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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.138 by root, Fri Jan 5 17:07:17 2007 UTC vs.
Revision 1.166 by root, Sat Jan 13 23:06:13 2007 UTC

15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
47our %CFG; 52our %CFG;
48 53
49our $UPTIME; $UPTIME ||= time; 54our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 55our $RUNTIME;
51 56
57our %PLAYER; # all users
52our %MAP; # all maps 58our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 59our $LINK_MAP; # the special {link} map, which is always available
54our $RANDOM_MAPS = cf::localdir . "/random"; 60our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO; 61
62our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
64
65# used to convert map paths into valid unix filenames by replacing / by ∕
66our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
56 67
57binmode STDOUT; 68binmode STDOUT;
58binmode STDERR; 69binmode STDERR;
59 70
60# read virtual server time, if available 71# read virtual server time, if available
68mkdir cf::localdir . "/" . cf::playerdir; 79mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir; 80mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir; 81mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS; 82mkdir $RANDOM_MAPS;
72 83
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION; 84our $EMERGENCY_POSITION;
76 85
77############################################################################# 86#############################################################################
78 87
79=head2 GLOBAL VARIABLES 88=head2 GLOBAL VARIABLES
104 113
105=item %cf::CFG 114=item %cf::CFG
106 115
107Configuration for the server, loaded from C</etc/crossfire/config>, or 116Configuration for the server, loaded from C</etc/crossfire/config>, or
108from wherever your confdir points to. 117from wherever your confdir points to.
118
119=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
120
121These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
122or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
123processing has been done. Call C<< ->wait >> on them to maximise the
124window of cpu time available, or simply to synchronise to the server tick.
109 125
110=back 126=back
111 127
112=cut 128=cut
113 129
117 utf8::encode $msg; 133 utf8::encode $msg;
118 134
119 $msg .= "\n" 135 $msg .= "\n"
120 unless $msg =~ /\n$/; 136 unless $msg =~ /\n$/;
121 137
122 LOG llevError, "cfperl: $msg"; 138 LOG llevError, $msg;
123 }; 139 };
124} 140}
125 141
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 142@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 143@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
145 161
146$Event::DIED = sub { 162$Event::DIED = sub {
147 warn "error in event callback: @_"; 163 warn "error in event callback: @_";
148}; 164};
149 165
150my %ext_pkg;
151my @exts;
152my @hook;
153
154=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
155 167
156=over 4 168=over 4
157 169
170=item dumpval $ref
171
158=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
159 192
160use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
161 194
162=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
163 196
228 261
229 my $guard = Coro::guard { $TICK_WATCHER->start }; 262 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop; 263 $TICK_WATCHER->stop;
231 $guard 264 $guard
232} 265}
266
267=item cf::async { BLOCK }
268
269Currently the same as Coro::async_pool, meaning you cannot use
270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
272
273=cut
274
275BEGIN { *async = \&Coro::async_pool }
233 276
234=item cf::sync_job { BLOCK } 277=item cf::sync_job { BLOCK }
235 278
236The design of crossfire+ requires that the main coro ($Coro::main) is 279The design of crossfire+ requires that the main coro ($Coro::main) is
237always able to handle events or runnable, as crossfire+ is only partly 280always able to handle events or runnable, as crossfire+ is only partly
256 my $freeze_guard = freeze_mainloop; 299 my $freeze_guard = freeze_mainloop;
257 300
258 my $busy = 1; 301 my $busy = 1;
259 my @res; 302 my @res;
260 303
261 (Coro::async_pool { 304 (async {
262 @res = eval { $job->() }; 305 @res = eval { $job->() };
263 warn $@ if $@; 306 warn $@ if $@;
264 undef $busy; 307 undef $busy;
265 })->prio (Coro::PRIO_MAX); 308 })->prio (Coro::PRIO_MAX);
266 309
267 while ($busy) { 310 while ($busy) {
268 Coro::cede_notself; 311 Coro::cede or Event::one_event;
269 Event::one_event unless Coro::nready;
270 } 312 }
271 313
272 wantarray ? @res : $res[0] 314 wantarray ? @res : $res[0]
273 } else { 315 } else {
274 # we are in another coroutine, how wonderful, everything just works 316 # we are in another coroutine, how wonderful, everything just works
275 317
276 $job->() 318 $job->()
277 } 319 }
278} 320}
279 321
280=item $coro = cf::coro { BLOCK } 322=item $coro = cf::async_ext { BLOCK }
281 323
282Creates (and readies) and returns a new coro. This coro is automcatially 324Like async, but this coro is automatically being canceled when the
283being canceled when the extension calling this is being unloaded. 325extension calling this is being unloaded.
284 326
285=cut 327=cut
286 328
287sub coro(&) { 329sub async_ext(&) {
288 my $cb = shift; 330 my $cb = shift;
289 331
290 my $coro = &Coro::async_pool ($cb); 332 my $coro = &Coro::async ($cb);
291 333
292 $coro->on_destroy (sub { 334 $coro->on_destroy (sub {
293 delete $EXT_CORO{$coro+0}; 335 delete $EXT_CORO{$coro+0};
294 }); 336 });
295 $EXT_CORO{$coro+0} = $coro; 337 $EXT_CORO{$coro+0} = $coro;
296 338
297 $coro 339 $coro
298} 340}
299 341
300sub write_runtime { 342sub write_runtime {
343 return unless $TICK_WATCHER->is_active;
344
301 my $runtime = cf::localdir . "/runtime"; 345 my $runtime = cf::localdir . "/runtime";
302 346
303 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 347 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
304 or return; 348 or return;
305 349
320} 364}
321 365
322=back 366=back
323 367
324=cut 368=cut
325
326#############################################################################
327
328package cf::path;
329
330sub new {
331 my ($class, $path, $base) = @_;
332
333 $path = $path->as_string if ref $path;
334
335 my $self = bless { }, $class;
336
337 # {... are special paths that are not touched
338 # ?xxx/... are special absolute paths
339 # ?random/... random maps
340 # /! non-realised random map exit
341 # /... normal maps
342 # ~/... per-player maps without a specific player (DO NOT USE)
343 # ~user/... per-player map of a specific user
344
345 if ($path =~ /^{/) {
346 # fine as it is
347 } elsif ($path =~ s{^\?random/}{}) {
348 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
349 $self->{random} = cf::from_json $data;
350 } else {
351 if ($path =~ s{^~([^/]+)?}{}) {
352 $self->{user_rel} = 1;
353
354 if (defined $1) {
355 $self->{user} = $1;
356 } elsif ($base =~ m{^~([^/]+)/}) {
357 $self->{user} = $1;
358 } else {
359 warn "cannot resolve user-relative path without user <$path,$base>\n";
360 }
361 } elsif ($path =~ /^\//) {
362 # already absolute
363 } else {
364 $base =~ s{[^/]+/?$}{};
365 return $class->new ("$base/$path");
366 }
367
368 for ($path) {
369 redo if s{/\.?/}{/};
370 redo if s{/[^/]+/\.\./}{/};
371 }
372 }
373
374 $self->{path} = $path;
375
376 $self
377}
378
379# the name / primary key / in-game path
380sub as_string {
381 my ($self) = @_;
382
383 $self->{user_rel} ? "~$self->{user}$self->{path}"
384 : $self->{random} ? "?random/$self->{path}"
385 : $self->{path}
386}
387
388# the displayed name, this is a one way mapping
389sub visible_name {
390 my ($self) = @_;
391
392# if (my $rmp = $self->{random}) {
393# # todo: be more intelligent about this
394# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
395# } else {
396 $self->as_string
397# }
398}
399
400# escape the /'s in the path
401sub _escaped_path {
402 # ∕ is U+2215
403 (my $path = $_[0]{path}) =~ s/\//∕/g;
404 $path
405}
406
407# the original (read-only) location
408sub load_path {
409 my ($self) = @_;
410
411 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
412}
413
414# the temporary/swap location
415sub save_path {
416 my ($self) = @_;
417
418 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
419 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
420 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
421}
422
423# the unique path, might be eq to save_path
424sub uniq_path {
425 my ($self) = @_;
426
427 $self->{user_rel} || $self->{random}
428 ? undef
429 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
430}
431
432# return random map parameters, or undef
433sub random_map_params {
434 my ($self) = @_;
435
436 $self->{random}
437}
438
439# this is somewhat ugly, but style maps do need special treatment
440sub is_style_map {
441 $_[0]{path} =~ m{^/styles/}
442}
443
444package cf;
445 369
446############################################################################# 370#############################################################################
447 371
448=head2 ATTACHABLE OBJECTS 372=head2 ATTACHABLE OBJECTS
449 373
896=cut 820=cut
897 821
898sub register_extcmd { 822sub register_extcmd {
899 my ($name, $cb) = @_; 823 my ($name, $cb) = @_;
900 824
901 my $caller = caller;
902 #warn "registering extcmd '$name' to '$caller'";
903
904 $EXTCMD{$name} = [$cb, $caller]; 825 $EXTCMD{$name} = $cb;
905} 826}
906 827
907cf::player->attach ( 828cf::player->attach (
908 on_command => sub { 829 on_command => sub {
909 my ($pl, $name, $params) = @_; 830 my ($pl, $name, $params) = @_;
922 843
923 my $msg = eval { from_json $buf }; 844 my $msg = eval { from_json $buf };
924 845
925 if (ref $msg) { 846 if (ref $msg) {
926 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 847 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
927 if (my %reply = $cb->[0]->($pl, $msg)) { 848 if (my %reply = $cb->($pl, $msg)) {
928 $pl->ext_reply ($msg->{msgid}, %reply); 849 $pl->ext_reply ($msg->{msgid}, %reply);
929 } 850 }
930 } 851 }
931 } else { 852 } else {
932 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 853 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
934 855
935 cf::override; 856 cf::override;
936 }, 857 },
937); 858);
938 859
939sub register {
940 my ($base, $pkg) = @_;
941
942 #TODO
943}
944
945sub load_extension { 860sub load_extension {
946 my ($path) = @_; 861 my ($path) = @_;
947 862
948 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 863 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
949 my $base = $1; 864 my $base = $1;
950 my $pkg = $1; 865 my $pkg = $1;
951 $pkg =~ s/[^[:word:]]/_/g; 866 $pkg =~ s/[^[:word:]]/_/g;
952 $pkg = "ext::$pkg"; 867 $pkg = "ext::$pkg";
953 868
954 warn "loading '$path' into '$pkg'\n"; 869 warn "... loading '$path' into '$pkg'\n";
955 870
956 open my $fh, "<:utf8", $path 871 open my $fh, "<:utf8", $path
957 or die "$path: $!"; 872 or die "$path: $!";
958 873
959 my $source = 874 my $source =
960 "package $pkg; use strict; use utf8;\n" 875 "package $pkg; use strict; use utf8;\n"
961 . "#line 1 \"$path\"\n{\n" 876 . "#line 1 \"$path\"\n{\n"
962 . (do { local $/; <$fh> }) 877 . (do { local $/; <$fh> })
963 . "\n};\n1"; 878 . "\n};\n1";
964 879
965 eval $source 880 unless (eval $source) {
966 or die $@ ? "$path: $@\n" 881 my $msg = $@ ? "$path: $@\n"
967 : "extension disabled.\n"; 882 : "extension disabled.\n";
968 883 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
969 push @exts, $pkg; 884 warn $@;
970 $ext_pkg{$base} = $pkg; 885 warn "mandatory extension failed to load, exiting.\n";
971 886 exit 1;
972# no strict 'refs'; 887 }
973# @{"$pkg\::ISA"} = ext::; 888 die $@;
974
975 register $base, $pkg;
976}
977
978sub unload_extension {
979 my ($pkg) = @_;
980
981 warn "removing extension $pkg\n";
982
983 # remove hooks
984 #TODO
985# for my $idx (0 .. $#PLUGIN_EVENT) {
986# delete $hook[$idx]{$pkg};
987# } 889 }
988 890
989 # remove commands 891 push @EXTS, $pkg;
990 for my $name (keys %COMMAND) {
991 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
992
993 if (@cb) {
994 $COMMAND{$name} = \@cb;
995 } else {
996 delete $COMMAND{$name};
997 }
998 }
999
1000 # remove extcmds
1001 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1002 delete $EXTCMD{$name};
1003 }
1004
1005 if (my $cb = $pkg->can ("unload")) {
1006 eval {
1007 $cb->($pkg);
1008 1
1009 } or warn "$pkg unloaded, but with errors: $@";
1010 }
1011
1012 Symbol::delete_package $pkg;
1013} 892}
1014 893
1015sub load_extensions { 894sub load_extensions {
1016 for my $ext (<$LIBDIR/*.ext>) { 895 for my $ext (<$LIBDIR/*.ext>) {
1017 next unless -r $ext; 896 next unless -r $ext;
1035}; 914};
1036 915
1037cf::map->attach (prio => -10000, package => cf::mapsupport::); 916cf::map->attach (prio => -10000, package => cf::mapsupport::);
1038 917
1039############################################################################# 918#############################################################################
1040# load/save perl data associated with player->ob objects
1041
1042sub all_objects(@) {
1043 @_, map all_objects ($_->inv), @_
1044}
1045
1046# TODO: compatibility cruft, remove when no longer needed
1047cf::player->attach (
1048 on_load => sub {
1049 my ($pl, $path) = @_;
1050
1051 for my $o (all_objects $pl->ob) {
1052 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1053 $o->set_ob_key_value ("_perl_data");
1054
1055 %$o = %{ Storable::thaw pack "H*", $value };
1056 }
1057 }
1058 },
1059);
1060
1061#############################################################################
1062 919
1063=head2 CORE EXTENSIONS 920=head2 CORE EXTENSIONS
1064 921
1065Functions and methods that extend core crossfire objects. 922Functions and methods that extend core crossfire objects.
1066 923
924=cut
925
926package cf::player;
927
928use Coro::AIO;
929
1067=head3 cf::player 930=head3 cf::player
1068 931
1069=over 4 932=over 4
1070 933
1071=item cf::player::exists $login 934=item cf::player::find $login
1072 935
1073Returns true when the given account exists. 936Returns the given player object, loading it if necessary (might block).
1074 937
1075=cut 938=cut
1076 939
1077sub cf::player::exists($) { 940sub playerdir($) {
1078 cf::player::find $_[0] 941 cf::localdir
1079 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 942 . "/"
943 . cf::playerdir
944 . "/"
945 . (ref $_[0] ? $_[0]->ob->name : $_[0])
946}
947
948sub path($) {
949 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
950
951 (playerdir $login) . "/$login.pl"
952}
953
954sub find_active($) {
955 $cf::PLAYER{$_[0]}
956 and $cf::PLAYER{$_[0]}->active
957 and $cf::PLAYER{$_[0]}
958}
959
960sub exists($) {
961 my ($login) = @_;
962
963 $cf::PLAYER{$login}
964 or cf::sync_job { !aio_stat $login }
965}
966
967sub find($) {
968 return $cf::PLAYER{$_[0]} || do {
969 my $login = $_[0];
970
971 my $guard = cf::lock_acquire "user_find:$login";
972
973 $cf::PLAYER{$_[0]} || do {
974 my $pl = load_pl path $login
975 or return;
976 $cf::PLAYER{$login} = $pl
977 }
978 }
979}
980
981sub save($) {
982 my ($pl) = @_;
983
984 return if $pl->{deny_save};
985
986 my $path = path $pl;
987 my $guard = cf::lock_acquire "user_save:$path";
988
989 return if $pl->{deny_save};
990
991 aio_mkdir playerdir $pl, 0770;
992 $pl->{last_save} = $cf::RUNTIME;
993
994 $pl->save_pl ($path);
995 Coro::cede;
996}
997
998sub new($) {
999 my ($login) = @_;
1000
1001 my $self = create;
1002
1003 $self->ob->name ($login);
1004 $self->{deny_save} = 1;
1005
1006 $cf::PLAYER{$login} = $self;
1007
1008 $self
1009}
1010
1011=item $pl->quit_character
1012
1013Nukes the player without looking back. If logged in, the connection will
1014be destroyed. May block for a long time.
1015
1016=cut
1017
1018sub quit_character {
1019 my ($pl) = @_;
1020
1021 $pl->{deny_save} = 1;
1022 $pl->password ("*"); # this should lock out the player until we nuked the dir
1023
1024 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1025 $pl->deactivate;
1026 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1027 $pl->ns->destroy if $pl->ns;
1028
1029 my $path = playerdir $pl;
1030 my $temp = "$path~$cf::RUNTIME~deleting~";
1031 aio_rename $path, $temp;
1032 delete $cf::PLAYER{$pl->ob->name};
1033 $pl->destroy;
1034 IO::AIO::aio_rmtree $temp;
1035}
1036
1037=item cf::player::list_logins
1038
1039Returns am arrayref of all valid playernames in the system, can take a
1040while and may block, so not sync_job-capable, ever.
1041
1042=cut
1043
1044sub list_logins {
1045 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1046 or return [];
1047
1048 my @logins;
1049
1050 for my $login (@$dirs) {
1051 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1052 aio_read $fh, 0, 512, my $buf, 0 or next;
1053 $buf !~ /^password -------------$/m or next; # official not-valid tag
1054
1055 utf8::decode $login;
1056 push @logins, $login;
1057 }
1058
1059 \@logins
1060}
1061
1062=item $player->maps
1063
1064Returns an arrayref of map paths that are private for this
1065player. May block.
1066
1067=cut
1068
1069sub maps($) {
1070 my ($pl) = @_;
1071
1072 my $files = aio_readdir playerdir $pl
1073 or return;
1074
1075 my @paths;
1076
1077 for (@$files) {
1078 utf8::decode $_;
1079 next if /\.(?:pl|pst)$/;
1080 next unless /^$PATH_SEP/o;
1081
1082 push @paths, "~" . $pl->ob->name . "/" . $_;
1083 }
1084
1085 \@paths
1080} 1086}
1081 1087
1082=item $player->ext_reply ($msgid, $msgtype, %msg) 1088=item $player->ext_reply ($msgid, $msgtype, %msg)
1083 1089
1084Sends an ext reply to the player. 1090Sends an ext reply to the player.
1085 1091
1086=cut 1092=cut
1087 1093
1088sub cf::player::ext_reply($$$%) { 1094sub ext_reply($$$%) {
1089 my ($self, $id, %msg) = @_; 1095 my ($self, $id, %msg) = @_;
1090 1096
1091 $msg{msgid} = $id; 1097 $msg{msgid} = $id;
1092 1098
1093 $self->send ("ext " . to_json \%msg); 1099 $self->send ("ext " . cf::to_json \%msg);
1094} 1100}
1101
1102package cf;
1095 1103
1096=back 1104=back
1097 1105
1098 1106
1099=head3 cf::map 1107=head3 cf::map
1105package cf::map; 1113package cf::map;
1106 1114
1107use Fcntl; 1115use Fcntl;
1108use Coro::AIO; 1116use Coro::AIO;
1109 1117
1118use overload
1119 '""' => \&as_string;
1120
1110our $MAX_RESET = 3600; 1121our $MAX_RESET = 3600;
1111our $DEFAULT_RESET = 3000; 1122our $DEFAULT_RESET = 3000;
1112 1123
1113sub generate_random_map { 1124sub generate_random_map {
1114 my ($path, $rmp) = @_; 1125 my ($self, $rmp) = @_;
1115 1126
1116 # mit "rum" bekleckern, nicht 1127 # mit "rum" bekleckern, nicht
1117 cf::map::_create_random_map 1128 $self->_create_random_map (
1118 $path,
1119 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1129 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1120 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1130 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1121 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1131 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1122 $rmp->{exit_on_final_map}, 1132 $rmp->{exit_on_final_map},
1123 $rmp->{xsize}, $rmp->{ysize}, 1133 $rmp->{xsize}, $rmp->{ysize},
1124 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1134 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1125 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1135 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1126 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, 1136 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1127 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, 1137 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1128 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1138 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1129 (cf::region::find $rmp->{region}) 1139 (cf::region::find $rmp->{region}), $rmp->{custom}
1140 )
1141}
1142
1143sub register {
1144 my (undef, $regex) = @_;
1145 my $pkg = caller;
1146
1147 no strict;
1148 push @{"$pkg\::ISA"}, __PACKAGE__;
1149
1150 $EXT_MAP{$pkg} = qr<$regex>;
1151}
1152
1153# also paths starting with '/'
1154$EXT_MAP{"cf::map"} = qr{^(?=/)};
1155
1156sub normalise {
1157 my ($path, $base) = @_;
1158
1159 # map plan:
1160 #
1161 # /! non-realised random map exit (special hack!)
1162 # {... are special paths that are not being touched
1163 # ?xxx/... are special absolute paths
1164 # ?random/... random maps
1165 # /... normal maps
1166 # ~user/... per-player map of a specific user
1167
1168 $path =~ s/$PATH_SEP/\//go;
1169
1170 # treat it as relative path if it starts with
1171 # something that looks reasonable
1172 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1173 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1174
1175 $base =~ s{[^/]+/?$}{};
1176 $path = "$base/$path";
1177 }
1178
1179 for ($path) {
1180 redo if s{//}{/};
1181 redo if s{/\.?/}{/};
1182 redo if s{/[^/]+/\.\./}{/};
1183 }
1184
1185 $path
1186}
1187
1188sub new_from_path {
1189 my (undef, $path, $base) = @_;
1190
1191 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1192
1193 $path = normalise $path, $base;
1194
1195 for my $pkg (keys %EXT_MAP) {
1196 if ($path =~ $EXT_MAP{$pkg}) {
1197 my $self = bless cf::map::new, $pkg;
1198 $self->{path} = $path; $self->path ($path);
1199 $self->init; # pass $1 etc.
1200 return $self;
1201 }
1202 }
1203
1204 Carp::carp "unable to resolve path '$path'.";
1205 ()
1206}
1207
1208sub init {
1209 my ($self) = @_;
1210
1211 $self
1212}
1213
1214sub as_string {
1215 my ($self) = @_;
1216
1217 "$self->{path}"
1218}
1219
1220# the displayed name, this is a one way mapping
1221sub visible_name {
1222 &as_string
1223}
1224
1225# escape the /'s in the path
1226sub _escaped_path {
1227 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1228
1229 $path
1230}
1231
1232# the original (read-only) location
1233sub load_path {
1234 my ($self) = @_;
1235
1236 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1237}
1238
1239# the temporary/swap location
1240sub save_path {
1241 my ($self) = @_;
1242
1243 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $self->_escaped_path
1244}
1245
1246# the unique path, undef == no special unique path
1247sub uniq_path {
1248 my ($self) = @_;
1249
1250 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
1130} 1251}
1131 1252
1132# and all this just because we cannot iterate over 1253# and all this just because we cannot iterate over
1133# all maps in C++... 1254# all maps in C++...
1134sub change_all_map_light { 1255sub change_all_map_light {
1136 1257
1137 $_->change_map_light ($change) 1258 $_->change_map_light ($change)
1138 for grep $_->outdoor, values %cf::MAP; 1259 for grep $_->outdoor, values %cf::MAP;
1139} 1260}
1140 1261
1262sub unlink_save {
1263 my ($self) = @_;
1264
1265 utf8::encode (my $save = $self->save_path);
1266 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
1267 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
1268}
1269
1141sub try_load_header($) { 1270sub load_header_from($) {
1142 my ($path) = @_; 1271 my ($self, $path) = @_;
1143 1272
1144 utf8::encode $path; 1273 utf8::encode $path;
1145 aio_open $path, O_RDONLY, 0 1274 aio_open $path, O_RDONLY, 0
1146 or return; 1275 or return;
1147 1276
1148 my $map = cf::map::new 1277 $self->_load_header ($path)
1149 or return; 1278 or return;
1150 1279
1151 # for better error messages only, will be overwritten 1280 $self->{load_path} = $path;
1152 $map->path ($path);
1153 1281
1154 $map->load_header ($path) 1282 1
1283}
1284
1285sub load_orig {
1286 my ($self) = @_;
1287
1288 $self->load_header_from ($self->load_path)
1289}
1290
1291sub load_temp {
1292 my ($self) = @_;
1293
1294 $self->load_header_from ($self->save_path)
1295}
1296
1297sub load_header {
1298 my ($self) = @_;
1299
1300 if ($self->load_temp) {
1301 $self->last_access ((delete $self->{last_access})
1302 || $cf::RUNTIME); #d#
1303 # safety
1304 $self->{instantiate_time} = $cf::RUNTIME
1305 if $self->{instantiate_time} > $cf::RUNTIME;
1306 } else {
1307 $self->load_orig
1155 or return; 1308 or return;
1156 1309
1157 $map->{load_path} = $path; 1310 $self->{load_original} = 1;
1311 $self->{instantiate_time} = $cf::RUNTIME;
1312 $self->last_access ($cf::RUNTIME);
1313 $self->instantiate;
1314 }
1158 1315
1159 $map 1316 1
1160} 1317}
1161 1318
1162sub find; 1319sub find;
1163sub find { 1320sub find {
1164 my ($path, $origin) = @_; 1321 my ($path, $origin) = @_;
1165 1322
1166 #warn "find<$path,$origin>\n";#d#
1167
1168 $path = new cf::path $path, $origin && $origin->path; 1323 $path = normalise $path, $origin && $origin->path;
1169 my $key = $path->as_string;
1170 1324
1171 cf::lock_wait "map_find:$key"; 1325 cf::lock_wait "map_find:$path";
1172 1326
1173 $cf::MAP{$key} || do { 1327 $cf::MAP{$path} || do {
1174 my $guard = cf::lock_acquire "map_find:$key"; 1328 my $guard = cf::lock_acquire "map_find:$path";
1175 1329 my $map = new_from_path cf::map $path
1176 # do it the slow way
1177 my $map = try_load_header $path->save_path;
1178
1179 Coro::cede;
1180
1181 if ($map) {
1182 $map->last_access ((delete $map->{last_access})
1183 || $cf::RUNTIME); #d#
1184 # safety
1185 $map->{instantiate_time} = $cf::RUNTIME
1186 if $map->{instantiate_time} > $cf::RUNTIME;
1187 } else {
1188 if (my $rmp = $path->random_map_params) {
1189 $map = generate_random_map $key, $rmp;
1190 } else {
1191 $map = try_load_header $path->load_path;
1192 }
1193
1194 $map or return; 1330 or return;
1195 1331
1196 $map->{load_original} = 1;
1197 $map->{instantiate_time} = $cf::RUNTIME;
1198 $map->last_access ($cf::RUNTIME);
1199 $map->instantiate;
1200
1201 # per-player maps become, after loading, normal maps
1202 $map->per_player (0) if $path->{user_rel};
1203 }
1204
1205 $map->path ($key);
1206 $map->{path} = $path;
1207 $map->{last_save} = $cf::RUNTIME; 1332 $map->{last_save} = $cf::RUNTIME;
1208 1333
1209 Coro::cede; 1334 $map->load_header
1335 or return;
1210 1336
1211 if ($map->should_reset) { 1337 if ($map->should_reset) {
1212 $map->reset; 1338 $map->reset;
1213 undef $guard; 1339 undef $guard;
1214 $map = find $path 1340 $map = find $path
1215 or return; 1341 or return;
1216 } 1342 }
1217 1343
1218 $cf::MAP{$key} = $map 1344 $cf::MAP{$path} = $map
1219 } 1345 }
1220} 1346}
1221 1347
1222sub load { 1348sub load {
1223 my ($self) = @_; 1349 my ($self) = @_;
1224 1350
1225 my $path = $self->{path}; 1351 my $path = $self->{path};
1226 my $guard = cf::lock_acquire "map_load:" . $path->as_string; 1352 my $guard = cf::lock_acquire "map_load:$path";
1227 1353
1228 return if $self->in_memory != cf::MAP_SWAPPED; 1354 return if $self->in_memory != cf::MAP_SWAPPED;
1229 1355
1230 $self->in_memory (cf::MAP_LOADING); 1356 $self->in_memory (cf::MAP_LOADING);
1231 1357
1232 $self->alloc; 1358 $self->alloc;
1233 $self->load_objects ($self->{load_path}, 1) 1359 $self->_load_objects ($self->{load_path}, 1)
1234 or return; 1360 or return;
1235 1361
1236 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1362 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1237 if delete $self->{load_original}; 1363 if delete $self->{load_original};
1238 1364
1239 if (my $uniq = $path->uniq_path) { 1365 if (my $uniq = $self->uniq_path) {
1240 utf8::encode $uniq; 1366 utf8::encode $uniq;
1241 if (aio_open $uniq, O_RDONLY, 0) { 1367 if (aio_open $uniq, O_RDONLY, 0) {
1242 $self->clear_unique_items; 1368 $self->clear_unique_items;
1243 $self->load_objects ($uniq, 0); 1369 $self->_load_objects ($uniq, 0);
1244 } 1370 }
1245 } 1371 }
1246 1372
1247 Coro::cede; 1373 Coro::cede;
1248 1374
1249 # now do the right thing for maps 1375 # now do the right thing for maps
1250 $self->link_multipart_objects; 1376 $self->link_multipart_objects;
1251 1377
1252 if ($self->{path}->is_style_map) { 1378 unless ($self->{deny_activate}) {
1253 $self->{deny_save} = 1; 1379 $self->decay_objects;
1254 $self->{deny_reset} = 1;
1255 } else {
1256 $self->fix_auto_apply; 1380 $self->fix_auto_apply;
1257 $self->decay_objects;
1258 $self->update_buttons; 1381 $self->update_buttons;
1382 Coro::cede;
1259 $self->set_darkness_map; 1383 $self->set_darkness_map;
1260 $self->difficulty ($self->estimate_difficulty) 1384 $self->difficulty ($self->estimate_difficulty)
1261 unless $self->difficulty; 1385 unless $self->difficulty;
1386 Coro::cede;
1262 $self->activate; 1387 $self->activate;
1263 } 1388 }
1264 1389
1265 Coro::cede;
1266
1267 $self->in_memory (cf::MAP_IN_MEMORY); 1390 $self->in_memory (cf::MAP_IN_MEMORY);
1391}
1392
1393sub customise_for {
1394 my ($self, $ob) = @_;
1395
1396 return find "~" . $ob->name . "/" . $self->{path}
1397 if $self->per_player;
1398
1399 $self
1400}
1401
1402# find and load all maps in the 3x3 area around a map
1403sub load_diag {
1404 my ($map) = @_;
1405
1406 my @diag; # diagonal neighbours
1407
1408 for (0 .. 3) {
1409 my $neigh = $map->tile_path ($_)
1410 or next;
1411 $neigh = find $neigh, $map
1412 or next;
1413 $neigh->load;
1414
1415 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1416 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1417 }
1418
1419 for (@diag) {
1420 my $neigh = find @$_
1421 or next;
1422 $neigh->load;
1423 }
1268} 1424}
1269 1425
1270sub find_sync { 1426sub find_sync {
1271 my ($path, $origin) = @_; 1427 my ($path, $origin) = @_;
1272 1428
1273 cf::sync_job { cf::map::find $path, $origin } 1429 cf::sync_job { find $path, $origin }
1274} 1430}
1275 1431
1276sub do_load_sync { 1432sub do_load_sync {
1277 my ($map) = @_; 1433 my ($map) = @_;
1278 1434
1279 cf::sync_job { $map->load }; 1435 cf::sync_job { $map->load };
1280} 1436}
1281 1437
1438our %MAP_PREFETCH;
1439our $MAP_PREFETCHER = Coro::async {
1440 while () {
1441 for my $path (keys %MAP_PREFETCH) {
1442 my $map = find $path
1443 or next;
1444 $map->load;
1445
1446 delete $MAP_PREFETCH{$path};
1447 }
1448 Coro::schedule;
1449 }
1450};
1451
1452sub find_async {
1453 my ($path, $origin) = @_;
1454
1455 $path = normalise $path, $origin && $origin->{path};
1456
1457 if (my $map = $cf::MAP{$path}) {
1458 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1459 }
1460
1461 $MAP_PREFETCH{$path} = 0;
1462 $MAP_PREFETCHER->ready;
1463
1464 ()
1465}
1466
1282sub save { 1467sub save {
1283 my ($self) = @_; 1468 my ($self) = @_;
1284 1469
1285 my $lock = cf::lock_acquire "map_data:" . $self->path; 1470 my $lock = cf::lock_acquire "map_data:" . $self->path;
1286 1471
1287 $self->{last_save} = $cf::RUNTIME; 1472 $self->{last_save} = $cf::RUNTIME;
1288 1473
1289 return unless $self->dirty; 1474 return unless $self->dirty;
1290 1475
1291 my $save = $self->{path}->save_path; utf8::encode $save; 1476 my $save = $self->save_path; utf8::encode $save;
1292 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1477 my $uniq = $self->uniq_path; utf8::encode $uniq;
1293 1478
1294 $self->{load_path} = $save; 1479 $self->{load_path} = $save;
1295 1480
1296 return if $self->{deny_save}; 1481 return if $self->{deny_save};
1297 1482
1298 local $self->{last_access} = $self->last_access;#d# 1483 local $self->{last_access} = $self->last_access;#d#
1299 1484
1485 cf::async {
1486 $_->contr->save for $self->players;
1487 };
1488
1300 if ($uniq) { 1489 if ($uniq) {
1301 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1490 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1302 $self->save_objects ($uniq, cf::IO_UNIQUES); 1491 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1303 } else { 1492 } else {
1304 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1493 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1305 } 1494 }
1306} 1495}
1307 1496
1308sub swap_out { 1497sub swap_out {
1309 my ($self) = @_; 1498 my ($self) = @_;
1323 1512
1324sub reset_at { 1513sub reset_at {
1325 my ($self) = @_; 1514 my ($self) = @_;
1326 1515
1327 # TODO: safety, remove and allow resettable per-player maps 1516 # TODO: safety, remove and allow resettable per-player maps
1328 return 1e99 if $self->{path}{user_rel}; 1517 return 1e99 if $self->isa ("ext::map_per_player");
1329 return 1e99 if $self->{deny_reset}; 1518 return 1e99 if $self->{deny_reset};
1330 1519
1331 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1520 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1332 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; 1521 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1333 1522
1338 my ($self) = @_; 1527 my ($self) = @_;
1339 1528
1340 $self->reset_at <= $cf::RUNTIME 1529 $self->reset_at <= $cf::RUNTIME
1341} 1530}
1342 1531
1343sub unlink_save {
1344 my ($self) = @_;
1345
1346 utf8::encode (my $save = $self->{path}->save_path);
1347 aioreq_pri 3; IO::AIO::aio_unlink $save;
1348 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1349}
1350
1351sub rename { 1532sub rename {
1352 my ($self, $new_path) = @_; 1533 my ($self, $new_path) = @_;
1353 1534
1535 normalise $new_path;
1536
1354 $self->unlink_save; 1537 $self->unlink_save;
1355 1538
1356 delete $cf::MAP{$self->path}; 1539 delete $cf::MAP{$self->path};
1357 $self->{path} = new cf::path $new_path; 1540 $self->{path} = $new_path; $self->path ($self->{path});
1358 $self->path ($self->{path}->as_string);
1359 $cf::MAP{$self->path} = $self; 1541 $cf::MAP{$self->path} = $self;
1360 1542
1361 $self->save; 1543 $self->save;
1362} 1544}
1363 1545
1365 my ($self) = @_; 1547 my ($self) = @_;
1366 1548
1367 my $lock = cf::lock_acquire "map_data:" . $self->path; 1549 my $lock = cf::lock_acquire "map_data:" . $self->path;
1368 1550
1369 return if $self->players; 1551 return if $self->players;
1370 return if $self->{path}{user_rel};#d# 1552 return if $self->isa ("ext::map_per_player");#d#
1371 1553
1372 warn "resetting map ", $self->path;#d# 1554 warn "resetting map ", $self->path;#d#
1373 1555
1374 delete $cf::MAP{$self->path}; 1556 delete $cf::MAP{$self->path};
1375 1557
1388 $self->reset_timeout (1); 1570 $self->reset_timeout (1);
1389 $self->rename ("{nuke}/" . ($nuke_counter++)); 1571 $self->rename ("{nuke}/" . ($nuke_counter++));
1390 $self->reset; # polite request, might not happen 1572 $self->reset; # polite request, might not happen
1391} 1573}
1392 1574
1393sub customise_for { 1575=item cf::map::unique_maps
1394 my ($map, $ob) = @_;
1395 1576
1396 if ($map->per_player) { 1577Returns an arrayref of paths of all shared maps that have
1397 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path}; 1578instantiated unique items. May block.
1398 }
1399 1579
1400 $map 1580=cut
1401}
1402 1581
1403sub emergency_save { 1582sub unique_maps() {
1404 my $freeze_guard = cf::freeze_mainloop; 1583 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1584 or return;
1405 1585
1406 warn "enter emergency map save\n"; 1586 my @paths;
1407 1587
1408 cf::sync_job { 1588 for (@$files) {
1409 warn "begin emergency map save\n"; 1589 utf8::decode $_;
1410 $_->save for values %cf::MAP; 1590 next if /\.pst$/;
1591 next unless /^$PATH_SEP/o;
1592
1593 push @paths, $_;
1411 }; 1594 }
1412 1595
1413 warn "end emergency map save\n"; 1596 \@paths
1414} 1597}
1415 1598
1416package cf; 1599package cf;
1417 1600
1418=back 1601=back
1419 1602
1603=head3 cf::object
1604
1605=cut
1606
1607package cf::object;
1608
1609=over 4
1610
1611=item $ob->inv_recursive
1612
1613Returns the inventory of the object _and_ their inventories, recursively.
1614
1615=cut
1616
1617sub inv_recursive_;
1618sub inv_recursive_ {
1619 map { $_, inv_recursive_ $_->inv } @_
1620}
1621
1622sub inv_recursive {
1623 inv_recursive_ inv $_[0]
1624}
1625
1626package cf;
1627
1628=back
1420 1629
1421=head3 cf::object::player 1630=head3 cf::object::player
1422 1631
1423=over 4 1632=over 4
1424 1633
1464 1673
1465=item $player_object->enter_link 1674=item $player_object->enter_link
1466 1675
1467Freezes the player and moves him/her to a special map (C<{link}>). 1676Freezes the player and moves him/her to a special map (C<{link}>).
1468 1677
1469The player should be reaosnably safe there for short amounts of time. You 1678The player should be reasonably safe there for short amounts of time. You
1470I<MUST> call C<leave_link> as soon as possible, though. 1679I<MUST> call C<leave_link> as soon as possible, though.
1471 1680
1681Will never block.
1682
1472=item $player_object->leave_link ($map, $x, $y) 1683=item $player_object->leave_link ($map, $x, $y)
1473 1684
1474Moves the player out of the specila link map onto the given map. If the 1685Moves the player out of the special C<{link}> map onto the specified
1475map is not valid (or omitted), the player will be moved back to the 1686map. If the map is not valid (or omitted), the player will be moved back
1476location he/she was before the call to C<enter_link>, or, if that fails, 1687to the location he/she was before the call to C<enter_link>, or, if that
1477to the emergency map position. 1688fails, to the emergency map position.
1478 1689
1479Might block. 1690Might block.
1480 1691
1481=cut 1692=cut
1693
1694sub link_map {
1695 unless ($LINK_MAP) {
1696 $LINK_MAP = cf::map::find "{link}"
1697 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1698 $LINK_MAP->load;
1699 }
1700
1701 $LINK_MAP
1702}
1482 1703
1483sub cf::object::player::enter_link { 1704sub cf::object::player::enter_link {
1484 my ($self) = @_; 1705 my ($self) = @_;
1485 1706
1486 $self->deactivate_recursive; 1707 $self->deactivate_recursive;
1487 1708
1488 return if $self->map == $LINK_MAP; 1709 return if UNIVERSAL::isa $self->map, "ext::map_link";
1489 1710
1490 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 1711 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1491 if $self->map; 1712 if $self->map;
1492 1713
1493 $self->enter_map ($LINK_MAP, 20, 20); 1714 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1494} 1715}
1495 1716
1496sub cf::object::player::leave_link { 1717sub cf::object::player::leave_link {
1497 my ($self, $map, $x, $y) = @_; 1718 my ($self, $map, $x, $y) = @_;
1498 1719
1516 # use -1 or undef as default coordinates, not 0, 0 1737 # use -1 or undef as default coordinates, not 0, 0
1517 ($x, $y) = ($map->enter_x, $map->enter_y) 1738 ($x, $y) = ($map->enter_x, $map->enter_y)
1518 if $x <=0 && $y <= 0; 1739 if $x <=0 && $y <= 0;
1519 1740
1520 $map->load; 1741 $map->load;
1742 $map->load_diag;
1521 1743
1744 return unless $self->contr->active;
1522 $self->activate_recursive; 1745 $self->activate_recursive;
1523 $self->enter_map ($map, $x, $y); 1746 $self->enter_map ($map, $x, $y);
1524} 1747}
1525 1748
1526cf::player->attach ( 1749cf::player->attach (
1539 1762
1540 # try to abort aborted map switching on player login :) 1763 # try to abort aborted map switching on player login :)
1541 # should happen only on crashes 1764 # should happen only on crashes
1542 if ($pl->ob->{_link_pos}) { 1765 if ($pl->ob->{_link_pos}) {
1543 $pl->ob->enter_link; 1766 $pl->ob->enter_link;
1544 Coro::async_pool { 1767 (async {
1545 # we need this sleep as the login has a concurrent enter_exit running 1768 # we need this sleep as the login has a concurrent enter_exit running
1546 # and this sleep increases chances of the player not ending up in scorn 1769 # and this sleep increases chances of the player not ending up in scorn
1770 $pl->ob->reply (undef,
1771 "There was an internal problem at your last logout, "
1772 . "the server will try to bring you to your intended destination in a second.",
1773 cf::NDI_RED);
1547 Coro::Timer::sleep 1; 1774 Coro::Timer::sleep 1;
1548 $pl->ob->leave_link; 1775 $pl->ob->leave_link;
1549 }; 1776 })->prio (2);
1550 } 1777 }
1551 }, 1778 },
1552); 1779);
1553 1780
1554=item $player_object->goto ($path, $x, $y) 1781=item $player_object->goto ($path, $x, $y)
1558sub cf::object::player::goto { 1785sub cf::object::player::goto {
1559 my ($self, $path, $x, $y) = @_; 1786 my ($self, $path, $x, $y) = @_;
1560 1787
1561 $self->enter_link; 1788 $self->enter_link;
1562 1789
1563 (Coro::async_pool { 1790 (async {
1564 $path = new cf::path $path;
1565
1566 my $map = cf::map::find $path->as_string; 1791 my $map = cf::map::find $path;
1567 $map = $map->customise_for ($self) if $map; 1792 $map = $map->customise_for ($self) if $map;
1568 1793
1569# warn "entering ", $map->path, " at ($x, $y)\n" 1794# warn "entering ", $map->path, " at ($x, $y)\n"
1570# if $map; 1795# if $map;
1571 1796
1572 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1797 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1573 1798
1574 $self->leave_link ($map, $x, $y); 1799 $self->leave_link ($map, $x, $y);
1575 })->prio (1); 1800 })->prio (1);
1576} 1801}
1577 1802
1630 1855
1631 return unless $self->type == cf::PLAYER; 1856 return unless $self->type == cf::PLAYER;
1632 1857
1633 $self->enter_link; 1858 $self->enter_link;
1634 1859
1635 (Coro::async_pool { 1860 (async {
1636 $self->deactivate_recursive; # just to be sure 1861 $self->deactivate_recursive; # just to be sure
1637 unless (eval { 1862 unless (eval {
1638 prepare_random_map $exit 1863 prepare_random_map $exit
1639 if $exit->slaying eq "/!"; 1864 if $exit->slaying eq "/!";
1640 1865
1641 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1866 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1642 $self->goto ($path, $exit->stats->hp, $exit->stats->sp); 1867 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1643 1868
1644 1; 1869 1;
1645 }) { 1870 }) {
1646 $self->message ("Something went wrong deep within the crossfire server. " 1871 $self->message ("Something went wrong deep within the crossfire server. "
1647 . "I'll try to bring you back to the map you were before. " 1872 . "I'll try to bring you back to the map you were before. "
1648 . "Please report this to the dungeon master", 1873 . "Please report this to the dungeon master!",
1649 cf::NDI_UNIQUE | cf::NDI_RED); 1874 cf::NDI_UNIQUE | cf::NDI_RED);
1650 1875
1651 warn "ERROR in enter_exit: $@"; 1876 warn "ERROR in enter_exit: $@";
1652 $self->leave_link; 1877 $self->leave_link;
1653 } 1878 }
1721 } 1946 }
1722 } 1947 }
1723 }, 1948 },
1724); 1949);
1725 1950
1726=item $client->coro (\&cb) 1951=item $client->async (\&cb)
1727 1952
1728Create a new coroutine, running the specified callback. The coroutine will 1953Create a new coroutine, running the specified callback. The coroutine will
1729be automatically cancelled when the client gets destroyed (e.g. on logout, 1954be automatically cancelled when the client gets destroyed (e.g. on logout,
1730or loss of connection). 1955or loss of connection).
1731 1956
1732=cut 1957=cut
1733 1958
1734sub cf::client::coro { 1959sub cf::client::async {
1735 my ($self, $cb) = @_; 1960 my ($self, $cb) = @_;
1736 1961
1737 my $coro = &Coro::async_pool ($cb); 1962 my $coro = &Coro::async ($cb);
1738 1963
1739 $coro->on_destroy (sub { 1964 $coro->on_destroy (sub {
1740 delete $self->{_coro}{$coro+0}; 1965 delete $self->{_coro}{$coro+0};
1741 }); 1966 });
1742 1967
1980 local $/; 2205 local $/;
1981 *CFG = YAML::Syck::Load <$fh>; 2206 *CFG = YAML::Syck::Load <$fh>;
1982 2207
1983 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 2208 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1984 2209
2210 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2211 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2212
1985 if (exists $CFG{mlockall}) { 2213 if (exists $CFG{mlockall}) {
1986 eval { 2214 eval {
1987 $CFG{mlockall} ? &mlockall : &munlockall 2215 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
1988 and die "WARNING: m(un)lockall failed: $!\n"; 2216 and die "WARNING: m(un)lockall failed: $!\n";
1989 }; 2217 };
1990 warn $@ if $@; 2218 warn $@ if $@;
1991 } 2219 }
1992} 2220}
1993 2221
1994sub main { 2222sub main {
1995 # we must not ever block the main coroutine 2223 # we must not ever block the main coroutine
1996 local $Coro::idle = sub { 2224 local $Coro::idle = sub {
1997 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2225 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1998 (Coro::unblock_sub {
1999 Event::one_event; 2226 async { Event::one_event };
2000 })->();
2001 }; 2227 };
2002 2228
2003 cfg_load; 2229 cfg_load;
2004 db_load; 2230 db_load;
2005 load_extensions; 2231 load_extensions;
2006 Event::loop; 2232 Event::loop;
2007} 2233}
2008 2234
2009############################################################################# 2235#############################################################################
2010# initialisation 2236# initialisation and cleanup
2237
2238# install some emergency cleanup handlers
2239BEGIN {
2240 for my $signal (qw(INT HUP TERM)) {
2241 Event->signal (
2242 data => WF_AUTOCANCEL,
2243 signal => $signal,
2244 cb => sub {
2245 cf::cleanup "SIG$signal";
2246 },
2247 );
2248 }
2249}
2250
2251sub emergency_save() {
2252 my $freeze_guard = cf::freeze_mainloop;
2253
2254 warn "enter emergency perl save\n";
2255
2256 cf::sync_job {
2257 # use a peculiar iteration method to avoid tripping on perl
2258 # refcount bugs in for. also avoids problems with players
2259 # and maps saved/Destroyed asynchronously.
2260 warn "begin emergency player save\n";
2261 for my $login (keys %cf::PLAYER) {
2262 my $pl = $cf::PLAYER{$login} or next;
2263 $pl->valid or next;
2264 $pl->save;
2265 }
2266 warn "end emergency player save\n";
2267
2268 warn "begin emergency map save\n";
2269 for my $path (keys %cf::MAP) {
2270 my $map = $cf::MAP{$path} or next;
2271 $map->valid or next;
2272 $map->save;
2273 }
2274 warn "end emergency map save\n";
2275 };
2276
2277 warn "leave emergency perl save\n";
2278}
2011 2279
2012sub reload() { 2280sub reload() {
2013 # can/must only be called in main 2281 # can/must only be called in main
2014 if ($Coro::current != $Coro::main) { 2282 if ($Coro::current != $Coro::main) {
2015 warn "can only reload from main coroutine\n"; 2283 warn "can only reload from main coroutine\n";
2016 return; 2284 return;
2017 } 2285 }
2018 2286
2019 warn "reloading..."; 2287 warn "reloading...";
2020 2288
2289 warn "freezing server";
2021 my $guard = freeze_mainloop; 2290 my $guard = freeze_mainloop;
2022 cf::emergency_save; 2291 cf::emergency_save;
2023 2292
2293 warn "sync database to disk";
2294 cf::db_sync;
2295 IO::AIO::flush;
2296
2024 eval { 2297 eval {
2025 # if anything goes wrong in here, we should simply crash as we already saved 2298 # if anything goes wrong in here, we should simply crash as we already saved
2026 2299
2027 # cancel all watchers 2300 warn "cancel all watchers";
2028 for (Event::all_watchers) { 2301 for (Event::all_watchers) {
2029 $_->cancel if $_->data & WF_AUTOCANCEL; 2302 $_->cancel if $_->data & WF_AUTOCANCEL;
2030 } 2303 }
2031 2304
2032 # cancel all extension coros 2305 warn "cancel all extension coros";
2033 $_->cancel for values %EXT_CORO; 2306 $_->cancel for values %EXT_CORO;
2034 %EXT_CORO = (); 2307 %EXT_CORO = ();
2035 2308
2309 warn "remove commands";
2310 %COMMAND = ();
2311
2312 warn "remove ext commands";
2313 %EXTCMD = ();
2314
2036 # unload all extensions 2315 warn "unload/nuke all extensions";
2037 for (@exts) { 2316 for my $pkg (@EXTS) {
2038 warn "unloading <$_>"; 2317 warn "... unloading $pkg";
2039 unload_extension $_; 2318
2319 if (my $cb = $pkg->can ("unload")) {
2320 eval {
2321 $cb->($pkg);
2322 1
2323 } or warn "$pkg unloaded, but with errors: $@";
2040 } 2324 }
2041 2325
2326 warn "... nuking $pkg";
2327 Symbol::delete_package $pkg;
2328 }
2329
2042 # unload all modules loaded from $LIBDIR 2330 warn "unload all perl modules loaded from $LIBDIR";
2043 while (my ($k, $v) = each %INC) { 2331 while (my ($k, $v) = each %INC) {
2044 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2332 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2045 2333
2046 warn "removing <$k>"; 2334 warn "removing <$k>";
2047 delete $INC{$k}; 2335 delete $INC{$k};
2054 } 2342 }
2055 2343
2056 Symbol::delete_package $k; 2344 Symbol::delete_package $k;
2057 } 2345 }
2058 2346
2059 # sync database to disk
2060 cf::db_sync;
2061 IO::AIO::flush;
2062
2063 # get rid of safe::, as good as possible 2347 warn "get rid of safe::, as good as possible";
2064 Symbol::delete_package "safe::$_" 2348 Symbol::delete_package "safe::$_"
2065 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2349 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2066 2350
2067 # remove register_script_function callbacks
2068 # TODO
2069
2070 # unload cf.pm "a bit" 2351 warn "unload cf.pm \"a bit\"";
2071 delete $INC{"cf.pm"}; 2352 delete $INC{"cf.pm"};
2072 2353
2073 # don't, removes xs symbols, too, 2354 # don't, removes xs symbols, too,
2074 # and global variables created in xs 2355 # and global variables created in xs
2075 #Symbol::delete_package __PACKAGE__; 2356 #Symbol::delete_package __PACKAGE__;
2076 2357
2077 # reload cf.pm
2078 warn "reloading cf.pm"; 2358 warn "reloading cf.pm";
2079 require cf; 2359 require cf;
2080 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2360 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2081 2361
2082 # load config and database again 2362 warn "load config and database again";
2083 cf::cfg_load; 2363 cf::cfg_load;
2084 cf::db_load; 2364 cf::db_load;
2085 2365
2086 # load extensions
2087 warn "load extensions"; 2366 warn "load extensions";
2088 cf::load_extensions; 2367 cf::load_extensions;
2089 2368
2090 # reattach attachments to objects 2369 warn "reattach attachments to objects/players";
2091 warn "reattach";
2092 _global_reattach; 2370 _global_reattach;
2371 warn "reattach attachments to maps";
2372 reattach $_ for values %MAP;
2093 }; 2373 };
2094 2374
2095 if ($@) { 2375 if ($@) {
2096 warn $@; 2376 warn $@;
2097 warn "error while reloading, exiting."; 2377 warn "error while reloading, exiting.";
2098 exit 1; 2378 exit 1;
2099 } 2379 }
2100 2380
2101 warn "reloaded successfully"; 2381 warn "reloaded";
2102}; 2382};
2103
2104#############################################################################
2105
2106unless ($LINK_MAP) {
2107 $LINK_MAP = cf::map::new;
2108
2109 $LINK_MAP->width (41);
2110 $LINK_MAP->height (41);
2111 $LINK_MAP->alloc;
2112 $LINK_MAP->path ("{link}");
2113 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2114 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2115
2116 # dirty hack because... archetypes are not yet loaded
2117 Event->timer (
2118 after => 2,
2119 cb => sub {
2120 $_[0]->w->cancel;
2121
2122 # provide some exits "home"
2123 my $exit = cf::object::new "exit";
2124
2125 $exit->slaying ($EMERGENCY_POSITION->[0]);
2126 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2127 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2128
2129 $LINK_MAP->insert ($exit->clone, 19, 19);
2130 $LINK_MAP->insert ($exit->clone, 19, 20);
2131 $LINK_MAP->insert ($exit->clone, 19, 21);
2132 $LINK_MAP->insert ($exit->clone, 20, 19);
2133 $LINK_MAP->insert ($exit->clone, 20, 21);
2134 $LINK_MAP->insert ($exit->clone, 21, 19);
2135 $LINK_MAP->insert ($exit->clone, 21, 20);
2136 $LINK_MAP->insert ($exit->clone, 21, 21);
2137
2138 $exit->destroy;
2139 });
2140
2141 $LINK_MAP->{deny_save} = 1;
2142 $LINK_MAP->{deny_reset} = 1;
2143
2144 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2145}
2146
2147register "<global>", __PACKAGE__;
2148 2383
2149register_command "reload" => sub { 2384register_command "reload" => sub {
2150 my ($who, $arg) = @_; 2385 my ($who, $arg) = @_;
2151 2386
2152 if ($who->flag (FLAG_WIZ)) { 2387 if ($who->flag (FLAG_WIZ)) {
2162 reentrant => 0, 2397 reentrant => 0,
2163 prio => 0, 2398 prio => 0,
2164 at => $NEXT_TICK || $TICK, 2399 at => $NEXT_TICK || $TICK,
2165 data => WF_AUTOCANCEL, 2400 data => WF_AUTOCANCEL,
2166 cb => sub { 2401 cb => sub {
2402 $NOW = Event::time;
2403
2167 cf::server_tick; # one server iteration 2404 cf::server_tick; # one server iteration
2168 $RUNTIME += $TICK; 2405 $RUNTIME += $TICK;
2169 $NEXT_TICK += $TICK; 2406 $NEXT_TICK += $TICK;
2407
2408 $WAIT_FOR_TICK->broadcast;
2409 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2170 2410
2171 # if we are delayed by four ticks or more, skip them all 2411 # if we are delayed by four ticks or more, skip them all
2172 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2412 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2173 2413
2174 $TICK_WATCHER->at ($NEXT_TICK); 2414 $TICK_WATCHER->at ($NEXT_TICK);

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