ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.111 by root, Mon Jan 1 12:28:47 2007 UTC vs.
Revision 1.147 by root, Mon Jan 8 12:23:33 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
119 utf8::encode $msg; 118 utf8::encode $msg;
120 119
121 $msg .= "\n" 120 $msg .= "\n"
122 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
123 122
124 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
125 }; 124 };
126} 125}
127 126
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
186=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
187 246
188The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
197=cut 256=cut
198 257
199sub sync_job(&) { 258sub sync_job(&) {
200 my ($job) = @_; 259 my ($job) = @_;
201 260
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
212 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
213 local $FREEZE = 1; 266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
277
215 while ($busy) { 278 while ($busy) {
216 Coro::cede_notself; 279 Coro::cede or Event::one_event;
217 Event::one_event unless Coro::nready;
218 } 280 }
281
282 wantarray ? @res : $res[0]
219 } else { 283 } else {
220 $coro->join; 284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
221 } 287 }
222
223 wantarray ? @res : $res[0]
224} 288}
225 289
226=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
227 291
228Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
229when the extension calling this is being unloaded. 293extension calling this is being unloaded.
230 294
231=cut 295=cut
232 296
233sub coro(&) { 297sub async_ext(&) {
234 my $cb = shift; 298 my $cb = shift;
235 299
236 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 301
243 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
245 }); 304 });
246 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 311 my $runtime = cf::localdir . "/runtime";
253 312
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 314 or return;
256 315
257 my $value = $cf::RUNTIME; 316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 318 and return;
260 319
261 aio_fsync $fh 320 aio_fsync $fh
262 and return; 321 and return;
283 342
284 $path = $path->as_string if ref $path; 343 $path = $path->as_string if ref $path;
285 344
286 my $self = bless { }, $class; 345 my $self = bless { }, $class;
287 346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 357 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 359 $self->{random} = cf::from_json $data;
291 } else { 360 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 361 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 362 $self->{user_rel} = 1;
798 or return; 867 or return;
799 868
800 unless (aio_stat "$filename.pst") { 869 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 870 (aio_load "$filename.pst", $av) >= 0
802 or return; 871 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 872 $av = eval { (Storable::thaw $av)->{objs} };
804 } 873 }
805 874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 877 return ($data, $av);
807} 878}
808 879
809############################################################################# 880#############################################################################
810# command handling &c 881# command handling &c
1001 1072
1002=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1003 1074
1004Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1005 1076
1077=cut
1078
1079package cf::player;
1080
1006=head3 cf::player 1081=head3 cf::player
1007 1082
1008=over 4 1083=over 4
1009 1084
1010=item cf::player::exists $login 1085=item cf::player::find $login
1011 1086
1012Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1013 1088
1014=cut 1089=cut
1015 1090
1016sub cf::player::exists($) { 1091sub playerdir($) {
1017 cf::player::find $_[0] 1092 cf::localdir
1018 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 IO::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 Coro::cede;
1142 $pl->save_pl ($path);
1143 Coro::cede;
1144}
1145
1146sub new($) {
1147 my ($login) = @_;
1148
1149 my $self = create;
1150
1151 $self->ob->name ($login);
1152 $self->{deny_save} = 1;
1153
1154 $cf::PLAYER{$login} = $self;
1155
1156 $self
1157}
1158
1159sub quit_character {
1160 my ($pl) = @_;
1161
1162 $pl->{deny_save} = 1;
1163 $pl->password ("*"); # this should lock out the player until we nuked the dir
1164
1165 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1166 $pl->deactivate;
1167 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1168 $pl->ns->destroy if $pl->ns;
1169
1170 my $path = playerdir $pl;
1171 my $temp = "$path~$cf::RUNTIME~deleting~";
1172 IO::AIO::aio_rename $path, $temp, sub {
1173 delete $cf::PLAYER{$pl->ob->name};
1174 $pl->destroy;
1175
1176 IO::AIO::aio_rmtree $temp;
1177 };
1019} 1178}
1020 1179
1021=item $player->ext_reply ($msgid, $msgtype, %msg) 1180=item $player->ext_reply ($msgid, $msgtype, %msg)
1022 1181
1023Sends an ext reply to the player. 1182Sends an ext reply to the player.
1024 1183
1025=cut 1184=cut
1026 1185
1027sub cf::player::ext_reply($$$%) { 1186sub ext_reply($$$%) {
1028 my ($self, $id, %msg) = @_; 1187 my ($self, $id, %msg) = @_;
1029 1188
1030 $msg{msgid} = $id; 1189 $msg{msgid} = $id;
1031 1190
1032 $self->send ("ext " . to_json \%msg); 1191 $self->send ("ext " . cf::to_json \%msg);
1033} 1192}
1193
1194package cf;
1034 1195
1035=back 1196=back
1036 1197
1037 1198
1038=head3 cf::map 1199=head3 cf::map
1044package cf::map; 1205package cf::map;
1045 1206
1046use Fcntl; 1207use Fcntl;
1047use Coro::AIO; 1208use Coro::AIO;
1048 1209
1049our $MAX_RESET = 7200; 1210our $MAX_RESET = 3600;
1050our $DEFAULT_RESET = 3600; 1211our $DEFAULT_RESET = 3000;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1212
1054sub generate_random_map { 1213sub generate_random_map {
1055 my ($path, $rmp) = @_; 1214 my ($path, $rmp) = @_;
1056 1215
1057 # mit "rum" bekleckern, nicht 1216 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1232# and all this just because we cannot iterate over
1074# all maps in C++... 1233# all maps in C++...
1075sub change_all_map_light { 1234sub change_all_map_light {
1076 my ($change) = @_; 1235 my ($change) = @_;
1077 1236
1078 $_->change_map_light ($change) for values %cf::MAP; 1237 $_->change_map_light ($change)
1238 for grep $_->outdoor, values %cf::MAP;
1079} 1239}
1080 1240
1081sub try_load_header($) { 1241sub try_load_header($) {
1082 my ($path) = @_; 1242 my ($path) = @_;
1083 1243
1086 or return; 1246 or return;
1087 1247
1088 my $map = cf::map::new 1248 my $map = cf::map::new
1089 or return; 1249 or return;
1090 1250
1251 # for better error messages only, will be overwritten
1252 $map->path ($path);
1253
1091 $map->load_header ($path) 1254 $map->load_header ($path)
1092 or return; 1255 or return;
1093 1256
1094 $map->{load_path} = $path; 1257 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1258
1097 $map 1259 $map
1098} 1260}
1099 1261
1262sub find;
1100sub find_map { 1263sub find {
1101 my ($path, $origin) = @_; 1264 my ($path, $origin) = @_;
1102 1265
1103 #warn "find_map<$path,$origin>\n";#d# 1266 #warn "find<$path,$origin>\n";#d#
1104 1267
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1268 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1269 my $key = $path->as_string;
1107 1270
1271 cf::lock_wait "map_find:$key";
1272
1108 $cf::MAP{$key} || do { 1273 $cf::MAP{$key} || do {
1274 my $guard = cf::lock_acquire "map_find:$key";
1275
1109 # do it the slow way 1276 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1277 my $map = try_load_header $path->save_path;
1111 1278
1279 Coro::cede;
1280
1112 if ($map) { 1281 if ($map) {
1282 $map->last_access ((delete $map->{last_access})
1283 || $cf::RUNTIME); #d#
1113 # safety 1284 # safety
1114 $map->{instantiate_time} = $cf::RUNTIME 1285 $map->{instantiate_time} = $cf::RUNTIME
1115 if $map->{instantiate_time} > $cf::RUNTIME; 1286 if $map->{instantiate_time} > $cf::RUNTIME;
1116 } else { 1287 } else {
1117 if (my $rmp = $path->random_map_params) { 1288 if (my $rmp = $path->random_map_params) {
1122 1293
1123 $map or return; 1294 $map or return;
1124 1295
1125 $map->{load_original} = 1; 1296 $map->{load_original} = 1;
1126 $map->{instantiate_time} = $cf::RUNTIME; 1297 $map->{instantiate_time} = $cf::RUNTIME;
1298 $map->last_access ($cf::RUNTIME);
1127 $map->instantiate; 1299 $map->instantiate;
1128 1300
1129 # per-player maps become, after loading, normal maps 1301 # per-player maps become, after loading, normal maps
1130 $map->per_player (0) if $path->{user_rel}; 1302 $map->per_player (0) if $path->{user_rel};
1131 } 1303 }
1132 1304
1133 $map->path ($key); 1305 $map->path ($key);
1134 $map->{path} = $path; 1306 $map->{path} = $path;
1135 $map->last_access ($cf::RUNTIME); 1307 $map->{last_save} = $cf::RUNTIME;
1136 1308
1309 Coro::cede;
1310
1137 $map->reset if $map->should_reset; 1311 if ($map->should_reset) {
1312 $map->reset;
1313 undef $guard;
1314 $map = find $path
1315 or return;
1316 }
1138 1317
1139 $cf::MAP{$key} = $map 1318 $cf::MAP{$key} = $map
1140 } 1319 }
1141} 1320}
1142 1321
1143sub load { 1322sub load {
1144 my ($self) = @_; 1323 my ($self) = @_;
1145 1324
1325 my $path = $self->{path};
1326 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1327
1146 return if $self->in_memory != cf::MAP_SWAPPED; 1328 return if $self->in_memory != cf::MAP_SWAPPED;
1147 1329
1148 $self->in_memory (cf::MAP_LOADING); 1330 $self->in_memory (cf::MAP_LOADING);
1149
1150 my $path = $self->{path};
1151 1331
1152 $self->alloc; 1332 $self->alloc;
1153 $self->load_objects ($self->{load_path}, 1) 1333 $self->load_objects ($self->{load_path}, 1)
1154 or return; 1334 or return;
1155 1335
1156 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) if delete $self->{load_original}; 1336 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1337 if delete $self->{load_original};
1157 1338
1158 if (my $uniq = $path->uniq_path) { 1339 if (my $uniq = $path->uniq_path) {
1159 utf8::encode $uniq; 1340 utf8::encode $uniq;
1160 if (aio_open $uniq, O_RDONLY, 0) { 1341 if (aio_open $uniq, O_RDONLY, 0) {
1161 $self->clear_unique_items; 1342 $self->clear_unique_items;
1162 $self->load_objects ($uniq, 0); 1343 $self->load_objects ($uniq, 0);
1163 } 1344 }
1164 } 1345 }
1346
1347 Coro::cede;
1165 1348
1166 # now do the right thing for maps 1349 # now do the right thing for maps
1167 $self->link_multipart_objects; 1350 $self->link_multipart_objects;
1168 1351
1169 if ($self->{path}->is_style_map) { 1352 if ($self->{path}->is_style_map) {
1177 $self->difficulty ($self->estimate_difficulty) 1360 $self->difficulty ($self->estimate_difficulty)
1178 unless $self->difficulty; 1361 unless $self->difficulty;
1179 $self->activate; 1362 $self->activate;
1180 } 1363 }
1181 1364
1365 Coro::cede;
1366
1182 $self->in_memory (cf::MAP_IN_MEMORY); 1367 $self->in_memory (cf::MAP_IN_MEMORY);
1183} 1368}
1184 1369
1185sub load_map_sync { 1370sub find_sync {
1186 my ($path, $origin) = @_; 1371 my ($path, $origin) = @_;
1187 1372
1188 #warn "load_map_sync<$path, $origin>\n";#d# 1373 cf::sync_job { cf::map::find $path, $origin }
1374}
1189 1375
1190 cf::sync_job { 1376sub do_load_sync {
1191 my $map = cf::map::find_map $path, $origin 1377 my ($map) = @_;
1192 or return; 1378
1193 $map->load; 1379 cf::sync_job { $map->load };
1194 $map
1195 }
1196} 1380}
1197 1381
1198sub save { 1382sub save {
1199 my ($self) = @_; 1383 my ($self) = @_;
1200 1384
1385 my $lock = cf::lock_acquire "map_data:" . $self->path;
1386
1387 $self->{last_save} = $cf::RUNTIME;
1388
1389 return unless $self->dirty;
1390
1201 my $save = $self->{path}->save_path; utf8::encode $save; 1391 my $save = $self->{path}->save_path; utf8::encode $save;
1202 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1392 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1203 1393
1204 $self->{last_save} = $cf::RUNTIME;
1205
1206 return unless $self->dirty;
1207
1208 $self->{load_path} = $save; 1394 $self->{load_path} = $save;
1209 1395
1210 return if $self->{deny_save}; 1396 return if $self->{deny_save};
1211 1397
1212 warn "saving map ", $self->path; 1398 local $self->{last_access} = $self->last_access;#d#
1399
1400 cf::async {
1401 $_->contr->save for $self->players;
1402 };
1213 1403
1214 if ($uniq) { 1404 if ($uniq) {
1215 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1405 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1216 $self->save_objects ($uniq, cf::IO_UNIQUES); 1406 $self->save_objects ($uniq, cf::IO_UNIQUES);
1217 } else { 1407 } else {
1220} 1410}
1221 1411
1222sub swap_out { 1412sub swap_out {
1223 my ($self) = @_; 1413 my ($self) = @_;
1224 1414
1415 # save first because save cedes
1416 $self->save;
1417
1418 my $lock = cf::lock_acquire "map_data:" . $self->path;
1419
1225 return if $self->players; 1420 return if $self->players;
1226 return if $self->in_memory != cf::MAP_IN_MEMORY; 1421 return if $self->in_memory != cf::MAP_IN_MEMORY;
1227 return if $self->{deny_save}; 1422 return if $self->{deny_save};
1228 1423
1229 $self->save;
1230 $self->clear; 1424 $self->clear;
1231 $self->in_memory (cf::MAP_SWAPPED); 1425 $self->in_memory (cf::MAP_SWAPPED);
1232} 1426}
1233 1427
1428sub reset_at {
1429 my ($self) = @_;
1430
1431 # TODO: safety, remove and allow resettable per-player maps
1432 return 1e99 if $self->{path}{user_rel};
1433 return 1e99 if $self->{deny_reset};
1434
1435 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1436 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1437
1438 $time + $to
1439}
1440
1234sub should_reset { 1441sub should_reset {
1235 my ($map) = @_; 1442 my ($self) = @_;
1236 1443
1237 # TODO: safety, remove and allow resettable per-player maps 1444 $self->reset_at <= $cf::RUNTIME
1238 return if $map->{path}{user_rel};#d#
1239 return if $map->{deny_reset};
1240 #return unless $map->reset_timeout;
1241
1242 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1243 my $to = $map->reset_timeout || $DEFAULT_RESET;
1244 $to = $MAX_RESET if $to > $MAX_RESET;
1245
1246 $time + $to < $cf::RUNTIME
1247} 1445}
1248 1446
1249sub unlink_save { 1447sub unlink_save {
1250 my ($self) = @_; 1448 my ($self) = @_;
1251 1449
1252 utf8::encode (my $save = $self->{path}->save_path); 1450 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1451 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1452 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1255} 1453}
1256 1454
1455sub rename {
1456 my ($self, $new_path) = @_;
1457
1458 $self->unlink_save;
1459
1460 delete $cf::MAP{$self->path};
1461 $self->{path} = new cf::path $new_path;
1462 $self->path ($self->{path}->as_string);
1463 $cf::MAP{$self->path} = $self;
1464
1465 $self->save;
1466}
1467
1257sub reset { 1468sub reset {
1258 my ($self) = @_; 1469 my ($self) = @_;
1259 1470
1471 my $lock = cf::lock_acquire "map_data:" . $self->path;
1472
1260 return if $self->players; 1473 return if $self->players;
1261 return if $self->{path}{user_rel};#d# 1474 return if $self->{path}{user_rel};#d#
1262 1475
1263 warn "resetting map ", $self->path;#d# 1476 warn "resetting map ", $self->path;#d#
1264 1477
1268 1481
1269 $self->unlink_save; 1482 $self->unlink_save;
1270 $self->destroy; 1483 $self->destroy;
1271} 1484}
1272 1485
1486my $nuke_counter = "aaaa";
1487
1488sub nuke {
1489 my ($self) = @_;
1490
1491 $self->{deny_save} = 1;
1492 $self->reset_timeout (1);
1493 $self->rename ("{nuke}/" . ($nuke_counter++));
1494 $self->reset; # polite request, might not happen
1495}
1496
1273sub customise_for { 1497sub customise_for {
1274 my ($map, $ob) = @_; 1498 my ($map, $ob) = @_;
1275 1499
1276 if ($map->per_player) { 1500 if ($map->per_player) {
1277 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1501 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1278 } 1502 }
1279 1503
1280 $map 1504 $map
1281} 1505}
1282 1506
1283sub emergency_save { 1507sub emergency_save {
1284 local $cf::FREEZE = 1; 1508 my $freeze_guard = cf::freeze_mainloop;
1285 1509
1286 warn "enter emergency map save\n"; 1510 warn "enter emergency perl save\n";
1287 1511
1288 cf::sync_job { 1512 cf::sync_job {
1513 warn "begin emergency player save\n";
1514 $_->save for values %cf::PLAYER;
1515 warn "end emergency player save\n";
1516
1289 warn "begin emergency map save\n"; 1517 warn "begin emergency map save\n";
1290 $_->save for values %cf::MAP; 1518 $_->save for values %cf::MAP;
1519 warn "end emergency map save\n";
1291 }; 1520 };
1292 1521
1293 warn "end emergency map save\n"; 1522 warn "leave emergency perl save\n";
1294} 1523}
1295 1524
1296package cf; 1525package cf;
1297 1526
1298=back 1527=back
1340 (ref $cf::CFG{"may_$access"} 1569 (ref $cf::CFG{"may_$access"}
1341 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1570 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1342 : $cf::CFG{"may_$access"}) 1571 : $cf::CFG{"may_$access"})
1343} 1572}
1344 1573
1574=item $player_object->enter_link
1575
1576Freezes the player and moves him/her to a special map (C<{link}>).
1577
1578The player should be reaosnably safe there for short amounts of time. You
1579I<MUST> call C<leave_link> as soon as possible, though.
1580
1581=item $player_object->leave_link ($map, $x, $y)
1582
1583Moves the player out of the specila link map onto the given map. If the
1584map is not valid (or omitted), the player will be moved back to the
1585location he/she was before the call to C<enter_link>, or, if that fails,
1586to the emergency map position.
1587
1588Might block.
1589
1590=cut
1591
1345sub cf::object::player::enter_link { 1592sub cf::object::player::enter_link {
1346 my ($self) = @_; 1593 my ($self) = @_;
1347 1594
1595 $self->deactivate_recursive;
1596
1348 return if $self->map == $LINK_MAP; 1597 return if $self->map == $LINK_MAP;
1349 1598
1350 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1599 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1351 if $self->map; 1600 if $self->map;
1352 1601
1353 $self->enter_map ($LINK_MAP, 20, 20); 1602 $self->enter_map ($LINK_MAP, 20, 20);
1354 $self->deactivate_recursive;
1355} 1603}
1356 1604
1357sub cf::object::player::leave_link { 1605sub cf::object::player::leave_link {
1358 my ($self, $map, $x, $y) = @_; 1606 my ($self, $map, $x, $y) = @_;
1359 1607
1360 my $link_pos = delete $self->{_link_pos}; 1608 my $link_pos = delete $self->{_link_pos};
1361 1609
1362 unless ($map) { 1610 unless ($map) {
1363 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1364
1365 # restore original map position 1611 # restore original map position
1366 ($map, $x, $y) = @{ $link_pos || [] }; 1612 ($map, $x, $y) = @{ $link_pos || [] };
1367 $map = cf::map::find_map $map; 1613 $map = cf::map::find $map;
1368 1614
1369 unless ($map) { 1615 unless ($map) {
1370 ($map, $x, $y) = @$EMERGENCY_POSITION; 1616 ($map, $x, $y) = @$EMERGENCY_POSITION;
1371 $map = cf::map::find_map $map 1617 $map = cf::map::find $map
1372 or die "FATAL: cannot load emergency map\n"; 1618 or die "FATAL: cannot load emergency map\n";
1373 } 1619 }
1374 } 1620 }
1375 1621
1376 ($x, $y) = (-1, -1) 1622 ($x, $y) = (-1, -1)
1380 ($x, $y) = ($map->enter_x, $map->enter_y) 1626 ($x, $y) = ($map->enter_x, $map->enter_y)
1381 if $x <=0 && $y <= 0; 1627 if $x <=0 && $y <= 0;
1382 1628
1383 $map->load; 1629 $map->load;
1384 1630
1631 return unless $self->contr->active;
1385 $self->activate_recursive; 1632 $self->activate_recursive;
1386 $self->enter_map ($map, $x, $y); 1633 $self->enter_map ($map, $x, $y);
1387} 1634}
1388 1635
1636cf::player->attach (
1637 on_logout => sub {
1638 my ($pl) = @_;
1639
1640 # abort map switching before logout
1641 if ($pl->ob->{_link_pos}) {
1642 cf::sync_job {
1643 $pl->ob->leave_link
1644 };
1645 }
1646 },
1647 on_login => sub {
1648 my ($pl) = @_;
1649
1650 # try to abort aborted map switching on player login :)
1651 # should happen only on crashes
1652 if ($pl->ob->{_link_pos}) {
1653 $pl->ob->enter_link;
1654 (async {
1655 # we need this sleep as the login has a concurrent enter_exit running
1656 # and this sleep increases chances of the player not ending up in scorn
1657 $pl->ob->reply (undef,
1658 "There was an internal problem at your last logout, "
1659 . "the server will try to bring you to your intended destination in a second.",
1660 cf::NDI_RED);
1661 Coro::Timer::sleep 1;
1662 $pl->ob->leave_link;
1663 })->prio (2);
1664 }
1665 },
1666);
1667
1389=item $player_object->goto_map ($map, $x, $y) 1668=item $player_object->goto ($path, $x, $y)
1390 1669
1391=cut 1670=cut
1392 1671
1393sub cf::object::player::goto_map { 1672sub cf::object::player::goto {
1394 my ($self, $path, $x, $y) = @_; 1673 my ($self, $path, $x, $y) = @_;
1395 1674
1396 $self->enter_link; 1675 $self->enter_link;
1397 1676
1398 (Coro::async { 1677 (async {
1399 $path = new cf::path $path; 1678 $path = new cf::path $path;
1400 1679
1401 my $map = cf::map::find_map $path->as_string; 1680 my $map = cf::map::find $path->as_string;
1402 $map = $map->customise_for ($self) if $map; 1681 $map = $map->customise_for ($self) if $map;
1403 1682
1404 warn "entering ", $map->path, " at ($x, $y)\n" 1683# warn "entering ", $map->path, " at ($x, $y)\n"
1405 if $map; 1684# if $map;
1685
1686 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1406 1687
1407 $self->leave_link ($map, $x, $y); 1688 $self->leave_link ($map, $x, $y);
1408 })->prio (1); 1689 })->prio (1);
1409} 1690}
1410 1691
1463 1744
1464 return unless $self->type == cf::PLAYER; 1745 return unless $self->type == cf::PLAYER;
1465 1746
1466 $self->enter_link; 1747 $self->enter_link;
1467 1748
1468 (Coro::async { 1749 (async {
1750 $self->deactivate_recursive; # just to be sure
1469 unless (eval { 1751 unless (eval {
1470
1471 prepare_random_map $exit 1752 prepare_random_map $exit
1472 if $exit->slaying eq "/!"; 1753 if $exit->slaying eq "/!";
1473 1754
1474 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1755 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1475 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1756 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1476 1757
1477 1; 1758 1;
1478 }) { 1759 }) {
1479 $self->message ("Something went wrong deep within the crossfire server. " 1760 $self->message ("Something went wrong deep within the crossfire server. "
1480 . "I'll try to bring you back to the map you were before. " 1761 . "I'll try to bring you back to the map you were before. "
1537 on_reply => sub { 1818 on_reply => sub {
1538 my ($ns, $msg) = @_; 1819 my ($ns, $msg) = @_;
1539 1820
1540 # this weird shuffling is so that direct followup queries 1821 # this weird shuffling is so that direct followup queries
1541 # get handled first 1822 # get handled first
1542 my $queue = delete $ns->{query_queue}; 1823 my $queue = delete $ns->{query_queue}
1824 or return; # be conservative, not sure how that can happen, but we saw a crash here
1543 1825
1544 (shift @$queue)->[1]->($msg); 1826 (shift @$queue)->[1]->($msg);
1545 1827
1546 push @{ $ns->{query_queue} }, @$queue; 1828 push @{ $ns->{query_queue} }, @$queue;
1547 1829
1553 } 1835 }
1554 } 1836 }
1555 }, 1837 },
1556); 1838);
1557 1839
1558=item $client->coro (\&cb) 1840=item $client->async (\&cb)
1559 1841
1560Create a new coroutine, running the specified callback. The coroutine will 1842Create a new coroutine, running the specified callback. The coroutine will
1561be automatically cancelled when the client gets destroyed (e.g. on logout, 1843be automatically cancelled when the client gets destroyed (e.g. on logout,
1562or loss of connection). 1844or loss of connection).
1563 1845
1564=cut 1846=cut
1565 1847
1566sub cf::client::coro { 1848sub cf::client::async {
1567 my ($self, $cb) = @_; 1849 my ($self, $cb) = @_;
1568 1850
1569 my $coro; $coro = async { 1851 my $coro = &Coro::async ($cb);
1570 eval {
1571 $cb->();
1572 };
1573 warn $@ if $@;
1574 };
1575 1852
1576 $coro->on_destroy (sub { 1853 $coro->on_destroy (sub {
1577 delete $self->{_coro}{$coro+0}; 1854 delete $self->{_coro}{$coro+0};
1578 }); 1855 });
1579 1856
1751 2028
1752{ 2029{
1753 my $path = cf::localdir . "/database.pst"; 2030 my $path = cf::localdir . "/database.pst";
1754 2031
1755 sub db_load() { 2032 sub db_load() {
1756 warn "loading database $path\n";#d# remove later
1757 $DB = stat $path ? Storable::retrieve $path : { }; 2033 $DB = stat $path ? Storable::retrieve $path : { };
1758 } 2034 }
1759 2035
1760 my $pid; 2036 my $pid;
1761 2037
1762 sub db_save() { 2038 sub db_save() {
1763 warn "saving database $path\n";#d# remove later
1764 waitpid $pid, 0 if $pid; 2039 waitpid $pid, 0 if $pid;
1765 if (0 == ($pid = fork)) { 2040 if (0 == ($pid = fork)) {
1766 $DB->{_meta}{version} = 1; 2041 $DB->{_meta}{version} = 1;
1767 Storable::nstore $DB, "$path~"; 2042 Storable::nstore $DB, "$path~";
1768 rename "$path~", $path; 2043 rename "$path~", $path;
1816 open my $fh, "<:utf8", cf::confdir . "/config" 2091 open my $fh, "<:utf8", cf::confdir . "/config"
1817 or return; 2092 or return;
1818 2093
1819 local $/; 2094 local $/;
1820 *CFG = YAML::Syck::Load <$fh>; 2095 *CFG = YAML::Syck::Load <$fh>;
2096
2097 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2098
2099 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2100 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2101
2102 if (exists $CFG{mlockall}) {
2103 eval {
2104 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2105 and die "WARNING: m(un)lockall failed: $!\n";
2106 };
2107 warn $@ if $@;
2108 }
1821} 2109}
1822 2110
1823sub main { 2111sub main {
1824 # we must not ever block the main coroutine 2112 # we must not ever block the main coroutine
1825 local $Coro::idle = sub { 2113 local $Coro::idle = sub {
1826 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2114 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1827 (Coro::unblock_sub {
1828 Event::one_event; 2115 async { Event::one_event };
1829 })->();
1830 }; 2116 };
1831 2117
1832 cfg_load; 2118 cfg_load;
1833 db_load; 2119 db_load;
1834 load_extensions; 2120 load_extensions;
1845 return; 2131 return;
1846 } 2132 }
1847 2133
1848 warn "reloading..."; 2134 warn "reloading...";
1849 2135
1850 local $FREEZE = 1; 2136 my $guard = freeze_mainloop;
1851 cf::emergency_save; 2137 cf::emergency_save;
1852 2138
1853 eval { 2139 eval {
1854 # if anything goes wrong in here, we should simply crash as we already saved 2140 # if anything goes wrong in here, we should simply crash as we already saved
1855 2141
1917 cf::load_extensions; 2203 cf::load_extensions;
1918 2204
1919 # reattach attachments to objects 2205 # reattach attachments to objects
1920 warn "reattach"; 2206 warn "reattach";
1921 _global_reattach; 2207 _global_reattach;
2208 reattach $_ for values %MAP;
1922 }; 2209 };
1923 2210
1924 if ($@) { 2211 if ($@) {
1925 warn $@; 2212 warn $@;
1926 warn "error while reloading, exiting."; 2213 warn "error while reloading, exiting.";
1942 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2229 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1943 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2230 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1944 2231
1945 # dirty hack because... archetypes are not yet loaded 2232 # dirty hack because... archetypes are not yet loaded
1946 Event->timer ( 2233 Event->timer (
1947 after => 2, 2234 after => 10,
1948 cb => sub { 2235 cb => sub {
1949 $_[0]->w->cancel; 2236 $_[0]->w->cancel;
1950 2237
1951 # provide some exits "home" 2238 # provide some exits "home"
1952 my $exit = cf::object::new "exit"; 2239 my $exit = cf::object::new "exit";
1991 reentrant => 0, 2278 reentrant => 0,
1992 prio => 0, 2279 prio => 0,
1993 at => $NEXT_TICK || $TICK, 2280 at => $NEXT_TICK || $TICK,
1994 data => WF_AUTOCANCEL, 2281 data => WF_AUTOCANCEL,
1995 cb => sub { 2282 cb => sub {
1996 unless ($FREEZE) {
1997 cf::server_tick; # one server iteration 2283 cf::server_tick; # one server iteration
1998 $RUNTIME += $TICK; 2284 $RUNTIME += $TICK;
1999 }
2000
2001 $NEXT_TICK += $TICK; 2285 $NEXT_TICK += $TICK;
2002 2286
2003 # if we are delayed by four ticks or more, skip them all 2287 # if we are delayed by four ticks or more, skip them all
2004 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2288 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2005 2289
2028 or warn "ERROR: unable to write runtime file: $!"; 2312 or warn "ERROR: unable to write runtime file: $!";
2029 })->(); 2313 })->();
2030 }, 2314 },
2031); 2315);
2032 2316
2317END { cf::emergency_save }
2318
20331 23191
2034 2320

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines