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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.216 by root, Thu Feb 15 14:30:21 2007 UTC vs.
Revision 1.221 by pippijn, Fri Mar 2 13:32:52 2007 UTC

354 354
355 $coro 355 $coro
356} 356}
357 357
358sub write_runtime { 358sub write_runtime {
359 my $guard = cf::lock_acquire "write_runtime";
360
359 my $runtime = cf::localdir . "/runtime"; 361 my $runtime = cf::localdir . "/runtime";
360 362
361 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 363 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
362 or return; 364 or return;
363 365
1028=cut 1030=cut
1029 1031
1030sub quit_character { 1032sub quit_character {
1031 my ($pl) = @_; 1033 my ($pl) = @_;
1032 1034
1035 my $name = $pl->ob->name;
1036
1033 $pl->{deny_save} = 1; 1037 $pl->{deny_save} = 1;
1034 $pl->password ("*"); # this should lock out the player until we nuked the dir 1038 $pl->password ("*"); # this should lock out the player until we nuked the dir
1035 1039
1036 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; 1040 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1037 $pl->deactivate; 1041 $pl->deactivate;
1041 my $path = playerdir $pl; 1045 my $path = playerdir $pl;
1042 my $temp = "$path~$cf::RUNTIME~deleting~"; 1046 my $temp = "$path~$cf::RUNTIME~deleting~";
1043 aio_rename $path, $temp; 1047 aio_rename $path, $temp;
1044 delete $cf::PLAYER{$pl->ob->name}; 1048 delete $cf::PLAYER{$pl->ob->name};
1045 $pl->destroy; 1049 $pl->destroy;
1050
1051 my $prefix = qr<^~\Q$name\E/>;
1052
1053 # nuke player maps
1054 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1055
1046 IO::AIO::aio_rmtree $temp; 1056 IO::AIO::aio_rmtree $temp;
1057}
1058
1059=item $pl->kick
1060
1061Kicks a player out of the game. This destroys the connection.
1062
1063=cut
1064
1065sub kick {
1066 my ($pl, $kicker) = @_;
1067
1068 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1069 $pl->killer ("kicked");
1070 $pl->ns->destroy;
1047} 1071}
1048 1072
1049=item cf::player::list_logins 1073=item cf::player::list_logins
1050 1074
1051Returns am arrayref of all valid playernames in the system, can take a 1075Returns am arrayref of all valid playernames in the system, can take a
2242} 2266}
2243 2267
2244############################################################################# 2268#############################################################################
2245# the server's init and main functions 2269# the server's init and main functions
2246 2270
2247sub load_resources { 2271sub init_resources {
2248 load_regions sprintf "%s/%s/regions", cf::datadir, cf::mapdir 2272 load_resource_file sprintf "%s/%s/regions", cf::datadir, cf::mapdir
2249 or die "unable to load regions file\n";#d# 2273 or die "unable to load regions file\n";#d#
2250} 2274}
2251 2275
2252sub cfg_load { 2276sub cfg_load {
2253 open my $fh, "<:utf8", cf::confdir . "/config" 2277 open my $fh, "<:utf8", cf::confdir . "/config"
2269 warn $@ if $@; 2293 warn $@ if $@;
2270 } 2294 }
2271} 2295}
2272 2296
2273sub init { 2297sub init {
2274 load_resources; 2298 init_resources;
2275} 2299}
2276 2300
2277sub main { 2301sub main {
2278 # we must not ever block the main coroutine 2302 # we must not ever block the main coroutine
2279 local $Coro::idle = sub { 2303 local $Coro::idle = sub {
2453 _global_reattach; 2477 _global_reattach;
2454 warn "reattaching attachments to maps"; 2478 warn "reattaching attachments to maps";
2455 reattach $_ for values %MAP; 2479 reattach $_ for values %MAP;
2456 2480
2457 warn "loading reloadable resources"; 2481 warn "loading reloadable resources";
2458 load_resources; 2482 init_resources;
2459 2483
2460 warn "leaving sync_job"; 2484 warn "leaving sync_job";
2461 2485
2462 1 2486 1
2463 } or do { 2487 } or do {
2520 Coro::async_pool { 2544 Coro::async_pool {
2521 write_runtime 2545 write_runtime
2522 or warn "ERROR: unable to write runtime file: $!"; 2546 or warn "ERROR: unable to write runtime file: $!";
2523 }; 2547 };
2524 } 2548 }
2525
2526 2549
2527 $WAIT_FOR_TICK->broadcast; 2550 $WAIT_FOR_TICK->broadcast;
2528 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited; 2551 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2529 2552
2530# my $AFTER = Event::time; 2553# my $AFTER = Event::time;

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