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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.132 by root, Thu Jan 4 01:35:56 2007 UTC vs.
Revision 1.143 by root, Sun Jan 7 02:39:14 2007 UTC

26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
180sub to_json($) { 180sub to_json($) {
181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
182 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
183} 183}
184 184
185=item my $guard = cf::guard { BLOCK }
186
187Run the given callback when the guard object gets destroyed (useful for
188coroutine cancellations).
189
190You can call C<< ->cancel >> on the guard object to stop the block from
191being executed.
192
193=cut
194
195sub guard(&) {
196 bless \(my $cb = $_[0]), cf::guard::;
197}
198
199sub cf::guard::cancel {
200 ${$_[0]} = sub { };
201}
202
203sub cf::guard::DESTROY {
204 ${$_[0]}->();
205}
206
207=item cf::lock_wait $string 185=item cf::lock_wait $string
208 186
209Wait until the given lock is available. See cf::lock_acquire. 187Wait until the given lock is available. See cf::lock_acquire.
210 188
211=item my $lock = cf::lock_acquire $string 189=item my $lock = cf::lock_acquire $string
212 190
213Wait until the given lock is available and then acquires it and returns 191Wait until the given lock is available and then acquires it and returns
214a guard object. If the guard object gets destroyed (goes out of scope, 192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
215for example when the coroutine gets canceled), the lock is automatically 193for example when the coroutine gets canceled), the lock is automatically
216returned. 194returned.
217 195
218Lock names should begin with a unique identifier (for example, find_map 196Lock names should begin with a unique identifier (for example, cf::map::find
219uses map_find and load_map uses map_load). 197uses map_find and cf::map::load uses map_load).
220 198
221=cut 199=cut
222 200
223our %LOCK; 201our %LOCK;
224 202
238 # wait, to be sure we are not locked 216 # wait, to be sure we are not locked
239 lock_wait $key; 217 lock_wait $key;
240 218
241 $LOCK{$key} = []; 219 $LOCK{$key} = [];
242 220
243 cf::guard { 221 Coro::guard {
244 # wake up all waiters, to be on the safe side 222 # wake up all waiters, to be on the safe side
245 $_->ready for @{ delete $LOCK{$key} }; 223 $_->ready for @{ delete $LOCK{$key} };
246 } 224 }
247} 225}
248 226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
249=item cf::async { BLOCK } 235=item cf::async { BLOCK }
250 236
251Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the 237Currently the same as Coro::async_pool, meaning you cannot use
252error instead of exiting the server in case of a problem. 238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
253 240
254=cut 241=cut
255 242
256sub async(&) { 243BEGIN { *async = \&Coro::async_pool }
257 my ($cb) = @_;
258
259 Coro::async {
260 eval { $cb->() };
261 warn $@ if $@;
262 }
263}
264 244
265=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
266 246
267The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
268always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
282 # this is the main coro, too bad, we have to block 262 # this is the main coro, too bad, we have to block
283 # till the operation succeeds, freezing the server :/ 263 # till the operation succeeds, freezing the server :/
284 264
285 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
286 # (but this is cancel-safe) 266 # (but this is cancel-safe)
287 local $FREEZE = 1; 267 my $freeze_guard = freeze_mainloop;
288 268
289 my $busy = 1; 269 my $busy = 1;
290 my @res; 270 my @res;
291 271
292 (Coro::async { 272 (async {
293 @res = eval { $job->() }; 273 @res = eval { $job->() };
294 warn $@ if $@; 274 warn $@ if $@;
295 undef $busy; 275 undef $busy;
296 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
297 277
298 while ($busy) { 278 while ($busy) {
299 Coro::cede_notself; 279 Coro::cede or Event::one_event;
300 Event::one_event unless Coro::nready;
301 } 280 }
302 281
303 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
304 } else { 283 } else {
305 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
306 285
307 $job->() 286 $job->()
308 } 287 }
309} 288}
310 289
311=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
312 291
313Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
314when the extension calling this is being unloaded. 293extension calling this is being unloaded.
315 294
316=cut 295=cut
317 296
318sub coro(&) { 297sub async_ext(&) {
319 my $cb = shift; 298 my $cb = shift;
320 299
321 my $coro = &cf::async ($cb); 300 my $coro = &Coro::async ($cb);
322 301
323 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
324 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
325 }); 304 });
326 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1093 1072
1094=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1095 1074
1096Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1097 1076
1077=cut
1078
1079package cf::player;
1080
1098=head3 cf::player 1081=head3 cf::player
1099 1082
1100=over 4 1083=over 4
1101 1084
1102=item cf::player::exists $login 1085=item cf::player::find $login
1103 1086
1104Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1105 1088
1106=cut 1089=cut
1107 1090
1108sub cf::player::exists($) { 1091sub path($) {
1109 cf::player::find $_[0] 1092 sprintf "%s/%s/%s/%s.pl",
1110 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 cf::localdir, cf::playerdir,
1094 (ref $_[0] ? $_[0]->ob->name : $_[0]) x 2
1095}
1096
1097sub find_active($) {
1098 $cf::PLAYER{$_[0]}
1099 and $cf::PLAYER{$_[0]}->active
1100 and $cf::PLAYER{$_[0]}
1101}
1102
1103sub exists($) {
1104 my ($login) = @_;
1105
1106 $cf::PLAYER{$login}
1107 or cf::sync_job { !aio_stat $login }
1108}
1109
1110sub find($) {
1111 return $cf::PLAYER{$_[0]} || do {
1112 my $login = $_[0];
1113
1114 my $guard = cf::lock_acquire "user_find:$login";
1115
1116 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1117 };
1118}
1119
1120sub save($) {
1121 my ($pl) = @_;
1122
1123 return if $pl->{deny_save};
1124
1125 my $path = path $pl;
1126 my $guard = cf::lock_acquire "user_save:$path";
1127
1128 return if $pl->{deny_save};
1129 $pl->{last_save} = $cf::RUNTIME;
1130
1131 Coro::cede;
1132 $pl->save_pl ($path);
1133 Coro::cede;
1134}
1135
1136sub new($) {
1137 my ($login) = @_;
1138
1139 my $self = create;
1140
1141 $self->ob->name ($login);
1142 $self->{deny_save} = 1;
1143
1144 $cf::PLAYER{$login} = $self;
1145
1146 $self
1111} 1147}
1112 1148
1113=item $player->ext_reply ($msgid, $msgtype, %msg) 1149=item $player->ext_reply ($msgid, $msgtype, %msg)
1114 1150
1115Sends an ext reply to the player. 1151Sends an ext reply to the player.
1116 1152
1117=cut 1153=cut
1118 1154
1119sub cf::player::ext_reply($$$%) { 1155sub ext_reply($$$%) {
1120 my ($self, $id, %msg) = @_; 1156 my ($self, $id, %msg) = @_;
1121 1157
1122 $msg{msgid} = $id; 1158 $msg{msgid} = $id;
1123 1159
1124 $self->send ("ext " . to_json \%msg); 1160 $self->send ("ext " . cf::to_json \%msg);
1125} 1161}
1162
1163package cf;
1126 1164
1127=back 1165=back
1128 1166
1129 1167
1130=head3 cf::map 1168=head3 cf::map
1136package cf::map; 1174package cf::map;
1137 1175
1138use Fcntl; 1176use Fcntl;
1139use Coro::AIO; 1177use Coro::AIO;
1140 1178
1141our $MAX_RESET = 7200; 1179our $MAX_RESET = 3600;
1142our $DEFAULT_RESET = 3600; 1180our $DEFAULT_RESET = 3000;
1143 1181
1144sub generate_random_map { 1182sub generate_random_map {
1145 my ($path, $rmp) = @_; 1183 my ($path, $rmp) = @_;
1146 1184
1147 # mit "rum" bekleckern, nicht 1185 # mit "rum" bekleckern, nicht
1177 or return; 1215 or return;
1178 1216
1179 my $map = cf::map::new 1217 my $map = cf::map::new
1180 or return; 1218 or return;
1181 1219
1220 # for better error messages only, will be overwritten
1221 $map->path ($path);
1222
1182 $map->load_header ($path) 1223 $map->load_header ($path)
1183 or return; 1224 or return;
1184 1225
1185 $map->{load_path} = $path; 1226 $map->{load_path} = $path;
1186 1227
1187 $map 1228 $map
1188} 1229}
1189 1230
1190sub find_map; 1231sub find;
1191sub find_map { 1232sub find {
1192 my ($path, $origin) = @_; 1233 my ($path, $origin) = @_;
1193 1234
1194 #warn "find_map<$path,$origin>\n";#d# 1235 #warn "find<$path,$origin>\n";#d#
1195 1236
1196 $path = new cf::path $path, $origin && $origin->path; 1237 $path = new cf::path $path, $origin && $origin->path;
1197 my $key = $path->as_string; 1238 my $key = $path->as_string;
1198 1239
1199 cf::lock_wait "map_find:$key"; 1240 cf::lock_wait "map_find:$key";
1201 $cf::MAP{$key} || do { 1242 $cf::MAP{$key} || do {
1202 my $guard = cf::lock_acquire "map_find:$key"; 1243 my $guard = cf::lock_acquire "map_find:$key";
1203 1244
1204 # do it the slow way 1245 # do it the slow way
1205 my $map = try_load_header $path->save_path; 1246 my $map = try_load_header $path->save_path;
1247
1248 Coro::cede;
1206 1249
1207 if ($map) { 1250 if ($map) {
1208 $map->last_access ((delete $map->{last_access}) 1251 $map->last_access ((delete $map->{last_access})
1209 || $cf::RUNTIME); #d# 1252 || $cf::RUNTIME); #d#
1210 # safety 1253 # safety
1230 1273
1231 $map->path ($key); 1274 $map->path ($key);
1232 $map->{path} = $path; 1275 $map->{path} = $path;
1233 $map->{last_save} = $cf::RUNTIME; 1276 $map->{last_save} = $cf::RUNTIME;
1234 1277
1278 Coro::cede;
1279
1235 if ($map->should_reset) { 1280 if ($map->should_reset) {
1236 $map->reset; 1281 $map->reset;
1237 undef $guard; 1282 undef $guard;
1238 $map = find_map $path 1283 $map = find $path
1239 or return; 1284 or return;
1240 } 1285 }
1241 1286
1242 $cf::MAP{$key} = $map 1287 $cf::MAP{$key} = $map
1243 } 1288 }
1265 if (aio_open $uniq, O_RDONLY, 0) { 1310 if (aio_open $uniq, O_RDONLY, 0) {
1266 $self->clear_unique_items; 1311 $self->clear_unique_items;
1267 $self->load_objects ($uniq, 0); 1312 $self->load_objects ($uniq, 0);
1268 } 1313 }
1269 } 1314 }
1315
1316 Coro::cede;
1270 1317
1271 # now do the right thing for maps 1318 # now do the right thing for maps
1272 $self->link_multipart_objects; 1319 $self->link_multipart_objects;
1273 1320
1274 if ($self->{path}->is_style_map) { 1321 if ($self->{path}->is_style_map) {
1282 $self->difficulty ($self->estimate_difficulty) 1329 $self->difficulty ($self->estimate_difficulty)
1283 unless $self->difficulty; 1330 unless $self->difficulty;
1284 $self->activate; 1331 $self->activate;
1285 } 1332 }
1286 1333
1334 Coro::cede;
1335
1287 $self->in_memory (cf::MAP_IN_MEMORY); 1336 $self->in_memory (cf::MAP_IN_MEMORY);
1288} 1337}
1289 1338
1290sub load_map_sync { 1339sub find_sync {
1291 my ($path, $origin) = @_; 1340 my ($path, $origin) = @_;
1292 1341
1293 #warn "load_map_sync<$path, $origin>\n";#d# 1342 cf::sync_job { cf::map::find $path, $origin }
1343}
1294 1344
1295 cf::sync_job { 1345sub do_load_sync {
1296 my $map = cf::map::find_map $path, $origin 1346 my ($map) = @_;
1297 or return; 1347
1298 $map->load; 1348 cf::sync_job { $map->load };
1299 $map
1300 }
1301} 1349}
1302 1350
1303sub save { 1351sub save {
1304 my ($self) = @_; 1352 my ($self) = @_;
1305 1353
1354 my $lock = cf::lock_acquire "map_data:" . $self->path;
1355
1306 $self->{last_save} = $cf::RUNTIME; 1356 $self->{last_save} = $cf::RUNTIME;
1307 1357
1308 return unless $self->dirty; 1358 return unless $self->dirty;
1309 1359
1310 my $save = $self->{path}->save_path; utf8::encode $save; 1360 my $save = $self->{path}->save_path; utf8::encode $save;
1313 $self->{load_path} = $save; 1363 $self->{load_path} = $save;
1314 1364
1315 return if $self->{deny_save}; 1365 return if $self->{deny_save};
1316 1366
1317 local $self->{last_access} = $self->last_access;#d# 1367 local $self->{last_access} = $self->last_access;#d#
1368
1369 cf::async {
1370 $_->contr->save for $self->players;
1371 };
1318 1372
1319 if ($uniq) { 1373 if ($uniq) {
1320 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1374 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1321 $self->save_objects ($uniq, cf::IO_UNIQUES); 1375 $self->save_objects ($uniq, cf::IO_UNIQUES);
1322 } else { 1376 } else {
1328 my ($self) = @_; 1382 my ($self) = @_;
1329 1383
1330 # save first because save cedes 1384 # save first because save cedes
1331 $self->save; 1385 $self->save;
1332 1386
1387 my $lock = cf::lock_acquire "map_data:" . $self->path;
1388
1333 return if $self->players; 1389 return if $self->players;
1334 return if $self->in_memory != cf::MAP_IN_MEMORY; 1390 return if $self->in_memory != cf::MAP_IN_MEMORY;
1335 return if $self->{deny_save}; 1391 return if $self->{deny_save};
1336 1392
1337 $self->clear; 1393 $self->clear;
1379} 1435}
1380 1436
1381sub reset { 1437sub reset {
1382 my ($self) = @_; 1438 my ($self) = @_;
1383 1439
1440 my $lock = cf::lock_acquire "map_data:" . $self->path;
1441
1384 return if $self->players; 1442 return if $self->players;
1385 return if $self->{path}{user_rel};#d# 1443 return if $self->{path}{user_rel};#d#
1386 1444
1387 warn "resetting map ", $self->path;#d# 1445 warn "resetting map ", $self->path;#d#
1388 1446
1407 1465
1408sub customise_for { 1466sub customise_for {
1409 my ($map, $ob) = @_; 1467 my ($map, $ob) = @_;
1410 1468
1411 if ($map->per_player) { 1469 if ($map->per_player) {
1412 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1470 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1413 } 1471 }
1414 1472
1415 $map 1473 $map
1416} 1474}
1417 1475
1418sub emergency_save { 1476sub emergency_save {
1419 local $cf::FREEZE = 1; 1477 my $freeze_guard = cf::freeze_mainloop;
1420 1478
1421 warn "enter emergency map save\n"; 1479 warn "enter emergency map save\n";
1422 1480
1423 cf::sync_job { 1481 cf::sync_job {
1424 warn "begin emergency map save\n"; 1482 warn "begin emergency map save\n";
1514 my $link_pos = delete $self->{_link_pos}; 1572 my $link_pos = delete $self->{_link_pos};
1515 1573
1516 unless ($map) { 1574 unless ($map) {
1517 # restore original map position 1575 # restore original map position
1518 ($map, $x, $y) = @{ $link_pos || [] }; 1576 ($map, $x, $y) = @{ $link_pos || [] };
1519 $map = cf::map::find_map $map; 1577 $map = cf::map::find $map;
1520 1578
1521 unless ($map) { 1579 unless ($map) {
1522 ($map, $x, $y) = @$EMERGENCY_POSITION; 1580 ($map, $x, $y) = @$EMERGENCY_POSITION;
1523 $map = cf::map::find_map $map 1581 $map = cf::map::find $map
1524 or die "FATAL: cannot load emergency map\n"; 1582 or die "FATAL: cannot load emergency map\n";
1525 } 1583 }
1526 } 1584 }
1527 1585
1528 ($x, $y) = (-1, -1) 1586 ($x, $y) = (-1, -1)
1532 ($x, $y) = ($map->enter_x, $map->enter_y) 1590 ($x, $y) = ($map->enter_x, $map->enter_y)
1533 if $x <=0 && $y <= 0; 1591 if $x <=0 && $y <= 0;
1534 1592
1535 $map->load; 1593 $map->load;
1536 1594
1595 return unless $self->contr->active;
1537 $self->activate_recursive; 1596 $self->activate_recursive;
1538 $self->enter_map ($map, $x, $y); 1597 $self->enter_map ($map, $x, $y);
1539} 1598}
1540 1599
1541cf::player->attach ( 1600cf::player->attach (
1554 1613
1555 # try to abort aborted map switching on player login :) 1614 # try to abort aborted map switching on player login :)
1556 # should happen only on crashes 1615 # should happen only on crashes
1557 if ($pl->ob->{_link_pos}) { 1616 if ($pl->ob->{_link_pos}) {
1558 $pl->ob->enter_link; 1617 $pl->ob->enter_link;
1559 cf::async { 1618 (async {
1560 # we need this sleep as the login has a concurrent enter_exit running 1619 # we need this sleep as the login has a concurrent enter_exit running
1561 # and this sleep increases chances of the player not ending up in scorn 1620 # and this sleep increases chances of the player not ending up in scorn
1621 $pl->ob->reply (undef,
1622 "There was an internal problem at your last logout, "
1623 . "the server will try to bring you to your intended destination in a second.",
1624 cf::NDI_RED);
1562 Coro::Timer::sleep 1; 1625 Coro::Timer::sleep 1;
1563 $pl->ob->leave_link; 1626 $pl->ob->leave_link;
1564 }; 1627 })->prio (2);
1565 } 1628 }
1566 }, 1629 },
1567); 1630);
1568 1631
1569=item $player_object->goto_map ($path, $x, $y) 1632=item $player_object->goto ($path, $x, $y)
1570 1633
1571=cut 1634=cut
1572 1635
1573sub cf::object::player::goto_map { 1636sub cf::object::player::goto {
1574 my ($self, $path, $x, $y) = @_; 1637 my ($self, $path, $x, $y) = @_;
1575 1638
1576 $self->enter_link; 1639 $self->enter_link;
1577 1640
1578 (cf::async { 1641 (async {
1579 $path = new cf::path $path; 1642 $path = new cf::path $path;
1580 1643
1581 my $map = cf::map::find_map $path->as_string; 1644 my $map = cf::map::find $path->as_string;
1582 $map = $map->customise_for ($self) if $map; 1645 $map = $map->customise_for ($self) if $map;
1583 1646
1584# warn "entering ", $map->path, " at ($x, $y)\n" 1647# warn "entering ", $map->path, " at ($x, $y)\n"
1585# if $map; 1648# if $map;
1586 1649
1645 1708
1646 return unless $self->type == cf::PLAYER; 1709 return unless $self->type == cf::PLAYER;
1647 1710
1648 $self->enter_link; 1711 $self->enter_link;
1649 1712
1650 (cf::async { 1713 (async {
1714 $self->deactivate_recursive; # just to be sure
1651 unless (eval { 1715 unless (eval {
1652 prepare_random_map $exit 1716 prepare_random_map $exit
1653 if $exit->slaying eq "/!"; 1717 if $exit->slaying eq "/!";
1654 1718
1655 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1719 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1656 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1720 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1657 1721
1658 1; 1722 1;
1659 }) { 1723 }) {
1660 $self->message ("Something went wrong deep within the crossfire server. " 1724 $self->message ("Something went wrong deep within the crossfire server. "
1661 . "I'll try to bring you back to the map you were before. " 1725 . "I'll try to bring you back to the map you were before. "
1735 } 1799 }
1736 } 1800 }
1737 }, 1801 },
1738); 1802);
1739 1803
1740=item $client->coro (\&cb) 1804=item $client->async (\&cb)
1741 1805
1742Create a new coroutine, running the specified callback. The coroutine will 1806Create a new coroutine, running the specified callback. The coroutine will
1743be automatically cancelled when the client gets destroyed (e.g. on logout, 1807be automatically cancelled when the client gets destroyed (e.g. on logout,
1744or loss of connection). 1808or loss of connection).
1745 1809
1746=cut 1810=cut
1747 1811
1748sub cf::client::coro { 1812sub cf::client::async {
1749 my ($self, $cb) = @_; 1813 my ($self, $cb) = @_;
1750 1814
1751 my $coro = &cf::async ($cb); 1815 my $coro = &Coro::async ($cb);
1752 1816
1753 $coro->on_destroy (sub { 1817 $coro->on_destroy (sub {
1754 delete $self->{_coro}{$coro+0}; 1818 delete $self->{_coro}{$coro+0};
1755 }); 1819 });
1756 1820
1994 local $/; 2058 local $/;
1995 *CFG = YAML::Syck::Load <$fh>; 2059 *CFG = YAML::Syck::Load <$fh>;
1996 2060
1997 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 2061 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1998 2062
2063 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2064 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2065
1999 if (exists $CFG{mlockall}) { 2066 if (exists $CFG{mlockall}) {
2000 eval { 2067 eval {
2001 $CFG{mlockall} ? &mlockall : &munlockall 2068 $CFG{mlockall} ? &mlockall : &munlockall
2002 and die "WARNING: m(un)lockall failed: $!\n"; 2069 and die "WARNING: m(un)lockall failed: $!\n";
2003 }; 2070 };
2007 2074
2008sub main { 2075sub main {
2009 # we must not ever block the main coroutine 2076 # we must not ever block the main coroutine
2010 local $Coro::idle = sub { 2077 local $Coro::idle = sub {
2011 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2078 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2012 (Coro::unblock_sub {
2013 Event::one_event; 2079 async { Event::one_event };
2014 })->();
2015 }; 2080 };
2016 2081
2017 cfg_load; 2082 cfg_load;
2018 db_load; 2083 db_load;
2019 load_extensions; 2084 load_extensions;
2030 return; 2095 return;
2031 } 2096 }
2032 2097
2033 warn "reloading..."; 2098 warn "reloading...";
2034 2099
2035 local $FREEZE = 1; 2100 my $guard = freeze_mainloop;
2036 cf::emergency_save; 2101 cf::emergency_save;
2037 2102
2038 eval { 2103 eval {
2039 # if anything goes wrong in here, we should simply crash as we already saved 2104 # if anything goes wrong in here, we should simply crash as we already saved
2040 2105
2127 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2192 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2128 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2193 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2129 2194
2130 # dirty hack because... archetypes are not yet loaded 2195 # dirty hack because... archetypes are not yet loaded
2131 Event->timer ( 2196 Event->timer (
2132 after => 2, 2197 after => 10,
2133 cb => sub { 2198 cb => sub {
2134 $_[0]->w->cancel; 2199 $_[0]->w->cancel;
2135 2200
2136 # provide some exits "home" 2201 # provide some exits "home"
2137 my $exit = cf::object::new "exit"; 2202 my $exit = cf::object::new "exit";
2176 reentrant => 0, 2241 reentrant => 0,
2177 prio => 0, 2242 prio => 0,
2178 at => $NEXT_TICK || $TICK, 2243 at => $NEXT_TICK || $TICK,
2179 data => WF_AUTOCANCEL, 2244 data => WF_AUTOCANCEL,
2180 cb => sub { 2245 cb => sub {
2181 unless ($FREEZE) {
2182 cf::server_tick; # one server iteration 2246 cf::server_tick; # one server iteration
2183 $RUNTIME += $TICK; 2247 $RUNTIME += $TICK;
2184 }
2185
2186 $NEXT_TICK += $TICK; 2248 $NEXT_TICK += $TICK;
2187 2249
2188 # if we are delayed by four ticks or more, skip them all 2250 # if we are delayed by four ticks or more, skip them all
2189 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2251 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2190 2252

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