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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.109 by root, Sun Dec 31 22:23:12 2006 UTC vs.
Revision 1.140 by root, Fri Jan 5 20:04:02 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
75our $EMERGENCY_POSITION;
76 76
77############################################################################# 77#############################################################################
78 78
79=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
80 80
179sub to_json($) { 179sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
182} 182}
183 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
234=item cf::async { BLOCK }
235
236Currently the same as Coro::async_pool, meaning you cannot use
237C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
238thing you are allowed to do is call C<prio> on it.
239
240=cut
241
242BEGIN { *async = \&Coro::async_pool }
243
184=item cf::sync_job { BLOCK } 244=item cf::sync_job { BLOCK }
185 245
186The design of crossfire+ requires that the main coro ($Coro::main) is 246The design of crossfire+ requires that the main coro ($Coro::main) is
187always able to handle events or runnable, as crossfire+ is only partly 247always able to handle events or runnable, as crossfire+ is only partly
188reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 248reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
195=cut 255=cut
196 256
197sub sync_job(&) { 257sub sync_job(&) {
198 my ($job) = @_; 258 my ($job) = @_;
199 259
200 my $busy = 1;
201 my @res;
202
203 # TODO: use suspend/resume instead
204 local $FREEZE = 1;
205
206 my $coro = Coro::async {
207 @res = eval { $job->() };
208 warn $@ if $@;
209 undef $busy;
210 };
211
212 if ($Coro::current == $Coro::main) { 260 if ($Coro::current == $Coro::main) {
261 # this is the main coro, too bad, we have to block
262 # till the operation succeeds, freezing the server :/
263
264 # TODO: use suspend/resume instead
265 # (but this is cancel-safe)
266 my $freeze_guard = freeze_mainloop;
267
268 my $busy = 1;
269 my @res;
270
271 (async {
272 @res = eval { $job->() };
273 warn $@ if $@;
274 undef $busy;
213 $coro->prio (Coro::PRIO_MAX); 275 })->prio (Coro::PRIO_MAX);
276
214 while ($busy) { 277 while ($busy) {
215 Coro::cede_notself; 278 unless (Coro::cede) {
216 Event::one_event unless Coro::nready; 279 Coro::nready ? Event::one_event 0 : Event::one_event;
280 Coro::cede_notself unless Coro::cede;
217 } 281 }
282 }
283
284 wantarray ? @res : $res[0]
218 } else { 285 } else {
219 $coro->join; 286 # we are in another coroutine, how wonderful, everything just works
287
288 $job->()
220 } 289 }
221
222 wantarray ? @res : $res[0]
223} 290}
224 291
225=item $coro = cf::coro { BLOCK } 292=item $coro = cf::async_ext { BLOCK }
226 293
227Creates and returns a new coro. This coro is automcatially being canceled 294Like async, but this coro is automcatially being canceled when the
228when the extension calling this is being unloaded. 295extension calling this is being unloaded.
229 296
230=cut 297=cut
231 298
232sub coro(&) { 299sub async_ext(&) {
233 my $cb = shift; 300 my $cb = shift;
234 301
235 my $coro; $coro = async { 302 my $coro = &Coro::async ($cb);
236 eval {
237 $cb->();
238 };
239 warn $@ if $@;
240 };
241 303
242 $coro->on_destroy (sub { 304 $coro->on_destroy (sub {
243 delete $EXT_CORO{$coro+0}; 305 delete $EXT_CORO{$coro+0};
244 }); 306 });
245 $EXT_CORO{$coro+0} = $coro; 307 $EXT_CORO{$coro+0} = $coro;
251 my $runtime = cf::localdir . "/runtime"; 313 my $runtime = cf::localdir . "/runtime";
252 314
253 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 315 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
254 or return; 316 or return;
255 317
256 my $value = $cf::RUNTIME; 318 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
257 (aio_write $fh, 0, (length $value), $value, 0) <= 0 319 (aio_write $fh, 0, (length $value), $value, 0) <= 0
258 and return; 320 and return;
259 321
260 aio_fsync $fh 322 aio_fsync $fh
261 and return; 323 and return;
278package cf::path; 340package cf::path;
279 341
280sub new { 342sub new {
281 my ($class, $path, $base) = @_; 343 my ($class, $path, $base) = @_;
282 344
345 $path = $path->as_string if ref $path;
346
283 my $self = bless { }, $class; 347 my $self = bless { }, $class;
284 348
349 # {... are special paths that are not touched
350 # ?xxx/... are special absolute paths
351 # ?random/... random maps
352 # /! non-realised random map exit
353 # /... normal maps
354 # ~/... per-player maps without a specific player (DO NOT USE)
355 # ~user/... per-player map of a specific user
356
357 if ($path =~ /^{/) {
358 # fine as it is
285 if ($path =~ s{^\?random/}{}) { 359 } elsif ($path =~ s{^\?random/}{}) {
286 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 360 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
287 $self->{random} = cf::from_json $data; 361 $self->{random} = cf::from_json $data;
288 } else { 362 } else {
289 if ($path =~ s{^~([^/]+)?}{}) { 363 if ($path =~ s{^~([^/]+)?}{}) {
290 $self->{user_rel} = 1; 364 $self->{user_rel} = 1;
795 or return; 869 or return;
796 870
797 unless (aio_stat "$filename.pst") { 871 unless (aio_stat "$filename.pst") {
798 (aio_load "$filename.pst", $av) >= 0 872 (aio_load "$filename.pst", $av) >= 0
799 or return; 873 or return;
800 $av = eval { (Storable::thaw <$av>)->{objs} }; 874 $av = eval { (Storable::thaw $av)->{objs} };
801 } 875 }
802 876
877 warn sprintf "loading %s (%d)\n",
878 $filename, length $data, scalar @{$av || []};#d#
803 return ($data, $av); 879 return ($data, $av);
804} 880}
805 881
806############################################################################# 882#############################################################################
807# command handling &c 883# command handling &c
1029 $self->send ("ext " . to_json \%msg); 1105 $self->send ("ext " . to_json \%msg);
1030} 1106}
1031 1107
1032=back 1108=back
1033 1109
1110
1111=head3 cf::map
1112
1113=over 4
1114
1115=cut
1116
1117package cf::map;
1118
1119use Fcntl;
1120use Coro::AIO;
1121
1122our $MAX_RESET = 3600;
1123our $DEFAULT_RESET = 3000;
1124
1125sub generate_random_map {
1126 my ($path, $rmp) = @_;
1127
1128 # mit "rum" bekleckern, nicht
1129 cf::map::_create_random_map
1130 $path,
1131 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1132 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1133 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1134 $rmp->{exit_on_final_map},
1135 $rmp->{xsize}, $rmp->{ysize},
1136 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1137 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1138 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1139 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1140 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1141 (cf::region::find $rmp->{region})
1142}
1143
1144# and all this just because we cannot iterate over
1145# all maps in C++...
1146sub change_all_map_light {
1147 my ($change) = @_;
1148
1149 $_->change_map_light ($change)
1150 for grep $_->outdoor, values %cf::MAP;
1151}
1152
1153sub try_load_header($) {
1154 my ($path) = @_;
1155
1156 utf8::encode $path;
1157 aio_open $path, O_RDONLY, 0
1158 or return;
1159
1160 my $map = cf::map::new
1161 or return;
1162
1163 # for better error messages only, will be overwritten
1164 $map->path ($path);
1165
1166 $map->load_header ($path)
1167 or return;
1168
1169 $map->{load_path} = $path;
1170
1171 $map
1172}
1173
1174sub find;
1175sub find {
1176 my ($path, $origin) = @_;
1177
1178 #warn "find<$path,$origin>\n";#d#
1179
1180 $path = new cf::path $path, $origin && $origin->path;
1181 my $key = $path->as_string;
1182
1183 cf::lock_wait "map_find:$key";
1184
1185 $cf::MAP{$key} || do {
1186 my $guard = cf::lock_acquire "map_find:$key";
1187
1188 # do it the slow way
1189 my $map = try_load_header $path->save_path;
1190
1191 Coro::cede;
1192
1193 if ($map) {
1194 $map->last_access ((delete $map->{last_access})
1195 || $cf::RUNTIME); #d#
1196 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else {
1200 if (my $rmp = $path->random_map_params) {
1201 $map = generate_random_map $key, $rmp;
1202 } else {
1203 $map = try_load_header $path->load_path;
1204 }
1205
1206 $map or return;
1207
1208 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME;
1210 $map->last_access ($cf::RUNTIME);
1211 $map->instantiate;
1212
1213 # per-player maps become, after loading, normal maps
1214 $map->per_player (0) if $path->{user_rel};
1215 }
1216
1217 $map->path ($key);
1218 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME;
1220
1221 Coro::cede;
1222
1223 if ($map->should_reset) {
1224 $map->reset;
1225 undef $guard;
1226 $map = find $path
1227 or return;
1228 }
1229
1230 $cf::MAP{$key} = $map
1231 }
1232}
1233
1234sub load {
1235 my ($self) = @_;
1236
1237 my $path = $self->{path};
1238 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1239
1240 return if $self->in_memory != cf::MAP_SWAPPED;
1241
1242 $self->in_memory (cf::MAP_LOADING);
1243
1244 $self->alloc;
1245 $self->load_objects ($self->{load_path}, 1)
1246 or return;
1247
1248 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1249 if delete $self->{load_original};
1250
1251 if (my $uniq = $path->uniq_path) {
1252 utf8::encode $uniq;
1253 if (aio_open $uniq, O_RDONLY, 0) {
1254 $self->clear_unique_items;
1255 $self->load_objects ($uniq, 0);
1256 }
1257 }
1258
1259 Coro::cede;
1260
1261 # now do the right thing for maps
1262 $self->link_multipart_objects;
1263
1264 if ($self->{path}->is_style_map) {
1265 $self->{deny_save} = 1;
1266 $self->{deny_reset} = 1;
1267 } else {
1268 $self->fix_auto_apply;
1269 $self->decay_objects;
1270 $self->update_buttons;
1271 $self->set_darkness_map;
1272 $self->difficulty ($self->estimate_difficulty)
1273 unless $self->difficulty;
1274 $self->activate;
1275 }
1276
1277 Coro::cede;
1278
1279 $self->in_memory (cf::MAP_IN_MEMORY);
1280}
1281
1282sub find_sync {
1283 my ($path, $origin) = @_;
1284
1285 cf::sync_job { cf::map::find $path, $origin }
1286}
1287
1288sub do_load_sync {
1289 my ($map) = @_;
1290
1291 cf::sync_job { $map->load };
1292}
1293
1294sub save {
1295 my ($self) = @_;
1296
1297 my $lock = cf::lock_acquire "map_data:" . $self->path;
1298
1299 $self->{last_save} = $cf::RUNTIME;
1300
1301 return unless $self->dirty;
1302
1303 my $save = $self->{path}->save_path; utf8::encode $save;
1304 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1305
1306 $self->{load_path} = $save;
1307
1308 return if $self->{deny_save};
1309
1310 local $self->{last_access} = $self->last_access;#d#
1311
1312 if ($uniq) {
1313 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1314 $self->save_objects ($uniq, cf::IO_UNIQUES);
1315 } else {
1316 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1317 }
1318}
1319
1320sub swap_out {
1321 my ($self) = @_;
1322
1323 # save first because save cedes
1324 $self->save;
1325
1326 my $lock = cf::lock_acquire "map_data:" . $self->path;
1327
1328 return if $self->players;
1329 return if $self->in_memory != cf::MAP_IN_MEMORY;
1330 return if $self->{deny_save};
1331
1332 $self->clear;
1333 $self->in_memory (cf::MAP_SWAPPED);
1334}
1335
1336sub reset_at {
1337 my ($self) = @_;
1338
1339 # TODO: safety, remove and allow resettable per-player maps
1340 return 1e99 if $self->{path}{user_rel};
1341 return 1e99 if $self->{deny_reset};
1342
1343 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1344 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1345
1346 $time + $to
1347}
1348
1349sub should_reset {
1350 my ($self) = @_;
1351
1352 $self->reset_at <= $cf::RUNTIME
1353}
1354
1355sub unlink_save {
1356 my ($self) = @_;
1357
1358 utf8::encode (my $save = $self->{path}->save_path);
1359 aioreq_pri 3; IO::AIO::aio_unlink $save;
1360 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1361}
1362
1363sub rename {
1364 my ($self, $new_path) = @_;
1365
1366 $self->unlink_save;
1367
1368 delete $cf::MAP{$self->path};
1369 $self->{path} = new cf::path $new_path;
1370 $self->path ($self->{path}->as_string);
1371 $cf::MAP{$self->path} = $self;
1372
1373 $self->save;
1374}
1375
1376sub reset {
1377 my ($self) = @_;
1378
1379 my $lock = cf::lock_acquire "map_data:" . $self->path;
1380
1381 return if $self->players;
1382 return if $self->{path}{user_rel};#d#
1383
1384 warn "resetting map ", $self->path;#d#
1385
1386 delete $cf::MAP{$self->path};
1387
1388 $_->clear_links_to ($self) for values %cf::MAP;
1389
1390 $self->unlink_save;
1391 $self->destroy;
1392}
1393
1394my $nuke_counter = "aaaa";
1395
1396sub nuke {
1397 my ($self) = @_;
1398
1399 $self->{deny_save} = 1;
1400 $self->reset_timeout (1);
1401 $self->rename ("{nuke}/" . ($nuke_counter++));
1402 $self->reset; # polite request, might not happen
1403}
1404
1405sub customise_for {
1406 my ($map, $ob) = @_;
1407
1408 if ($map->per_player) {
1409 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1410 }
1411
1412 $map
1413}
1414
1415sub emergency_save {
1416 my $freeze_guard = cf::freeze_mainloop;
1417
1418 warn "enter emergency map save\n";
1419
1420 cf::sync_job {
1421 warn "begin emergency map save\n";
1422 $_->save for values %cf::MAP;
1423 };
1424
1425 warn "end emergency map save\n";
1426}
1427
1428package cf;
1429
1430=back
1431
1432
1034=head3 cf::object::player 1433=head3 cf::object::player
1035 1434
1036=over 4 1435=over 4
1037 1436
1038=item $player_object->reply ($npc, $msg[, $flags]) 1437=item $player_object->reply ($npc, $msg[, $flags])
1073 (ref $cf::CFG{"may_$access"} 1472 (ref $cf::CFG{"may_$access"}
1074 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1473 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1075 : $cf::CFG{"may_$access"}) 1474 : $cf::CFG{"may_$access"})
1076} 1475}
1077 1476
1477=item $player_object->enter_link
1478
1479Freezes the player and moves him/her to a special map (C<{link}>).
1480
1481The player should be reaosnably safe there for short amounts of time. You
1482I<MUST> call C<leave_link> as soon as possible, though.
1483
1484=item $player_object->leave_link ($map, $x, $y)
1485
1486Moves the player out of the specila link map onto the given map. If the
1487map is not valid (or omitted), the player will be moved back to the
1488location he/she was before the call to C<enter_link>, or, if that fails,
1489to the emergency map position.
1490
1491Might block.
1492
1493=cut
1494
1495sub cf::object::player::enter_link {
1496 my ($self) = @_;
1497
1498 $self->deactivate_recursive;
1499
1500 return if $self->map == $LINK_MAP;
1501
1502 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1503 if $self->map;
1504
1505 $self->enter_map ($LINK_MAP, 20, 20);
1506}
1507
1508sub cf::object::player::leave_link {
1509 my ($self, $map, $x, $y) = @_;
1510
1511 my $link_pos = delete $self->{_link_pos};
1512
1513 unless ($map) {
1514 # restore original map position
1515 ($map, $x, $y) = @{ $link_pos || [] };
1516 $map = cf::map::find $map;
1517
1518 unless ($map) {
1519 ($map, $x, $y) = @$EMERGENCY_POSITION;
1520 $map = cf::map::find $map
1521 or die "FATAL: cannot load emergency map\n";
1522 }
1523 }
1524
1525 ($x, $y) = (-1, -1)
1526 unless (defined $x) && (defined $y);
1527
1528 # use -1 or undef as default coordinates, not 0, 0
1529 ($x, $y) = ($map->enter_x, $map->enter_y)
1530 if $x <=0 && $y <= 0;
1531
1532 $map->load;
1533
1534 $self->activate_recursive;
1535 $self->enter_map ($map, $x, $y);
1536}
1537
1538cf::player->attach (
1539 on_logout => sub {
1540 my ($pl) = @_;
1541
1542 # abort map switching before logout
1543 if ($pl->ob->{_link_pos}) {
1544 cf::sync_job {
1545 $pl->ob->leave_link
1546 };
1547 }
1548 },
1549 on_login => sub {
1550 my ($pl) = @_;
1551
1552 # try to abort aborted map switching on player login :)
1553 # should happen only on crashes
1554 if ($pl->ob->{_link_pos}) {
1555
1556 $pl->ob->enter_link;
1557 (async {
1558 # we need this sleep as the login has a concurrent enter_exit running
1559 # and this sleep increases chances of the player not ending up in scorn
1560 $pl->ob->reply (undef,
1561 "There was an internal problem at your last logout, "
1562 . "the server will try to bring you to your intended destination in a second.",
1563 cf::NDI_RED);
1564 Coro::Timer::sleep 1;
1565 $pl->ob->leave_link;
1566 })->prio (2);
1567 }
1568 },
1569);
1570
1571=item $player_object->goto ($path, $x, $y)
1572
1573=cut
1574
1575sub cf::object::player::goto {
1576 my ($self, $path, $x, $y) = @_;
1577
1578 $self->enter_link;
1579
1580 (async {
1581 $path = new cf::path $path;
1582
1583 my $map = cf::map::find $path->as_string;
1584 $map = $map->customise_for ($self) if $map;
1585
1586# warn "entering ", $map->path, " at ($x, $y)\n"
1587# if $map;
1588
1589 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1590
1591 $self->leave_link ($map, $x, $y);
1592 })->prio (1);
1593}
1594
1595=item $player_object->enter_exit ($exit_object)
1596
1597=cut
1598
1599sub parse_random_map_params {
1600 my ($spec) = @_;
1601
1602 my $rmp = { # defaults
1603 xsize => 10,
1604 ysize => 10,
1605 };
1606
1607 for (split /\n/, $spec) {
1608 my ($k, $v) = split /\s+/, $_, 2;
1609
1610 $rmp->{lc $k} = $v if (length $k) && (length $v);
1611 }
1612
1613 $rmp
1614}
1615
1616sub prepare_random_map {
1617 my ($exit) = @_;
1618
1619 # all this does is basically replace the /! path by
1620 # a new random map path (?random/...) with a seed
1621 # that depends on the exit object
1622
1623 my $rmp = parse_random_map_params $exit->msg;
1624
1625 if ($exit->map) {
1626 $rmp->{region} = $exit->map->region_name;
1627 $rmp->{origin_map} = $exit->map->path;
1628 $rmp->{origin_x} = $exit->x;
1629 $rmp->{origin_y} = $exit->y;
1630 }
1631
1632 $rmp->{random_seed} ||= $exit->random_seed;
1633
1634 my $data = cf::to_json $rmp;
1635 my $md5 = Digest::MD5::md5_hex $data;
1636
1637 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1638 aio_write $fh, 0, (length $data), $data, 0;
1639
1640 $exit->slaying ("?random/$md5");
1641 $exit->msg (undef);
1642 }
1643}
1644
1645sub cf::object::player::enter_exit {
1646 my ($self, $exit) = @_;
1647
1648 return unless $self->type == cf::PLAYER;
1649
1650 $self->enter_link;
1651
1652 (async {
1653 $self->deactivate_recursive; # just to be sure
1654 unless (eval {
1655 prepare_random_map $exit
1656 if $exit->slaying eq "/!";
1657
1658 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1659 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1660
1661 1;
1662 }) {
1663 $self->message ("Something went wrong deep within the crossfire server. "
1664 . "I'll try to bring you back to the map you were before. "
1665 . "Please report this to the dungeon master",
1666 cf::NDI_UNIQUE | cf::NDI_RED);
1667
1668 warn "ERROR in enter_exit: $@";
1669 $self->leave_link;
1670 }
1671 })->prio (1);
1672}
1673
1078=head3 cf::client 1674=head3 cf::client
1079 1675
1080=over 4 1676=over 4
1081 1677
1082=item $client->send_drawinfo ($text, $flags) 1678=item $client->send_drawinfo ($text, $flags)
1125 on_reply => sub { 1721 on_reply => sub {
1126 my ($ns, $msg) = @_; 1722 my ($ns, $msg) = @_;
1127 1723
1128 # this weird shuffling is so that direct followup queries 1724 # this weird shuffling is so that direct followup queries
1129 # get handled first 1725 # get handled first
1130 my $queue = delete $ns->{query_queue}; 1726 my $queue = delete $ns->{query_queue}
1727 or return; # be conservative, not sure how that can happen, but we saw a crash here
1131 1728
1132 (shift @$queue)->[1]->($msg); 1729 (shift @$queue)->[1]->($msg);
1133 1730
1134 push @{ $ns->{query_queue} }, @$queue; 1731 push @{ $ns->{query_queue} }, @$queue;
1135 1732
1141 } 1738 }
1142 } 1739 }
1143 }, 1740 },
1144); 1741);
1145 1742
1146=item $client->coro (\&cb) 1743=item $client->async (\&cb)
1147 1744
1148Create a new coroutine, running the specified callback. The coroutine will 1745Create a new coroutine, running the specified callback. The coroutine will
1149be automatically cancelled when the client gets destroyed (e.g. on logout, 1746be automatically cancelled when the client gets destroyed (e.g. on logout,
1150or loss of connection). 1747or loss of connection).
1151 1748
1152=cut 1749=cut
1153 1750
1154sub cf::client::coro { 1751sub cf::client::async {
1155 my ($self, $cb) = @_; 1752 my ($self, $cb) = @_;
1156 1753
1157 my $coro; $coro = async { 1754 my $coro = &Coro::async ($cb);
1158 eval {
1159 $cb->();
1160 };
1161 warn $@ if $@;
1162 };
1163 1755
1164 $coro->on_destroy (sub { 1756 $coro->on_destroy (sub {
1165 delete $self->{_coro}{$coro+0}; 1757 delete $self->{_coro}{$coro+0};
1166 }); 1758 });
1167 1759
1339 1931
1340{ 1932{
1341 my $path = cf::localdir . "/database.pst"; 1933 my $path = cf::localdir . "/database.pst";
1342 1934
1343 sub db_load() { 1935 sub db_load() {
1344 warn "loading database $path\n";#d# remove later
1345 $DB = stat $path ? Storable::retrieve $path : { }; 1936 $DB = stat $path ? Storable::retrieve $path : { };
1346 } 1937 }
1347 1938
1348 my $pid; 1939 my $pid;
1349 1940
1350 sub db_save() { 1941 sub db_save() {
1351 warn "saving database $path\n";#d# remove later
1352 waitpid $pid, 0 if $pid; 1942 waitpid $pid, 0 if $pid;
1353 if (0 == ($pid = fork)) { 1943 if (0 == ($pid = fork)) {
1354 $DB->{_meta}{version} = 1; 1944 $DB->{_meta}{version} = 1;
1355 Storable::nstore $DB, "$path~"; 1945 Storable::nstore $DB, "$path~";
1356 rename "$path~", $path; 1946 rename "$path~", $path;
1404 open my $fh, "<:utf8", cf::confdir . "/config" 1994 open my $fh, "<:utf8", cf::confdir . "/config"
1405 or return; 1995 or return;
1406 1996
1407 local $/; 1997 local $/;
1408 *CFG = YAML::Syck::Load <$fh>; 1998 *CFG = YAML::Syck::Load <$fh>;
1999
2000 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2001
2002 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2003 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2004
2005 if (exists $CFG{mlockall}) {
2006 eval {
2007 $CFG{mlockall} ? &mlockall : &munlockall
2008 and die "WARNING: m(un)lockall failed: $!\n";
2009 };
2010 warn $@ if $@;
2011 }
1409} 2012}
1410 2013
1411sub main { 2014sub main {
1412 # we must not ever block the main coroutine 2015 # we must not ever block the main coroutine
1413 local $Coro::idle = sub { 2016 local $Coro::idle = sub {
1414 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2017 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1415 (Coro::unblock_sub {
1416 Event::one_event; 2018 async { Event::one_event };
1417 })->();
1418 }; 2019 };
1419 2020
1420 cfg_load; 2021 cfg_load;
1421 db_load; 2022 db_load;
1422 load_extensions; 2023 load_extensions;
1424} 2025}
1425 2026
1426############################################################################# 2027#############################################################################
1427# initialisation 2028# initialisation
1428 2029
1429sub perl_reload() { 2030sub reload() {
1430 # can/must only be called in main 2031 # can/must only be called in main
1431 if ($Coro::current != $Coro::main) { 2032 if ($Coro::current != $Coro::main) {
1432 warn "can only reload from main coroutine\n"; 2033 warn "can only reload from main coroutine\n";
1433 return; 2034 return;
1434 } 2035 }
1435 2036
1436 warn "reloading..."; 2037 warn "reloading...";
1437 2038
1438 local $FREEZE = 1; 2039 my $guard = freeze_mainloop;
1439 cf::emergency_save; 2040 cf::emergency_save;
1440 2041
1441 eval { 2042 eval {
1442 # if anything goes wrong in here, we should simply crash as we already saved 2043 # if anything goes wrong in here, we should simply crash as we already saved
1443 2044
1527 $LINK_MAP->height (41); 2128 $LINK_MAP->height (41);
1528 $LINK_MAP->alloc; 2129 $LINK_MAP->alloc;
1529 $LINK_MAP->path ("{link}"); 2130 $LINK_MAP->path ("{link}");
1530 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2131 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1531 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2132 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2133
2134 # dirty hack because... archetypes are not yet loaded
2135 Event->timer (
2136 after => 2,
2137 cb => sub {
2138 $_[0]->w->cancel;
2139
2140 # provide some exits "home"
2141 my $exit = cf::object::new "exit";
2142
2143 $exit->slaying ($EMERGENCY_POSITION->[0]);
2144 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2145 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2146
2147 $LINK_MAP->insert ($exit->clone, 19, 19);
2148 $LINK_MAP->insert ($exit->clone, 19, 20);
2149 $LINK_MAP->insert ($exit->clone, 19, 21);
2150 $LINK_MAP->insert ($exit->clone, 20, 19);
2151 $LINK_MAP->insert ($exit->clone, 20, 21);
2152 $LINK_MAP->insert ($exit->clone, 21, 19);
2153 $LINK_MAP->insert ($exit->clone, 21, 20);
2154 $LINK_MAP->insert ($exit->clone, 21, 21);
2155
2156 $exit->destroy;
2157 });
2158
2159 $LINK_MAP->{deny_save} = 1;
2160 $LINK_MAP->{deny_reset} = 1;
2161
2162 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1532} 2163}
1533 2164
1534register "<global>", __PACKAGE__; 2165register "<global>", __PACKAGE__;
1535 2166
1536register_command "perl-reload" => sub { 2167register_command "reload" => sub {
1537 my ($who, $arg) = @_; 2168 my ($who, $arg) = @_;
1538 2169
1539 if ($who->flag (FLAG_WIZ)) { 2170 if ($who->flag (FLAG_WIZ)) {
1540 $who->message ("start of reload."); 2171 $who->message ("start of reload.");
1541 perl_reload; 2172 reload;
1542 $who->message ("end of reload."); 2173 $who->message ("end of reload.");
1543 } 2174 }
1544}; 2175};
1545 2176
1546unshift @INC, $LIBDIR; 2177unshift @INC, $LIBDIR;
1549 reentrant => 0, 2180 reentrant => 0,
1550 prio => 0, 2181 prio => 0,
1551 at => $NEXT_TICK || $TICK, 2182 at => $NEXT_TICK || $TICK,
1552 data => WF_AUTOCANCEL, 2183 data => WF_AUTOCANCEL,
1553 cb => sub { 2184 cb => sub {
1554 unless ($FREEZE) {
1555 cf::server_tick; # one server iteration 2185 cf::server_tick; # one server iteration
1556 $RUNTIME += $TICK; 2186 $RUNTIME += $TICK;
1557 }
1558
1559 $NEXT_TICK += $TICK; 2187 $NEXT_TICK += $TICK;
1560 2188
1561 # if we are delayed by four ticks or more, skip them all 2189 # if we are delayed by four ticks or more, skip them all
1562 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2190 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1563 2191
1586 or warn "ERROR: unable to write runtime file: $!"; 2214 or warn "ERROR: unable to write runtime file: $!";
1587 })->(); 2215 })->();
1588 }, 2216 },
1589); 2217);
1590 2218
2219END { cf::emergency_save }
2220
15911 22211
1592 2222

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