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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.134 by root, Thu Jan 4 17:28:49 2007 UTC vs.
Revision 1.166 by root, Sat Jan 13 23:06:13 2007 UTC

15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
47our %CFG; 52our %CFG;
48 53
49our $UPTIME; $UPTIME ||= time; 54our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 55our $RUNTIME;
51 56
57our %PLAYER; # all users
52our %MAP; # all maps 58our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 59our $LINK_MAP; # the special {link} map, which is always available
54our $RANDOM_MAPS = cf::localdir . "/random"; 60our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO; 61
62our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
64
65# used to convert map paths into valid unix filenames by replacing / by ∕
66our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
56 67
57binmode STDOUT; 68binmode STDOUT;
58binmode STDERR; 69binmode STDERR;
59 70
60# read virtual server time, if available 71# read virtual server time, if available
68mkdir cf::localdir . "/" . cf::playerdir; 79mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir; 80mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir; 81mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS; 82mkdir $RANDOM_MAPS;
72 83
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION; 84our $EMERGENCY_POSITION;
76 85
77############################################################################# 86#############################################################################
78 87
79=head2 GLOBAL VARIABLES 88=head2 GLOBAL VARIABLES
104 113
105=item %cf::CFG 114=item %cf::CFG
106 115
107Configuration for the server, loaded from C</etc/crossfire/config>, or 116Configuration for the server, loaded from C</etc/crossfire/config>, or
108from wherever your confdir points to. 117from wherever your confdir points to.
118
119=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
120
121These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
122or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
123processing has been done. Call C<< ->wait >> on them to maximise the
124window of cpu time available, or simply to synchronise to the server tick.
109 125
110=back 126=back
111 127
112=cut 128=cut
113 129
117 utf8::encode $msg; 133 utf8::encode $msg;
118 134
119 $msg .= "\n" 135 $msg .= "\n"
120 unless $msg =~ /\n$/; 136 unless $msg =~ /\n$/;
121 137
122 LOG llevError, "cfperl: $msg"; 138 LOG llevError, $msg;
123 }; 139 };
124} 140}
125 141
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 142@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 143@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
145 161
146$Event::DIED = sub { 162$Event::DIED = sub {
147 warn "error in event callback: @_"; 163 warn "error in event callback: @_";
148}; 164};
149 165
150my %ext_pkg;
151my @exts;
152my @hook;
153
154=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
155 167
156=over 4 168=over 4
157 169
170=item dumpval $ref
171
158=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
159 192
160use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
161 194
162=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
163 196
179sub to_json($) { 212sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 214 JSON::Syck::Dump $_[0]
182} 215}
183 216
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string 217=item cf::lock_wait $string
207 218
208Wait until the given lock is available. See cf::lock_acquire. 219Wait until the given lock is available. See cf::lock_acquire.
209 220
210=item my $lock = cf::lock_acquire $string 221=item my $lock = cf::lock_acquire $string
211 222
212Wait until the given lock is available and then acquires it and returns 223Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope, 224a Coro::guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically 225for example when the coroutine gets canceled), the lock is automatically
215returned. 226returned.
216 227
217Lock names should begin with a unique identifier (for example, cf::map::find 228Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load). 229uses map_find and cf::map::load uses map_load).
237 # wait, to be sure we are not locked 248 # wait, to be sure we are not locked
238 lock_wait $key; 249 lock_wait $key;
239 250
240 $LOCK{$key} = []; 251 $LOCK{$key} = [];
241 252
242 cf::guard { 253 Coro::guard {
243 # wake up all waiters, to be on the safe side 254 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} }; 255 $_->ready for @{ delete $LOCK{$key} };
245 } 256 }
246} 257}
247 258
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop { 259sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active; 260 return unless $TICK_WATCHER->is_active;
266 261
267 my $guard = guard { $TICK_WATCHER->start }; 262 my $guard = Coro::guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop; 263 $TICK_WATCHER->stop;
269 $guard 264 $guard
270} 265}
266
267=item cf::async { BLOCK }
268
269Currently the same as Coro::async_pool, meaning you cannot use
270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
272
273=cut
274
275BEGIN { *async = \&Coro::async_pool }
271 276
272=item cf::sync_job { BLOCK } 277=item cf::sync_job { BLOCK }
273 278
274The design of crossfire+ requires that the main coro ($Coro::main) is 279The design of crossfire+ requires that the main coro ($Coro::main) is
275always able to handle events or runnable, as crossfire+ is only partly 280always able to handle events or runnable, as crossfire+ is only partly
294 my $freeze_guard = freeze_mainloop; 299 my $freeze_guard = freeze_mainloop;
295 300
296 my $busy = 1; 301 my $busy = 1;
297 my @res; 302 my @res;
298 303
299 (Coro::async { 304 (async {
300 @res = eval { $job->() }; 305 @res = eval { $job->() };
301 warn $@ if $@; 306 warn $@ if $@;
302 undef $busy; 307 undef $busy;
303 })->prio (Coro::PRIO_MAX); 308 })->prio (Coro::PRIO_MAX);
304 309
305 while ($busy) { 310 while ($busy) {
306 Coro::cede_notself; 311 Coro::cede or Event::one_event;
307 Event::one_event unless Coro::nready;
308 } 312 }
309 313
310 wantarray ? @res : $res[0] 314 wantarray ? @res : $res[0]
311 } else { 315 } else {
312 # we are in another coroutine, how wonderful, everything just works 316 # we are in another coroutine, how wonderful, everything just works
313 317
314 $job->() 318 $job->()
315 } 319 }
316} 320}
317 321
318=item $coro = cf::coro { BLOCK } 322=item $coro = cf::async_ext { BLOCK }
319 323
320Creates and returns a new coro. This coro is automcatially being canceled 324Like async, but this coro is automatically being canceled when the
321when the extension calling this is being unloaded. 325extension calling this is being unloaded.
322 326
323=cut 327=cut
324 328
325sub coro(&) { 329sub async_ext(&) {
326 my $cb = shift; 330 my $cb = shift;
327 331
328 my $coro = &cf::async ($cb); 332 my $coro = &Coro::async ($cb);
329 333
330 $coro->on_destroy (sub { 334 $coro->on_destroy (sub {
331 delete $EXT_CORO{$coro+0}; 335 delete $EXT_CORO{$coro+0};
332 }); 336 });
333 $EXT_CORO{$coro+0} = $coro; 337 $EXT_CORO{$coro+0} = $coro;
334 338
335 $coro 339 $coro
336} 340}
337 341
338sub write_runtime { 342sub write_runtime {
343 return unless $TICK_WATCHER->is_active;
344
339 my $runtime = cf::localdir . "/runtime"; 345 my $runtime = cf::localdir . "/runtime";
340 346
341 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 347 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
342 or return; 348 or return;
343 349
358} 364}
359 365
360=back 366=back
361 367
362=cut 368=cut
363
364#############################################################################
365
366package cf::path;
367
368sub new {
369 my ($class, $path, $base) = @_;
370
371 $path = $path->as_string if ref $path;
372
373 my $self = bless { }, $class;
374
375 # {... are special paths that are not touched
376 # ?xxx/... are special absolute paths
377 # ?random/... random maps
378 # /! non-realised random map exit
379 # /... normal maps
380 # ~/... per-player maps without a specific player (DO NOT USE)
381 # ~user/... per-player map of a specific user
382
383 if ($path =~ /^{/) {
384 # fine as it is
385 } elsif ($path =~ s{^\?random/}{}) {
386 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
387 $self->{random} = cf::from_json $data;
388 } else {
389 if ($path =~ s{^~([^/]+)?}{}) {
390 $self->{user_rel} = 1;
391
392 if (defined $1) {
393 $self->{user} = $1;
394 } elsif ($base =~ m{^~([^/]+)/}) {
395 $self->{user} = $1;
396 } else {
397 warn "cannot resolve user-relative path without user <$path,$base>\n";
398 }
399 } elsif ($path =~ /^\//) {
400 # already absolute
401 } else {
402 $base =~ s{[^/]+/?$}{};
403 return $class->new ("$base/$path");
404 }
405
406 for ($path) {
407 redo if s{/\.?/}{/};
408 redo if s{/[^/]+/\.\./}{/};
409 }
410 }
411
412 $self->{path} = $path;
413
414 $self
415}
416
417# the name / primary key / in-game path
418sub as_string {
419 my ($self) = @_;
420
421 $self->{user_rel} ? "~$self->{user}$self->{path}"
422 : $self->{random} ? "?random/$self->{path}"
423 : $self->{path}
424}
425
426# the displayed name, this is a one way mapping
427sub visible_name {
428 my ($self) = @_;
429
430# if (my $rmp = $self->{random}) {
431# # todo: be more intelligent about this
432# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
433# } else {
434 $self->as_string
435# }
436}
437
438# escape the /'s in the path
439sub _escaped_path {
440 # ∕ is U+2215
441 (my $path = $_[0]{path}) =~ s/\//∕/g;
442 $path
443}
444
445# the original (read-only) location
446sub load_path {
447 my ($self) = @_;
448
449 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
450}
451
452# the temporary/swap location
453sub save_path {
454 my ($self) = @_;
455
456 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
457 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
458 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
459}
460
461# the unique path, might be eq to save_path
462sub uniq_path {
463 my ($self) = @_;
464
465 $self->{user_rel} || $self->{random}
466 ? undef
467 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
468}
469
470# return random map parameters, or undef
471sub random_map_params {
472 my ($self) = @_;
473
474 $self->{random}
475}
476
477# this is somewhat ugly, but style maps do need special treatment
478sub is_style_map {
479 $_[0]{path} =~ m{^/styles/}
480}
481
482package cf;
483 369
484############################################################################# 370#############################################################################
485 371
486=head2 ATTACHABLE OBJECTS 372=head2 ATTACHABLE OBJECTS
487 373
934=cut 820=cut
935 821
936sub register_extcmd { 822sub register_extcmd {
937 my ($name, $cb) = @_; 823 my ($name, $cb) = @_;
938 824
939 my $caller = caller;
940 #warn "registering extcmd '$name' to '$caller'";
941
942 $EXTCMD{$name} = [$cb, $caller]; 825 $EXTCMD{$name} = $cb;
943} 826}
944 827
945cf::player->attach ( 828cf::player->attach (
946 on_command => sub { 829 on_command => sub {
947 my ($pl, $name, $params) = @_; 830 my ($pl, $name, $params) = @_;
960 843
961 my $msg = eval { from_json $buf }; 844 my $msg = eval { from_json $buf };
962 845
963 if (ref $msg) { 846 if (ref $msg) {
964 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 847 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
965 if (my %reply = $cb->[0]->($pl, $msg)) { 848 if (my %reply = $cb->($pl, $msg)) {
966 $pl->ext_reply ($msg->{msgid}, %reply); 849 $pl->ext_reply ($msg->{msgid}, %reply);
967 } 850 }
968 } 851 }
969 } else { 852 } else {
970 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 853 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
972 855
973 cf::override; 856 cf::override;
974 }, 857 },
975); 858);
976 859
977sub register {
978 my ($base, $pkg) = @_;
979
980 #TODO
981}
982
983sub load_extension { 860sub load_extension {
984 my ($path) = @_; 861 my ($path) = @_;
985 862
986 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 863 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
987 my $base = $1; 864 my $base = $1;
988 my $pkg = $1; 865 my $pkg = $1;
989 $pkg =~ s/[^[:word:]]/_/g; 866 $pkg =~ s/[^[:word:]]/_/g;
990 $pkg = "ext::$pkg"; 867 $pkg = "ext::$pkg";
991 868
992 warn "loading '$path' into '$pkg'\n"; 869 warn "... loading '$path' into '$pkg'\n";
993 870
994 open my $fh, "<:utf8", $path 871 open my $fh, "<:utf8", $path
995 or die "$path: $!"; 872 or die "$path: $!";
996 873
997 my $source = 874 my $source =
998 "package $pkg; use strict; use utf8;\n" 875 "package $pkg; use strict; use utf8;\n"
999 . "#line 1 \"$path\"\n{\n" 876 . "#line 1 \"$path\"\n{\n"
1000 . (do { local $/; <$fh> }) 877 . (do { local $/; <$fh> })
1001 . "\n};\n1"; 878 . "\n};\n1";
1002 879
1003 eval $source 880 unless (eval $source) {
1004 or die $@ ? "$path: $@\n" 881 my $msg = $@ ? "$path: $@\n"
1005 : "extension disabled.\n"; 882 : "extension disabled.\n";
1006 883 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
1007 push @exts, $pkg; 884 warn $@;
1008 $ext_pkg{$base} = $pkg; 885 warn "mandatory extension failed to load, exiting.\n";
1009 886 exit 1;
1010# no strict 'refs'; 887 }
1011# @{"$pkg\::ISA"} = ext::; 888 die $@;
1012
1013 register $base, $pkg;
1014}
1015
1016sub unload_extension {
1017 my ($pkg) = @_;
1018
1019 warn "removing extension $pkg\n";
1020
1021 # remove hooks
1022 #TODO
1023# for my $idx (0 .. $#PLUGIN_EVENT) {
1024# delete $hook[$idx]{$pkg};
1025# } 889 }
1026 890
1027 # remove commands 891 push @EXTS, $pkg;
1028 for my $name (keys %COMMAND) {
1029 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1030
1031 if (@cb) {
1032 $COMMAND{$name} = \@cb;
1033 } else {
1034 delete $COMMAND{$name};
1035 }
1036 }
1037
1038 # remove extcmds
1039 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1040 delete $EXTCMD{$name};
1041 }
1042
1043 if (my $cb = $pkg->can ("unload")) {
1044 eval {
1045 $cb->($pkg);
1046 1
1047 } or warn "$pkg unloaded, but with errors: $@";
1048 }
1049
1050 Symbol::delete_package $pkg;
1051} 892}
1052 893
1053sub load_extensions { 894sub load_extensions {
1054 for my $ext (<$LIBDIR/*.ext>) { 895 for my $ext (<$LIBDIR/*.ext>) {
1055 next unless -r $ext; 896 next unless -r $ext;
1073}; 914};
1074 915
1075cf::map->attach (prio => -10000, package => cf::mapsupport::); 916cf::map->attach (prio => -10000, package => cf::mapsupport::);
1076 917
1077############################################################################# 918#############################################################################
1078# load/save perl data associated with player->ob objects
1079
1080sub all_objects(@) {
1081 @_, map all_objects ($_->inv), @_
1082}
1083
1084# TODO: compatibility cruft, remove when no longer needed
1085cf::player->attach (
1086 on_load => sub {
1087 my ($pl, $path) = @_;
1088
1089 for my $o (all_objects $pl->ob) {
1090 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1091 $o->set_ob_key_value ("_perl_data");
1092
1093 %$o = %{ Storable::thaw pack "H*", $value };
1094 }
1095 }
1096 },
1097);
1098
1099#############################################################################
1100 919
1101=head2 CORE EXTENSIONS 920=head2 CORE EXTENSIONS
1102 921
1103Functions and methods that extend core crossfire objects. 922Functions and methods that extend core crossfire objects.
1104 923
924=cut
925
926package cf::player;
927
928use Coro::AIO;
929
1105=head3 cf::player 930=head3 cf::player
1106 931
1107=over 4 932=over 4
1108 933
1109=item cf::player::exists $login 934=item cf::player::find $login
1110 935
1111Returns true when the given account exists. 936Returns the given player object, loading it if necessary (might block).
1112 937
1113=cut 938=cut
1114 939
1115sub cf::player::exists($) { 940sub playerdir($) {
1116 cf::player::find $_[0] 941 cf::localdir
1117 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 942 . "/"
943 . cf::playerdir
944 . "/"
945 . (ref $_[0] ? $_[0]->ob->name : $_[0])
946}
947
948sub path($) {
949 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
950
951 (playerdir $login) . "/$login.pl"
952}
953
954sub find_active($) {
955 $cf::PLAYER{$_[0]}
956 and $cf::PLAYER{$_[0]}->active
957 and $cf::PLAYER{$_[0]}
958}
959
960sub exists($) {
961 my ($login) = @_;
962
963 $cf::PLAYER{$login}
964 or cf::sync_job { !aio_stat $login }
965}
966
967sub find($) {
968 return $cf::PLAYER{$_[0]} || do {
969 my $login = $_[0];
970
971 my $guard = cf::lock_acquire "user_find:$login";
972
973 $cf::PLAYER{$_[0]} || do {
974 my $pl = load_pl path $login
975 or return;
976 $cf::PLAYER{$login} = $pl
977 }
978 }
979}
980
981sub save($) {
982 my ($pl) = @_;
983
984 return if $pl->{deny_save};
985
986 my $path = path $pl;
987 my $guard = cf::lock_acquire "user_save:$path";
988
989 return if $pl->{deny_save};
990
991 aio_mkdir playerdir $pl, 0770;
992 $pl->{last_save} = $cf::RUNTIME;
993
994 $pl->save_pl ($path);
995 Coro::cede;
996}
997
998sub new($) {
999 my ($login) = @_;
1000
1001 my $self = create;
1002
1003 $self->ob->name ($login);
1004 $self->{deny_save} = 1;
1005
1006 $cf::PLAYER{$login} = $self;
1007
1008 $self
1009}
1010
1011=item $pl->quit_character
1012
1013Nukes the player without looking back. If logged in, the connection will
1014be destroyed. May block for a long time.
1015
1016=cut
1017
1018sub quit_character {
1019 my ($pl) = @_;
1020
1021 $pl->{deny_save} = 1;
1022 $pl->password ("*"); # this should lock out the player until we nuked the dir
1023
1024 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1025 $pl->deactivate;
1026 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1027 $pl->ns->destroy if $pl->ns;
1028
1029 my $path = playerdir $pl;
1030 my $temp = "$path~$cf::RUNTIME~deleting~";
1031 aio_rename $path, $temp;
1032 delete $cf::PLAYER{$pl->ob->name};
1033 $pl->destroy;
1034 IO::AIO::aio_rmtree $temp;
1035}
1036
1037=item cf::player::list_logins
1038
1039Returns am arrayref of all valid playernames in the system, can take a
1040while and may block, so not sync_job-capable, ever.
1041
1042=cut
1043
1044sub list_logins {
1045 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1046 or return [];
1047
1048 my @logins;
1049
1050 for my $login (@$dirs) {
1051 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1052 aio_read $fh, 0, 512, my $buf, 0 or next;
1053 $buf !~ /^password -------------$/m or next; # official not-valid tag
1054
1055 utf8::decode $login;
1056 push @logins, $login;
1057 }
1058
1059 \@logins
1060}
1061
1062=item $player->maps
1063
1064Returns an arrayref of map paths that are private for this
1065player. May block.
1066
1067=cut
1068
1069sub maps($) {
1070 my ($pl) = @_;
1071
1072 my $files = aio_readdir playerdir $pl
1073 or return;
1074
1075 my @paths;
1076
1077 for (@$files) {
1078 utf8::decode $_;
1079 next if /\.(?:pl|pst)$/;
1080 next unless /^$PATH_SEP/o;
1081
1082 push @paths, "~" . $pl->ob->name . "/" . $_;
1083 }
1084
1085 \@paths
1118} 1086}
1119 1087
1120=item $player->ext_reply ($msgid, $msgtype, %msg) 1088=item $player->ext_reply ($msgid, $msgtype, %msg)
1121 1089
1122Sends an ext reply to the player. 1090Sends an ext reply to the player.
1123 1091
1124=cut 1092=cut
1125 1093
1126sub cf::player::ext_reply($$$%) { 1094sub ext_reply($$$%) {
1127 my ($self, $id, %msg) = @_; 1095 my ($self, $id, %msg) = @_;
1128 1096
1129 $msg{msgid} = $id; 1097 $msg{msgid} = $id;
1130 1098
1131 $self->send ("ext " . to_json \%msg); 1099 $self->send ("ext " . cf::to_json \%msg);
1132} 1100}
1101
1102package cf;
1133 1103
1134=back 1104=back
1135 1105
1136 1106
1137=head3 cf::map 1107=head3 cf::map
1143package cf::map; 1113package cf::map;
1144 1114
1145use Fcntl; 1115use Fcntl;
1146use Coro::AIO; 1116use Coro::AIO;
1147 1117
1118use overload
1119 '""' => \&as_string;
1120
1148our $MAX_RESET = 3600; 1121our $MAX_RESET = 3600;
1149our $DEFAULT_RESET = 3000; 1122our $DEFAULT_RESET = 3000;
1150 1123
1151sub generate_random_map { 1124sub generate_random_map {
1152 my ($path, $rmp) = @_; 1125 my ($self, $rmp) = @_;
1153 1126
1154 # mit "rum" bekleckern, nicht 1127 # mit "rum" bekleckern, nicht
1155 cf::map::_create_random_map 1128 $self->_create_random_map (
1156 $path,
1157 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1129 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1158 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1130 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1159 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1131 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1160 $rmp->{exit_on_final_map}, 1132 $rmp->{exit_on_final_map},
1161 $rmp->{xsize}, $rmp->{ysize}, 1133 $rmp->{xsize}, $rmp->{ysize},
1162 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1134 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1163 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1135 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1164 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, 1136 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1165 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, 1137 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1166 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1138 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1167 (cf::region::find $rmp->{region}) 1139 (cf::region::find $rmp->{region}), $rmp->{custom}
1140 )
1141}
1142
1143sub register {
1144 my (undef, $regex) = @_;
1145 my $pkg = caller;
1146
1147 no strict;
1148 push @{"$pkg\::ISA"}, __PACKAGE__;
1149
1150 $EXT_MAP{$pkg} = qr<$regex>;
1151}
1152
1153# also paths starting with '/'
1154$EXT_MAP{"cf::map"} = qr{^(?=/)};
1155
1156sub normalise {
1157 my ($path, $base) = @_;
1158
1159 # map plan:
1160 #
1161 # /! non-realised random map exit (special hack!)
1162 # {... are special paths that are not being touched
1163 # ?xxx/... are special absolute paths
1164 # ?random/... random maps
1165 # /... normal maps
1166 # ~user/... per-player map of a specific user
1167
1168 $path =~ s/$PATH_SEP/\//go;
1169
1170 # treat it as relative path if it starts with
1171 # something that looks reasonable
1172 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1173 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1174
1175 $base =~ s{[^/]+/?$}{};
1176 $path = "$base/$path";
1177 }
1178
1179 for ($path) {
1180 redo if s{//}{/};
1181 redo if s{/\.?/}{/};
1182 redo if s{/[^/]+/\.\./}{/};
1183 }
1184
1185 $path
1186}
1187
1188sub new_from_path {
1189 my (undef, $path, $base) = @_;
1190
1191 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1192
1193 $path = normalise $path, $base;
1194
1195 for my $pkg (keys %EXT_MAP) {
1196 if ($path =~ $EXT_MAP{$pkg}) {
1197 my $self = bless cf::map::new, $pkg;
1198 $self->{path} = $path; $self->path ($path);
1199 $self->init; # pass $1 etc.
1200 return $self;
1201 }
1202 }
1203
1204 Carp::carp "unable to resolve path '$path'.";
1205 ()
1206}
1207
1208sub init {
1209 my ($self) = @_;
1210
1211 $self
1212}
1213
1214sub as_string {
1215 my ($self) = @_;
1216
1217 "$self->{path}"
1218}
1219
1220# the displayed name, this is a one way mapping
1221sub visible_name {
1222 &as_string
1223}
1224
1225# escape the /'s in the path
1226sub _escaped_path {
1227 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1228
1229 $path
1230}
1231
1232# the original (read-only) location
1233sub load_path {
1234 my ($self) = @_;
1235
1236 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1237}
1238
1239# the temporary/swap location
1240sub save_path {
1241 my ($self) = @_;
1242
1243 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $self->_escaped_path
1244}
1245
1246# the unique path, undef == no special unique path
1247sub uniq_path {
1248 my ($self) = @_;
1249
1250 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
1168} 1251}
1169 1252
1170# and all this just because we cannot iterate over 1253# and all this just because we cannot iterate over
1171# all maps in C++... 1254# all maps in C++...
1172sub change_all_map_light { 1255sub change_all_map_light {
1174 1257
1175 $_->change_map_light ($change) 1258 $_->change_map_light ($change)
1176 for grep $_->outdoor, values %cf::MAP; 1259 for grep $_->outdoor, values %cf::MAP;
1177} 1260}
1178 1261
1262sub unlink_save {
1263 my ($self) = @_;
1264
1265 utf8::encode (my $save = $self->save_path);
1266 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
1267 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
1268}
1269
1179sub try_load_header($) { 1270sub load_header_from($) {
1180 my ($path) = @_; 1271 my ($self, $path) = @_;
1181 1272
1182 utf8::encode $path; 1273 utf8::encode $path;
1183 aio_open $path, O_RDONLY, 0 1274 aio_open $path, O_RDONLY, 0
1184 or return; 1275 or return;
1185 1276
1186 my $map = cf::map::new 1277 $self->_load_header ($path)
1187 or return; 1278 or return;
1188 1279
1189 $map->load_header ($path) 1280 $self->{load_path} = $path;
1281
1282 1
1283}
1284
1285sub load_orig {
1286 my ($self) = @_;
1287
1288 $self->load_header_from ($self->load_path)
1289}
1290
1291sub load_temp {
1292 my ($self) = @_;
1293
1294 $self->load_header_from ($self->save_path)
1295}
1296
1297sub load_header {
1298 my ($self) = @_;
1299
1300 if ($self->load_temp) {
1301 $self->last_access ((delete $self->{last_access})
1302 || $cf::RUNTIME); #d#
1303 # safety
1304 $self->{instantiate_time} = $cf::RUNTIME
1305 if $self->{instantiate_time} > $cf::RUNTIME;
1306 } else {
1307 $self->load_orig
1190 or return; 1308 or return;
1191 1309
1192 $map->{load_path} = $path; 1310 $self->{load_original} = 1;
1311 $self->{instantiate_time} = $cf::RUNTIME;
1312 $self->last_access ($cf::RUNTIME);
1313 $self->instantiate;
1314 }
1193 1315
1194 $map 1316 1
1195} 1317}
1196 1318
1197sub find; 1319sub find;
1198sub find { 1320sub find {
1199 my ($path, $origin) = @_; 1321 my ($path, $origin) = @_;
1200 1322
1201 #warn "find<$path,$origin>\n";#d#
1202
1203 $path = new cf::path $path, $origin && $origin->path; 1323 $path = normalise $path, $origin && $origin->path;
1204 my $key = $path->as_string;
1205 1324
1206 cf::lock_wait "map_find:$key"; 1325 cf::lock_wait "map_find:$path";
1207 1326
1208 $cf::MAP{$key} || do { 1327 $cf::MAP{$path} || do {
1209 my $guard = cf::lock_acquire "map_find:$key"; 1328 my $guard = cf::lock_acquire "map_find:$path";
1210 1329 my $map = new_from_path cf::map $path
1211 # do it the slow way
1212 my $map = try_load_header $path->save_path;
1213
1214 Coro::cede;
1215
1216 if ($map) {
1217 $map->last_access ((delete $map->{last_access})
1218 || $cf::RUNTIME); #d#
1219 # safety
1220 $map->{instantiate_time} = $cf::RUNTIME
1221 if $map->{instantiate_time} > $cf::RUNTIME;
1222 } else {
1223 if (my $rmp = $path->random_map_params) {
1224 $map = generate_random_map $key, $rmp;
1225 } else {
1226 $map = try_load_header $path->load_path;
1227 }
1228
1229 $map or return; 1330 or return;
1230 1331
1231 $map->{load_original} = 1;
1232 $map->{instantiate_time} = $cf::RUNTIME;
1233 $map->last_access ($cf::RUNTIME);
1234 $map->instantiate;
1235
1236 # per-player maps become, after loading, normal maps
1237 $map->per_player (0) if $path->{user_rel};
1238 }
1239
1240 $map->path ($key);
1241 $map->{path} = $path;
1242 $map->{last_save} = $cf::RUNTIME; 1332 $map->{last_save} = $cf::RUNTIME;
1243 1333
1244 Coro::cede; 1334 $map->load_header
1335 or return;
1245 1336
1246 if ($map->should_reset) { 1337 if ($map->should_reset) {
1247 $map->reset; 1338 $map->reset;
1248 undef $guard; 1339 undef $guard;
1249 $map = find $path 1340 $map = find $path
1250 or return; 1341 or return;
1251 } 1342 }
1252 1343
1253 $cf::MAP{$key} = $map 1344 $cf::MAP{$path} = $map
1254 } 1345 }
1255} 1346}
1256 1347
1257sub load { 1348sub load {
1258 my ($self) = @_; 1349 my ($self) = @_;
1259 1350
1260 my $path = $self->{path}; 1351 my $path = $self->{path};
1261 my $guard = cf::lock_acquire "map_load:" . $path->as_string; 1352 my $guard = cf::lock_acquire "map_load:$path";
1262 1353
1263 return if $self->in_memory != cf::MAP_SWAPPED; 1354 return if $self->in_memory != cf::MAP_SWAPPED;
1264 1355
1265 $self->in_memory (cf::MAP_LOADING); 1356 $self->in_memory (cf::MAP_LOADING);
1266 1357
1267 $self->alloc; 1358 $self->alloc;
1268 $self->load_objects ($self->{load_path}, 1) 1359 $self->_load_objects ($self->{load_path}, 1)
1269 or return; 1360 or return;
1270 1361
1271 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1362 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1272 if delete $self->{load_original}; 1363 if delete $self->{load_original};
1273 1364
1274 if (my $uniq = $path->uniq_path) { 1365 if (my $uniq = $self->uniq_path) {
1275 utf8::encode $uniq; 1366 utf8::encode $uniq;
1276 if (aio_open $uniq, O_RDONLY, 0) { 1367 if (aio_open $uniq, O_RDONLY, 0) {
1277 $self->clear_unique_items; 1368 $self->clear_unique_items;
1278 $self->load_objects ($uniq, 0); 1369 $self->_load_objects ($uniq, 0);
1279 } 1370 }
1280 } 1371 }
1281 1372
1282 Coro::cede; 1373 Coro::cede;
1283 1374
1284 # now do the right thing for maps 1375 # now do the right thing for maps
1285 $self->link_multipart_objects; 1376 $self->link_multipart_objects;
1286 1377
1287 if ($self->{path}->is_style_map) { 1378 unless ($self->{deny_activate}) {
1288 $self->{deny_save} = 1; 1379 $self->decay_objects;
1289 $self->{deny_reset} = 1;
1290 } else {
1291 $self->fix_auto_apply; 1380 $self->fix_auto_apply;
1292 $self->decay_objects;
1293 $self->update_buttons; 1381 $self->update_buttons;
1382 Coro::cede;
1294 $self->set_darkness_map; 1383 $self->set_darkness_map;
1295 $self->difficulty ($self->estimate_difficulty) 1384 $self->difficulty ($self->estimate_difficulty)
1296 unless $self->difficulty; 1385 unless $self->difficulty;
1386 Coro::cede;
1297 $self->activate; 1387 $self->activate;
1298 } 1388 }
1299 1389
1300 Coro::cede;
1301
1302 $self->in_memory (cf::MAP_IN_MEMORY); 1390 $self->in_memory (cf::MAP_IN_MEMORY);
1391}
1392
1393sub customise_for {
1394 my ($self, $ob) = @_;
1395
1396 return find "~" . $ob->name . "/" . $self->{path}
1397 if $self->per_player;
1398
1399 $self
1400}
1401
1402# find and load all maps in the 3x3 area around a map
1403sub load_diag {
1404 my ($map) = @_;
1405
1406 my @diag; # diagonal neighbours
1407
1408 for (0 .. 3) {
1409 my $neigh = $map->tile_path ($_)
1410 or next;
1411 $neigh = find $neigh, $map
1412 or next;
1413 $neigh->load;
1414
1415 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1416 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1417 }
1418
1419 for (@diag) {
1420 my $neigh = find @$_
1421 or next;
1422 $neigh->load;
1423 }
1303} 1424}
1304 1425
1305sub find_sync { 1426sub find_sync {
1306 my ($path, $origin) = @_; 1427 my ($path, $origin) = @_;
1307 1428
1308 cf::sync_job { cf::map::find $path, $origin } 1429 cf::sync_job { find $path, $origin }
1309} 1430}
1310 1431
1311sub do_load_sync { 1432sub do_load_sync {
1312 my ($map) = @_; 1433 my ($map) = @_;
1313 1434
1314 cf::sync_job { $map->load }; 1435 cf::sync_job { $map->load };
1315} 1436}
1316 1437
1438our %MAP_PREFETCH;
1439our $MAP_PREFETCHER = Coro::async {
1440 while () {
1441 for my $path (keys %MAP_PREFETCH) {
1442 my $map = find $path
1443 or next;
1444 $map->load;
1445
1446 delete $MAP_PREFETCH{$path};
1447 }
1448 Coro::schedule;
1449 }
1450};
1451
1452sub find_async {
1453 my ($path, $origin) = @_;
1454
1455 $path = normalise $path, $origin && $origin->{path};
1456
1457 if (my $map = $cf::MAP{$path}) {
1458 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1459 }
1460
1461 $MAP_PREFETCH{$path} = 0;
1462 $MAP_PREFETCHER->ready;
1463
1464 ()
1465}
1466
1317sub save { 1467sub save {
1318 my ($self) = @_; 1468 my ($self) = @_;
1319 1469
1470 my $lock = cf::lock_acquire "map_data:" . $self->path;
1471
1320 $self->{last_save} = $cf::RUNTIME; 1472 $self->{last_save} = $cf::RUNTIME;
1321 1473
1322 return unless $self->dirty; 1474 return unless $self->dirty;
1323 1475
1324 my $save = $self->{path}->save_path; utf8::encode $save; 1476 my $save = $self->save_path; utf8::encode $save;
1325 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1477 my $uniq = $self->uniq_path; utf8::encode $uniq;
1326 1478
1327 $self->{load_path} = $save; 1479 $self->{load_path} = $save;
1328 1480
1329 return if $self->{deny_save}; 1481 return if $self->{deny_save};
1330 1482
1331 local $self->{last_access} = $self->last_access;#d# 1483 local $self->{last_access} = $self->last_access;#d#
1332 1484
1485 cf::async {
1486 $_->contr->save for $self->players;
1487 };
1488
1333 if ($uniq) { 1489 if ($uniq) {
1334 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1490 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1335 $self->save_objects ($uniq, cf::IO_UNIQUES); 1491 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1336 } else { 1492 } else {
1337 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1493 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1338 } 1494 }
1339} 1495}
1340 1496
1341sub swap_out { 1497sub swap_out {
1342 my ($self) = @_; 1498 my ($self) = @_;
1343 1499
1344 # save first because save cedes 1500 # save first because save cedes
1345 $self->save; 1501 $self->save;
1502
1503 my $lock = cf::lock_acquire "map_data:" . $self->path;
1346 1504
1347 return if $self->players; 1505 return if $self->players;
1348 return if $self->in_memory != cf::MAP_IN_MEMORY; 1506 return if $self->in_memory != cf::MAP_IN_MEMORY;
1349 return if $self->{deny_save}; 1507 return if $self->{deny_save};
1350 1508
1354 1512
1355sub reset_at { 1513sub reset_at {
1356 my ($self) = @_; 1514 my ($self) = @_;
1357 1515
1358 # TODO: safety, remove and allow resettable per-player maps 1516 # TODO: safety, remove and allow resettable per-player maps
1359 return 1e99 if $self->{path}{user_rel}; 1517 return 1e99 if $self->isa ("ext::map_per_player");
1360 return 1e99 if $self->{deny_reset}; 1518 return 1e99 if $self->{deny_reset};
1361 1519
1362 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1520 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1363 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; 1521 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1364 1522
1369 my ($self) = @_; 1527 my ($self) = @_;
1370 1528
1371 $self->reset_at <= $cf::RUNTIME 1529 $self->reset_at <= $cf::RUNTIME
1372} 1530}
1373 1531
1374sub unlink_save {
1375 my ($self) = @_;
1376
1377 utf8::encode (my $save = $self->{path}->save_path);
1378 aioreq_pri 3; IO::AIO::aio_unlink $save;
1379 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1380}
1381
1382sub rename { 1532sub rename {
1383 my ($self, $new_path) = @_; 1533 my ($self, $new_path) = @_;
1384 1534
1535 normalise $new_path;
1536
1385 $self->unlink_save; 1537 $self->unlink_save;
1386 1538
1387 delete $cf::MAP{$self->path}; 1539 delete $cf::MAP{$self->path};
1388 $self->{path} = new cf::path $new_path; 1540 $self->{path} = $new_path; $self->path ($self->{path});
1389 $self->path ($self->{path}->as_string);
1390 $cf::MAP{$self->path} = $self; 1541 $cf::MAP{$self->path} = $self;
1391 1542
1392 $self->save; 1543 $self->save;
1393} 1544}
1394 1545
1395sub reset { 1546sub reset {
1396 my ($self) = @_; 1547 my ($self) = @_;
1397 1548
1549 my $lock = cf::lock_acquire "map_data:" . $self->path;
1550
1398 return if $self->players; 1551 return if $self->players;
1399 return if $self->{path}{user_rel};#d# 1552 return if $self->isa ("ext::map_per_player");#d#
1400 1553
1401 warn "resetting map ", $self->path;#d# 1554 warn "resetting map ", $self->path;#d#
1402 1555
1403 delete $cf::MAP{$self->path}; 1556 delete $cf::MAP{$self->path};
1404 1557
1417 $self->reset_timeout (1); 1570 $self->reset_timeout (1);
1418 $self->rename ("{nuke}/" . ($nuke_counter++)); 1571 $self->rename ("{nuke}/" . ($nuke_counter++));
1419 $self->reset; # polite request, might not happen 1572 $self->reset; # polite request, might not happen
1420} 1573}
1421 1574
1422sub customise_for { 1575=item cf::map::unique_maps
1423 my ($map, $ob) = @_;
1424 1576
1425 if ($map->per_player) { 1577Returns an arrayref of paths of all shared maps that have
1426 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path}; 1578instantiated unique items. May block.
1427 }
1428 1579
1429 $map 1580=cut
1430}
1431 1581
1432sub emergency_save { 1582sub unique_maps() {
1433 my $freeze_guard = cf::freeze_mainloop; 1583 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1584 or return;
1434 1585
1435 warn "enter emergency map save\n"; 1586 my @paths;
1436 1587
1437 cf::sync_job { 1588 for (@$files) {
1438 warn "begin emergency map save\n"; 1589 utf8::decode $_;
1439 $_->save for values %cf::MAP; 1590 next if /\.pst$/;
1591 next unless /^$PATH_SEP/o;
1592
1593 push @paths, $_;
1440 }; 1594 }
1441 1595
1442 warn "end emergency map save\n"; 1596 \@paths
1443} 1597}
1444 1598
1445package cf; 1599package cf;
1446 1600
1447=back 1601=back
1448 1602
1603=head3 cf::object
1604
1605=cut
1606
1607package cf::object;
1608
1609=over 4
1610
1611=item $ob->inv_recursive
1612
1613Returns the inventory of the object _and_ their inventories, recursively.
1614
1615=cut
1616
1617sub inv_recursive_;
1618sub inv_recursive_ {
1619 map { $_, inv_recursive_ $_->inv } @_
1620}
1621
1622sub inv_recursive {
1623 inv_recursive_ inv $_[0]
1624}
1625
1626package cf;
1627
1628=back
1449 1629
1450=head3 cf::object::player 1630=head3 cf::object::player
1451 1631
1452=over 4 1632=over 4
1453 1633
1493 1673
1494=item $player_object->enter_link 1674=item $player_object->enter_link
1495 1675
1496Freezes the player and moves him/her to a special map (C<{link}>). 1676Freezes the player and moves him/her to a special map (C<{link}>).
1497 1677
1498The player should be reaosnably safe there for short amounts of time. You 1678The player should be reasonably safe there for short amounts of time. You
1499I<MUST> call C<leave_link> as soon as possible, though. 1679I<MUST> call C<leave_link> as soon as possible, though.
1500 1680
1681Will never block.
1682
1501=item $player_object->leave_link ($map, $x, $y) 1683=item $player_object->leave_link ($map, $x, $y)
1502 1684
1503Moves the player out of the specila link map onto the given map. If the 1685Moves the player out of the special C<{link}> map onto the specified
1504map is not valid (or omitted), the player will be moved back to the 1686map. If the map is not valid (or omitted), the player will be moved back
1505location he/she was before the call to C<enter_link>, or, if that fails, 1687to the location he/she was before the call to C<enter_link>, or, if that
1506to the emergency map position. 1688fails, to the emergency map position.
1507 1689
1508Might block. 1690Might block.
1509 1691
1510=cut 1692=cut
1693
1694sub link_map {
1695 unless ($LINK_MAP) {
1696 $LINK_MAP = cf::map::find "{link}"
1697 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1698 $LINK_MAP->load;
1699 }
1700
1701 $LINK_MAP
1702}
1511 1703
1512sub cf::object::player::enter_link { 1704sub cf::object::player::enter_link {
1513 my ($self) = @_; 1705 my ($self) = @_;
1514 1706
1515 $self->deactivate_recursive; 1707 $self->deactivate_recursive;
1516 1708
1517 return if $self->map == $LINK_MAP; 1709 return if UNIVERSAL::isa $self->map, "ext::map_link";
1518 1710
1519 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 1711 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1520 if $self->map; 1712 if $self->map;
1521 1713
1522 $self->enter_map ($LINK_MAP, 20, 20); 1714 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1523} 1715}
1524 1716
1525sub cf::object::player::leave_link { 1717sub cf::object::player::leave_link {
1526 my ($self, $map, $x, $y) = @_; 1718 my ($self, $map, $x, $y) = @_;
1527 1719
1545 # use -1 or undef as default coordinates, not 0, 0 1737 # use -1 or undef as default coordinates, not 0, 0
1546 ($x, $y) = ($map->enter_x, $map->enter_y) 1738 ($x, $y) = ($map->enter_x, $map->enter_y)
1547 if $x <=0 && $y <= 0; 1739 if $x <=0 && $y <= 0;
1548 1740
1549 $map->load; 1741 $map->load;
1742 $map->load_diag;
1550 1743
1744 return unless $self->contr->active;
1551 $self->activate_recursive; 1745 $self->activate_recursive;
1552 $self->enter_map ($map, $x, $y); 1746 $self->enter_map ($map, $x, $y);
1553} 1747}
1554 1748
1555cf::player->attach ( 1749cf::player->attach (
1568 1762
1569 # try to abort aborted map switching on player login :) 1763 # try to abort aborted map switching on player login :)
1570 # should happen only on crashes 1764 # should happen only on crashes
1571 if ($pl->ob->{_link_pos}) { 1765 if ($pl->ob->{_link_pos}) {
1572 $pl->ob->enter_link; 1766 $pl->ob->enter_link;
1573 cf::async { 1767 (async {
1574 # we need this sleep as the login has a concurrent enter_exit running 1768 # we need this sleep as the login has a concurrent enter_exit running
1575 # and this sleep increases chances of the player not ending up in scorn 1769 # and this sleep increases chances of the player not ending up in scorn
1770 $pl->ob->reply (undef,
1771 "There was an internal problem at your last logout, "
1772 . "the server will try to bring you to your intended destination in a second.",
1773 cf::NDI_RED);
1576 Coro::Timer::sleep 1; 1774 Coro::Timer::sleep 1;
1577 $pl->ob->leave_link; 1775 $pl->ob->leave_link;
1578 }; 1776 })->prio (2);
1579 } 1777 }
1580 }, 1778 },
1581); 1779);
1582 1780
1583=item $player_object->goto_map ($path, $x, $y) 1781=item $player_object->goto ($path, $x, $y)
1584 1782
1585=cut 1783=cut
1586 1784
1587sub cf::object::player::goto_map { 1785sub cf::object::player::goto {
1588 my ($self, $path, $x, $y) = @_; 1786 my ($self, $path, $x, $y) = @_;
1589 1787
1590 $self->enter_link; 1788 $self->enter_link;
1591 1789
1592 (cf::async { 1790 (async {
1593 $path = new cf::path $path;
1594
1595 my $map = cf::map::find $path->as_string; 1791 my $map = cf::map::find $path;
1596 $map = $map->customise_for ($self) if $map; 1792 $map = $map->customise_for ($self) if $map;
1597 1793
1598# warn "entering ", $map->path, " at ($x, $y)\n" 1794# warn "entering ", $map->path, " at ($x, $y)\n"
1599# if $map; 1795# if $map;
1600 1796
1601 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1797 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1602 1798
1603 $self->leave_link ($map, $x, $y); 1799 $self->leave_link ($map, $x, $y);
1604 })->prio (1); 1800 })->prio (1);
1605} 1801}
1606 1802
1659 1855
1660 return unless $self->type == cf::PLAYER; 1856 return unless $self->type == cf::PLAYER;
1661 1857
1662 $self->enter_link; 1858 $self->enter_link;
1663 1859
1664 (cf::async { 1860 (async {
1665 $self->deactivate_recursive; # just to be sure 1861 $self->deactivate_recursive; # just to be sure
1666 unless (eval { 1862 unless (eval {
1667 prepare_random_map $exit 1863 prepare_random_map $exit
1668 if $exit->slaying eq "/!"; 1864 if $exit->slaying eq "/!";
1669 1865
1670 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1866 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1671 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1867 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1672 1868
1673 1; 1869 1;
1674 }) { 1870 }) {
1675 $self->message ("Something went wrong deep within the crossfire server. " 1871 $self->message ("Something went wrong deep within the crossfire server. "
1676 . "I'll try to bring you back to the map you were before. " 1872 . "I'll try to bring you back to the map you were before. "
1677 . "Please report this to the dungeon master", 1873 . "Please report this to the dungeon master!",
1678 cf::NDI_UNIQUE | cf::NDI_RED); 1874 cf::NDI_UNIQUE | cf::NDI_RED);
1679 1875
1680 warn "ERROR in enter_exit: $@"; 1876 warn "ERROR in enter_exit: $@";
1681 $self->leave_link; 1877 $self->leave_link;
1682 } 1878 }
1750 } 1946 }
1751 } 1947 }
1752 }, 1948 },
1753); 1949);
1754 1950
1755=item $client->coro (\&cb) 1951=item $client->async (\&cb)
1756 1952
1757Create a new coroutine, running the specified callback. The coroutine will 1953Create a new coroutine, running the specified callback. The coroutine will
1758be automatically cancelled when the client gets destroyed (e.g. on logout, 1954be automatically cancelled when the client gets destroyed (e.g. on logout,
1759or loss of connection). 1955or loss of connection).
1760 1956
1761=cut 1957=cut
1762 1958
1763sub cf::client::coro { 1959sub cf::client::async {
1764 my ($self, $cb) = @_; 1960 my ($self, $cb) = @_;
1765 1961
1766 my $coro = &cf::async ($cb); 1962 my $coro = &Coro::async ($cb);
1767 1963
1768 $coro->on_destroy (sub { 1964 $coro->on_destroy (sub {
1769 delete $self->{_coro}{$coro+0}; 1965 delete $self->{_coro}{$coro+0};
1770 }); 1966 });
1771 1967
2009 local $/; 2205 local $/;
2010 *CFG = YAML::Syck::Load <$fh>; 2206 *CFG = YAML::Syck::Load <$fh>;
2011 2207
2012 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 2208 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2013 2209
2210 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2211 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2212
2014 if (exists $CFG{mlockall}) { 2213 if (exists $CFG{mlockall}) {
2015 eval { 2214 eval {
2016 $CFG{mlockall} ? &mlockall : &munlockall 2215 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2017 and die "WARNING: m(un)lockall failed: $!\n"; 2216 and die "WARNING: m(un)lockall failed: $!\n";
2018 }; 2217 };
2019 warn $@ if $@; 2218 warn $@ if $@;
2020 } 2219 }
2021} 2220}
2022 2221
2023sub main { 2222sub main {
2024 # we must not ever block the main coroutine 2223 # we must not ever block the main coroutine
2025 local $Coro::idle = sub { 2224 local $Coro::idle = sub {
2026 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2225 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2027 (Coro::unblock_sub {
2028 Event::one_event; 2226 async { Event::one_event };
2029 })->();
2030 }; 2227 };
2031 2228
2032 cfg_load; 2229 cfg_load;
2033 db_load; 2230 db_load;
2034 load_extensions; 2231 load_extensions;
2035 Event::loop; 2232 Event::loop;
2036} 2233}
2037 2234
2038############################################################################# 2235#############################################################################
2039# initialisation 2236# initialisation and cleanup
2237
2238# install some emergency cleanup handlers
2239BEGIN {
2240 for my $signal (qw(INT HUP TERM)) {
2241 Event->signal (
2242 data => WF_AUTOCANCEL,
2243 signal => $signal,
2244 cb => sub {
2245 cf::cleanup "SIG$signal";
2246 },
2247 );
2248 }
2249}
2250
2251sub emergency_save() {
2252 my $freeze_guard = cf::freeze_mainloop;
2253
2254 warn "enter emergency perl save\n";
2255
2256 cf::sync_job {
2257 # use a peculiar iteration method to avoid tripping on perl
2258 # refcount bugs in for. also avoids problems with players
2259 # and maps saved/Destroyed asynchronously.
2260 warn "begin emergency player save\n";
2261 for my $login (keys %cf::PLAYER) {
2262 my $pl = $cf::PLAYER{$login} or next;
2263 $pl->valid or next;
2264 $pl->save;
2265 }
2266 warn "end emergency player save\n";
2267
2268 warn "begin emergency map save\n";
2269 for my $path (keys %cf::MAP) {
2270 my $map = $cf::MAP{$path} or next;
2271 $map->valid or next;
2272 $map->save;
2273 }
2274 warn "end emergency map save\n";
2275 };
2276
2277 warn "leave emergency perl save\n";
2278}
2040 2279
2041sub reload() { 2280sub reload() {
2042 # can/must only be called in main 2281 # can/must only be called in main
2043 if ($Coro::current != $Coro::main) { 2282 if ($Coro::current != $Coro::main) {
2044 warn "can only reload from main coroutine\n"; 2283 warn "can only reload from main coroutine\n";
2045 return; 2284 return;
2046 } 2285 }
2047 2286
2048 warn "reloading..."; 2287 warn "reloading...";
2049 2288
2289 warn "freezing server";
2050 my $guard = freeze_mainloop; 2290 my $guard = freeze_mainloop;
2051 cf::emergency_save; 2291 cf::emergency_save;
2052 2292
2293 warn "sync database to disk";
2294 cf::db_sync;
2295 IO::AIO::flush;
2296
2053 eval { 2297 eval {
2054 # if anything goes wrong in here, we should simply crash as we already saved 2298 # if anything goes wrong in here, we should simply crash as we already saved
2055 2299
2056 # cancel all watchers 2300 warn "cancel all watchers";
2057 for (Event::all_watchers) { 2301 for (Event::all_watchers) {
2058 $_->cancel if $_->data & WF_AUTOCANCEL; 2302 $_->cancel if $_->data & WF_AUTOCANCEL;
2059 } 2303 }
2060 2304
2061 # cancel all extension coros 2305 warn "cancel all extension coros";
2062 $_->cancel for values %EXT_CORO; 2306 $_->cancel for values %EXT_CORO;
2063 %EXT_CORO = (); 2307 %EXT_CORO = ();
2064 2308
2309 warn "remove commands";
2310 %COMMAND = ();
2311
2312 warn "remove ext commands";
2313 %EXTCMD = ();
2314
2065 # unload all extensions 2315 warn "unload/nuke all extensions";
2066 for (@exts) { 2316 for my $pkg (@EXTS) {
2067 warn "unloading <$_>"; 2317 warn "... unloading $pkg";
2068 unload_extension $_; 2318
2319 if (my $cb = $pkg->can ("unload")) {
2320 eval {
2321 $cb->($pkg);
2322 1
2323 } or warn "$pkg unloaded, but with errors: $@";
2069 } 2324 }
2070 2325
2326 warn "... nuking $pkg";
2327 Symbol::delete_package $pkg;
2328 }
2329
2071 # unload all modules loaded from $LIBDIR 2330 warn "unload all perl modules loaded from $LIBDIR";
2072 while (my ($k, $v) = each %INC) { 2331 while (my ($k, $v) = each %INC) {
2073 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2332 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2074 2333
2075 warn "removing <$k>"; 2334 warn "removing <$k>";
2076 delete $INC{$k}; 2335 delete $INC{$k};
2083 } 2342 }
2084 2343
2085 Symbol::delete_package $k; 2344 Symbol::delete_package $k;
2086 } 2345 }
2087 2346
2088 # sync database to disk
2089 cf::db_sync;
2090 IO::AIO::flush;
2091
2092 # get rid of safe::, as good as possible 2347 warn "get rid of safe::, as good as possible";
2093 Symbol::delete_package "safe::$_" 2348 Symbol::delete_package "safe::$_"
2094 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2349 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2095 2350
2096 # remove register_script_function callbacks
2097 # TODO
2098
2099 # unload cf.pm "a bit" 2351 warn "unload cf.pm \"a bit\"";
2100 delete $INC{"cf.pm"}; 2352 delete $INC{"cf.pm"};
2101 2353
2102 # don't, removes xs symbols, too, 2354 # don't, removes xs symbols, too,
2103 # and global variables created in xs 2355 # and global variables created in xs
2104 #Symbol::delete_package __PACKAGE__; 2356 #Symbol::delete_package __PACKAGE__;
2105 2357
2106 # reload cf.pm
2107 warn "reloading cf.pm"; 2358 warn "reloading cf.pm";
2108 require cf; 2359 require cf;
2109 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2360 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2110 2361
2111 # load config and database again 2362 warn "load config and database again";
2112 cf::cfg_load; 2363 cf::cfg_load;
2113 cf::db_load; 2364 cf::db_load;
2114 2365
2115 # load extensions
2116 warn "load extensions"; 2366 warn "load extensions";
2117 cf::load_extensions; 2367 cf::load_extensions;
2118 2368
2119 # reattach attachments to objects 2369 warn "reattach attachments to objects/players";
2120 warn "reattach";
2121 _global_reattach; 2370 _global_reattach;
2371 warn "reattach attachments to maps";
2372 reattach $_ for values %MAP;
2122 }; 2373 };
2123 2374
2124 if ($@) { 2375 if ($@) {
2125 warn $@; 2376 warn $@;
2126 warn "error while reloading, exiting."; 2377 warn "error while reloading, exiting.";
2127 exit 1; 2378 exit 1;
2128 } 2379 }
2129 2380
2130 warn "reloaded successfully"; 2381 warn "reloaded";
2131}; 2382};
2132
2133#############################################################################
2134
2135unless ($LINK_MAP) {
2136 $LINK_MAP = cf::map::new;
2137
2138 $LINK_MAP->width (41);
2139 $LINK_MAP->height (41);
2140 $LINK_MAP->alloc;
2141 $LINK_MAP->path ("{link}");
2142 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2143 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2144
2145 # dirty hack because... archetypes are not yet loaded
2146 Event->timer (
2147 after => 2,
2148 cb => sub {
2149 $_[0]->w->cancel;
2150
2151 # provide some exits "home"
2152 my $exit = cf::object::new "exit";
2153
2154 $exit->slaying ($EMERGENCY_POSITION->[0]);
2155 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2156 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2157
2158 $LINK_MAP->insert ($exit->clone, 19, 19);
2159 $LINK_MAP->insert ($exit->clone, 19, 20);
2160 $LINK_MAP->insert ($exit->clone, 19, 21);
2161 $LINK_MAP->insert ($exit->clone, 20, 19);
2162 $LINK_MAP->insert ($exit->clone, 20, 21);
2163 $LINK_MAP->insert ($exit->clone, 21, 19);
2164 $LINK_MAP->insert ($exit->clone, 21, 20);
2165 $LINK_MAP->insert ($exit->clone, 21, 21);
2166
2167 $exit->destroy;
2168 });
2169
2170 $LINK_MAP->{deny_save} = 1;
2171 $LINK_MAP->{deny_reset} = 1;
2172
2173 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2174}
2175
2176register "<global>", __PACKAGE__;
2177 2383
2178register_command "reload" => sub { 2384register_command "reload" => sub {
2179 my ($who, $arg) = @_; 2385 my ($who, $arg) = @_;
2180 2386
2181 if ($who->flag (FLAG_WIZ)) { 2387 if ($who->flag (FLAG_WIZ)) {
2191 reentrant => 0, 2397 reentrant => 0,
2192 prio => 0, 2398 prio => 0,
2193 at => $NEXT_TICK || $TICK, 2399 at => $NEXT_TICK || $TICK,
2194 data => WF_AUTOCANCEL, 2400 data => WF_AUTOCANCEL,
2195 cb => sub { 2401 cb => sub {
2402 $NOW = Event::time;
2403
2196 cf::server_tick; # one server iteration 2404 cf::server_tick; # one server iteration
2197 $RUNTIME += $TICK; 2405 $RUNTIME += $TICK;
2198 $NEXT_TICK += $TICK; 2406 $NEXT_TICK += $TICK;
2407
2408 $WAIT_FOR_TICK->broadcast;
2409 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2199 2410
2200 # if we are delayed by four ticks or more, skip them all 2411 # if we are delayed by four ticks or more, skip them all
2201 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2412 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2202 2413
2203 $TICK_WATCHER->at ($NEXT_TICK); 2414 $TICK_WATCHER->at ($NEXT_TICK);

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