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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.130 by root, Thu Jan 4 00:08:08 2007 UTC vs.
Revision 1.139 by root, Fri Jan 5 19:12:03 2007 UTC

26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 184=item cf::lock_wait $string
209 185
210Wait until the given lock is available. See cf::lock_acquire. 186Wait until the given lock is available. See cf::lock_acquire.
211 187
212=item my $lock = cf::lock_acquire $string 188=item my $lock = cf::lock_acquire $string
213 189
214Wait until the given lock is available and then acquires it and returns 190Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 192for example when the coroutine gets canceled), the lock is automatically
217returned. 193returned.
218 194
219Lock names should begin with a unique identifier (for example, find_map 195Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 196uses map_find and cf::map::load uses map_load).
221 197
222=cut 198=cut
223 199
224our %LOCK; 200our %LOCK;
225 201
239 # wait, to be sure we are not locked 215 # wait, to be sure we are not locked
240 lock_wait $key; 216 lock_wait $key;
241 217
242 $LOCK{$key} = []; 218 $LOCK{$key} = [];
243 219
244 cf::guard { 220 Coro::guard {
245 # wake up all waiters, to be on the safe side 221 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 222 $_->ready for @{ delete $LOCK{$key} };
247 } 223 }
248} 224}
249 225
250=item cf::async { BLOCK } 226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
251 228
252Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the 229 my $guard = Coro::guard { $TICK_WATCHER->start };
253error instead of exiting the server in case of a problem. 230 $TICK_WATCHER->stop;
254 231 $guard
255=cut
256
257sub async(&) {
258 my ($cb) = @_;
259
260 Coro::async {
261 eval { $cb->() };
262 warn $@ if $@;
263 }
264} 232}
265 233
266=item cf::sync_job { BLOCK } 234=item cf::sync_job { BLOCK }
267 235
268The design of crossfire+ requires that the main coro ($Coro::main) is 236The design of crossfire+ requires that the main coro ($Coro::main) is
283 # this is the main coro, too bad, we have to block 251 # this is the main coro, too bad, we have to block
284 # till the operation succeeds, freezing the server :/ 252 # till the operation succeeds, freezing the server :/
285 253
286 # TODO: use suspend/resume instead 254 # TODO: use suspend/resume instead
287 # (but this is cancel-safe) 255 # (but this is cancel-safe)
288 local $FREEZE = 1; 256 my $freeze_guard = freeze_mainloop;
289 257
290 my $busy = 1; 258 my $busy = 1;
291 my @res; 259 my @res;
292 260
293 (Coro::async { 261 (Coro::async_pool {
294 @res = eval { $job->() }; 262 @res = eval { $job->() };
295 warn $@ if $@; 263 warn $@ if $@;
296 undef $busy; 264 undef $busy;
297 })->prio (Coro::PRIO_MAX); 265 })->prio (Coro::PRIO_MAX);
298 266
299 while ($busy) { 267 while ($busy) {
300 Coro::cede_notself; 268 unless (Coro::cede) {
301 Event::one_event unless Coro::nready; 269 Coro::nready ? Event::one_event 0 : Event::one_event;
270 Coro::cede_notself unless Coro::cede;
271 }
302 } 272 }
303 273
304 wantarray ? @res : $res[0] 274 wantarray ? @res : $res[0]
305 } else { 275 } else {
306 # we are in another coroutine, how wonderful, everything just works 276 # we are in another coroutine, how wonderful, everything just works
309 } 279 }
310} 280}
311 281
312=item $coro = cf::coro { BLOCK } 282=item $coro = cf::coro { BLOCK }
313 283
314Creates and returns a new coro. This coro is automcatially being canceled 284Creates (and readies) and returns a new coro. This coro is automcatially
315when the extension calling this is being unloaded. 285being canceled when the extension calling this is being unloaded.
316 286
317=cut 287=cut
318 288
319sub coro(&) { 289sub coro(&) {
320 my $cb = shift; 290 my $cb = shift;
321 291
322 my $coro = &cf::async ($cb); 292 my $coro = &Coro::async_pool ($cb);
323 293
324 $coro->on_destroy (sub { 294 $coro->on_destroy (sub {
325 delete $EXT_CORO{$coro+0}; 295 delete $EXT_CORO{$coro+0};
326 }); 296 });
327 $EXT_CORO{$coro+0} = $coro; 297 $EXT_CORO{$coro+0} = $coro;
1137package cf::map; 1107package cf::map;
1138 1108
1139use Fcntl; 1109use Fcntl;
1140use Coro::AIO; 1110use Coro::AIO;
1141 1111
1142our $MAX_RESET = 7200; 1112our $MAX_RESET = 3600;
1143our $DEFAULT_RESET = 3600; 1113our $DEFAULT_RESET = 3000;
1144 1114
1145sub generate_random_map { 1115sub generate_random_map {
1146 my ($path, $rmp) = @_; 1116 my ($path, $rmp) = @_;
1147 1117
1148 # mit "rum" bekleckern, nicht 1118 # mit "rum" bekleckern, nicht
1178 or return; 1148 or return;
1179 1149
1180 my $map = cf::map::new 1150 my $map = cf::map::new
1181 or return; 1151 or return;
1182 1152
1153 # for better error messages only, will be overwritten
1154 $map->path ($path);
1155
1183 $map->load_header ($path) 1156 $map->load_header ($path)
1184 or return; 1157 or return;
1185 1158
1186 $map->{load_path} = $path; 1159 $map->{load_path} = $path;
1187 1160
1188 $map 1161 $map
1189} 1162}
1190 1163
1191sub find_map; 1164sub find;
1192sub find_map { 1165sub find {
1193 my ($path, $origin) = @_; 1166 my ($path, $origin) = @_;
1194 1167
1195 #warn "find_map<$path,$origin>\n";#d# 1168 #warn "find<$path,$origin>\n";#d#
1196 1169
1197 $path = new cf::path $path, $origin && $origin->path; 1170 $path = new cf::path $path, $origin && $origin->path;
1198 my $key = $path->as_string; 1171 my $key = $path->as_string;
1199 1172
1200 cf::lock_wait "map_find:$key"; 1173 cf::lock_wait "map_find:$key";
1203 my $guard = cf::lock_acquire "map_find:$key"; 1176 my $guard = cf::lock_acquire "map_find:$key";
1204 1177
1205 # do it the slow way 1178 # do it the slow way
1206 my $map = try_load_header $path->save_path; 1179 my $map = try_load_header $path->save_path;
1207 1180
1181 Coro::cede;
1182
1208 if ($map) { 1183 if ($map) {
1184 $map->last_access ((delete $map->{last_access})
1185 || $cf::RUNTIME); #d#
1209 # safety 1186 # safety
1210 $map->{instantiate_time} = $cf::RUNTIME 1187 $map->{instantiate_time} = $cf::RUNTIME
1211 if $map->{instantiate_time} > $cf::RUNTIME; 1188 if $map->{instantiate_time} > $cf::RUNTIME;
1212 } else { 1189 } else {
1213 if (my $rmp = $path->random_map_params) { 1190 if (my $rmp = $path->random_map_params) {
1218 1195
1219 $map or return; 1196 $map or return;
1220 1197
1221 $map->{load_original} = 1; 1198 $map->{load_original} = 1;
1222 $map->{instantiate_time} = $cf::RUNTIME; 1199 $map->{instantiate_time} = $cf::RUNTIME;
1200 $map->last_access ($cf::RUNTIME);
1223 $map->instantiate; 1201 $map->instantiate;
1224 1202
1225 # per-player maps become, after loading, normal maps 1203 # per-player maps become, after loading, normal maps
1226 $map->per_player (0) if $path->{user_rel}; 1204 $map->per_player (0) if $path->{user_rel};
1227 } 1205 }
1228 1206
1229 $map->path ($key); 1207 $map->path ($key);
1230 $map->{path} = $path; 1208 $map->{path} = $path;
1231 $map->{last_save} = $cf::RUNTIME; 1209 $map->{last_save} = $cf::RUNTIME;
1232 $map->last_access ($cf::RUNTIME); 1210
1211 Coro::cede;
1233 1212
1234 if ($map->should_reset) { 1213 if ($map->should_reset) {
1235 $map->reset; 1214 $map->reset;
1236 undef $guard; 1215 undef $guard;
1237 $map = find_map $path 1216 $map = find $path
1238 or return; 1217 or return;
1239 } 1218 }
1240 1219
1241 $cf::MAP{$key} = $map 1220 $cf::MAP{$key} = $map
1242 } 1221 }
1264 if (aio_open $uniq, O_RDONLY, 0) { 1243 if (aio_open $uniq, O_RDONLY, 0) {
1265 $self->clear_unique_items; 1244 $self->clear_unique_items;
1266 $self->load_objects ($uniq, 0); 1245 $self->load_objects ($uniq, 0);
1267 } 1246 }
1268 } 1247 }
1248
1249 Coro::cede;
1269 1250
1270 # now do the right thing for maps 1251 # now do the right thing for maps
1271 $self->link_multipart_objects; 1252 $self->link_multipart_objects;
1272 1253
1273 if ($self->{path}->is_style_map) { 1254 if ($self->{path}->is_style_map) {
1281 $self->difficulty ($self->estimate_difficulty) 1262 $self->difficulty ($self->estimate_difficulty)
1282 unless $self->difficulty; 1263 unless $self->difficulty;
1283 $self->activate; 1264 $self->activate;
1284 } 1265 }
1285 1266
1267 Coro::cede;
1268
1286 $self->in_memory (cf::MAP_IN_MEMORY); 1269 $self->in_memory (cf::MAP_IN_MEMORY);
1287} 1270}
1288 1271
1289sub load_map_sync { 1272sub find_sync {
1290 my ($path, $origin) = @_; 1273 my ($path, $origin) = @_;
1291 1274
1292 #warn "load_map_sync<$path, $origin>\n";#d#
1293
1294 cf::sync_job { 1275 cf::sync_job {
1295 my $map = cf::map::find_map $path, $origin 1276 my $map = cf::map::find $path, $origin;
1296 or return;
1297 $map->load;
1298 $map 1277 $map
1299 } 1278 }
1279}
1280
1281sub do_load_sync {
1282 my ($map) = @_;
1283
1284 cf::sync_job { $map->load };
1300} 1285}
1301 1286
1302sub save { 1287sub save {
1303 my ($self) = @_; 1288 my ($self) = @_;
1304 1289
1290 my $lock = cf::lock_acquire "map_data:" . $self->path;
1291
1305 $self->{last_save} = $cf::RUNTIME; 1292 $self->{last_save} = $cf::RUNTIME;
1306 1293
1307 return unless $self->dirty; 1294 return unless $self->dirty;
1308 1295
1309 my $save = $self->{path}->save_path; utf8::encode $save; 1296 my $save = $self->{path}->save_path; utf8::encode $save;
1310 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1297 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1311 1298
1312 $self->{load_path} = $save; 1299 $self->{load_path} = $save;
1313 1300
1314 return if $self->{deny_save}; 1301 return if $self->{deny_save};
1302
1303 local $self->{last_access} = $self->last_access;#d#
1315 1304
1316 if ($uniq) { 1305 if ($uniq) {
1317 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1318 $self->save_objects ($uniq, cf::IO_UNIQUES); 1307 $self->save_objects ($uniq, cf::IO_UNIQUES);
1319 } else { 1308 } else {
1325 my ($self) = @_; 1314 my ($self) = @_;
1326 1315
1327 # save first because save cedes 1316 # save first because save cedes
1328 $self->save; 1317 $self->save;
1329 1318
1319 my $lock = cf::lock_acquire "map_data:" . $self->path;
1320
1330 return if $self->players; 1321 return if $self->players;
1331 return if $self->in_memory != cf::MAP_IN_MEMORY; 1322 return if $self->in_memory != cf::MAP_IN_MEMORY;
1332 return if $self->{deny_save}; 1323 return if $self->{deny_save};
1333 1324
1334 $self->clear; 1325 $self->clear;
1376} 1367}
1377 1368
1378sub reset { 1369sub reset {
1379 my ($self) = @_; 1370 my ($self) = @_;
1380 1371
1372 my $lock = cf::lock_acquire "map_data:" . $self->path;
1373
1381 return if $self->players; 1374 return if $self->players;
1382 return if $self->{path}{user_rel};#d# 1375 return if $self->{path}{user_rel};#d#
1383 1376
1384 warn "resetting map ", $self->path;#d# 1377 warn "resetting map ", $self->path;#d#
1385 1378
1404 1397
1405sub customise_for { 1398sub customise_for {
1406 my ($map, $ob) = @_; 1399 my ($map, $ob) = @_;
1407 1400
1408 if ($map->per_player) { 1401 if ($map->per_player) {
1409 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1402 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1410 } 1403 }
1411 1404
1412 $map 1405 $map
1413} 1406}
1414 1407
1415sub emergency_save { 1408sub emergency_save {
1416 local $cf::FREEZE = 1; 1409 my $freeze_guard = cf::freeze_mainloop;
1417 1410
1418 warn "enter emergency map save\n"; 1411 warn "enter emergency map save\n";
1419 1412
1420 cf::sync_job { 1413 cf::sync_job {
1421 warn "begin emergency map save\n"; 1414 warn "begin emergency map save\n";
1511 my $link_pos = delete $self->{_link_pos}; 1504 my $link_pos = delete $self->{_link_pos};
1512 1505
1513 unless ($map) { 1506 unless ($map) {
1514 # restore original map position 1507 # restore original map position
1515 ($map, $x, $y) = @{ $link_pos || [] }; 1508 ($map, $x, $y) = @{ $link_pos || [] };
1516 $map = cf::map::find_map $map; 1509 $map = cf::map::find $map;
1517 1510
1518 unless ($map) { 1511 unless ($map) {
1519 ($map, $x, $y) = @$EMERGENCY_POSITION; 1512 ($map, $x, $y) = @$EMERGENCY_POSITION;
1520 $map = cf::map::find_map $map 1513 $map = cf::map::find $map
1521 or die "FATAL: cannot load emergency map\n"; 1514 or die "FATAL: cannot load emergency map\n";
1522 } 1515 }
1523 } 1516 }
1524 1517
1525 ($x, $y) = (-1, -1) 1518 ($x, $y) = (-1, -1)
1550 my ($pl) = @_; 1543 my ($pl) = @_;
1551 1544
1552 # try to abort aborted map switching on player login :) 1545 # try to abort aborted map switching on player login :)
1553 # should happen only on crashes 1546 # should happen only on crashes
1554 if ($pl->ob->{_link_pos}) { 1547 if ($pl->ob->{_link_pos}) {
1548
1555 $pl->ob->enter_link; 1549 $pl->ob->enter_link;
1556 cf::async { 1550 (Coro::async_pool {
1557 # we need this sleep as the login has a concurrent enter_exit running 1551 # we need this sleep as the login has a concurrent enter_exit running
1558 # and this sleep increases chances of the player not ending up in scorn 1552 # and this sleep increases chances of the player not ending up in scorn
1559 Coro::Timer::sleep 1; 1553 Coro::Timer::sleep 1;
1560 $pl->ob->leave_link; 1554 $pl->ob->leave_link;
1561 }; 1555 })->prio (2);
1562 } 1556 }
1563 }, 1557 },
1564); 1558);
1565 1559
1566=item $player_object->goto_map ($path, $x, $y) 1560=item $player_object->goto ($path, $x, $y)
1567 1561
1568=cut 1562=cut
1569 1563
1570sub cf::object::player::goto_map { 1564sub cf::object::player::goto {
1571 my ($self, $path, $x, $y) = @_; 1565 my ($self, $path, $x, $y) = @_;
1572 1566
1573 $self->enter_link; 1567 $self->enter_link;
1574 1568
1575 (cf::async { 1569 (Coro::async_pool {
1576 $path = new cf::path $path; 1570 $path = new cf::path $path;
1577 1571
1578 my $map = cf::map::find_map $path->as_string; 1572 my $map = cf::map::find $path->as_string;
1579 $map = $map->customise_for ($self) if $map; 1573 $map = $map->customise_for ($self) if $map;
1580 1574
1581# warn "entering ", $map->path, " at ($x, $y)\n" 1575# warn "entering ", $map->path, " at ($x, $y)\n"
1582# if $map; 1576# if $map;
1583 1577
1642 1636
1643 return unless $self->type == cf::PLAYER; 1637 return unless $self->type == cf::PLAYER;
1644 1638
1645 $self->enter_link; 1639 $self->enter_link;
1646 1640
1647 (cf::async { 1641 (Coro::async_pool {
1642 $self->deactivate_recursive; # just to be sure
1648 unless (eval { 1643 unless (eval {
1649 prepare_random_map $exit 1644 prepare_random_map $exit
1650 if $exit->slaying eq "/!"; 1645 if $exit->slaying eq "/!";
1651 1646
1652 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1647 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1653 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1648 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1654 1649
1655 1; 1650 1;
1656 }) { 1651 }) {
1657 $self->message ("Something went wrong deep within the crossfire server. " 1652 $self->message ("Something went wrong deep within the crossfire server. "
1658 . "I'll try to bring you back to the map you were before. " 1653 . "I'll try to bring you back to the map you were before. "
1743=cut 1738=cut
1744 1739
1745sub cf::client::coro { 1740sub cf::client::coro {
1746 my ($self, $cb) = @_; 1741 my ($self, $cb) = @_;
1747 1742
1748 my $coro = &cf::async ($cb); 1743 my $coro = &Coro::async_pool ($cb);
1749 1744
1750 $coro->on_destroy (sub { 1745 $coro->on_destroy (sub {
1751 delete $self->{_coro}{$coro+0}; 1746 delete $self->{_coro}{$coro+0};
1752 }); 1747 });
1753 1748
1988 open my $fh, "<:utf8", cf::confdir . "/config" 1983 open my $fh, "<:utf8", cf::confdir . "/config"
1989 or return; 1984 or return;
1990 1985
1991 local $/; 1986 local $/;
1992 *CFG = YAML::Syck::Load <$fh>; 1987 *CFG = YAML::Syck::Load <$fh>;
1988
1989 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1990
1991 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
1992 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
1993
1994 if (exists $CFG{mlockall}) {
1995 eval {
1996 $CFG{mlockall} ? &mlockall : &munlockall
1997 and die "WARNING: m(un)lockall failed: $!\n";
1998 };
1999 warn $@ if $@;
2000 }
1993} 2001}
1994 2002
1995sub main { 2003sub main {
1996 # we must not ever block the main coroutine 2004 # we must not ever block the main coroutine
1997 local $Coro::idle = sub { 2005 local $Coro::idle = sub {
1998 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2006 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1999 (Coro::unblock_sub { 2007 Coro::async_pool { Event::one_event };
2000 Event::one_event;
2001 })->();
2002 }; 2008 };
2003 2009
2004 cfg_load; 2010 cfg_load;
2005 db_load; 2011 db_load;
2006 load_extensions; 2012 load_extensions;
2017 return; 2023 return;
2018 } 2024 }
2019 2025
2020 warn "reloading..."; 2026 warn "reloading...";
2021 2027
2022 local $FREEZE = 1; 2028 my $guard = freeze_mainloop;
2023 cf::emergency_save; 2029 cf::emergency_save;
2024 2030
2025 eval { 2031 eval {
2026 # if anything goes wrong in here, we should simply crash as we already saved 2032 # if anything goes wrong in here, we should simply crash as we already saved
2027 2033
2163 reentrant => 0, 2169 reentrant => 0,
2164 prio => 0, 2170 prio => 0,
2165 at => $NEXT_TICK || $TICK, 2171 at => $NEXT_TICK || $TICK,
2166 data => WF_AUTOCANCEL, 2172 data => WF_AUTOCANCEL,
2167 cb => sub { 2173 cb => sub {
2168 unless ($FREEZE) {
2169 cf::server_tick; # one server iteration 2174 cf::server_tick; # one server iteration
2170 $RUNTIME += $TICK; 2175 $RUNTIME += $TICK;
2171 }
2172
2173 $NEXT_TICK += $TICK; 2176 $NEXT_TICK += $TICK;
2174 2177
2175 # if we are delayed by four ticks or more, skip them all 2178 # if we are delayed by four ticks or more, skip them all
2176 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2179 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2177 2180

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