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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.108 by root, Sun Dec 31 21:02:05 2006 UTC vs.
Revision 1.162 by root, Thu Jan 11 00:41:08 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
47our %CFG; 52our %CFG;
48 53
49our $UPTIME; $UPTIME ||= time; 54our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 55our $RUNTIME;
51 56
57our %PLAYER; # all users
52our %MAP; # all maps 58our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 59our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 60our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 61
62our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
57 64
58binmode STDOUT; 65binmode STDOUT;
59binmode STDERR; 66binmode STDERR;
60 67
61# read virtual server time, if available 68# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 78mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 79mkdir $RANDOM_MAPS;
73 80
74# a special map that is always available 81# a special map that is always available
75our $LINK_MAP; 82our $LINK_MAP;
83our $EMERGENCY_POSITION;
76 84
77############################################################################# 85#############################################################################
78 86
79=head2 GLOBAL VARIABLES 87=head2 GLOBAL VARIABLES
80 88
104 112
105=item %cf::CFG 113=item %cf::CFG
106 114
107Configuration for the server, loaded from C</etc/crossfire/config>, or 115Configuration for the server, loaded from C</etc/crossfire/config>, or
108from wherever your confdir points to. 116from wherever your confdir points to.
117
118=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
119
120These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
121or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
122processing has been done. Call C<< ->wait >> on them to maximise the
123window of cpu time available, or simply to synchronise to the server tick.
109 124
110=back 125=back
111 126
112=cut 127=cut
113 128
117 utf8::encode $msg; 132 utf8::encode $msg;
118 133
119 $msg .= "\n" 134 $msg .= "\n"
120 unless $msg =~ /\n$/; 135 unless $msg =~ /\n$/;
121 136
122 LOG llevError, "cfperl: $msg"; 137 LOG llevError, $msg;
123 }; 138 };
124} 139}
125 140
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 141@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 142@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
145 160
146$Event::DIED = sub { 161$Event::DIED = sub {
147 warn "error in event callback: @_"; 162 warn "error in event callback: @_";
148}; 163};
149 164
150my %ext_pkg;
151my @exts;
152my @hook;
153
154=head2 UTILITY FUNCTIONS 165=head2 UTILITY FUNCTIONS
155 166
156=over 4 167=over 4
157 168
169=item dumpval $ref
170
158=cut 171=cut
172
173sub dumpval {
174 eval {
175 local $SIG{__DIE__};
176 my $d;
177 if (1) {
178 $d = new Data::Dumper([$_[0]], ["*var"]);
179 $d->Terse(1);
180 $d->Indent(2);
181 $d->Quotekeys(0);
182 $d->Useqq(1);
183 #$d->Bless(...);
184 $d->Seen($_[1]) if @_ > 1;
185 $d = $d->Dump();
186 }
187 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
188 $d
189 } || "[unable to dump $_[0]: '$@']";
190}
159 191
160use JSON::Syck (); # TODO# replace by JSON::PC once working 192use JSON::Syck (); # TODO# replace by JSON::PC once working
161 193
162=item $ref = cf::from_json $json 194=item $ref = cf::from_json $json
163 195
178 210
179sub to_json($) { 211sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 212 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 213 JSON::Syck::Dump $_[0]
182} 214}
215
216=item cf::lock_wait $string
217
218Wait until the given lock is available. See cf::lock_acquire.
219
220=item my $lock = cf::lock_acquire $string
221
222Wait until the given lock is available and then acquires it and returns
223a Coro::guard object. If the guard object gets destroyed (goes out of scope,
224for example when the coroutine gets canceled), the lock is automatically
225returned.
226
227Lock names should begin with a unique identifier (for example, cf::map::find
228uses map_find and cf::map::load uses map_load).
229
230=cut
231
232our %LOCK;
233
234sub lock_wait($) {
235 my ($key) = @_;
236
237 # wait for lock, if any
238 while ($LOCK{$key}) {
239 push @{ $LOCK{$key} }, $Coro::current;
240 Coro::schedule;
241 }
242}
243
244sub lock_acquire($) {
245 my ($key) = @_;
246
247 # wait, to be sure we are not locked
248 lock_wait $key;
249
250 $LOCK{$key} = [];
251
252 Coro::guard {
253 # wake up all waiters, to be on the safe side
254 $_->ready for @{ delete $LOCK{$key} };
255 }
256}
257
258sub freeze_mainloop {
259 return unless $TICK_WATCHER->is_active;
260
261 my $guard = Coro::guard { $TICK_WATCHER->start };
262 $TICK_WATCHER->stop;
263 $guard
264}
265
266=item cf::async { BLOCK }
267
268Currently the same as Coro::async_pool, meaning you cannot use
269C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
270thing you are allowed to do is call C<prio> on it.
271
272=cut
273
274BEGIN { *async = \&Coro::async_pool }
183 275
184=item cf::sync_job { BLOCK } 276=item cf::sync_job { BLOCK }
185 277
186The design of crossfire+ requires that the main coro ($Coro::main) is 278The design of crossfire+ requires that the main coro ($Coro::main) is
187always able to handle events or runnable, as crossfire+ is only partly 279always able to handle events or runnable, as crossfire+ is only partly
195=cut 287=cut
196 288
197sub sync_job(&) { 289sub sync_job(&) {
198 my ($job) = @_; 290 my ($job) = @_;
199 291
200 my $busy = 1;
201 my @res;
202
203 # TODO: use suspend/resume instead
204 local $FREEZE = 1;
205
206 my $coro = Coro::async {
207 @res = eval { $job->() };
208 warn $@ if $@;
209 undef $busy;
210 };
211
212 if ($Coro::current == $Coro::main) { 292 if ($Coro::current == $Coro::main) {
293 # this is the main coro, too bad, we have to block
294 # till the operation succeeds, freezing the server :/
295
296 # TODO: use suspend/resume instead
297 # (but this is cancel-safe)
298 my $freeze_guard = freeze_mainloop;
299
300 my $busy = 1;
301 my @res;
302
303 (async {
304 @res = eval { $job->() };
305 warn $@ if $@;
306 undef $busy;
213 $coro->prio (Coro::PRIO_MAX); 307 })->prio (Coro::PRIO_MAX);
308
214 while ($busy) { 309 while ($busy) {
215 Coro::cede_notself; 310 Coro::cede or Event::one_event;
216 Event::one_event unless Coro::nready;
217 } 311 }
312
313 wantarray ? @res : $res[0]
218 } else { 314 } else {
219 $coro->join; 315 # we are in another coroutine, how wonderful, everything just works
316
317 $job->()
220 } 318 }
221
222 wantarray ? @res : $res[0]
223} 319}
224 320
225=item $coro = cf::coro { BLOCK } 321=item $coro = cf::async_ext { BLOCK }
226 322
227Creates and returns a new coro. This coro is automcatially being canceled 323Like async, but this coro is automatically being canceled when the
228when the extension calling this is being unloaded. 324extension calling this is being unloaded.
229 325
230=cut 326=cut
231 327
232sub coro(&) { 328sub async_ext(&) {
233 my $cb = shift; 329 my $cb = shift;
234 330
235 my $coro; $coro = async { 331 my $coro = &Coro::async ($cb);
236 eval {
237 $cb->();
238 };
239 warn $@ if $@;
240 };
241 332
242 $coro->on_destroy (sub { 333 $coro->on_destroy (sub {
243 delete $EXT_CORO{$coro+0}; 334 delete $EXT_CORO{$coro+0};
244 }); 335 });
245 $EXT_CORO{$coro+0} = $coro; 336 $EXT_CORO{$coro+0} = $coro;
251 my $runtime = cf::localdir . "/runtime"; 342 my $runtime = cf::localdir . "/runtime";
252 343
253 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 344 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
254 or return; 345 or return;
255 346
256 my $value = $cf::RUNTIME; 347 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
257 (aio_write $fh, 0, (length $value), $value, 0) <= 0 348 (aio_write $fh, 0, (length $value), $value, 0) <= 0
258 and return; 349 and return;
259 350
260 aio_fsync $fh 351 aio_fsync $fh
261 and return; 352 and return;
275 366
276############################################################################# 367#############################################################################
277 368
278package cf::path; 369package cf::path;
279 370
371use overload
372 '""' => \&as_string;
373
374# used to convert map paths into valid unix filenames by repalcing / by ∕
375our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
376
377sub register {
378 my ($pkg, $prefix) = @_;
379
380 $EXT_MAP{$prefix} = $pkg;
381}
382
280sub new { 383sub new {
281 my ($class, $path, $base) = @_; 384 my ($class, $path, $base) = @_;
282 385
283 my $self = bless { }, $class; 386 return $path if ref $path;
284 387
285 if ($path =~ s{^\?random/}{}) { 388 my $self = {};
286 $self->{random} = cf::from_json $path; 389
390 # {... are special paths that are not being touched
391 # ?xxx/... are special absolute paths
392 # ?random/... random maps
393 # /! non-realised random map exit
394 # /... normal maps
395 # ~/... per-player maps without a specific player (DO NOT USE)
396 # ~user/... per-player map of a specific user
397
398 $path =~ s/$PATH_SEP/\//go;
399
400 if ($path =~ /^{/) {
401 # fine as it is
287 } else { 402 } else {
288 if ($path =~ s{^~([^/]+)?}{}) { 403 if ($path =~ s{^~([^/]+)?}{}) {
404 # ~user
289 $self->{user_rel} = 1; 405 $self->{user_rel} = 1;
290 406
291 if (defined $1) { 407 if (defined $1) {
292 $self->{user} = $1; 408 $self->{user} = $1;
293 } elsif ($base =~ m{^~([^/]+)/}) { 409 } elsif ($base =~ m{^~([^/]+)/}) {
294 $self->{user} = $1; 410 $self->{user} = $1;
295 } else { 411 } else {
296 warn "cannot resolve user-relative path without user <$path,$base>\n"; 412 warn "cannot resolve user-relative path without user <$path,$base>\n";
297 } 413 }
414 } elsif ($path =~ s{^\?([^/]+)/}{}) {
415 # ?...
416 $self->{ext} = $1;
417 if (my $ext = $EXT_MAP{$1}) {
418 bless $self, $ext;
419 }
298 } elsif ($path =~ /^\//) { 420 } elsif ($path =~ /^\//) {
421 # /...
299 # already absolute 422 # already absolute
300 } else { 423 } else {
424 # relative
301 $base =~ s{[^/]+/?$}{}; 425 $base =~ s{[^/]+/?$}{};
302 return $class->new ("$base/$path"); 426 return $class->new ("$base/$path");
303 } 427 }
304 428
305 for ($path) { 429 for ($path) {
308 } 432 }
309 } 433 }
310 434
311 $self->{path} = $path; 435 $self->{path} = $path;
312 436
437 if ("HASH" eq ref $self) {
438 bless $self, $class;
439 } else {
440 $self->init;
441 }
442
443 for my $ext (values %EXT_MAP) {
444 if (my $subst = $ext->substitute ($self)) {
445 return $subst;
446 }
447 }
448
313 $self 449 $self
450}
451
452sub init {
453 # nop
454}
455
456sub substitute {
457 ()
314} 458}
315 459
316# the name / primary key / in-game path 460# the name / primary key / in-game path
317sub as_string { 461sub as_string {
318 my ($self) = @_; 462 my ($self) = @_;
319 463
320 $self->{user_rel} ? "~$self->{user}$self->{path}" 464 $self->{user_rel} ? "~$self->{user}$self->{path}"
321 : $self->{random} ? "?random/$self->{path}" 465 : $self->{ext} ? "?$self->{ext}/$self->{path}"
322 : $self->{path} 466 : $self->{path}
323} 467}
324 468
325# the displayed name, this is a one way mapping 469# the displayed name, this is a one way mapping
326sub visible_name { 470sub visible_name {
327 my ($self) = @_; 471 &as_string
328
329 $self->{random} ? "?random/$self->{random}{origin_map}+$self->{random}{origin_x}+$self->{random}{origin_y}/$self->{random}{dungeon_level}"
330 : $self->as_string
331} 472}
332 473
333# escape the /'s in the path 474# escape the /'s in the path
334sub _escaped_path { 475sub _escaped_path {
335 # ∕ is U+2215
336 (my $path = $_[0]{path}) =~ s/\///g; 476 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
477
337 $path 478 $path
338} 479}
339 480
340# the original (read-only) location 481# the original (read-only) location
341sub load_path { 482sub load_path {
346 487
347# the temporary/swap location 488# the temporary/swap location
348sub save_path { 489sub save_path {
349 my ($self) = @_; 490 my ($self) = @_;
350 491
492 $self->{user_rel}
351 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path 493 ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
352 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, Digest::MD5::md5_hex $self->{path}
353 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path 494 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
354} 495}
355 496
356# the unique path, might be eq to save_path 497# the unique path, undef == no special unique path
357sub uniq_path { 498sub uniq_path {
358 my ($self) = @_; 499 my ($self) = @_;
359 500
360 $self->{user_rel} || $self->{random}
361 ? undef
362 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path 501 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
363}
364
365# return random map parameters, or undef
366sub random_map_params {
367 my ($self) = @_;
368
369 $self->{random}
370} 502}
371 503
372# this is somewhat ugly, but style maps do need special treatment 504# this is somewhat ugly, but style maps do need special treatment
373sub is_style_map { 505sub is_style_map {
374 $_[0]{path} =~ m{^/styles/} 506 $_[0]{path} =~ m{^/styles/}
507}
508
509sub load_orig {
510 my ($self) = @_;
511
512 &cf::map::load_map_header ($self->load_path)
513}
514
515sub load_temp {
516 my ($self) = @_;
517
518 &cf::map::load_map_header ($self->save_path)
375} 519}
376 520
377package cf; 521package cf;
378 522
379############################################################################# 523#############################################################################
790 or return; 934 or return;
791 935
792 unless (aio_stat "$filename.pst") { 936 unless (aio_stat "$filename.pst") {
793 (aio_load "$filename.pst", $av) >= 0 937 (aio_load "$filename.pst", $av) >= 0
794 or return; 938 or return;
795 $av = eval { (Storable::thaw <$av>)->{objs} }; 939 $av = eval { (Storable::thaw $av)->{objs} };
796 } 940 }
797 941
942 warn sprintf "loading %s (%d)\n",
943 $filename, length $data, scalar @{$av || []};#d#
798 return ($data, $av); 944 return ($data, $av);
799} 945}
800 946
801############################################################################# 947#############################################################################
802# command handling &c 948# command handling &c
827=cut 973=cut
828 974
829sub register_extcmd { 975sub register_extcmd {
830 my ($name, $cb) = @_; 976 my ($name, $cb) = @_;
831 977
832 my $caller = caller;
833 #warn "registering extcmd '$name' to '$caller'";
834
835 $EXTCMD{$name} = [$cb, $caller]; 978 $EXTCMD{$name} = $cb;
836} 979}
837 980
838cf::player->attach ( 981cf::player->attach (
839 on_command => sub { 982 on_command => sub {
840 my ($pl, $name, $params) = @_; 983 my ($pl, $name, $params) = @_;
853 996
854 my $msg = eval { from_json $buf }; 997 my $msg = eval { from_json $buf };
855 998
856 if (ref $msg) { 999 if (ref $msg) {
857 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 1000 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
858 if (my %reply = $cb->[0]->($pl, $msg)) { 1001 if (my %reply = $cb->($pl, $msg)) {
859 $pl->ext_reply ($msg->{msgid}, %reply); 1002 $pl->ext_reply ($msg->{msgid}, %reply);
860 } 1003 }
861 } 1004 }
862 } else { 1005 } else {
863 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 1006 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
865 1008
866 cf::override; 1009 cf::override;
867 }, 1010 },
868); 1011);
869 1012
870sub register {
871 my ($base, $pkg) = @_;
872
873 #TODO
874}
875
876sub load_extension { 1013sub load_extension {
877 my ($path) = @_; 1014 my ($path) = @_;
878 1015
879 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 1016 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
880 my $base = $1; 1017 my $base = $1;
881 my $pkg = $1; 1018 my $pkg = $1;
882 $pkg =~ s/[^[:word:]]/_/g; 1019 $pkg =~ s/[^[:word:]]/_/g;
883 $pkg = "ext::$pkg"; 1020 $pkg = "ext::$pkg";
884 1021
885 warn "loading '$path' into '$pkg'\n"; 1022 warn "... loading '$path' into '$pkg'\n";
886 1023
887 open my $fh, "<:utf8", $path 1024 open my $fh, "<:utf8", $path
888 or die "$path: $!"; 1025 or die "$path: $!";
889 1026
890 my $source = 1027 my $source =
895 1032
896 eval $source 1033 eval $source
897 or die $@ ? "$path: $@\n" 1034 or die $@ ? "$path: $@\n"
898 : "extension disabled.\n"; 1035 : "extension disabled.\n";
899 1036
900 push @exts, $pkg; 1037 push @EXTS, $pkg;
901 $ext_pkg{$base} = $pkg;
902
903# no strict 'refs';
904# @{"$pkg\::ISA"} = ext::;
905
906 register $base, $pkg;
907}
908
909sub unload_extension {
910 my ($pkg) = @_;
911
912 warn "removing extension $pkg\n";
913
914 # remove hooks
915 #TODO
916# for my $idx (0 .. $#PLUGIN_EVENT) {
917# delete $hook[$idx]{$pkg};
918# }
919
920 # remove commands
921 for my $name (keys %COMMAND) {
922 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
923
924 if (@cb) {
925 $COMMAND{$name} = \@cb;
926 } else {
927 delete $COMMAND{$name};
928 }
929 }
930
931 # remove extcmds
932 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
933 delete $EXTCMD{$name};
934 }
935
936 if (my $cb = $pkg->can ("unload")) {
937 eval {
938 $cb->($pkg);
939 1
940 } or warn "$pkg unloaded, but with errors: $@";
941 }
942
943 Symbol::delete_package $pkg;
944} 1038}
945 1039
946sub load_extensions { 1040sub load_extensions {
947 for my $ext (<$LIBDIR/*.ext>) { 1041 for my $ext (<$LIBDIR/*.ext>) {
948 next unless -r $ext; 1042 next unless -r $ext;
966}; 1060};
967 1061
968cf::map->attach (prio => -10000, package => cf::mapsupport::); 1062cf::map->attach (prio => -10000, package => cf::mapsupport::);
969 1063
970############################################################################# 1064#############################################################################
971# load/save perl data associated with player->ob objects
972
973sub all_objects(@) {
974 @_, map all_objects ($_->inv), @_
975}
976
977# TODO: compatibility cruft, remove when no longer needed
978cf::player->attach (
979 on_load => sub {
980 my ($pl, $path) = @_;
981
982 for my $o (all_objects $pl->ob) {
983 if (my $value = $o->get_ob_key_value ("_perl_data")) {
984 $o->set_ob_key_value ("_perl_data");
985
986 %$o = %{ Storable::thaw pack "H*", $value };
987 }
988 }
989 },
990);
991
992#############################################################################
993 1065
994=head2 CORE EXTENSIONS 1066=head2 CORE EXTENSIONS
995 1067
996Functions and methods that extend core crossfire objects. 1068Functions and methods that extend core crossfire objects.
997 1069
1070=cut
1071
1072package cf::player;
1073
1074use Coro::AIO;
1075
998=head3 cf::player 1076=head3 cf::player
999 1077
1000=over 4 1078=over 4
1001 1079
1002=item cf::player::exists $login 1080=item cf::player::find $login
1003 1081
1004Returns true when the given account exists. 1082Returns the given player object, loading it if necessary (might block).
1005 1083
1006=cut 1084=cut
1007 1085
1008sub cf::player::exists($) { 1086sub playerdir($) {
1009 cf::player::find $_[0] 1087 cf::localdir
1010 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1088 . "/"
1089 . cf::playerdir
1090 . "/"
1091 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1092}
1093
1094sub path($) {
1095 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1096
1097 (playerdir $login) . "/$login.pl"
1098}
1099
1100sub find_active($) {
1101 $cf::PLAYER{$_[0]}
1102 and $cf::PLAYER{$_[0]}->active
1103 and $cf::PLAYER{$_[0]}
1104}
1105
1106sub exists($) {
1107 my ($login) = @_;
1108
1109 $cf::PLAYER{$login}
1110 or cf::sync_job { !aio_stat $login }
1111}
1112
1113sub find($) {
1114 return $cf::PLAYER{$_[0]} || do {
1115 my $login = $_[0];
1116
1117 my $guard = cf::lock_acquire "user_find:$login";
1118
1119 $cf::PLAYER{$_[0]} || do {
1120 my $pl = load_pl path $login
1121 or return;
1122 $cf::PLAYER{$login} = $pl
1123 }
1124 }
1125}
1126
1127sub save($) {
1128 my ($pl) = @_;
1129
1130 return if $pl->{deny_save};
1131
1132 my $path = path $pl;
1133 my $guard = cf::lock_acquire "user_save:$path";
1134
1135 return if $pl->{deny_save};
1136
1137 aio_mkdir playerdir $pl, 0770;
1138 $pl->{last_save} = $cf::RUNTIME;
1139
1140 $pl->save_pl ($path);
1141 Coro::cede;
1142}
1143
1144sub new($) {
1145 my ($login) = @_;
1146
1147 my $self = create;
1148
1149 $self->ob->name ($login);
1150 $self->{deny_save} = 1;
1151
1152 $cf::PLAYER{$login} = $self;
1153
1154 $self
1155}
1156
1157=item $pl->quit_character
1158
1159Nukes the player without looking back. If logged in, the connection will
1160be destroyed. May block for a long time.
1161
1162=cut
1163
1164sub quit_character {
1165 my ($pl) = @_;
1166
1167 $pl->{deny_save} = 1;
1168 $pl->password ("*"); # this should lock out the player until we nuked the dir
1169
1170 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1171 $pl->deactivate;
1172 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1173 $pl->ns->destroy if $pl->ns;
1174
1175 my $path = playerdir $pl;
1176 my $temp = "$path~$cf::RUNTIME~deleting~";
1177 aio_rename $path, $temp;
1178 delete $cf::PLAYER{$pl->ob->name};
1179 $pl->destroy;
1180 IO::AIO::aio_rmtree $temp;
1181}
1182
1183=item cf::player::list_logins
1184
1185Returns am arrayref of all valid playernames in the system, can take a
1186while and may block, so not sync_job-capable, ever.
1187
1188=cut
1189
1190sub list_logins {
1191 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1192 or return [];
1193
1194 my @logins;
1195
1196 for my $login (@$dirs) {
1197 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1198 aio_read $fh, 0, 512, my $buf, 0 or next;
1199 $buf !~ /^password -------------$/m or next; # official not-valid tag
1200
1201 utf8::decode $login;
1202 push @logins, $login;
1203 }
1204
1205 \@logins
1206}
1207
1208=item $player->maps
1209
1210Returns an arrayref of cf::path's of all maps that are private for this
1211player. May block.
1212
1213=cut
1214
1215sub maps($) {
1216 my ($pl) = @_;
1217
1218 my $files = aio_readdir playerdir $pl
1219 or return;
1220
1221 my @paths;
1222
1223 for (@$files) {
1224 utf8::decode $_;
1225 next if /\.(?:pl|pst)$/;
1226 next unless /^$PATH_SEP/o;
1227
1228 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1229 }
1230
1231 \@paths
1011} 1232}
1012 1233
1013=item $player->ext_reply ($msgid, $msgtype, %msg) 1234=item $player->ext_reply ($msgid, $msgtype, %msg)
1014 1235
1015Sends an ext reply to the player. 1236Sends an ext reply to the player.
1016 1237
1017=cut 1238=cut
1018 1239
1019sub cf::player::ext_reply($$$%) { 1240sub ext_reply($$$%) {
1020 my ($self, $id, %msg) = @_; 1241 my ($self, $id, %msg) = @_;
1021 1242
1022 $msg{msgid} = $id; 1243 $msg{msgid} = $id;
1023 1244
1024 $self->send ("ext " . to_json \%msg); 1245 $self->send ("ext " . cf::to_json \%msg);
1025} 1246}
1247
1248package cf;
1249
1250=back
1251
1252
1253=head3 cf::map
1254
1255=over 4
1256
1257=cut
1258
1259package cf::map;
1260
1261use Fcntl;
1262use Coro::AIO;
1263
1264our $MAX_RESET = 3600;
1265our $DEFAULT_RESET = 3000;
1266
1267sub generate_random_map {
1268 my ($path, $rmp) = @_;
1269
1270 # mit "rum" bekleckern, nicht
1271 cf::map::_create_random_map (
1272 $path,
1273 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1274 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1275 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1276 $rmp->{exit_on_final_map},
1277 $rmp->{xsize}, $rmp->{ysize},
1278 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1279 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1280 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1281 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1282 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1283 (cf::region::find $rmp->{region}), $rmp->{custom}
1284 )
1285}
1286
1287# and all this just because we cannot iterate over
1288# all maps in C++...
1289sub change_all_map_light {
1290 my ($change) = @_;
1291
1292 $_->change_map_light ($change)
1293 for grep $_->outdoor, values %cf::MAP;
1294}
1295
1296sub load_map_header($) {
1297 my ($path) = @_;
1298
1299 utf8::encode $path;
1300 aio_open $path, O_RDONLY, 0
1301 or return;
1302
1303 my $map = cf::map::new
1304 or return;
1305
1306 # for better error messages only, will be overwritten later
1307 $map->path ($path);
1308
1309 $map->load_header ($path)
1310 or return;
1311
1312 $map->{load_path} = $path;
1313
1314 $map
1315}
1316
1317sub find;
1318sub find {
1319 my ($path, $origin) = @_;
1320
1321 #warn "find<$path,$origin>\n";#d#
1322
1323 $path = new cf::path $path, $origin && $origin->path;
1324 my $key = $path->as_string;
1325
1326 cf::lock_wait "map_find:$key";
1327
1328 $cf::MAP{$key} || do {
1329 my $guard = cf::lock_acquire "map_find:$key";
1330
1331 # do it the slow way
1332 my $map = $path->load_temp;
1333
1334 Coro::cede;
1335
1336 if ($map) {
1337 $map->last_access ((delete $map->{last_access})
1338 || $cf::RUNTIME); #d#
1339 # safety
1340 $map->{instantiate_time} = $cf::RUNTIME
1341 if $map->{instantiate_time} > $cf::RUNTIME;
1342 } else {
1343 $map = $path->load_orig
1344 or return;
1345
1346 $map->{load_original} = 1;
1347 $map->{instantiate_time} = $cf::RUNTIME;
1348 $map->last_access ($cf::RUNTIME);
1349 $map->instantiate;
1350
1351 # per-player maps become, after loading, normal maps
1352 $map->per_player (0) if $path->{user_rel};
1353 }
1354
1355 $map->path ($key);
1356 $map->{path} = $path;
1357 $map->{last_save} = $cf::RUNTIME;
1358
1359 Coro::cede;
1360
1361 if ($map->should_reset) {
1362 $map->reset;
1363 undef $guard;
1364 $map = find $path
1365 or return;
1366 }
1367
1368 $cf::MAP{$key} = $map
1369 }
1370}
1371
1372sub load {
1373 my ($self) = @_;
1374
1375 my $path = $self->{path};
1376 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1377
1378 return if $self->in_memory != cf::MAP_SWAPPED;
1379
1380 $self->in_memory (cf::MAP_LOADING);
1381
1382 $self->alloc;
1383 $self->load_objects ($self->{load_path}, 1)
1384 or return;
1385
1386 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1387 if delete $self->{load_original};
1388
1389 if (my $uniq = $path->uniq_path) {
1390 utf8::encode $uniq;
1391 if (aio_open $uniq, O_RDONLY, 0) {
1392 $self->clear_unique_items;
1393 $self->load_objects ($uniq, 0);
1394 }
1395 }
1396
1397 Coro::cede;
1398
1399 # now do the right thing for maps
1400 $self->link_multipart_objects;
1401
1402 if ($self->{path}->is_style_map) {
1403 $self->{deny_save} = 1;
1404 $self->{deny_reset} = 1;
1405 } else {
1406 $self->fix_auto_apply;
1407 $self->decay_objects;
1408 $self->update_buttons;
1409 $self->set_darkness_map;
1410 $self->difficulty ($self->estimate_difficulty)
1411 unless $self->difficulty;
1412 $self->activate;
1413 }
1414
1415 Coro::cede;
1416
1417 $self->in_memory (cf::MAP_IN_MEMORY);
1418}
1419
1420# find and load all maps in the 3x3 area around a map
1421sub load_diag {
1422 my ($map) = @_;
1423
1424 my @diag; # diagonal neighbours
1425
1426 for (0 .. 3) {
1427 my $neigh = $map->tile_path ($_)
1428 or next;
1429 $neigh = find $neigh, $map
1430 or next;
1431 $neigh->load;
1432
1433 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1434 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1435 }
1436
1437 for (@diag) {
1438 my $neigh = find @$_
1439 or next;
1440 $neigh->load;
1441 }
1442}
1443
1444sub find_sync {
1445 my ($path, $origin) = @_;
1446
1447 cf::sync_job { find $path, $origin }
1448}
1449
1450sub do_load_sync {
1451 my ($map) = @_;
1452
1453 cf::sync_job { $map->load };
1454}
1455
1456our %MAP_PREFETCH;
1457our $MAP_PREFETCHER = Coro::async {
1458 while () {
1459 while (%MAP_PREFETCH) {
1460 my $key = each %MAP_PREFETCH
1461 or next;
1462 my $path = delete $MAP_PREFETCH{$key};
1463
1464 my $map = find $path
1465 or next;
1466 $map->load;
1467 }
1468 Coro::schedule;
1469 }
1470};
1471
1472sub find_async {
1473 my ($path, $origin) = @_;
1474
1475 $path = new cf::path $path, $origin && $origin->path;
1476 my $key = $path->as_string;
1477
1478 if (my $map = $cf::MAP{$key}) {
1479 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1480 }
1481
1482 $MAP_PREFETCH{$key} = $path;
1483 $MAP_PREFETCHER->ready;
1484
1485 ()
1486}
1487
1488sub save {
1489 my ($self) = @_;
1490
1491 my $lock = cf::lock_acquire "map_data:" . $self->path;
1492
1493 $self->{last_save} = $cf::RUNTIME;
1494
1495 return unless $self->dirty;
1496
1497 my $save = $self->{path}->save_path; utf8::encode $save;
1498 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1499
1500 $self->{load_path} = $save;
1501
1502 return if $self->{deny_save};
1503
1504 local $self->{last_access} = $self->last_access;#d#
1505
1506 cf::async {
1507 $_->contr->save for $self->players;
1508 };
1509
1510 if ($uniq) {
1511 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1512 $self->save_objects ($uniq, cf::IO_UNIQUES);
1513 } else {
1514 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1515 }
1516}
1517
1518sub swap_out {
1519 my ($self) = @_;
1520
1521 # save first because save cedes
1522 $self->save;
1523
1524 my $lock = cf::lock_acquire "map_data:" . $self->path;
1525
1526 return if $self->players;
1527 return if $self->in_memory != cf::MAP_IN_MEMORY;
1528 return if $self->{deny_save};
1529
1530 $self->clear;
1531 $self->in_memory (cf::MAP_SWAPPED);
1532}
1533
1534sub reset_at {
1535 my ($self) = @_;
1536
1537 # TODO: safety, remove and allow resettable per-player maps
1538 return 1e99 if $self->{path}{user_rel};
1539 return 1e99 if $self->{deny_reset};
1540
1541 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1542 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1543
1544 $time + $to
1545}
1546
1547sub should_reset {
1548 my ($self) = @_;
1549
1550 $self->reset_at <= $cf::RUNTIME
1551}
1552
1553sub unlink_save {
1554 my ($self) = @_;
1555
1556 utf8::encode (my $save = $self->{path}->save_path);
1557 aioreq_pri 3; IO::AIO::aio_unlink $save;
1558 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1559}
1560
1561sub rename {
1562 my ($self, $new_path) = @_;
1563
1564 $self->unlink_save;
1565
1566 delete $cf::MAP{$self->path};
1567 $self->{path} = new cf::path $new_path;
1568 $self->path ($self->{path}->as_string);
1569 $cf::MAP{$self->path} = $self;
1570
1571 $self->save;
1572}
1573
1574sub reset {
1575 my ($self) = @_;
1576
1577 my $lock = cf::lock_acquire "map_data:" . $self->path;
1578
1579 return if $self->players;
1580 return if $self->{path}{user_rel};#d#
1581
1582 warn "resetting map ", $self->path;#d#
1583
1584 delete $cf::MAP{$self->path};
1585
1586 $_->clear_links_to ($self) for values %cf::MAP;
1587
1588 $self->unlink_save;
1589 $self->destroy;
1590}
1591
1592my $nuke_counter = "aaaa";
1593
1594sub nuke {
1595 my ($self) = @_;
1596
1597 $self->{deny_save} = 1;
1598 $self->reset_timeout (1);
1599 $self->rename ("{nuke}/" . ($nuke_counter++));
1600 $self->reset; # polite request, might not happen
1601}
1602
1603sub customise_for {
1604 my ($map, $ob) = @_;
1605
1606 if ($map->per_player) {
1607 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1608 }
1609
1610 $map
1611}
1612
1613=item cf::map::unique_maps
1614
1615Returns an arrayref of cf::path's of all shared maps that have
1616instantiated unique items. May block.
1617
1618=cut
1619
1620sub unique_maps() {
1621 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1622 or return;
1623
1624 my @paths;
1625
1626 for (@$files) {
1627 utf8::decode $_;
1628 next if /\.pst$/;
1629 next unless /^$PATH_SEP/o;
1630
1631 push @paths, new cf::path $_;
1632 }
1633
1634 \@paths
1635}
1636
1637package cf;
1638
1639=back
1640
1641=head3 cf::object
1642
1643=cut
1644
1645package cf::object;
1646
1647=over 4
1648
1649=item $ob->inv_recursive
1650
1651Returns the inventory of the object _and_ their inventories, recursively.
1652
1653=cut
1654
1655sub inv_recursive_;
1656sub inv_recursive_ {
1657 map { $_, inv_recursive_ $_->inv } @_
1658}
1659
1660sub inv_recursive {
1661 inv_recursive_ inv $_[0]
1662}
1663
1664package cf;
1026 1665
1027=back 1666=back
1028 1667
1029=head3 cf::object::player 1668=head3 cf::object::player
1030 1669
1068 (ref $cf::CFG{"may_$access"} 1707 (ref $cf::CFG{"may_$access"}
1069 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1708 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1070 : $cf::CFG{"may_$access"}) 1709 : $cf::CFG{"may_$access"})
1071} 1710}
1072 1711
1712=item $player_object->enter_link
1713
1714Freezes the player and moves him/her to a special map (C<{link}>).
1715
1716The player should be reaosnably safe there for short amounts of time. You
1717I<MUST> call C<leave_link> as soon as possible, though.
1718
1719=item $player_object->leave_link ($map, $x, $y)
1720
1721Moves the player out of the specila link map onto the given map. If the
1722map is not valid (or omitted), the player will be moved back to the
1723location he/she was before the call to C<enter_link>, or, if that fails,
1724to the emergency map position.
1725
1726Might block.
1727
1728=cut
1729
1730sub cf::object::player::enter_link {
1731 my ($self) = @_;
1732
1733 $self->deactivate_recursive;
1734
1735 return if $self->map == $LINK_MAP;
1736
1737 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1738 if $self->map;
1739
1740 $self->enter_map ($LINK_MAP, 20, 20);
1741}
1742
1743sub cf::object::player::leave_link {
1744 my ($self, $map, $x, $y) = @_;
1745
1746 my $link_pos = delete $self->{_link_pos};
1747
1748 unless ($map) {
1749 # restore original map position
1750 ($map, $x, $y) = @{ $link_pos || [] };
1751 $map = cf::map::find $map;
1752
1753 unless ($map) {
1754 ($map, $x, $y) = @$EMERGENCY_POSITION;
1755 $map = cf::map::find $map
1756 or die "FATAL: cannot load emergency map\n";
1757 }
1758 }
1759
1760 ($x, $y) = (-1, -1)
1761 unless (defined $x) && (defined $y);
1762
1763 # use -1 or undef as default coordinates, not 0, 0
1764 ($x, $y) = ($map->enter_x, $map->enter_y)
1765 if $x <=0 && $y <= 0;
1766
1767 $map->load;
1768 $map->load_diag;
1769
1770 return unless $self->contr->active;
1771 $self->activate_recursive;
1772 $self->enter_map ($map, $x, $y);
1773}
1774
1775cf::player->attach (
1776 on_logout => sub {
1777 my ($pl) = @_;
1778
1779 # abort map switching before logout
1780 if ($pl->ob->{_link_pos}) {
1781 cf::sync_job {
1782 $pl->ob->leave_link
1783 };
1784 }
1785 },
1786 on_login => sub {
1787 my ($pl) = @_;
1788
1789 # try to abort aborted map switching on player login :)
1790 # should happen only on crashes
1791 if ($pl->ob->{_link_pos}) {
1792 $pl->ob->enter_link;
1793 (async {
1794 # we need this sleep as the login has a concurrent enter_exit running
1795 # and this sleep increases chances of the player not ending up in scorn
1796 $pl->ob->reply (undef,
1797 "There was an internal problem at your last logout, "
1798 . "the server will try to bring you to your intended destination in a second.",
1799 cf::NDI_RED);
1800 Coro::Timer::sleep 1;
1801 $pl->ob->leave_link;
1802 })->prio (2);
1803 }
1804 },
1805);
1806
1807=item $player_object->goto ($path, $x, $y)
1808
1809=cut
1810
1811sub cf::object::player::goto {
1812 my ($self, $path, $x, $y) = @_;
1813
1814 $path = new cf::path $path;
1815
1816 $self->enter_link;
1817
1818 (async {
1819 my $map = cf::map::find $path->as_string;
1820 $map = $map->customise_for ($self) if $map;
1821
1822# warn "entering ", $map->path, " at ($x, $y)\n"
1823# if $map;
1824
1825 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1826
1827 $self->leave_link ($map, $x, $y);
1828 })->prio (1);
1829}
1830
1831=item $player_object->enter_exit ($exit_object)
1832
1833=cut
1834
1835sub parse_random_map_params {
1836 my ($spec) = @_;
1837
1838 my $rmp = { # defaults
1839 xsize => 10,
1840 ysize => 10,
1841 };
1842
1843 for (split /\n/, $spec) {
1844 my ($k, $v) = split /\s+/, $_, 2;
1845
1846 $rmp->{lc $k} = $v if (length $k) && (length $v);
1847 }
1848
1849 $rmp
1850}
1851
1852sub prepare_random_map {
1853 my ($exit) = @_;
1854
1855 # all this does is basically replace the /! path by
1856 # a new random map path (?random/...) with a seed
1857 # that depends on the exit object
1858
1859 my $rmp = parse_random_map_params $exit->msg;
1860
1861 if ($exit->map) {
1862 $rmp->{region} = $exit->map->region_name;
1863 $rmp->{origin_map} = $exit->map->path;
1864 $rmp->{origin_x} = $exit->x;
1865 $rmp->{origin_y} = $exit->y;
1866 }
1867
1868 $rmp->{random_seed} ||= $exit->random_seed;
1869
1870 my $data = cf::to_json $rmp;
1871 my $md5 = Digest::MD5::md5_hex $data;
1872
1873 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1874 aio_write $fh, 0, (length $data), $data, 0;
1875
1876 $exit->slaying ("?random/$md5");
1877 $exit->msg (undef);
1878 }
1879}
1880
1881sub cf::object::player::enter_exit {
1882 my ($self, $exit) = @_;
1883
1884 return unless $self->type == cf::PLAYER;
1885
1886 $self->enter_link;
1887
1888 (async {
1889 $self->deactivate_recursive; # just to be sure
1890 unless (eval {
1891 prepare_random_map $exit
1892 if $exit->slaying eq "/!";
1893
1894 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1895 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1896
1897 1;
1898 }) {
1899 $self->message ("Something went wrong deep within the crossfire server. "
1900 . "I'll try to bring you back to the map you were before. "
1901 . "Please report this to the dungeon master!",
1902 cf::NDI_UNIQUE | cf::NDI_RED);
1903
1904 warn "ERROR in enter_exit: $@";
1905 $self->leave_link;
1906 }
1907 })->prio (1);
1908}
1909
1073=head3 cf::client 1910=head3 cf::client
1074 1911
1075=over 4 1912=over 4
1076 1913
1077=item $client->send_drawinfo ($text, $flags) 1914=item $client->send_drawinfo ($text, $flags)
1120 on_reply => sub { 1957 on_reply => sub {
1121 my ($ns, $msg) = @_; 1958 my ($ns, $msg) = @_;
1122 1959
1123 # this weird shuffling is so that direct followup queries 1960 # this weird shuffling is so that direct followup queries
1124 # get handled first 1961 # get handled first
1125 my $queue = delete $ns->{query_queue}; 1962 my $queue = delete $ns->{query_queue}
1963 or return; # be conservative, not sure how that can happen, but we saw a crash here
1126 1964
1127 (shift @$queue)->[1]->($msg); 1965 (shift @$queue)->[1]->($msg);
1128 1966
1129 push @{ $ns->{query_queue} }, @$queue; 1967 push @{ $ns->{query_queue} }, @$queue;
1130 1968
1136 } 1974 }
1137 } 1975 }
1138 }, 1976 },
1139); 1977);
1140 1978
1141=item $client->coro (\&cb) 1979=item $client->async (\&cb)
1142 1980
1143Create a new coroutine, running the specified callback. The coroutine will 1981Create a new coroutine, running the specified callback. The coroutine will
1144be automatically cancelled when the client gets destroyed (e.g. on logout, 1982be automatically cancelled when the client gets destroyed (e.g. on logout,
1145or loss of connection). 1983or loss of connection).
1146 1984
1147=cut 1985=cut
1148 1986
1149sub cf::client::coro { 1987sub cf::client::async {
1150 my ($self, $cb) = @_; 1988 my ($self, $cb) = @_;
1151 1989
1152 my $coro; $coro = async { 1990 my $coro = &Coro::async ($cb);
1153 eval {
1154 $cb->();
1155 };
1156 warn $@ if $@;
1157 };
1158 1991
1159 $coro->on_destroy (sub { 1992 $coro->on_destroy (sub {
1160 delete $self->{_coro}{$coro+0}; 1993 delete $self->{_coro}{$coro+0};
1161 }); 1994 });
1162 1995
1334 2167
1335{ 2168{
1336 my $path = cf::localdir . "/database.pst"; 2169 my $path = cf::localdir . "/database.pst";
1337 2170
1338 sub db_load() { 2171 sub db_load() {
1339 warn "loading database $path\n";#d# remove later
1340 $DB = stat $path ? Storable::retrieve $path : { }; 2172 $DB = stat $path ? Storable::retrieve $path : { };
1341 } 2173 }
1342 2174
1343 my $pid; 2175 my $pid;
1344 2176
1345 sub db_save() { 2177 sub db_save() {
1346 warn "saving database $path\n";#d# remove later
1347 waitpid $pid, 0 if $pid; 2178 waitpid $pid, 0 if $pid;
1348 if (0 == ($pid = fork)) { 2179 if (0 == ($pid = fork)) {
1349 $DB->{_meta}{version} = 1; 2180 $DB->{_meta}{version} = 1;
1350 Storable::nstore $DB, "$path~"; 2181 Storable::nstore $DB, "$path~";
1351 rename "$path~", $path; 2182 rename "$path~", $path;
1399 open my $fh, "<:utf8", cf::confdir . "/config" 2230 open my $fh, "<:utf8", cf::confdir . "/config"
1400 or return; 2231 or return;
1401 2232
1402 local $/; 2233 local $/;
1403 *CFG = YAML::Syck::Load <$fh>; 2234 *CFG = YAML::Syck::Load <$fh>;
2235
2236 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2237
2238 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2239 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2240
2241 if (exists $CFG{mlockall}) {
2242 eval {
2243 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2244 and die "WARNING: m(un)lockall failed: $!\n";
2245 };
2246 warn $@ if $@;
2247 }
1404} 2248}
1405 2249
1406sub main { 2250sub main {
1407 # we must not ever block the main coroutine 2251 # we must not ever block the main coroutine
1408 local $Coro::idle = sub { 2252 local $Coro::idle = sub {
1409 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2253 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1410 (Coro::unblock_sub {
1411 Event::one_event; 2254 async { Event::one_event };
1412 })->();
1413 }; 2255 };
1414 2256
1415 cfg_load; 2257 cfg_load;
1416 db_load; 2258 db_load;
1417 load_extensions; 2259 load_extensions;
1418 Event::loop; 2260 Event::loop;
1419} 2261}
1420 2262
1421############################################################################# 2263#############################################################################
1422# initialisation 2264# initialisation and cleanup
1423 2265
2266# install some emergency cleanup handlers
2267BEGIN {
2268 for my $signal (qw(INT HUP TERM)) {
2269 Event->signal (
2270 data => WF_AUTOCANCEL,
2271 signal => $signal,
2272 cb => sub {
2273 cf::cleanup "SIG$signal";
2274 },
2275 );
2276 }
2277}
2278
2279sub emergency_save() {
2280 my $freeze_guard = cf::freeze_mainloop;
2281
2282 warn "enter emergency perl save\n";
2283
2284 cf::sync_job {
2285 # use a peculiar iteration method to avoid tripping on perl
2286 # refcount bugs in for. also avoids problems with players
2287 # and maps saved/Destroyed asynchronously.
2288 warn "begin emergency player save\n";
2289 for my $login (keys %cf::PLAYER) {
2290 my $pl = $cf::PLAYER{$login} or next;
2291 $pl->valid or next;
2292 $pl->save;
2293 }
2294 warn "end emergency player save\n";
2295
2296 warn "begin emergency map save\n";
2297 for my $path (keys %cf::MAP) {
2298 my $map = $cf::MAP{$path} or next;
2299 $map->valid or next;
2300 $map->save;
2301 }
2302 warn "end emergency map save\n";
2303 };
2304
2305 warn "leave emergency perl save\n";
2306}
2307
1424sub perl_reload() { 2308sub reload() {
1425 # can/must only be called in main 2309 # can/must only be called in main
1426 if ($Coro::current != $Coro::main) { 2310 if ($Coro::current != $Coro::main) {
1427 warn "can only reload from main coroutine\n"; 2311 warn "can only reload from main coroutine\n";
1428 return; 2312 return;
1429 } 2313 }
1430 2314
1431 warn "reloading..."; 2315 warn "reloading...";
1432 2316
1433 local $FREEZE = 1; 2317 warn "freezing server";
2318 my $guard = freeze_mainloop;
1434 cf::emergency_save; 2319 cf::emergency_save;
2320
2321 warn "sync database to disk";
2322 cf::db_sync;
2323 IO::AIO::flush;
1435 2324
1436 eval { 2325 eval {
1437 # if anything goes wrong in here, we should simply crash as we already saved 2326 # if anything goes wrong in here, we should simply crash as we already saved
1438 2327
1439 # cancel all watchers 2328 warn "cancel all watchers";
1440 for (Event::all_watchers) { 2329 for (Event::all_watchers) {
1441 $_->cancel if $_->data & WF_AUTOCANCEL; 2330 $_->cancel if $_->data & WF_AUTOCANCEL;
1442 } 2331 }
1443 2332
1444 # cancel all extension coros 2333 warn "cancel all extension coros";
1445 $_->cancel for values %EXT_CORO; 2334 $_->cancel for values %EXT_CORO;
1446 %EXT_CORO = (); 2335 %EXT_CORO = ();
1447 2336
2337 warn "remove commands";
2338 %COMMAND = ();
2339
2340 warn "remove ext commands";
2341 %EXTCMD = ();
2342
1448 # unload all extensions 2343 warn "unload/nuke all extensions";
1449 for (@exts) { 2344 for my $pkg (@EXTS) {
1450 warn "unloading <$_>"; 2345 warn "... unloading $pkg";
1451 unload_extension $_; 2346
2347 if (my $cb = $pkg->can ("unload")) {
2348 eval {
2349 $cb->($pkg);
2350 1
2351 } or warn "$pkg unloaded, but with errors: $@";
1452 } 2352 }
1453 2353
2354 warn "... nuking $pkg";
2355 Symbol::delete_package $pkg;
2356 }
2357
1454 # unload all modules loaded from $LIBDIR 2358 warn "unload all perl modules loaded from $LIBDIR";
1455 while (my ($k, $v) = each %INC) { 2359 while (my ($k, $v) = each %INC) {
1456 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2360 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1457 2361
1458 warn "removing <$k>"; 2362 warn "removing <$k>";
1459 delete $INC{$k}; 2363 delete $INC{$k};
1466 } 2370 }
1467 2371
1468 Symbol::delete_package $k; 2372 Symbol::delete_package $k;
1469 } 2373 }
1470 2374
1471 # sync database to disk
1472 cf::db_sync;
1473 IO::AIO::flush;
1474
1475 # get rid of safe::, as good as possible 2375 warn "get rid of safe::, as good as possible";
1476 Symbol::delete_package "safe::$_" 2376 Symbol::delete_package "safe::$_"
1477 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2377 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1478 2378
1479 # remove register_script_function callbacks
1480 # TODO
1481
1482 # unload cf.pm "a bit" 2379 warn "unload cf.pm \"a bit\"";
1483 delete $INC{"cf.pm"}; 2380 delete $INC{"cf.pm"};
1484 2381
1485 # don't, removes xs symbols, too, 2382 # don't, removes xs symbols, too,
1486 # and global variables created in xs 2383 # and global variables created in xs
1487 #Symbol::delete_package __PACKAGE__; 2384 #Symbol::delete_package __PACKAGE__;
1488 2385
1489 # reload cf.pm
1490 warn "reloading cf.pm"; 2386 warn "reloading cf.pm";
1491 require cf; 2387 require cf;
1492 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2388 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1493 2389
1494 # load config and database again 2390 warn "load config and database again";
1495 cf::cfg_load; 2391 cf::cfg_load;
1496 cf::db_load; 2392 cf::db_load;
1497 2393
1498 # load extensions
1499 warn "load extensions"; 2394 warn "load extensions";
1500 cf::load_extensions; 2395 cf::load_extensions;
1501 2396
1502 # reattach attachments to objects 2397 warn "reattach attachments to objects/players";
1503 warn "reattach";
1504 _global_reattach; 2398 _global_reattach;
2399 warn "reattach attachments to maps";
2400 reattach $_ for values %MAP;
1505 }; 2401 };
1506 2402
1507 if ($@) { 2403 if ($@) {
1508 warn $@; 2404 warn $@;
1509 warn "error while reloading, exiting."; 2405 warn "error while reloading, exiting.";
1510 exit 1; 2406 exit 1;
1511 } 2407 }
1512 2408
1513 warn "reloaded successfully"; 2409 warn "reloaded";
1514}; 2410};
1515 2411
1516############################################################################# 2412#############################################################################
1517 2413
1518unless ($LINK_MAP) { 2414unless ($LINK_MAP) {
1522 $LINK_MAP->height (41); 2418 $LINK_MAP->height (41);
1523 $LINK_MAP->alloc; 2419 $LINK_MAP->alloc;
1524 $LINK_MAP->path ("{link}"); 2420 $LINK_MAP->path ("{link}");
1525 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2421 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1526 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2422 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1527}
1528 2423
1529register "<global>", __PACKAGE__; 2424 # dirty hack because... archetypes are not yet loaded
2425 Event->timer (
2426 after => 10,
2427 cb => sub {
2428 $_[0]->w->cancel;
1530 2429
2430 # provide some exits "home"
2431 my $exit = cf::object::new "exit";
2432
2433 $exit->slaying ($EMERGENCY_POSITION->[0]);
2434 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2435 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2436
2437 $LINK_MAP->insert ($exit->clone, 19, 19);
2438 $LINK_MAP->insert ($exit->clone, 19, 20);
2439 $LINK_MAP->insert ($exit->clone, 19, 21);
2440 $LINK_MAP->insert ($exit->clone, 20, 19);
2441 $LINK_MAP->insert ($exit->clone, 20, 21);
2442 $LINK_MAP->insert ($exit->clone, 21, 19);
2443 $LINK_MAP->insert ($exit->clone, 21, 20);
2444 $LINK_MAP->insert ($exit->clone, 21, 21);
2445
2446 $exit->destroy;
2447 });
2448
2449 $LINK_MAP->{deny_save} = 1;
2450 $LINK_MAP->{deny_reset} = 1;
2451
2452 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2453}
2454
1531register_command "perl-reload" => sub { 2455register_command "reload" => sub {
1532 my ($who, $arg) = @_; 2456 my ($who, $arg) = @_;
1533 2457
1534 if ($who->flag (FLAG_WIZ)) { 2458 if ($who->flag (FLAG_WIZ)) {
1535 $who->message ("start of reload."); 2459 $who->message ("start of reload.");
1536 perl_reload; 2460 reload;
1537 $who->message ("end of reload."); 2461 $who->message ("end of reload.");
1538 } 2462 }
1539}; 2463};
1540 2464
1541unshift @INC, $LIBDIR; 2465unshift @INC, $LIBDIR;
1544 reentrant => 0, 2468 reentrant => 0,
1545 prio => 0, 2469 prio => 0,
1546 at => $NEXT_TICK || $TICK, 2470 at => $NEXT_TICK || $TICK,
1547 data => WF_AUTOCANCEL, 2471 data => WF_AUTOCANCEL,
1548 cb => sub { 2472 cb => sub {
1549 unless ($FREEZE) {
1550 cf::server_tick; # one server iteration 2473 cf::server_tick; # one server iteration
1551 $RUNTIME += $TICK; 2474 $RUNTIME += $TICK;
1552 }
1553
1554 $NEXT_TICK += $TICK; 2475 $NEXT_TICK += $TICK;
2476
2477 $WAIT_FOR_TICK->broadcast;
2478 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
1555 2479
1556 # if we are delayed by four ticks or more, skip them all 2480 # if we are delayed by four ticks or more, skip them all
1557 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2481 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1558 2482
1559 $TICK_WATCHER->at ($NEXT_TICK); 2483 $TICK_WATCHER->at ($NEXT_TICK);
1581 or warn "ERROR: unable to write runtime file: $!"; 2505 or warn "ERROR: unable to write runtime file: $!";
1582 })->(); 2506 })->();
1583 }, 2507 },
1584); 2508);
1585 2509
2510END { cf::emergency_save }
2511
15861 25121
1587 2513

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