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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.133 by root, Thu Jan 4 16:19:32 2007 UTC vs.
Revision 1.145 by root, Sun Jan 7 21:54:59 2007 UTC

17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
56 57
57binmode STDOUT; 58binmode STDOUT;
58binmode STDERR; 59binmode STDERR;
59 60
60# read virtual server time, if available 61# read virtual server time, if available
179sub to_json($) { 180sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
182} 183}
183 184
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string 185=item cf::lock_wait $string
207 186
208Wait until the given lock is available. See cf::lock_acquire. 187Wait until the given lock is available. See cf::lock_acquire.
209 188
210=item my $lock = cf::lock_acquire $string 189=item my $lock = cf::lock_acquire $string
211 190
212Wait until the given lock is available and then acquires it and returns 191Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope, 192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically 193for example when the coroutine gets canceled), the lock is automatically
215returned. 194returned.
216 195
217Lock names should begin with a unique identifier (for example, cf::map::find 196Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load). 197uses map_find and cf::map::load uses map_load).
237 # wait, to be sure we are not locked 216 # wait, to be sure we are not locked
238 lock_wait $key; 217 lock_wait $key;
239 218
240 $LOCK{$key} = []; 219 $LOCK{$key} = [];
241 220
242 cf::guard { 221 Coro::guard {
243 # wake up all waiters, to be on the safe side 222 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} }; 223 $_->ready for @{ delete $LOCK{$key} };
245 } 224 }
246} 225}
247 226
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop { 227sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active; 228 return unless $TICK_WATCHER->is_active;
266 229
267 my $guard = guard { $TICK_WATCHER->start }; 230 my $guard = Coro::guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop; 231 $TICK_WATCHER->stop;
269 $guard 232 $guard
270} 233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
271 244
272=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
273 246
274The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
275always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
294 my $freeze_guard = freeze_mainloop; 267 my $freeze_guard = freeze_mainloop;
295 268
296 my $busy = 1; 269 my $busy = 1;
297 my @res; 270 my @res;
298 271
299 (Coro::async { 272 (async {
300 @res = eval { $job->() }; 273 @res = eval { $job->() };
301 warn $@ if $@; 274 warn $@ if $@;
302 undef $busy; 275 undef $busy;
303 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
304 277
305 while ($busy) { 278 while ($busy) {
306 Coro::cede_notself; 279 Coro::cede or Event::one_event;
307 Event::one_event unless Coro::nready;
308 } 280 }
309 281
310 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
311 } else { 283 } else {
312 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
313 285
314 $job->() 286 $job->()
315 } 287 }
316} 288}
317 289
318=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
319 291
320Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
321when the extension calling this is being unloaded. 293extension calling this is being unloaded.
322 294
323=cut 295=cut
324 296
325sub coro(&) { 297sub async_ext(&) {
326 my $cb = shift; 298 my $cb = shift;
327 299
328 my $coro = &cf::async ($cb); 300 my $coro = &Coro::async ($cb);
329 301
330 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
331 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
332 }); 304 });
333 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1100 1072
1101=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1102 1074
1103Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1104 1076
1077=cut
1078
1079package cf::player;
1080
1105=head3 cf::player 1081=head3 cf::player
1106 1082
1107=over 4 1083=over 4
1108 1084
1109=item cf::player::exists $login 1085=item cf::player::find $login
1110 1086
1111Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1112 1088
1113=cut 1089=cut
1114 1090
1115sub cf::player::exists($) { 1091sub playerdir($) {
1116 cf::player::find $_[0] 1092 cf::localdir
1117 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137 $pl->{last_save} = $cf::RUNTIME;
1138
1139 Coro::cede;
1140 $pl->save_pl ($path);
1141 Coro::cede;
1142}
1143
1144sub new($) {
1145 my ($login) = @_;
1146
1147 my $self = create;
1148
1149 $self->ob->name ($login);
1150 $self->{deny_save} = 1;
1151
1152 $cf::PLAYER{$login} = $self;
1153
1154 $self
1155}
1156
1157sub quit_character {
1158 my ($pl) = @_;
1159
1160 $pl->{deny_save} = 1;
1161 $pl->password ("*"); # this should lock out the player until we nuked the dir
1162
1163 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1164 $pl->deactivate;
1165 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1166 $pl->ns->destroy if $pl->ns;
1167
1168 my $path = playerdir $pl;
1169 my $temp = "$path~$cf::RUNTIME~deleting~";
1170 IO::AIO::aio_rename $path, $temp, sub {
1171 delete $cf::PLAYER{$pl->ob->name};
1172 $pl->destroy;
1173
1174 IO::AIO::aio_rmtree $temp;
1175 };
1118} 1176}
1119 1177
1120=item $player->ext_reply ($msgid, $msgtype, %msg) 1178=item $player->ext_reply ($msgid, $msgtype, %msg)
1121 1179
1122Sends an ext reply to the player. 1180Sends an ext reply to the player.
1123 1181
1124=cut 1182=cut
1125 1183
1126sub cf::player::ext_reply($$$%) { 1184sub ext_reply($$$%) {
1127 my ($self, $id, %msg) = @_; 1185 my ($self, $id, %msg) = @_;
1128 1186
1129 $msg{msgid} = $id; 1187 $msg{msgid} = $id;
1130 1188
1131 $self->send ("ext " . to_json \%msg); 1189 $self->send ("ext " . cf::to_json \%msg);
1132} 1190}
1191
1192package cf;
1133 1193
1134=back 1194=back
1135 1195
1136 1196
1137=head3 cf::map 1197=head3 cf::map
1184 or return; 1244 or return;
1185 1245
1186 my $map = cf::map::new 1246 my $map = cf::map::new
1187 or return; 1247 or return;
1188 1248
1249 # for better error messages only, will be overwritten
1250 $map->path ($path);
1251
1189 $map->load_header ($path) 1252 $map->load_header ($path)
1190 or return; 1253 or return;
1191 1254
1192 $map->{load_path} = $path; 1255 $map->{load_path} = $path;
1193 1256
1208 $cf::MAP{$key} || do { 1271 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key"; 1272 my $guard = cf::lock_acquire "map_find:$key";
1210 1273
1211 # do it the slow way 1274 # do it the slow way
1212 my $map = try_load_header $path->save_path; 1275 my $map = try_load_header $path->save_path;
1276
1277 Coro::cede;
1213 1278
1214 if ($map) { 1279 if ($map) {
1215 $map->last_access ((delete $map->{last_access}) 1280 $map->last_access ((delete $map->{last_access})
1216 || $cf::RUNTIME); #d# 1281 || $cf::RUNTIME); #d#
1217 # safety 1282 # safety
1237 1302
1238 $map->path ($key); 1303 $map->path ($key);
1239 $map->{path} = $path; 1304 $map->{path} = $path;
1240 $map->{last_save} = $cf::RUNTIME; 1305 $map->{last_save} = $cf::RUNTIME;
1241 1306
1307 Coro::cede;
1308
1242 if ($map->should_reset) { 1309 if ($map->should_reset) {
1243 $map->reset; 1310 $map->reset;
1244 undef $guard; 1311 undef $guard;
1245 $map = find $path 1312 $map = find $path
1246 or return; 1313 or return;
1272 if (aio_open $uniq, O_RDONLY, 0) { 1339 if (aio_open $uniq, O_RDONLY, 0) {
1273 $self->clear_unique_items; 1340 $self->clear_unique_items;
1274 $self->load_objects ($uniq, 0); 1341 $self->load_objects ($uniq, 0);
1275 } 1342 }
1276 } 1343 }
1344
1345 Coro::cede;
1277 1346
1278 # now do the right thing for maps 1347 # now do the right thing for maps
1279 $self->link_multipart_objects; 1348 $self->link_multipart_objects;
1280 1349
1281 if ($self->{path}->is_style_map) { 1350 if ($self->{path}->is_style_map) {
1289 $self->difficulty ($self->estimate_difficulty) 1358 $self->difficulty ($self->estimate_difficulty)
1290 unless $self->difficulty; 1359 unless $self->difficulty;
1291 $self->activate; 1360 $self->activate;
1292 } 1361 }
1293 1362
1363 Coro::cede;
1364
1294 $self->in_memory (cf::MAP_IN_MEMORY); 1365 $self->in_memory (cf::MAP_IN_MEMORY);
1295} 1366}
1296 1367
1297sub find_sync { 1368sub find_sync {
1298 my ($path, $origin) = @_; 1369 my ($path, $origin) = @_;
1307} 1378}
1308 1379
1309sub save { 1380sub save {
1310 my ($self) = @_; 1381 my ($self) = @_;
1311 1382
1383 my $lock = cf::lock_acquire "map_data:" . $self->path;
1384
1312 $self->{last_save} = $cf::RUNTIME; 1385 $self->{last_save} = $cf::RUNTIME;
1313 1386
1314 return unless $self->dirty; 1387 return unless $self->dirty;
1315 1388
1316 my $save = $self->{path}->save_path; utf8::encode $save; 1389 my $save = $self->{path}->save_path; utf8::encode $save;
1319 $self->{load_path} = $save; 1392 $self->{load_path} = $save;
1320 1393
1321 return if $self->{deny_save}; 1394 return if $self->{deny_save};
1322 1395
1323 local $self->{last_access} = $self->last_access;#d# 1396 local $self->{last_access} = $self->last_access;#d#
1397
1398 cf::async {
1399 $_->contr->save for $self->players;
1400 };
1324 1401
1325 if ($uniq) { 1402 if ($uniq) {
1326 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1403 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1327 $self->save_objects ($uniq, cf::IO_UNIQUES); 1404 $self->save_objects ($uniq, cf::IO_UNIQUES);
1328 } else { 1405 } else {
1334 my ($self) = @_; 1411 my ($self) = @_;
1335 1412
1336 # save first because save cedes 1413 # save first because save cedes
1337 $self->save; 1414 $self->save;
1338 1415
1416 my $lock = cf::lock_acquire "map_data:" . $self->path;
1417
1339 return if $self->players; 1418 return if $self->players;
1340 return if $self->in_memory != cf::MAP_IN_MEMORY; 1419 return if $self->in_memory != cf::MAP_IN_MEMORY;
1341 return if $self->{deny_save}; 1420 return if $self->{deny_save};
1342 1421
1343 $self->clear; 1422 $self->clear;
1385} 1464}
1386 1465
1387sub reset { 1466sub reset {
1388 my ($self) = @_; 1467 my ($self) = @_;
1389 1468
1469 my $lock = cf::lock_acquire "map_data:" . $self->path;
1470
1390 return if $self->players; 1471 return if $self->players;
1391 return if $self->{path}{user_rel};#d# 1472 return if $self->{path}{user_rel};#d#
1392 1473
1393 warn "resetting map ", $self->path;#d# 1474 warn "resetting map ", $self->path;#d#
1394 1475
1422} 1503}
1423 1504
1424sub emergency_save { 1505sub emergency_save {
1425 my $freeze_guard = cf::freeze_mainloop; 1506 my $freeze_guard = cf::freeze_mainloop;
1426 1507
1427 warn "enter emergency map save\n"; 1508 warn "enter emergency perl save\n";
1428 1509
1429 cf::sync_job { 1510 cf::sync_job {
1511 warn "begin emergency player save\n";
1512 $_->save for values %cf::PLAYER;
1513 warn "end emergency player save\n";
1514
1430 warn "begin emergency map save\n"; 1515 warn "begin emergency map save\n";
1431 $_->save for values %cf::MAP; 1516 $_->save for values %cf::MAP;
1517 warn "end emergency map save\n";
1432 }; 1518 };
1433 1519
1434 warn "end emergency map save\n"; 1520 warn "leave emergency perl save\n";
1435} 1521}
1436 1522
1437package cf; 1523package cf;
1438 1524
1439=back 1525=back
1538 ($x, $y) = ($map->enter_x, $map->enter_y) 1624 ($x, $y) = ($map->enter_x, $map->enter_y)
1539 if $x <=0 && $y <= 0; 1625 if $x <=0 && $y <= 0;
1540 1626
1541 $map->load; 1627 $map->load;
1542 1628
1629 return unless $self->contr->active;
1543 $self->activate_recursive; 1630 $self->activate_recursive;
1544 $self->enter_map ($map, $x, $y); 1631 $self->enter_map ($map, $x, $y);
1545} 1632}
1546 1633
1547cf::player->attach ( 1634cf::player->attach (
1560 1647
1561 # try to abort aborted map switching on player login :) 1648 # try to abort aborted map switching on player login :)
1562 # should happen only on crashes 1649 # should happen only on crashes
1563 if ($pl->ob->{_link_pos}) { 1650 if ($pl->ob->{_link_pos}) {
1564 $pl->ob->enter_link; 1651 $pl->ob->enter_link;
1565 cf::async { 1652 (async {
1566 # we need this sleep as the login has a concurrent enter_exit running 1653 # we need this sleep as the login has a concurrent enter_exit running
1567 # and this sleep increases chances of the player not ending up in scorn 1654 # and this sleep increases chances of the player not ending up in scorn
1655 $pl->ob->reply (undef,
1656 "There was an internal problem at your last logout, "
1657 . "the server will try to bring you to your intended destination in a second.",
1658 cf::NDI_RED);
1568 Coro::Timer::sleep 1; 1659 Coro::Timer::sleep 1;
1569 $pl->ob->leave_link; 1660 $pl->ob->leave_link;
1570 }; 1661 })->prio (2);
1571 } 1662 }
1572 }, 1663 },
1573); 1664);
1574 1665
1575=item $player_object->goto_map ($path, $x, $y) 1666=item $player_object->goto ($path, $x, $y)
1576 1667
1577=cut 1668=cut
1578 1669
1579sub cf::object::player::goto_map { 1670sub cf::object::player::goto {
1580 my ($self, $path, $x, $y) = @_; 1671 my ($self, $path, $x, $y) = @_;
1581 1672
1582 $self->enter_link; 1673 $self->enter_link;
1583 1674
1584 (cf::async { 1675 (async {
1585 $path = new cf::path $path; 1676 $path = new cf::path $path;
1586 1677
1587 my $map = cf::map::find $path->as_string; 1678 my $map = cf::map::find $path->as_string;
1588 $map = $map->customise_for ($self) if $map; 1679 $map = $map->customise_for ($self) if $map;
1589 1680
1651 1742
1652 return unless $self->type == cf::PLAYER; 1743 return unless $self->type == cf::PLAYER;
1653 1744
1654 $self->enter_link; 1745 $self->enter_link;
1655 1746
1656 (cf::async { 1747 (async {
1657 $self->deactivate_recursive; # just to be sure 1748 $self->deactivate_recursive; # just to be sure
1658 unless (eval { 1749 unless (eval {
1659 prepare_random_map $exit 1750 prepare_random_map $exit
1660 if $exit->slaying eq "/!"; 1751 if $exit->slaying eq "/!";
1661 1752
1662 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1753 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1663 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1754 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1664 1755
1665 1; 1756 1;
1666 }) { 1757 }) {
1667 $self->message ("Something went wrong deep within the crossfire server. " 1758 $self->message ("Something went wrong deep within the crossfire server. "
1668 . "I'll try to bring you back to the map you were before. " 1759 . "I'll try to bring you back to the map you were before. "
1742 } 1833 }
1743 } 1834 }
1744 }, 1835 },
1745); 1836);
1746 1837
1747=item $client->coro (\&cb) 1838=item $client->async (\&cb)
1748 1839
1749Create a new coroutine, running the specified callback. The coroutine will 1840Create a new coroutine, running the specified callback. The coroutine will
1750be automatically cancelled when the client gets destroyed (e.g. on logout, 1841be automatically cancelled when the client gets destroyed (e.g. on logout,
1751or loss of connection). 1842or loss of connection).
1752 1843
1753=cut 1844=cut
1754 1845
1755sub cf::client::coro { 1846sub cf::client::async {
1756 my ($self, $cb) = @_; 1847 my ($self, $cb) = @_;
1757 1848
1758 my $coro = &cf::async ($cb); 1849 my $coro = &Coro::async ($cb);
1759 1850
1760 $coro->on_destroy (sub { 1851 $coro->on_destroy (sub {
1761 delete $self->{_coro}{$coro+0}; 1852 delete $self->{_coro}{$coro+0};
1762 }); 1853 });
1763 1854
2001 local $/; 2092 local $/;
2002 *CFG = YAML::Syck::Load <$fh>; 2093 *CFG = YAML::Syck::Load <$fh>;
2003 2094
2004 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 2095 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2005 2096
2097 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2098 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2099
2006 if (exists $CFG{mlockall}) { 2100 if (exists $CFG{mlockall}) {
2007 eval { 2101 eval {
2008 $CFG{mlockall} ? &mlockall : &munlockall 2102 $CFG{mlockall} ? &mlockall : &munlockall
2009 and die "WARNING: m(un)lockall failed: $!\n"; 2103 and die "WARNING: m(un)lockall failed: $!\n";
2010 }; 2104 };
2014 2108
2015sub main { 2109sub main {
2016 # we must not ever block the main coroutine 2110 # we must not ever block the main coroutine
2017 local $Coro::idle = sub { 2111 local $Coro::idle = sub {
2018 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2112 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2019 (Coro::unblock_sub {
2020 Event::one_event; 2113 async { Event::one_event };
2021 })->();
2022 }; 2114 };
2023 2115
2024 cfg_load; 2116 cfg_load;
2025 db_load; 2117 db_load;
2026 load_extensions; 2118 load_extensions;
2109 cf::load_extensions; 2201 cf::load_extensions;
2110 2202
2111 # reattach attachments to objects 2203 # reattach attachments to objects
2112 warn "reattach"; 2204 warn "reattach";
2113 _global_reattach; 2205 _global_reattach;
2206 reattach $_ for values %MAP;
2114 }; 2207 };
2115 2208
2116 if ($@) { 2209 if ($@) {
2117 warn $@; 2210 warn $@;
2118 warn "error while reloading, exiting."; 2211 warn "error while reloading, exiting.";
2134 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2227 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2135 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2228 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2136 2229
2137 # dirty hack because... archetypes are not yet loaded 2230 # dirty hack because... archetypes are not yet loaded
2138 Event->timer ( 2231 Event->timer (
2139 after => 2, 2232 after => 10,
2140 cb => sub { 2233 cb => sub {
2141 $_[0]->w->cancel; 2234 $_[0]->w->cancel;
2142 2235
2143 # provide some exits "home" 2236 # provide some exits "home"
2144 my $exit = cf::object::new "exit"; 2237 my $exit = cf::object::new "exit";

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