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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.132 by root, Thu Jan 4 01:35:56 2007 UTC vs.
Revision 1.169 by root, Sun Jan 14 01:09:46 2007 UTC

15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
43our $TICK_WATCHER; 48our $TICK_WATCHER;
49our $AIO_POLL_WATCHER;
50our $WRITE_RUNTIME_WATCHER;
44our $NEXT_TICK; 51our $NEXT_TICK;
45our $NOW; 52our $NOW;
46 53
47our %CFG; 54our %CFG;
48 55
49our $UPTIME; $UPTIME ||= time; 56our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 57our $RUNTIME;
51 58
59our %PLAYER; # all users
52our %MAP; # all maps 60our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 61our $LINK_MAP; # the special {link} map, which is always available
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 62our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 63
64our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67# used to convert map paths into valid unix filenames by replacing / by ∕
68our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
57 69
58binmode STDOUT; 70binmode STDOUT;
59binmode STDERR; 71binmode STDERR;
60 72
61# read virtual server time, if available 73# read virtual server time, if available
69mkdir cf::localdir . "/" . cf::playerdir; 81mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir; 82mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir; 83mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 84mkdir $RANDOM_MAPS;
73 85
74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION; 86our $EMERGENCY_POSITION;
77 87
78############################################################################# 88#############################################################################
79 89
80=head2 GLOBAL VARIABLES 90=head2 GLOBAL VARIABLES
105 115
106=item %cf::CFG 116=item %cf::CFG
107 117
108Configuration for the server, loaded from C</etc/crossfire/config>, or 118Configuration for the server, loaded from C</etc/crossfire/config>, or
109from wherever your confdir points to. 119from wherever your confdir points to.
120
121=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125processing has been done. Call C<< ->wait >> on them to maximise the
126window of cpu time available, or simply to synchronise to the server tick.
110 127
111=back 128=back
112 129
113=cut 130=cut
114 131
118 utf8::encode $msg; 135 utf8::encode $msg;
119 136
120 $msg .= "\n" 137 $msg .= "\n"
121 unless $msg =~ /\n$/; 138 unless $msg =~ /\n$/;
122 139
123 LOG llevError, "cfperl: $msg"; 140 LOG llevError, $msg;
124 }; 141 };
125} 142}
126 143
127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 144@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 145@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
146 163
147$Event::DIED = sub { 164$Event::DIED = sub {
148 warn "error in event callback: @_"; 165 warn "error in event callback: @_";
149}; 166};
150 167
151my %ext_pkg;
152my @exts;
153my @hook;
154
155=head2 UTILITY FUNCTIONS 168=head2 UTILITY FUNCTIONS
156 169
157=over 4 170=over 4
158 171
172=item dumpval $ref
173
159=cut 174=cut
175
176sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193}
160 194
161use JSON::Syck (); # TODO# replace by JSON::PC once working 195use JSON::Syck (); # TODO# replace by JSON::PC once working
162 196
163=item $ref = cf::from_json $json 197=item $ref = cf::from_json $json
164 198
180sub to_json($) { 214sub to_json($) {
181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
182 JSON::Syck::Dump $_[0] 216 JSON::Syck::Dump $_[0]
183} 217}
184 218
185=item my $guard = cf::guard { BLOCK }
186
187Run the given callback when the guard object gets destroyed (useful for
188coroutine cancellations).
189
190You can call C<< ->cancel >> on the guard object to stop the block from
191being executed.
192
193=cut
194
195sub guard(&) {
196 bless \(my $cb = $_[0]), cf::guard::;
197}
198
199sub cf::guard::cancel {
200 ${$_[0]} = sub { };
201}
202
203sub cf::guard::DESTROY {
204 ${$_[0]}->();
205}
206
207=item cf::lock_wait $string 219=item cf::lock_wait $string
208 220
209Wait until the given lock is available. See cf::lock_acquire. 221Wait until the given lock is available. See cf::lock_acquire.
210 222
211=item my $lock = cf::lock_acquire $string 223=item my $lock = cf::lock_acquire $string
212 224
213Wait until the given lock is available and then acquires it and returns 225Wait until the given lock is available and then acquires it and returns
214a guard object. If the guard object gets destroyed (goes out of scope, 226a Coro::guard object. If the guard object gets destroyed (goes out of scope,
215for example when the coroutine gets canceled), the lock is automatically 227for example when the coroutine gets canceled), the lock is automatically
216returned. 228returned.
217 229
218Lock names should begin with a unique identifier (for example, find_map 230Lock names should begin with a unique identifier (for example, cf::map::find
219uses map_find and load_map uses map_load). 231uses map_find and cf::map::load uses map_load).
220 232
221=cut 233=cut
222 234
223our %LOCK; 235our %LOCK;
224 236
238 # wait, to be sure we are not locked 250 # wait, to be sure we are not locked
239 lock_wait $key; 251 lock_wait $key;
240 252
241 $LOCK{$key} = []; 253 $LOCK{$key} = [];
242 254
243 cf::guard { 255 Coro::guard {
244 # wake up all waiters, to be on the safe side 256 # wake up all waiters, to be on the safe side
245 $_->ready for @{ delete $LOCK{$key} }; 257 $_->ready for @{ delete $LOCK{$key} };
246 } 258 }
247} 259}
248 260
261sub freeze_mainloop {
262 return unless $TICK_WATCHER->is_active;
263
264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
269 $TICK_WATCHER->stop;
270 $guard
271}
272
249=item cf::async { BLOCK } 273=item cf::async { BLOCK }
250 274
251Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the 275Currently the same as Coro::async_pool, meaning you cannot use
252error instead of exiting the server in case of a problem. 276C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277thing you are allowed to do is call C<prio> on it.
253 278
254=cut 279=cut
255 280
256sub async(&) { 281BEGIN { *async = \&Coro::async_pool }
257 my ($cb) = @_;
258
259 Coro::async {
260 eval { $cb->() };
261 warn $@ if $@;
262 }
263}
264 282
265=item cf::sync_job { BLOCK } 283=item cf::sync_job { BLOCK }
266 284
267The design of crossfire+ requires that the main coro ($Coro::main) is 285The design of crossfire+ requires that the main coro ($Coro::main) is
268always able to handle events or runnable, as crossfire+ is only partly 286always able to handle events or runnable, as crossfire+ is only partly
282 # this is the main coro, too bad, we have to block 300 # this is the main coro, too bad, we have to block
283 # till the operation succeeds, freezing the server :/ 301 # till the operation succeeds, freezing the server :/
284 302
285 # TODO: use suspend/resume instead 303 # TODO: use suspend/resume instead
286 # (but this is cancel-safe) 304 # (but this is cancel-safe)
287 local $FREEZE = 1; 305 my $freeze_guard = freeze_mainloop;
288 306
289 my $busy = 1; 307 my $busy = 1;
290 my @res; 308 my @res;
291 309
292 (Coro::async { 310 (async {
293 @res = eval { $job->() }; 311 @res = eval { $job->() };
294 warn $@ if $@; 312 warn $@ if $@;
295 undef $busy; 313 undef $busy;
296 })->prio (Coro::PRIO_MAX); 314 })->prio (Coro::PRIO_MAX);
297 315
298 while ($busy) { 316 while ($busy) {
299 Coro::cede_notself; 317 Coro::cede or Event::one_event;
300 Event::one_event unless Coro::nready;
301 } 318 }
302 319
303 wantarray ? @res : $res[0] 320 wantarray ? @res : $res[0]
304 } else { 321 } else {
305 # we are in another coroutine, how wonderful, everything just works 322 # we are in another coroutine, how wonderful, everything just works
306 323
307 $job->() 324 $job->()
308 } 325 }
309} 326}
310 327
311=item $coro = cf::coro { BLOCK } 328=item $coro = cf::async_ext { BLOCK }
312 329
313Creates and returns a new coro. This coro is automcatially being canceled 330Like async, but this coro is automatically being canceled when the
314when the extension calling this is being unloaded. 331extension calling this is being unloaded.
315 332
316=cut 333=cut
317 334
318sub coro(&) { 335sub async_ext(&) {
319 my $cb = shift; 336 my $cb = shift;
320 337
321 my $coro = &cf::async ($cb); 338 my $coro = &Coro::async ($cb);
322 339
323 $coro->on_destroy (sub { 340 $coro->on_destroy (sub {
324 delete $EXT_CORO{$coro+0}; 341 delete $EXT_CORO{$coro+0};
325 }); 342 });
326 $EXT_CORO{$coro+0} = $coro; 343 $EXT_CORO{$coro+0} = $coro;
351} 368}
352 369
353=back 370=back
354 371
355=cut 372=cut
356
357#############################################################################
358
359package cf::path;
360
361sub new {
362 my ($class, $path, $base) = @_;
363
364 $path = $path->as_string if ref $path;
365
366 my $self = bless { }, $class;
367
368 # {... are special paths that are not touched
369 # ?xxx/... are special absolute paths
370 # ?random/... random maps
371 # /! non-realised random map exit
372 # /... normal maps
373 # ~/... per-player maps without a specific player (DO NOT USE)
374 # ~user/... per-player map of a specific user
375
376 if ($path =~ /^{/) {
377 # fine as it is
378 } elsif ($path =~ s{^\?random/}{}) {
379 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
380 $self->{random} = cf::from_json $data;
381 } else {
382 if ($path =~ s{^~([^/]+)?}{}) {
383 $self->{user_rel} = 1;
384
385 if (defined $1) {
386 $self->{user} = $1;
387 } elsif ($base =~ m{^~([^/]+)/}) {
388 $self->{user} = $1;
389 } else {
390 warn "cannot resolve user-relative path without user <$path,$base>\n";
391 }
392 } elsif ($path =~ /^\//) {
393 # already absolute
394 } else {
395 $base =~ s{[^/]+/?$}{};
396 return $class->new ("$base/$path");
397 }
398
399 for ($path) {
400 redo if s{/\.?/}{/};
401 redo if s{/[^/]+/\.\./}{/};
402 }
403 }
404
405 $self->{path} = $path;
406
407 $self
408}
409
410# the name / primary key / in-game path
411sub as_string {
412 my ($self) = @_;
413
414 $self->{user_rel} ? "~$self->{user}$self->{path}"
415 : $self->{random} ? "?random/$self->{path}"
416 : $self->{path}
417}
418
419# the displayed name, this is a one way mapping
420sub visible_name {
421 my ($self) = @_;
422
423# if (my $rmp = $self->{random}) {
424# # todo: be more intelligent about this
425# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
426# } else {
427 $self->as_string
428# }
429}
430
431# escape the /'s in the path
432sub _escaped_path {
433 # ∕ is U+2215
434 (my $path = $_[0]{path}) =~ s/\//∕/g;
435 $path
436}
437
438# the original (read-only) location
439sub load_path {
440 my ($self) = @_;
441
442 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
443}
444
445# the temporary/swap location
446sub save_path {
447 my ($self) = @_;
448
449 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
450 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
451 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
452}
453
454# the unique path, might be eq to save_path
455sub uniq_path {
456 my ($self) = @_;
457
458 $self->{user_rel} || $self->{random}
459 ? undef
460 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
461}
462
463# return random map parameters, or undef
464sub random_map_params {
465 my ($self) = @_;
466
467 $self->{random}
468}
469
470# this is somewhat ugly, but style maps do need special treatment
471sub is_style_map {
472 $_[0]{path} =~ m{^/styles/}
473}
474
475package cf;
476 373
477############################################################################# 374#############################################################################
478 375
479=head2 ATTACHABLE OBJECTS 376=head2 ATTACHABLE OBJECTS
480 377
786# object support 683# object support
787 684
788sub reattach { 685sub reattach {
789 # basically do the same as instantiate, without calling instantiate 686 # basically do the same as instantiate, without calling instantiate
790 my ($obj) = @_; 687 my ($obj) = @_;
688
689 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
791 690
792 my $registry = $obj->registry; 691 my $registry = $obj->registry;
793 692
794 @$registry = (); 693 @$registry = ();
795 694
927=cut 826=cut
928 827
929sub register_extcmd { 828sub register_extcmd {
930 my ($name, $cb) = @_; 829 my ($name, $cb) = @_;
931 830
932 my $caller = caller;
933 #warn "registering extcmd '$name' to '$caller'";
934
935 $EXTCMD{$name} = [$cb, $caller]; 831 $EXTCMD{$name} = $cb;
936} 832}
937 833
938cf::player->attach ( 834cf::player->attach (
939 on_command => sub { 835 on_command => sub {
940 my ($pl, $name, $params) = @_; 836 my ($pl, $name, $params) = @_;
953 849
954 my $msg = eval { from_json $buf }; 850 my $msg = eval { from_json $buf };
955 851
956 if (ref $msg) { 852 if (ref $msg) {
957 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 853 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
958 if (my %reply = $cb->[0]->($pl, $msg)) { 854 if (my %reply = $cb->($pl, $msg)) {
959 $pl->ext_reply ($msg->{msgid}, %reply); 855 $pl->ext_reply ($msg->{msgid}, %reply);
960 } 856 }
961 } 857 }
962 } else { 858 } else {
963 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 859 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
965 861
966 cf::override; 862 cf::override;
967 }, 863 },
968); 864);
969 865
970sub register {
971 my ($base, $pkg) = @_;
972
973 #TODO
974}
975
976sub load_extension { 866sub load_extension {
977 my ($path) = @_; 867 my ($path) = @_;
978 868
979 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 869 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
980 my $base = $1; 870 my $base = $1;
981 my $pkg = $1; 871 my $pkg = $1;
982 $pkg =~ s/[^[:word:]]/_/g; 872 $pkg =~ s/[^[:word:]]/_/g;
983 $pkg = "ext::$pkg"; 873 $pkg = "ext::$pkg";
984 874
985 warn "loading '$path' into '$pkg'\n"; 875 warn "... loading '$path' into '$pkg'\n";
986 876
987 open my $fh, "<:utf8", $path 877 open my $fh, "<:utf8", $path
988 or die "$path: $!"; 878 or die "$path: $!";
989 879
990 my $source = 880 my $source =
991 "package $pkg; use strict; use utf8;\n" 881 "package $pkg; use strict; use utf8;\n"
992 . "#line 1 \"$path\"\n{\n" 882 . "#line 1 \"$path\"\n{\n"
993 . (do { local $/; <$fh> }) 883 . (do { local $/; <$fh> })
994 . "\n};\n1"; 884 . "\n};\n1";
995 885
996 eval $source 886 unless (eval $source) {
997 or die $@ ? "$path: $@\n" 887 my $msg = $@ ? "$path: $@\n"
998 : "extension disabled.\n"; 888 : "extension disabled.\n";
999 889 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
1000 push @exts, $pkg; 890 warn $@;
1001 $ext_pkg{$base} = $pkg; 891 warn "mandatory extension failed to load, exiting.\n";
1002 892 exit 1;
1003# no strict 'refs'; 893 }
1004# @{"$pkg\::ISA"} = ext::; 894 die $@;
1005
1006 register $base, $pkg;
1007}
1008
1009sub unload_extension {
1010 my ($pkg) = @_;
1011
1012 warn "removing extension $pkg\n";
1013
1014 # remove hooks
1015 #TODO
1016# for my $idx (0 .. $#PLUGIN_EVENT) {
1017# delete $hook[$idx]{$pkg};
1018# } 895 }
1019 896
1020 # remove commands 897 push @EXTS, $pkg;
1021 for my $name (keys %COMMAND) {
1022 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1023
1024 if (@cb) {
1025 $COMMAND{$name} = \@cb;
1026 } else {
1027 delete $COMMAND{$name};
1028 }
1029 }
1030
1031 # remove extcmds
1032 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1033 delete $EXTCMD{$name};
1034 }
1035
1036 if (my $cb = $pkg->can ("unload")) {
1037 eval {
1038 $cb->($pkg);
1039 1
1040 } or warn "$pkg unloaded, but with errors: $@";
1041 }
1042
1043 Symbol::delete_package $pkg;
1044} 898}
1045 899
1046sub load_extensions { 900sub load_extensions {
1047 for my $ext (<$LIBDIR/*.ext>) { 901 for my $ext (<$LIBDIR/*.ext>) {
1048 next unless -r $ext; 902 next unless -r $ext;
1052 } or warn "$ext not loaded: $@"; 906 } or warn "$ext not loaded: $@";
1053 } 907 }
1054} 908}
1055 909
1056############################################################################# 910#############################################################################
1057# load/save/clean perl data associated with a map
1058
1059*cf::mapsupport::on_clean = sub {
1060 my ($map) = @_;
1061
1062 my $path = $map->tmpname;
1063 defined $path or return;
1064
1065 unlink "$path.pst";
1066};
1067
1068cf::map->attach (prio => -10000, package => cf::mapsupport::);
1069
1070#############################################################################
1071# load/save perl data associated with player->ob objects
1072
1073sub all_objects(@) {
1074 @_, map all_objects ($_->inv), @_
1075}
1076
1077# TODO: compatibility cruft, remove when no longer needed
1078cf::player->attach (
1079 on_load => sub {
1080 my ($pl, $path) = @_;
1081
1082 for my $o (all_objects $pl->ob) {
1083 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1084 $o->set_ob_key_value ("_perl_data");
1085
1086 %$o = %{ Storable::thaw pack "H*", $value };
1087 }
1088 }
1089 },
1090);
1091
1092#############################################################################
1093 911
1094=head2 CORE EXTENSIONS 912=head2 CORE EXTENSIONS
1095 913
1096Functions and methods that extend core crossfire objects. 914Functions and methods that extend core crossfire objects.
1097 915
916=cut
917
918package cf::player;
919
920use Coro::AIO;
921
1098=head3 cf::player 922=head3 cf::player
1099 923
1100=over 4 924=over 4
1101 925
1102=item cf::player::exists $login 926=item cf::player::find $login
1103 927
1104Returns true when the given account exists. 928Returns the given player object, loading it if necessary (might block).
1105 929
1106=cut 930=cut
1107 931
1108sub cf::player::exists($) { 932sub playerdir($) {
1109 cf::player::find $_[0] 933 cf::localdir
1110 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 934 . "/"
935 . cf::playerdir
936 . "/"
937 . (ref $_[0] ? $_[0]->ob->name : $_[0])
938}
939
940sub path($) {
941 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
942
943 (playerdir $login) . "/$login.pl"
944}
945
946sub find_active($) {
947 $cf::PLAYER{$_[0]}
948 and $cf::PLAYER{$_[0]}->active
949 and $cf::PLAYER{$_[0]}
950}
951
952sub exists($) {
953 my ($login) = @_;
954
955 $cf::PLAYER{$login}
956 or cf::sync_job { !aio_stat $login }
957}
958
959sub find($) {
960 return $cf::PLAYER{$_[0]} || do {
961 my $login = $_[0];
962
963 my $guard = cf::lock_acquire "user_find:$login";
964
965 $cf::PLAYER{$_[0]} || do {
966 my $pl = load_pl path $login
967 or return;
968 $cf::PLAYER{$login} = $pl
969 }
970 }
971}
972
973sub save($) {
974 my ($pl) = @_;
975
976 return if $pl->{deny_save};
977
978 my $path = path $pl;
979 my $guard = cf::lock_acquire "user_save:$path";
980
981 return if $pl->{deny_save};
982
983 aio_mkdir playerdir $pl, 0770;
984 $pl->{last_save} = $cf::RUNTIME;
985
986 $pl->save_pl ($path);
987 Coro::cede;
988}
989
990sub new($) {
991 my ($login) = @_;
992
993 my $self = create;
994
995 $self->ob->name ($login);
996 $self->{deny_save} = 1;
997
998 $cf::PLAYER{$login} = $self;
999
1000 $self
1001}
1002
1003=item $pl->quit_character
1004
1005Nukes the player without looking back. If logged in, the connection will
1006be destroyed. May block for a long time.
1007
1008=cut
1009
1010sub quit_character {
1011 my ($pl) = @_;
1012
1013 $pl->{deny_save} = 1;
1014 $pl->password ("*"); # this should lock out the player until we nuked the dir
1015
1016 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1017 $pl->deactivate;
1018 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1019 $pl->ns->destroy if $pl->ns;
1020
1021 my $path = playerdir $pl;
1022 my $temp = "$path~$cf::RUNTIME~deleting~";
1023 aio_rename $path, $temp;
1024 delete $cf::PLAYER{$pl->ob->name};
1025 $pl->destroy;
1026 IO::AIO::aio_rmtree $temp;
1027}
1028
1029=item cf::player::list_logins
1030
1031Returns am arrayref of all valid playernames in the system, can take a
1032while and may block, so not sync_job-capable, ever.
1033
1034=cut
1035
1036sub list_logins {
1037 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1038 or return [];
1039
1040 my @logins;
1041
1042 for my $login (@$dirs) {
1043 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1044 aio_read $fh, 0, 512, my $buf, 0 or next;
1045 $buf !~ /^password -------------$/m or next; # official not-valid tag
1046
1047 utf8::decode $login;
1048 push @logins, $login;
1049 }
1050
1051 \@logins
1052}
1053
1054=item $player->maps
1055
1056Returns an arrayref of map paths that are private for this
1057player. May block.
1058
1059=cut
1060
1061sub maps($) {
1062 my ($pl) = @_;
1063
1064 my $files = aio_readdir playerdir $pl
1065 or return;
1066
1067 my @paths;
1068
1069 for (@$files) {
1070 utf8::decode $_;
1071 next if /\.(?:pl|pst)$/;
1072 next unless /^$PATH_SEP/o;
1073
1074 s/\.map$//;
1075 push @paths, "~" . $pl->ob->name . "/" . $_;
1076 }
1077
1078 \@paths
1111} 1079}
1112 1080
1113=item $player->ext_reply ($msgid, $msgtype, %msg) 1081=item $player->ext_reply ($msgid, $msgtype, %msg)
1114 1082
1115Sends an ext reply to the player. 1083Sends an ext reply to the player.
1116 1084
1117=cut 1085=cut
1118 1086
1119sub cf::player::ext_reply($$$%) { 1087sub ext_reply($$$%) {
1120 my ($self, $id, %msg) = @_; 1088 my ($self, $id, %msg) = @_;
1121 1089
1122 $msg{msgid} = $id; 1090 $msg{msgid} = $id;
1123 1091
1124 $self->send ("ext " . to_json \%msg); 1092 $self->send ("ext " . cf::to_json \%msg);
1125} 1093}
1094
1095package cf;
1126 1096
1127=back 1097=back
1128 1098
1129 1099
1130=head3 cf::map 1100=head3 cf::map
1136package cf::map; 1106package cf::map;
1137 1107
1138use Fcntl; 1108use Fcntl;
1139use Coro::AIO; 1109use Coro::AIO;
1140 1110
1111use overload
1112 '""' => \&as_string;
1113
1141our $MAX_RESET = 7200; 1114our $MAX_RESET = 3600;
1142our $DEFAULT_RESET = 3600; 1115our $DEFAULT_RESET = 3000;
1143 1116
1144sub generate_random_map { 1117sub generate_random_map {
1145 my ($path, $rmp) = @_; 1118 my ($self, $rmp) = @_;
1146 1119
1147 # mit "rum" bekleckern, nicht 1120 # mit "rum" bekleckern, nicht
1148 cf::map::_create_random_map 1121 $self->_create_random_map (
1149 $path,
1150 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1122 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1151 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1123 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1152 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1124 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1153 $rmp->{exit_on_final_map}, 1125 $rmp->{exit_on_final_map},
1154 $rmp->{xsize}, $rmp->{ysize}, 1126 $rmp->{xsize}, $rmp->{ysize},
1155 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1127 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1156 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1128 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1157 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, 1129 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1158 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, 1130 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1159 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1131 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1160 (cf::region::find $rmp->{region}) 1132 (cf::region::find $rmp->{region}), $rmp->{custom}
1133 )
1134}
1135
1136sub register {
1137 my (undef, $regex) = @_;
1138 my $pkg = caller;
1139
1140 no strict;
1141 push @{"$pkg\::ISA"}, __PACKAGE__;
1142
1143 $EXT_MAP{$pkg} = qr<$regex>;
1144}
1145
1146# also paths starting with '/'
1147$EXT_MAP{"cf::map"} = qr{^(?=/)};
1148
1149sub normalise {
1150 my ($path, $base) = @_;
1151
1152 # map plan:
1153 #
1154 # /! non-realised random map exit (special hack!)
1155 # {... are special paths that are not being touched
1156 # ?xxx/... are special absolute paths
1157 # ?random/... random maps
1158 # /... normal maps
1159 # ~user/... per-player map of a specific user
1160
1161 $path =~ s/$PATH_SEP/\//go;
1162
1163 # treat it as relative path if it starts with
1164 # something that looks reasonable
1165 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1166 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1167
1168 $base =~ s{[^/]+/?$}{};
1169 $path = "$base/$path";
1170 }
1171
1172 for ($path) {
1173 redo if s{//}{/};
1174 redo if s{/\.?/}{/};
1175 redo if s{/[^/]+/\.\./}{/};
1176 }
1177
1178 $path
1179}
1180
1181sub new_from_path {
1182 my (undef, $path, $base) = @_;
1183
1184 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1185
1186 $path = normalise $path, $base;
1187
1188 for my $pkg (keys %EXT_MAP) {
1189 if ($path =~ $EXT_MAP{$pkg}) {
1190 my $self = bless cf::map::new, $pkg;
1191 $self->{path} = $path; $self->path ($path);
1192 $self->init; # pass $1 etc.
1193 return $self;
1194 }
1195 }
1196
1197 Carp::carp "unable to resolve path '$path'.";
1198 ()
1199}
1200
1201sub init {
1202 my ($self) = @_;
1203
1204 $self
1205}
1206
1207sub as_string {
1208 my ($self) = @_;
1209
1210 "$self->{path}"
1211}
1212
1213# the displayed name, this is a one way mapping
1214sub visible_name {
1215 &as_string
1216}
1217
1218# the original (read-only) location
1219sub load_path {
1220 my ($self) = @_;
1221
1222 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1223}
1224
1225# the temporary/swap location
1226sub save_path {
1227 my ($self) = @_;
1228
1229 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1230 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1231}
1232
1233# the unique path, undef == no special unique path
1234sub uniq_path {
1235 my ($self) = @_;
1236
1237 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1238 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1161} 1239}
1162 1240
1163# and all this just because we cannot iterate over 1241# and all this just because we cannot iterate over
1164# all maps in C++... 1242# all maps in C++...
1165sub change_all_map_light { 1243sub change_all_map_light {
1167 1245
1168 $_->change_map_light ($change) 1246 $_->change_map_light ($change)
1169 for grep $_->outdoor, values %cf::MAP; 1247 for grep $_->outdoor, values %cf::MAP;
1170} 1248}
1171 1249
1250sub unlink_save {
1251 my ($self) = @_;
1252
1253 utf8::encode (my $save = $self->save_path);
1254 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
1255 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
1256}
1257
1172sub try_load_header($) { 1258sub load_header_from($) {
1173 my ($path) = @_; 1259 my ($self, $path) = @_;
1174 1260
1175 utf8::encode $path; 1261 utf8::encode $path;
1176 aio_open $path, O_RDONLY, 0 1262 aio_open $path, O_RDONLY, 0
1177 or return; 1263 or return;
1178 1264
1179 my $map = cf::map::new 1265 $self->_load_header ($path)
1180 or return; 1266 or return;
1181 1267
1182 $map->load_header ($path) 1268 $self->{load_path} = $path;
1269
1270 1
1271}
1272
1273sub load_orig {
1274 my ($self) = @_;
1275
1276 $self->load_header_from ($self->load_path)
1277}
1278
1279sub load_temp {
1280 my ($self) = @_;
1281
1282 $self->load_header_from ($self->save_path)
1283}
1284
1285sub load_header {
1286 my ($self) = @_;
1287
1288 if ($self->load_temp) {
1289 $self->last_access ((delete $self->{last_access})
1290 || $cf::RUNTIME); #d#
1291 # safety
1292 $self->{instantiate_time} = $cf::RUNTIME
1293 if $self->{instantiate_time} > $cf::RUNTIME;
1294 } else {
1295 $self->load_orig
1183 or return; 1296 or return;
1184 1297
1185 $map->{load_path} = $path; 1298 $self->{load_original} = 1;
1299 $self->{instantiate_time} = $cf::RUNTIME;
1300 $self->last_access ($cf::RUNTIME);
1301 $self->instantiate;
1302 }
1186 1303
1187 $map 1304 1
1188} 1305}
1189 1306
1190sub find_map; 1307sub find;
1191sub find_map { 1308sub find {
1192 my ($path, $origin) = @_; 1309 my ($path, $origin) = @_;
1193 1310
1194 #warn "find_map<$path,$origin>\n";#d#
1195
1196 $path = new cf::path $path, $origin && $origin->path; 1311 $path = normalise $path, $origin && $origin->path;
1197 my $key = $path->as_string;
1198 1312
1199 cf::lock_wait "map_find:$key"; 1313 cf::lock_wait "map_find:$path";
1200 1314
1201 $cf::MAP{$key} || do { 1315 $cf::MAP{$path} || do {
1202 my $guard = cf::lock_acquire "map_find:$key"; 1316 my $guard = cf::lock_acquire "map_find:$path";
1203 1317 my $map = new_from_path cf::map $path
1204 # do it the slow way
1205 my $map = try_load_header $path->save_path;
1206
1207 if ($map) {
1208 $map->last_access ((delete $map->{last_access})
1209 || $cf::RUNTIME); #d#
1210 # safety
1211 $map->{instantiate_time} = $cf::RUNTIME
1212 if $map->{instantiate_time} > $cf::RUNTIME;
1213 } else {
1214 if (my $rmp = $path->random_map_params) {
1215 $map = generate_random_map $key, $rmp;
1216 } else {
1217 $map = try_load_header $path->load_path;
1218 }
1219
1220 $map or return; 1318 or return;
1221 1319
1222 $map->{load_original} = 1;
1223 $map->{instantiate_time} = $cf::RUNTIME;
1224 $map->last_access ($cf::RUNTIME);
1225 $map->instantiate;
1226
1227 # per-player maps become, after loading, normal maps
1228 $map->per_player (0) if $path->{user_rel};
1229 }
1230
1231 $map->path ($key);
1232 $map->{path} = $path;
1233 $map->{last_save} = $cf::RUNTIME; 1320 $map->{last_save} = $cf::RUNTIME;
1321
1322 $map->load_header
1323 or return;
1234 1324
1235 if ($map->should_reset) { 1325 if ($map->should_reset) {
1236 $map->reset; 1326 $map->reset;
1237 undef $guard; 1327 undef $guard;
1238 $map = find_map $path 1328 $map = find $path
1239 or return; 1329 or return;
1240 } 1330 }
1241 1331
1242 $cf::MAP{$key} = $map 1332 $cf::MAP{$path} = $map
1243 } 1333 }
1244} 1334}
1245 1335
1246sub load { 1336sub load {
1247 my ($self) = @_; 1337 my ($self) = @_;
1248 1338
1249 my $path = $self->{path}; 1339 my $path = $self->{path};
1250 my $guard = cf::lock_acquire "map_load:" . $path->as_string; 1340 my $guard = cf::lock_acquire "map_load:$path";
1251 1341
1252 return if $self->in_memory != cf::MAP_SWAPPED; 1342 return if $self->in_memory != cf::MAP_SWAPPED;
1253 1343
1254 $self->in_memory (cf::MAP_LOADING); 1344 $self->in_memory (cf::MAP_LOADING);
1255 1345
1256 $self->alloc; 1346 $self->alloc;
1257 $self->load_objects ($self->{load_path}, 1) 1347 $self->_load_objects ($self->{load_path}, 1)
1258 or return; 1348 or return;
1259 1349
1260 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1350 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1261 if delete $self->{load_original}; 1351 if delete $self->{load_original};
1262 1352
1263 if (my $uniq = $path->uniq_path) { 1353 if (my $uniq = $self->uniq_path) {
1264 utf8::encode $uniq; 1354 utf8::encode $uniq;
1265 if (aio_open $uniq, O_RDONLY, 0) { 1355 if (aio_open $uniq, O_RDONLY, 0) {
1266 $self->clear_unique_items; 1356 $self->clear_unique_items;
1267 $self->load_objects ($uniq, 0); 1357 $self->_load_objects ($uniq, 0);
1268 } 1358 }
1269 } 1359 }
1360
1361 Coro::cede;
1270 1362
1271 # now do the right thing for maps 1363 # now do the right thing for maps
1272 $self->link_multipart_objects; 1364 $self->link_multipart_objects;
1273 1365
1274 if ($self->{path}->is_style_map) { 1366 unless ($self->{deny_activate}) {
1275 $self->{deny_save} = 1; 1367 $self->decay_objects;
1276 $self->{deny_reset} = 1;
1277 } else {
1278 $self->fix_auto_apply; 1368 $self->fix_auto_apply;
1279 $self->decay_objects;
1280 $self->update_buttons; 1369 $self->update_buttons;
1370 Coro::cede;
1281 $self->set_darkness_map; 1371 $self->set_darkness_map;
1282 $self->difficulty ($self->estimate_difficulty) 1372 $self->difficulty ($self->estimate_difficulty)
1283 unless $self->difficulty; 1373 unless $self->difficulty;
1374 Coro::cede;
1284 $self->activate; 1375 $self->activate;
1285 } 1376 }
1286 1377
1287 $self->in_memory (cf::MAP_IN_MEMORY); 1378 $self->in_memory (cf::MAP_IN_MEMORY);
1288} 1379}
1289 1380
1290sub load_map_sync { 1381sub customise_for {
1382 my ($self, $ob) = @_;
1383
1384 return find "~" . $ob->name . "/" . $self->{path}
1385 if $self->per_player;
1386
1387 $self
1388}
1389
1390# find and load all maps in the 3x3 area around a map
1391sub load_diag {
1392 my ($map) = @_;
1393
1394 my @diag; # diagonal neighbours
1395
1396 for (0 .. 3) {
1397 my $neigh = $map->tile_path ($_)
1398 or next;
1399 $neigh = find $neigh, $map
1400 or next;
1401 $neigh->load;
1402
1403 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1404 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1405 }
1406
1407 for (@diag) {
1408 my $neigh = find @$_
1409 or next;
1410 $neigh->load;
1411 }
1412}
1413
1414sub find_sync {
1291 my ($path, $origin) = @_; 1415 my ($path, $origin) = @_;
1292 1416
1293 #warn "load_map_sync<$path, $origin>\n";#d# 1417 cf::sync_job { find $path, $origin }
1418}
1294 1419
1295 cf::sync_job { 1420sub do_load_sync {
1296 my $map = cf::map::find_map $path, $origin 1421 my ($map) = @_;
1422
1423 cf::sync_job { $map->load };
1424}
1425
1426our %MAP_PREFETCH;
1427our $MAP_PREFETCHER = Coro::async {
1428 while () {
1429 for my $path (keys %MAP_PREFETCH) {
1430 my $map = find $path
1297 or return; 1431 or next;
1298 $map->load; 1432 $map->load;
1299 $map 1433
1434 delete $MAP_PREFETCH{$path};
1435 }
1436 Coro::schedule;
1300 } 1437 }
1438};
1439
1440sub find_async {
1441 my ($path, $origin) = @_;
1442
1443 $path = normalise $path, $origin && $origin->{path};
1444
1445 if (my $map = $cf::MAP{$path}) {
1446 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1447 }
1448
1449 $MAP_PREFETCH{$path} = 0;
1450 $MAP_PREFETCHER->ready;
1451
1452 ()
1301} 1453}
1302 1454
1303sub save { 1455sub save {
1304 my ($self) = @_; 1456 my ($self) = @_;
1305 1457
1458 my $lock = cf::lock_acquire "map_data:" . $self->path;
1459
1306 $self->{last_save} = $cf::RUNTIME; 1460 $self->{last_save} = $cf::RUNTIME;
1307 1461
1308 return unless $self->dirty; 1462 return unless $self->dirty;
1309 1463
1310 my $save = $self->{path}->save_path; utf8::encode $save; 1464 my $save = $self->save_path; utf8::encode $save;
1311 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1465 my $uniq = $self->uniq_path; utf8::encode $uniq;
1312 1466
1313 $self->{load_path} = $save; 1467 $self->{load_path} = $save;
1314 1468
1315 return if $self->{deny_save}; 1469 return if $self->{deny_save};
1316 1470
1317 local $self->{last_access} = $self->last_access;#d# 1471 local $self->{last_access} = $self->last_access;#d#
1318 1472
1473 cf::async {
1474 $_->contr->save for $self->players;
1475 };
1476
1319 if ($uniq) { 1477 if ($uniq) {
1320 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1478 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1321 $self->save_objects ($uniq, cf::IO_UNIQUES); 1479 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1322 } else { 1480 } else {
1323 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1481 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1324 } 1482 }
1325} 1483}
1326 1484
1327sub swap_out { 1485sub swap_out {
1328 my ($self) = @_; 1486 my ($self) = @_;
1329 1487
1330 # save first because save cedes 1488 # save first because save cedes
1331 $self->save; 1489 $self->save;
1490
1491 my $lock = cf::lock_acquire "map_data:" . $self->path;
1332 1492
1333 return if $self->players; 1493 return if $self->players;
1334 return if $self->in_memory != cf::MAP_IN_MEMORY; 1494 return if $self->in_memory != cf::MAP_IN_MEMORY;
1335 return if $self->{deny_save}; 1495 return if $self->{deny_save};
1336 1496
1340 1500
1341sub reset_at { 1501sub reset_at {
1342 my ($self) = @_; 1502 my ($self) = @_;
1343 1503
1344 # TODO: safety, remove and allow resettable per-player maps 1504 # TODO: safety, remove and allow resettable per-player maps
1345 return 1e99 if $self->{path}{user_rel}; 1505 return 1e99 if $self->isa ("ext::map_per_player");#d#
1346 return 1e99 if $self->{deny_reset}; 1506 return 1e99 if $self->{deny_reset};
1347 1507
1348 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1508 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1349 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; 1509 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1350 1510
1355 my ($self) = @_; 1515 my ($self) = @_;
1356 1516
1357 $self->reset_at <= $cf::RUNTIME 1517 $self->reset_at <= $cf::RUNTIME
1358} 1518}
1359 1519
1360sub unlink_save {
1361 my ($self) = @_;
1362
1363 utf8::encode (my $save = $self->{path}->save_path);
1364 aioreq_pri 3; IO::AIO::aio_unlink $save;
1365 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1366}
1367
1368sub rename { 1520sub rename {
1369 my ($self, $new_path) = @_; 1521 my ($self, $new_path) = @_;
1370 1522
1523 normalise $new_path;
1524
1371 $self->unlink_save; 1525 $self->unlink_save;
1372 1526
1373 delete $cf::MAP{$self->path}; 1527 delete $cf::MAP{$self->path};
1374 $self->{path} = new cf::path $new_path; 1528 $self->{path} = $new_path; $self->path ($self->{path});
1375 $self->path ($self->{path}->as_string);
1376 $cf::MAP{$self->path} = $self; 1529 $cf::MAP{$self->path} = $self;
1377 1530
1378 $self->save; 1531 $self->save;
1379} 1532}
1380 1533
1381sub reset { 1534sub reset {
1382 my ($self) = @_; 1535 my ($self) = @_;
1383 1536
1537 my $lock = cf::lock_acquire "map_data:$self->{path}";
1538
1384 return if $self->players; 1539 return if $self->players;
1385 return if $self->{path}{user_rel};#d# 1540 return if $self->isa ("ext::map_per_player");#d#
1386 1541
1387 warn "resetting map ", $self->path;#d# 1542 warn "resetting map ", $self->path;#d#
1388 1543
1389 delete $cf::MAP{$self->path}; 1544 delete $cf::MAP{$self->path};
1545
1546 $self->in_memory (cf::MAP_SWAPPED);
1547 $self->clear;
1390 1548
1391 $_->clear_links_to ($self) for values %cf::MAP; 1549 $_->clear_links_to ($self) for values %cf::MAP;
1392 1550
1393 $self->unlink_save; 1551 $self->unlink_save;
1394 $self->destroy; 1552 $self->destroy;
1403 $self->reset_timeout (1); 1561 $self->reset_timeout (1);
1404 $self->rename ("{nuke}/" . ($nuke_counter++)); 1562 $self->rename ("{nuke}/" . ($nuke_counter++));
1405 $self->reset; # polite request, might not happen 1563 $self->reset; # polite request, might not happen
1406} 1564}
1407 1565
1408sub customise_for { 1566=item cf::map::unique_maps
1409 my ($map, $ob) = @_;
1410 1567
1411 if ($map->per_player) { 1568Returns an arrayref of paths of all shared maps that have
1412 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1569instantiated unique items. May block.
1413 }
1414 1570
1415 $map 1571=cut
1416}
1417 1572
1418sub emergency_save { 1573sub unique_maps() {
1419 local $cf::FREEZE = 1; 1574 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1575 or return;
1420 1576
1421 warn "enter emergency map save\n"; 1577 my @paths;
1422 1578
1423 cf::sync_job { 1579 for (@$files) {
1424 warn "begin emergency map save\n"; 1580 utf8::decode $_;
1425 $_->save for values %cf::MAP; 1581 next if /\.pst$/;
1582 next unless /^$PATH_SEP/o;
1583
1584 s/\.map$//;
1585 push @paths, $_;
1426 }; 1586 }
1427 1587
1428 warn "end emergency map save\n"; 1588 \@paths
1429} 1589}
1430 1590
1431package cf; 1591package cf;
1432 1592
1433=back 1593=back
1434 1594
1595=head3 cf::object
1596
1597=cut
1598
1599package cf::object;
1600
1601=over 4
1602
1603=item $ob->inv_recursive
1604
1605Returns the inventory of the object _and_ their inventories, recursively.
1606
1607=cut
1608
1609sub inv_recursive_;
1610sub inv_recursive_ {
1611 map { $_, inv_recursive_ $_->inv } @_
1612}
1613
1614sub inv_recursive {
1615 inv_recursive_ inv $_[0]
1616}
1617
1618package cf;
1619
1620=back
1435 1621
1436=head3 cf::object::player 1622=head3 cf::object::player
1437 1623
1438=over 4 1624=over 4
1439 1625
1479 1665
1480=item $player_object->enter_link 1666=item $player_object->enter_link
1481 1667
1482Freezes the player and moves him/her to a special map (C<{link}>). 1668Freezes the player and moves him/her to a special map (C<{link}>).
1483 1669
1484The player should be reaosnably safe there for short amounts of time. You 1670The player should be reasonably safe there for short amounts of time. You
1485I<MUST> call C<leave_link> as soon as possible, though. 1671I<MUST> call C<leave_link> as soon as possible, though.
1486 1672
1673Will never block.
1674
1487=item $player_object->leave_link ($map, $x, $y) 1675=item $player_object->leave_link ($map, $x, $y)
1488 1676
1489Moves the player out of the specila link map onto the given map. If the 1677Moves the player out of the special C<{link}> map onto the specified
1490map is not valid (or omitted), the player will be moved back to the 1678map. If the map is not valid (or omitted), the player will be moved back
1491location he/she was before the call to C<enter_link>, or, if that fails, 1679to the location he/she was before the call to C<enter_link>, or, if that
1492to the emergency map position. 1680fails, to the emergency map position.
1493 1681
1494Might block. 1682Might block.
1495 1683
1496=cut 1684=cut
1685
1686sub link_map {
1687 unless ($LINK_MAP) {
1688 $LINK_MAP = cf::map::find "{link}"
1689 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1690 $LINK_MAP->load;
1691 }
1692
1693 $LINK_MAP
1694}
1497 1695
1498sub cf::object::player::enter_link { 1696sub cf::object::player::enter_link {
1499 my ($self) = @_; 1697 my ($self) = @_;
1500 1698
1501 $self->deactivate_recursive; 1699 $self->deactivate_recursive;
1502 1700
1503 return if $self->map == $LINK_MAP; 1701 return if UNIVERSAL::isa $self->map, "ext::map_link";
1504 1702
1505 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 1703 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1506 if $self->map; 1704 if $self->map;
1507 1705
1508 $self->enter_map ($LINK_MAP, 20, 20); 1706 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1509} 1707}
1510 1708
1511sub cf::object::player::leave_link { 1709sub cf::object::player::leave_link {
1512 my ($self, $map, $x, $y) = @_; 1710 my ($self, $map, $x, $y) = @_;
1513 1711
1514 my $link_pos = delete $self->{_link_pos}; 1712 my $link_pos = delete $self->{_link_pos};
1515 1713
1516 unless ($map) { 1714 unless ($map) {
1517 # restore original map position 1715 # restore original map position
1518 ($map, $x, $y) = @{ $link_pos || [] }; 1716 ($map, $x, $y) = @{ $link_pos || [] };
1519 $map = cf::map::find_map $map; 1717 $map = cf::map::find $map;
1520 1718
1521 unless ($map) { 1719 unless ($map) {
1522 ($map, $x, $y) = @$EMERGENCY_POSITION; 1720 ($map, $x, $y) = @$EMERGENCY_POSITION;
1523 $map = cf::map::find_map $map 1721 $map = cf::map::find $map
1524 or die "FATAL: cannot load emergency map\n"; 1722 or die "FATAL: cannot load emergency map\n";
1525 } 1723 }
1526 } 1724 }
1527 1725
1528 ($x, $y) = (-1, -1) 1726 ($x, $y) = (-1, -1)
1531 # use -1 or undef as default coordinates, not 0, 0 1729 # use -1 or undef as default coordinates, not 0, 0
1532 ($x, $y) = ($map->enter_x, $map->enter_y) 1730 ($x, $y) = ($map->enter_x, $map->enter_y)
1533 if $x <=0 && $y <= 0; 1731 if $x <=0 && $y <= 0;
1534 1732
1535 $map->load; 1733 $map->load;
1734 $map->load_diag;
1536 1735
1736 return unless $self->contr->active;
1537 $self->activate_recursive; 1737 $self->activate_recursive;
1538 $self->enter_map ($map, $x, $y); 1738 $self->enter_map ($map, $x, $y);
1539} 1739}
1540 1740
1541cf::player->attach ( 1741cf::player->attach (
1554 1754
1555 # try to abort aborted map switching on player login :) 1755 # try to abort aborted map switching on player login :)
1556 # should happen only on crashes 1756 # should happen only on crashes
1557 if ($pl->ob->{_link_pos}) { 1757 if ($pl->ob->{_link_pos}) {
1558 $pl->ob->enter_link; 1758 $pl->ob->enter_link;
1559 cf::async { 1759 (async {
1560 # we need this sleep as the login has a concurrent enter_exit running 1760 # we need this sleep as the login has a concurrent enter_exit running
1561 # and this sleep increases chances of the player not ending up in scorn 1761 # and this sleep increases chances of the player not ending up in scorn
1762 $pl->ob->reply (undef,
1763 "There was an internal problem at your last logout, "
1764 . "the server will try to bring you to your intended destination in a second.",
1765 cf::NDI_RED);
1562 Coro::Timer::sleep 1; 1766 Coro::Timer::sleep 1;
1563 $pl->ob->leave_link; 1767 $pl->ob->leave_link;
1564 }; 1768 })->prio (2);
1565 } 1769 }
1566 }, 1770 },
1567); 1771);
1568 1772
1569=item $player_object->goto_map ($path, $x, $y) 1773=item $player_object->goto ($path, $x, $y)
1570 1774
1571=cut 1775=cut
1572 1776
1573sub cf::object::player::goto_map { 1777sub cf::object::player::goto {
1574 my ($self, $path, $x, $y) = @_; 1778 my ($self, $path, $x, $y) = @_;
1575 1779
1576 $self->enter_link; 1780 $self->enter_link;
1577 1781
1578 (cf::async { 1782 (async {
1579 $path = new cf::path $path;
1580
1581 my $map = cf::map::find_map $path->as_string; 1783 my $map = cf::map::find $path;
1582 $map = $map->customise_for ($self) if $map; 1784 $map = $map->customise_for ($self) if $map;
1583 1785
1584# warn "entering ", $map->path, " at ($x, $y)\n" 1786# warn "entering ", $map->path, " at ($x, $y)\n"
1585# if $map; 1787# if $map;
1586 1788
1587 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1789 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1588 1790
1589 $self->leave_link ($map, $x, $y); 1791 $self->leave_link ($map, $x, $y);
1590 })->prio (1); 1792 })->prio (1);
1591} 1793}
1592 1794
1645 1847
1646 return unless $self->type == cf::PLAYER; 1848 return unless $self->type == cf::PLAYER;
1647 1849
1648 $self->enter_link; 1850 $self->enter_link;
1649 1851
1650 (cf::async { 1852 (async {
1853 $self->deactivate_recursive; # just to be sure
1651 unless (eval { 1854 unless (eval {
1652 prepare_random_map $exit 1855 prepare_random_map $exit
1653 if $exit->slaying eq "/!"; 1856 if $exit->slaying eq "/!";
1654 1857
1655 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1858 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1656 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1859 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1657 1860
1658 1; 1861 1;
1659 }) { 1862 }) {
1660 $self->message ("Something went wrong deep within the crossfire server. " 1863 $self->message ("Something went wrong deep within the crossfire server. "
1661 . "I'll try to bring you back to the map you were before. " 1864 . "I'll try to bring you back to the map you were before. "
1662 . "Please report this to the dungeon master", 1865 . "Please report this to the dungeon master!",
1663 cf::NDI_UNIQUE | cf::NDI_RED); 1866 cf::NDI_UNIQUE | cf::NDI_RED);
1664 1867
1665 warn "ERROR in enter_exit: $@"; 1868 warn "ERROR in enter_exit: $@";
1666 $self->leave_link; 1869 $self->leave_link;
1667 } 1870 }
1735 } 1938 }
1736 } 1939 }
1737 }, 1940 },
1738); 1941);
1739 1942
1740=item $client->coro (\&cb) 1943=item $client->async (\&cb)
1741 1944
1742Create a new coroutine, running the specified callback. The coroutine will 1945Create a new coroutine, running the specified callback. The coroutine will
1743be automatically cancelled when the client gets destroyed (e.g. on logout, 1946be automatically cancelled when the client gets destroyed (e.g. on logout,
1744or loss of connection). 1947or loss of connection).
1745 1948
1746=cut 1949=cut
1747 1950
1748sub cf::client::coro { 1951sub cf::client::async {
1749 my ($self, $cb) = @_; 1952 my ($self, $cb) = @_;
1750 1953
1751 my $coro = &cf::async ($cb); 1954 my $coro = &Coro::async ($cb);
1752 1955
1753 $coro->on_destroy (sub { 1956 $coro->on_destroy (sub {
1754 delete $self->{_coro}{$coro+0}; 1957 delete $self->{_coro}{$coro+0};
1755 }); 1958 });
1756 1959
1994 local $/; 2197 local $/;
1995 *CFG = YAML::Syck::Load <$fh>; 2198 *CFG = YAML::Syck::Load <$fh>;
1996 2199
1997 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 2200 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1998 2201
2202 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2203 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2204
1999 if (exists $CFG{mlockall}) { 2205 if (exists $CFG{mlockall}) {
2000 eval { 2206 eval {
2001 $CFG{mlockall} ? &mlockall : &munlockall 2207 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2002 and die "WARNING: m(un)lockall failed: $!\n"; 2208 and die "WARNING: m(un)lockall failed: $!\n";
2003 }; 2209 };
2004 warn $@ if $@; 2210 warn $@ if $@;
2005 } 2211 }
2006} 2212}
2007 2213
2008sub main { 2214sub main {
2009 # we must not ever block the main coroutine 2215 # we must not ever block the main coroutine
2010 local $Coro::idle = sub { 2216 local $Coro::idle = sub {
2011 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2217 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2012 (Coro::unblock_sub {
2013 Event::one_event; 2218 async { Event::one_event };
2014 })->();
2015 }; 2219 };
2016 2220
2017 cfg_load; 2221 cfg_load;
2018 db_load; 2222 db_load;
2019 load_extensions; 2223 load_extensions;
2020 Event::loop; 2224 Event::loop;
2021} 2225}
2022 2226
2023############################################################################# 2227#############################################################################
2024# initialisation 2228# initialisation and cleanup
2229
2230# install some emergency cleanup handlers
2231BEGIN {
2232 for my $signal (qw(INT HUP TERM)) {
2233 Event->signal (
2234 data => WF_AUTOCANCEL,
2235 signal => $signal,
2236 cb => sub {
2237 cf::cleanup "SIG$signal";
2238 },
2239 );
2240 }
2241}
2242
2243sub emergency_save() {
2244 my $freeze_guard = cf::freeze_mainloop;
2245
2246 warn "enter emergency perl save\n";
2247
2248 cf::sync_job {
2249 # use a peculiar iteration method to avoid tripping on perl
2250 # refcount bugs in for. also avoids problems with players
2251 # and maps saved/destroyed asynchronously.
2252 warn "begin emergency player save\n";
2253 for my $login (keys %cf::PLAYER) {
2254 my $pl = $cf::PLAYER{$login} or next;
2255 $pl->valid or next;
2256 $pl->save;
2257 }
2258 warn "end emergency player save\n";
2259
2260 warn "begin emergency map save\n";
2261 for my $path (keys %cf::MAP) {
2262 my $map = $cf::MAP{$path} or next;
2263 $map->valid or next;
2264 $map->save;
2265 }
2266 warn "end emergency map save\n";
2267 };
2268
2269 warn "leave emergency perl save\n";
2270}
2025 2271
2026sub reload() { 2272sub reload() {
2027 # can/must only be called in main 2273 # can/must only be called in main
2028 if ($Coro::current != $Coro::main) { 2274 if ($Coro::current != $Coro::main) {
2029 warn "can only reload from main coroutine\n"; 2275 warn "can only reload from main coroutine\n";
2030 return; 2276 return;
2031 } 2277 }
2032 2278
2033 warn "reloading..."; 2279 warn "reloading...";
2034 2280
2035 local $FREEZE = 1; 2281 warn "freezing server";
2282 my $guard = freeze_mainloop;
2036 cf::emergency_save; 2283 cf::emergency_save;
2284
2285 warn "sync database to disk";
2286 cf::db_sync;
2287 IO::AIO::flush;
2037 2288
2038 eval { 2289 eval {
2039 # if anything goes wrong in here, we should simply crash as we already saved 2290 # if anything goes wrong in here, we should simply crash as we already saved
2040 2291
2041 # cancel all watchers 2292 warn "cancel all watchers";
2042 for (Event::all_watchers) { 2293 for (Event::all_watchers) {
2043 $_->cancel if $_->data & WF_AUTOCANCEL; 2294 $_->cancel if $_->data & WF_AUTOCANCEL;
2044 } 2295 }
2045 2296
2046 # cancel all extension coros 2297 warn "cancel all extension coros";
2047 $_->cancel for values %EXT_CORO; 2298 $_->cancel for values %EXT_CORO;
2048 %EXT_CORO = (); 2299 %EXT_CORO = ();
2049 2300
2301 warn "remove commands";
2302 %COMMAND = ();
2303
2304 warn "remove ext commands";
2305 %EXTCMD = ();
2306
2050 # unload all extensions 2307 warn "unload/nuke all extensions";
2051 for (@exts) { 2308 for my $pkg (@EXTS) {
2052 warn "unloading <$_>"; 2309 warn "... unloading $pkg";
2053 unload_extension $_; 2310
2311 if (my $cb = $pkg->can ("unload")) {
2312 eval {
2313 $cb->($pkg);
2314 1
2315 } or warn "$pkg unloaded, but with errors: $@";
2054 } 2316 }
2055 2317
2318 warn "... nuking $pkg";
2319 Symbol::delete_package $pkg;
2320 }
2321
2056 # unload all modules loaded from $LIBDIR 2322 warn "unload all perl modules loaded from $LIBDIR";
2057 while (my ($k, $v) = each %INC) { 2323 while (my ($k, $v) = each %INC) {
2058 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2324 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2059 2325
2060 warn "removing <$k>"; 2326 warn "removing <$k>";
2061 delete $INC{$k}; 2327 delete $INC{$k};
2068 } 2334 }
2069 2335
2070 Symbol::delete_package $k; 2336 Symbol::delete_package $k;
2071 } 2337 }
2072 2338
2073 # sync database to disk
2074 cf::db_sync;
2075 IO::AIO::flush;
2076
2077 # get rid of safe::, as good as possible 2339 warn "get rid of safe::, as good as possible";
2078 Symbol::delete_package "safe::$_" 2340 Symbol::delete_package "safe::$_"
2079 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2341 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2080 2342
2081 # remove register_script_function callbacks
2082 # TODO
2083
2084 # unload cf.pm "a bit" 2343 warn "unload cf.pm \"a bit\"";
2085 delete $INC{"cf.pm"}; 2344 delete $INC{"cf.pm"};
2086 2345
2087 # don't, removes xs symbols, too, 2346 # don't, removes xs symbols, too,
2088 # and global variables created in xs 2347 # and global variables created in xs
2089 #Symbol::delete_package __PACKAGE__; 2348 #Symbol::delete_package __PACKAGE__;
2090 2349
2091 # reload cf.pm
2092 warn "reloading cf.pm"; 2350 warn "reloading cf.pm";
2093 require cf; 2351 require cf;
2094 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2352 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2095 2353
2096 # load config and database again 2354 warn "load config and database again";
2097 cf::cfg_load; 2355 cf::cfg_load;
2098 cf::db_load; 2356 cf::db_load;
2099 2357
2100 # load extensions
2101 warn "load extensions"; 2358 warn "load extensions";
2102 cf::load_extensions; 2359 cf::load_extensions;
2103 2360
2104 # reattach attachments to objects 2361 warn "reattach attachments to objects/players";
2105 warn "reattach";
2106 _global_reattach; 2362 _global_reattach;
2363 warn "reattach attachments to maps";
2364 reattach $_ for values %MAP;
2107 }; 2365 };
2108 2366
2109 if ($@) { 2367 if ($@) {
2110 warn $@; 2368 warn $@;
2111 warn "error while reloading, exiting."; 2369 warn "error while reloading, exiting.";
2112 exit 1; 2370 exit 1;
2113 } 2371 }
2114 2372
2115 warn "reloaded successfully"; 2373 warn "reloaded";
2116}; 2374};
2117
2118#############################################################################
2119
2120unless ($LINK_MAP) {
2121 $LINK_MAP = cf::map::new;
2122
2123 $LINK_MAP->width (41);
2124 $LINK_MAP->height (41);
2125 $LINK_MAP->alloc;
2126 $LINK_MAP->path ("{link}");
2127 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2128 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2129
2130 # dirty hack because... archetypes are not yet loaded
2131 Event->timer (
2132 after => 2,
2133 cb => sub {
2134 $_[0]->w->cancel;
2135
2136 # provide some exits "home"
2137 my $exit = cf::object::new "exit";
2138
2139 $exit->slaying ($EMERGENCY_POSITION->[0]);
2140 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2141 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2142
2143 $LINK_MAP->insert ($exit->clone, 19, 19);
2144 $LINK_MAP->insert ($exit->clone, 19, 20);
2145 $LINK_MAP->insert ($exit->clone, 19, 21);
2146 $LINK_MAP->insert ($exit->clone, 20, 19);
2147 $LINK_MAP->insert ($exit->clone, 20, 21);
2148 $LINK_MAP->insert ($exit->clone, 21, 19);
2149 $LINK_MAP->insert ($exit->clone, 21, 20);
2150 $LINK_MAP->insert ($exit->clone, 21, 21);
2151
2152 $exit->destroy;
2153 });
2154
2155 $LINK_MAP->{deny_save} = 1;
2156 $LINK_MAP->{deny_reset} = 1;
2157
2158 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2159}
2160
2161register "<global>", __PACKAGE__;
2162 2375
2163register_command "reload" => sub { 2376register_command "reload" => sub {
2164 my ($who, $arg) = @_; 2377 my ($who, $arg) = @_;
2165 2378
2166 if ($who->flag (FLAG_WIZ)) { 2379 if ($who->flag (FLAG_WIZ)) {
2176 reentrant => 0, 2389 reentrant => 0,
2177 prio => 0, 2390 prio => 0,
2178 at => $NEXT_TICK || $TICK, 2391 at => $NEXT_TICK || $TICK,
2179 data => WF_AUTOCANCEL, 2392 data => WF_AUTOCANCEL,
2180 cb => sub { 2393 cb => sub {
2181 unless ($FREEZE) { 2394 $NOW = Event::time;
2395
2182 cf::server_tick; # one server iteration 2396 cf::server_tick; # one server iteration
2183 $RUNTIME += $TICK; 2397 $RUNTIME += $TICK;
2184 }
2185
2186 $NEXT_TICK += $TICK; 2398 $NEXT_TICK += $TICK;
2399
2400 $WAIT_FOR_TICK->broadcast;
2401 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2187 2402
2188 # if we are delayed by four ticks or more, skip them all 2403 # if we are delayed by four ticks or more, skip them all
2189 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2404 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2190 2405
2191 $TICK_WATCHER->at ($NEXT_TICK); 2406 $TICK_WATCHER->at ($NEXT_TICK);
2193 }, 2408 },
2194); 2409);
2195 2410
2196IO::AIO::max_poll_time $TICK * 0.2; 2411IO::AIO::max_poll_time $TICK * 0.2;
2197 2412
2198Event->io ( 2413$AIO_POLL_WATCHER = Event->io (
2199 fd => IO::AIO::poll_fileno, 2414 fd => IO::AIO::poll_fileno,
2200 poll => 'r', 2415 poll => 'r',
2201 prio => 5, 2416 prio => 5,
2202 data => WF_AUTOCANCEL, 2417 data => WF_AUTOCANCEL,
2203 cb => \&IO::AIO::poll_cb, 2418 cb => \&IO::AIO::poll_cb,
2204); 2419);
2205 2420
2206Event->timer ( 2421$WRITE_RUNTIME_WATCHER = Event->timer (
2207 data => WF_AUTOCANCEL, 2422 data => WF_AUTOCANCEL,
2208 after => 0, 2423 after => 0,
2209 interval => 10, 2424 interval => 10,
2210 cb => sub { 2425 cb => sub {
2211 (Coro::unblock_sub { 2426 (Coro::unblock_sub {

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