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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.84 by root, Mon Dec 11 02:54:57 2006 UTC vs.
Revision 1.145 by root, Sun Jan 7 21:54:59 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.32 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
20 32
21_init_vars; 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 34
23our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = ();
37our %EXTCMD = ();
38
24our @EVENT; 39our @EVENT;
25our $LIBDIR = maps_directory "perl"; 40our $LIBDIR = datadir . "/ext";
26 41
27our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
28our $TICK_WATCHER; 43our $TICK_WATCHER;
29our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
30 46
31our %CFG; 47our %CFG;
32 48
33our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %PLAYER; # all users
53our %MAP; # all maps
54our $LINK_MAP; # the special {link} map
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; # coroutines bound to extensions
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION;
34 77
35############################################################################# 78#############################################################################
36 79
37=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
38 81
39=over 4 82=over 4
40 83
41=item $cf::UPTIME 84=item $cf::UPTIME
42 85
43The timestamp of the server start (so not actually an uptime). 86The timestamp of the server start (so not actually an uptime).
87
88=item $cf::RUNTIME
89
90The time this server has run, starts at 0 and is increased by $cf::TICK on
91every server tick.
44 92
45=item $cf::LIBDIR 93=item $cf::LIBDIR
46 94
47The perl library directory, where extensions and cf-specific modules can 95The perl library directory, where extensions and cf-specific modules can
48be found. It will be added to C<@INC> automatically. 96be found. It will be added to C<@INC> automatically.
97
98=item $cf::NOW
99
100The time of the last (current) server tick.
49 101
50=item $cf::TICK 102=item $cf::TICK
51 103
52The interval between server ticks, in seconds. 104The interval between server ticks, in seconds.
53 105
61=cut 113=cut
62 114
63BEGIN { 115BEGIN {
64 *CORE::GLOBAL::warn = sub { 116 *CORE::GLOBAL::warn = sub {
65 my $msg = join "", @_; 117 my $msg = join "", @_;
118 utf8::encode $msg;
119
66 $msg .= "\n" 120 $msg .= "\n"
67 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
68 122
69 print STDERR "cfperl: $msg";
70 LOG llevError, "cfperl: $msg"; 123 LOG llevError, "cfperl: $msg";
71 }; 124 };
72} 125}
73 126
127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
129@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
130@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
131@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
74@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 132@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
75 133
76# we bless all objects into (empty) derived classes to force a method lookup 134# we bless all objects into (empty) derived classes to force a method lookup
77# within the Safe compartment. 135# within the Safe compartment.
78for my $pkg (qw(cf::object cf::object::player cf::player cf::map cf::party cf::region cf::arch cf::living)) { 136for my $pkg (qw(
137 cf::global cf::attachable
138 cf::object cf::object::player
139 cf::client cf::player
140 cf::arch cf::living
141 cf::map cf::party cf::region
142)) {
79 no strict 'refs'; 143 no strict 'refs';
80 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 144 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
81} 145}
82 146
83$Event::DIED = sub { 147$Event::DIED = sub {
85}; 149};
86 150
87my %ext_pkg; 151my %ext_pkg;
88my @exts; 152my @exts;
89my @hook; 153my @hook;
90my %command;
91my %extcmd;
92 154
93=head2 UTILITY FUNCTIONS 155=head2 UTILITY FUNCTIONS
94 156
95=over 4 157=over 4
96 158
118sub to_json($) { 180sub to_json($) {
119 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
120 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
121} 183}
122 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
245=item cf::sync_job { BLOCK }
246
247The design of crossfire+ requires that the main coro ($Coro::main) is
248always able to handle events or runnable, as crossfire+ is only partly
249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251If it must be done, put the blocking parts into C<sync_job>. This will run
252the given BLOCK in another coroutine while waiting for the result. The
253server will be frozen during this time, so the block should either finish
254fast or be very important.
255
256=cut
257
258sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288}
289
290=item $coro = cf::async_ext { BLOCK }
291
292Like async, but this coro is automcatially being canceled when the
293extension calling this is being unloaded.
294
295=cut
296
297sub async_ext(&) {
298 my $cb = shift;
299
300 my $coro = &Coro::async ($cb);
301
302 $coro->on_destroy (sub {
303 delete $EXT_CORO{$coro+0};
304 });
305 $EXT_CORO{$coro+0} = $coro;
306
307 $coro
308}
309
310sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330}
331
123=back 332=back
124 333
125=cut 334=cut
126 335
127############################################################################# 336#############################################################################
128 337
129=head2 EVENTS AND OBJECT ATTACHMENTS 338package cf::path;
339
340sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387}
388
389# the name / primary key / in-game path
390sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396}
397
398# the displayed name, this is a one way mapping
399sub visible_name {
400 my ($self) = @_;
401
402# if (my $rmp = $self->{random}) {
403# # todo: be more intelligent about this
404# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405# } else {
406 $self->as_string
407# }
408}
409
410# escape the /'s in the path
411sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415}
416
417# the original (read-only) location
418sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422}
423
424# the temporary/swap location
425sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431}
432
433# the unique path, might be eq to save_path
434sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440}
441
442# return random map parameters, or undef
443sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447}
448
449# this is somewhat ugly, but style maps do need special treatment
450sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452}
453
454package cf;
455
456#############################################################################
457
458=head2 ATTACHABLE OBJECTS
459
460Many objects in crossfire are so-called attachable objects. That means you can
461attach callbacks/event handlers (a collection of which is called an "attachment")
462to it. All such attachable objects support the following methods.
463
464In the following description, CLASS can be any of C<global>, C<object>
465C<player>, C<client> or C<map> (i.e. the attachable objects in
466crossfire+).
130 467
131=over 4 468=over 4
132 469
133=item $object->attach ($attachment, key => $value...)
134
135=item $object->detach ($attachment)
136
137Attach/detach a pre-registered attachment to an object.
138
139=item $player->attach ($attachment, key => $value...)
140
141=item $player->detach ($attachment)
142
143Attach/detach a pre-registered attachment to a player.
144
145=item $map->attach ($attachment, key => $value...) 470=item $attachable->attach ($attachment, key => $value...)
146 471
147=item $map->detach ($attachment) 472=item $attachable->detach ($attachment)
148 473
149Attach/detach a pre-registered attachment to a map. 474Attach/detach a pre-registered attachment to a specific object and give it
475the specified key/value pairs as arguments.
150 476
151=item $bool = $object->attached ($name) 477Example, attach a minesweeper attachment to the given object, making it a
47810x10 minesweeper game:
152 479
153=item $bool = $player->attached ($name) 480 $obj->attach (minesweeper => width => 10, height => 10);
154 481
155=item $bool = $map->attached ($name) 482=item $bool = $attachable->attached ($name)
156 483
157Checks wether the named attachment is currently attached to the object. 484Checks wether the named attachment is currently attached to the object.
158 485
159=item cf::attach_global ... 486=item cf::CLASS->attach ...
160 487
161Attach handlers for global events. 488=item cf::CLASS->detach ...
162 489
163This and all following C<attach_*>-functions expect any number of the 490Define an anonymous attachment and attach it to all objects of the given
164following handler/hook descriptions: 491CLASS. See the next function for an explanation of its arguments.
492
493You can attach to global events by using the C<cf::global> class.
494
495Example, log all player logins:
496
497 cf::player->attach (
498 on_login => sub {
499 my ($pl) = @_;
500 ...
501 },
502 );
503
504Example, attach to the jeweler skill:
505
506 cf::object->attach (
507 type => cf::SKILL,
508 subtype => cf::SK_JEWELER,
509 on_use_skill => sub {
510 my ($sk, $ob, $part, $dir, $msg) = @_;
511 ...
512 },
513 );
514
515=item cf::CLASS::attachment $name, ...
516
517Register an attachment by C<$name> through which attachable objects of the
518given CLASS can refer to this attachment.
519
520Some classes such as crossfire maps and objects can specify attachments
521that are attached at load/instantiate time, thus the need for a name.
522
523These calls expect any number of the following handler/hook descriptions:
165 524
166=over 4 525=over 4
167 526
168=item prio => $number 527=item prio => $number
169 528
171by another C<prio> setting). Lower priority handlers get executed 530by another C<prio> setting). Lower priority handlers get executed
172earlier. The default priority is C<0>, and many built-in handlers are 531earlier. The default priority is C<0>, and many built-in handlers are
173registered at priority C<-1000>, so lower priorities should not be used 532registered at priority C<-1000>, so lower priorities should not be used
174unless you know what you are doing. 533unless you know what you are doing.
175 534
535=item type => $type
536
537(Only for C<< cf::object->attach >> calls), limits the attachment to the
538given type of objects only (the additional parameter C<subtype> can be
539used to further limit to the given subtype).
540
176=item on_I<event> => \&cb 541=item on_I<event> => \&cb
177 542
178Call the given code reference whenever the named event happens (event is 543Call the given code reference whenever the named event happens (event is
179something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 544something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
180handlers are recognised generally depends on the type of object these 545handlers are recognised generally depends on the type of object these
189package and register them. Only handlers for eevents supported by the 554package and register them. Only handlers for eevents supported by the
190object/class are recognised. 555object/class are recognised.
191 556
192=back 557=back
193 558
194=item cf::attach_to_type $object_type, $subtype, ... 559Example, define an attachment called "sockpuppet" that calls the given
560event handler when a monster attacks:
195 561
196Attach handlers for a specific object type (e.g. TRANSPORT) and 562 cf::object::attachment sockpuppet =>
197subtype. If C<$subtype> is zero or undef, matches all objects of the given 563 on_skill_attack => sub {
198type. 564 my ($self, $victim) = @_;
199 565 ...
200=item cf::attach_to_objects ...
201
202Attach handlers to all objects. Do not use this except for debugging or
203very rare events, as handlers are (obviously) called for I<all> objects in
204the game.
205
206=item cf::attach_to_players ...
207
208Attach handlers to all players.
209
210=item cf::attach_to_maps ...
211
212Attach handlers to all maps.
213
214=item cf:register_attachment $name, ...
215
216Register an attachment by name through which objects can refer to this
217attachment.
218
219=item cf:register_player_attachment $name, ...
220
221Register an attachment by name through which players can refer to this
222attachment.
223
224=item cf:register_map_attachment $name, ...
225
226Register an attachment by name through which maps can refer to this
227attachment.
228
229=cut
230
231# the following variables are defined in .xs and must not be re-created
232our @CB_GLOBAL = (); # registry for all global events
233our @CB_OBJECT = (); # all objects (should not be used except in emergency)
234our @CB_PLAYER = ();
235our @CB_TYPE = (); # registry for type (cf-object class) based events
236our @CB_MAP = ();
237
238my %attachment;
239
240sub _attach_cb($\%$$$) {
241 my ($registry, $undo, $event, $prio, $cb) = @_;
242
243 use sort 'stable';
244
245 $cb = [$prio, $cb];
246
247 @{$registry->[$event]} = sort
248 { $a->[0] cmp $b->[0] }
249 @{$registry->[$event] || []}, $cb;
250
251 push @{$undo->{cb}}, [$event, $cb];
252}
253
254# attach handles attaching event callbacks
255# the only thing the caller has to do is pass the correct
256# registry (== where the callback attaches to).
257sub _attach(\@$@) {
258 my ($registry, $klass, @arg) = @_;
259
260 my $prio = 0;
261
262 my %undo = (
263 registry => $registry,
264 cb => [],
265 );
266
267 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
268
269 while (@arg) {
270 my $type = shift @arg;
271
272 if ($type eq "prio") {
273 $prio = shift @arg;
274
275 } elsif ($type eq "package") {
276 my $pkg = shift @arg;
277
278 while (my ($name, $id) = each %cb_id) {
279 if (my $cb = $pkg->can ($name)) {
280 _attach_cb $registry, %undo, $id, $prio, $cb;
281 }
282 } 566 }
283
284 } elsif (exists $cb_id{$type}) {
285 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
286
287 } elsif (ref $type) {
288 warn "attaching objects not supported, ignoring.\n";
289
290 } else {
291 shift @arg;
292 warn "attach argument '$type' not supported, ignoring.\n";
293 }
294 }
295
296 \%undo
297}
298
299sub _attach_attachment {
300 my ($obj, $name, %arg) = @_;
301
302 return if exists $obj->{_attachment}{$name};
303
304 my $res;
305
306 if (my $attach = $attachment{$name}) {
307 my $registry = $obj->registry;
308
309 for (@$attach) {
310 my ($klass, @attach) = @$_;
311 $res = _attach @$registry, $klass, @attach;
312 }
313
314 $obj->{$name} = \%arg;
315 } else {
316 warn "object uses attachment '$name' that is not available, postponing.\n";
317 }
318
319 $obj->{_attachment}{$name} = undef;
320
321 $res->{attachment} = $name;
322 $res
323}
324
325*cf::object::attach =
326*cf::player::attach =
327*cf::map::attach = sub {
328 my ($obj, $name, %arg) = @_;
329
330 _attach_attachment $obj, $name, %arg;
331};
332
333# all those should be optimised
334*cf::object::detach =
335*cf::player::detach =
336*cf::map::detach = sub {
337 my ($obj, $name) = @_;
338
339 delete $obj->{_attachment}{$name};
340 reattach ($obj);
341};
342
343*cf::object::attached =
344*cf::player::attached =
345*cf::map::attached = sub {
346 my ($obj, $name) = @_;
347
348 exists $obj->{_attachment}{$name}
349};
350
351sub attach_global {
352 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
353}
354
355sub attach_to_type {
356 my $type = shift;
357 my $subtype = shift;
358
359 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
360}
361
362sub attach_to_objects {
363 _attach @CB_OBJECT, KLASS_OBJECT, @_
364}
365
366sub attach_to_players {
367 _attach @CB_PLAYER, KLASS_PLAYER, @_
368}
369
370sub attach_to_maps {
371 _attach @CB_MAP, KLASS_MAP, @_
372}
373
374sub register_attachment {
375 my $name = shift;
376
377 $attachment{$name} = [[KLASS_OBJECT, @_]];
378}
379
380sub register_player_attachment {
381 my $name = shift;
382
383 $attachment{$name} = [[KLASS_PLAYER, @_]];
384}
385
386sub register_map_attachment {
387 my $name = shift;
388
389 $attachment{$name} = [[KLASS_MAP, @_]];
390}
391
392our $override;
393our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
394
395sub override {
396 $override = 1;
397 @invoke_results = ();
398}
399
400sub do_invoke {
401 my $event = shift;
402 my $callbacks = shift;
403
404 @invoke_results = ();
405
406 local $override;
407
408 for (@$callbacks) {
409 eval { &{$_->[1]} };
410
411 if ($@) {
412 warn "$@";
413 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
414 override;
415 }
416
417 return 1 if $override;
418 }
419
420 0 567 }
421}
422 568
423=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 569=item $attachable->valid
424
425=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
426
427=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
428
429=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
430
431Generate a global/object/player/map-specific event with the given arguments.
432
433This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
434removed in future versions), and there is no public API to access override
435results (if you must, access C<@cf::invoke_results> directly).
436
437=back
438
439=cut
440
441#############################################################################
442
443=head2 METHODS VALID FOR ALL CORE OBJECTS
444
445=over 4
446
447=item $object->valid, $player->valid, $map->valid
448 570
449Just because you have a perl object does not mean that the corresponding 571Just because you have a perl object does not mean that the corresponding
450C-level object still exists. If you try to access an object that has no 572C-level object still exists. If you try to access an object that has no
451valid C counterpart anymore you get an exception at runtime. This method 573valid C counterpart anymore you get an exception at runtime. This method
452can be used to test for existence of the C object part without causing an 574can be used to test for existence of the C object part without causing an
453exception. 575exception.
454 576
577=cut
578
579# the following variables are defined in .xs and must not be re-created
580our @CB_GLOBAL = (); # registry for all global events
581our @CB_ATTACHABLE = (); # registry for all attachables
582our @CB_OBJECT = (); # all objects (should not be used except in emergency)
583our @CB_PLAYER = ();
584our @CB_CLIENT = ();
585our @CB_TYPE = (); # registry for type (cf-object class) based events
586our @CB_MAP = ();
587
588my %attachment;
589
590sub _attach_cb($$$$) {
591 my ($registry, $event, $prio, $cb) = @_;
592
593 use sort 'stable';
594
595 $cb = [$prio, $cb];
596
597 @{$registry->[$event]} = sort
598 { $a->[0] cmp $b->[0] }
599 @{$registry->[$event] || []}, $cb;
600}
601
602# hack
603my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
604
605# attach handles attaching event callbacks
606# the only thing the caller has to do is pass the correct
607# registry (== where the callback attaches to).
608sub _attach {
609 my ($registry, $klass, @arg) = @_;
610
611 my $object_type;
612 my $prio = 0;
613 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
614
615 #TODO: get rid of this hack
616 if ($attachable_klass{$klass}) {
617 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
618 }
619
620 while (@arg) {
621 my $type = shift @arg;
622
623 if ($type eq "prio") {
624 $prio = shift @arg;
625
626 } elsif ($type eq "type") {
627 $object_type = shift @arg;
628 $registry = $CB_TYPE[$object_type] ||= [];
629
630 } elsif ($type eq "subtype") {
631 defined $object_type or Carp::croak "subtype specified without type";
632 my $object_subtype = shift @arg;
633 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
634
635 } elsif ($type eq "package") {
636 my $pkg = shift @arg;
637
638 while (my ($name, $id) = each %cb_id) {
639 if (my $cb = $pkg->can ($name)) {
640 _attach_cb $registry, $id, $prio, $cb;
641 }
642 }
643
644 } elsif (exists $cb_id{$type}) {
645 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
646
647 } elsif (ref $type) {
648 warn "attaching objects not supported, ignoring.\n";
649
650 } else {
651 shift @arg;
652 warn "attach argument '$type' not supported, ignoring.\n";
653 }
654 }
655}
656
657sub _object_attach {
658 my ($obj, $name, %arg) = @_;
659
660 return if exists $obj->{_attachment}{$name};
661
662 if (my $attach = $attachment{$name}) {
663 my $registry = $obj->registry;
664
665 for (@$attach) {
666 my ($klass, @attach) = @$_;
667 _attach $registry, $klass, @attach;
668 }
669
670 $obj->{$name} = \%arg;
671 } else {
672 warn "object uses attachment '$name' that is not available, postponing.\n";
673 }
674
675 $obj->{_attachment}{$name} = undef;
676}
677
678sub cf::attachable::attach {
679 if (ref $_[0]) {
680 _object_attach @_;
681 } else {
682 _attach shift->_attach_registry, @_;
683 }
684};
685
686# all those should be optimised
687sub cf::attachable::detach {
688 my ($obj, $name) = @_;
689
690 if (ref $obj) {
691 delete $obj->{_attachment}{$name};
692 reattach ($obj);
693 } else {
694 Carp::croak "cannot, currently, detach class attachments";
695 }
696};
697
698sub cf::attachable::attached {
699 my ($obj, $name) = @_;
700
701 exists $obj->{_attachment}{$name}
702}
703
704for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
705 eval "#line " . __LINE__ . " 'cf.pm'
706 sub cf::\L$klass\E::_attach_registry {
707 (\\\@CB_$klass, KLASS_$klass)
708 }
709
710 sub cf::\L$klass\E::attachment {
711 my \$name = shift;
712
713 \$attachment{\$name} = [[KLASS_$klass, \@_]];
714 }
715 ";
716 die if $@;
717}
718
719our $override;
720our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
721
722sub override {
723 $override = 1;
724 @invoke_results = ();
725}
726
727sub do_invoke {
728 my $event = shift;
729 my $callbacks = shift;
730
731 @invoke_results = ();
732
733 local $override;
734
735 for (@$callbacks) {
736 eval { &{$_->[1]} };
737
738 if ($@) {
739 warn "$@";
740 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
741 override;
742 }
743
744 return 1 if $override;
745 }
746
747 0
748}
749
750=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
751
752=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
753
754Generate an object-specific event with the given arguments.
755
756This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
757removed in future versions), and there is no public API to access override
758results (if you must, access C<@cf::invoke_results> directly).
759
455=back 760=back
456 761
457=cut 762=cut
458
459*cf::object::valid =
460*cf::player::valid =
461*cf::map::valid = \&cf::_valid;
462 763
463############################################################################# 764#############################################################################
464# object support 765# object support
465 766
466sub instantiate {
467 my ($obj, $data) = @_;
468
469 $data = from_json $data;
470
471 for (@$data) {
472 my ($name, $args) = @$_;
473
474 $obj->attach ($name, %{$args || {} });
475 }
476}
477
478# basically do the same as instantiate, without calling instantiate
479sub reattach { 767sub reattach {
768 # basically do the same as instantiate, without calling instantiate
480 my ($obj) = @_; 769 my ($obj) = @_;
770
481 my $registry = $obj->registry; 771 my $registry = $obj->registry;
482 772
483 @$registry = (); 773 @$registry = ();
484 774
485 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 775 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
486 776
487 for my $name (keys %{ $obj->{_attachment} || {} }) { 777 for my $name (keys %{ $obj->{_attachment} || {} }) {
488 if (my $attach = $attachment{$name}) { 778 if (my $attach = $attachment{$name}) {
489 for (@$attach) { 779 for (@$attach) {
490 my ($klass, @attach) = @$_; 780 my ($klass, @attach) = @$_;
491 _attach @$registry, $klass, @attach; 781 _attach $registry, $klass, @attach;
492 } 782 }
493 } else { 783 } else {
494 warn "object uses attachment '$name' that is not available, postponing.\n"; 784 warn "object uses attachment '$name' that is not available, postponing.\n";
495 } 785 }
496 } 786 }
497} 787}
498 788
499sub object_freezer_save { 789cf::attachable->attach (
500 my ($filename, $rdata, $objs) = @_;
501
502 if (length $$rdata) {
503 warn sprintf "saving %s (%d,%d)\n",
504 $filename, length $$rdata, scalar @$objs;
505
506 if (open my $fh, ">:raw", "$filename~") {
507 chmod SAVE_MODE, $fh;
508 syswrite $fh, $$rdata;
509 close $fh;
510
511 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
512 chmod SAVE_MODE, $fh;
513 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
514 close $fh;
515 rename "$filename.pst~", "$filename.pst";
516 } else {
517 unlink "$filename.pst";
518 }
519
520 rename "$filename~", $filename;
521 } else {
522 warn "FATAL: $filename~: $!\n";
523 }
524 } else {
525 unlink $filename;
526 unlink "$filename.pst";
527 }
528}
529
530sub object_freezer_as_string {
531 my ($rdata, $objs) = @_;
532
533 use Data::Dumper;
534
535 $$rdata . Dumper $objs
536}
537
538sub object_thawer_load {
539 my ($filename) = @_;
540
541 local $/;
542
543 my $av;
544
545 #TODO: use sysread etc.
546 if (open my $data, "<:raw:perlio", $filename) {
547 $data = <$data>;
548 if (open my $pst, "<:raw:perlio", "$filename.pst") {
549 $av = eval { (Storable::thaw <$pst>)->{objs} };
550 }
551 return ($data, $av);
552 }
553
554 ()
555}
556
557attach_to_objects
558 prio => -1000000, 790 prio => -1000000,
791 on_instantiate => sub {
792 my ($obj, $data) = @_;
793
794 $data = from_json $data;
795
796 for (@$data) {
797 my ($name, $args) = @$_;
798
799 $obj->attach ($name, %{$args || {} });
800 }
801 },
802 on_reattach => \&reattach,
559 on_clone => sub { 803 on_clone => sub {
560 my ($src, $dst) = @_; 804 my ($src, $dst) = @_;
561 805
562 @{$dst->registry} = @{$src->registry}; 806 @{$dst->registry} = @{$src->registry};
563 807
564 %$dst = %$src; 808 %$dst = %$src;
565 809
566 %{$dst->{_attachment}} = %{$src->{_attachment}} 810 %{$dst->{_attachment}} = %{$src->{_attachment}}
567 if exists $src->{_attachment}; 811 if exists $src->{_attachment};
568 }, 812 },
569; 813);
814
815sub object_freezer_save {
816 my ($filename, $rdata, $objs) = @_;
817
818 sync_job {
819 if (length $$rdata) {
820 warn sprintf "saving %s (%d,%d)\n",
821 $filename, length $$rdata, scalar @$objs;
822
823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
824 chmod SAVE_MODE, $fh;
825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
843 } else {
844 warn "FATAL: $filename~: $!\n";
845 }
846 } else {
847 aio_unlink $filename;
848 aio_unlink "$filename.pst";
849 }
850 }
851}
852
853sub object_freezer_as_string {
854 my ($rdata, $objs) = @_;
855
856 use Data::Dumper;
857
858 $$rdata . Dumper $objs
859}
860
861sub object_thawer_load {
862 my ($filename) = @_;
863
864 my ($data, $av);
865
866 (aio_load $filename, $data) >= 0
867 or return;
868
869 unless (aio_stat "$filename.pst") {
870 (aio_load "$filename.pst", $av) >= 0
871 or return;
872 $av = eval { (Storable::thaw $av)->{objs} };
873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
877 return ($data, $av);
878}
570 879
571############################################################################# 880#############################################################################
572# old plug-in events 881# command handling &c
573 882
574sub inject_event { 883=item cf::register_command $name => \&callback($ob,$args);
575 my $extension = shift;
576 my $event_code = shift;
577 884
578 my $cb = $hook[$event_code]{$extension} 885Register a callback for execution when the client sends the user command
579 or return; 886$name.
580 887
581 &$cb 888=cut
582}
583
584sub inject_global_event {
585 my $event = shift;
586
587 my $cb = $hook[$event]
588 or return;
589
590 List::Util::max map &$_, values %$cb
591}
592
593sub inject_command {
594 my ($name, $obj, $params) = @_;
595
596 for my $cmd (@{ $command{$name} }) {
597 $cmd->[1]->($obj, $params);
598 }
599
600 -1
601}
602 889
603sub register_command { 890sub register_command {
604 my ($name, $time, $cb) = @_; 891 my ($name, $cb) = @_;
605 892
606 my $caller = caller; 893 my $caller = caller;
607 #warn "registering command '$name/$time' to '$caller'"; 894 #warn "registering command '$name/$time' to '$caller'";
608 895
609 push @{ $command{$name} }, [$time, $cb, $caller]; 896 push @{ $COMMAND{$name} }, [$caller, $cb];
610 $COMMAND{"$name\000"} = List::Util::max map $_->[0], @{ $command{$name} };
611} 897}
898
899=item cf::register_extcmd $name => \&callback($pl,$packet);
900
901Register a callbackf ro execution when the client sends an extcmd packet.
902
903If the callback returns something, it is sent back as if reply was being
904called.
905
906=cut
612 907
613sub register_extcmd { 908sub register_extcmd {
614 my ($name, $cb) = @_; 909 my ($name, $cb) = @_;
615 910
616 my $caller = caller; 911 my $caller = caller;
617 #warn "registering extcmd '$name' to '$caller'"; 912 #warn "registering extcmd '$name' to '$caller'";
618 913
619 $extcmd{$name} = [$cb, $caller]; 914 $EXTCMD{$name} = [$cb, $caller];
620} 915}
916
917cf::player->attach (
918 on_command => sub {
919 my ($pl, $name, $params) = @_;
920
921 my $cb = $COMMAND{$name}
922 or return;
923
924 for my $cmd (@$cb) {
925 $cmd->[1]->($pl->ob, $params);
926 }
927
928 cf::override;
929 },
930 on_extcmd => sub {
931 my ($pl, $buf) = @_;
932
933 my $msg = eval { from_json $buf };
934
935 if (ref $msg) {
936 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
937 if (my %reply = $cb->[0]->($pl, $msg)) {
938 $pl->ext_reply ($msg->{msgid}, %reply);
939 }
940 }
941 } else {
942 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
943 }
944
945 cf::override;
946 },
947);
621 948
622sub register { 949sub register {
623 my ($base, $pkg) = @_; 950 my ($base, $pkg) = @_;
624 951
625 #TODO 952 #TODO
668# for my $idx (0 .. $#PLUGIN_EVENT) { 995# for my $idx (0 .. $#PLUGIN_EVENT) {
669# delete $hook[$idx]{$pkg}; 996# delete $hook[$idx]{$pkg};
670# } 997# }
671 998
672 # remove commands 999 # remove commands
673 for my $name (keys %command) { 1000 for my $name (keys %COMMAND) {
674 my @cb = grep $_->[2] ne $pkg, @{ $command{$name} }; 1001 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
675 1002
676 if (@cb) { 1003 if (@cb) {
677 $command{$name} = \@cb; 1004 $COMMAND{$name} = \@cb;
678 $COMMAND{"$name\000"} = List::Util::max map $_->[0], @cb;
679 } else { 1005 } else {
680 delete $command{$name};
681 delete $COMMAND{"$name\000"}; 1006 delete $COMMAND{$name};
682 } 1007 }
683 } 1008 }
684 1009
685 # remove extcmds 1010 # remove extcmds
686 for my $name (grep $extcmd{$_}[1] eq $pkg, keys %extcmd) { 1011 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
687 delete $extcmd{$name}; 1012 delete $EXTCMD{$name};
688 } 1013 }
689 1014
690 if (my $cb = $pkg->can ("unload")) { 1015 if (my $cb = $pkg->can ("unload")) {
691 eval { 1016 eval {
692 $cb->($pkg); 1017 $cb->($pkg);
696 1021
697 Symbol::delete_package $pkg; 1022 Symbol::delete_package $pkg;
698} 1023}
699 1024
700sub load_extensions { 1025sub load_extensions {
701 my $LIBDIR = maps_directory "perl";
702
703 for my $ext (<$LIBDIR/*.ext>) { 1026 for my $ext (<$LIBDIR/*.ext>) {
704 next unless -r $ext; 1027 next unless -r $ext;
705 eval { 1028 eval {
706 load_extension $ext; 1029 load_extension $ext;
707 1 1030 1
708 } or warn "$ext not loaded: $@"; 1031 } or warn "$ext not loaded: $@";
709 } 1032 }
710} 1033}
711 1034
712############################################################################# 1035#############################################################################
713# extcmd framework, basically convert ext <msg>
714# into pkg::->on_extcmd_arg1 (...) while shortcutting a few
715
716attach_to_players
717 on_extcmd => sub {
718 my ($pl, $buf) = @_;
719
720 my $msg = eval { from_json $buf };
721
722 if (ref $msg) {
723 if (my $cb = $extcmd{$msg->{msgtype}}) {
724 if (my %reply = $cb->[0]->($pl, $msg)) {
725 $pl->ext_reply ($msg->{msgid}, %reply);
726 }
727 }
728 } else {
729 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
730 }
731
732 cf::override;
733 },
734;
735
736#############################################################################
737# load/save/clean perl data associated with a map 1036# load/save/clean perl data associated with a map
738 1037
739*cf::mapsupport::on_clean = sub { 1038*cf::mapsupport::on_clean = sub {
740 my ($map) = @_; 1039 my ($map) = @_;
741 1040
743 defined $path or return; 1042 defined $path or return;
744 1043
745 unlink "$path.pst"; 1044 unlink "$path.pst";
746}; 1045};
747 1046
748attach_to_maps prio => -10000, package => cf::mapsupport::; 1047cf::map->attach (prio => -10000, package => cf::mapsupport::);
749 1048
750############################################################################# 1049#############################################################################
751# load/save perl data associated with player->ob objects 1050# load/save perl data associated with player->ob objects
752 1051
753sub all_objects(@) { 1052sub all_objects(@) {
754 @_, map all_objects ($_->inv), @_ 1053 @_, map all_objects ($_->inv), @_
755} 1054}
756 1055
757# TODO: compatibility cruft, remove when no longer needed 1056# TODO: compatibility cruft, remove when no longer needed
758attach_to_players 1057cf::player->attach (
759 on_load => sub { 1058 on_load => sub {
760 my ($pl, $path) = @_; 1059 my ($pl, $path) = @_;
761 1060
762 for my $o (all_objects $pl->ob) { 1061 for my $o (all_objects $pl->ob) {
763 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1062 if (my $value = $o->get_ob_key_value ("_perl_data")) {
765 1064
766 %$o = %{ Storable::thaw pack "H*", $value }; 1065 %$o = %{ Storable::thaw pack "H*", $value };
767 } 1066 }
768 } 1067 }
769 }, 1068 },
770; 1069);
771 1070
772############################################################################# 1071#############################################################################
773 1072
774=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
775 1074
776Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
777 1076
1077=cut
1078
1079package cf::player;
1080
1081=head3 cf::player
1082
778=over 4 1083=over 4
779 1084
780=item cf::player::exists $login 1085=item cf::player::find $login
781 1086
782Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
783 1088
784=cut 1089=cut
785 1090
786sub cf::player::exists($) { 1091sub playerdir($) {
787 cf::player::find $_[0] 1092 cf::localdir
788 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
789} 1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137 $pl->{last_save} = $cf::RUNTIME;
1138
1139 Coro::cede;
1140 $pl->save_pl ($path);
1141 Coro::cede;
1142}
1143
1144sub new($) {
1145 my ($login) = @_;
1146
1147 my $self = create;
1148
1149 $self->ob->name ($login);
1150 $self->{deny_save} = 1;
1151
1152 $cf::PLAYER{$login} = $self;
1153
1154 $self
1155}
1156
1157sub quit_character {
1158 my ($pl) = @_;
1159
1160 $pl->{deny_save} = 1;
1161 $pl->password ("*"); # this should lock out the player until we nuked the dir
1162
1163 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1164 $pl->deactivate;
1165 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1166 $pl->ns->destroy if $pl->ns;
1167
1168 my $path = playerdir $pl;
1169 my $temp = "$path~$cf::RUNTIME~deleting~";
1170 IO::AIO::aio_rename $path, $temp, sub {
1171 delete $cf::PLAYER{$pl->ob->name};
1172 $pl->destroy;
1173
1174 IO::AIO::aio_rmtree $temp;
1175 };
1176}
1177
1178=item $player->ext_reply ($msgid, $msgtype, %msg)
1179
1180Sends an ext reply to the player.
1181
1182=cut
1183
1184sub ext_reply($$$%) {
1185 my ($self, $id, %msg) = @_;
1186
1187 $msg{msgid} = $id;
1188
1189 $self->send ("ext " . cf::to_json \%msg);
1190}
1191
1192package cf;
1193
1194=back
1195
1196
1197=head3 cf::map
1198
1199=over 4
1200
1201=cut
1202
1203package cf::map;
1204
1205use Fcntl;
1206use Coro::AIO;
1207
1208our $MAX_RESET = 3600;
1209our $DEFAULT_RESET = 3000;
1210
1211sub generate_random_map {
1212 my ($path, $rmp) = @_;
1213
1214 # mit "rum" bekleckern, nicht
1215 cf::map::_create_random_map
1216 $path,
1217 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1218 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1219 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1220 $rmp->{exit_on_final_map},
1221 $rmp->{xsize}, $rmp->{ysize},
1222 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1223 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1224 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1225 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1226 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1227 (cf::region::find $rmp->{region})
1228}
1229
1230# and all this just because we cannot iterate over
1231# all maps in C++...
1232sub change_all_map_light {
1233 my ($change) = @_;
1234
1235 $_->change_map_light ($change)
1236 for grep $_->outdoor, values %cf::MAP;
1237}
1238
1239sub try_load_header($) {
1240 my ($path) = @_;
1241
1242 utf8::encode $path;
1243 aio_open $path, O_RDONLY, 0
1244 or return;
1245
1246 my $map = cf::map::new
1247 or return;
1248
1249 # for better error messages only, will be overwritten
1250 $map->path ($path);
1251
1252 $map->load_header ($path)
1253 or return;
1254
1255 $map->{load_path} = $path;
1256
1257 $map
1258}
1259
1260sub find;
1261sub find {
1262 my ($path, $origin) = @_;
1263
1264 #warn "find<$path,$origin>\n";#d#
1265
1266 $path = new cf::path $path, $origin && $origin->path;
1267 my $key = $path->as_string;
1268
1269 cf::lock_wait "map_find:$key";
1270
1271 $cf::MAP{$key} || do {
1272 my $guard = cf::lock_acquire "map_find:$key";
1273
1274 # do it the slow way
1275 my $map = try_load_header $path->save_path;
1276
1277 Coro::cede;
1278
1279 if ($map) {
1280 $map->last_access ((delete $map->{last_access})
1281 || $cf::RUNTIME); #d#
1282 # safety
1283 $map->{instantiate_time} = $cf::RUNTIME
1284 if $map->{instantiate_time} > $cf::RUNTIME;
1285 } else {
1286 if (my $rmp = $path->random_map_params) {
1287 $map = generate_random_map $key, $rmp;
1288 } else {
1289 $map = try_load_header $path->load_path;
1290 }
1291
1292 $map or return;
1293
1294 $map->{load_original} = 1;
1295 $map->{instantiate_time} = $cf::RUNTIME;
1296 $map->last_access ($cf::RUNTIME);
1297 $map->instantiate;
1298
1299 # per-player maps become, after loading, normal maps
1300 $map->per_player (0) if $path->{user_rel};
1301 }
1302
1303 $map->path ($key);
1304 $map->{path} = $path;
1305 $map->{last_save} = $cf::RUNTIME;
1306
1307 Coro::cede;
1308
1309 if ($map->should_reset) {
1310 $map->reset;
1311 undef $guard;
1312 $map = find $path
1313 or return;
1314 }
1315
1316 $cf::MAP{$key} = $map
1317 }
1318}
1319
1320sub load {
1321 my ($self) = @_;
1322
1323 my $path = $self->{path};
1324 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1325
1326 return if $self->in_memory != cf::MAP_SWAPPED;
1327
1328 $self->in_memory (cf::MAP_LOADING);
1329
1330 $self->alloc;
1331 $self->load_objects ($self->{load_path}, 1)
1332 or return;
1333
1334 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1335 if delete $self->{load_original};
1336
1337 if (my $uniq = $path->uniq_path) {
1338 utf8::encode $uniq;
1339 if (aio_open $uniq, O_RDONLY, 0) {
1340 $self->clear_unique_items;
1341 $self->load_objects ($uniq, 0);
1342 }
1343 }
1344
1345 Coro::cede;
1346
1347 # now do the right thing for maps
1348 $self->link_multipart_objects;
1349
1350 if ($self->{path}->is_style_map) {
1351 $self->{deny_save} = 1;
1352 $self->{deny_reset} = 1;
1353 } else {
1354 $self->fix_auto_apply;
1355 $self->decay_objects;
1356 $self->update_buttons;
1357 $self->set_darkness_map;
1358 $self->difficulty ($self->estimate_difficulty)
1359 unless $self->difficulty;
1360 $self->activate;
1361 }
1362
1363 Coro::cede;
1364
1365 $self->in_memory (cf::MAP_IN_MEMORY);
1366}
1367
1368sub find_sync {
1369 my ($path, $origin) = @_;
1370
1371 cf::sync_job { cf::map::find $path, $origin }
1372}
1373
1374sub do_load_sync {
1375 my ($map) = @_;
1376
1377 cf::sync_job { $map->load };
1378}
1379
1380sub save {
1381 my ($self) = @_;
1382
1383 my $lock = cf::lock_acquire "map_data:" . $self->path;
1384
1385 $self->{last_save} = $cf::RUNTIME;
1386
1387 return unless $self->dirty;
1388
1389 my $save = $self->{path}->save_path; utf8::encode $save;
1390 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1391
1392 $self->{load_path} = $save;
1393
1394 return if $self->{deny_save};
1395
1396 local $self->{last_access} = $self->last_access;#d#
1397
1398 cf::async {
1399 $_->contr->save for $self->players;
1400 };
1401
1402 if ($uniq) {
1403 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1404 $self->save_objects ($uniq, cf::IO_UNIQUES);
1405 } else {
1406 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1407 }
1408}
1409
1410sub swap_out {
1411 my ($self) = @_;
1412
1413 # save first because save cedes
1414 $self->save;
1415
1416 my $lock = cf::lock_acquire "map_data:" . $self->path;
1417
1418 return if $self->players;
1419 return if $self->in_memory != cf::MAP_IN_MEMORY;
1420 return if $self->{deny_save};
1421
1422 $self->clear;
1423 $self->in_memory (cf::MAP_SWAPPED);
1424}
1425
1426sub reset_at {
1427 my ($self) = @_;
1428
1429 # TODO: safety, remove and allow resettable per-player maps
1430 return 1e99 if $self->{path}{user_rel};
1431 return 1e99 if $self->{deny_reset};
1432
1433 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1434 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1435
1436 $time + $to
1437}
1438
1439sub should_reset {
1440 my ($self) = @_;
1441
1442 $self->reset_at <= $cf::RUNTIME
1443}
1444
1445sub unlink_save {
1446 my ($self) = @_;
1447
1448 utf8::encode (my $save = $self->{path}->save_path);
1449 aioreq_pri 3; IO::AIO::aio_unlink $save;
1450 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1451}
1452
1453sub rename {
1454 my ($self, $new_path) = @_;
1455
1456 $self->unlink_save;
1457
1458 delete $cf::MAP{$self->path};
1459 $self->{path} = new cf::path $new_path;
1460 $self->path ($self->{path}->as_string);
1461 $cf::MAP{$self->path} = $self;
1462
1463 $self->save;
1464}
1465
1466sub reset {
1467 my ($self) = @_;
1468
1469 my $lock = cf::lock_acquire "map_data:" . $self->path;
1470
1471 return if $self->players;
1472 return if $self->{path}{user_rel};#d#
1473
1474 warn "resetting map ", $self->path;#d#
1475
1476 delete $cf::MAP{$self->path};
1477
1478 $_->clear_links_to ($self) for values %cf::MAP;
1479
1480 $self->unlink_save;
1481 $self->destroy;
1482}
1483
1484my $nuke_counter = "aaaa";
1485
1486sub nuke {
1487 my ($self) = @_;
1488
1489 $self->{deny_save} = 1;
1490 $self->reset_timeout (1);
1491 $self->rename ("{nuke}/" . ($nuke_counter++));
1492 $self->reset; # polite request, might not happen
1493}
1494
1495sub customise_for {
1496 my ($map, $ob) = @_;
1497
1498 if ($map->per_player) {
1499 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1500 }
1501
1502 $map
1503}
1504
1505sub emergency_save {
1506 my $freeze_guard = cf::freeze_mainloop;
1507
1508 warn "enter emergency perl save\n";
1509
1510 cf::sync_job {
1511 warn "begin emergency player save\n";
1512 $_->save for values %cf::PLAYER;
1513 warn "end emergency player save\n";
1514
1515 warn "begin emergency map save\n";
1516 $_->save for values %cf::MAP;
1517 warn "end emergency map save\n";
1518 };
1519
1520 warn "leave emergency perl save\n";
1521}
1522
1523package cf;
1524
1525=back
1526
1527
1528=head3 cf::object::player
1529
1530=over 4
790 1531
791=item $player_object->reply ($npc, $msg[, $flags]) 1532=item $player_object->reply ($npc, $msg[, $flags])
792 1533
793Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1534Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
794can be C<undef>. Does the right thing when the player is currently in a 1535can be C<undef>. Does the right thing when the player is currently in a
796 1537
797=cut 1538=cut
798 1539
799# rough implementation of a future "reply" method that works 1540# rough implementation of a future "reply" method that works
800# with dialog boxes. 1541# with dialog boxes.
1542#TODO: the first argument must go, split into a $npc->reply_to ( method
801sub cf::object::player::reply($$$;$) { 1543sub cf::object::player::reply($$$;$) {
802 my ($self, $npc, $msg, $flags) = @_; 1544 my ($self, $npc, $msg, $flags) = @_;
803 1545
804 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1546 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
805 1547
809 $msg = $npc->name . " says: $msg" if $npc; 1551 $msg = $npc->name . " says: $msg" if $npc;
810 $self->message ($msg, $flags); 1552 $self->message ($msg, $flags);
811 } 1553 }
812} 1554}
813 1555
814=item $player->ext_reply ($msgid, $msgtype, %msg)
815
816Sends an ext reply to the player.
817
818=cut
819
820sub cf::player::ext_reply($$$%) {
821 my ($self, $id, %msg) = @_;
822
823 $msg{msgid} = $id;
824
825 $self->send ("ext " . to_json \%msg);
826}
827
828=item $player_object->may ("access") 1556=item $player_object->may ("access")
829 1557
830Returns wether the given player is authorized to access resource "access" 1558Returns wether the given player is authorized to access resource "access"
831(e.g. "command_wizcast"). 1559(e.g. "command_wizcast").
832 1560
839 (ref $cf::CFG{"may_$access"} 1567 (ref $cf::CFG{"may_$access"}
840 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1568 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
841 : $cf::CFG{"may_$access"}) 1569 : $cf::CFG{"may_$access"})
842} 1570}
843 1571
844=cut 1572=item $player_object->enter_link
845 1573
846############################################################################# 1574Freezes the player and moves him/her to a special map (C<{link}>).
1575
1576The player should be reaosnably safe there for short amounts of time. You
1577I<MUST> call C<leave_link> as soon as possible, though.
1578
1579=item $player_object->leave_link ($map, $x, $y)
1580
1581Moves the player out of the specila link map onto the given map. If the
1582map is not valid (or omitted), the player will be moved back to the
1583location he/she was before the call to C<enter_link>, or, if that fails,
1584to the emergency map position.
1585
1586Might block.
1587
1588=cut
1589
1590sub cf::object::player::enter_link {
1591 my ($self) = @_;
1592
1593 $self->deactivate_recursive;
1594
1595 return if $self->map == $LINK_MAP;
1596
1597 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1598 if $self->map;
1599
1600 $self->enter_map ($LINK_MAP, 20, 20);
1601}
1602
1603sub cf::object::player::leave_link {
1604 my ($self, $map, $x, $y) = @_;
1605
1606 my $link_pos = delete $self->{_link_pos};
1607
1608 unless ($map) {
1609 # restore original map position
1610 ($map, $x, $y) = @{ $link_pos || [] };
1611 $map = cf::map::find $map;
1612
1613 unless ($map) {
1614 ($map, $x, $y) = @$EMERGENCY_POSITION;
1615 $map = cf::map::find $map
1616 or die "FATAL: cannot load emergency map\n";
1617 }
1618 }
1619
1620 ($x, $y) = (-1, -1)
1621 unless (defined $x) && (defined $y);
1622
1623 # use -1 or undef as default coordinates, not 0, 0
1624 ($x, $y) = ($map->enter_x, $map->enter_y)
1625 if $x <=0 && $y <= 0;
1626
1627 $map->load;
1628
1629 return unless $self->contr->active;
1630 $self->activate_recursive;
1631 $self->enter_map ($map, $x, $y);
1632}
1633
1634cf::player->attach (
1635 on_logout => sub {
1636 my ($pl) = @_;
1637
1638 # abort map switching before logout
1639 if ($pl->ob->{_link_pos}) {
1640 cf::sync_job {
1641 $pl->ob->leave_link
1642 };
1643 }
1644 },
1645 on_login => sub {
1646 my ($pl) = @_;
1647
1648 # try to abort aborted map switching on player login :)
1649 # should happen only on crashes
1650 if ($pl->ob->{_link_pos}) {
1651 $pl->ob->enter_link;
1652 (async {
1653 # we need this sleep as the login has a concurrent enter_exit running
1654 # and this sleep increases chances of the player not ending up in scorn
1655 $pl->ob->reply (undef,
1656 "There was an internal problem at your last logout, "
1657 . "the server will try to bring you to your intended destination in a second.",
1658 cf::NDI_RED);
1659 Coro::Timer::sleep 1;
1660 $pl->ob->leave_link;
1661 })->prio (2);
1662 }
1663 },
1664);
1665
1666=item $player_object->goto ($path, $x, $y)
1667
1668=cut
1669
1670sub cf::object::player::goto {
1671 my ($self, $path, $x, $y) = @_;
1672
1673 $self->enter_link;
1674
1675 (async {
1676 $path = new cf::path $path;
1677
1678 my $map = cf::map::find $path->as_string;
1679 $map = $map->customise_for ($self) if $map;
1680
1681# warn "entering ", $map->path, " at ($x, $y)\n"
1682# if $map;
1683
1684 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1685
1686 $self->leave_link ($map, $x, $y);
1687 })->prio (1);
1688}
1689
1690=item $player_object->enter_exit ($exit_object)
1691
1692=cut
1693
1694sub parse_random_map_params {
1695 my ($spec) = @_;
1696
1697 my $rmp = { # defaults
1698 xsize => 10,
1699 ysize => 10,
1700 };
1701
1702 for (split /\n/, $spec) {
1703 my ($k, $v) = split /\s+/, $_, 2;
1704
1705 $rmp->{lc $k} = $v if (length $k) && (length $v);
1706 }
1707
1708 $rmp
1709}
1710
1711sub prepare_random_map {
1712 my ($exit) = @_;
1713
1714 # all this does is basically replace the /! path by
1715 # a new random map path (?random/...) with a seed
1716 # that depends on the exit object
1717
1718 my $rmp = parse_random_map_params $exit->msg;
1719
1720 if ($exit->map) {
1721 $rmp->{region} = $exit->map->region_name;
1722 $rmp->{origin_map} = $exit->map->path;
1723 $rmp->{origin_x} = $exit->x;
1724 $rmp->{origin_y} = $exit->y;
1725 }
1726
1727 $rmp->{random_seed} ||= $exit->random_seed;
1728
1729 my $data = cf::to_json $rmp;
1730 my $md5 = Digest::MD5::md5_hex $data;
1731
1732 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1733 aio_write $fh, 0, (length $data), $data, 0;
1734
1735 $exit->slaying ("?random/$md5");
1736 $exit->msg (undef);
1737 }
1738}
1739
1740sub cf::object::player::enter_exit {
1741 my ($self, $exit) = @_;
1742
1743 return unless $self->type == cf::PLAYER;
1744
1745 $self->enter_link;
1746
1747 (async {
1748 $self->deactivate_recursive; # just to be sure
1749 unless (eval {
1750 prepare_random_map $exit
1751 if $exit->slaying eq "/!";
1752
1753 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1754 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1755
1756 1;
1757 }) {
1758 $self->message ("Something went wrong deep within the crossfire server. "
1759 . "I'll try to bring you back to the map you were before. "
1760 . "Please report this to the dungeon master",
1761 cf::NDI_UNIQUE | cf::NDI_RED);
1762
1763 warn "ERROR in enter_exit: $@";
1764 $self->leave_link;
1765 }
1766 })->prio (1);
1767}
1768
1769=head3 cf::client
1770
1771=over 4
1772
1773=item $client->send_drawinfo ($text, $flags)
1774
1775Sends a drawinfo packet to the client. Circumvents output buffering so
1776should not be used under normal circumstances.
1777
1778=cut
1779
1780sub cf::client::send_drawinfo {
1781 my ($self, $text, $flags) = @_;
1782
1783 utf8::encode $text;
1784 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1785}
1786
1787
1788=item $success = $client->query ($flags, "text", \&cb)
1789
1790Queues a query to the client, calling the given callback with
1791the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1792C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1793
1794Queries can fail, so check the return code. Or don't, as queries will become
1795reliable at some point in the future.
1796
1797=cut
1798
1799sub cf::client::query {
1800 my ($self, $flags, $text, $cb) = @_;
1801
1802 return unless $self->state == ST_PLAYING
1803 || $self->state == ST_SETUP
1804 || $self->state == ST_CUSTOM;
1805
1806 $self->state (ST_CUSTOM);
1807
1808 utf8::encode $text;
1809 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1810
1811 $self->send_packet ($self->{query_queue}[0][0])
1812 if @{ $self->{query_queue} } == 1;
1813}
1814
1815cf::client->attach (
1816 on_reply => sub {
1817 my ($ns, $msg) = @_;
1818
1819 # this weird shuffling is so that direct followup queries
1820 # get handled first
1821 my $queue = delete $ns->{query_queue}
1822 or return; # be conservative, not sure how that can happen, but we saw a crash here
1823
1824 (shift @$queue)->[1]->($msg);
1825
1826 push @{ $ns->{query_queue} }, @$queue;
1827
1828 if (@{ $ns->{query_queue} } == @$queue) {
1829 if (@$queue) {
1830 $ns->send_packet ($ns->{query_queue}[0][0]);
1831 } else {
1832 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1833 }
1834 }
1835 },
1836);
1837
1838=item $client->async (\&cb)
1839
1840Create a new coroutine, running the specified callback. The coroutine will
1841be automatically cancelled when the client gets destroyed (e.g. on logout,
1842or loss of connection).
1843
1844=cut
1845
1846sub cf::client::async {
1847 my ($self, $cb) = @_;
1848
1849 my $coro = &Coro::async ($cb);
1850
1851 $coro->on_destroy (sub {
1852 delete $self->{_coro}{$coro+0};
1853 });
1854
1855 $self->{_coro}{$coro+0} = $coro;
1856
1857 $coro
1858}
1859
1860cf::client->attach (
1861 on_destroy => sub {
1862 my ($ns) = @_;
1863
1864 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1865 },
1866);
1867
1868=back
1869
847 1870
848=head2 SAFE SCRIPTING 1871=head2 SAFE SCRIPTING
849 1872
850Functions that provide a safe environment to compile and execute 1873Functions that provide a safe environment to compile and execute
851snippets of perl code without them endangering the safety of the server 1874snippets of perl code without them endangering the safety of the server
866 1889
867=pod 1890=pod
868 1891
869The following fucntions and emthods are available within a safe environment: 1892The following fucntions and emthods are available within a safe environment:
870 1893
871 cf::object contr pay_amount pay_player 1894 cf::object contr pay_amount pay_player map
872 cf::object::player player 1895 cf::object::player player
873 cf::player peaceful 1896 cf::player peaceful
1897 cf::map trigger
874 1898
875=cut 1899=cut
876 1900
877for ( 1901for (
878 ["cf::object" => qw(contr pay_amount pay_player)], 1902 ["cf::object" => qw(contr pay_amount pay_player map)],
879 ["cf::object::player" => qw(player)], 1903 ["cf::object::player" => qw(player)],
880 ["cf::player" => qw(peaceful)], 1904 ["cf::player" => qw(peaceful)],
1905 ["cf::map" => qw(trigger)],
881) { 1906) {
882 no strict 'refs'; 1907 no strict 'refs';
883 my ($pkg, @funs) = @$_; 1908 my ($pkg, @funs) = @$_;
884 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1909 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
885 for @funs; 1910 for @funs;
1001 2026
1002{ 2027{
1003 my $path = cf::localdir . "/database.pst"; 2028 my $path = cf::localdir . "/database.pst";
1004 2029
1005 sub db_load() { 2030 sub db_load() {
1006 warn "loading database $path\n";#d# remove later
1007 $DB = stat $path ? Storable::retrieve $path : { }; 2031 $DB = stat $path ? Storable::retrieve $path : { };
1008 } 2032 }
1009 2033
1010 my $pid; 2034 my $pid;
1011 2035
1012 sub db_save() { 2036 sub db_save() {
1013 warn "saving database $path\n";#d# remove later
1014 waitpid $pid, 0 if $pid; 2037 waitpid $pid, 0 if $pid;
1015 if (0 == ($pid = fork)) { 2038 if (0 == ($pid = fork)) {
1016 $DB->{_meta}{version} = 1; 2039 $DB->{_meta}{version} = 1;
1017 Storable::nstore $DB, "$path~"; 2040 Storable::nstore $DB, "$path~";
1018 rename "$path~", $path; 2041 rename "$path~", $path;
1025 sub db_sync() { 2048 sub db_sync() {
1026 db_save if $dirty; 2049 db_save if $dirty;
1027 undef $dirty; 2050 undef $dirty;
1028 } 2051 }
1029 2052
1030 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, cb => sub { 2053 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
1031 db_sync; 2054 db_sync;
1032 }); 2055 });
1033 2056
1034 sub db_dirty() { 2057 sub db_dirty() {
1035 $dirty = 1; 2058 $dirty = 1;
1049 $DB->{$_[0]} = $_[1]; 2072 $DB->{$_[0]} = $_[1];
1050 } 2073 }
1051 db_dirty; 2074 db_dirty;
1052 } 2075 }
1053 2076
1054 attach_global 2077 cf::global->attach (
1055 prio => 10000, 2078 prio => 10000,
1056 on_cleanup => sub { 2079 on_cleanup => sub {
1057 db_sync; 2080 db_sync;
1058 }, 2081 },
1059 ; 2082 );
1060} 2083}
1061 2084
1062############################################################################# 2085#############################################################################
1063# the server's main() 2086# the server's main()
1064 2087
1066 open my $fh, "<:utf8", cf::confdir . "/config" 2089 open my $fh, "<:utf8", cf::confdir . "/config"
1067 or return; 2090 or return;
1068 2091
1069 local $/; 2092 local $/;
1070 *CFG = YAML::Syck::Load <$fh>; 2093 *CFG = YAML::Syck::Load <$fh>;
2094
2095 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2096
2097 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2098 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2099
2100 if (exists $CFG{mlockall}) {
2101 eval {
2102 $CFG{mlockall} ? &mlockall : &munlockall
2103 and die "WARNING: m(un)lockall failed: $!\n";
2104 };
2105 warn $@ if $@;
2106 }
1071} 2107}
1072 2108
1073sub main { 2109sub main {
2110 # we must not ever block the main coroutine
2111 local $Coro::idle = sub {
2112 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2113 async { Event::one_event };
2114 };
2115
1074 cfg_load; 2116 cfg_load;
1075 db_load; 2117 db_load;
1076 load_extensions; 2118 load_extensions;
1077 Event::loop; 2119 Event::loop;
1078} 2120}
1079 2121
1080############################################################################# 2122#############################################################################
1081# initialisation 2123# initialisation
1082 2124
1083sub _perl_reload(&) { 2125sub reload() {
1084 my ($msg) = @_; 2126 # can/must only be called in main
2127 if ($Coro::current != $Coro::main) {
2128 warn "can only reload from main coroutine\n";
2129 return;
2130 }
1085 2131
1086 $msg->("reloading..."); 2132 warn "reloading...";
2133
2134 my $guard = freeze_mainloop;
2135 cf::emergency_save;
1087 2136
1088 eval { 2137 eval {
2138 # if anything goes wrong in here, we should simply crash as we already saved
2139
1089 # cancel all watchers 2140 # cancel all watchers
1090 $_->cancel for Event::all_watchers; 2141 for (Event::all_watchers) {
2142 $_->cancel if $_->data & WF_AUTOCANCEL;
2143 }
2144
2145 # cancel all extension coros
2146 $_->cancel for values %EXT_CORO;
2147 %EXT_CORO = ();
1091 2148
1092 # unload all extensions 2149 # unload all extensions
1093 for (@exts) { 2150 for (@exts) {
1094 $msg->("unloading <$_>"); 2151 warn "unloading <$_>";
1095 unload_extension $_; 2152 unload_extension $_;
1096 } 2153 }
1097 2154
1098 # unload all modules loaded from $LIBDIR 2155 # unload all modules loaded from $LIBDIR
1099 while (my ($k, $v) = each %INC) { 2156 while (my ($k, $v) = each %INC) {
1100 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2157 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1101 2158
1102 $msg->("removing <$k>"); 2159 warn "removing <$k>";
1103 delete $INC{$k}; 2160 delete $INC{$k};
1104 2161
1105 $k =~ s/\.pm$//; 2162 $k =~ s/\.pm$//;
1106 $k =~ s/\//::/g; 2163 $k =~ s/\//::/g;
1107 2164
1112 Symbol::delete_package $k; 2169 Symbol::delete_package $k;
1113 } 2170 }
1114 2171
1115 # sync database to disk 2172 # sync database to disk
1116 cf::db_sync; 2173 cf::db_sync;
2174 IO::AIO::flush;
1117 2175
1118 # get rid of safe::, as good as possible 2176 # get rid of safe::, as good as possible
1119 Symbol::delete_package "safe::$_" 2177 Symbol::delete_package "safe::$_"
1120 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2178 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1121 2179
1122 # remove register_script_function callbacks 2180 # remove register_script_function callbacks
1123 # TODO 2181 # TODO
1124 2182
1125 # unload cf.pm "a bit" 2183 # unload cf.pm "a bit"
1128 # don't, removes xs symbols, too, 2186 # don't, removes xs symbols, too,
1129 # and global variables created in xs 2187 # and global variables created in xs
1130 #Symbol::delete_package __PACKAGE__; 2188 #Symbol::delete_package __PACKAGE__;
1131 2189
1132 # reload cf.pm 2190 # reload cf.pm
1133 $msg->("reloading cf.pm"); 2191 warn "reloading cf.pm";
1134 require cf; 2192 require cf;
2193 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1135 2194
1136 # load config and database again 2195 # load config and database again
1137 cf::cfg_load; 2196 cf::cfg_load;
1138 cf::db_load; 2197 cf::db_load;
1139 2198
1140 # load extensions 2199 # load extensions
1141 $msg->("load extensions"); 2200 warn "load extensions";
1142 cf::load_extensions; 2201 cf::load_extensions;
1143 2202
1144 # reattach attachments to objects 2203 # reattach attachments to objects
1145 $msg->("reattach"); 2204 warn "reattach";
1146 _global_reattach; 2205 _global_reattach;
2206 reattach $_ for values %MAP;
1147 }; 2207 };
1148 $msg->($@) if $@;
1149 2208
1150 $msg->("reloaded"); 2209 if ($@) {
2210 warn $@;
2211 warn "error while reloading, exiting.";
2212 exit 1;
2213 }
2214
2215 warn "reloaded successfully";
1151}; 2216};
1152 2217
1153sub perl_reload() { 2218#############################################################################
1154 _perl_reload {
1155 warn $_[0];
1156 print "$_[0]\n";
1157 };
1158}
1159 2219
2220unless ($LINK_MAP) {
2221 $LINK_MAP = cf::map::new;
2222
2223 $LINK_MAP->width (41);
2224 $LINK_MAP->height (41);
2225 $LINK_MAP->alloc;
2226 $LINK_MAP->path ("{link}");
2227 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2228 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2229
2230 # dirty hack because... archetypes are not yet loaded
2231 Event->timer (
2232 after => 10,
2233 cb => sub {
2234 $_[0]->w->cancel;
2235
2236 # provide some exits "home"
2237 my $exit = cf::object::new "exit";
2238
2239 $exit->slaying ($EMERGENCY_POSITION->[0]);
2240 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2241 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2242
2243 $LINK_MAP->insert ($exit->clone, 19, 19);
2244 $LINK_MAP->insert ($exit->clone, 19, 20);
2245 $LINK_MAP->insert ($exit->clone, 19, 21);
2246 $LINK_MAP->insert ($exit->clone, 20, 19);
2247 $LINK_MAP->insert ($exit->clone, 20, 21);
2248 $LINK_MAP->insert ($exit->clone, 21, 19);
2249 $LINK_MAP->insert ($exit->clone, 21, 20);
2250 $LINK_MAP->insert ($exit->clone, 21, 21);
2251
2252 $exit->destroy;
2253 });
2254
2255 $LINK_MAP->{deny_save} = 1;
2256 $LINK_MAP->{deny_reset} = 1;
2257
2258 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2259}
2260
2261register "<global>", __PACKAGE__;
2262
1160register_command "perl-reload", 0, sub { 2263register_command "reload" => sub {
1161 my ($who, $arg) = @_; 2264 my ($who, $arg) = @_;
1162 2265
1163 if ($who->flag (FLAG_WIZ)) { 2266 if ($who->flag (FLAG_WIZ)) {
1164 _perl_reload { 2267 $who->message ("start of reload.");
1165 warn $_[0]; 2268 reload;
1166 $who->message ($_[0]); 2269 $who->message ("end of reload.");
1167 };
1168 } 2270 }
1169}; 2271};
1170 2272
1171register "<global>", __PACKAGE__;
1172
1173unshift @INC, $LIBDIR; 2273unshift @INC, $LIBDIR;
1174 2274
1175$TICK_WATCHER = Event->timer ( 2275$TICK_WATCHER = Event->timer (
2276 reentrant => 0,
1176 prio => 1, 2277 prio => 0,
1177 async => 1,
1178 at => $NEXT_TICK || 1, 2278 at => $NEXT_TICK || $TICK,
2279 data => WF_AUTOCANCEL,
1179 cb => sub { 2280 cb => sub {
1180 cf::server_tick; # one server iteration 2281 cf::server_tick; # one server iteration
1181 2282 $RUNTIME += $TICK;
1182 my $NOW = Event::time;
1183 $NEXT_TICK += $TICK; 2283 $NEXT_TICK += $TICK;
1184 2284
1185 # if we are delayed by four ticks or more, skip them all 2285 # if we are delayed by four ticks or more, skip them all
1186 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2286 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1187 2287
1188 $TICK_WATCHER->at ($NEXT_TICK); 2288 $TICK_WATCHER->at ($NEXT_TICK);
1189 $TICK_WATCHER->start; 2289 $TICK_WATCHER->start;
1190 }, 2290 },
1191); 2291);
1192 2292
1193IO::AIO::max_poll_time $TICK * 0.2; 2293IO::AIO::max_poll_time $TICK * 0.2;
1194 2294
2295Event->io (
1195Event->io (fd => IO::AIO::poll_fileno, 2296 fd => IO::AIO::poll_fileno,
1196 poll => 'r', 2297 poll => 'r',
1197 prio => 5, 2298 prio => 5,
2299 data => WF_AUTOCANCEL,
1198 cb => \&IO::AIO::poll_cb); 2300 cb => \&IO::AIO::poll_cb,
2301);
2302
2303Event->timer (
2304 data => WF_AUTOCANCEL,
2305 after => 0,
2306 interval => 10,
2307 cb => sub {
2308 (Coro::unblock_sub {
2309 write_runtime
2310 or warn "ERROR: unable to write runtime file: $!";
2311 })->();
2312 },
2313);
2314
2315END { cf::emergency_save }
1199 2316
12001 23171
1201 2318

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