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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.113 by root, Mon Jan 1 15:32:40 2007 UTC vs.
Revision 1.132 by root, Thu Jan 4 01:35:56 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
185=item my $guard = cf::guard { BLOCK }
186
187Run the given callback when the guard object gets destroyed (useful for
188coroutine cancellations).
189
190You can call C<< ->cancel >> on the guard object to stop the block from
191being executed.
192
193=cut
194
195sub guard(&) {
196 bless \(my $cb = $_[0]), cf::guard::;
197}
198
199sub cf::guard::cancel {
200 ${$_[0]} = sub { };
201}
202
203sub cf::guard::DESTROY {
204 ${$_[0]}->();
205}
206
207=item cf::lock_wait $string
208
209Wait until the given lock is available. See cf::lock_acquire.
210
211=item my $lock = cf::lock_acquire $string
212
213Wait until the given lock is available and then acquires it and returns
214a guard object. If the guard object gets destroyed (goes out of scope,
215for example when the coroutine gets canceled), the lock is automatically
216returned.
217
218Lock names should begin with a unique identifier (for example, find_map
219uses map_find and load_map uses map_load).
220
221=cut
222
223our %LOCK;
224
225sub lock_wait($) {
226 my ($key) = @_;
227
228 # wait for lock, if any
229 while ($LOCK{$key}) {
230 push @{ $LOCK{$key} }, $Coro::current;
231 Coro::schedule;
232 }
233}
234
235sub lock_acquire($) {
236 my ($key) = @_;
237
238 # wait, to be sure we are not locked
239 lock_wait $key;
240
241 $LOCK{$key} = [];
242
243 cf::guard {
244 # wake up all waiters, to be on the safe side
245 $_->ready for @{ delete $LOCK{$key} };
246 }
247}
248
249=item cf::async { BLOCK }
250
251Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
252error instead of exiting the server in case of a problem.
253
254=cut
255
256sub async(&) {
257 my ($cb) = @_;
258
259 Coro::async {
260 eval { $cb->() };
261 warn $@ if $@;
262 }
263}
264
186=item cf::sync_job { BLOCK } 265=item cf::sync_job { BLOCK }
187 266
188The design of crossfire+ requires that the main coro ($Coro::main) is 267The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 268always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 269reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
237=cut 316=cut
238 317
239sub coro(&) { 318sub coro(&) {
240 my $cb = shift; 319 my $cb = shift;
241 320
242 my $coro; $coro = async { 321 my $coro = &cf::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 322
249 $coro->on_destroy (sub { 323 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 324 delete $EXT_CORO{$coro+0};
251 }); 325 });
252 $EXT_CORO{$coro+0} = $coro; 326 $EXT_CORO{$coro+0} = $coro;
289 363
290 $path = $path->as_string if ref $path; 364 $path = $path->as_string if ref $path;
291 365
292 my $self = bless { }, $class; 366 my $self = bless { }, $class;
293 367
368 # {... are special paths that are not touched
369 # ?xxx/... are special absolute paths
370 # ?random/... random maps
371 # /! non-realised random map exit
372 # /... normal maps
373 # ~/... per-player maps without a specific player (DO NOT USE)
374 # ~user/... per-player map of a specific user
375
376 if ($path =~ /^{/) {
377 # fine as it is
294 if ($path =~ s{^\?random/}{}) { 378 } elsif ($path =~ s{^\?random/}{}) {
295 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 379 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
296 $self->{random} = cf::from_json $data; 380 $self->{random} = cf::from_json $data;
297 } else { 381 } else {
298 if ($path =~ s{^~([^/]+)?}{}) { 382 if ($path =~ s{^~([^/]+)?}{}) {
299 $self->{user_rel} = 1; 383 $self->{user_rel} = 1;
807 (aio_load "$filename.pst", $av) >= 0 891 (aio_load "$filename.pst", $av) >= 0
808 or return; 892 or return;
809 $av = eval { (Storable::thaw $av)->{objs} }; 893 $av = eval { (Storable::thaw $av)->{objs} };
810 } 894 }
811 895
896 warn sprintf "loading %s (%d)\n",
897 $filename, length $data, scalar @{$av || []};#d#
812 return ($data, $av); 898 return ($data, $av);
813} 899}
814 900
815############################################################################# 901#############################################################################
816# command handling &c 902# command handling &c
1077# and all this just because we cannot iterate over 1163# and all this just because we cannot iterate over
1078# all maps in C++... 1164# all maps in C++...
1079sub change_all_map_light { 1165sub change_all_map_light {
1080 my ($change) = @_; 1166 my ($change) = @_;
1081 1167
1082 $_->change_map_light ($change) for values %cf::MAP; 1168 $_->change_map_light ($change)
1169 for grep $_->outdoor, values %cf::MAP;
1083} 1170}
1084 1171
1085sub try_load_header($) { 1172sub try_load_header($) {
1086 my ($path) = @_; 1173 my ($path) = @_;
1087 1174
1098 $map->{load_path} = $path; 1185 $map->{load_path} = $path;
1099 1186
1100 $map 1187 $map
1101} 1188}
1102 1189
1190sub find_map;
1103sub find_map { 1191sub find_map {
1104 my ($path, $origin) = @_; 1192 my ($path, $origin) = @_;
1105 1193
1106 #warn "find_map<$path,$origin>\n";#d# 1194 #warn "find_map<$path,$origin>\n";#d#
1107 1195
1108 $path = new cf::path $path, $origin && $origin->path; 1196 $path = new cf::path $path, $origin && $origin->path;
1109 my $key = $path->as_string; 1197 my $key = $path->as_string;
1110 1198
1199 cf::lock_wait "map_find:$key";
1200
1111 $cf::MAP{$key} || do { 1201 $cf::MAP{$key} || do {
1202 my $guard = cf::lock_acquire "map_find:$key";
1203
1112 # do it the slow way 1204 # do it the slow way
1113 my $map = try_load_header $path->save_path; 1205 my $map = try_load_header $path->save_path;
1114 1206
1115 if ($map) { 1207 if ($map) {
1208 $map->last_access ((delete $map->{last_access})
1209 || $cf::RUNTIME); #d#
1116 # safety 1210 # safety
1117 $map->{instantiate_time} = $cf::RUNTIME 1211 $map->{instantiate_time} = $cf::RUNTIME
1118 if $map->{instantiate_time} > $cf::RUNTIME; 1212 if $map->{instantiate_time} > $cf::RUNTIME;
1119 } else { 1213 } else {
1120 if (my $rmp = $path->random_map_params) { 1214 if (my $rmp = $path->random_map_params) {
1125 1219
1126 $map or return; 1220 $map or return;
1127 1221
1128 $map->{load_original} = 1; 1222 $map->{load_original} = 1;
1129 $map->{instantiate_time} = $cf::RUNTIME; 1223 $map->{instantiate_time} = $cf::RUNTIME;
1224 $map->last_access ($cf::RUNTIME);
1130 $map->instantiate; 1225 $map->instantiate;
1131 1226
1132 # per-player maps become, after loading, normal maps 1227 # per-player maps become, after loading, normal maps
1133 $map->per_player (0) if $path->{user_rel}; 1228 $map->per_player (0) if $path->{user_rel};
1134 } 1229 }
1135 1230
1136 $map->path ($key); 1231 $map->path ($key);
1137 $map->{path} = $path; 1232 $map->{path} = $path;
1138 $map->last_access ($cf::RUNTIME); 1233 $map->{last_save} = $cf::RUNTIME;
1139 1234
1140 if ($map->should_reset) { 1235 if ($map->should_reset) {
1141 $map->reset; 1236 $map->reset;
1237 undef $guard;
1142 $map = find_map $path; 1238 $map = find_map $path
1239 or return;
1143 } 1240 }
1144 1241
1145 $cf::MAP{$key} = $map 1242 $cf::MAP{$key} = $map
1146 } 1243 }
1147} 1244}
1148 1245
1149sub load { 1246sub load {
1150 my ($self) = @_; 1247 my ($self) = @_;
1151 1248
1249 my $path = $self->{path};
1250 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1251
1152 return if $self->in_memory != cf::MAP_SWAPPED; 1252 return if $self->in_memory != cf::MAP_SWAPPED;
1153 1253
1154 $self->in_memory (cf::MAP_LOADING); 1254 $self->in_memory (cf::MAP_LOADING);
1155
1156 my $path = $self->{path};
1157 1255
1158 $self->alloc; 1256 $self->alloc;
1159 $self->load_objects ($self->{load_path}, 1) 1257 $self->load_objects ($self->{load_path}, 1)
1160 or return; 1258 or return;
1161 1259
1203} 1301}
1204 1302
1205sub save { 1303sub save {
1206 my ($self) = @_; 1304 my ($self) = @_;
1207 1305
1306 $self->{last_save} = $cf::RUNTIME;
1307
1308 return unless $self->dirty;
1309
1208 my $save = $self->{path}->save_path; utf8::encode $save; 1310 my $save = $self->{path}->save_path; utf8::encode $save;
1209 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1311 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1210 1312
1211 $self->{last_save} = $cf::RUNTIME;
1212
1213 return unless $self->dirty;
1214
1215 $self->{load_path} = $save; 1313 $self->{load_path} = $save;
1216 1314
1217 return if $self->{deny_save}; 1315 return if $self->{deny_save};
1316
1317 local $self->{last_access} = $self->last_access;#d#
1218 1318
1219 if ($uniq) { 1319 if ($uniq) {
1220 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1320 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1221 $self->save_objects ($uniq, cf::IO_UNIQUES); 1321 $self->save_objects ($uniq, cf::IO_UNIQUES);
1222 } else { 1322 } else {
1225} 1325}
1226 1326
1227sub swap_out { 1327sub swap_out {
1228 my ($self) = @_; 1328 my ($self) = @_;
1229 1329
1330 # save first because save cedes
1331 $self->save;
1332
1230 return if $self->players; 1333 return if $self->players;
1231 return if $self->in_memory != cf::MAP_IN_MEMORY; 1334 return if $self->in_memory != cf::MAP_IN_MEMORY;
1232 return if $self->{deny_save}; 1335 return if $self->{deny_save};
1233 1336
1234 $self->save;
1235 $self->clear; 1337 $self->clear;
1236 $self->in_memory (cf::MAP_SWAPPED); 1338 $self->in_memory (cf::MAP_SWAPPED);
1237} 1339}
1238 1340
1239sub reset_at { 1341sub reset_at {
1240 my ($self) = @_; 1342 my ($self) = @_;
1241 1343
1242 # TODO: safety, remove and allow resettable per-player maps 1344 # TODO: safety, remove and allow resettable per-player maps
1243 return 1e100 if $self->{path}{user_rel}; 1345 return 1e99 if $self->{path}{user_rel};
1244 return 1e100 if $self->{deny_reset}; 1346 return 1e99 if $self->{deny_reset};
1245 1347
1246 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1348 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1247 my $to = $self->reset_timeout || $DEFAULT_RESET; 1349 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1248 $to = $MAX_RESET if $to > $MAX_RESET;
1249 1350
1250 $time + $to 1351 $time + $to
1251} 1352}
1252 1353
1253sub should_reset { 1354sub should_reset {
1269 1370
1270 $self->unlink_save; 1371 $self->unlink_save;
1271 1372
1272 delete $cf::MAP{$self->path}; 1373 delete $cf::MAP{$self->path};
1273 $self->{path} = new cf::path $new_path; 1374 $self->{path} = new cf::path $new_path;
1274 $self->path ($self->{path}->path); 1375 $self->path ($self->{path}->as_string);
1275 $cf::MAP{$self->path} = $self; 1376 $cf::MAP{$self->path} = $self;
1276 1377
1277 $self->save; 1378 $self->save;
1278} 1379}
1279 1380
1289 1390
1290 $_->clear_links_to ($self) for values %cf::MAP; 1391 $_->clear_links_to ($self) for values %cf::MAP;
1291 1392
1292 $self->unlink_save; 1393 $self->unlink_save;
1293 $self->destroy; 1394 $self->destroy;
1395}
1396
1397my $nuke_counter = "aaaa";
1398
1399sub nuke {
1400 my ($self) = @_;
1401
1402 $self->{deny_save} = 1;
1403 $self->reset_timeout (1);
1404 $self->rename ("{nuke}/" . ($nuke_counter++));
1405 $self->reset; # polite request, might not happen
1294} 1406}
1295 1407
1296sub customise_for { 1408sub customise_for {
1297 my ($map, $ob) = @_; 1409 my ($map, $ob) = @_;
1298 1410
1363 (ref $cf::CFG{"may_$access"} 1475 (ref $cf::CFG{"may_$access"}
1364 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1476 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1365 : $cf::CFG{"may_$access"}) 1477 : $cf::CFG{"may_$access"})
1366} 1478}
1367 1479
1480=item $player_object->enter_link
1481
1482Freezes the player and moves him/her to a special map (C<{link}>).
1483
1484The player should be reaosnably safe there for short amounts of time. You
1485I<MUST> call C<leave_link> as soon as possible, though.
1486
1487=item $player_object->leave_link ($map, $x, $y)
1488
1489Moves the player out of the specila link map onto the given map. If the
1490map is not valid (or omitted), the player will be moved back to the
1491location he/she was before the call to C<enter_link>, or, if that fails,
1492to the emergency map position.
1493
1494Might block.
1495
1496=cut
1497
1368sub cf::object::player::enter_link { 1498sub cf::object::player::enter_link {
1369 my ($self) = @_; 1499 my ($self) = @_;
1370 1500
1501 $self->deactivate_recursive;
1502
1371 return if $self->map == $LINK_MAP; 1503 return if $self->map == $LINK_MAP;
1372 1504
1373 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1505 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1374 if $self->map; 1506 if $self->map;
1375 1507
1376 $self->enter_map ($LINK_MAP, 20, 20); 1508 $self->enter_map ($LINK_MAP, 20, 20);
1377 $self->deactivate_recursive;
1378} 1509}
1379 1510
1380sub cf::object::player::leave_link { 1511sub cf::object::player::leave_link {
1381 my ($self, $map, $x, $y) = @_; 1512 my ($self, $map, $x, $y) = @_;
1382 1513
1383 my $link_pos = delete $self->{_link_pos}; 1514 my $link_pos = delete $self->{_link_pos};
1384 1515
1385 unless ($map) { 1516 unless ($map) {
1386 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1387
1388 # restore original map position 1517 # restore original map position
1389 ($map, $x, $y) = @{ $link_pos || [] }; 1518 ($map, $x, $y) = @{ $link_pos || [] };
1390 $map = cf::map::find_map $map; 1519 $map = cf::map::find_map $map;
1391 1520
1392 unless ($map) { 1521 unless ($map) {
1407 1536
1408 $self->activate_recursive; 1537 $self->activate_recursive;
1409 $self->enter_map ($map, $x, $y); 1538 $self->enter_map ($map, $x, $y);
1410} 1539}
1411 1540
1541cf::player->attach (
1542 on_logout => sub {
1543 my ($pl) = @_;
1544
1545 # abort map switching before logout
1546 if ($pl->ob->{_link_pos}) {
1547 cf::sync_job {
1548 $pl->ob->leave_link
1549 };
1550 }
1551 },
1552 on_login => sub {
1553 my ($pl) = @_;
1554
1555 # try to abort aborted map switching on player login :)
1556 # should happen only on crashes
1557 if ($pl->ob->{_link_pos}) {
1558 $pl->ob->enter_link;
1559 cf::async {
1560 # we need this sleep as the login has a concurrent enter_exit running
1561 # and this sleep increases chances of the player not ending up in scorn
1562 Coro::Timer::sleep 1;
1563 $pl->ob->leave_link;
1564 };
1565 }
1566 },
1567);
1568
1412=item $player_object->goto_map ($map, $x, $y) 1569=item $player_object->goto_map ($path, $x, $y)
1413 1570
1414=cut 1571=cut
1415 1572
1416sub cf::object::player::goto_map { 1573sub cf::object::player::goto_map {
1417 my ($self, $path, $x, $y) = @_; 1574 my ($self, $path, $x, $y) = @_;
1418 1575
1419 $self->enter_link; 1576 $self->enter_link;
1420 1577
1421 (Coro::async { 1578 (cf::async {
1422 $path = new cf::path $path; 1579 $path = new cf::path $path;
1423 1580
1424 my $map = cf::map::find_map $path->as_string; 1581 my $map = cf::map::find_map $path->as_string;
1425 $map = $map->customise_for ($self) if $map; 1582 $map = $map->customise_for ($self) if $map;
1426 1583
1427 warn "entering ", $map->path, " at ($x, $y)\n" 1584# warn "entering ", $map->path, " at ($x, $y)\n"
1428 if $map; 1585# if $map;
1586
1587 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1429 1588
1430 $self->leave_link ($map, $x, $y); 1589 $self->leave_link ($map, $x, $y);
1431 })->prio (1); 1590 })->prio (1);
1432} 1591}
1433 1592
1486 1645
1487 return unless $self->type == cf::PLAYER; 1646 return unless $self->type == cf::PLAYER;
1488 1647
1489 $self->enter_link; 1648 $self->enter_link;
1490 1649
1491 (Coro::async { 1650 (cf::async {
1492 unless (eval { 1651 unless (eval {
1493
1494 prepare_random_map $exit 1652 prepare_random_map $exit
1495 if $exit->slaying eq "/!"; 1653 if $exit->slaying eq "/!";
1496 1654
1497 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1655 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1498 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1656 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1560 on_reply => sub { 1718 on_reply => sub {
1561 my ($ns, $msg) = @_; 1719 my ($ns, $msg) = @_;
1562 1720
1563 # this weird shuffling is so that direct followup queries 1721 # this weird shuffling is so that direct followup queries
1564 # get handled first 1722 # get handled first
1565 my $queue = delete $ns->{query_queue}; 1723 my $queue = delete $ns->{query_queue}
1724 or return; # be conservative, not sure how that can happen, but we saw a crash here
1566 1725
1567 (shift @$queue)->[1]->($msg); 1726 (shift @$queue)->[1]->($msg);
1568 1727
1569 push @{ $ns->{query_queue} }, @$queue; 1728 push @{ $ns->{query_queue} }, @$queue;
1570 1729
1587=cut 1746=cut
1588 1747
1589sub cf::client::coro { 1748sub cf::client::coro {
1590 my ($self, $cb) = @_; 1749 my ($self, $cb) = @_;
1591 1750
1592 my $coro; $coro = async { 1751 my $coro = &cf::async ($cb);
1593 eval {
1594 $cb->();
1595 };
1596 warn $@ if $@;
1597 };
1598 1752
1599 $coro->on_destroy (sub { 1753 $coro->on_destroy (sub {
1600 delete $self->{_coro}{$coro+0}; 1754 delete $self->{_coro}{$coro+0};
1601 }); 1755 });
1602 1756
1774 1928
1775{ 1929{
1776 my $path = cf::localdir . "/database.pst"; 1930 my $path = cf::localdir . "/database.pst";
1777 1931
1778 sub db_load() { 1932 sub db_load() {
1779 warn "loading database $path\n";#d# remove later
1780 $DB = stat $path ? Storable::retrieve $path : { }; 1933 $DB = stat $path ? Storable::retrieve $path : { };
1781 } 1934 }
1782 1935
1783 my $pid; 1936 my $pid;
1784 1937
1785 sub db_save() { 1938 sub db_save() {
1786 warn "saving database $path\n";#d# remove later
1787 waitpid $pid, 0 if $pid; 1939 waitpid $pid, 0 if $pid;
1788 if (0 == ($pid = fork)) { 1940 if (0 == ($pid = fork)) {
1789 $DB->{_meta}{version} = 1; 1941 $DB->{_meta}{version} = 1;
1790 Storable::nstore $DB, "$path~"; 1942 Storable::nstore $DB, "$path~";
1791 rename "$path~", $path; 1943 rename "$path~", $path;
1839 open my $fh, "<:utf8", cf::confdir . "/config" 1991 open my $fh, "<:utf8", cf::confdir . "/config"
1840 or return; 1992 or return;
1841 1993
1842 local $/; 1994 local $/;
1843 *CFG = YAML::Syck::Load <$fh>; 1995 *CFG = YAML::Syck::Load <$fh>;
1996
1997 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1998
1999 if (exists $CFG{mlockall}) {
2000 eval {
2001 $CFG{mlockall} ? &mlockall : &munlockall
2002 and die "WARNING: m(un)lockall failed: $!\n";
2003 };
2004 warn $@ if $@;
2005 }
1844} 2006}
1845 2007
1846sub main { 2008sub main {
1847 # we must not ever block the main coroutine 2009 # we must not ever block the main coroutine
1848 local $Coro::idle = sub { 2010 local $Coro::idle = sub {
1849 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2011 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1850 (Coro::unblock_sub { 2012 (Coro::unblock_sub {
1851 Event::one_event; 2013 Event::one_event;
1852 })->(); 2014 })->();
1853 }; 2015 };
1854 2016
2051 or warn "ERROR: unable to write runtime file: $!"; 2213 or warn "ERROR: unable to write runtime file: $!";
2052 })->(); 2214 })->();
2053 }, 2215 },
2054); 2216);
2055 2217
2218END { cf::emergency_save }
2219
20561 22201
2057 2221

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