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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.123 by root, Tue Jan 2 19:18:33 2007 UTC vs.
Revision 1.138 by root, Fri Jan 5 17:07:17 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 184=item cf::lock_wait $string
209 185
210Wait until the given lock is available. See cf::lock_acquire. 186Wait until the given lock is available. See cf::lock_acquire.
211 187
212=item my $lock = cf::lock_acquire $string 188=item my $lock = cf::lock_acquire $string
213 189
214Wait until the given lock is available and then acquires it and returns 190Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 192for example when the coroutine gets canceled), the lock is automatically
217returned. 193returned.
218 194
219Lock names should begin with a unique identifier (for example, find_map 195Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 196uses map_find and cf::map::load uses map_load).
221 197
222=cut 198=cut
223 199
224our %LOCK; 200our %LOCK;
225 201
239 # wait, to be sure we are not locked 215 # wait, to be sure we are not locked
240 lock_wait $key; 216 lock_wait $key;
241 217
242 $LOCK{$key} = []; 218 $LOCK{$key} = [];
243 219
244 cf::guard { 220 Coro::guard {
245 # wake up all waiters, to be on the safe side 221 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 222 $_->ready for @{ delete $LOCK{$key} };
247 } 223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
248} 232}
249 233
250=item cf::sync_job { BLOCK } 234=item cf::sync_job { BLOCK }
251 235
252The design of crossfire+ requires that the main coro ($Coro::main) is 236The design of crossfire+ requires that the main coro ($Coro::main) is
267 # this is the main coro, too bad, we have to block 251 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 252 # till the operation succeeds, freezing the server :/
269 253
270 # TODO: use suspend/resume instead 254 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 255 # (but this is cancel-safe)
272 local $FREEZE = 1; 256 my $freeze_guard = freeze_mainloop;
273 257
274 my $busy = 1; 258 my $busy = 1;
275 my @res; 259 my @res;
276 260
277 (Coro::async { 261 (Coro::async_pool {
278 @res = eval { $job->() }; 262 @res = eval { $job->() };
279 warn $@ if $@; 263 warn $@ if $@;
280 undef $busy; 264 undef $busy;
281 })->prio (Coro::PRIO_MAX); 265 })->prio (Coro::PRIO_MAX);
282 266
293 } 277 }
294} 278}
295 279
296=item $coro = cf::coro { BLOCK } 280=item $coro = cf::coro { BLOCK }
297 281
298Creates and returns a new coro. This coro is automcatially being canceled 282Creates (and readies) and returns a new coro. This coro is automcatially
299when the extension calling this is being unloaded. 283being canceled when the extension calling this is being unloaded.
300 284
301=cut 285=cut
302 286
303sub coro(&) { 287sub coro(&) {
304 my $cb = shift; 288 my $cb = shift;
305 289
306 my $coro; $coro = async { 290 my $coro = &Coro::async_pool ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 291
313 $coro->on_destroy (sub { 292 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 293 delete $EXT_CORO{$coro+0};
315 }); 294 });
316 $EXT_CORO{$coro+0} = $coro; 295 $EXT_CORO{$coro+0} = $coro;
1126package cf::map; 1105package cf::map;
1127 1106
1128use Fcntl; 1107use Fcntl;
1129use Coro::AIO; 1108use Coro::AIO;
1130 1109
1131our $MAX_RESET = 7200; 1110our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1111our $DEFAULT_RESET = 3000;
1133 1112
1134sub generate_random_map { 1113sub generate_random_map {
1135 my ($path, $rmp) = @_; 1114 my ($path, $rmp) = @_;
1136 1115
1137 # mit "rum" bekleckern, nicht 1116 # mit "rum" bekleckern, nicht
1167 or return; 1146 or return;
1168 1147
1169 my $map = cf::map::new 1148 my $map = cf::map::new
1170 or return; 1149 or return;
1171 1150
1151 # for better error messages only, will be overwritten
1152 $map->path ($path);
1153
1172 $map->load_header ($path) 1154 $map->load_header ($path)
1173 or return; 1155 or return;
1174 1156
1175 $map->{load_path} = $path; 1157 $map->{load_path} = $path;
1176 1158
1177 $map 1159 $map
1178} 1160}
1179 1161
1162sub find;
1180sub find_map { 1163sub find {
1181 my ($path, $origin) = @_; 1164 my ($path, $origin) = @_;
1182 1165
1183 #warn "find_map<$path,$origin>\n";#d# 1166 #warn "find<$path,$origin>\n";#d#
1184 1167
1185 $path = new cf::path $path, $origin && $origin->path; 1168 $path = new cf::path $path, $origin && $origin->path;
1186 my $key = $path->as_string; 1169 my $key = $path->as_string;
1187 1170
1188 cf::lock_wait "map_find:$key"; 1171 cf::lock_wait "map_find:$key";
1191 my $guard = cf::lock_acquire "map_find:$key"; 1174 my $guard = cf::lock_acquire "map_find:$key";
1192 1175
1193 # do it the slow way 1176 # do it the slow way
1194 my $map = try_load_header $path->save_path; 1177 my $map = try_load_header $path->save_path;
1195 1178
1179 Coro::cede;
1180
1196 if ($map) { 1181 if ($map) {
1182 $map->last_access ((delete $map->{last_access})
1183 || $cf::RUNTIME); #d#
1197 # safety 1184 # safety
1198 $map->{instantiate_time} = $cf::RUNTIME 1185 $map->{instantiate_time} = $cf::RUNTIME
1199 if $map->{instantiate_time} > $cf::RUNTIME; 1186 if $map->{instantiate_time} > $cf::RUNTIME;
1200 } else { 1187 } else {
1201 if (my $rmp = $path->random_map_params) { 1188 if (my $rmp = $path->random_map_params) {
1206 1193
1207 $map or return; 1194 $map or return;
1208 1195
1209 $map->{load_original} = 1; 1196 $map->{load_original} = 1;
1210 $map->{instantiate_time} = $cf::RUNTIME; 1197 $map->{instantiate_time} = $cf::RUNTIME;
1198 $map->last_access ($cf::RUNTIME);
1211 $map->instantiate; 1199 $map->instantiate;
1212 1200
1213 # per-player maps become, after loading, normal maps 1201 # per-player maps become, after loading, normal maps
1214 $map->per_player (0) if $path->{user_rel}; 1202 $map->per_player (0) if $path->{user_rel};
1215 } 1203 }
1216 1204
1217 $map->path ($key); 1205 $map->path ($key);
1218 $map->{path} = $path; 1206 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME; 1207 $map->{last_save} = $cf::RUNTIME;
1220 $map->last_access ($cf::RUNTIME); 1208
1209 Coro::cede;
1221 1210
1222 if ($map->should_reset) { 1211 if ($map->should_reset) {
1223 $map->reset; 1212 $map->reset;
1224 undef $guard; 1213 undef $guard;
1225 $map = find_map $path; 1214 $map = find $path
1215 or return;
1226 } 1216 }
1227 1217
1228 $cf::MAP{$key} = $map 1218 $cf::MAP{$key} = $map
1229 } 1219 }
1230} 1220}
1251 if (aio_open $uniq, O_RDONLY, 0) { 1241 if (aio_open $uniq, O_RDONLY, 0) {
1252 $self->clear_unique_items; 1242 $self->clear_unique_items;
1253 $self->load_objects ($uniq, 0); 1243 $self->load_objects ($uniq, 0);
1254 } 1244 }
1255 } 1245 }
1246
1247 Coro::cede;
1256 1248
1257 # now do the right thing for maps 1249 # now do the right thing for maps
1258 $self->link_multipart_objects; 1250 $self->link_multipart_objects;
1259 1251
1260 if ($self->{path}->is_style_map) { 1252 if ($self->{path}->is_style_map) {
1268 $self->difficulty ($self->estimate_difficulty) 1260 $self->difficulty ($self->estimate_difficulty)
1269 unless $self->difficulty; 1261 unless $self->difficulty;
1270 $self->activate; 1262 $self->activate;
1271 } 1263 }
1272 1264
1265 Coro::cede;
1266
1273 $self->in_memory (cf::MAP_IN_MEMORY); 1267 $self->in_memory (cf::MAP_IN_MEMORY);
1274} 1268}
1275 1269
1276sub load_map_sync { 1270sub find_sync {
1277 my ($path, $origin) = @_; 1271 my ($path, $origin) = @_;
1278 1272
1279 #warn "load_map_sync<$path, $origin>\n";#d# 1273 cf::sync_job { cf::map::find $path, $origin }
1274}
1280 1275
1281 cf::sync_job { 1276sub do_load_sync {
1282 my $map = cf::map::find_map $path, $origin 1277 my ($map) = @_;
1283 or return; 1278
1284 $map->load; 1279 cf::sync_job { $map->load };
1285 $map
1286 }
1287} 1280}
1288 1281
1289sub save { 1282sub save {
1290 my ($self) = @_; 1283 my ($self) = @_;
1291 1284
1285 my $lock = cf::lock_acquire "map_data:" . $self->path;
1286
1292 $self->{last_save} = $cf::RUNTIME; 1287 $self->{last_save} = $cf::RUNTIME;
1293 1288
1294 return unless $self->dirty; 1289 return unless $self->dirty;
1295 1290
1296 my $save = $self->{path}->save_path; utf8::encode $save; 1291 my $save = $self->{path}->save_path; utf8::encode $save;
1297 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1292 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1298 1293
1299 $self->{load_path} = $save; 1294 $self->{load_path} = $save;
1300 1295
1301 return if $self->{deny_save}; 1296 return if $self->{deny_save};
1297
1298 local $self->{last_access} = $self->last_access;#d#
1302 1299
1303 if ($uniq) { 1300 if ($uniq) {
1304 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1301 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1305 $self->save_objects ($uniq, cf::IO_UNIQUES); 1302 $self->save_objects ($uniq, cf::IO_UNIQUES);
1306 } else { 1303 } else {
1309} 1306}
1310 1307
1311sub swap_out { 1308sub swap_out {
1312 my ($self) = @_; 1309 my ($self) = @_;
1313 1310
1311 # save first because save cedes
1312 $self->save;
1313
1314 my $lock = cf::lock_acquire "map_data:" . $self->path;
1315
1314 return if $self->players; 1316 return if $self->players;
1315 return if $self->in_memory != cf::MAP_IN_MEMORY; 1317 return if $self->in_memory != cf::MAP_IN_MEMORY;
1316 return if $self->{deny_save}; 1318 return if $self->{deny_save};
1317 1319
1318 $self->save;
1319 $self->clear; 1320 $self->clear;
1320 $self->in_memory (cf::MAP_SWAPPED); 1321 $self->in_memory (cf::MAP_SWAPPED);
1321} 1322}
1322 1323
1323sub reset_at { 1324sub reset_at {
1361} 1362}
1362 1363
1363sub reset { 1364sub reset {
1364 my ($self) = @_; 1365 my ($self) = @_;
1365 1366
1367 my $lock = cf::lock_acquire "map_data:" . $self->path;
1368
1366 return if $self->players; 1369 return if $self->players;
1367 return if $self->{path}{user_rel};#d# 1370 return if $self->{path}{user_rel};#d#
1368 1371
1369 warn "resetting map ", $self->path;#d# 1372 warn "resetting map ", $self->path;#d#
1370 1373
1389 1392
1390sub customise_for { 1393sub customise_for {
1391 my ($map, $ob) = @_; 1394 my ($map, $ob) = @_;
1392 1395
1393 if ($map->per_player) { 1396 if ($map->per_player) {
1394 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1397 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1395 } 1398 }
1396 1399
1397 $map 1400 $map
1398} 1401}
1399 1402
1400sub emergency_save { 1403sub emergency_save {
1401 local $cf::FREEZE = 1; 1404 my $freeze_guard = cf::freeze_mainloop;
1402 1405
1403 warn "enter emergency map save\n"; 1406 warn "enter emergency map save\n";
1404 1407
1405 cf::sync_job { 1408 cf::sync_job {
1406 warn "begin emergency map save\n"; 1409 warn "begin emergency map save\n";
1496 my $link_pos = delete $self->{_link_pos}; 1499 my $link_pos = delete $self->{_link_pos};
1497 1500
1498 unless ($map) { 1501 unless ($map) {
1499 # restore original map position 1502 # restore original map position
1500 ($map, $x, $y) = @{ $link_pos || [] }; 1503 ($map, $x, $y) = @{ $link_pos || [] };
1501 $map = cf::map::find_map $map; 1504 $map = cf::map::find $map;
1502 1505
1503 unless ($map) { 1506 unless ($map) {
1504 ($map, $x, $y) = @$EMERGENCY_POSITION; 1507 ($map, $x, $y) = @$EMERGENCY_POSITION;
1505 $map = cf::map::find_map $map 1508 $map = cf::map::find $map
1506 or die "FATAL: cannot load emergency map\n"; 1509 or die "FATAL: cannot load emergency map\n";
1507 } 1510 }
1508 } 1511 }
1509 1512
1510 ($x, $y) = (-1, -1) 1513 ($x, $y) = (-1, -1)
1536 1539
1537 # try to abort aborted map switching on player login :) 1540 # try to abort aborted map switching on player login :)
1538 # should happen only on crashes 1541 # should happen only on crashes
1539 if ($pl->ob->{_link_pos}) { 1542 if ($pl->ob->{_link_pos}) {
1540 $pl->ob->enter_link; 1543 $pl->ob->enter_link;
1541 Coro::async { 1544 Coro::async_pool {
1542 # we need this sleep as the login has a concurrent enter_exit running 1545 # we need this sleep as the login has a concurrent enter_exit running
1543 # and this sleep increases chances of the player not ending up in scorn 1546 # and this sleep increases chances of the player not ending up in scorn
1544 Coro::Timer::sleep 1; 1547 Coro::Timer::sleep 1;
1545 $pl->ob->leave_link; 1548 $pl->ob->leave_link;
1546 }; 1549 };
1547 } 1550 }
1548 }, 1551 },
1549); 1552);
1550 1553
1551=item $player_object->goto_map ($path, $x, $y) 1554=item $player_object->goto ($path, $x, $y)
1552 1555
1553=cut 1556=cut
1554 1557
1555sub cf::object::player::goto_map { 1558sub cf::object::player::goto {
1556 my ($self, $path, $x, $y) = @_; 1559 my ($self, $path, $x, $y) = @_;
1557 1560
1558 $self->enter_link; 1561 $self->enter_link;
1559 1562
1560 (Coro::async { 1563 (Coro::async_pool {
1561 $path = new cf::path $path; 1564 $path = new cf::path $path;
1562 1565
1563 my $map = cf::map::find_map $path->as_string; 1566 my $map = cf::map::find $path->as_string;
1564 $map = $map->customise_for ($self) if $map; 1567 $map = $map->customise_for ($self) if $map;
1565 1568
1566# warn "entering ", $map->path, " at ($x, $y)\n" 1569# warn "entering ", $map->path, " at ($x, $y)\n"
1567# if $map; 1570# if $map;
1568 1571
1627 1630
1628 return unless $self->type == cf::PLAYER; 1631 return unless $self->type == cf::PLAYER;
1629 1632
1630 $self->enter_link; 1633 $self->enter_link;
1631 1634
1632 (Coro::async { 1635 (Coro::async_pool {
1636 $self->deactivate_recursive; # just to be sure
1633 unless (eval { 1637 unless (eval {
1634
1635 prepare_random_map $exit 1638 prepare_random_map $exit
1636 if $exit->slaying eq "/!"; 1639 if $exit->slaying eq "/!";
1637 1640
1638 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1641 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1639 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1642 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1640 1643
1641 1; 1644 1;
1642 }) { 1645 }) {
1643 $self->message ("Something went wrong deep within the crossfire server. " 1646 $self->message ("Something went wrong deep within the crossfire server. "
1644 . "I'll try to bring you back to the map you were before. " 1647 . "I'll try to bring you back to the map you were before. "
1701 on_reply => sub { 1704 on_reply => sub {
1702 my ($ns, $msg) = @_; 1705 my ($ns, $msg) = @_;
1703 1706
1704 # this weird shuffling is so that direct followup queries 1707 # this weird shuffling is so that direct followup queries
1705 # get handled first 1708 # get handled first
1706 my $queue = delete $ns->{query_queue}; 1709 my $queue = delete $ns->{query_queue}
1710 or return; # be conservative, not sure how that can happen, but we saw a crash here
1707 1711
1708 (shift @$queue)->[1]->($msg); 1712 (shift @$queue)->[1]->($msg);
1709 1713
1710 push @{ $ns->{query_queue} }, @$queue; 1714 push @{ $ns->{query_queue} }, @$queue;
1711 1715
1728=cut 1732=cut
1729 1733
1730sub cf::client::coro { 1734sub cf::client::coro {
1731 my ($self, $cb) = @_; 1735 my ($self, $cb) = @_;
1732 1736
1733 my $coro; $coro = async { 1737 my $coro = &Coro::async_pool ($cb);
1734 eval {
1735 $cb->();
1736 };
1737 warn $@ if $@;
1738 };
1739 1738
1740 $coro->on_destroy (sub { 1739 $coro->on_destroy (sub {
1741 delete $self->{_coro}{$coro+0}; 1740 delete $self->{_coro}{$coro+0};
1742 }); 1741 });
1743 1742
1978 open my $fh, "<:utf8", cf::confdir . "/config" 1977 open my $fh, "<:utf8", cf::confdir . "/config"
1979 or return; 1978 or return;
1980 1979
1981 local $/; 1980 local $/;
1982 *CFG = YAML::Syck::Load <$fh>; 1981 *CFG = YAML::Syck::Load <$fh>;
1982
1983 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1984
1985 if (exists $CFG{mlockall}) {
1986 eval {
1987 $CFG{mlockall} ? &mlockall : &munlockall
1988 and die "WARNING: m(un)lockall failed: $!\n";
1989 };
1990 warn $@ if $@;
1991 }
1983} 1992}
1984 1993
1985sub main { 1994sub main {
1986 # we must not ever block the main coroutine 1995 # we must not ever block the main coroutine
1987 local $Coro::idle = sub { 1996 local $Coro::idle = sub {
2007 return; 2016 return;
2008 } 2017 }
2009 2018
2010 warn "reloading..."; 2019 warn "reloading...";
2011 2020
2012 local $FREEZE = 1; 2021 my $guard = freeze_mainloop;
2013 cf::emergency_save; 2022 cf::emergency_save;
2014 2023
2015 eval { 2024 eval {
2016 # if anything goes wrong in here, we should simply crash as we already saved 2025 # if anything goes wrong in here, we should simply crash as we already saved
2017 2026
2153 reentrant => 0, 2162 reentrant => 0,
2154 prio => 0, 2163 prio => 0,
2155 at => $NEXT_TICK || $TICK, 2164 at => $NEXT_TICK || $TICK,
2156 data => WF_AUTOCANCEL, 2165 data => WF_AUTOCANCEL,
2157 cb => sub { 2166 cb => sub {
2158 unless ($FREEZE) {
2159 cf::server_tick; # one server iteration 2167 cf::server_tick; # one server iteration
2160 $RUNTIME += $TICK; 2168 $RUNTIME += $TICK;
2161 }
2162
2163 $NEXT_TICK += $TICK; 2169 $NEXT_TICK += $TICK;
2164 2170
2165 # if we are delayed by four ticks or more, skip them all 2171 # if we are delayed by four ticks or more, skip them all
2166 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2172 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2167 2173
2190 or warn "ERROR: unable to write runtime file: $!"; 2196 or warn "ERROR: unable to write runtime file: $!";
2191 })->(); 2197 })->();
2192 }, 2198 },
2193); 2199);
2194 2200
2201END { cf::emergency_save }
2202
21951 22031
2196 2204

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