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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.214 by root, Wed Feb 14 00:40:05 2007 UTC vs.
Revision 1.226 by root, Wed Mar 14 04:12:29 2007 UTC

4use strict; 4use strict;
5 5
6use Symbol; 6use Symbol;
7use List::Util; 7use List::Util;
8use Storable; 8use Storable;
9use Event;
9use Opcode; 10use Opcode;
10use Safe; 11use Safe;
11use Safe::Hole; 12use Safe::Hole;
12 13
13use Coro 3.5 (); 14use Coro 3.52 ();
15use Coro::State;
14use Coro::Event; 16use Coro::Event;
15use Coro::Timer; 17use Coro::Timer;
16use Coro::Signal; 18use Coro::Signal;
17use Coro::Semaphore; 19use Coro::Semaphore;
18use Coro::AIO; 20use Coro::AIO;
24use IO::AIO 2.32 (); 26use IO::AIO 2.32 ();
25use YAML::Syck (); 27use YAML::Syck ();
26use Time::HiRes; 28use Time::HiRes;
27use Compress::LZF; 29use Compress::LZF;
28 30
31Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
29Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later 32Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
30
31use Event; $Event::Eval = 1; # no idea why this is required, but it is 33$Event::Eval = 1; # no idea why this is required, but it is
32 34
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 35sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 36
35# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 37# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
36$YAML::Syck::ImplicitUnicode = 1; 38$YAML::Syck::ImplicitUnicode = 1;
43our @EXTS = (); # list of extension package names 45our @EXTS = (); # list of extension package names
44our %EXTCMD = (); 46our %EXTCMD = ();
45our %EXT_CORO = (); # coroutines bound to extensions 47our %EXT_CORO = (); # coroutines bound to extensions
46our %EXT_MAP = (); # pluggable maps 48our %EXT_MAP = (); # pluggable maps
47 49
50our $RELOAD; # number of reloads so far
48our @EVENT; 51our @EVENT;
49our $LIBDIR = datadir . "/ext"; 52our $LIBDIR = datadir . "/ext";
50 53
51our $TICK = MAX_TIME * 1e-6; 54our $TICK = MAX_TIME * 1e-6;
52our $TICK_WATCHER; 55our $TICK_WATCHER;
354 357
355 $coro 358 $coro
356} 359}
357 360
358sub write_runtime { 361sub write_runtime {
362 my $guard = cf::lock_acquire "write_runtime";
363
359 my $runtime = cf::localdir . "/runtime"; 364 my $runtime = cf::localdir . "/runtime";
360 365
361 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 366 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
362 or return; 367 or return;
363 368
785 } 790 }
786 } else { 791 } else {
787 aio_unlink $filename; 792 aio_unlink $filename;
788 aio_unlink "$filename.pst"; 793 aio_unlink "$filename.pst";
789 } 794 }
790
791 #d##TODO# nuke non .map-files if exist
792 if ($filename =~ s/\.map$//) {
793 aio_unlink $filename;
794 aio_unlink "$filename.pst";
795 }
796 } 795 }
797} 796}
798 797
799sub object_freezer_as_string { 798sub object_freezer_as_string {
800 my ($rdata, $objs) = @_; 799 my ($rdata, $objs) = @_;
806 805
807sub object_thawer_load { 806sub object_thawer_load {
808 my ($filename) = @_; 807 my ($filename) = @_;
809 808
810 my ($data, $av); 809 my ($data, $av);
811
812 #d#TODO remove .map if file does not exist
813 aio_stat $filename and $filename =~ s/\.map$//;
814 810
815 (aio_load $filename, $data) >= 0 811 (aio_load $filename, $data) >= 0
816 or return; 812 or return;
817 813
818 unless (aio_stat "$filename.pst") { 814 unless (aio_stat "$filename.pst") {
1037=cut 1033=cut
1038 1034
1039sub quit_character { 1035sub quit_character {
1040 my ($pl) = @_; 1036 my ($pl) = @_;
1041 1037
1038 my $name = $pl->ob->name;
1039
1042 $pl->{deny_save} = 1; 1040 $pl->{deny_save} = 1;
1043 $pl->password ("*"); # this should lock out the player until we nuked the dir 1041 $pl->password ("*"); # this should lock out the player until we nuked the dir
1044 1042
1045 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; 1043 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1046 $pl->deactivate; 1044 $pl->deactivate;
1050 my $path = playerdir $pl; 1048 my $path = playerdir $pl;
1051 my $temp = "$path~$cf::RUNTIME~deleting~"; 1049 my $temp = "$path~$cf::RUNTIME~deleting~";
1052 aio_rename $path, $temp; 1050 aio_rename $path, $temp;
1053 delete $cf::PLAYER{$pl->ob->name}; 1051 delete $cf::PLAYER{$pl->ob->name};
1054 $pl->destroy; 1052 $pl->destroy;
1053
1054 my $prefix = qr<^~\Q$name\E/>;
1055
1056 # nuke player maps
1057 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1058
1055 IO::AIO::aio_rmtree $temp; 1059 IO::AIO::aio_rmtree $temp;
1060}
1061
1062=item $pl->kick
1063
1064Kicks a player out of the game. This destroys the connection.
1065
1066=cut
1067
1068sub kick {
1069 my ($pl, $kicker) = @_;
1070
1071 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1072 $pl->killer ("kicked");
1073 $pl->ns->destroy;
1056} 1074}
1057 1075
1058=item cf::player::list_logins 1076=item cf::player::list_logins
1059 1077
1060Returns am arrayref of all valid playernames in the system, can take a 1078Returns am arrayref of all valid playernames in the system, can take a
1305 my ($self) = @_; 1323 my ($self) = @_;
1306 1324
1307 utf8::encode (my $save = $self->save_path); 1325 utf8::encode (my $save = $self->save_path);
1308 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save; 1326 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1309 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst"; 1327 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1310
1311 #d#TODO remove .map and also nuke
1312 $save =~ s/\.map// or return;#d#
1313 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;#d#
1314 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";#d#
1315} 1328}
1316 1329
1317sub load_header_from($) { 1330sub load_header_from($) {
1318 my ($self, $path) = @_; 1331 my ($self, $path) = @_;
1319 1332
1818 $map->load; 1831 $map->load;
1819 $map->load_diag; 1832 $map->load_diag;
1820 1833
1821 return unless $self->contr->active; 1834 return unless $self->contr->active;
1822 $self->activate_recursive; 1835 $self->activate_recursive;
1836
1837 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
1823 $self->enter_map ($map, $x, $y); 1838 $self->enter_map ($map, $x, $y);
1824} 1839}
1825 1840
1826cf::player->attach ( 1841cf::player->attach (
1827 on_logout => sub { 1842 on_logout => sub {
1840 # try to abort aborted map switching on player login :) 1855 # try to abort aborted map switching on player login :)
1841 # should happen only on crashes 1856 # should happen only on crashes
1842 if ($pl->ob->{_link_pos}) { 1857 if ($pl->ob->{_link_pos}) {
1843 $pl->ob->enter_link; 1858 $pl->ob->enter_link;
1844 (async { 1859 (async {
1845 # we need this sleep as the login has a concurrent enter_exit running
1846 # and this sleep increases chances of the player not ending up in scorn
1847 $pl->ob->reply (undef, 1860 $pl->ob->reply (undef,
1848 "There was an internal problem at your last logout, " 1861 "There was an internal problem at your last logout, "
1849 . "the server will try to bring you to your intended destination in a second.", 1862 . "the server will try to bring you to your intended destination in a second.",
1850 cf::NDI_RED); 1863 cf::NDI_RED);
1864 # we need this sleep as the login has a concurrent enter_exit running
1865 # and this sleep increases chances of the player not ending up in scorn
1851 Coro::Timer::sleep 1; 1866 Coro::Timer::sleep 1;
1852 $pl->ob->leave_link; 1867 $pl->ob->leave_link;
1853 })->prio (2); 1868 })->prio (2);
1854 } 1869 }
1855 }, 1870 },
1980 1995
1981sub cf::client::send_drawinfo { 1996sub cf::client::send_drawinfo {
1982 my ($self, $text, $flags) = @_; 1997 my ($self, $text, $flags) = @_;
1983 1998
1984 utf8::encode $text; 1999 utf8::encode $text;
1985 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text); 2000 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
1986} 2001}
1987 2002
1988 2003
1989=item $success = $client->query ($flags, "text", \&cb) 2004=item $success = $client->query ($flags, "text", \&cb)
1990 2005
2254} 2269}
2255 2270
2256############################################################################# 2271#############################################################################
2257# the server's init and main functions 2272# the server's init and main functions
2258 2273
2274sub load_faces {
2275 my $path = sprintf "%s/faces", cf::datadir;
2276
2277 warn "loading faces from $path\n";
2278
2279 my $faces;
2280 0 < aio_load $path, $faces
2281 or die "$path: $!";
2282
2283 Coro::cede;
2284 $faces = Storable::thaw $faces;
2285 Coro::cede;
2286
2287 my $meta = delete $faces->{""};
2288 $meta->{version} == 1
2289 or cf::cleanup "$path: version mismatch, cannot proceed.";
2290
2291 while (my ($face, $info) = each %$faces) {
2292 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2293 cf::face::set $idx, $info->{visibility}, $info->{magicmap};
2294 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2295 Coro::cede;
2296 }
2297
2298 while (my ($face, $info) = each %$faces) {
2299 next unless $info->{smooth};
2300 my $idx = cf::face::find $face
2301 or next;
2302 if (my $smooth = cf::face::find $info->{smooth}) {
2303 cf::face::set_smooth $idx, $smooth;
2304 } else {
2305 warn "smooth face '$info->{smooth}' not found for face '$face'";
2306 }
2307 Coro::cede;
2308 }
2309
2310 1
2311}
2312
2259sub load_resources { 2313sub reload_resources {
2260 load_regions sprintf "%s/%s/regions", cf::datadir, cf::mapdir 2314 load_resource_file sprintf "%s/%s/regions", cf::datadir, cf::mapdir
2261 or die "unable to load regions file\n";#d# 2315 or die "unable to load regions file\n";#d#
2316 load_faces
2317 or die "unable to load faces\n";#d#
2318}
2319
2320sub init {
2321 reload_resources;
2262} 2322}
2263 2323
2264sub cfg_load { 2324sub cfg_load {
2265 open my $fh, "<:utf8", cf::confdir . "/config" 2325 open my $fh, "<:utf8", cf::confdir . "/config"
2266 or return; 2326 or return;
2278 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()" 2338 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2279 and die "WARNING: m(un)lockall failed: $!\n"; 2339 and die "WARNING: m(un)lockall failed: $!\n";
2280 }; 2340 };
2281 warn $@ if $@; 2341 warn $@ if $@;
2282 } 2342 }
2283}
2284
2285sub init {
2286 load_resources;
2287} 2343}
2288 2344
2289sub main { 2345sub main {
2290 # we must not ever block the main coroutine 2346 # we must not ever block the main coroutine
2291 local $Coro::idle = sub { 2347 local $Coro::idle = sub {
2394 Coro::cede; 2450 Coro::cede;
2395 last unless IO::AIO::nreqs || BDB::nreqs; 2451 last unless IO::AIO::nreqs || BDB::nreqs;
2396 warn "iterate..."; 2452 warn "iterate...";
2397 } 2453 }
2398 2454
2455 ++$RELOAD;
2456
2399 warn "cancelling all extension coros"; 2457 warn "cancelling all extension coros";
2400 $_->cancel for values %EXT_CORO; 2458 $_->cancel for values %EXT_CORO;
2401 %EXT_CORO = (); 2459 %EXT_CORO = ();
2402 2460
2403 warn "removing commands"; 2461 warn "removing commands";
2460 2518
2461 warn "loading extensions"; 2519 warn "loading extensions";
2462 cf::load_extensions; 2520 cf::load_extensions;
2463 2521
2464 warn "reattaching attachments to objects/players"; 2522 warn "reattaching attachments to objects/players";
2465 _global_reattach; 2523 _global_reattach; # objects, sockets
2466 warn "reattaching attachments to maps"; 2524 warn "reattaching attachments to maps";
2467 reattach $_ for values %MAP; 2525 reattach $_ for values %MAP;
2526 warn "reattaching attachments to players";
2527 reattach $_ for values %PLAYER;
2468 2528
2469 warn "loading reloadable resources"; 2529 warn "loading reloadable resources";
2470 load_resources; 2530 reload_resources;
2471 2531
2472 warn "leaving sync_job"; 2532 warn "leaving sync_job";
2473 2533
2474 1 2534 1
2475 } or do { 2535 } or do {
2532 Coro::async_pool { 2592 Coro::async_pool {
2533 write_runtime 2593 write_runtime
2534 or warn "ERROR: unable to write runtime file: $!"; 2594 or warn "ERROR: unable to write runtime file: $!";
2535 }; 2595 };
2536 } 2596 }
2537
2538 2597
2539 $WAIT_FOR_TICK->broadcast; 2598 $WAIT_FOR_TICK->broadcast;
2540 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited; 2599 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2541 2600
2542# my $AFTER = Event::time; 2601# my $AFTER = Event::time;

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