--- deliantra/server/lib/cf.pm 2007/07/12 08:40:14 1.305 +++ deliantra/server/lib/cf.pm 2007/07/14 14:33:30 1.306 @@ -2258,19 +2258,20 @@ $self->enter_map ($map, $x, $y); } -=item $player_object->goto ($path, $x, $y[, $check->($map)]) +=item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]]) Moves the player to the given map-path and coordinates by first freezing her, loading and preparing them map, calling the provided $check callback that has to return the map if sucecssful, and then unfreezes the player on -the new (success) or old (failed) map position. +the new (success) or old (failed) map position. In either case, $done will +be called at the end of this process. =cut our $GOTOGEN; sub cf::object::player::goto { - my ($self, $path, $x, $y, $check) = @_; + my ($self, $path, $x, $y, $check, $done) = @_; # do generation counting so two concurrent goto's will be executed in-order my $gen = $self->{_goto_generation} = ++$GOTOGEN; @@ -2300,6 +2301,8 @@ delete $self->{_goto_generation}; $self->leave_link ($map, $x, $y); } + + $done->() if $done; })->prio (1); }