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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.108 by root, Sun Dec 31 21:02:05 2006 UTC vs.
Revision 1.161 by root, Thu Jan 11 00:16:58 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
47our %CFG; 52our %CFG;
48 53
49our $UPTIME; $UPTIME ||= time; 54our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 55our $RUNTIME;
51 56
57our %PLAYER; # all users
52our %MAP; # all maps 58our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 59our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 60our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 61
62our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
57 64
58binmode STDOUT; 65binmode STDOUT;
59binmode STDERR; 66binmode STDERR;
60 67
61# read virtual server time, if available 68# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 78mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 79mkdir $RANDOM_MAPS;
73 80
74# a special map that is always available 81# a special map that is always available
75our $LINK_MAP; 82our $LINK_MAP;
83our $EMERGENCY_POSITION;
76 84
77############################################################################# 85#############################################################################
78 86
79=head2 GLOBAL VARIABLES 87=head2 GLOBAL VARIABLES
80 88
104 112
105=item %cf::CFG 113=item %cf::CFG
106 114
107Configuration for the server, loaded from C</etc/crossfire/config>, or 115Configuration for the server, loaded from C</etc/crossfire/config>, or
108from wherever your confdir points to. 116from wherever your confdir points to.
117
118=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
119
120These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
121or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
122processing has been done. Call C<< ->wait >> on them to maximise the
123window of cpu time available, or simply to synchronise to the server tick.
109 124
110=back 125=back
111 126
112=cut 127=cut
113 128
117 utf8::encode $msg; 132 utf8::encode $msg;
118 133
119 $msg .= "\n" 134 $msg .= "\n"
120 unless $msg =~ /\n$/; 135 unless $msg =~ /\n$/;
121 136
122 LOG llevError, "cfperl: $msg"; 137 LOG llevError, $msg;
123 }; 138 };
124} 139}
125 140
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 141@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 142@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
145 160
146$Event::DIED = sub { 161$Event::DIED = sub {
147 warn "error in event callback: @_"; 162 warn "error in event callback: @_";
148}; 163};
149 164
150my %ext_pkg;
151my @exts;
152my @hook;
153
154=head2 UTILITY FUNCTIONS 165=head2 UTILITY FUNCTIONS
155 166
156=over 4 167=over 4
157 168
169=item dumpval $ref
170
158=cut 171=cut
172
173sub dumpval {
174 eval {
175 local $SIG{__DIE__};
176 my $d;
177 if (1) {
178 $d = new Data::Dumper([$_[0]], ["*var"]);
179 $d->Terse(1);
180 $d->Indent(2);
181 $d->Quotekeys(0);
182 $d->Useqq(1);
183 #$d->Bless(...);
184 $d->Seen($_[1]) if @_ > 1;
185 $d = $d->Dump();
186 }
187 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
188 $d
189 } || "[unable to dump $_[0]: '$@']";
190}
159 191
160use JSON::Syck (); # TODO# replace by JSON::PC once working 192use JSON::Syck (); # TODO# replace by JSON::PC once working
161 193
162=item $ref = cf::from_json $json 194=item $ref = cf::from_json $json
163 195
178 210
179sub to_json($) { 211sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 212 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 213 JSON::Syck::Dump $_[0]
182} 214}
215
216=item cf::lock_wait $string
217
218Wait until the given lock is available. See cf::lock_acquire.
219
220=item my $lock = cf::lock_acquire $string
221
222Wait until the given lock is available and then acquires it and returns
223a Coro::guard object. If the guard object gets destroyed (goes out of scope,
224for example when the coroutine gets canceled), the lock is automatically
225returned.
226
227Lock names should begin with a unique identifier (for example, cf::map::find
228uses map_find and cf::map::load uses map_load).
229
230=cut
231
232our %LOCK;
233
234sub lock_wait($) {
235 my ($key) = @_;
236
237 # wait for lock, if any
238 while ($LOCK{$key}) {
239 push @{ $LOCK{$key} }, $Coro::current;
240 Coro::schedule;
241 }
242}
243
244sub lock_acquire($) {
245 my ($key) = @_;
246
247 # wait, to be sure we are not locked
248 lock_wait $key;
249
250 $LOCK{$key} = [];
251
252 Coro::guard {
253 # wake up all waiters, to be on the safe side
254 $_->ready for @{ delete $LOCK{$key} };
255 }
256}
257
258sub freeze_mainloop {
259 return unless $TICK_WATCHER->is_active;
260
261 my $guard = Coro::guard { $TICK_WATCHER->start };
262 $TICK_WATCHER->stop;
263 $guard
264}
265
266=item cf::async { BLOCK }
267
268Currently the same as Coro::async_pool, meaning you cannot use
269C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
270thing you are allowed to do is call C<prio> on it.
271
272=cut
273
274BEGIN { *async = \&Coro::async_pool }
183 275
184=item cf::sync_job { BLOCK } 276=item cf::sync_job { BLOCK }
185 277
186The design of crossfire+ requires that the main coro ($Coro::main) is 278The design of crossfire+ requires that the main coro ($Coro::main) is
187always able to handle events or runnable, as crossfire+ is only partly 279always able to handle events or runnable, as crossfire+ is only partly
195=cut 287=cut
196 288
197sub sync_job(&) { 289sub sync_job(&) {
198 my ($job) = @_; 290 my ($job) = @_;
199 291
200 my $busy = 1;
201 my @res;
202
203 # TODO: use suspend/resume instead
204 local $FREEZE = 1;
205
206 my $coro = Coro::async {
207 @res = eval { $job->() };
208 warn $@ if $@;
209 undef $busy;
210 };
211
212 if ($Coro::current == $Coro::main) { 292 if ($Coro::current == $Coro::main) {
293 # this is the main coro, too bad, we have to block
294 # till the operation succeeds, freezing the server :/
295
296 # TODO: use suspend/resume instead
297 # (but this is cancel-safe)
298 my $freeze_guard = freeze_mainloop;
299
300 my $busy = 1;
301 my @res;
302
303 (async {
304 @res = eval { $job->() };
305 warn $@ if $@;
306 undef $busy;
213 $coro->prio (Coro::PRIO_MAX); 307 })->prio (Coro::PRIO_MAX);
308
214 while ($busy) { 309 while ($busy) {
215 Coro::cede_notself; 310 Coro::cede or Event::one_event;
216 Event::one_event unless Coro::nready;
217 } 311 }
312
313 wantarray ? @res : $res[0]
218 } else { 314 } else {
219 $coro->join; 315 # we are in another coroutine, how wonderful, everything just works
316
317 $job->()
220 } 318 }
221
222 wantarray ? @res : $res[0]
223} 319}
224 320
225=item $coro = cf::coro { BLOCK } 321=item $coro = cf::async_ext { BLOCK }
226 322
227Creates and returns a new coro. This coro is automcatially being canceled 323Like async, but this coro is automatically being canceled when the
228when the extension calling this is being unloaded. 324extension calling this is being unloaded.
229 325
230=cut 326=cut
231 327
232sub coro(&) { 328sub async_ext(&) {
233 my $cb = shift; 329 my $cb = shift;
234 330
235 my $coro; $coro = async { 331 my $coro = &Coro::async ($cb);
236 eval {
237 $cb->();
238 };
239 warn $@ if $@;
240 };
241 332
242 $coro->on_destroy (sub { 333 $coro->on_destroy (sub {
243 delete $EXT_CORO{$coro+0}; 334 delete $EXT_CORO{$coro+0};
244 }); 335 });
245 $EXT_CORO{$coro+0} = $coro; 336 $EXT_CORO{$coro+0} = $coro;
251 my $runtime = cf::localdir . "/runtime"; 342 my $runtime = cf::localdir . "/runtime";
252 343
253 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 344 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
254 or return; 345 or return;
255 346
256 my $value = $cf::RUNTIME; 347 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
257 (aio_write $fh, 0, (length $value), $value, 0) <= 0 348 (aio_write $fh, 0, (length $value), $value, 0) <= 0
258 and return; 349 and return;
259 350
260 aio_fsync $fh 351 aio_fsync $fh
261 and return; 352 and return;
275 366
276############################################################################# 367#############################################################################
277 368
278package cf::path; 369package cf::path;
279 370
371use overload
372 '""' => \&as_string;
373
374# used to convert map paths into valid unix filenames by repalcing / by ∕
375our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
376
377sub register {
378 my ($pkg, $prefix) = @_;
379
380 $EXT_MAP{$prefix} = $pkg;
381}
382
280sub new { 383sub new {
281 my ($class, $path, $base) = @_; 384 my ($class, $path, $base) = @_;
282 385
283 my $self = bless { }, $class; 386 return $path if ref $path;
284 387
285 if ($path =~ s{^\?random/}{}) { 388 my $self = {};
286 $self->{random} = cf::from_json $path; 389
390 # {... are special paths that are not being touched
391 # ?xxx/... are special absolute paths
392 # ?random/... random maps
393 # /! non-realised random map exit
394 # /... normal maps
395 # ~/... per-player maps without a specific player (DO NOT USE)
396 # ~user/... per-player map of a specific user
397
398 $path =~ s/$PATH_SEP/\//go;
399
400 if ($path =~ /^{/) {
401 # fine as it is
287 } else { 402 } else {
288 if ($path =~ s{^~([^/]+)?}{}) { 403 if ($path =~ s{^~([^/]+)?}{}) {
404 # ~user
289 $self->{user_rel} = 1; 405 $self->{user_rel} = 1;
290 406
291 if (defined $1) { 407 if (defined $1) {
292 $self->{user} = $1; 408 $self->{user} = $1;
293 } elsif ($base =~ m{^~([^/]+)/}) { 409 } elsif ($base =~ m{^~([^/]+)/}) {
294 $self->{user} = $1; 410 $self->{user} = $1;
295 } else { 411 } else {
296 warn "cannot resolve user-relative path without user <$path,$base>\n"; 412 warn "cannot resolve user-relative path without user <$path,$base>\n";
297 } 413 }
414 } elsif ($path =~ s{^\?([^/]+)/}{}) {
415 # ?...
416 $self->{ext} = $1;
417 if (my $ext = $EXT_MAP{$1}) {
418 bless $self, $ext;
419 }
298 } elsif ($path =~ /^\//) { 420 } elsif ($path =~ /^\//) {
421 # /...
299 # already absolute 422 # already absolute
300 } else { 423 } else {
424 # relative
301 $base =~ s{[^/]+/?$}{}; 425 $base =~ s{[^/]+/?$}{};
302 return $class->new ("$base/$path"); 426 return $class->new ("$base/$path");
303 } 427 }
304 428
305 for ($path) { 429 for ($path) {
308 } 432 }
309 } 433 }
310 434
311 $self->{path} = $path; 435 $self->{path} = $path;
312 436
437 if ("HASH" eq ref $self) {
438 bless $self, $class;
439 } else {
440 $self->init;
441 }
442
443 for my $ext (values %EXT_MAP) {
444 if (my $subst = $ext->substitute ($self)) {
445 return $subst;
446 }
447 }
448
313 $self 449 $self
450}
451
452sub init {
453 # nop
454}
455
456sub substitute {
457 ()
314} 458}
315 459
316# the name / primary key / in-game path 460# the name / primary key / in-game path
317sub as_string { 461sub as_string {
318 my ($self) = @_; 462 my ($self) = @_;
319 463
320 $self->{user_rel} ? "~$self->{user}$self->{path}" 464 $self->{user_rel} ? "~$self->{user}$self->{path}"
321 : $self->{random} ? "?random/$self->{path}" 465 : $self->{ext} ? "?$self->{ext}/$self->{path}"
322 : $self->{path} 466 : $self->{path}
323} 467}
324 468
325# the displayed name, this is a one way mapping 469# the displayed name, this is a one way mapping
326sub visible_name { 470sub visible_name {
327 my ($self) = @_; 471 &as_string
328
329 $self->{random} ? "?random/$self->{random}{origin_map}+$self->{random}{origin_x}+$self->{random}{origin_y}/$self->{random}{dungeon_level}"
330 : $self->as_string
331} 472}
332 473
333# escape the /'s in the path 474# escape the /'s in the path
334sub _escaped_path { 475sub _escaped_path {
335 # ∕ is U+2215
336 (my $path = $_[0]{path}) =~ s/\///g; 476 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
337 $path 477 $path
338} 478}
339 479
340# the original (read-only) location 480# the original (read-only) location
341sub load_path { 481sub load_path {
347# the temporary/swap location 487# the temporary/swap location
348sub save_path { 488sub save_path {
349 my ($self) = @_; 489 my ($self) = @_;
350 490
351 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path 491 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
352 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, Digest::MD5::md5_hex $self->{path} 492 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
353 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path 493 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
354} 494}
355 495
356# the unique path, might be eq to save_path 496# the unique path, undef == no special unique path
357sub uniq_path { 497sub uniq_path {
358 my ($self) = @_; 498 my ($self) = @_;
359 499
360 $self->{user_rel} || $self->{random}
361 ? undef
362 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path 500 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
363}
364
365# return random map parameters, or undef
366sub random_map_params {
367 my ($self) = @_;
368
369 $self->{random}
370} 501}
371 502
372# this is somewhat ugly, but style maps do need special treatment 503# this is somewhat ugly, but style maps do need special treatment
373sub is_style_map { 504sub is_style_map {
374 $_[0]{path} =~ m{^/styles/} 505 $_[0]{path} =~ m{^/styles/}
506}
507
508sub load_orig {
509 my ($self) = @_;
510
511 &cf::map::load_map_header ($self->load_path)
512}
513
514sub load_temp {
515 my ($self) = @_;
516
517 &cf::map::load_map_header ($self->save_path)
375} 518}
376 519
377package cf; 520package cf;
378 521
379############################################################################# 522#############################################################################
790 or return; 933 or return;
791 934
792 unless (aio_stat "$filename.pst") { 935 unless (aio_stat "$filename.pst") {
793 (aio_load "$filename.pst", $av) >= 0 936 (aio_load "$filename.pst", $av) >= 0
794 or return; 937 or return;
795 $av = eval { (Storable::thaw <$av>)->{objs} }; 938 $av = eval { (Storable::thaw $av)->{objs} };
796 } 939 }
797 940
941 warn sprintf "loading %s (%d)\n",
942 $filename, length $data, scalar @{$av || []};#d#
798 return ($data, $av); 943 return ($data, $av);
799} 944}
800 945
801############################################################################# 946#############################################################################
802# command handling &c 947# command handling &c
827=cut 972=cut
828 973
829sub register_extcmd { 974sub register_extcmd {
830 my ($name, $cb) = @_; 975 my ($name, $cb) = @_;
831 976
832 my $caller = caller;
833 #warn "registering extcmd '$name' to '$caller'";
834
835 $EXTCMD{$name} = [$cb, $caller]; 977 $EXTCMD{$name} = $cb;
836} 978}
837 979
838cf::player->attach ( 980cf::player->attach (
839 on_command => sub { 981 on_command => sub {
840 my ($pl, $name, $params) = @_; 982 my ($pl, $name, $params) = @_;
853 995
854 my $msg = eval { from_json $buf }; 996 my $msg = eval { from_json $buf };
855 997
856 if (ref $msg) { 998 if (ref $msg) {
857 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 999 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
858 if (my %reply = $cb->[0]->($pl, $msg)) { 1000 if (my %reply = $cb->($pl, $msg)) {
859 $pl->ext_reply ($msg->{msgid}, %reply); 1001 $pl->ext_reply ($msg->{msgid}, %reply);
860 } 1002 }
861 } 1003 }
862 } else { 1004 } else {
863 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 1005 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
865 1007
866 cf::override; 1008 cf::override;
867 }, 1009 },
868); 1010);
869 1011
870sub register {
871 my ($base, $pkg) = @_;
872
873 #TODO
874}
875
876sub load_extension { 1012sub load_extension {
877 my ($path) = @_; 1013 my ($path) = @_;
878 1014
879 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 1015 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
880 my $base = $1; 1016 my $base = $1;
881 my $pkg = $1; 1017 my $pkg = $1;
882 $pkg =~ s/[^[:word:]]/_/g; 1018 $pkg =~ s/[^[:word:]]/_/g;
883 $pkg = "ext::$pkg"; 1019 $pkg = "ext::$pkg";
884 1020
885 warn "loading '$path' into '$pkg'\n"; 1021 warn "... loading '$path' into '$pkg'\n";
886 1022
887 open my $fh, "<:utf8", $path 1023 open my $fh, "<:utf8", $path
888 or die "$path: $!"; 1024 or die "$path: $!";
889 1025
890 my $source = 1026 my $source =
895 1031
896 eval $source 1032 eval $source
897 or die $@ ? "$path: $@\n" 1033 or die $@ ? "$path: $@\n"
898 : "extension disabled.\n"; 1034 : "extension disabled.\n";
899 1035
900 push @exts, $pkg; 1036 push @EXTS, $pkg;
901 $ext_pkg{$base} = $pkg;
902
903# no strict 'refs';
904# @{"$pkg\::ISA"} = ext::;
905
906 register $base, $pkg;
907}
908
909sub unload_extension {
910 my ($pkg) = @_;
911
912 warn "removing extension $pkg\n";
913
914 # remove hooks
915 #TODO
916# for my $idx (0 .. $#PLUGIN_EVENT) {
917# delete $hook[$idx]{$pkg};
918# }
919
920 # remove commands
921 for my $name (keys %COMMAND) {
922 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
923
924 if (@cb) {
925 $COMMAND{$name} = \@cb;
926 } else {
927 delete $COMMAND{$name};
928 }
929 }
930
931 # remove extcmds
932 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
933 delete $EXTCMD{$name};
934 }
935
936 if (my $cb = $pkg->can ("unload")) {
937 eval {
938 $cb->($pkg);
939 1
940 } or warn "$pkg unloaded, but with errors: $@";
941 }
942
943 Symbol::delete_package $pkg;
944} 1037}
945 1038
946sub load_extensions { 1039sub load_extensions {
947 for my $ext (<$LIBDIR/*.ext>) { 1040 for my $ext (<$LIBDIR/*.ext>) {
948 next unless -r $ext; 1041 next unless -r $ext;
966}; 1059};
967 1060
968cf::map->attach (prio => -10000, package => cf::mapsupport::); 1061cf::map->attach (prio => -10000, package => cf::mapsupport::);
969 1062
970############################################################################# 1063#############################################################################
971# load/save perl data associated with player->ob objects
972
973sub all_objects(@) {
974 @_, map all_objects ($_->inv), @_
975}
976
977# TODO: compatibility cruft, remove when no longer needed
978cf::player->attach (
979 on_load => sub {
980 my ($pl, $path) = @_;
981
982 for my $o (all_objects $pl->ob) {
983 if (my $value = $o->get_ob_key_value ("_perl_data")) {
984 $o->set_ob_key_value ("_perl_data");
985
986 %$o = %{ Storable::thaw pack "H*", $value };
987 }
988 }
989 },
990);
991
992#############################################################################
993 1064
994=head2 CORE EXTENSIONS 1065=head2 CORE EXTENSIONS
995 1066
996Functions and methods that extend core crossfire objects. 1067Functions and methods that extend core crossfire objects.
997 1068
1069=cut
1070
1071package cf::player;
1072
1073use Coro::AIO;
1074
998=head3 cf::player 1075=head3 cf::player
999 1076
1000=over 4 1077=over 4
1001 1078
1002=item cf::player::exists $login 1079=item cf::player::find $login
1003 1080
1004Returns true when the given account exists. 1081Returns the given player object, loading it if necessary (might block).
1005 1082
1006=cut 1083=cut
1007 1084
1008sub cf::player::exists($) { 1085sub playerdir($) {
1009 cf::player::find $_[0] 1086 cf::localdir
1010 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1087 . "/"
1088 . cf::playerdir
1089 . "/"
1090 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1091}
1092
1093sub path($) {
1094 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1095
1096 (playerdir $login) . "/$login.pl"
1097}
1098
1099sub find_active($) {
1100 $cf::PLAYER{$_[0]}
1101 and $cf::PLAYER{$_[0]}->active
1102 and $cf::PLAYER{$_[0]}
1103}
1104
1105sub exists($) {
1106 my ($login) = @_;
1107
1108 $cf::PLAYER{$login}
1109 or cf::sync_job { !aio_stat $login }
1110}
1111
1112sub find($) {
1113 return $cf::PLAYER{$_[0]} || do {
1114 my $login = $_[0];
1115
1116 my $guard = cf::lock_acquire "user_find:$login";
1117
1118 $cf::PLAYER{$_[0]} || do {
1119 my $pl = load_pl path $login
1120 or return;
1121 $cf::PLAYER{$login} = $pl
1122 }
1123 }
1124}
1125
1126sub save($) {
1127 my ($pl) = @_;
1128
1129 return if $pl->{deny_save};
1130
1131 my $path = path $pl;
1132 my $guard = cf::lock_acquire "user_save:$path";
1133
1134 return if $pl->{deny_save};
1135
1136 aio_mkdir playerdir $pl, 0770;
1137 $pl->{last_save} = $cf::RUNTIME;
1138
1139 $pl->save_pl ($path);
1140 Coro::cede;
1141}
1142
1143sub new($) {
1144 my ($login) = @_;
1145
1146 my $self = create;
1147
1148 $self->ob->name ($login);
1149 $self->{deny_save} = 1;
1150
1151 $cf::PLAYER{$login} = $self;
1152
1153 $self
1154}
1155
1156=item $pl->quit_character
1157
1158Nukes the player without looking back. If logged in, the connection will
1159be destroyed. May block for a long time.
1160
1161=cut
1162
1163sub quit_character {
1164 my ($pl) = @_;
1165
1166 $pl->{deny_save} = 1;
1167 $pl->password ("*"); # this should lock out the player until we nuked the dir
1168
1169 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1170 $pl->deactivate;
1171 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1172 $pl->ns->destroy if $pl->ns;
1173
1174 my $path = playerdir $pl;
1175 my $temp = "$path~$cf::RUNTIME~deleting~";
1176 aio_rename $path, $temp;
1177 delete $cf::PLAYER{$pl->ob->name};
1178 $pl->destroy;
1179 IO::AIO::aio_rmtree $temp;
1180}
1181
1182=item cf::player::list_logins
1183
1184Returns am arrayref of all valid playernames in the system, can take a
1185while and may block, so not sync_job-capable, ever.
1186
1187=cut
1188
1189sub list_logins {
1190 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1191 or return [];
1192
1193 my @logins;
1194
1195 for my $login (@$dirs) {
1196 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1197 aio_read $fh, 0, 512, my $buf, 0 or next;
1198 $buf !~ /^password -------------$/m or next; # official not-valid tag
1199
1200 utf8::decode $login;
1201 push @logins, $login;
1202 }
1203
1204 \@logins
1205}
1206
1207=item $player->maps
1208
1209Returns an arrayref of cf::path's of all maps that are private for this
1210player. May block.
1211
1212=cut
1213
1214sub maps($) {
1215 my ($pl) = @_;
1216
1217 my $files = aio_readdir playerdir $pl
1218 or return;
1219
1220 my @paths;
1221
1222 for (@$files) {
1223 utf8::decode $_;
1224 next if /\.(?:pl|pst)$/;
1225 next unless /^$PATH_SEP/o;
1226
1227 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1228 }
1229
1230 \@paths
1011} 1231}
1012 1232
1013=item $player->ext_reply ($msgid, $msgtype, %msg) 1233=item $player->ext_reply ($msgid, $msgtype, %msg)
1014 1234
1015Sends an ext reply to the player. 1235Sends an ext reply to the player.
1016 1236
1017=cut 1237=cut
1018 1238
1019sub cf::player::ext_reply($$$%) { 1239sub ext_reply($$$%) {
1020 my ($self, $id, %msg) = @_; 1240 my ($self, $id, %msg) = @_;
1021 1241
1022 $msg{msgid} = $id; 1242 $msg{msgid} = $id;
1023 1243
1024 $self->send ("ext " . to_json \%msg); 1244 $self->send ("ext " . cf::to_json \%msg);
1025} 1245}
1246
1247package cf;
1248
1249=back
1250
1251
1252=head3 cf::map
1253
1254=over 4
1255
1256=cut
1257
1258package cf::map;
1259
1260use Fcntl;
1261use Coro::AIO;
1262
1263our $MAX_RESET = 3600;
1264our $DEFAULT_RESET = 3000;
1265
1266sub generate_random_map {
1267 my ($path, $rmp) = @_;
1268
1269 # mit "rum" bekleckern, nicht
1270 cf::map::_create_random_map
1271 $path,
1272 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1273 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1274 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1275 $rmp->{exit_on_final_map},
1276 $rmp->{xsize}, $rmp->{ysize},
1277 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1278 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1279 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1280 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1281 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1282 (cf::region::find $rmp->{region})
1283}
1284
1285# and all this just because we cannot iterate over
1286# all maps in C++...
1287sub change_all_map_light {
1288 my ($change) = @_;
1289
1290 $_->change_map_light ($change)
1291 for grep $_->outdoor, values %cf::MAP;
1292}
1293
1294sub load_map_header($) {
1295 my ($path) = @_;
1296
1297 utf8::encode $path;
1298 aio_open $path, O_RDONLY, 0
1299 or return;
1300
1301 my $map = cf::map::new
1302 or return;
1303
1304 # for better error messages only, will be overwritten later
1305 $map->path ($path);
1306
1307 $map->load_header ($path)
1308 or return;
1309
1310 $map->{load_path} = $path;
1311
1312 $map
1313}
1314
1315sub find;
1316sub find {
1317 my ($path, $origin) = @_;
1318
1319 #warn "find<$path,$origin>\n";#d#
1320
1321 $path = new cf::path $path, $origin && $origin->path;
1322 my $key = $path->as_string;
1323
1324 cf::lock_wait "map_find:$key";
1325
1326 $cf::MAP{$key} || do {
1327 my $guard = cf::lock_acquire "map_find:$key";
1328
1329 # do it the slow way
1330 my $map = $path->load_temp;
1331
1332 Coro::cede;
1333
1334 if ($map) {
1335 $map->last_access ((delete $map->{last_access})
1336 || $cf::RUNTIME); #d#
1337 # safety
1338 $map->{instantiate_time} = $cf::RUNTIME
1339 if $map->{instantiate_time} > $cf::RUNTIME;
1340 } else {
1341 $map = $path->load_orig
1342 or return;
1343
1344 $map->{load_original} = 1;
1345 $map->{instantiate_time} = $cf::RUNTIME;
1346 $map->last_access ($cf::RUNTIME);
1347 $map->instantiate;
1348
1349 # per-player maps become, after loading, normal maps
1350 $map->per_player (0) if $path->{user_rel};
1351 }
1352
1353 $map->path ($key);
1354 $map->{path} = $path;
1355 $map->{last_save} = $cf::RUNTIME;
1356
1357 Coro::cede;
1358
1359 if ($map->should_reset) {
1360 $map->reset;
1361 undef $guard;
1362 $map = find $path
1363 or return;
1364 }
1365
1366 $cf::MAP{$key} = $map
1367 }
1368}
1369
1370sub load {
1371 my ($self) = @_;
1372
1373 my $path = $self->{path};
1374 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1375
1376 return if $self->in_memory != cf::MAP_SWAPPED;
1377
1378 $self->in_memory (cf::MAP_LOADING);
1379
1380 $self->alloc;
1381 $self->load_objects ($self->{load_path}, 1)
1382 or return;
1383
1384 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1385 if delete $self->{load_original};
1386
1387 if (my $uniq = $path->uniq_path) {
1388 utf8::encode $uniq;
1389 if (aio_open $uniq, O_RDONLY, 0) {
1390 $self->clear_unique_items;
1391 $self->load_objects ($uniq, 0);
1392 }
1393 }
1394
1395 Coro::cede;
1396
1397 # now do the right thing for maps
1398 $self->link_multipart_objects;
1399
1400 if ($self->{path}->is_style_map) {
1401 $self->{deny_save} = 1;
1402 $self->{deny_reset} = 1;
1403 } else {
1404 $self->fix_auto_apply;
1405 $self->decay_objects;
1406 $self->update_buttons;
1407 $self->set_darkness_map;
1408 $self->difficulty ($self->estimate_difficulty)
1409 unless $self->difficulty;
1410 $self->activate;
1411 }
1412
1413 Coro::cede;
1414
1415 $self->in_memory (cf::MAP_IN_MEMORY);
1416}
1417
1418# find and load all maps in the 3x3 area around a map
1419sub load_diag {
1420 my ($map) = @_;
1421
1422 my @diag; # diagonal neighbours
1423
1424 for (0 .. 3) {
1425 my $neigh = $map->tile_path ($_)
1426 or next;
1427 $neigh = find $neigh, $map
1428 or next;
1429 $neigh->load;
1430
1431 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1432 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1433 }
1434
1435 for (@diag) {
1436 my $neigh = find @$_
1437 or next;
1438 $neigh->load;
1439 }
1440}
1441
1442sub find_sync {
1443 my ($path, $origin) = @_;
1444
1445 cf::sync_job { find $path, $origin }
1446}
1447
1448sub do_load_sync {
1449 my ($map) = @_;
1450
1451 cf::sync_job { $map->load };
1452}
1453
1454our %MAP_PREFETCH;
1455our $MAP_PREFETCHER = Coro::async {
1456 while () {
1457 while (%MAP_PREFETCH) {
1458 my $key = each %MAP_PREFETCH
1459 or next;
1460 my $path = delete $MAP_PREFETCH{$key};
1461
1462 my $map = find $path
1463 or next;
1464 $map->load;
1465 }
1466 Coro::schedule;
1467 }
1468};
1469
1470sub find_async {
1471 my ($path, $origin) = @_;
1472
1473 $path = new cf::path $path, $origin && $origin->path;
1474 my $key = $path->as_string;
1475
1476 if (my $map = $cf::MAP{$key}) {
1477 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1478 }
1479
1480 $MAP_PREFETCH{$key} = $path;
1481 $MAP_PREFETCHER->ready;
1482
1483 ()
1484}
1485
1486sub save {
1487 my ($self) = @_;
1488
1489 my $lock = cf::lock_acquire "map_data:" . $self->path;
1490
1491 $self->{last_save} = $cf::RUNTIME;
1492
1493 return unless $self->dirty;
1494
1495 my $save = $self->{path}->save_path; utf8::encode $save;
1496 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1497
1498 $self->{load_path} = $save;
1499
1500 return if $self->{deny_save};
1501
1502 local $self->{last_access} = $self->last_access;#d#
1503
1504 cf::async {
1505 $_->contr->save for $self->players;
1506 };
1507
1508 if ($uniq) {
1509 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1510 $self->save_objects ($uniq, cf::IO_UNIQUES);
1511 } else {
1512 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1513 }
1514}
1515
1516sub swap_out {
1517 my ($self) = @_;
1518
1519 # save first because save cedes
1520 $self->save;
1521
1522 my $lock = cf::lock_acquire "map_data:" . $self->path;
1523
1524 return if $self->players;
1525 return if $self->in_memory != cf::MAP_IN_MEMORY;
1526 return if $self->{deny_save};
1527
1528 $self->clear;
1529 $self->in_memory (cf::MAP_SWAPPED);
1530}
1531
1532sub reset_at {
1533 my ($self) = @_;
1534
1535 # TODO: safety, remove and allow resettable per-player maps
1536 return 1e99 if $self->{path}{user_rel};
1537 return 1e99 if $self->{deny_reset};
1538
1539 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1540 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1541
1542 $time + $to
1543}
1544
1545sub should_reset {
1546 my ($self) = @_;
1547
1548 $self->reset_at <= $cf::RUNTIME
1549}
1550
1551sub unlink_save {
1552 my ($self) = @_;
1553
1554 utf8::encode (my $save = $self->{path}->save_path);
1555 aioreq_pri 3; IO::AIO::aio_unlink $save;
1556 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1557}
1558
1559sub rename {
1560 my ($self, $new_path) = @_;
1561
1562 $self->unlink_save;
1563
1564 delete $cf::MAP{$self->path};
1565 $self->{path} = new cf::path $new_path;
1566 $self->path ($self->{path}->as_string);
1567 $cf::MAP{$self->path} = $self;
1568
1569 $self->save;
1570}
1571
1572sub reset {
1573 my ($self) = @_;
1574
1575 my $lock = cf::lock_acquire "map_data:" . $self->path;
1576
1577 return if $self->players;
1578 return if $self->{path}{user_rel};#d#
1579
1580 warn "resetting map ", $self->path;#d#
1581
1582 delete $cf::MAP{$self->path};
1583
1584 $_->clear_links_to ($self) for values %cf::MAP;
1585
1586 $self->unlink_save;
1587 $self->destroy;
1588}
1589
1590my $nuke_counter = "aaaa";
1591
1592sub nuke {
1593 my ($self) = @_;
1594
1595 $self->{deny_save} = 1;
1596 $self->reset_timeout (1);
1597 $self->rename ("{nuke}/" . ($nuke_counter++));
1598 $self->reset; # polite request, might not happen
1599}
1600
1601sub customise_for {
1602 my ($map, $ob) = @_;
1603
1604 if ($map->per_player) {
1605 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1606 }
1607
1608 $map
1609}
1610
1611=item cf::map::unique_maps
1612
1613Returns an arrayref of cf::path's of all shared maps that have
1614instantiated unique items. May block.
1615
1616=cut
1617
1618sub unique_maps() {
1619 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1620 or return;
1621
1622 my @paths;
1623
1624 for (@$files) {
1625 utf8::decode $_;
1626 next if /\.pst$/;
1627 next unless /^$PATH_SEP/o;
1628
1629 push @paths, new cf::path $_;
1630 }
1631
1632 \@paths
1633}
1634
1635package cf;
1636
1637=back
1638
1639=head3 cf::object
1640
1641=cut
1642
1643package cf::object;
1644
1645=over 4
1646
1647=item $ob->inv_recursive
1648
1649Returns the inventory of the object _and_ their inventories, recursively.
1650
1651=cut
1652
1653sub inv_recursive_;
1654sub inv_recursive_ {
1655 map { $_, inv_recursive_ $_->inv } @_
1656}
1657
1658sub inv_recursive {
1659 inv_recursive_ inv $_[0]
1660}
1661
1662package cf;
1026 1663
1027=back 1664=back
1028 1665
1029=head3 cf::object::player 1666=head3 cf::object::player
1030 1667
1068 (ref $cf::CFG{"may_$access"} 1705 (ref $cf::CFG{"may_$access"}
1069 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1706 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1070 : $cf::CFG{"may_$access"}) 1707 : $cf::CFG{"may_$access"})
1071} 1708}
1072 1709
1710=item $player_object->enter_link
1711
1712Freezes the player and moves him/her to a special map (C<{link}>).
1713
1714The player should be reaosnably safe there for short amounts of time. You
1715I<MUST> call C<leave_link> as soon as possible, though.
1716
1717=item $player_object->leave_link ($map, $x, $y)
1718
1719Moves the player out of the specila link map onto the given map. If the
1720map is not valid (or omitted), the player will be moved back to the
1721location he/she was before the call to C<enter_link>, or, if that fails,
1722to the emergency map position.
1723
1724Might block.
1725
1726=cut
1727
1728sub cf::object::player::enter_link {
1729 my ($self) = @_;
1730
1731 $self->deactivate_recursive;
1732
1733 return if $self->map == $LINK_MAP;
1734
1735 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1736 if $self->map;
1737
1738 $self->enter_map ($LINK_MAP, 20, 20);
1739}
1740
1741sub cf::object::player::leave_link {
1742 my ($self, $map, $x, $y) = @_;
1743
1744 my $link_pos = delete $self->{_link_pos};
1745
1746 unless ($map) {
1747 # restore original map position
1748 ($map, $x, $y) = @{ $link_pos || [] };
1749 $map = cf::map::find $map;
1750
1751 unless ($map) {
1752 ($map, $x, $y) = @$EMERGENCY_POSITION;
1753 $map = cf::map::find $map
1754 or die "FATAL: cannot load emergency map\n";
1755 }
1756 }
1757
1758 ($x, $y) = (-1, -1)
1759 unless (defined $x) && (defined $y);
1760
1761 # use -1 or undef as default coordinates, not 0, 0
1762 ($x, $y) = ($map->enter_x, $map->enter_y)
1763 if $x <=0 && $y <= 0;
1764
1765 $map->load;
1766 $map->load_diag;
1767
1768 return unless $self->contr->active;
1769 $self->activate_recursive;
1770 $self->enter_map ($map, $x, $y);
1771}
1772
1773cf::player->attach (
1774 on_logout => sub {
1775 my ($pl) = @_;
1776
1777 # abort map switching before logout
1778 if ($pl->ob->{_link_pos}) {
1779 cf::sync_job {
1780 $pl->ob->leave_link
1781 };
1782 }
1783 },
1784 on_login => sub {
1785 my ($pl) = @_;
1786
1787 # try to abort aborted map switching on player login :)
1788 # should happen only on crashes
1789 if ($pl->ob->{_link_pos}) {
1790 $pl->ob->enter_link;
1791 (async {
1792 # we need this sleep as the login has a concurrent enter_exit running
1793 # and this sleep increases chances of the player not ending up in scorn
1794 $pl->ob->reply (undef,
1795 "There was an internal problem at your last logout, "
1796 . "the server will try to bring you to your intended destination in a second.",
1797 cf::NDI_RED);
1798 Coro::Timer::sleep 1;
1799 $pl->ob->leave_link;
1800 })->prio (2);
1801 }
1802 },
1803);
1804
1805=item $player_object->goto ($path, $x, $y)
1806
1807=cut
1808
1809sub cf::object::player::goto {
1810 my ($self, $path, $x, $y) = @_;
1811
1812 $path = new cf::path $path;
1813
1814 $self->enter_link;
1815
1816 (async {
1817 my $map = cf::map::find $path->as_string;
1818 $map = $map->customise_for ($self) if $map;
1819
1820# warn "entering ", $map->path, " at ($x, $y)\n"
1821# if $map;
1822
1823 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1824
1825 $self->leave_link ($map, $x, $y);
1826 })->prio (1);
1827}
1828
1829=item $player_object->enter_exit ($exit_object)
1830
1831=cut
1832
1833sub parse_random_map_params {
1834 my ($spec) = @_;
1835
1836 my $rmp = { # defaults
1837 xsize => 10,
1838 ysize => 10,
1839 };
1840
1841 for (split /\n/, $spec) {
1842 my ($k, $v) = split /\s+/, $_, 2;
1843
1844 $rmp->{lc $k} = $v if (length $k) && (length $v);
1845 }
1846
1847 $rmp
1848}
1849
1850sub prepare_random_map {
1851 my ($exit) = @_;
1852
1853 # all this does is basically replace the /! path by
1854 # a new random map path (?random/...) with a seed
1855 # that depends on the exit object
1856
1857 my $rmp = parse_random_map_params $exit->msg;
1858
1859 if ($exit->map) {
1860 $rmp->{region} = $exit->map->region_name;
1861 $rmp->{origin_map} = $exit->map->path;
1862 $rmp->{origin_x} = $exit->x;
1863 $rmp->{origin_y} = $exit->y;
1864 }
1865
1866 $rmp->{random_seed} ||= $exit->random_seed;
1867
1868 my $data = cf::to_json $rmp;
1869 my $md5 = Digest::MD5::md5_hex $data;
1870
1871 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1872 aio_write $fh, 0, (length $data), $data, 0;
1873
1874 $exit->slaying ("?random/$md5");
1875 $exit->msg (undef);
1876 }
1877}
1878
1879sub cf::object::player::enter_exit {
1880 my ($self, $exit) = @_;
1881
1882 return unless $self->type == cf::PLAYER;
1883
1884 $self->enter_link;
1885
1886 (async {
1887 $self->deactivate_recursive; # just to be sure
1888 unless (eval {
1889 prepare_random_map $exit
1890 if $exit->slaying eq "/!";
1891
1892 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1893 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1894
1895 1;
1896 }) {
1897 $self->message ("Something went wrong deep within the crossfire server. "
1898 . "I'll try to bring you back to the map you were before. "
1899 . "Please report this to the dungeon master!",
1900 cf::NDI_UNIQUE | cf::NDI_RED);
1901
1902 warn "ERROR in enter_exit: $@";
1903 $self->leave_link;
1904 }
1905 })->prio (1);
1906}
1907
1073=head3 cf::client 1908=head3 cf::client
1074 1909
1075=over 4 1910=over 4
1076 1911
1077=item $client->send_drawinfo ($text, $flags) 1912=item $client->send_drawinfo ($text, $flags)
1120 on_reply => sub { 1955 on_reply => sub {
1121 my ($ns, $msg) = @_; 1956 my ($ns, $msg) = @_;
1122 1957
1123 # this weird shuffling is so that direct followup queries 1958 # this weird shuffling is so that direct followup queries
1124 # get handled first 1959 # get handled first
1125 my $queue = delete $ns->{query_queue}; 1960 my $queue = delete $ns->{query_queue}
1961 or return; # be conservative, not sure how that can happen, but we saw a crash here
1126 1962
1127 (shift @$queue)->[1]->($msg); 1963 (shift @$queue)->[1]->($msg);
1128 1964
1129 push @{ $ns->{query_queue} }, @$queue; 1965 push @{ $ns->{query_queue} }, @$queue;
1130 1966
1136 } 1972 }
1137 } 1973 }
1138 }, 1974 },
1139); 1975);
1140 1976
1141=item $client->coro (\&cb) 1977=item $client->async (\&cb)
1142 1978
1143Create a new coroutine, running the specified callback. The coroutine will 1979Create a new coroutine, running the specified callback. The coroutine will
1144be automatically cancelled when the client gets destroyed (e.g. on logout, 1980be automatically cancelled when the client gets destroyed (e.g. on logout,
1145or loss of connection). 1981or loss of connection).
1146 1982
1147=cut 1983=cut
1148 1984
1149sub cf::client::coro { 1985sub cf::client::async {
1150 my ($self, $cb) = @_; 1986 my ($self, $cb) = @_;
1151 1987
1152 my $coro; $coro = async { 1988 my $coro = &Coro::async ($cb);
1153 eval {
1154 $cb->();
1155 };
1156 warn $@ if $@;
1157 };
1158 1989
1159 $coro->on_destroy (sub { 1990 $coro->on_destroy (sub {
1160 delete $self->{_coro}{$coro+0}; 1991 delete $self->{_coro}{$coro+0};
1161 }); 1992 });
1162 1993
1334 2165
1335{ 2166{
1336 my $path = cf::localdir . "/database.pst"; 2167 my $path = cf::localdir . "/database.pst";
1337 2168
1338 sub db_load() { 2169 sub db_load() {
1339 warn "loading database $path\n";#d# remove later
1340 $DB = stat $path ? Storable::retrieve $path : { }; 2170 $DB = stat $path ? Storable::retrieve $path : { };
1341 } 2171 }
1342 2172
1343 my $pid; 2173 my $pid;
1344 2174
1345 sub db_save() { 2175 sub db_save() {
1346 warn "saving database $path\n";#d# remove later
1347 waitpid $pid, 0 if $pid; 2176 waitpid $pid, 0 if $pid;
1348 if (0 == ($pid = fork)) { 2177 if (0 == ($pid = fork)) {
1349 $DB->{_meta}{version} = 1; 2178 $DB->{_meta}{version} = 1;
1350 Storable::nstore $DB, "$path~"; 2179 Storable::nstore $DB, "$path~";
1351 rename "$path~", $path; 2180 rename "$path~", $path;
1399 open my $fh, "<:utf8", cf::confdir . "/config" 2228 open my $fh, "<:utf8", cf::confdir . "/config"
1400 or return; 2229 or return;
1401 2230
1402 local $/; 2231 local $/;
1403 *CFG = YAML::Syck::Load <$fh>; 2232 *CFG = YAML::Syck::Load <$fh>;
2233
2234 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2235
2236 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2237 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2238
2239 if (exists $CFG{mlockall}) {
2240 eval {
2241 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2242 and die "WARNING: m(un)lockall failed: $!\n";
2243 };
2244 warn $@ if $@;
2245 }
1404} 2246}
1405 2247
1406sub main { 2248sub main {
1407 # we must not ever block the main coroutine 2249 # we must not ever block the main coroutine
1408 local $Coro::idle = sub { 2250 local $Coro::idle = sub {
1409 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2251 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1410 (Coro::unblock_sub {
1411 Event::one_event; 2252 async { Event::one_event };
1412 })->();
1413 }; 2253 };
1414 2254
1415 cfg_load; 2255 cfg_load;
1416 db_load; 2256 db_load;
1417 load_extensions; 2257 load_extensions;
1418 Event::loop; 2258 Event::loop;
1419} 2259}
1420 2260
1421############################################################################# 2261#############################################################################
1422# initialisation 2262# initialisation and cleanup
1423 2263
2264# install some emergency cleanup handlers
2265BEGIN {
2266 for my $signal (qw(INT HUP TERM)) {
2267 Event->signal (
2268 data => WF_AUTOCANCEL,
2269 signal => $signal,
2270 cb => sub {
2271 cf::cleanup "SIG$signal";
2272 },
2273 );
2274 }
2275}
2276
2277sub emergency_save() {
2278 my $freeze_guard = cf::freeze_mainloop;
2279
2280 warn "enter emergency perl save\n";
2281
2282 cf::sync_job {
2283 # use a peculiar iteration method to avoid tripping on perl
2284 # refcount bugs in for. also avoids problems with players
2285 # and maps saved/Destroyed asynchronously.
2286 warn "begin emergency player save\n";
2287 for my $login (keys %cf::PLAYER) {
2288 my $pl = $cf::PLAYER{$login} or next;
2289 $pl->valid or next;
2290 $pl->save;
2291 }
2292 warn "end emergency player save\n";
2293
2294 warn "begin emergency map save\n";
2295 for my $path (keys %cf::MAP) {
2296 my $map = $cf::MAP{$path} or next;
2297 $map->valid or next;
2298 $map->save;
2299 }
2300 warn "end emergency map save\n";
2301 };
2302
2303 warn "leave emergency perl save\n";
2304}
2305
1424sub perl_reload() { 2306sub reload() {
1425 # can/must only be called in main 2307 # can/must only be called in main
1426 if ($Coro::current != $Coro::main) { 2308 if ($Coro::current != $Coro::main) {
1427 warn "can only reload from main coroutine\n"; 2309 warn "can only reload from main coroutine\n";
1428 return; 2310 return;
1429 } 2311 }
1430 2312
1431 warn "reloading..."; 2313 warn "reloading...";
1432 2314
1433 local $FREEZE = 1; 2315 warn "freezing server";
2316 my $guard = freeze_mainloop;
1434 cf::emergency_save; 2317 cf::emergency_save;
2318
2319 warn "sync database to disk";
2320 cf::db_sync;
2321 IO::AIO::flush;
1435 2322
1436 eval { 2323 eval {
1437 # if anything goes wrong in here, we should simply crash as we already saved 2324 # if anything goes wrong in here, we should simply crash as we already saved
1438 2325
1439 # cancel all watchers 2326 warn "cancel all watchers";
1440 for (Event::all_watchers) { 2327 for (Event::all_watchers) {
1441 $_->cancel if $_->data & WF_AUTOCANCEL; 2328 $_->cancel if $_->data & WF_AUTOCANCEL;
1442 } 2329 }
1443 2330
1444 # cancel all extension coros 2331 warn "cancel all extension coros";
1445 $_->cancel for values %EXT_CORO; 2332 $_->cancel for values %EXT_CORO;
1446 %EXT_CORO = (); 2333 %EXT_CORO = ();
1447 2334
2335 warn "remove commands";
2336 %COMMAND = ();
2337
2338 warn "remove ext commands";
2339 %EXTCMD = ();
2340
1448 # unload all extensions 2341 warn "unload/nuke all extensions";
1449 for (@exts) { 2342 for my $pkg (@EXTS) {
1450 warn "unloading <$_>"; 2343 warn "... unloading $pkg";
1451 unload_extension $_; 2344
2345 if (my $cb = $pkg->can ("unload")) {
2346 eval {
2347 $cb->($pkg);
2348 1
2349 } or warn "$pkg unloaded, but with errors: $@";
1452 } 2350 }
1453 2351
2352 warn "... nuking $pkg";
2353 Symbol::delete_package $pkg;
2354 }
2355
1454 # unload all modules loaded from $LIBDIR 2356 warn "unload all perl modules loaded from $LIBDIR";
1455 while (my ($k, $v) = each %INC) { 2357 while (my ($k, $v) = each %INC) {
1456 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2358 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1457 2359
1458 warn "removing <$k>"; 2360 warn "removing <$k>";
1459 delete $INC{$k}; 2361 delete $INC{$k};
1466 } 2368 }
1467 2369
1468 Symbol::delete_package $k; 2370 Symbol::delete_package $k;
1469 } 2371 }
1470 2372
1471 # sync database to disk
1472 cf::db_sync;
1473 IO::AIO::flush;
1474
1475 # get rid of safe::, as good as possible 2373 warn "get rid of safe::, as good as possible";
1476 Symbol::delete_package "safe::$_" 2374 Symbol::delete_package "safe::$_"
1477 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2375 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1478 2376
1479 # remove register_script_function callbacks
1480 # TODO
1481
1482 # unload cf.pm "a bit" 2377 warn "unload cf.pm \"a bit\"";
1483 delete $INC{"cf.pm"}; 2378 delete $INC{"cf.pm"};
1484 2379
1485 # don't, removes xs symbols, too, 2380 # don't, removes xs symbols, too,
1486 # and global variables created in xs 2381 # and global variables created in xs
1487 #Symbol::delete_package __PACKAGE__; 2382 #Symbol::delete_package __PACKAGE__;
1488 2383
1489 # reload cf.pm
1490 warn "reloading cf.pm"; 2384 warn "reloading cf.pm";
1491 require cf; 2385 require cf;
1492 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2386 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1493 2387
1494 # load config and database again 2388 warn "load config and database again";
1495 cf::cfg_load; 2389 cf::cfg_load;
1496 cf::db_load; 2390 cf::db_load;
1497 2391
1498 # load extensions
1499 warn "load extensions"; 2392 warn "load extensions";
1500 cf::load_extensions; 2393 cf::load_extensions;
1501 2394
1502 # reattach attachments to objects 2395 warn "reattach attachments to objects/players";
1503 warn "reattach";
1504 _global_reattach; 2396 _global_reattach;
2397 warn "reattach attachments to maps";
2398 reattach $_ for values %MAP;
1505 }; 2399 };
1506 2400
1507 if ($@) { 2401 if ($@) {
1508 warn $@; 2402 warn $@;
1509 warn "error while reloading, exiting."; 2403 warn "error while reloading, exiting.";
1510 exit 1; 2404 exit 1;
1511 } 2405 }
1512 2406
1513 warn "reloaded successfully"; 2407 warn "reloaded";
1514}; 2408};
1515 2409
1516############################################################################# 2410#############################################################################
1517 2411
1518unless ($LINK_MAP) { 2412unless ($LINK_MAP) {
1522 $LINK_MAP->height (41); 2416 $LINK_MAP->height (41);
1523 $LINK_MAP->alloc; 2417 $LINK_MAP->alloc;
1524 $LINK_MAP->path ("{link}"); 2418 $LINK_MAP->path ("{link}");
1525 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2419 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1526 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2420 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1527}
1528 2421
1529register "<global>", __PACKAGE__; 2422 # dirty hack because... archetypes are not yet loaded
2423 Event->timer (
2424 after => 10,
2425 cb => sub {
2426 $_[0]->w->cancel;
1530 2427
2428 # provide some exits "home"
2429 my $exit = cf::object::new "exit";
2430
2431 $exit->slaying ($EMERGENCY_POSITION->[0]);
2432 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2433 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2434
2435 $LINK_MAP->insert ($exit->clone, 19, 19);
2436 $LINK_MAP->insert ($exit->clone, 19, 20);
2437 $LINK_MAP->insert ($exit->clone, 19, 21);
2438 $LINK_MAP->insert ($exit->clone, 20, 19);
2439 $LINK_MAP->insert ($exit->clone, 20, 21);
2440 $LINK_MAP->insert ($exit->clone, 21, 19);
2441 $LINK_MAP->insert ($exit->clone, 21, 20);
2442 $LINK_MAP->insert ($exit->clone, 21, 21);
2443
2444 $exit->destroy;
2445 });
2446
2447 $LINK_MAP->{deny_save} = 1;
2448 $LINK_MAP->{deny_reset} = 1;
2449
2450 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2451}
2452
1531register_command "perl-reload" => sub { 2453register_command "reload" => sub {
1532 my ($who, $arg) = @_; 2454 my ($who, $arg) = @_;
1533 2455
1534 if ($who->flag (FLAG_WIZ)) { 2456 if ($who->flag (FLAG_WIZ)) {
1535 $who->message ("start of reload."); 2457 $who->message ("start of reload.");
1536 perl_reload; 2458 reload;
1537 $who->message ("end of reload."); 2459 $who->message ("end of reload.");
1538 } 2460 }
1539}; 2461};
1540 2462
1541unshift @INC, $LIBDIR; 2463unshift @INC, $LIBDIR;
1544 reentrant => 0, 2466 reentrant => 0,
1545 prio => 0, 2467 prio => 0,
1546 at => $NEXT_TICK || $TICK, 2468 at => $NEXT_TICK || $TICK,
1547 data => WF_AUTOCANCEL, 2469 data => WF_AUTOCANCEL,
1548 cb => sub { 2470 cb => sub {
1549 unless ($FREEZE) {
1550 cf::server_tick; # one server iteration 2471 cf::server_tick; # one server iteration
1551 $RUNTIME += $TICK; 2472 $RUNTIME += $TICK;
1552 }
1553
1554 $NEXT_TICK += $TICK; 2473 $NEXT_TICK += $TICK;
2474
2475 $WAIT_FOR_TICK->broadcast;
2476 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
1555 2477
1556 # if we are delayed by four ticks or more, skip them all 2478 # if we are delayed by four ticks or more, skip them all
1557 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2479 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1558 2480
1559 $TICK_WATCHER->at ($NEXT_TICK); 2481 $TICK_WATCHER->at ($NEXT_TICK);
1581 or warn "ERROR: unable to write runtime file: $!"; 2503 or warn "ERROR: unable to write runtime file: $!";
1582 })->(); 2504 })->();
1583 }, 2505 },
1584); 2506);
1585 2507
2508END { cf::emergency_save }
2509
15861 25101
1587 2511

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