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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.108 by root, Sun Dec 31 21:02:05 2006 UTC vs.
Revision 1.135 by root, Thu Jan 4 20:29:46 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
75our $EMERGENCY_POSITION;
76 76
77############################################################################# 77#############################################################################
78 78
79=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
80 80
179sub to_json($) { 179sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
182} 182}
183 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226=item cf::async { BLOCK }
227
228Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
229error instead of exiting the server in case of a problem.
230
231=cut
232
233sub async(&) {
234 my ($cb) = @_;
235
236 Coro::async {
237 eval { $cb->() };
238 warn $@ if $@;
239 }
240}
241
242sub freeze_mainloop {
243 return unless $TICK_WATCHER->is_active;
244
245 my $guard = Coro::guard { $TICK_WATCHER->start };
246 $TICK_WATCHER->stop;
247 $guard
248}
249
184=item cf::sync_job { BLOCK } 250=item cf::sync_job { BLOCK }
185 251
186The design of crossfire+ requires that the main coro ($Coro::main) is 252The design of crossfire+ requires that the main coro ($Coro::main) is
187always able to handle events or runnable, as crossfire+ is only partly 253always able to handle events or runnable, as crossfire+ is only partly
188reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 254reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
195=cut 261=cut
196 262
197sub sync_job(&) { 263sub sync_job(&) {
198 my ($job) = @_; 264 my ($job) = @_;
199 265
200 my $busy = 1;
201 my @res;
202
203 # TODO: use suspend/resume instead
204 local $FREEZE = 1;
205
206 my $coro = Coro::async {
207 @res = eval { $job->() };
208 warn $@ if $@;
209 undef $busy;
210 };
211
212 if ($Coro::current == $Coro::main) { 266 if ($Coro::current == $Coro::main) {
267 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/
269
270 # TODO: use suspend/resume instead
271 # (but this is cancel-safe)
272 my $freeze_guard = freeze_mainloop;
273
274 my $busy = 1;
275 my @res;
276
277 (Coro::async {
278 @res = eval { $job->() };
279 warn $@ if $@;
280 undef $busy;
213 $coro->prio (Coro::PRIO_MAX); 281 })->prio (Coro::PRIO_MAX);
282
214 while ($busy) { 283 while ($busy) {
215 Coro::cede_notself; 284 Coro::cede_notself;
216 Event::one_event unless Coro::nready; 285 Event::one_event unless Coro::nready;
217 } 286 }
287
288 wantarray ? @res : $res[0]
218 } else { 289 } else {
219 $coro->join; 290 # we are in another coroutine, how wonderful, everything just works
291
292 $job->()
220 } 293 }
221
222 wantarray ? @res : $res[0]
223} 294}
224 295
225=item $coro = cf::coro { BLOCK } 296=item $coro = cf::coro { BLOCK }
226 297
227Creates and returns a new coro. This coro is automcatially being canceled 298Creates and returns a new coro. This coro is automcatially being canceled
230=cut 301=cut
231 302
232sub coro(&) { 303sub coro(&) {
233 my $cb = shift; 304 my $cb = shift;
234 305
235 my $coro; $coro = async { 306 my $coro = &cf::async ($cb);
236 eval {
237 $cb->();
238 };
239 warn $@ if $@;
240 };
241 307
242 $coro->on_destroy (sub { 308 $coro->on_destroy (sub {
243 delete $EXT_CORO{$coro+0}; 309 delete $EXT_CORO{$coro+0};
244 }); 310 });
245 $EXT_CORO{$coro+0} = $coro; 311 $EXT_CORO{$coro+0} = $coro;
251 my $runtime = cf::localdir . "/runtime"; 317 my $runtime = cf::localdir . "/runtime";
252 318
253 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 319 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
254 or return; 320 or return;
255 321
256 my $value = $cf::RUNTIME; 322 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
257 (aio_write $fh, 0, (length $value), $value, 0) <= 0 323 (aio_write $fh, 0, (length $value), $value, 0) <= 0
258 and return; 324 and return;
259 325
260 aio_fsync $fh 326 aio_fsync $fh
261 and return; 327 and return;
278package cf::path; 344package cf::path;
279 345
280sub new { 346sub new {
281 my ($class, $path, $base) = @_; 347 my ($class, $path, $base) = @_;
282 348
349 $path = $path->as_string if ref $path;
350
283 my $self = bless { }, $class; 351 my $self = bless { }, $class;
284 352
353 # {... are special paths that are not touched
354 # ?xxx/... are special absolute paths
355 # ?random/... random maps
356 # /! non-realised random map exit
357 # /... normal maps
358 # ~/... per-player maps without a specific player (DO NOT USE)
359 # ~user/... per-player map of a specific user
360
361 if ($path =~ /^{/) {
362 # fine as it is
285 if ($path =~ s{^\?random/}{}) { 363 } elsif ($path =~ s{^\?random/}{}) {
364 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
286 $self->{random} = cf::from_json $path; 365 $self->{random} = cf::from_json $data;
287 } else { 366 } else {
288 if ($path =~ s{^~([^/]+)?}{}) { 367 if ($path =~ s{^~([^/]+)?}{}) {
289 $self->{user_rel} = 1; 368 $self->{user_rel} = 1;
290 369
291 if (defined $1) { 370 if (defined $1) {
324 403
325# the displayed name, this is a one way mapping 404# the displayed name, this is a one way mapping
326sub visible_name { 405sub visible_name {
327 my ($self) = @_; 406 my ($self) = @_;
328 407
329 $self->{random} ? "?random/$self->{random}{origin_map}+$self->{random}{origin_x}+$self->{random}{origin_y}/$self->{random}{dungeon_level}" 408# if (my $rmp = $self->{random}) {
330 : $self->as_string 409# # todo: be more intelligent about this
410# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
411# } else {
412 $self->as_string
413# }
331} 414}
332 415
333# escape the /'s in the path 416# escape the /'s in the path
334sub _escaped_path { 417sub _escaped_path {
335 # ∕ is U+2215 418 # ∕ is U+2215
347# the temporary/swap location 430# the temporary/swap location
348sub save_path { 431sub save_path {
349 my ($self) = @_; 432 my ($self) = @_;
350 433
351 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path 434 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
352 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, Digest::MD5::md5_hex $self->{path} 435 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
353 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path 436 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
354} 437}
355 438
356# the unique path, might be eq to save_path 439# the unique path, might be eq to save_path
357sub uniq_path { 440sub uniq_path {
790 or return; 873 or return;
791 874
792 unless (aio_stat "$filename.pst") { 875 unless (aio_stat "$filename.pst") {
793 (aio_load "$filename.pst", $av) >= 0 876 (aio_load "$filename.pst", $av) >= 0
794 or return; 877 or return;
795 $av = eval { (Storable::thaw <$av>)->{objs} }; 878 $av = eval { (Storable::thaw $av)->{objs} };
796 } 879 }
797 880
881 warn sprintf "loading %s (%d)\n",
882 $filename, length $data, scalar @{$av || []};#d#
798 return ($data, $av); 883 return ($data, $av);
799} 884}
800 885
801############################################################################# 886#############################################################################
802# command handling &c 887# command handling &c
1024 $self->send ("ext " . to_json \%msg); 1109 $self->send ("ext " . to_json \%msg);
1025} 1110}
1026 1111
1027=back 1112=back
1028 1113
1114
1115=head3 cf::map
1116
1117=over 4
1118
1119=cut
1120
1121package cf::map;
1122
1123use Fcntl;
1124use Coro::AIO;
1125
1126our $MAX_RESET = 3600;
1127our $DEFAULT_RESET = 3000;
1128
1129sub generate_random_map {
1130 my ($path, $rmp) = @_;
1131
1132 # mit "rum" bekleckern, nicht
1133 cf::map::_create_random_map
1134 $path,
1135 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1136 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1137 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1138 $rmp->{exit_on_final_map},
1139 $rmp->{xsize}, $rmp->{ysize},
1140 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1141 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1142 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1143 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1144 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1145 (cf::region::find $rmp->{region})
1146}
1147
1148# and all this just because we cannot iterate over
1149# all maps in C++...
1150sub change_all_map_light {
1151 my ($change) = @_;
1152
1153 $_->change_map_light ($change)
1154 for grep $_->outdoor, values %cf::MAP;
1155}
1156
1157sub try_load_header($) {
1158 my ($path) = @_;
1159
1160 utf8::encode $path;
1161 aio_open $path, O_RDONLY, 0
1162 or return;
1163
1164 my $map = cf::map::new
1165 or return;
1166
1167 # for better error messages only, will be overwritten
1168 $map->path ($path);
1169
1170 $map->load_header ($path)
1171 or return;
1172
1173 $map->{load_path} = $path;
1174
1175 $map
1176}
1177
1178sub find;
1179sub find {
1180 my ($path, $origin) = @_;
1181
1182 #warn "find<$path,$origin>\n";#d#
1183
1184 $path = new cf::path $path, $origin && $origin->path;
1185 my $key = $path->as_string;
1186
1187 cf::lock_wait "map_find:$key";
1188
1189 $cf::MAP{$key} || do {
1190 my $guard = cf::lock_acquire "map_find:$key";
1191
1192 # do it the slow way
1193 my $map = try_load_header $path->save_path;
1194
1195 Coro::cede;
1196
1197 if ($map) {
1198 $map->last_access ((delete $map->{last_access})
1199 || $cf::RUNTIME); #d#
1200 # safety
1201 $map->{instantiate_time} = $cf::RUNTIME
1202 if $map->{instantiate_time} > $cf::RUNTIME;
1203 } else {
1204 if (my $rmp = $path->random_map_params) {
1205 $map = generate_random_map $key, $rmp;
1206 } else {
1207 $map = try_load_header $path->load_path;
1208 }
1209
1210 $map or return;
1211
1212 $map->{load_original} = 1;
1213 $map->{instantiate_time} = $cf::RUNTIME;
1214 $map->last_access ($cf::RUNTIME);
1215 $map->instantiate;
1216
1217 # per-player maps become, after loading, normal maps
1218 $map->per_player (0) if $path->{user_rel};
1219 }
1220
1221 $map->path ($key);
1222 $map->{path} = $path;
1223 $map->{last_save} = $cf::RUNTIME;
1224
1225 Coro::cede;
1226
1227 if ($map->should_reset) {
1228 $map->reset;
1229 undef $guard;
1230 $map = find $path
1231 or return;
1232 }
1233
1234 $cf::MAP{$key} = $map
1235 }
1236}
1237
1238sub load {
1239 my ($self) = @_;
1240
1241 my $path = $self->{path};
1242 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1243
1244 return if $self->in_memory != cf::MAP_SWAPPED;
1245
1246 $self->in_memory (cf::MAP_LOADING);
1247
1248 $self->alloc;
1249 $self->load_objects ($self->{load_path}, 1)
1250 or return;
1251
1252 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1253 if delete $self->{load_original};
1254
1255 if (my $uniq = $path->uniq_path) {
1256 utf8::encode $uniq;
1257 if (aio_open $uniq, O_RDONLY, 0) {
1258 $self->clear_unique_items;
1259 $self->load_objects ($uniq, 0);
1260 }
1261 }
1262
1263 Coro::cede;
1264
1265 # now do the right thing for maps
1266 $self->link_multipart_objects;
1267
1268 if ($self->{path}->is_style_map) {
1269 $self->{deny_save} = 1;
1270 $self->{deny_reset} = 1;
1271 } else {
1272 $self->fix_auto_apply;
1273 $self->decay_objects;
1274 $self->update_buttons;
1275 $self->set_darkness_map;
1276 $self->difficulty ($self->estimate_difficulty)
1277 unless $self->difficulty;
1278 $self->activate;
1279 }
1280
1281 Coro::cede;
1282
1283 $self->in_memory (cf::MAP_IN_MEMORY);
1284}
1285
1286sub find_sync {
1287 my ($path, $origin) = @_;
1288
1289 cf::sync_job { cf::map::find $path, $origin }
1290}
1291
1292sub do_load_sync {
1293 my ($map) = @_;
1294
1295 cf::sync_job { $map->load };
1296}
1297
1298sub save {
1299 my ($self) = @_;
1300
1301 $self->{last_save} = $cf::RUNTIME;
1302
1303 return unless $self->dirty;
1304
1305 my $save = $self->{path}->save_path; utf8::encode $save;
1306 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1307
1308 $self->{load_path} = $save;
1309
1310 return if $self->{deny_save};
1311
1312 local $self->{last_access} = $self->last_access;#d#
1313
1314 if ($uniq) {
1315 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1316 $self->save_objects ($uniq, cf::IO_UNIQUES);
1317 } else {
1318 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1319 }
1320}
1321
1322sub swap_out {
1323 my ($self) = @_;
1324
1325 # save first because save cedes
1326 $self->save;
1327
1328 return if $self->players;
1329 return if $self->in_memory != cf::MAP_IN_MEMORY;
1330 return if $self->{deny_save};
1331
1332 $self->clear;
1333 $self->in_memory (cf::MAP_SWAPPED);
1334}
1335
1336sub reset_at {
1337 my ($self) = @_;
1338
1339 # TODO: safety, remove and allow resettable per-player maps
1340 return 1e99 if $self->{path}{user_rel};
1341 return 1e99 if $self->{deny_reset};
1342
1343 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1344 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1345
1346 $time + $to
1347}
1348
1349sub should_reset {
1350 my ($self) = @_;
1351
1352 $self->reset_at <= $cf::RUNTIME
1353}
1354
1355sub unlink_save {
1356 my ($self) = @_;
1357
1358 utf8::encode (my $save = $self->{path}->save_path);
1359 aioreq_pri 3; IO::AIO::aio_unlink $save;
1360 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1361}
1362
1363sub rename {
1364 my ($self, $new_path) = @_;
1365
1366 $self->unlink_save;
1367
1368 delete $cf::MAP{$self->path};
1369 $self->{path} = new cf::path $new_path;
1370 $self->path ($self->{path}->as_string);
1371 $cf::MAP{$self->path} = $self;
1372
1373 $self->save;
1374}
1375
1376sub reset {
1377 my ($self) = @_;
1378
1379 return if $self->players;
1380 return if $self->{path}{user_rel};#d#
1381
1382 warn "resetting map ", $self->path;#d#
1383
1384 delete $cf::MAP{$self->path};
1385
1386 $_->clear_links_to ($self) for values %cf::MAP;
1387
1388 $self->unlink_save;
1389 $self->destroy;
1390}
1391
1392my $nuke_counter = "aaaa";
1393
1394sub nuke {
1395 my ($self) = @_;
1396
1397 $self->{deny_save} = 1;
1398 $self->reset_timeout (1);
1399 $self->rename ("{nuke}/" . ($nuke_counter++));
1400 $self->reset; # polite request, might not happen
1401}
1402
1403sub customise_for {
1404 my ($map, $ob) = @_;
1405
1406 if ($map->per_player) {
1407 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1408 }
1409
1410 $map
1411}
1412
1413sub emergency_save {
1414 my $freeze_guard = cf::freeze_mainloop;
1415
1416 warn "enter emergency map save\n";
1417
1418 cf::sync_job {
1419 warn "begin emergency map save\n";
1420 $_->save for values %cf::MAP;
1421 };
1422
1423 warn "end emergency map save\n";
1424}
1425
1426package cf;
1427
1428=back
1429
1430
1029=head3 cf::object::player 1431=head3 cf::object::player
1030 1432
1031=over 4 1433=over 4
1032 1434
1033=item $player_object->reply ($npc, $msg[, $flags]) 1435=item $player_object->reply ($npc, $msg[, $flags])
1068 (ref $cf::CFG{"may_$access"} 1470 (ref $cf::CFG{"may_$access"}
1069 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1471 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1070 : $cf::CFG{"may_$access"}) 1472 : $cf::CFG{"may_$access"})
1071} 1473}
1072 1474
1475=item $player_object->enter_link
1476
1477Freezes the player and moves him/her to a special map (C<{link}>).
1478
1479The player should be reaosnably safe there for short amounts of time. You
1480I<MUST> call C<leave_link> as soon as possible, though.
1481
1482=item $player_object->leave_link ($map, $x, $y)
1483
1484Moves the player out of the specila link map onto the given map. If the
1485map is not valid (or omitted), the player will be moved back to the
1486location he/she was before the call to C<enter_link>, or, if that fails,
1487to the emergency map position.
1488
1489Might block.
1490
1491=cut
1492
1493sub cf::object::player::enter_link {
1494 my ($self) = @_;
1495
1496 $self->deactivate_recursive;
1497
1498 return if $self->map == $LINK_MAP;
1499
1500 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1501 if $self->map;
1502
1503 $self->enter_map ($LINK_MAP, 20, 20);
1504}
1505
1506sub cf::object::player::leave_link {
1507 my ($self, $map, $x, $y) = @_;
1508
1509 my $link_pos = delete $self->{_link_pos};
1510
1511 unless ($map) {
1512 # restore original map position
1513 ($map, $x, $y) = @{ $link_pos || [] };
1514 $map = cf::map::find $map;
1515
1516 unless ($map) {
1517 ($map, $x, $y) = @$EMERGENCY_POSITION;
1518 $map = cf::map::find $map
1519 or die "FATAL: cannot load emergency map\n";
1520 }
1521 }
1522
1523 ($x, $y) = (-1, -1)
1524 unless (defined $x) && (defined $y);
1525
1526 # use -1 or undef as default coordinates, not 0, 0
1527 ($x, $y) = ($map->enter_x, $map->enter_y)
1528 if $x <=0 && $y <= 0;
1529
1530 $map->load;
1531
1532 $self->activate_recursive;
1533 $self->enter_map ($map, $x, $y);
1534}
1535
1536cf::player->attach (
1537 on_logout => sub {
1538 my ($pl) = @_;
1539
1540 # abort map switching before logout
1541 if ($pl->ob->{_link_pos}) {
1542 cf::sync_job {
1543 $pl->ob->leave_link
1544 };
1545 }
1546 },
1547 on_login => sub {
1548 my ($pl) = @_;
1549
1550 # try to abort aborted map switching on player login :)
1551 # should happen only on crashes
1552 if ($pl->ob->{_link_pos}) {
1553 $pl->ob->enter_link;
1554 cf::async {
1555 # we need this sleep as the login has a concurrent enter_exit running
1556 # and this sleep increases chances of the player not ending up in scorn
1557 Coro::Timer::sleep 1;
1558 $pl->ob->leave_link;
1559 };
1560 }
1561 },
1562);
1563
1564=item $player_object->goto_map ($path, $x, $y)
1565
1566=cut
1567
1568sub cf::object::player::goto_map {
1569 my ($self, $path, $x, $y) = @_;
1570
1571 $self->enter_link;
1572
1573 (cf::async {
1574 $path = new cf::path $path;
1575
1576 my $map = cf::map::find $path->as_string;
1577 $map = $map->customise_for ($self) if $map;
1578
1579# warn "entering ", $map->path, " at ($x, $y)\n"
1580# if $map;
1581
1582 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1583
1584 $self->leave_link ($map, $x, $y);
1585 })->prio (1);
1586}
1587
1588=item $player_object->enter_exit ($exit_object)
1589
1590=cut
1591
1592sub parse_random_map_params {
1593 my ($spec) = @_;
1594
1595 my $rmp = { # defaults
1596 xsize => 10,
1597 ysize => 10,
1598 };
1599
1600 for (split /\n/, $spec) {
1601 my ($k, $v) = split /\s+/, $_, 2;
1602
1603 $rmp->{lc $k} = $v if (length $k) && (length $v);
1604 }
1605
1606 $rmp
1607}
1608
1609sub prepare_random_map {
1610 my ($exit) = @_;
1611
1612 # all this does is basically replace the /! path by
1613 # a new random map path (?random/...) with a seed
1614 # that depends on the exit object
1615
1616 my $rmp = parse_random_map_params $exit->msg;
1617
1618 if ($exit->map) {
1619 $rmp->{region} = $exit->map->region_name;
1620 $rmp->{origin_map} = $exit->map->path;
1621 $rmp->{origin_x} = $exit->x;
1622 $rmp->{origin_y} = $exit->y;
1623 }
1624
1625 $rmp->{random_seed} ||= $exit->random_seed;
1626
1627 my $data = cf::to_json $rmp;
1628 my $md5 = Digest::MD5::md5_hex $data;
1629
1630 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1631 aio_write $fh, 0, (length $data), $data, 0;
1632
1633 $exit->slaying ("?random/$md5");
1634 $exit->msg (undef);
1635 }
1636}
1637
1638sub cf::object::player::enter_exit {
1639 my ($self, $exit) = @_;
1640
1641 return unless $self->type == cf::PLAYER;
1642
1643 $self->enter_link;
1644
1645 (cf::async {
1646 $self->deactivate_recursive; # just to be sure
1647 unless (eval {
1648 prepare_random_map $exit
1649 if $exit->slaying eq "/!";
1650
1651 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1652 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1653
1654 1;
1655 }) {
1656 $self->message ("Something went wrong deep within the crossfire server. "
1657 . "I'll try to bring you back to the map you were before. "
1658 . "Please report this to the dungeon master",
1659 cf::NDI_UNIQUE | cf::NDI_RED);
1660
1661 warn "ERROR in enter_exit: $@";
1662 $self->leave_link;
1663 }
1664 })->prio (1);
1665}
1666
1073=head3 cf::client 1667=head3 cf::client
1074 1668
1075=over 4 1669=over 4
1076 1670
1077=item $client->send_drawinfo ($text, $flags) 1671=item $client->send_drawinfo ($text, $flags)
1120 on_reply => sub { 1714 on_reply => sub {
1121 my ($ns, $msg) = @_; 1715 my ($ns, $msg) = @_;
1122 1716
1123 # this weird shuffling is so that direct followup queries 1717 # this weird shuffling is so that direct followup queries
1124 # get handled first 1718 # get handled first
1125 my $queue = delete $ns->{query_queue}; 1719 my $queue = delete $ns->{query_queue}
1720 or return; # be conservative, not sure how that can happen, but we saw a crash here
1126 1721
1127 (shift @$queue)->[1]->($msg); 1722 (shift @$queue)->[1]->($msg);
1128 1723
1129 push @{ $ns->{query_queue} }, @$queue; 1724 push @{ $ns->{query_queue} }, @$queue;
1130 1725
1147=cut 1742=cut
1148 1743
1149sub cf::client::coro { 1744sub cf::client::coro {
1150 my ($self, $cb) = @_; 1745 my ($self, $cb) = @_;
1151 1746
1152 my $coro; $coro = async { 1747 my $coro = &cf::async ($cb);
1153 eval {
1154 $cb->();
1155 };
1156 warn $@ if $@;
1157 };
1158 1748
1159 $coro->on_destroy (sub { 1749 $coro->on_destroy (sub {
1160 delete $self->{_coro}{$coro+0}; 1750 delete $self->{_coro}{$coro+0};
1161 }); 1751 });
1162 1752
1334 1924
1335{ 1925{
1336 my $path = cf::localdir . "/database.pst"; 1926 my $path = cf::localdir . "/database.pst";
1337 1927
1338 sub db_load() { 1928 sub db_load() {
1339 warn "loading database $path\n";#d# remove later
1340 $DB = stat $path ? Storable::retrieve $path : { }; 1929 $DB = stat $path ? Storable::retrieve $path : { };
1341 } 1930 }
1342 1931
1343 my $pid; 1932 my $pid;
1344 1933
1345 sub db_save() { 1934 sub db_save() {
1346 warn "saving database $path\n";#d# remove later
1347 waitpid $pid, 0 if $pid; 1935 waitpid $pid, 0 if $pid;
1348 if (0 == ($pid = fork)) { 1936 if (0 == ($pid = fork)) {
1349 $DB->{_meta}{version} = 1; 1937 $DB->{_meta}{version} = 1;
1350 Storable::nstore $DB, "$path~"; 1938 Storable::nstore $DB, "$path~";
1351 rename "$path~", $path; 1939 rename "$path~", $path;
1399 open my $fh, "<:utf8", cf::confdir . "/config" 1987 open my $fh, "<:utf8", cf::confdir . "/config"
1400 or return; 1988 or return;
1401 1989
1402 local $/; 1990 local $/;
1403 *CFG = YAML::Syck::Load <$fh>; 1991 *CFG = YAML::Syck::Load <$fh>;
1992
1993 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1994
1995 if (exists $CFG{mlockall}) {
1996 eval {
1997 $CFG{mlockall} ? &mlockall : &munlockall
1998 and die "WARNING: m(un)lockall failed: $!\n";
1999 };
2000 warn $@ if $@;
2001 }
1404} 2002}
1405 2003
1406sub main { 2004sub main {
1407 # we must not ever block the main coroutine 2005 # we must not ever block the main coroutine
1408 local $Coro::idle = sub { 2006 local $Coro::idle = sub {
1409 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2007 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1410 (Coro::unblock_sub { 2008 (Coro::unblock_sub {
1411 Event::one_event; 2009 Event::one_event;
1412 })->(); 2010 })->();
1413 }; 2011 };
1414 2012
1419} 2017}
1420 2018
1421############################################################################# 2019#############################################################################
1422# initialisation 2020# initialisation
1423 2021
1424sub perl_reload() { 2022sub reload() {
1425 # can/must only be called in main 2023 # can/must only be called in main
1426 if ($Coro::current != $Coro::main) { 2024 if ($Coro::current != $Coro::main) {
1427 warn "can only reload from main coroutine\n"; 2025 warn "can only reload from main coroutine\n";
1428 return; 2026 return;
1429 } 2027 }
1430 2028
1431 warn "reloading..."; 2029 warn "reloading...";
1432 2030
1433 local $FREEZE = 1; 2031 my $guard = freeze_mainloop;
1434 cf::emergency_save; 2032 cf::emergency_save;
1435 2033
1436 eval { 2034 eval {
1437 # if anything goes wrong in here, we should simply crash as we already saved 2035 # if anything goes wrong in here, we should simply crash as we already saved
1438 2036
1522 $LINK_MAP->height (41); 2120 $LINK_MAP->height (41);
1523 $LINK_MAP->alloc; 2121 $LINK_MAP->alloc;
1524 $LINK_MAP->path ("{link}"); 2122 $LINK_MAP->path ("{link}");
1525 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2123 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1526 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2124 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2125
2126 # dirty hack because... archetypes are not yet loaded
2127 Event->timer (
2128 after => 2,
2129 cb => sub {
2130 $_[0]->w->cancel;
2131
2132 # provide some exits "home"
2133 my $exit = cf::object::new "exit";
2134
2135 $exit->slaying ($EMERGENCY_POSITION->[0]);
2136 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2137 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2138
2139 $LINK_MAP->insert ($exit->clone, 19, 19);
2140 $LINK_MAP->insert ($exit->clone, 19, 20);
2141 $LINK_MAP->insert ($exit->clone, 19, 21);
2142 $LINK_MAP->insert ($exit->clone, 20, 19);
2143 $LINK_MAP->insert ($exit->clone, 20, 21);
2144 $LINK_MAP->insert ($exit->clone, 21, 19);
2145 $LINK_MAP->insert ($exit->clone, 21, 20);
2146 $LINK_MAP->insert ($exit->clone, 21, 21);
2147
2148 $exit->destroy;
2149 });
2150
2151 $LINK_MAP->{deny_save} = 1;
2152 $LINK_MAP->{deny_reset} = 1;
2153
2154 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1527} 2155}
1528 2156
1529register "<global>", __PACKAGE__; 2157register "<global>", __PACKAGE__;
1530 2158
1531register_command "perl-reload" => sub { 2159register_command "reload" => sub {
1532 my ($who, $arg) = @_; 2160 my ($who, $arg) = @_;
1533 2161
1534 if ($who->flag (FLAG_WIZ)) { 2162 if ($who->flag (FLAG_WIZ)) {
1535 $who->message ("start of reload."); 2163 $who->message ("start of reload.");
1536 perl_reload; 2164 reload;
1537 $who->message ("end of reload."); 2165 $who->message ("end of reload.");
1538 } 2166 }
1539}; 2167};
1540 2168
1541unshift @INC, $LIBDIR; 2169unshift @INC, $LIBDIR;
1544 reentrant => 0, 2172 reentrant => 0,
1545 prio => 0, 2173 prio => 0,
1546 at => $NEXT_TICK || $TICK, 2174 at => $NEXT_TICK || $TICK,
1547 data => WF_AUTOCANCEL, 2175 data => WF_AUTOCANCEL,
1548 cb => sub { 2176 cb => sub {
1549 unless ($FREEZE) {
1550 cf::server_tick; # one server iteration 2177 cf::server_tick; # one server iteration
1551 $RUNTIME += $TICK; 2178 $RUNTIME += $TICK;
1552 }
1553
1554 $NEXT_TICK += $TICK; 2179 $NEXT_TICK += $TICK;
1555 2180
1556 # if we are delayed by four ticks or more, skip them all 2181 # if we are delayed by four ticks or more, skip them all
1557 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2182 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1558 2183
1581 or warn "ERROR: unable to write runtime file: $!"; 2206 or warn "ERROR: unable to write runtime file: $!";
1582 })->(); 2207 })->();
1583 }, 2208 },
1584); 2209);
1585 2210
2211END { cf::emergency_save }
2212
15861 22131
1587 2214

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