_to ( method
740sub cf::object::player::reply($$$;$) { 1446sub cf::object::player::reply($$$;$) {
741 my ($self, $npc, $msg, $flags) = @_; 1447 my ($self, $npc, $msg, $flags) = @_;
742 1448
743 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1449 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
744 1450
748 $msg = $npc->name . " says: $msg" if $npc; 1454 $msg = $npc->name . " says: $msg" if $npc;
749 $self->message ($msg, $flags); 1455 $self->message ($msg, $flags);
750 } 1456 }
751} 1457}
752 1458
753=item $player->ext_reply ($msgid, $msgtype, %msg)
754
755Sends an ext reply to the player.
756
757=cut
758
759sub cf::player::ext_reply($$$%) {
760 my ($self, $id, %msg) = @_;
761
762 $msg{msgid} = $id;
763
764 $self->send ("ext " . to_json \%msg);
765}
766
767=item $player_object->may ("access") 1459=item $player_object->may ("access")
768 1460
769Returns wether the given player is authorized to access resource "access" 1461Returns wether the given player is authorized to access resource "access"
770(e.g. "command_wizcast"). 1462(e.g. "command_wizcast").
771 1463
778 (ref $cf::CFG{"may_$access"} 1470 (ref $cf::CFG{"may_$access"}
779 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1471 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
780 : $cf::CFG{"may_$access"}) 1472 : $cf::CFG{"may_$access"})
781} 1473}
782 1474
783=cut 1475=item $player_object->enter_link
784 1476
785############################################################################# 1477Freezes the player and moves him/her to a special map (C<{link}>).
1478
1479The player should be reaosnably safe there for short amounts of time. You
1480I<MUST> call C<leave_link> as soon as possible, though.
1481
1482=item $player_object->leave_link ($map, $x, $y)
1483
1484Moves the player out of the specila link map onto the given map. If the
1485map is not valid (or omitted), the player will be moved back to the
1486location he/she was before the call to C<enter_link>, or, if that fails,
1487to the emergency map position.
1488
1489Might block.
1490
1491=cut
1492
1493sub cf::object::player::enter_link {
1494 my ($self) = @_;
1495
1496 $self->deactivate_recursive;
1497
1498 return if $self->map == $LINK_MAP;
1499
1500 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1501 if $self->map;
1502
1503 $self->enter_map ($LINK_MAP, 20, 20);
1504}
1505
1506sub cf::object::player::leave_link {
1507 my ($self, $map, $x, $y) = @_;
1508
1509 my $link_pos = delete $self->{_link_pos};
1510
1511 unless ($map) {
1512 # restore original map position
1513 ($map, $x, $y) = @{ $link_pos || [] };
1514 $map = cf::map::find_map $map;
1515
1516 unless ($map) {
1517 ($map, $x, $y) = @$EMERGENCY_POSITION;
1518 $map = cf::map::find_map $map
1519 or die "FATAL: cannot load emergency map\n";
1520 }
1521 }
1522
1523 ($x, $y) = (-1, -1)
1524 unless (defined $x) && (defined $y);
1525
1526 # use -1 or undef as default coordinates, not 0, 0
1527 ($x, $y) = ($map->enter_x, $map->enter_y)
1528 if $x <=0 && $y <= 0;
1529
1530 $map->load;
1531
1532 $self->activate_recursive;
1533 $self->enter_map ($map, $x, $y);
1534}
1535
1536cf::player->attach (
1537 on_logout => sub {
1538 my ($pl) = @_;
1539
1540 # abort map switching before logout
1541 if ($pl->ob->{_link_pos}) {
1542 cf::sync_job {
1543 $pl->ob->leave_link
1544 };
1545 }
1546 },
1547 on_login => sub {
1548 my ($pl) = @_;
1549
1550 # try to abort aborted map switching on player login :)
1551 # should happen only on crashes
1552 if ($pl->ob->{_link_pos}) {
1553 $pl->ob->enter_link;
1554 cf::async {
1555 # we need this sleep as the login has a concurrent enter_exit running
1556 # and this sleep increases chances of the player not ending up in scorn
1557 Coro::Timer::sleep 1;
1558 $pl->ob->leave_link;
1559 };
1560 }
1561 },
1562);
1563
1564=item $player_object->goto_map ($path, $x, $y)
1565
1566=cut
1567
1568sub cf::object::player::goto_map {
1569 my ($self, $path, $x, $y) = @_;
1570
1571 $self->enter_link;
1572
1573 (cf::async {
1574 $path = new cf::path $path;
1575
1576 my $map = cf::map::find_map $path->as_string;
1577 $map = $map->customise_for ($self) if $map;
1578
1579# warn "entering ", $map->path, " at ($x, $y)\n"
1580# if $map;
1581
1582 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1583
1584 $self->leave_link ($map, $x, $y);
1585 })->prio (1);
1586}
1587
1588=item $player_object->enter_exit ($exit_object)
1589
1590=cut
1591
1592sub parse_random_map_params {
1593 my ($spec) = @_;
1594
1595 my $rmp = { # defaults
1596 xsize => 10,
1597 ysize => 10,
1598 };
1599
1600 for (split /\n/, $spec) {
1601 my ($k, $v) = split /\s+/, $_, 2;
1602
1603 $rmp->{lc $k} = $v if (length $k) && (length $v);
1604 }
1605
1606 $rmp
1607}
1608
1609sub prepare_random_map {
1610 my ($exit) = @_;
1611
1612 # all this does is basically replace the /! path by
1613 # a new random map path (?random/...) with a seed
1614 # that depends on the exit object
1615
1616 my $rmp = parse_random_map_params $exit->msg;
1617
1618 if ($exit->map) {
1619 $rmp->{region} = $exit->map->region_name;
1620 $rmp->{origin_map} = $exit->map->path;
1621 $rmp->{origin_x} = $exit->x;
1622 $rmp->{origin_y} = $exit->y;
1623 }
1624
1625 $rmp->{random_seed} ||= $exit->random_seed;
1626
1627 my $data = cf::to_json $rmp;
1628 my $md5 = Digest::MD5::md5_hex $data;
1629
1630 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1631 aio_write $fh, 0, (length $data), $data, 0;
1632
1633 $exit->slaying ("?random/$md5");
1634 $exit->msg (undef);
1635 }
1636}
1637
1638sub cf::object::player::enter_exit {
1639 my ($self, $exit) = @_;
1640
1641 return unless $self->type == cf::PLAYER;
1642
1643 $self->enter_link;
1644
1645 (cf::async {
1646 unless (eval {
1647 prepare_random_map $exit
1648 if $exit->slaying eq "/!";
1649
1650 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1651 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1652
1653 1;
1654 }) {
1655 $self->message ("Something went wrong deep within the crossfire server. "
1656 . "I'll try to bring you back to the map you were before. "
1657 . "Please report this to the dungeon master",
1658 cf::NDI_UNIQUE | cf::NDI_RED);
1659
1660 warn "ERROR in enter_exit: $@";
1661 $self->leave_link;
1662 }
1663 })->prio (1);
1664}
1665
1666=head3 cf::client
1667
1668=over 4
1669
1670=item $client->send_drawinfo ($text, $flags)
1671
1672Sends a drawinfo packet to the client. Circumvents output buffering so
1673should not be used under normal circumstances.
1674
1675=cut
1676
1677sub cf::client::send_drawinfo {
1678 my ($self, $text, $flags) = @_;
1679
1680 utf8::encode $text;
1681 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1682}
1683
1684
1685=item $success = $client->query ($flags, "text", \&cb)
1686
1687Queues a query to the client, calling the given callback with
1688the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1689C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1690
1691Queries can fail, so check the return code. Or don't, as queries will become
1692reliable at some point in the future.
1693
1694=cut
1695
1696sub cf::client::query {
1697 my ($self, $flags, $text, $cb) = @_;
1698
1699 return unless $self->state == ST_PLAYING
1700 || $self->state == ST_SETUP
1701 || $self->state == ST_CUSTOM;
1702
1703 $self->state (ST_CUSTOM);
1704
1705 utf8::encode $text;
1706 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1707
1708 $self->send_packet ($self->{query_queue}[0][0])
1709 if @{ $self->{query_queue} } == 1;
1710}
1711
1712cf::client->attach (
1713 on_reply => sub {
1714 my ($ns, $msg) = @_;
1715
1716 # this weird shuffling is so that direct followup queries
1717 # get handled first
1718 my $queue = delete $ns->{query_queue};
1719
1720 (shift @$queue)->[1]->($msg);
1721
1722 push @{ $ns->{query_queue} }, @$queue;
1723
1724 if (@{ $ns->{query_queue} } == @$queue) {
1725 if (@$queue) {
1726 $ns->send_packet ($ns->{query_queue}[0][0]);
1727 } else {
1728 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1729 }
1730 }
1731 },
1732);
1733
1734=item $client->coro (\&cb)
1735
1736Create a new coroutine, running the specified callback. The coroutine will
1737be automatically cancelled when the client gets destroyed (e.g. on logout,
1738or loss of connection).
1739
1740=cut
1741
1742sub cf::client::coro {
1743 my ($self, $cb) = @_;
1744
1745 my $coro = &cf::async ($cb);
1746
1747 $coro->on_destroy (sub {
1748 delete $self->{_coro}{$coro+0};
1749 });
1750
1751 $self->{_coro}{$coro+0} = $coro;
1752
1753 $coro
1754}
1755
1756cf::client->attach (
1757 on_destroy => sub {
1758 my ($ns) = @_;
1759
1760 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1761 },
1762);
1763
1764=back
1765
786 1766
787=head2 SAFE SCRIPTING 1767=head2 SAFE SCRIPTING
788 1768
789Functions that provide a safe environment to compile and execute 1769Functions that provide a safe environment to compile and execute
790snippets of perl code without them endangering the safety of the server 1770snippets of perl code without them endangering the safety of the server
942 1922
943{ 1923{
944 my $path = cf::localdir . "/database.pst"; 1924 my $path = cf::localdir . "/database.pst";
945 1925
946 sub db_load() { 1926 sub db_load() {
947 warn "loading database $path\n";#d# remove later
948 $DB = stat $path ? Storable::retrieve $path : { }; 1927 $DB = stat $path ? Storable::retrieve $path : { };
949 } 1928 }
950 1929
951 my $pid; 1930 my $pid;
952 1931
953 sub db_save() { 1932 sub db_save() {
954 warn "saving database $path\n";#d# remove later
955 waitpid $pid, 0 if $pid; 1933 waitpid $pid, 0 if $pid;
956 if (0 == ($pid = fork)) { 1934 if (0 == ($pid = fork)) {
957 $DB->{_meta}{version} = 1; 1935 $DB->{_meta}{version} = 1;
958 Storable::nstore $DB, "$path~"; 1936 Storable::nstore $DB, "$path~";
959 rename "$path~", $path; 1937 rename "$path~", $path;
1010 local $/; 1988 local $/;
1011 *CFG = YAML::Syck::Load <$fh>; 1989 *CFG = YAML::Syck::Load <$fh>;
1012} 1990}
1013 1991
1014sub main { 1992sub main {
1993 # we must not ever block the main coroutine
1994 local $Coro::idle = sub {
1995 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1996 (Coro::unblock_sub {
1997 Event::one_event;
1998 })->();
1999 };
2000
1015 cfg_load; 2001 cfg_load;
1016 db_load; 2002 db_load;
1017 load_extensions; 2003 load_extensions;
1018 Event::loop; 2004 Event::loop;
1019} 2005}
1020 2006
1021############################################################################# 2007#############################################################################
1022# initialisation 2008# initialisation
1023 2009
1024sub _perl_reload(&) { 2010sub reload() {
1025 my ($msg) = @_; 2011 # can/must only be called in main
2012 if ($Coro::current != $Coro::main) {
2013 warn "can only reload from main coroutine\n";
2014 return;
2015 }
1026 2016
1027 $msg->("reloading..."); 2017 warn "reloading...";
2018
2019 local $FREEZE = 1;
2020 cf::emergency_save;
1028 2021
1029 eval { 2022 eval {
2023 # if anything goes wrong in here, we should simply crash as we already saved
2024
1030 # cancel all watchers 2025 # cancel all watchers
1031 for (Event::all_watchers) { 2026 for (Event::all_watchers) {
1032 $_->cancel if $_->data & WF_AUTOCANCEL; 2027 $_->cancel if $_->data & WF_AUTOCANCEL;
1033 } 2028 }
1034 2029
2030 # cancel all extension coros
2031 $_->cancel for values %EXT_CORO;
2032 %EXT_CORO = ();
2033
1035 # unload all extensions 2034 # unload all extensions
1036 for (@exts) { 2035 for (@exts) {
1037 $msg->("unloading <$_>"); 2036 warn "unloading <$_>";
1038 unload_extension $_; 2037 unload_extension $_;
1039 } 2038 }
1040 2039
1041 # unload all modules loaded from $LIBDIR 2040 # unload all modules loaded from $LIBDIR
1042 while (my ($k, $v) = each %INC) { 2041 while (my ($k, $v) = each %INC) {
1043 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2042 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1044 2043
1045 $msg->("removing <$k>"); 2044 warn "removing <$k>";
1046 delete $INC{$k}; 2045 delete $INC{$k};
1047 2046
1048 $k =~ s/\.pm$//; 2047 $k =~ s/\.pm$//;
1049 $k =~ s/\//::/g; 2048 $k =~ s/\//::/g;
1050 2049
1055 Symbol::delete_package $k; 2054 Symbol::delete_package $k;
1056 } 2055 }
1057 2056
1058 # sync database to disk 2057 # sync database to disk
1059 cf::db_sync; 2058 cf::db_sync;
2059 IO::AIO::flush;
1060 2060
1061 # get rid of safe::, as good as possible 2061 # get rid of safe::, as good as possible
1062 Symbol::delete_package "safe::$_" 2062 Symbol::delete_package "safe::$_"
1063 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2063 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1064 2064
1065 # remove register_script_function callbacks 2065 # remove register_script_function callbacks
1066 # TODO 2066 # TODO
1067 2067
1068 # unload cf.pm "a bit" 2068 # unload cf.pm "a bit"
1071 # don't, removes xs symbols, too, 2071 # don't, removes xs symbols, too,
1072 # and global variables created in xs 2072 # and global variables created in xs
1073 #Symbol::delete_package __PACKAGE__; 2073 #Symbol::delete_package __PACKAGE__;
1074 2074
1075 # reload cf.pm 2075 # reload cf.pm
1076 $msg->("reloading cf.pm"); 2076 warn "reloading cf.pm";
1077 require cf; 2077 require cf;
2078 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1078 2079
1079 # load config and database again 2080 # load config and database again
1080 cf::cfg_load; 2081 cf::cfg_load;
1081 cf::db_load; 2082 cf::db_load;
1082 2083
1083 # load extensions 2084 # load extensions
1084 $msg->("load extensions"); 2085 warn "load extensions";
1085 cf::load_extensions; 2086 cf::load_extensions;
1086 2087
1087 # reattach attachments to objects 2088 # reattach attachments to objects
1088 $msg->("reattach"); 2089 warn "reattach";
1089 _global_reattach; 2090 _global_reattach;
1090 }; 2091 };
1091 $msg->($@) if $@;
1092 2092
1093 $msg->("reloaded"); 2093 if ($@) {
2094 warn $@;
2095 warn "error while reloading, exiting.";
2096 exit 1;
2097 }
2098
2099 warn "reloaded successfully";
1094}; 2100};
1095 2101
1096sub perl_reload() { 2102#############################################################################
1097 _perl_reload { 2103
1098 warn $_[0]; 2104unless ($LINK_MAP) {
1099 print "$_[0]\n"; 2105 $LINK_MAP = cf::map::new;
1100 }; 2106
2107 $LINK_MAP->width (41);
2108 $LINK_MAP->height (41);
2109 $LINK_MAP->alloc;
2110 $LINK_MAP->path ("{link}");
2111 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2112 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2113
2114 # dirty hack because... archetypes are not yet loaded
2115 Event->timer (
2116 after => 2,
2117 cb => sub {
2118 $_[0]->w->cancel;
2119
2120 # provide some exits "home"
2121 my $exit = cf::object::new "exit";
2122
2123 $exit->slaying ($EMERGENCY_POSITION->[0]);
2124 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2125 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2126
2127 $LINK_MAP->insert ($exit->clone, 19, 19);
2128 $LINK_MAP->insert ($exit->clone, 19, 20);
2129 $LINK_MAP->insert ($exit->clone, 19, 21);
2130 $LINK_MAP->insert ($exit->clone, 20, 19);
2131 $LINK_MAP->insert ($exit->clone, 20, 21);
2132 $LINK_MAP->insert ($exit->clone, 21, 19);
2133 $LINK_MAP->insert ($exit->clone, 21, 20);
2134 $LINK_MAP->insert ($exit->clone, 21, 21);
2135
2136 $exit->destroy;
2137 });
2138
2139 $LINK_MAP->{deny_save} = 1;
2140 $LINK_MAP->{deny_reset} = 1;
2141
2142 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1101} 2143}
1102 2144
1103register "<global>", __PACKAGE__; 2145register "<global>", __PACKAGE__;
1104 2146
1105register_command "perl-reload" => sub { 2147register_command "reload" => sub {
1106 my ($who, $arg) = @_; 2148 my ($who, $arg) = @_;
1107 2149
1108 if ($who->flag (FLAG_WIZ)) { 2150 if ($who->flag (FLAG_WIZ)) {
1109 _perl_reload { 2151 $who->message ("start of reload.");
1110 warn $_[0]; 2152 reload;
1111 $who->message ($_[0]); 2153 $who->message ("end of reload.");
1112 };
1113 } 2154 }
1114}; 2155};
1115 2156
1116unshift @INC, $LIBDIR; 2157unshift @INC, $LIBDIR;
1117 2158
1118$TICK_WATCHER = Event->timer ( 2159$TICK_WATCHER = Event->timer (
2160 reentrant => 0,
1119 prio => 0, 2161 prio => 0,
1120 at => $NEXT_TICK || 1, 2162 at => $NEXT_TICK || $TICK,
1121 data => WF_AUTOCANCEL, 2163 data => WF_AUTOCANCEL,
1122 cb => sub { 2164 cb => sub {
2165 unless ($FREEZE) {
1123 cf::server_tick; # one server iteration 2166 cf::server_tick; # one server iteration
2167 $RUNTIME += $TICK;
2168 }
1124 2169
1125 my $NOW = Event::time;
1126 $NEXT_TICK += $TICK; 2170 $NEXT_TICK += $TICK;
1127 2171
1128 # if we are delayed by four ticks or more, skip them all 2172 # if we are delayed by four ticks or more, skip them all
1129 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2173 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1130 2174
1131 $TICK_WATCHER->at ($NEXT_TICK); 2175 $TICK_WATCHER->at ($NEXT_TICK);
1132 $TICK_WATCHER->start; 2176 $TICK_WATCHER->start;
1133 }, 2177 },
1134); 2178);
1135 2179
1136IO::AIO::max_poll_time $TICK * 0.2; 2180IO::AIO::max_poll_time $TICK * 0.2;
1137 2181
2182Event->io (
1138Event->io (fd => IO::AIO::poll_fileno, 2183 fd => IO::AIO::poll_fileno,
1139 poll => 'r', 2184 poll => 'r',
1140 prio => 5, 2185 prio => 5,
1141 data => WF_AUTOCANCEL, 2186 data => WF_AUTOCANCEL,
1142 cb => \&IO::AIO::poll_cb); 2187 cb => \&IO::AIO::poll_cb,
2188);
2189
2190Event->timer (
2191 data => WF_AUTOCANCEL,
2192 after => 0,
2193 interval => 10,
2194 cb => sub {
2195 (Coro::unblock_sub {
2196 write_runtime
2197 or warn "ERROR: unable to write runtime file: $!";
2198 })->();
2199 },
2200);
2201
2202END { cf::emergency_save }
1143 2203
11441 22041
1145 2205

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines