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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.133 by root, Thu Jan 4 16:19:32 2007 UTC vs.
Revision 1.143 by root, Sun Jan 7 02:39:14 2007 UTC

26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
56 57
57binmode STDOUT; 58binmode STDOUT;
58binmode STDERR; 59binmode STDERR;
59 60
60# read virtual server time, if available 61# read virtual server time, if available
179sub to_json($) { 180sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
182} 183}
183 184
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string 185=item cf::lock_wait $string
207 186
208Wait until the given lock is available. See cf::lock_acquire. 187Wait until the given lock is available. See cf::lock_acquire.
209 188
210=item my $lock = cf::lock_acquire $string 189=item my $lock = cf::lock_acquire $string
211 190
212Wait until the given lock is available and then acquires it and returns 191Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope, 192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically 193for example when the coroutine gets canceled), the lock is automatically
215returned. 194returned.
216 195
217Lock names should begin with a unique identifier (for example, cf::map::find 196Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load). 197uses map_find and cf::map::load uses map_load).
237 # wait, to be sure we are not locked 216 # wait, to be sure we are not locked
238 lock_wait $key; 217 lock_wait $key;
239 218
240 $LOCK{$key} = []; 219 $LOCK{$key} = [];
241 220
242 cf::guard { 221 Coro::guard {
243 # wake up all waiters, to be on the safe side 222 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} }; 223 $_->ready for @{ delete $LOCK{$key} };
245 } 224 }
246} 225}
247 226
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop { 227sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active; 228 return unless $TICK_WATCHER->is_active;
266 229
267 my $guard = guard { $TICK_WATCHER->start }; 230 my $guard = Coro::guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop; 231 $TICK_WATCHER->stop;
269 $guard 232 $guard
270} 233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
271 244
272=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
273 246
274The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
275always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
294 my $freeze_guard = freeze_mainloop; 267 my $freeze_guard = freeze_mainloop;
295 268
296 my $busy = 1; 269 my $busy = 1;
297 my @res; 270 my @res;
298 271
299 (Coro::async { 272 (async {
300 @res = eval { $job->() }; 273 @res = eval { $job->() };
301 warn $@ if $@; 274 warn $@ if $@;
302 undef $busy; 275 undef $busy;
303 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
304 277
305 while ($busy) { 278 while ($busy) {
306 Coro::cede_notself; 279 Coro::cede or Event::one_event;
307 Event::one_event unless Coro::nready;
308 } 280 }
309 281
310 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
311 } else { 283 } else {
312 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
313 285
314 $job->() 286 $job->()
315 } 287 }
316} 288}
317 289
318=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
319 291
320Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
321when the extension calling this is being unloaded. 293extension calling this is being unloaded.
322 294
323=cut 295=cut
324 296
325sub coro(&) { 297sub async_ext(&) {
326 my $cb = shift; 298 my $cb = shift;
327 299
328 my $coro = &cf::async ($cb); 300 my $coro = &Coro::async ($cb);
329 301
330 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
331 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
332 }); 304 });
333 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1100 1072
1101=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1102 1074
1103Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1104 1076
1077=cut
1078
1079package cf::player;
1080
1105=head3 cf::player 1081=head3 cf::player
1106 1082
1107=over 4 1083=over 4
1108 1084
1109=item cf::player::exists $login 1085=item cf::player::find $login
1110 1086
1111Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1112 1088
1113=cut 1089=cut
1114 1090
1115sub cf::player::exists($) { 1091sub path($) {
1116 cf::player::find $_[0] 1092 sprintf "%s/%s/%s/%s.pl",
1117 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 cf::localdir, cf::playerdir,
1094 (ref $_[0] ? $_[0]->ob->name : $_[0]) x 2
1095}
1096
1097sub find_active($) {
1098 $cf::PLAYER{$_[0]}
1099 and $cf::PLAYER{$_[0]}->active
1100 and $cf::PLAYER{$_[0]}
1101}
1102
1103sub exists($) {
1104 my ($login) = @_;
1105
1106 $cf::PLAYER{$login}
1107 or cf::sync_job { !aio_stat $login }
1108}
1109
1110sub find($) {
1111 return $cf::PLAYER{$_[0]} || do {
1112 my $login = $_[0];
1113
1114 my $guard = cf::lock_acquire "user_find:$login";
1115
1116 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1117 };
1118}
1119
1120sub save($) {
1121 my ($pl) = @_;
1122
1123 return if $pl->{deny_save};
1124
1125 my $path = path $pl;
1126 my $guard = cf::lock_acquire "user_save:$path";
1127
1128 return if $pl->{deny_save};
1129 $pl->{last_save} = $cf::RUNTIME;
1130
1131 Coro::cede;
1132 $pl->save_pl ($path);
1133 Coro::cede;
1134}
1135
1136sub new($) {
1137 my ($login) = @_;
1138
1139 my $self = create;
1140
1141 $self->ob->name ($login);
1142 $self->{deny_save} = 1;
1143
1144 $cf::PLAYER{$login} = $self;
1145
1146 $self
1118} 1147}
1119 1148
1120=item $player->ext_reply ($msgid, $msgtype, %msg) 1149=item $player->ext_reply ($msgid, $msgtype, %msg)
1121 1150
1122Sends an ext reply to the player. 1151Sends an ext reply to the player.
1123 1152
1124=cut 1153=cut
1125 1154
1126sub cf::player::ext_reply($$$%) { 1155sub ext_reply($$$%) {
1127 my ($self, $id, %msg) = @_; 1156 my ($self, $id, %msg) = @_;
1128 1157
1129 $msg{msgid} = $id; 1158 $msg{msgid} = $id;
1130 1159
1131 $self->send ("ext " . to_json \%msg); 1160 $self->send ("ext " . cf::to_json \%msg);
1132} 1161}
1162
1163package cf;
1133 1164
1134=back 1165=back
1135 1166
1136 1167
1137=head3 cf::map 1168=head3 cf::map
1184 or return; 1215 or return;
1185 1216
1186 my $map = cf::map::new 1217 my $map = cf::map::new
1187 or return; 1218 or return;
1188 1219
1220 # for better error messages only, will be overwritten
1221 $map->path ($path);
1222
1189 $map->load_header ($path) 1223 $map->load_header ($path)
1190 or return; 1224 or return;
1191 1225
1192 $map->{load_path} = $path; 1226 $map->{load_path} = $path;
1193 1227
1208 $cf::MAP{$key} || do { 1242 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key"; 1243 my $guard = cf::lock_acquire "map_find:$key";
1210 1244
1211 # do it the slow way 1245 # do it the slow way
1212 my $map = try_load_header $path->save_path; 1246 my $map = try_load_header $path->save_path;
1247
1248 Coro::cede;
1213 1249
1214 if ($map) { 1250 if ($map) {
1215 $map->last_access ((delete $map->{last_access}) 1251 $map->last_access ((delete $map->{last_access})
1216 || $cf::RUNTIME); #d# 1252 || $cf::RUNTIME); #d#
1217 # safety 1253 # safety
1237 1273
1238 $map->path ($key); 1274 $map->path ($key);
1239 $map->{path} = $path; 1275 $map->{path} = $path;
1240 $map->{last_save} = $cf::RUNTIME; 1276 $map->{last_save} = $cf::RUNTIME;
1241 1277
1278 Coro::cede;
1279
1242 if ($map->should_reset) { 1280 if ($map->should_reset) {
1243 $map->reset; 1281 $map->reset;
1244 undef $guard; 1282 undef $guard;
1245 $map = find $path 1283 $map = find $path
1246 or return; 1284 or return;
1272 if (aio_open $uniq, O_RDONLY, 0) { 1310 if (aio_open $uniq, O_RDONLY, 0) {
1273 $self->clear_unique_items; 1311 $self->clear_unique_items;
1274 $self->load_objects ($uniq, 0); 1312 $self->load_objects ($uniq, 0);
1275 } 1313 }
1276 } 1314 }
1315
1316 Coro::cede;
1277 1317
1278 # now do the right thing for maps 1318 # now do the right thing for maps
1279 $self->link_multipart_objects; 1319 $self->link_multipart_objects;
1280 1320
1281 if ($self->{path}->is_style_map) { 1321 if ($self->{path}->is_style_map) {
1289 $self->difficulty ($self->estimate_difficulty) 1329 $self->difficulty ($self->estimate_difficulty)
1290 unless $self->difficulty; 1330 unless $self->difficulty;
1291 $self->activate; 1331 $self->activate;
1292 } 1332 }
1293 1333
1334 Coro::cede;
1335
1294 $self->in_memory (cf::MAP_IN_MEMORY); 1336 $self->in_memory (cf::MAP_IN_MEMORY);
1295} 1337}
1296 1338
1297sub find_sync { 1339sub find_sync {
1298 my ($path, $origin) = @_; 1340 my ($path, $origin) = @_;
1307} 1349}
1308 1350
1309sub save { 1351sub save {
1310 my ($self) = @_; 1352 my ($self) = @_;
1311 1353
1354 my $lock = cf::lock_acquire "map_data:" . $self->path;
1355
1312 $self->{last_save} = $cf::RUNTIME; 1356 $self->{last_save} = $cf::RUNTIME;
1313 1357
1314 return unless $self->dirty; 1358 return unless $self->dirty;
1315 1359
1316 my $save = $self->{path}->save_path; utf8::encode $save; 1360 my $save = $self->{path}->save_path; utf8::encode $save;
1319 $self->{load_path} = $save; 1363 $self->{load_path} = $save;
1320 1364
1321 return if $self->{deny_save}; 1365 return if $self->{deny_save};
1322 1366
1323 local $self->{last_access} = $self->last_access;#d# 1367 local $self->{last_access} = $self->last_access;#d#
1368
1369 cf::async {
1370 $_->contr->save for $self->players;
1371 };
1324 1372
1325 if ($uniq) { 1373 if ($uniq) {
1326 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1374 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1327 $self->save_objects ($uniq, cf::IO_UNIQUES); 1375 $self->save_objects ($uniq, cf::IO_UNIQUES);
1328 } else { 1376 } else {
1334 my ($self) = @_; 1382 my ($self) = @_;
1335 1383
1336 # save first because save cedes 1384 # save first because save cedes
1337 $self->save; 1385 $self->save;
1338 1386
1387 my $lock = cf::lock_acquire "map_data:" . $self->path;
1388
1339 return if $self->players; 1389 return if $self->players;
1340 return if $self->in_memory != cf::MAP_IN_MEMORY; 1390 return if $self->in_memory != cf::MAP_IN_MEMORY;
1341 return if $self->{deny_save}; 1391 return if $self->{deny_save};
1342 1392
1343 $self->clear; 1393 $self->clear;
1384 $self->save; 1434 $self->save;
1385} 1435}
1386 1436
1387sub reset { 1437sub reset {
1388 my ($self) = @_; 1438 my ($self) = @_;
1439
1440 my $lock = cf::lock_acquire "map_data:" . $self->path;
1389 1441
1390 return if $self->players; 1442 return if $self->players;
1391 return if $self->{path}{user_rel};#d# 1443 return if $self->{path}{user_rel};#d#
1392 1444
1393 warn "resetting map ", $self->path;#d# 1445 warn "resetting map ", $self->path;#d#
1538 ($x, $y) = ($map->enter_x, $map->enter_y) 1590 ($x, $y) = ($map->enter_x, $map->enter_y)
1539 if $x <=0 && $y <= 0; 1591 if $x <=0 && $y <= 0;
1540 1592
1541 $map->load; 1593 $map->load;
1542 1594
1595 return unless $self->contr->active;
1543 $self->activate_recursive; 1596 $self->activate_recursive;
1544 $self->enter_map ($map, $x, $y); 1597 $self->enter_map ($map, $x, $y);
1545} 1598}
1546 1599
1547cf::player->attach ( 1600cf::player->attach (
1560 1613
1561 # try to abort aborted map switching on player login :) 1614 # try to abort aborted map switching on player login :)
1562 # should happen only on crashes 1615 # should happen only on crashes
1563 if ($pl->ob->{_link_pos}) { 1616 if ($pl->ob->{_link_pos}) {
1564 $pl->ob->enter_link; 1617 $pl->ob->enter_link;
1565 cf::async { 1618 (async {
1566 # we need this sleep as the login has a concurrent enter_exit running 1619 # we need this sleep as the login has a concurrent enter_exit running
1567 # and this sleep increases chances of the player not ending up in scorn 1620 # and this sleep increases chances of the player not ending up in scorn
1621 $pl->ob->reply (undef,
1622 "There was an internal problem at your last logout, "
1623 . "the server will try to bring you to your intended destination in a second.",
1624 cf::NDI_RED);
1568 Coro::Timer::sleep 1; 1625 Coro::Timer::sleep 1;
1569 $pl->ob->leave_link; 1626 $pl->ob->leave_link;
1570 }; 1627 })->prio (2);
1571 } 1628 }
1572 }, 1629 },
1573); 1630);
1574 1631
1575=item $player_object->goto_map ($path, $x, $y) 1632=item $player_object->goto ($path, $x, $y)
1576 1633
1577=cut 1634=cut
1578 1635
1579sub cf::object::player::goto_map { 1636sub cf::object::player::goto {
1580 my ($self, $path, $x, $y) = @_; 1637 my ($self, $path, $x, $y) = @_;
1581 1638
1582 $self->enter_link; 1639 $self->enter_link;
1583 1640
1584 (cf::async { 1641 (async {
1585 $path = new cf::path $path; 1642 $path = new cf::path $path;
1586 1643
1587 my $map = cf::map::find $path->as_string; 1644 my $map = cf::map::find $path->as_string;
1588 $map = $map->customise_for ($self) if $map; 1645 $map = $map->customise_for ($self) if $map;
1589 1646
1651 1708
1652 return unless $self->type == cf::PLAYER; 1709 return unless $self->type == cf::PLAYER;
1653 1710
1654 $self->enter_link; 1711 $self->enter_link;
1655 1712
1656 (cf::async { 1713 (async {
1657 $self->deactivate_recursive; # just to be sure 1714 $self->deactivate_recursive; # just to be sure
1658 unless (eval { 1715 unless (eval {
1659 prepare_random_map $exit 1716 prepare_random_map $exit
1660 if $exit->slaying eq "/!"; 1717 if $exit->slaying eq "/!";
1661 1718
1662 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1719 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1663 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1720 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1664 1721
1665 1; 1722 1;
1666 }) { 1723 }) {
1667 $self->message ("Something went wrong deep within the crossfire server. " 1724 $self->message ("Something went wrong deep within the crossfire server. "
1668 . "I'll try to bring you back to the map you were before. " 1725 . "I'll try to bring you back to the map you were before. "
1742 } 1799 }
1743 } 1800 }
1744 }, 1801 },
1745); 1802);
1746 1803
1747=item $client->coro (\&cb) 1804=item $client->async (\&cb)
1748 1805
1749Create a new coroutine, running the specified callback. The coroutine will 1806Create a new coroutine, running the specified callback. The coroutine will
1750be automatically cancelled when the client gets destroyed (e.g. on logout, 1807be automatically cancelled when the client gets destroyed (e.g. on logout,
1751or loss of connection). 1808or loss of connection).
1752 1809
1753=cut 1810=cut
1754 1811
1755sub cf::client::coro { 1812sub cf::client::async {
1756 my ($self, $cb) = @_; 1813 my ($self, $cb) = @_;
1757 1814
1758 my $coro = &cf::async ($cb); 1815 my $coro = &Coro::async ($cb);
1759 1816
1760 $coro->on_destroy (sub { 1817 $coro->on_destroy (sub {
1761 delete $self->{_coro}{$coro+0}; 1818 delete $self->{_coro}{$coro+0};
1762 }); 1819 });
1763 1820
2001 local $/; 2058 local $/;
2002 *CFG = YAML::Syck::Load <$fh>; 2059 *CFG = YAML::Syck::Load <$fh>;
2003 2060
2004 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 2061 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2005 2062
2063 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2064 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2065
2006 if (exists $CFG{mlockall}) { 2066 if (exists $CFG{mlockall}) {
2007 eval { 2067 eval {
2008 $CFG{mlockall} ? &mlockall : &munlockall 2068 $CFG{mlockall} ? &mlockall : &munlockall
2009 and die "WARNING: m(un)lockall failed: $!\n"; 2069 and die "WARNING: m(un)lockall failed: $!\n";
2010 }; 2070 };
2014 2074
2015sub main { 2075sub main {
2016 # we must not ever block the main coroutine 2076 # we must not ever block the main coroutine
2017 local $Coro::idle = sub { 2077 local $Coro::idle = sub {
2018 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2078 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2019 (Coro::unblock_sub {
2020 Event::one_event; 2079 async { Event::one_event };
2021 })->();
2022 }; 2080 };
2023 2081
2024 cfg_load; 2082 cfg_load;
2025 db_load; 2083 db_load;
2026 load_extensions; 2084 load_extensions;
2134 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2192 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2135 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2193 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2136 2194
2137 # dirty hack because... archetypes are not yet loaded 2195 # dirty hack because... archetypes are not yet loaded
2138 Event->timer ( 2196 Event->timer (
2139 after => 2, 2197 after => 10,
2140 cb => sub { 2198 cb => sub {
2141 $_[0]->w->cancel; 2199 $_[0]->w->cancel;
2142 2200
2143 # provide some exits "home" 2201 # provide some exits "home"
2144 my $exit = cf::object::new "exit"; 2202 my $exit = cf::object::new "exit";

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