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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.86 by root, Thu Dec 14 05:09:32 2006 UTC vs.
Revision 1.148 by root, Mon Jan 8 12:39:16 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.32 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
20 34
21our %COMMAND = (); 35our %COMMAND = ();
22our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
23our %EXTCMD = (); 37our %EXTCMD = ();
24 38
25_init_vars;
26
27our @EVENT; 39our @EVENT;
28our $LIBDIR = maps_directory "perl"; 40our $LIBDIR = datadir . "/ext";
29 41
30our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
31our $TICK_WATCHER; 43our $TICK_WATCHER;
32our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
33 46
34our %CFG; 47our %CFG;
35 48
36our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %PLAYER; # all users
53our %MAP; # all maps
54our $LINK_MAP; # the special {link} map
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; # coroutines bound to extensions
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION;
37 77
38############################################################################# 78#############################################################################
39 79
40=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
41 81
42=over 4 82=over 4
43 83
44=item $cf::UPTIME 84=item $cf::UPTIME
45 85
46The timestamp of the server start (so not actually an uptime). 86The timestamp of the server start (so not actually an uptime).
87
88=item $cf::RUNTIME
89
90The time this server has run, starts at 0 and is increased by $cf::TICK on
91every server tick.
47 92
48=item $cf::LIBDIR 93=item $cf::LIBDIR
49 94
50The perl library directory, where extensions and cf-specific modules can 95The perl library directory, where extensions and cf-specific modules can
51be found. It will be added to C<@INC> automatically. 96be found. It will be added to C<@INC> automatically.
97
98=item $cf::NOW
99
100The time of the last (current) server tick.
52 101
53=item $cf::TICK 102=item $cf::TICK
54 103
55The interval between server ticks, in seconds. 104The interval between server ticks, in seconds.
56 105
64=cut 113=cut
65 114
66BEGIN { 115BEGIN {
67 *CORE::GLOBAL::warn = sub { 116 *CORE::GLOBAL::warn = sub {
68 my $msg = join "", @_; 117 my $msg = join "", @_;
118 utf8::encode $msg;
119
69 $msg .= "\n" 120 $msg .= "\n"
70 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
71 122
72 print STDERR "cfperl: $msg";
73 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
74 }; 124 };
75} 125}
76 126
127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
129@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
130@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
131@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
77@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 132@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
78 133
79# we bless all objects into (empty) derived classes to force a method lookup 134# we bless all objects into (empty) derived classes to force a method lookup
80# within the Safe compartment. 135# within the Safe compartment.
81for my $pkg (qw( 136for my $pkg (qw(
137 cf::global cf::attachable
82 cf::object cf::object::player 138 cf::object cf::object::player
83 cf::client_socket cf::player 139 cf::client cf::player
84 cf::arch cf::living 140 cf::arch cf::living
85 cf::map cf::party cf::region 141 cf::map cf::party cf::region
86)) { 142)) {
87 no strict 'refs'; 143 no strict 'refs';
88 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 144 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
124sub to_json($) { 180sub to_json($) {
125 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
126 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
127} 183}
128 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
245=item cf::sync_job { BLOCK }
246
247The design of crossfire+ requires that the main coro ($Coro::main) is
248always able to handle events or runnable, as crossfire+ is only partly
249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251If it must be done, put the blocking parts into C<sync_job>. This will run
252the given BLOCK in another coroutine while waiting for the result. The
253server will be frozen during this time, so the block should either finish
254fast or be very important.
255
256=cut
257
258sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288}
289
290=item $coro = cf::async_ext { BLOCK }
291
292Like async, but this coro is automcatially being canceled when the
293extension calling this is being unloaded.
294
295=cut
296
297sub async_ext(&) {
298 my $cb = shift;
299
300 my $coro = &Coro::async ($cb);
301
302 $coro->on_destroy (sub {
303 delete $EXT_CORO{$coro+0};
304 });
305 $EXT_CORO{$coro+0} = $coro;
306
307 $coro
308}
309
310sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330}
331
129=back 332=back
130 333
131=cut 334=cut
132 335
133############################################################################# 336#############################################################################
134 337
135=head2 EVENTS AND OBJECT ATTACHMENTS 338package cf::path;
339
340sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387}
388
389# the name / primary key / in-game path
390sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396}
397
398# the displayed name, this is a one way mapping
399sub visible_name {
400 my ($self) = @_;
401
402# if (my $rmp = $self->{random}) {
403# # todo: be more intelligent about this
404# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405# } else {
406 $self->as_string
407# }
408}
409
410# escape the /'s in the path
411sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415}
416
417# the original (read-only) location
418sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422}
423
424# the temporary/swap location
425sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431}
432
433# the unique path, might be eq to save_path
434sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440}
441
442# return random map parameters, or undef
443sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447}
448
449# this is somewhat ugly, but style maps do need special treatment
450sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452}
453
454package cf;
455
456#############################################################################
457
458=head2 ATTACHABLE OBJECTS
459
460Many objects in crossfire are so-called attachable objects. That means you can
461attach callbacks/event handlers (a collection of which is called an "attachment")
462to it. All such attachable objects support the following methods.
463
464In the following description, CLASS can be any of C<global>, C<object>
465C<player>, C<client> or C<map> (i.e. the attachable objects in
466crossfire+).
136 467
137=over 4 468=over 4
138 469
139=item $object->attach ($attachment, key => $value...)
140
141=item $object->detach ($attachment)
142
143Attach/detach a pre-registered attachment to an object.
144
145=item $player->attach ($attachment, key => $value...)
146
147=item $player->detach ($attachment)
148
149Attach/detach a pre-registered attachment to a player.
150
151=item $map->attach ($attachment, key => $value...) 470=item $attachable->attach ($attachment, key => $value...)
152 471
153=item $map->detach ($attachment) 472=item $attachable->detach ($attachment)
154 473
155Attach/detach a pre-registered attachment to a map. 474Attach/detach a pre-registered attachment to a specific object and give it
475the specified key/value pairs as arguments.
156 476
157=item $bool = $object->attached ($name) 477Example, attach a minesweeper attachment to the given object, making it a
47810x10 minesweeper game:
158 479
159=item $bool = $player->attached ($name) 480 $obj->attach (minesweeper => width => 10, height => 10);
160 481
161=item $bool = $map->attached ($name) 482=item $bool = $attachable->attached ($name)
162 483
163Checks wether the named attachment is currently attached to the object. 484Checks wether the named attachment is currently attached to the object.
164 485
165=item cf::attach_global ... 486=item cf::CLASS->attach ...
166 487
167Attach handlers for global events. 488=item cf::CLASS->detach ...
168 489
169This and all following C<attach_*>-functions expect any number of the 490Define an anonymous attachment and attach it to all objects of the given
170following handler/hook descriptions: 491CLASS. See the next function for an explanation of its arguments.
492
493You can attach to global events by using the C<cf::global> class.
494
495Example, log all player logins:
496
497 cf::player->attach (
498 on_login => sub {
499 my ($pl) = @_;
500 ...
501 },
502 );
503
504Example, attach to the jeweler skill:
505
506 cf::object->attach (
507 type => cf::SKILL,
508 subtype => cf::SK_JEWELER,
509 on_use_skill => sub {
510 my ($sk, $ob, $part, $dir, $msg) = @_;
511 ...
512 },
513 );
514
515=item cf::CLASS::attachment $name, ...
516
517Register an attachment by C<$name> through which attachable objects of the
518given CLASS can refer to this attachment.
519
520Some classes such as crossfire maps and objects can specify attachments
521that are attached at load/instantiate time, thus the need for a name.
522
523These calls expect any number of the following handler/hook descriptions:
171 524
172=over 4 525=over 4
173 526
174=item prio => $number 527=item prio => $number
175 528
177by another C<prio> setting). Lower priority handlers get executed 530by another C<prio> setting). Lower priority handlers get executed
178earlier. The default priority is C<0>, and many built-in handlers are 531earlier. The default priority is C<0>, and many built-in handlers are
179registered at priority C<-1000>, so lower priorities should not be used 532registered at priority C<-1000>, so lower priorities should not be used
180unless you know what you are doing. 533unless you know what you are doing.
181 534
535=item type => $type
536
537(Only for C<< cf::object->attach >> calls), limits the attachment to the
538given type of objects only (the additional parameter C<subtype> can be
539used to further limit to the given subtype).
540
182=item on_I<event> => \&cb 541=item on_I<event> => \&cb
183 542
184Call the given code reference whenever the named event happens (event is 543Call the given code reference whenever the named event happens (event is
185something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 544something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
186handlers are recognised generally depends on the type of object these 545handlers are recognised generally depends on the type of object these
195package and register them. Only handlers for eevents supported by the 554package and register them. Only handlers for eevents supported by the
196object/class are recognised. 555object/class are recognised.
197 556
198=back 557=back
199 558
200=item cf::attach_to_type $object_type, $subtype, ... 559Example, define an attachment called "sockpuppet" that calls the given
560event handler when a monster attacks:
201 561
202Attach handlers for a specific object type (e.g. TRANSPORT) and 562 cf::object::attachment sockpuppet =>
203subtype. If C<$subtype> is zero or undef, matches all objects of the given 563 on_skill_attack => sub {
204type. 564 my ($self, $victim) = @_;
205 565 ...
206=item cf::attach_to_objects ...
207
208Attach handlers to all objects. Do not use this except for debugging or
209very rare events, as handlers are (obviously) called for I<all> objects in
210the game.
211
212=item cf::attach_to_players ...
213
214Attach handlers to all players.
215
216=item cf::attach_to_maps ...
217
218Attach handlers to all maps.
219
220=item cf:register_attachment $name, ...
221
222Register an attachment by name through which objects can refer to this
223attachment.
224
225=item cf:register_player_attachment $name, ...
226
227Register an attachment by name through which players can refer to this
228attachment.
229
230=item cf:register_map_attachment $name, ...
231
232Register an attachment by name through which maps can refer to this
233attachment.
234
235=cut
236
237# the following variables are defined in .xs and must not be re-created
238our @CB_GLOBAL = (); # registry for all global events
239our @CB_OBJECT = (); # all objects (should not be used except in emergency)
240our @CB_PLAYER = ();
241our @CB_TYPE = (); # registry for type (cf-object class) based events
242our @CB_MAP = ();
243
244my %attachment;
245
246sub _attach_cb($\%$$$) {
247 my ($registry, $undo, $event, $prio, $cb) = @_;
248
249 use sort 'stable';
250
251 $cb = [$prio, $cb];
252
253 @{$registry->[$event]} = sort
254 { $a->[0] cmp $b->[0] }
255 @{$registry->[$event] || []}, $cb;
256
257 push @{$undo->{cb}}, [$event, $cb];
258}
259
260# attach handles attaching event callbacks
261# the only thing the caller has to do is pass the correct
262# registry (== where the callback attaches to).
263sub _attach(\@$@) {
264 my ($registry, $klass, @arg) = @_;
265
266 my $prio = 0;
267
268 my %undo = (
269 registry => $registry,
270 cb => [],
271 );
272
273 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
274
275 while (@arg) {
276 my $type = shift @arg;
277
278 if ($type eq "prio") {
279 $prio = shift @arg;
280
281 } elsif ($type eq "package") {
282 my $pkg = shift @arg;
283
284 while (my ($name, $id) = each %cb_id) {
285 if (my $cb = $pkg->can ($name)) {
286 _attach_cb $registry, %undo, $id, $prio, $cb;
287 }
288 } 566 }
289
290 } elsif (exists $cb_id{$type}) {
291 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
292
293 } elsif (ref $type) {
294 warn "attaching objects not supported, ignoring.\n";
295
296 } else {
297 shift @arg;
298 warn "attach argument '$type' not supported, ignoring.\n";
299 }
300 }
301
302 \%undo
303}
304
305sub _attach_attachment {
306 my ($obj, $name, %arg) = @_;
307
308 return if exists $obj->{_attachment}{$name};
309
310 my $res;
311
312 if (my $attach = $attachment{$name}) {
313 my $registry = $obj->registry;
314
315 for (@$attach) {
316 my ($klass, @attach) = @$_;
317 $res = _attach @$registry, $klass, @attach;
318 }
319
320 $obj->{$name} = \%arg;
321 } else {
322 warn "object uses attachment '$name' that is not available, postponing.\n";
323 }
324
325 $obj->{_attachment}{$name} = undef;
326
327 $res->{attachment} = $name;
328 $res
329}
330
331*cf::object::attach =
332*cf::player::attach =
333*cf::map::attach = sub {
334 my ($obj, $name, %arg) = @_;
335
336 _attach_attachment $obj, $name, %arg;
337};
338
339# all those should be optimised
340*cf::object::detach =
341*cf::player::detach =
342*cf::map::detach = sub {
343 my ($obj, $name) = @_;
344
345 delete $obj->{_attachment}{$name};
346 reattach ($obj);
347};
348
349*cf::object::attached =
350*cf::player::attached =
351*cf::map::attached = sub {
352 my ($obj, $name) = @_;
353
354 exists $obj->{_attachment}{$name}
355};
356
357sub attach_global {
358 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
359}
360
361sub attach_to_type {
362 my $type = shift;
363 my $subtype = shift;
364
365 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
366}
367
368sub attach_to_objects {
369 _attach @CB_OBJECT, KLASS_OBJECT, @_
370}
371
372sub attach_to_players {
373 _attach @CB_PLAYER, KLASS_PLAYER, @_
374}
375
376sub attach_to_maps {
377 _attach @CB_MAP, KLASS_MAP, @_
378}
379
380sub register_attachment {
381 my $name = shift;
382
383 $attachment{$name} = [[KLASS_OBJECT, @_]];
384}
385
386sub register_player_attachment {
387 my $name = shift;
388
389 $attachment{$name} = [[KLASS_PLAYER, @_]];
390}
391
392sub register_map_attachment {
393 my $name = shift;
394
395 $attachment{$name} = [[KLASS_MAP, @_]];
396}
397
398our $override;
399our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
400
401sub override {
402 $override = 1;
403 @invoke_results = ();
404}
405
406sub do_invoke {
407 my $event = shift;
408 my $callbacks = shift;
409
410 @invoke_results = ();
411
412 local $override;
413
414 for (@$callbacks) {
415 eval { &{$_->[1]} };
416
417 if ($@) {
418 warn "$@";
419 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
420 override;
421 }
422
423 return 1 if $override;
424 }
425
426 0 567 }
427}
428 568
429=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 569=item $attachable->valid
430
431=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
432
433=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
434
435=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
436
437Generate a global/object/player/map-specific event with the given arguments.
438
439This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
440removed in future versions), and there is no public API to access override
441results (if you must, access C<@cf::invoke_results> directly).
442
443=back
444
445=cut
446
447#############################################################################
448
449=head2 METHODS VALID FOR ALL CORE OBJECTS
450
451=over 4
452
453=item $object->valid, $player->valid, $map->valid
454 570
455Just because you have a perl object does not mean that the corresponding 571Just because you have a perl object does not mean that the corresponding
456C-level object still exists. If you try to access an object that has no 572C-level object still exists. If you try to access an object that has no
457valid C counterpart anymore you get an exception at runtime. This method 573valid C counterpart anymore you get an exception at runtime. This method
458can be used to test for existence of the C object part without causing an 574can be used to test for existence of the C object part without causing an
459exception. 575exception.
460 576
577=cut
578
579# the following variables are defined in .xs and must not be re-created
580our @CB_GLOBAL = (); # registry for all global events
581our @CB_ATTACHABLE = (); # registry for all attachables
582our @CB_OBJECT = (); # all objects (should not be used except in emergency)
583our @CB_PLAYER = ();
584our @CB_CLIENT = ();
585our @CB_TYPE = (); # registry for type (cf-object class) based events
586our @CB_MAP = ();
587
588my %attachment;
589
590sub _attach_cb($$$$) {
591 my ($registry, $event, $prio, $cb) = @_;
592
593 use sort 'stable';
594
595 $cb = [$prio, $cb];
596
597 @{$registry->[$event]} = sort
598 { $a->[0] cmp $b->[0] }
599 @{$registry->[$event] || []}, $cb;
600}
601
602# hack
603my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
604
605# attach handles attaching event callbacks
606# the only thing the caller has to do is pass the correct
607# registry (== where the callback attaches to).
608sub _attach {
609 my ($registry, $klass, @arg) = @_;
610
611 my $object_type;
612 my $prio = 0;
613 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
614
615 #TODO: get rid of this hack
616 if ($attachable_klass{$klass}) {
617 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
618 }
619
620 while (@arg) {
621 my $type = shift @arg;
622
623 if ($type eq "prio") {
624 $prio = shift @arg;
625
626 } elsif ($type eq "type") {
627 $object_type = shift @arg;
628 $registry = $CB_TYPE[$object_type] ||= [];
629
630 } elsif ($type eq "subtype") {
631 defined $object_type or Carp::croak "subtype specified without type";
632 my $object_subtype = shift @arg;
633 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
634
635 } elsif ($type eq "package") {
636 my $pkg = shift @arg;
637
638 while (my ($name, $id) = each %cb_id) {
639 if (my $cb = $pkg->can ($name)) {
640 _attach_cb $registry, $id, $prio, $cb;
641 }
642 }
643
644 } elsif (exists $cb_id{$type}) {
645 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
646
647 } elsif (ref $type) {
648 warn "attaching objects not supported, ignoring.\n";
649
650 } else {
651 shift @arg;
652 warn "attach argument '$type' not supported, ignoring.\n";
653 }
654 }
655}
656
657sub _object_attach {
658 my ($obj, $name, %arg) = @_;
659
660 return if exists $obj->{_attachment}{$name};
661
662 if (my $attach = $attachment{$name}) {
663 my $registry = $obj->registry;
664
665 for (@$attach) {
666 my ($klass, @attach) = @$_;
667 _attach $registry, $klass, @attach;
668 }
669
670 $obj->{$name} = \%arg;
671 } else {
672 warn "object uses attachment '$name' that is not available, postponing.\n";
673 }
674
675 $obj->{_attachment}{$name} = undef;
676}
677
678sub cf::attachable::attach {
679 if (ref $_[0]) {
680 _object_attach @_;
681 } else {
682 _attach shift->_attach_registry, @_;
683 }
684};
685
686# all those should be optimised
687sub cf::attachable::detach {
688 my ($obj, $name) = @_;
689
690 if (ref $obj) {
691 delete $obj->{_attachment}{$name};
692 reattach ($obj);
693 } else {
694 Carp::croak "cannot, currently, detach class attachments";
695 }
696};
697
698sub cf::attachable::attached {
699 my ($obj, $name) = @_;
700
701 exists $obj->{_attachment}{$name}
702}
703
704for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
705 eval "#line " . __LINE__ . " 'cf.pm'
706 sub cf::\L$klass\E::_attach_registry {
707 (\\\@CB_$klass, KLASS_$klass)
708 }
709
710 sub cf::\L$klass\E::attachment {
711 my \$name = shift;
712
713 \$attachment{\$name} = [[KLASS_$klass, \@_]];
714 }
715 ";
716 die if $@;
717}
718
719our $override;
720our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
721
722sub override {
723 $override = 1;
724 @invoke_results = ();
725}
726
727sub do_invoke {
728 my $event = shift;
729 my $callbacks = shift;
730
731 @invoke_results = ();
732
733 local $override;
734
735 for (@$callbacks) {
736 eval { &{$_->[1]} };
737
738 if ($@) {
739 warn "$@";
740 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
741 override;
742 }
743
744 return 1 if $override;
745 }
746
747 0
748}
749
750=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
751
752=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
753
754Generate an object-specific event with the given arguments.
755
756This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
757removed in future versions), and there is no public API to access override
758results (if you must, access C<@cf::invoke_results> directly).
759
461=back 760=back
462 761
463=cut 762=cut
464
465*cf::object::valid =
466*cf::player::valid =
467*cf::map::valid = \&cf::_valid;
468 763
469############################################################################# 764#############################################################################
470# object support 765# object support
471 766
472sub instantiate {
473 my ($obj, $data) = @_;
474
475 $data = from_json $data;
476
477 for (@$data) {
478 my ($name, $args) = @$_;
479
480 $obj->attach ($name, %{$args || {} });
481 }
482}
483
484# basically do the same as instantiate, without calling instantiate
485sub reattach { 767sub reattach {
768 # basically do the same as instantiate, without calling instantiate
486 my ($obj) = @_; 769 my ($obj) = @_;
770
487 my $registry = $obj->registry; 771 my $registry = $obj->registry;
488 772
489 @$registry = (); 773 @$registry = ();
490 774
491 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 775 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
492 776
493 for my $name (keys %{ $obj->{_attachment} || {} }) { 777 for my $name (keys %{ $obj->{_attachment} || {} }) {
494 if (my $attach = $attachment{$name}) { 778 if (my $attach = $attachment{$name}) {
495 for (@$attach) { 779 for (@$attach) {
496 my ($klass, @attach) = @$_; 780 my ($klass, @attach) = @$_;
497 _attach @$registry, $klass, @attach; 781 _attach $registry, $klass, @attach;
498 } 782 }
499 } else { 783 } else {
500 warn "object uses attachment '$name' that is not available, postponing.\n"; 784 warn "object uses attachment '$name' that is not available, postponing.\n";
501 } 785 }
502 } 786 }
503} 787}
504 788
505sub object_freezer_save { 789cf::attachable->attach (
506 my ($filename, $rdata, $objs) = @_;
507
508 if (length $$rdata) {
509 warn sprintf "saving %s (%d,%d)\n",
510 $filename, length $$rdata, scalar @$objs;
511
512 if (open my $fh, ">:raw", "$filename~") {
513 chmod SAVE_MODE, $fh;
514 syswrite $fh, $$rdata;
515 close $fh;
516
517 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
518 chmod SAVE_MODE, $fh;
519 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
520 close $fh;
521 rename "$filename.pst~", "$filename.pst";
522 } else {
523 unlink "$filename.pst";
524 }
525
526 rename "$filename~", $filename;
527 } else {
528 warn "FATAL: $filename~: $!\n";
529 }
530 } else {
531 unlink $filename;
532 unlink "$filename.pst";
533 }
534}
535
536sub object_freezer_as_string {
537 my ($rdata, $objs) = @_;
538
539 use Data::Dumper;
540
541 $$rdata . Dumper $objs
542}
543
544sub object_thawer_load {
545 my ($filename) = @_;
546
547 local $/;
548
549 my $av;
550
551 #TODO: use sysread etc.
552 if (open my $data, "<:raw:perlio", $filename) {
553 $data = <$data>;
554 if (open my $pst, "<:raw:perlio", "$filename.pst") {
555 $av = eval { (Storable::thaw <$pst>)->{objs} };
556 }
557 return ($data, $av);
558 }
559
560 ()
561}
562
563attach_to_objects
564 prio => -1000000, 790 prio => -1000000,
791 on_instantiate => sub {
792 my ($obj, $data) = @_;
793
794 $data = from_json $data;
795
796 for (@$data) {
797 my ($name, $args) = @$_;
798
799 $obj->attach ($name, %{$args || {} });
800 }
801 },
802 on_reattach => \&reattach,
565 on_clone => sub { 803 on_clone => sub {
566 my ($src, $dst) = @_; 804 my ($src, $dst) = @_;
567 805
568 @{$dst->registry} = @{$src->registry}; 806 @{$dst->registry} = @{$src->registry};
569 807
570 %$dst = %$src; 808 %$dst = %$src;
571 809
572 %{$dst->{_attachment}} = %{$src->{_attachment}} 810 %{$dst->{_attachment}} = %{$src->{_attachment}}
573 if exists $src->{_attachment}; 811 if exists $src->{_attachment};
574 }, 812 },
575; 813);
814
815sub object_freezer_save {
816 my ($filename, $rdata, $objs) = @_;
817
818 sync_job {
819 if (length $$rdata) {
820 warn sprintf "saving %s (%d,%d)\n",
821 $filename, length $$rdata, scalar @$objs;
822
823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
824 chmod SAVE_MODE, $fh;
825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
843 } else {
844 warn "FATAL: $filename~: $!\n";
845 }
846 } else {
847 aio_unlink $filename;
848 aio_unlink "$filename.pst";
849 }
850 }
851}
852
853sub object_freezer_as_string {
854 my ($rdata, $objs) = @_;
855
856 use Data::Dumper;
857
858 $$rdata . Dumper $objs
859}
860
861sub object_thawer_load {
862 my ($filename) = @_;
863
864 my ($data, $av);
865
866 (aio_load $filename, $data) >= 0
867 or return;
868
869 unless (aio_stat "$filename.pst") {
870 (aio_load "$filename.pst", $av) >= 0
871 or return;
872 $av = eval { (Storable::thaw $av)->{objs} };
873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
877 return ($data, $av);
878}
576 879
577############################################################################# 880#############################################################################
578# command handling &c 881# command handling &c
579 882
580=item cf::register_command $name => \&callback($ob,$args); 883=item cf::register_command $name => \&callback($ob,$args);
609 #warn "registering extcmd '$name' to '$caller'"; 912 #warn "registering extcmd '$name' to '$caller'";
610 913
611 $EXTCMD{$name} = [$cb, $caller]; 914 $EXTCMD{$name} = [$cb, $caller];
612} 915}
613 916
614attach_to_players 917cf::player->attach (
615 on_command => sub { 918 on_command => sub {
616 my ($pl, $name, $params) = @_; 919 my ($pl, $name, $params) = @_;
617 920
618 my $cb = $COMMAND{$name} 921 my $cb = $COMMAND{$name}
619 or return; 922 or return;
639 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 942 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
640 } 943 }
641 944
642 cf::override; 945 cf::override;
643 }, 946 },
644; 947);
645 948
646sub register { 949sub register {
647 my ($base, $pkg) = @_; 950 my ($base, $pkg) = @_;
648 951
649 #TODO 952 #TODO
718 1021
719 Symbol::delete_package $pkg; 1022 Symbol::delete_package $pkg;
720} 1023}
721 1024
722sub load_extensions { 1025sub load_extensions {
723 my $LIBDIR = maps_directory "perl";
724
725 for my $ext (<$LIBDIR/*.ext>) { 1026 for my $ext (<$LIBDIR/*.ext>) {
726 next unless -r $ext; 1027 next unless -r $ext;
727 eval { 1028 eval {
728 load_extension $ext; 1029 load_extension $ext;
729 1 1030 1
741 defined $path or return; 1042 defined $path or return;
742 1043
743 unlink "$path.pst"; 1044 unlink "$path.pst";
744}; 1045};
745 1046
746attach_to_maps prio => -10000, package => cf::mapsupport::; 1047cf::map->attach (prio => -10000, package => cf::mapsupport::);
747 1048
748############################################################################# 1049#############################################################################
749# load/save perl data associated with player->ob objects 1050# load/save perl data associated with player->ob objects
750 1051
751sub all_objects(@) { 1052sub all_objects(@) {
752 @_, map all_objects ($_->inv), @_ 1053 @_, map all_objects ($_->inv), @_
753} 1054}
754 1055
755# TODO: compatibility cruft, remove when no longer needed 1056# TODO: compatibility cruft, remove when no longer needed
756attach_to_players 1057cf::player->attach (
757 on_load => sub { 1058 on_load => sub {
758 my ($pl, $path) = @_; 1059 my ($pl, $path) = @_;
759 1060
760 for my $o (all_objects $pl->ob) { 1061 for my $o (all_objects $pl->ob) {
761 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1062 if (my $value = $o->get_ob_key_value ("_perl_data")) {
763 1064
764 %$o = %{ Storable::thaw pack "H*", $value }; 1065 %$o = %{ Storable::thaw pack "H*", $value };
765 } 1066 }
766 } 1067 }
767 }, 1068 },
768; 1069);
769 1070
770############################################################################# 1071#############################################################################
771 1072
772=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
773 1074
774Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
775 1076
1077=cut
1078
1079package cf::player;
1080
1081=head3 cf::player
1082
776=over 4 1083=over 4
777 1084
778=item cf::player::exists $login 1085=item cf::player::find $login
779 1086
780Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
781 1088
782=cut 1089=cut
783 1090
784sub cf::player::exists($) { 1091sub playerdir($) {
785 cf::player::find $_[0] 1092 cf::localdir
786 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
787} 1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 $pl->save_pl ($path);
1142 Coro::cede;
1143}
1144
1145sub new($) {
1146 my ($login) = @_;
1147
1148 my $self = create;
1149
1150 $self->ob->name ($login);
1151 $self->{deny_save} = 1;
1152
1153 $cf::PLAYER{$login} = $self;
1154
1155 $self
1156}
1157
1158sub quit_character {
1159 my ($pl) = @_;
1160
1161 $pl->{deny_save} = 1;
1162 $pl->password ("*"); # this should lock out the player until we nuked the dir
1163
1164 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1165 $pl->deactivate;
1166 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1167 $pl->ns->destroy if $pl->ns;
1168
1169 my $path = playerdir $pl;
1170 my $temp = "$path~$cf::RUNTIME~deleting~";
1171 IO::AIO::aio_rename $path, $temp, sub {
1172 delete $cf::PLAYER{$pl->ob->name};
1173 $pl->destroy;
1174
1175 IO::AIO::aio_rmtree $temp;
1176 };
1177}
1178
1179=item $player->ext_reply ($msgid, $msgtype, %msg)
1180
1181Sends an ext reply to the player.
1182
1183=cut
1184
1185sub ext_reply($$$%) {
1186 my ($self, $id, %msg) = @_;
1187
1188 $msg{msgid} = $id;
1189
1190 $self->send ("ext " . cf::to_json \%msg);
1191}
1192
1193package cf;
1194
1195=back
1196
1197
1198=head3 cf::map
1199
1200=over 4
1201
1202=cut
1203
1204package cf::map;
1205
1206use Fcntl;
1207use Coro::AIO;
1208
1209our $MAX_RESET = 3600;
1210our $DEFAULT_RESET = 3000;
1211
1212sub generate_random_map {
1213 my ($path, $rmp) = @_;
1214
1215 # mit "rum" bekleckern, nicht
1216 cf::map::_create_random_map
1217 $path,
1218 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1219 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1220 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1221 $rmp->{exit_on_final_map},
1222 $rmp->{xsize}, $rmp->{ysize},
1223 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1224 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1225 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1226 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1227 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1228 (cf::region::find $rmp->{region})
1229}
1230
1231# and all this just because we cannot iterate over
1232# all maps in C++...
1233sub change_all_map_light {
1234 my ($change) = @_;
1235
1236 $_->change_map_light ($change)
1237 for grep $_->outdoor, values %cf::MAP;
1238}
1239
1240sub try_load_header($) {
1241 my ($path) = @_;
1242
1243 utf8::encode $path;
1244 aio_open $path, O_RDONLY, 0
1245 or return;
1246
1247 my $map = cf::map::new
1248 or return;
1249
1250 # for better error messages only, will be overwritten
1251 $map->path ($path);
1252
1253 $map->load_header ($path)
1254 or return;
1255
1256 $map->{load_path} = $path;
1257
1258 $map
1259}
1260
1261sub find;
1262sub find {
1263 my ($path, $origin) = @_;
1264
1265 #warn "find<$path,$origin>\n";#d#
1266
1267 $path = new cf::path $path, $origin && $origin->path;
1268 my $key = $path->as_string;
1269
1270 cf::lock_wait "map_find:$key";
1271
1272 $cf::MAP{$key} || do {
1273 my $guard = cf::lock_acquire "map_find:$key";
1274
1275 # do it the slow way
1276 my $map = try_load_header $path->save_path;
1277
1278 Coro::cede;
1279
1280 if ($map) {
1281 $map->last_access ((delete $map->{last_access})
1282 || $cf::RUNTIME); #d#
1283 # safety
1284 $map->{instantiate_time} = $cf::RUNTIME
1285 if $map->{instantiate_time} > $cf::RUNTIME;
1286 } else {
1287 if (my $rmp = $path->random_map_params) {
1288 $map = generate_random_map $key, $rmp;
1289 } else {
1290 $map = try_load_header $path->load_path;
1291 }
1292
1293 $map or return;
1294
1295 $map->{load_original} = 1;
1296 $map->{instantiate_time} = $cf::RUNTIME;
1297 $map->last_access ($cf::RUNTIME);
1298 $map->instantiate;
1299
1300 # per-player maps become, after loading, normal maps
1301 $map->per_player (0) if $path->{user_rel};
1302 }
1303
1304 $map->path ($key);
1305 $map->{path} = $path;
1306 $map->{last_save} = $cf::RUNTIME;
1307
1308 Coro::cede;
1309
1310 if ($map->should_reset) {
1311 $map->reset;
1312 undef $guard;
1313 $map = find $path
1314 or return;
1315 }
1316
1317 $cf::MAP{$key} = $map
1318 }
1319}
1320
1321sub load {
1322 my ($self) = @_;
1323
1324 my $path = $self->{path};
1325 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1326
1327 return if $self->in_memory != cf::MAP_SWAPPED;
1328
1329 $self->in_memory (cf::MAP_LOADING);
1330
1331 $self->alloc;
1332 $self->load_objects ($self->{load_path}, 1)
1333 or return;
1334
1335 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1336 if delete $self->{load_original};
1337
1338 if (my $uniq = $path->uniq_path) {
1339 utf8::encode $uniq;
1340 if (aio_open $uniq, O_RDONLY, 0) {
1341 $self->clear_unique_items;
1342 $self->load_objects ($uniq, 0);
1343 }
1344 }
1345
1346 Coro::cede;
1347
1348 # now do the right thing for maps
1349 $self->link_multipart_objects;
1350
1351 if ($self->{path}->is_style_map) {
1352 $self->{deny_save} = 1;
1353 $self->{deny_reset} = 1;
1354 } else {
1355 $self->fix_auto_apply;
1356 $self->decay_objects;
1357 $self->update_buttons;
1358 $self->set_darkness_map;
1359 $self->difficulty ($self->estimate_difficulty)
1360 unless $self->difficulty;
1361 $self->activate;
1362 }
1363
1364 Coro::cede;
1365
1366 $self->in_memory (cf::MAP_IN_MEMORY);
1367}
1368
1369sub find_sync {
1370 my ($path, $origin) = @_;
1371
1372 cf::sync_job { cf::map::find $path, $origin }
1373}
1374
1375sub do_load_sync {
1376 my ($map) = @_;
1377
1378 cf::sync_job { $map->load };
1379}
1380
1381sub save {
1382 my ($self) = @_;
1383
1384 my $lock = cf::lock_acquire "map_data:" . $self->path;
1385
1386 $self->{last_save} = $cf::RUNTIME;
1387
1388 return unless $self->dirty;
1389
1390 my $save = $self->{path}->save_path; utf8::encode $save;
1391 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1392
1393 $self->{load_path} = $save;
1394
1395 return if $self->{deny_save};
1396
1397 local $self->{last_access} = $self->last_access;#d#
1398
1399 cf::async {
1400 $_->contr->save for $self->players;
1401 };
1402
1403 if ($uniq) {
1404 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1405 $self->save_objects ($uniq, cf::IO_UNIQUES);
1406 } else {
1407 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1408 }
1409}
1410
1411sub swap_out {
1412 my ($self) = @_;
1413
1414 # save first because save cedes
1415 $self->save;
1416
1417 my $lock = cf::lock_acquire "map_data:" . $self->path;
1418
1419 return if $self->players;
1420 return if $self->in_memory != cf::MAP_IN_MEMORY;
1421 return if $self->{deny_save};
1422
1423 $self->clear;
1424 $self->in_memory (cf::MAP_SWAPPED);
1425}
1426
1427sub reset_at {
1428 my ($self) = @_;
1429
1430 # TODO: safety, remove and allow resettable per-player maps
1431 return 1e99 if $self->{path}{user_rel};
1432 return 1e99 if $self->{deny_reset};
1433
1434 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1435 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1436
1437 $time + $to
1438}
1439
1440sub should_reset {
1441 my ($self) = @_;
1442
1443 $self->reset_at <= $cf::RUNTIME
1444}
1445
1446sub unlink_save {
1447 my ($self) = @_;
1448
1449 utf8::encode (my $save = $self->{path}->save_path);
1450 aioreq_pri 3; IO::AIO::aio_unlink $save;
1451 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1452}
1453
1454sub rename {
1455 my ($self, $new_path) = @_;
1456
1457 $self->unlink_save;
1458
1459 delete $cf::MAP{$self->path};
1460 $self->{path} = new cf::path $new_path;
1461 $self->path ($self->{path}->as_string);
1462 $cf::MAP{$self->path} = $self;
1463
1464 $self->save;
1465}
1466
1467sub reset {
1468 my ($self) = @_;
1469
1470 my $lock = cf::lock_acquire "map_data:" . $self->path;
1471
1472 return if $self->players;
1473 return if $self->{path}{user_rel};#d#
1474
1475 warn "resetting map ", $self->path;#d#
1476
1477 delete $cf::MAP{$self->path};
1478
1479 $_->clear_links_to ($self) for values %cf::MAP;
1480
1481 $self->unlink_save;
1482 $self->destroy;
1483}
1484
1485my $nuke_counter = "aaaa";
1486
1487sub nuke {
1488 my ($self) = @_;
1489
1490 $self->{deny_save} = 1;
1491 $self->reset_timeout (1);
1492 $self->rename ("{nuke}/" . ($nuke_counter++));
1493 $self->reset; # polite request, might not happen
1494}
1495
1496sub customise_for {
1497 my ($map, $ob) = @_;
1498
1499 if ($map->per_player) {
1500 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1501 }
1502
1503 $map
1504}
1505
1506sub emergency_save {
1507 my $freeze_guard = cf::freeze_mainloop;
1508
1509 warn "enter emergency perl save\n";
1510
1511 cf::sync_job {
1512 warn "begin emergency player save\n";
1513 $_->save for values %cf::PLAYER;
1514 warn "end emergency player save\n";
1515
1516 warn "begin emergency map save\n";
1517 $_->save for values %cf::MAP;
1518 warn "end emergency map save\n";
1519 };
1520
1521 warn "leave emergency perl save\n";
1522}
1523
1524package cf;
1525
1526=back
1527
1528
1529=head3 cf::object::player
1530
1531=over 4
788 1532
789=item $player_object->reply ($npc, $msg[, $flags]) 1533=item $player_object->reply ($npc, $msg[, $flags])
790 1534
791Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1535Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
792can be C<undef>. Does the right thing when the player is currently in a 1536can be C<undef>. Does the right thing when the player is currently in a
794 1538
795=cut 1539=cut
796 1540
797# rough implementation of a future "reply" method that works 1541# rough implementation of a future "reply" method that works
798# with dialog boxes. 1542# with dialog boxes.
1543#TODO: the first argument must go, split into a $npc->reply_to ( method
799sub cf::object::player::reply($$$;$) { 1544sub cf::object::player::reply($$$;$) {
800 my ($self, $npc, $msg, $flags) = @_; 1545 my ($self, $npc, $msg, $flags) = @_;
801 1546
802 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1547 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
803 1548
807 $msg = $npc->name . " says: $msg" if $npc; 1552 $msg = $npc->name . " says: $msg" if $npc;
808 $self->message ($msg, $flags); 1553 $self->message ($msg, $flags);
809 } 1554 }
810} 1555}
811 1556
812=item $player->ext_reply ($msgid, $msgtype, %msg)
813
814Sends an ext reply to the player.
815
816=cut
817
818sub cf::player::ext_reply($$$%) {
819 my ($self, $id, %msg) = @_;
820
821 $msg{msgid} = $id;
822
823 $self->send ("ext " . to_json \%msg);
824}
825
826=item $player_object->may ("access") 1557=item $player_object->may ("access")
827 1558
828Returns wether the given player is authorized to access resource "access" 1559Returns wether the given player is authorized to access resource "access"
829(e.g. "command_wizcast"). 1560(e.g. "command_wizcast").
830 1561
837 (ref $cf::CFG{"may_$access"} 1568 (ref $cf::CFG{"may_$access"}
838 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1569 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
839 : $cf::CFG{"may_$access"}) 1570 : $cf::CFG{"may_$access"})
840} 1571}
841 1572
842=cut 1573=item $player_object->enter_link
843 1574
844############################################################################# 1575Freezes the player and moves him/her to a special map (C<{link}>).
1576
1577The player should be reaosnably safe there for short amounts of time. You
1578I<MUST> call C<leave_link> as soon as possible, though.
1579
1580=item $player_object->leave_link ($map, $x, $y)
1581
1582Moves the player out of the specila link map onto the given map. If the
1583map is not valid (or omitted), the player will be moved back to the
1584location he/she was before the call to C<enter_link>, or, if that fails,
1585to the emergency map position.
1586
1587Might block.
1588
1589=cut
1590
1591sub cf::object::player::enter_link {
1592 my ($self) = @_;
1593
1594 $self->deactivate_recursive;
1595
1596 return if $self->map == $LINK_MAP;
1597
1598 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1599 if $self->map;
1600
1601 $self->enter_map ($LINK_MAP, 20, 20);
1602}
1603
1604sub cf::object::player::leave_link {
1605 my ($self, $map, $x, $y) = @_;
1606
1607 my $link_pos = delete $self->{_link_pos};
1608
1609 unless ($map) {
1610 # restore original map position
1611 ($map, $x, $y) = @{ $link_pos || [] };
1612 $map = cf::map::find $map;
1613
1614 unless ($map) {
1615 ($map, $x, $y) = @$EMERGENCY_POSITION;
1616 $map = cf::map::find $map
1617 or die "FATAL: cannot load emergency map\n";
1618 }
1619 }
1620
1621 ($x, $y) = (-1, -1)
1622 unless (defined $x) && (defined $y);
1623
1624 # use -1 or undef as default coordinates, not 0, 0
1625 ($x, $y) = ($map->enter_x, $map->enter_y)
1626 if $x <=0 && $y <= 0;
1627
1628 $map->load;
1629
1630 return unless $self->contr->active;
1631 $self->activate_recursive;
1632 $self->enter_map ($map, $x, $y);
1633}
1634
1635cf::player->attach (
1636 on_logout => sub {
1637 my ($pl) = @_;
1638
1639 # abort map switching before logout
1640 if ($pl->ob->{_link_pos}) {
1641 cf::sync_job {
1642 $pl->ob->leave_link
1643 };
1644 }
1645 },
1646 on_login => sub {
1647 my ($pl) = @_;
1648
1649 # try to abort aborted map switching on player login :)
1650 # should happen only on crashes
1651 if ($pl->ob->{_link_pos}) {
1652 $pl->ob->enter_link;
1653 (async {
1654 # we need this sleep as the login has a concurrent enter_exit running
1655 # and this sleep increases chances of the player not ending up in scorn
1656 $pl->ob->reply (undef,
1657 "There was an internal problem at your last logout, "
1658 . "the server will try to bring you to your intended destination in a second.",
1659 cf::NDI_RED);
1660 Coro::Timer::sleep 1;
1661 $pl->ob->leave_link;
1662 })->prio (2);
1663 }
1664 },
1665);
1666
1667=item $player_object->goto ($path, $x, $y)
1668
1669=cut
1670
1671sub cf::object::player::goto {
1672 my ($self, $path, $x, $y) = @_;
1673
1674 $self->enter_link;
1675
1676 (async {
1677 $path = new cf::path $path;
1678
1679 my $map = cf::map::find $path->as_string;
1680 $map = $map->customise_for ($self) if $map;
1681
1682# warn "entering ", $map->path, " at ($x, $y)\n"
1683# if $map;
1684
1685 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1686
1687 $self->leave_link ($map, $x, $y);
1688 })->prio (1);
1689}
1690
1691=item $player_object->enter_exit ($exit_object)
1692
1693=cut
1694
1695sub parse_random_map_params {
1696 my ($spec) = @_;
1697
1698 my $rmp = { # defaults
1699 xsize => 10,
1700 ysize => 10,
1701 };
1702
1703 for (split /\n/, $spec) {
1704 my ($k, $v) = split /\s+/, $_, 2;
1705
1706 $rmp->{lc $k} = $v if (length $k) && (length $v);
1707 }
1708
1709 $rmp
1710}
1711
1712sub prepare_random_map {
1713 my ($exit) = @_;
1714
1715 # all this does is basically replace the /! path by
1716 # a new random map path (?random/...) with a seed
1717 # that depends on the exit object
1718
1719 my $rmp = parse_random_map_params $exit->msg;
1720
1721 if ($exit->map) {
1722 $rmp->{region} = $exit->map->region_name;
1723 $rmp->{origin_map} = $exit->map->path;
1724 $rmp->{origin_x} = $exit->x;
1725 $rmp->{origin_y} = $exit->y;
1726 }
1727
1728 $rmp->{random_seed} ||= $exit->random_seed;
1729
1730 my $data = cf::to_json $rmp;
1731 my $md5 = Digest::MD5::md5_hex $data;
1732
1733 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1734 aio_write $fh, 0, (length $data), $data, 0;
1735
1736 $exit->slaying ("?random/$md5");
1737 $exit->msg (undef);
1738 }
1739}
1740
1741sub cf::object::player::enter_exit {
1742 my ($self, $exit) = @_;
1743
1744 return unless $self->type == cf::PLAYER;
1745
1746 $self->enter_link;
1747
1748 (async {
1749 $self->deactivate_recursive; # just to be sure
1750 unless (eval {
1751 prepare_random_map $exit
1752 if $exit->slaying eq "/!";
1753
1754 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1755 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1756
1757 1;
1758 }) {
1759 $self->message ("Something went wrong deep within the crossfire server. "
1760 . "I'll try to bring you back to the map you were before. "
1761 . "Please report this to the dungeon master",
1762 cf::NDI_UNIQUE | cf::NDI_RED);
1763
1764 warn "ERROR in enter_exit: $@";
1765 $self->leave_link;
1766 }
1767 })->prio (1);
1768}
1769
1770=head3 cf::client
1771
1772=over 4
1773
1774=item $client->send_drawinfo ($text, $flags)
1775
1776Sends a drawinfo packet to the client. Circumvents output buffering so
1777should not be used under normal circumstances.
1778
1779=cut
1780
1781sub cf::client::send_drawinfo {
1782 my ($self, $text, $flags) = @_;
1783
1784 utf8::encode $text;
1785 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1786}
1787
1788
1789=item $success = $client->query ($flags, "text", \&cb)
1790
1791Queues a query to the client, calling the given callback with
1792the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1793C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1794
1795Queries can fail, so check the return code. Or don't, as queries will become
1796reliable at some point in the future.
1797
1798=cut
1799
1800sub cf::client::query {
1801 my ($self, $flags, $text, $cb) = @_;
1802
1803 return unless $self->state == ST_PLAYING
1804 || $self->state == ST_SETUP
1805 || $self->state == ST_CUSTOM;
1806
1807 $self->state (ST_CUSTOM);
1808
1809 utf8::encode $text;
1810 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1811
1812 $self->send_packet ($self->{query_queue}[0][0])
1813 if @{ $self->{query_queue} } == 1;
1814}
1815
1816cf::client->attach (
1817 on_reply => sub {
1818 my ($ns, $msg) = @_;
1819
1820 # this weird shuffling is so that direct followup queries
1821 # get handled first
1822 my $queue = delete $ns->{query_queue}
1823 or return; # be conservative, not sure how that can happen, but we saw a crash here
1824
1825 (shift @$queue)->[1]->($msg);
1826
1827 push @{ $ns->{query_queue} }, @$queue;
1828
1829 if (@{ $ns->{query_queue} } == @$queue) {
1830 if (@$queue) {
1831 $ns->send_packet ($ns->{query_queue}[0][0]);
1832 } else {
1833 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1834 }
1835 }
1836 },
1837);
1838
1839=item $client->async (\&cb)
1840
1841Create a new coroutine, running the specified callback. The coroutine will
1842be automatically cancelled when the client gets destroyed (e.g. on logout,
1843or loss of connection).
1844
1845=cut
1846
1847sub cf::client::async {
1848 my ($self, $cb) = @_;
1849
1850 my $coro = &Coro::async ($cb);
1851
1852 $coro->on_destroy (sub {
1853 delete $self->{_coro}{$coro+0};
1854 });
1855
1856 $self->{_coro}{$coro+0} = $coro;
1857
1858 $coro
1859}
1860
1861cf::client->attach (
1862 on_destroy => sub {
1863 my ($ns) = @_;
1864
1865 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1866 },
1867);
1868
1869=back
1870
845 1871
846=head2 SAFE SCRIPTING 1872=head2 SAFE SCRIPTING
847 1873
848Functions that provide a safe environment to compile and execute 1874Functions that provide a safe environment to compile and execute
849snippets of perl code without them endangering the safety of the server 1875snippets of perl code without them endangering the safety of the server
864 1890
865=pod 1891=pod
866 1892
867The following fucntions and emthods are available within a safe environment: 1893The following fucntions and emthods are available within a safe environment:
868 1894
869 cf::object contr pay_amount pay_player 1895 cf::object contr pay_amount pay_player map
870 cf::object::player player 1896 cf::object::player player
871 cf::player peaceful 1897 cf::player peaceful
1898 cf::map trigger
872 1899
873=cut 1900=cut
874 1901
875for ( 1902for (
876 ["cf::object" => qw(contr pay_amount pay_player)], 1903 ["cf::object" => qw(contr pay_amount pay_player map)],
877 ["cf::object::player" => qw(player)], 1904 ["cf::object::player" => qw(player)],
878 ["cf::player" => qw(peaceful)], 1905 ["cf::player" => qw(peaceful)],
1906 ["cf::map" => qw(trigger)],
879) { 1907) {
880 no strict 'refs'; 1908 no strict 'refs';
881 my ($pkg, @funs) = @$_; 1909 my ($pkg, @funs) = @$_;
882 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1910 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
883 for @funs; 1911 for @funs;
999 2027
1000{ 2028{
1001 my $path = cf::localdir . "/database.pst"; 2029 my $path = cf::localdir . "/database.pst";
1002 2030
1003 sub db_load() { 2031 sub db_load() {
1004 warn "loading database $path\n";#d# remove later
1005 $DB = stat $path ? Storable::retrieve $path : { }; 2032 $DB = stat $path ? Storable::retrieve $path : { };
1006 } 2033 }
1007 2034
1008 my $pid; 2035 my $pid;
1009 2036
1010 sub db_save() { 2037 sub db_save() {
1011 warn "saving database $path\n";#d# remove later
1012 waitpid $pid, 0 if $pid; 2038 waitpid $pid, 0 if $pid;
1013 if (0 == ($pid = fork)) { 2039 if (0 == ($pid = fork)) {
1014 $DB->{_meta}{version} = 1; 2040 $DB->{_meta}{version} = 1;
1015 Storable::nstore $DB, "$path~"; 2041 Storable::nstore $DB, "$path~";
1016 rename "$path~", $path; 2042 rename "$path~", $path;
1023 sub db_sync() { 2049 sub db_sync() {
1024 db_save if $dirty; 2050 db_save if $dirty;
1025 undef $dirty; 2051 undef $dirty;
1026 } 2052 }
1027 2053
1028 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, cb => sub { 2054 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
1029 db_sync; 2055 db_sync;
1030 }); 2056 });
1031 2057
1032 sub db_dirty() { 2058 sub db_dirty() {
1033 $dirty = 1; 2059 $dirty = 1;
1047 $DB->{$_[0]} = $_[1]; 2073 $DB->{$_[0]} = $_[1];
1048 } 2074 }
1049 db_dirty; 2075 db_dirty;
1050 } 2076 }
1051 2077
1052 attach_global 2078 cf::global->attach (
1053 prio => 10000, 2079 prio => 10000,
1054 on_cleanup => sub { 2080 on_cleanup => sub {
1055 db_sync; 2081 db_sync;
1056 }, 2082 },
1057 ; 2083 );
1058} 2084}
1059 2085
1060############################################################################# 2086#############################################################################
1061# the server's main() 2087# the server's main()
1062 2088
1064 open my $fh, "<:utf8", cf::confdir . "/config" 2090 open my $fh, "<:utf8", cf::confdir . "/config"
1065 or return; 2091 or return;
1066 2092
1067 local $/; 2093 local $/;
1068 *CFG = YAML::Syck::Load <$fh>; 2094 *CFG = YAML::Syck::Load <$fh>;
2095
2096 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2097
2098 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2099 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2100
2101 if (exists $CFG{mlockall}) {
2102 eval {
2103 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2104 and die "WARNING: m(un)lockall failed: $!\n";
2105 };
2106 warn $@ if $@;
2107 }
1069} 2108}
1070 2109
1071sub main { 2110sub main {
2111 # we must not ever block the main coroutine
2112 local $Coro::idle = sub {
2113 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2114 async { Event::one_event };
2115 };
2116
1072 cfg_load; 2117 cfg_load;
1073 db_load; 2118 db_load;
1074 load_extensions; 2119 load_extensions;
1075 Event::loop; 2120 Event::loop;
1076} 2121}
1077 2122
1078############################################################################# 2123#############################################################################
1079# initialisation 2124# initialisation
1080 2125
1081sub _perl_reload(&) { 2126sub reload() {
1082 my ($msg) = @_; 2127 # can/must only be called in main
2128 if ($Coro::current != $Coro::main) {
2129 warn "can only reload from main coroutine\n";
2130 return;
2131 }
1083 2132
1084 $msg->("reloading..."); 2133 warn "reloading...";
2134
2135 my $guard = freeze_mainloop;
2136 cf::emergency_save;
1085 2137
1086 eval { 2138 eval {
2139 # if anything goes wrong in here, we should simply crash as we already saved
2140
1087 # cancel all watchers 2141 # cancel all watchers
1088 $_->cancel for Event::all_watchers; 2142 for (Event::all_watchers) {
2143 $_->cancel if $_->data & WF_AUTOCANCEL;
2144 }
2145
2146 # cancel all extension coros
2147 $_->cancel for values %EXT_CORO;
2148 %EXT_CORO = ();
1089 2149
1090 # unload all extensions 2150 # unload all extensions
1091 for (@exts) { 2151 for (@exts) {
1092 $msg->("unloading <$_>"); 2152 warn "unloading <$_>";
1093 unload_extension $_; 2153 unload_extension $_;
1094 } 2154 }
1095 2155
1096 # unload all modules loaded from $LIBDIR 2156 # unload all modules loaded from $LIBDIR
1097 while (my ($k, $v) = each %INC) { 2157 while (my ($k, $v) = each %INC) {
1098 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2158 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1099 2159
1100 $msg->("removing <$k>"); 2160 warn "removing <$k>";
1101 delete $INC{$k}; 2161 delete $INC{$k};
1102 2162
1103 $k =~ s/\.pm$//; 2163 $k =~ s/\.pm$//;
1104 $k =~ s/\//::/g; 2164 $k =~ s/\//::/g;
1105 2165
1110 Symbol::delete_package $k; 2170 Symbol::delete_package $k;
1111 } 2171 }
1112 2172
1113 # sync database to disk 2173 # sync database to disk
1114 cf::db_sync; 2174 cf::db_sync;
2175 IO::AIO::flush;
1115 2176
1116 # get rid of safe::, as good as possible 2177 # get rid of safe::, as good as possible
1117 Symbol::delete_package "safe::$_" 2178 Symbol::delete_package "safe::$_"
1118 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2179 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1119 2180
1120 # remove register_script_function callbacks 2181 # remove register_script_function callbacks
1121 # TODO 2182 # TODO
1122 2183
1123 # unload cf.pm "a bit" 2184 # unload cf.pm "a bit"
1126 # don't, removes xs symbols, too, 2187 # don't, removes xs symbols, too,
1127 # and global variables created in xs 2188 # and global variables created in xs
1128 #Symbol::delete_package __PACKAGE__; 2189 #Symbol::delete_package __PACKAGE__;
1129 2190
1130 # reload cf.pm 2191 # reload cf.pm
1131 $msg->("reloading cf.pm"); 2192 warn "reloading cf.pm";
1132 require cf; 2193 require cf;
2194 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1133 2195
1134 # load config and database again 2196 # load config and database again
1135 cf::cfg_load; 2197 cf::cfg_load;
1136 cf::db_load; 2198 cf::db_load;
1137 2199
1138 # load extensions 2200 # load extensions
1139 $msg->("load extensions"); 2201 warn "load extensions";
1140 cf::load_extensions; 2202 cf::load_extensions;
1141 2203
1142 # reattach attachments to objects 2204 # reattach attachments to objects
1143 $msg->("reattach"); 2205 warn "reattach";
1144 _global_reattach; 2206 _global_reattach;
2207 reattach $_ for values %MAP;
1145 }; 2208 };
1146 $msg->($@) if $@;
1147 2209
1148 $msg->("reloaded"); 2210 if ($@) {
2211 warn $@;
2212 warn "error while reloading, exiting.";
2213 exit 1;
2214 }
2215
2216 warn "reloaded successfully";
1149}; 2217};
1150 2218
1151sub perl_reload() { 2219#############################################################################
1152 _perl_reload { 2220
1153 warn $_[0]; 2221unless ($LINK_MAP) {
1154 print "$_[0]\n"; 2222 $LINK_MAP = cf::map::new;
1155 }; 2223
2224 $LINK_MAP->width (41);
2225 $LINK_MAP->height (41);
2226 $LINK_MAP->alloc;
2227 $LINK_MAP->path ("{link}");
2228 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2229 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2230
2231 # dirty hack because... archetypes are not yet loaded
2232 Event->timer (
2233 after => 10,
2234 cb => sub {
2235 $_[0]->w->cancel;
2236
2237 # provide some exits "home"
2238 my $exit = cf::object::new "exit";
2239
2240 $exit->slaying ($EMERGENCY_POSITION->[0]);
2241 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2242 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2243
2244 $LINK_MAP->insert ($exit->clone, 19, 19);
2245 $LINK_MAP->insert ($exit->clone, 19, 20);
2246 $LINK_MAP->insert ($exit->clone, 19, 21);
2247 $LINK_MAP->insert ($exit->clone, 20, 19);
2248 $LINK_MAP->insert ($exit->clone, 20, 21);
2249 $LINK_MAP->insert ($exit->clone, 21, 19);
2250 $LINK_MAP->insert ($exit->clone, 21, 20);
2251 $LINK_MAP->insert ($exit->clone, 21, 21);
2252
2253 $exit->destroy;
2254 });
2255
2256 $LINK_MAP->{deny_save} = 1;
2257 $LINK_MAP->{deny_reset} = 1;
2258
2259 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1156} 2260}
1157 2261
1158register "<global>", __PACKAGE__; 2262register "<global>", __PACKAGE__;
1159 2263
1160register_command "perl-reload" => sub { 2264register_command "reload" => sub {
1161 my ($who, $arg) = @_; 2265 my ($who, $arg) = @_;
1162 2266
1163 if ($who->flag (FLAG_WIZ)) { 2267 if ($who->flag (FLAG_WIZ)) {
1164 _perl_reload { 2268 $who->message ("start of reload.");
1165 warn $_[0]; 2269 reload;
1166 $who->message ($_[0]); 2270 $who->message ("end of reload.");
1167 };
1168 } 2271 }
1169}; 2272};
1170 2273
1171unshift @INC, $LIBDIR; 2274unshift @INC, $LIBDIR;
1172 2275
1173$TICK_WATCHER = Event->timer ( 2276$TICK_WATCHER = Event->timer (
2277 reentrant => 0,
1174 prio => 1, 2278 prio => 0,
1175 async => 1,
1176 at => $NEXT_TICK || 1, 2279 at => $NEXT_TICK || $TICK,
2280 data => WF_AUTOCANCEL,
1177 cb => sub { 2281 cb => sub {
1178 cf::server_tick; # one server iteration 2282 cf::server_tick; # one server iteration
1179 2283 $RUNTIME += $TICK;
1180 my $NOW = Event::time;
1181 $NEXT_TICK += $TICK; 2284 $NEXT_TICK += $TICK;
1182 2285
1183 # if we are delayed by four ticks or more, skip them all 2286 # if we are delayed by four ticks or more, skip them all
1184 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2287 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1185 2288
1186 $TICK_WATCHER->at ($NEXT_TICK); 2289 $TICK_WATCHER->at ($NEXT_TICK);
1187 $TICK_WATCHER->start; 2290 $TICK_WATCHER->start;
1188 }, 2291 },
1189); 2292);
1190 2293
1191IO::AIO::max_poll_time $TICK * 0.2; 2294IO::AIO::max_poll_time $TICK * 0.2;
1192 2295
2296Event->io (
1193Event->io (fd => IO::AIO::poll_fileno, 2297 fd => IO::AIO::poll_fileno,
1194 poll => 'r', 2298 poll => 'r',
1195 prio => 5, 2299 prio => 5,
2300 data => WF_AUTOCANCEL,
1196 cb => \&IO::AIO::poll_cb); 2301 cb => \&IO::AIO::poll_cb,
2302);
2303
2304Event->timer (
2305 data => WF_AUTOCANCEL,
2306 after => 0,
2307 interval => 10,
2308 cb => sub {
2309 (Coro::unblock_sub {
2310 write_runtime
2311 or warn "ERROR: unable to write runtime file: $!";
2312 })->();
2313 },
2314);
2315
2316END { cf::emergency_save }
1197 2317
11981 23181
1199 2319

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