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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.217 by root, Thu Feb 15 21:07:49 2007 UTC vs.
Revision 1.222 by root, Tue Mar 6 03:06:00 2007 UTC

354 354
355 $coro 355 $coro
356} 356}
357 357
358sub write_runtime { 358sub write_runtime {
359 my $guard = cf::lock_acquire "write_runtime";
360
359 my $runtime = cf::localdir . "/runtime"; 361 my $runtime = cf::localdir . "/runtime";
360 362
361 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 363 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
362 or return; 364 or return;
363 365
1028=cut 1030=cut
1029 1031
1030sub quit_character { 1032sub quit_character {
1031 my ($pl) = @_; 1033 my ($pl) = @_;
1032 1034
1035 my $name = $pl->ob->name;
1036
1033 $pl->{deny_save} = 1; 1037 $pl->{deny_save} = 1;
1034 $pl->password ("*"); # this should lock out the player until we nuked the dir 1038 $pl->password ("*"); # this should lock out the player until we nuked the dir
1035 1039
1036 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; 1040 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1037 $pl->deactivate; 1041 $pl->deactivate;
1041 my $path = playerdir $pl; 1045 my $path = playerdir $pl;
1042 my $temp = "$path~$cf::RUNTIME~deleting~"; 1046 my $temp = "$path~$cf::RUNTIME~deleting~";
1043 aio_rename $path, $temp; 1047 aio_rename $path, $temp;
1044 delete $cf::PLAYER{$pl->ob->name}; 1048 delete $cf::PLAYER{$pl->ob->name};
1045 $pl->destroy; 1049 $pl->destroy;
1050
1051 my $prefix = qr<^~\Q$name\E/>;
1052
1053 # nuke player maps
1054 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1055
1046 IO::AIO::aio_rmtree $temp; 1056 IO::AIO::aio_rmtree $temp;
1057}
1058
1059=item $pl->kick
1060
1061Kicks a player out of the game. This destroys the connection.
1062
1063=cut
1064
1065sub kick {
1066 my ($pl, $kicker) = @_;
1067
1068 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1069 $pl->killer ("kicked");
1070 $pl->ns->destroy;
1047} 1071}
1048 1072
1049=item cf::player::list_logins 1073=item cf::player::list_logins
1050 1074
1051Returns am arrayref of all valid playernames in the system, can take a 1075Returns am arrayref of all valid playernames in the system, can take a
2448 2472
2449 warn "loading extensions"; 2473 warn "loading extensions";
2450 cf::load_extensions; 2474 cf::load_extensions;
2451 2475
2452 warn "reattaching attachments to objects/players"; 2476 warn "reattaching attachments to objects/players";
2453 _global_reattach; 2477 _global_reattach; # objects, sockets
2454 warn "reattaching attachments to maps"; 2478 warn "reattaching attachments to maps";
2455 reattach $_ for values %MAP; 2479 reattach $_ for values %MAP;
2480 warn "reattaching attachments to players";
2481 reattach $_ for values %PLAYER;
2456 2482
2457 warn "loading reloadable resources"; 2483 warn "loading reloadable resources";
2458 init_resources; 2484 init_resources;
2459 2485
2460 warn "leaving sync_job"; 2486 warn "leaving sync_job";
2520 Coro::async_pool { 2546 Coro::async_pool {
2521 write_runtime 2547 write_runtime
2522 or warn "ERROR: unable to write runtime file: $!"; 2548 or warn "ERROR: unable to write runtime file: $!";
2523 }; 2549 };
2524 } 2550 }
2525
2526 2551
2527 $WAIT_FOR_TICK->broadcast; 2552 $WAIT_FOR_TICK->broadcast;
2528 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited; 2553 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2529 2554
2530# my $AFTER = Event::time; 2555# my $AFTER = Event::time;

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