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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.121 by root, Tue Jan 2 11:11:52 2007 UTC vs.
Revision 1.133 by root, Thu Jan 4 16:19:32 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
214Wait until the given lock is available and then acquires it and returns 212Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 213a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 214for example when the coroutine gets canceled), the lock is automatically
217returned. 215returned.
218 216
219Lock names should begin with a unique identifier (for example, find_map 217Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 218uses map_find and cf::map::load uses map_load).
221 219
222=cut 220=cut
223 221
224our %LOCK; 222our %LOCK;
225 223
243 241
244 cf::guard { 242 cf::guard {
245 # wake up all waiters, to be on the safe side 243 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 244 $_->ready for @{ delete $LOCK{$key} };
247 } 245 }
246}
247
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active;
266
267 my $guard = guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop;
269 $guard
248} 270}
249 271
250=item cf::sync_job { BLOCK } 272=item cf::sync_job { BLOCK }
251 273
252The design of crossfire+ requires that the main coro ($Coro::main) is 274The design of crossfire+ requires that the main coro ($Coro::main) is
267 # this is the main coro, too bad, we have to block 289 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 290 # till the operation succeeds, freezing the server :/
269 291
270 # TODO: use suspend/resume instead 292 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 293 # (but this is cancel-safe)
272 local $FREEZE = 1; 294 my $freeze_guard = freeze_mainloop;
273 295
274 my $busy = 1; 296 my $busy = 1;
275 my @res; 297 my @res;
276 298
277 (Coro::async { 299 (Coro::async {
301=cut 323=cut
302 324
303sub coro(&) { 325sub coro(&) {
304 my $cb = shift; 326 my $cb = shift;
305 327
306 my $coro; $coro = async { 328 my $coro = &cf::async ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 329
313 $coro->on_destroy (sub { 330 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 331 delete $EXT_CORO{$coro+0};
315 }); 332 });
316 $EXT_CORO{$coro+0} = $coro; 333 $EXT_CORO{$coro+0} = $coro;
1126package cf::map; 1143package cf::map;
1127 1144
1128use Fcntl; 1145use Fcntl;
1129use Coro::AIO; 1146use Coro::AIO;
1130 1147
1131our $MAX_RESET = 7200; 1148our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1149our $DEFAULT_RESET = 3000;
1133 1150
1134sub generate_random_map { 1151sub generate_random_map {
1135 my ($path, $rmp) = @_; 1152 my ($path, $rmp) = @_;
1136 1153
1137 # mit "rum" bekleckern, nicht 1154 # mit "rum" bekleckern, nicht
1153# and all this just because we cannot iterate over 1170# and all this just because we cannot iterate over
1154# all maps in C++... 1171# all maps in C++...
1155sub change_all_map_light { 1172sub change_all_map_light {
1156 my ($change) = @_; 1173 my ($change) = @_;
1157 1174
1158 $_->change_map_light ($change) for values %cf::MAP; 1175 $_->change_map_light ($change)
1176 for grep $_->outdoor, values %cf::MAP;
1159} 1177}
1160 1178
1161sub try_load_header($) { 1179sub try_load_header($) {
1162 my ($path) = @_; 1180 my ($path) = @_;
1163 1181
1174 $map->{load_path} = $path; 1192 $map->{load_path} = $path;
1175 1193
1176 $map 1194 $map
1177} 1195}
1178 1196
1197sub find;
1179sub find_map { 1198sub find {
1180 my ($path, $origin) = @_; 1199 my ($path, $origin) = @_;
1181 1200
1182 #warn "find_map<$path,$origin>\n";#d# 1201 #warn "find<$path,$origin>\n";#d#
1183 1202
1184 $path = new cf::path $path, $origin && $origin->path; 1203 $path = new cf::path $path, $origin && $origin->path;
1185 my $key = $path->as_string; 1204 my $key = $path->as_string;
1186 1205
1187 cf::lock_wait "map_find:$key"; 1206 cf::lock_wait "map_find:$key";
1191 1210
1192 # do it the slow way 1211 # do it the slow way
1193 my $map = try_load_header $path->save_path; 1212 my $map = try_load_header $path->save_path;
1194 1213
1195 if ($map) { 1214 if ($map) {
1215 $map->last_access ((delete $map->{last_access})
1216 || $cf::RUNTIME); #d#
1196 # safety 1217 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME 1218 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME; 1219 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else { 1220 } else {
1200 if (my $rmp = $path->random_map_params) { 1221 if (my $rmp = $path->random_map_params) {
1205 1226
1206 $map or return; 1227 $map or return;
1207 1228
1208 $map->{load_original} = 1; 1229 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME; 1230 $map->{instantiate_time} = $cf::RUNTIME;
1231 $map->last_access ($cf::RUNTIME);
1210 $map->instantiate; 1232 $map->instantiate;
1211 1233
1212 # per-player maps become, after loading, normal maps 1234 # per-player maps become, after loading, normal maps
1213 $map->per_player (0) if $path->{user_rel}; 1235 $map->per_player (0) if $path->{user_rel};
1214 } 1236 }
1215 1237
1216 $map->path ($key); 1238 $map->path ($key);
1217 $map->{path} = $path; 1239 $map->{path} = $path;
1218 $map->{last_save} = $cf::RUNTIME; 1240 $map->{last_save} = $cf::RUNTIME;
1219 $map->last_access ($cf::RUNTIME);
1220 1241
1221 if ($map->should_reset) { 1242 if ($map->should_reset) {
1222 $map->reset; 1243 $map->reset;
1244 undef $guard;
1223 $map = find_map $path; 1245 $map = find $path
1246 or return;
1224 } 1247 }
1225 1248
1226 $cf::MAP{$key} = $map 1249 $cf::MAP{$key} = $map
1227 } 1250 }
1228} 1251}
1269 } 1292 }
1270 1293
1271 $self->in_memory (cf::MAP_IN_MEMORY); 1294 $self->in_memory (cf::MAP_IN_MEMORY);
1272} 1295}
1273 1296
1274sub load_map_sync { 1297sub find_sync {
1275 my ($path, $origin) = @_; 1298 my ($path, $origin) = @_;
1276 1299
1277 #warn "load_map_sync<$path, $origin>\n";#d# 1300 cf::sync_job { cf::map::find $path, $origin }
1301}
1278 1302
1279 cf::sync_job { 1303sub do_load_sync {
1280 my $map = cf::map::find_map $path, $origin 1304 my ($map) = @_;
1281 or return; 1305
1282 $map->load; 1306 cf::sync_job { $map->load };
1283 $map
1284 }
1285} 1307}
1286 1308
1287sub save { 1309sub save {
1288 my ($self) = @_; 1310 my ($self) = @_;
1289 1311
1295 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1317 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1296 1318
1297 $self->{load_path} = $save; 1319 $self->{load_path} = $save;
1298 1320
1299 return if $self->{deny_save}; 1321 return if $self->{deny_save};
1322
1323 local $self->{last_access} = $self->last_access;#d#
1300 1324
1301 if ($uniq) { 1325 if ($uniq) {
1302 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1326 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1303 $self->save_objects ($uniq, cf::IO_UNIQUES); 1327 $self->save_objects ($uniq, cf::IO_UNIQUES);
1304 } else { 1328 } else {
1307} 1331}
1308 1332
1309sub swap_out { 1333sub swap_out {
1310 my ($self) = @_; 1334 my ($self) = @_;
1311 1335
1336 # save first because save cedes
1337 $self->save;
1338
1312 return if $self->players; 1339 return if $self->players;
1313 return if $self->in_memory != cf::MAP_IN_MEMORY; 1340 return if $self->in_memory != cf::MAP_IN_MEMORY;
1314 return if $self->{deny_save}; 1341 return if $self->{deny_save};
1315 1342
1316 $self->save;
1317 $self->clear; 1343 $self->clear;
1318 $self->in_memory (cf::MAP_SWAPPED); 1344 $self->in_memory (cf::MAP_SWAPPED);
1319} 1345}
1320 1346
1321sub reset_at { 1347sub reset_at {
1387 1413
1388sub customise_for { 1414sub customise_for {
1389 my ($map, $ob) = @_; 1415 my ($map, $ob) = @_;
1390 1416
1391 if ($map->per_player) { 1417 if ($map->per_player) {
1392 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1418 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1393 } 1419 }
1394 1420
1395 $map 1421 $map
1396} 1422}
1397 1423
1398sub emergency_save { 1424sub emergency_save {
1399 local $cf::FREEZE = 1; 1425 my $freeze_guard = cf::freeze_mainloop;
1400 1426
1401 warn "enter emergency map save\n"; 1427 warn "enter emergency map save\n";
1402 1428
1403 cf::sync_job { 1429 cf::sync_job {
1404 warn "begin emergency map save\n"; 1430 warn "begin emergency map save\n";
1494 my $link_pos = delete $self->{_link_pos}; 1520 my $link_pos = delete $self->{_link_pos};
1495 1521
1496 unless ($map) { 1522 unless ($map) {
1497 # restore original map position 1523 # restore original map position
1498 ($map, $x, $y) = @{ $link_pos || [] }; 1524 ($map, $x, $y) = @{ $link_pos || [] };
1499 $map = cf::map::find_map $map; 1525 $map = cf::map::find $map;
1500 1526
1501 unless ($map) { 1527 unless ($map) {
1502 ($map, $x, $y) = @$EMERGENCY_POSITION; 1528 ($map, $x, $y) = @$EMERGENCY_POSITION;
1503 $map = cf::map::find_map $map 1529 $map = cf::map::find $map
1504 or die "FATAL: cannot load emergency map\n"; 1530 or die "FATAL: cannot load emergency map\n";
1505 } 1531 }
1506 } 1532 }
1507 1533
1508 ($x, $y) = (-1, -1) 1534 ($x, $y) = (-1, -1)
1534 1560
1535 # try to abort aborted map switching on player login :) 1561 # try to abort aborted map switching on player login :)
1536 # should happen only on crashes 1562 # should happen only on crashes
1537 if ($pl->ob->{_link_pos}) { 1563 if ($pl->ob->{_link_pos}) {
1538 $pl->ob->enter_link; 1564 $pl->ob->enter_link;
1539 Coro::async { 1565 cf::async {
1540 # we need this sleep as the login has a concurrent enter_exit running 1566 # we need this sleep as the login has a concurrent enter_exit running
1541 # and this sleep increases chances of the player not ending up in scorn 1567 # and this sleep increases chances of the player not ending up in scorn
1542 Coro::Timer::sleep 1; 1568 Coro::Timer::sleep 1;
1543 $pl->ob->leave_link; 1569 $pl->ob->leave_link;
1544 }; 1570 };
1553sub cf::object::player::goto_map { 1579sub cf::object::player::goto_map {
1554 my ($self, $path, $x, $y) = @_; 1580 my ($self, $path, $x, $y) = @_;
1555 1581
1556 $self->enter_link; 1582 $self->enter_link;
1557 1583
1558 (Coro::async { 1584 (cf::async {
1559 $path = new cf::path $path; 1585 $path = new cf::path $path;
1560 1586
1561 my $map = cf::map::find_map $path->as_string; 1587 my $map = cf::map::find $path->as_string;
1562 $map = $map->customise_for ($self) if $map; 1588 $map = $map->customise_for ($self) if $map;
1563 1589
1564# warn "entering ", $map->path, " at ($x, $y)\n" 1590# warn "entering ", $map->path, " at ($x, $y)\n"
1565# if $map; 1591# if $map;
1566 1592
1625 1651
1626 return unless $self->type == cf::PLAYER; 1652 return unless $self->type == cf::PLAYER;
1627 1653
1628 $self->enter_link; 1654 $self->enter_link;
1629 1655
1630 (Coro::async { 1656 (cf::async {
1657 $self->deactivate_recursive; # just to be sure
1631 unless (eval { 1658 unless (eval {
1632
1633 prepare_random_map $exit 1659 prepare_random_map $exit
1634 if $exit->slaying eq "/!"; 1660 if $exit->slaying eq "/!";
1635 1661
1636 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1662 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1637 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1663 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1699 on_reply => sub { 1725 on_reply => sub {
1700 my ($ns, $msg) = @_; 1726 my ($ns, $msg) = @_;
1701 1727
1702 # this weird shuffling is so that direct followup queries 1728 # this weird shuffling is so that direct followup queries
1703 # get handled first 1729 # get handled first
1704 my $queue = delete $ns->{query_queue}; 1730 my $queue = delete $ns->{query_queue}
1731 or return; # be conservative, not sure how that can happen, but we saw a crash here
1705 1732
1706 (shift @$queue)->[1]->($msg); 1733 (shift @$queue)->[1]->($msg);
1707 1734
1708 push @{ $ns->{query_queue} }, @$queue; 1735 push @{ $ns->{query_queue} }, @$queue;
1709 1736
1726=cut 1753=cut
1727 1754
1728sub cf::client::coro { 1755sub cf::client::coro {
1729 my ($self, $cb) = @_; 1756 my ($self, $cb) = @_;
1730 1757
1731 my $coro; $coro = async { 1758 my $coro = &cf::async ($cb);
1732 eval {
1733 $cb->();
1734 };
1735 warn $@ if $@;
1736 };
1737 1759
1738 $coro->on_destroy (sub { 1760 $coro->on_destroy (sub {
1739 delete $self->{_coro}{$coro+0}; 1761 delete $self->{_coro}{$coro+0};
1740 }); 1762 });
1741 1763
1976 open my $fh, "<:utf8", cf::confdir . "/config" 1998 open my $fh, "<:utf8", cf::confdir . "/config"
1977 or return; 1999 or return;
1978 2000
1979 local $/; 2001 local $/;
1980 *CFG = YAML::Syck::Load <$fh>; 2002 *CFG = YAML::Syck::Load <$fh>;
2003
2004 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2005
2006 if (exists $CFG{mlockall}) {
2007 eval {
2008 $CFG{mlockall} ? &mlockall : &munlockall
2009 and die "WARNING: m(un)lockall failed: $!\n";
2010 };
2011 warn $@ if $@;
2012 }
1981} 2013}
1982 2014
1983sub main { 2015sub main {
1984 # we must not ever block the main coroutine 2016 # we must not ever block the main coroutine
1985 local $Coro::idle = sub { 2017 local $Coro::idle = sub {
2005 return; 2037 return;
2006 } 2038 }
2007 2039
2008 warn "reloading..."; 2040 warn "reloading...";
2009 2041
2010 local $FREEZE = 1; 2042 my $guard = freeze_mainloop;
2011 cf::emergency_save; 2043 cf::emergency_save;
2012 2044
2013 eval { 2045 eval {
2014 # if anything goes wrong in here, we should simply crash as we already saved 2046 # if anything goes wrong in here, we should simply crash as we already saved
2015 2047
2151 reentrant => 0, 2183 reentrant => 0,
2152 prio => 0, 2184 prio => 0,
2153 at => $NEXT_TICK || $TICK, 2185 at => $NEXT_TICK || $TICK,
2154 data => WF_AUTOCANCEL, 2186 data => WF_AUTOCANCEL,
2155 cb => sub { 2187 cb => sub {
2156 unless ($FREEZE) {
2157 cf::server_tick; # one server iteration 2188 cf::server_tick; # one server iteration
2158 $RUNTIME += $TICK; 2189 $RUNTIME += $TICK;
2159 }
2160
2161 $NEXT_TICK += $TICK; 2190 $NEXT_TICK += $TICK;
2162 2191
2163 # if we are delayed by four ticks or more, skip them all 2192 # if we are delayed by four ticks or more, skip them all
2164 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2193 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2165 2194
2188 or warn "ERROR: unable to write runtime file: $!"; 2217 or warn "ERROR: unable to write runtime file: $!";
2189 })->(); 2218 })->();
2190 }, 2219 },
2191); 2220);
2192 2221
2222END { cf::emergency_save }
2223
21931 22241
2194 2225

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