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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.93 by root, Thu Dec 21 22:41:35 2006 UTC vs.
Revision 1.161 by root, Thu Jan 11 00:16:58 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Data::Dumper;
21use Digest::MD5;
22use Fcntl;
10use IO::AIO (); 23use IO::AIO 2.32 ();
11use YAML::Syck (); 24use YAML::Syck ();
12use Time::HiRes; 25use Time::HiRes;
13use Event; 26
14$Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
15 30
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
18 33
19use strict; 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
20
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 35
23our %COMMAND = (); 36our %COMMAND = ();
24our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
25our %EXTCMD = (); 40our %EXTCMD = ();
26 41our %EXT_CORO = (); # coroutines bound to extensions
27_init_vars; 42our %EXT_MAP = (); # pluggable maps
28 43
29our @EVENT; 44our @EVENT;
30our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
31 46
32our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 48our $TICK_WATCHER;
34our $NEXT_TICK; 49our $NEXT_TICK;
50our $NOW;
35 51
36our %CFG; 52our %CFG;
37 53
38our $UPTIME; $UPTIME ||= time; 54our $UPTIME; $UPTIME ||= time;
55our $RUNTIME;
56
57our %PLAYER; # all users
58our %MAP; # all maps
59our $LINK_MAP; # the special {link} map
60our $RANDOM_MAPS = cf::localdir . "/random";
61
62our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
64
65binmode STDOUT;
66binmode STDERR;
67
68# read virtual server time, if available
69unless ($RUNTIME || !-e cf::localdir . "/runtime") {
70 open my $fh, "<", cf::localdir . "/runtime"
71 or die "unable to read runtime file: $!";
72 $RUNTIME = <$fh> + 0.;
73}
74
75mkdir cf::localdir;
76mkdir cf::localdir . "/" . cf::playerdir;
77mkdir cf::localdir . "/" . cf::tmpdir;
78mkdir cf::localdir . "/" . cf::uniquedir;
79mkdir $RANDOM_MAPS;
80
81# a special map that is always available
82our $LINK_MAP;
83our $EMERGENCY_POSITION;
39 84
40############################################################################# 85#############################################################################
41 86
42=head2 GLOBAL VARIABLES 87=head2 GLOBAL VARIABLES
43 88
44=over 4 89=over 4
45 90
46=item $cf::UPTIME 91=item $cf::UPTIME
47 92
48The timestamp of the server start (so not actually an uptime). 93The timestamp of the server start (so not actually an uptime).
94
95=item $cf::RUNTIME
96
97The time this server has run, starts at 0 and is increased by $cf::TICK on
98every server tick.
49 99
50=item $cf::LIBDIR 100=item $cf::LIBDIR
51 101
52The perl library directory, where extensions and cf-specific modules can 102The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 103be found. It will be added to C<@INC> automatically.
54 104
105=item $cf::NOW
106
107The time of the last (current) server tick.
108
55=item $cf::TICK 109=item $cf::TICK
56 110
57The interval between server ticks, in seconds. 111The interval between server ticks, in seconds.
58 112
59=item %cf::CFG 113=item %cf::CFG
60 114
61Configuration for the server, loaded from C</etc/crossfire/config>, or 115Configuration for the server, loaded from C</etc/crossfire/config>, or
62from wherever your confdir points to. 116from wherever your confdir points to.
117
118=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
119
120These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
121or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
122processing has been done. Call C<< ->wait >> on them to maximise the
123window of cpu time available, or simply to synchronise to the server tick.
63 124
64=back 125=back
65 126
66=cut 127=cut
67 128
68BEGIN { 129BEGIN {
69 *CORE::GLOBAL::warn = sub { 130 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 131 my $msg = join "", @_;
132 utf8::encode $msg;
133
71 $msg .= "\n" 134 $msg .= "\n"
72 unless $msg =~ /\n$/; 135 unless $msg =~ /\n$/;
73 136
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 137 LOG llevError, $msg;
76 }; 138 };
77} 139}
78 140
79@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 141@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
80@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 142@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
84@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 146@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
85 147
86# we bless all objects into (empty) derived classes to force a method lookup 148# we bless all objects into (empty) derived classes to force a method lookup
87# within the Safe compartment. 149# within the Safe compartment.
88for my $pkg (qw( 150for my $pkg (qw(
89 cf::global 151 cf::global cf::attachable
90 cf::object cf::object::player 152 cf::object cf::object::player
91 cf::client cf::player 153 cf::client cf::player
92 cf::arch cf::living 154 cf::arch cf::living
93 cf::map cf::party cf::region 155 cf::map cf::party cf::region
94)) { 156)) {
98 160
99$Event::DIED = sub { 161$Event::DIED = sub {
100 warn "error in event callback: @_"; 162 warn "error in event callback: @_";
101}; 163};
102 164
103my %ext_pkg;
104my @exts;
105my @hook;
106
107=head2 UTILITY FUNCTIONS 165=head2 UTILITY FUNCTIONS
108 166
109=over 4 167=over 4
110 168
169=item dumpval $ref
170
111=cut 171=cut
172
173sub dumpval {
174 eval {
175 local $SIG{__DIE__};
176 my $d;
177 if (1) {
178 $d = new Data::Dumper([$_[0]], ["*var"]);
179 $d->Terse(1);
180 $d->Indent(2);
181 $d->Quotekeys(0);
182 $d->Useqq(1);
183 #$d->Bless(...);
184 $d->Seen($_[1]) if @_ > 1;
185 $d = $d->Dump();
186 }
187 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
188 $d
189 } || "[unable to dump $_[0]: '$@']";
190}
112 191
113use JSON::Syck (); # TODO# replace by JSON::PC once working 192use JSON::Syck (); # TODO# replace by JSON::PC once working
114 193
115=item $ref = cf::from_json $json 194=item $ref = cf::from_json $json
116 195
132sub to_json($) { 211sub to_json($) {
133 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 212 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
134 JSON::Syck::Dump $_[0] 213 JSON::Syck::Dump $_[0]
135} 214}
136 215
216=item cf::lock_wait $string
217
218Wait until the given lock is available. See cf::lock_acquire.
219
220=item my $lock = cf::lock_acquire $string
221
222Wait until the given lock is available and then acquires it and returns
223a Coro::guard object. If the guard object gets destroyed (goes out of scope,
224for example when the coroutine gets canceled), the lock is automatically
225returned.
226
227Lock names should begin with a unique identifier (for example, cf::map::find
228uses map_find and cf::map::load uses map_load).
229
230=cut
231
232our %LOCK;
233
234sub lock_wait($) {
235 my ($key) = @_;
236
237 # wait for lock, if any
238 while ($LOCK{$key}) {
239 push @{ $LOCK{$key} }, $Coro::current;
240 Coro::schedule;
241 }
242}
243
244sub lock_acquire($) {
245 my ($key) = @_;
246
247 # wait, to be sure we are not locked
248 lock_wait $key;
249
250 $LOCK{$key} = [];
251
252 Coro::guard {
253 # wake up all waiters, to be on the safe side
254 $_->ready for @{ delete $LOCK{$key} };
255 }
256}
257
258sub freeze_mainloop {
259 return unless $TICK_WATCHER->is_active;
260
261 my $guard = Coro::guard { $TICK_WATCHER->start };
262 $TICK_WATCHER->stop;
263 $guard
264}
265
266=item cf::async { BLOCK }
267
268Currently the same as Coro::async_pool, meaning you cannot use
269C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
270thing you are allowed to do is call C<prio> on it.
271
272=cut
273
274BEGIN { *async = \&Coro::async_pool }
275
276=item cf::sync_job { BLOCK }
277
278The design of crossfire+ requires that the main coro ($Coro::main) is
279always able to handle events or runnable, as crossfire+ is only partly
280reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
281
282If it must be done, put the blocking parts into C<sync_job>. This will run
283the given BLOCK in another coroutine while waiting for the result. The
284server will be frozen during this time, so the block should either finish
285fast or be very important.
286
287=cut
288
289sub sync_job(&) {
290 my ($job) = @_;
291
292 if ($Coro::current == $Coro::main) {
293 # this is the main coro, too bad, we have to block
294 # till the operation succeeds, freezing the server :/
295
296 # TODO: use suspend/resume instead
297 # (but this is cancel-safe)
298 my $freeze_guard = freeze_mainloop;
299
300 my $busy = 1;
301 my @res;
302
303 (async {
304 @res = eval { $job->() };
305 warn $@ if $@;
306 undef $busy;
307 })->prio (Coro::PRIO_MAX);
308
309 while ($busy) {
310 Coro::cede or Event::one_event;
311 }
312
313 wantarray ? @res : $res[0]
314 } else {
315 # we are in another coroutine, how wonderful, everything just works
316
317 $job->()
318 }
319}
320
321=item $coro = cf::async_ext { BLOCK }
322
323Like async, but this coro is automatically being canceled when the
324extension calling this is being unloaded.
325
326=cut
327
328sub async_ext(&) {
329 my $cb = shift;
330
331 my $coro = &Coro::async ($cb);
332
333 $coro->on_destroy (sub {
334 delete $EXT_CORO{$coro+0};
335 });
336 $EXT_CORO{$coro+0} = $coro;
337
338 $coro
339}
340
341sub write_runtime {
342 my $runtime = cf::localdir . "/runtime";
343
344 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
345 or return;
346
347 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
348 (aio_write $fh, 0, (length $value), $value, 0) <= 0
349 and return;
350
351 aio_fsync $fh
352 and return;
353
354 close $fh
355 or return;
356
357 aio_rename "$runtime~", $runtime
358 and return;
359
360 1
361}
362
137=back 363=back
138 364
139=cut 365=cut
140 366
141############################################################################# 367#############################################################################
142 368
369package cf::path;
370
371use overload
372 '""' => \&as_string;
373
374# used to convert map paths into valid unix filenames by repalcing / by ∕
375our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
376
377sub register {
378 my ($pkg, $prefix) = @_;
379
380 $EXT_MAP{$prefix} = $pkg;
381}
382
383sub new {
384 my ($class, $path, $base) = @_;
385
386 return $path if ref $path;
387
388 my $self = {};
389
390 # {... are special paths that are not being touched
391 # ?xxx/... are special absolute paths
392 # ?random/... random maps
393 # /! non-realised random map exit
394 # /... normal maps
395 # ~/... per-player maps without a specific player (DO NOT USE)
396 # ~user/... per-player map of a specific user
397
398 $path =~ s/$PATH_SEP/\//go;
399
400 if ($path =~ /^{/) {
401 # fine as it is
402 } else {
403 if ($path =~ s{^~([^/]+)?}{}) {
404 # ~user
405 $self->{user_rel} = 1;
406
407 if (defined $1) {
408 $self->{user} = $1;
409 } elsif ($base =~ m{^~([^/]+)/}) {
410 $self->{user} = $1;
411 } else {
412 warn "cannot resolve user-relative path without user <$path,$base>\n";
413 }
414 } elsif ($path =~ s{^\?([^/]+)/}{}) {
415 # ?...
416 $self->{ext} = $1;
417 if (my $ext = $EXT_MAP{$1}) {
418 bless $self, $ext;
419 }
420 } elsif ($path =~ /^\//) {
421 # /...
422 # already absolute
423 } else {
424 # relative
425 $base =~ s{[^/]+/?$}{};
426 return $class->new ("$base/$path");
427 }
428
429 for ($path) {
430 redo if s{/\.?/}{/};
431 redo if s{/[^/]+/\.\./}{/};
432 }
433 }
434
435 $self->{path} = $path;
436
437 if ("HASH" eq ref $self) {
438 bless $self, $class;
439 } else {
440 $self->init;
441 }
442
443 for my $ext (values %EXT_MAP) {
444 if (my $subst = $ext->substitute ($self)) {
445 return $subst;
446 }
447 }
448
449 $self
450}
451
452sub init {
453 # nop
454}
455
456sub substitute {
457 ()
458}
459
460# the name / primary key / in-game path
461sub as_string {
462 my ($self) = @_;
463
464 $self->{user_rel} ? "~$self->{user}$self->{path}"
465 : $self->{ext} ? "?$self->{ext}/$self->{path}"
466 : $self->{path}
467}
468
469# the displayed name, this is a one way mapping
470sub visible_name {
471 &as_string
472}
473
474# escape the /'s in the path
475sub _escaped_path {
476 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
477 $path
478}
479
480# the original (read-only) location
481sub load_path {
482 my ($self) = @_;
483
484 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
485}
486
487# the temporary/swap location
488sub save_path {
489 my ($self) = @_;
490
491 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
492 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
493 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
494}
495
496# the unique path, undef == no special unique path
497sub uniq_path {
498 my ($self) = @_;
499
500 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
501}
502
503# this is somewhat ugly, but style maps do need special treatment
504sub is_style_map {
505 $_[0]{path} =~ m{^/styles/}
506}
507
508sub load_orig {
509 my ($self) = @_;
510
511 &cf::map::load_map_header ($self->load_path)
512}
513
514sub load_temp {
515 my ($self) = @_;
516
517 &cf::map::load_map_header ($self->save_path)
518}
519
520package cf;
521
522#############################################################################
523
143=head2 ATTACHABLE OBJECTS 524=head2 ATTACHABLE OBJECTS
144 525
145You can define and attach attachments to each "attachable" object in 526Many objects in crossfire are so-called attachable objects. That means you can
146crossfire+ (objects, players, clients, maps and the special "global" 527attach callbacks/event handlers (a collection of which is called an "attachment")
528to it. All such attachable objects support the following methods.
529
147class). In the following description, CLASS can be any of C<global>, 530In the following description, CLASS can be any of C<global>, C<object>
148C<object> C<player>, C<client> or C<map>. 531C<player>, C<client> or C<map> (i.e. the attachable objects in
532crossfire+).
149 533
150=over 4 534=over 4
151 535
536=item $attachable->attach ($attachment, key => $value...)
537
538=item $attachable->detach ($attachment)
539
540Attach/detach a pre-registered attachment to a specific object and give it
541the specified key/value pairs as arguments.
542
543Example, attach a minesweeper attachment to the given object, making it a
54410x10 minesweeper game:
545
546 $obj->attach (minesweeper => width => 10, height => 10);
547
548=item $bool = $attachable->attached ($name)
549
550Checks wether the named attachment is currently attached to the object.
551
552=item cf::CLASS->attach ...
553
554=item cf::CLASS->detach ...
555
556Define an anonymous attachment and attach it to all objects of the given
557CLASS. See the next function for an explanation of its arguments.
558
559You can attach to global events by using the C<cf::global> class.
560
561Example, log all player logins:
562
563 cf::player->attach (
564 on_login => sub {
565 my ($pl) = @_;
566 ...
567 },
568 );
569
570Example, attach to the jeweler skill:
571
572 cf::object->attach (
573 type => cf::SKILL,
574 subtype => cf::SK_JEWELER,
575 on_use_skill => sub {
576 my ($sk, $ob, $part, $dir, $msg) = @_;
577 ...
578 },
579 );
580
152=item cf::CLASS::attachment $name, ... 581=item cf::CLASS::attachment $name, ...
153 582
154Register an attachment by name through which attachable objects can refer 583Register an attachment by C<$name> through which attachable objects of the
155to this attachment. 584given CLASS can refer to this attachment.
156 585
157=item $bool = $attachable->attached ($name) 586Some classes such as crossfire maps and objects can specify attachments
587that are attached at load/instantiate time, thus the need for a name.
158 588
159Checks wether the named attachment is currently attached to the object.
160
161=item $attachable->attach ($attachment, key => $value...)
162
163=item $attachable->detach ($attachment)
164
165Attach/detach a pre-registered attachment either to a specific object
166(C<$attachable>) or all objects of the given class (if C<$attachable> is a
167class in a static method call).
168
169You can attach to global events by using the C<cf::global> class.
170
171These method calls expect any number of the following handler/hook 589These calls expect any number of the following handler/hook descriptions:
172descriptions:
173 590
174=over 4 591=over 4
175 592
176=item prio => $number 593=item prio => $number
177 594
203package and register them. Only handlers for eevents supported by the 620package and register them. Only handlers for eevents supported by the
204object/class are recognised. 621object/class are recognised.
205 622
206=back 623=back
207 624
625Example, define an attachment called "sockpuppet" that calls the given
626event handler when a monster attacks:
627
628 cf::object::attachment sockpuppet =>
629 on_skill_attack => sub {
630 my ($self, $victim) = @_;
631 ...
632 }
633 }
634
635=item $attachable->valid
636
637Just because you have a perl object does not mean that the corresponding
638C-level object still exists. If you try to access an object that has no
639valid C counterpart anymore you get an exception at runtime. This method
640can be used to test for existence of the C object part without causing an
641exception.
642
208=cut 643=cut
209 644
210# the following variables are defined in .xs and must not be re-created 645# the following variables are defined in .xs and must not be re-created
211our @CB_GLOBAL = (); # registry for all global events 646our @CB_GLOBAL = (); # registry for all global events
647our @CB_ATTACHABLE = (); # registry for all attachables
212our @CB_OBJECT = (); # all objects (should not be used except in emergency) 648our @CB_OBJECT = (); # all objects (should not be used except in emergency)
213our @CB_PLAYER = (); 649our @CB_PLAYER = ();
214our @CB_CLIENT = (); 650our @CB_CLIENT = ();
215our @CB_TYPE = (); # registry for type (cf-object class) based events 651our @CB_TYPE = (); # registry for type (cf-object class) based events
216our @CB_MAP = (); 652our @CB_MAP = ();
217 653
218my %attachment; 654my %attachment;
219 655
220sub _attach_cb($$$$) { 656sub _attach_cb($$$$) {
221 my ($registry, $event, $prio, $cb) = @_; 657 my ($registry, $event, $prio, $cb) = @_;
226 662
227 @{$registry->[$event]} = sort 663 @{$registry->[$event]} = sort
228 { $a->[0] cmp $b->[0] } 664 { $a->[0] cmp $b->[0] }
229 @{$registry->[$event] || []}, $cb; 665 @{$registry->[$event] || []}, $cb;
230} 666}
667
668# hack
669my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
231 670
232# attach handles attaching event callbacks 671# attach handles attaching event callbacks
233# the only thing the caller has to do is pass the correct 672# the only thing the caller has to do is pass the correct
234# registry (== where the callback attaches to). 673# registry (== where the callback attaches to).
235sub _attach { 674sub _attach {
237 676
238 my $object_type; 677 my $object_type;
239 my $prio = 0; 678 my $prio = 0;
240 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT; 679 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
241 680
681 #TODO: get rid of this hack
682 if ($attachable_klass{$klass}) {
683 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
684 }
685
242 while (@arg) { 686 while (@arg) {
243 my $type = shift @arg; 687 my $type = shift @arg;
244 688
245 if ($type eq "prio") { 689 if ($type eq "prio") {
246 $prio = shift @arg; 690 $prio = shift @arg;
321 my ($obj, $name) = @_; 765 my ($obj, $name) = @_;
322 766
323 exists $obj->{_attachment}{$name} 767 exists $obj->{_attachment}{$name}
324} 768}
325 769
326for my $klass (qw(GLOBAL OBJECT PLAYER CLIENT MAP)) { 770for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
327 eval "#line " . __LINE__ . " 'cf.pm' 771 eval "#line " . __LINE__ . " 'cf.pm'
328 sub cf::\L$klass\E::_attach_registry { 772 sub cf::\L$klass\E::_attach_registry {
329 (\\\@CB_$klass, KLASS_$klass) 773 (\\\@CB_$klass, KLASS_$klass)
330 } 774 }
331 775
367 } 811 }
368 812
369 0 813 0
370} 814}
371 815
372=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 816=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
373 817
374=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
375
376=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
377
378=item $bool = $client->invoke (EVENT_CLIENT_XXX, ...) 818=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
379 819
380=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
381
382Generate a global/object/player/map-specific event with the given arguments. 820Generate an object-specific event with the given arguments.
383 821
384This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be 822This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
385removed in future versions), and there is no public API to access override 823removed in future versions), and there is no public API to access override
386results (if you must, access C<@cf::invoke_results> directly). 824results (if you must, access C<@cf::invoke_results> directly).
387 825
388=back 826=back
389 827
390=cut 828=cut
391 829
392############################################################################# 830#############################################################################
393
394=head2 METHODS VALID FOR ALL ATTACHABLE OBJECTS
395
396Attachable objects includes objects, players, clients and maps.
397
398=over 4
399
400=item $object->valid
401
402Just because you have a perl object does not mean that the corresponding
403C-level object still exists. If you try to access an object that has no
404valid C counterpart anymore you get an exception at runtime. This method
405can be used to test for existence of the C object part without causing an
406exception.
407
408=back
409
410=cut
411
412#############################################################################
413# object support 831# object support
414 832
415sub instantiate {
416 my ($obj, $data) = @_;
417
418 $data = from_json $data;
419
420 for (@$data) {
421 my ($name, $args) = @$_;
422
423 $obj->attach ($name, %{$args || {} });
424 }
425}
426
427# basically do the same as instantiate, without calling instantiate
428sub reattach { 833sub reattach {
834 # basically do the same as instantiate, without calling instantiate
429 my ($obj) = @_; 835 my ($obj) = @_;
836
430 my $registry = $obj->registry; 837 my $registry = $obj->registry;
431 838
432 @$registry = (); 839 @$registry = ();
433 840
434 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 841 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
443 warn "object uses attachment '$name' that is not available, postponing.\n"; 850 warn "object uses attachment '$name' that is not available, postponing.\n";
444 } 851 }
445 } 852 }
446} 853}
447 854
448sub object_freezer_save { 855cf::attachable->attach (
449 my ($filename, $rdata, $objs) = @_;
450
451 if (length $$rdata) {
452 warn sprintf "saving %s (%d,%d)\n",
453 $filename, length $$rdata, scalar @$objs;
454
455 if (open my $fh, ">:raw", "$filename~") {
456 chmod SAVE_MODE, $fh;
457 syswrite $fh, $$rdata;
458 close $fh;
459
460 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
461 chmod SAVE_MODE, $fh;
462 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
463 close $fh;
464 rename "$filename.pst~", "$filename.pst";
465 } else {
466 unlink "$filename.pst";
467 }
468
469 rename "$filename~", $filename;
470 } else {
471 warn "FATAL: $filename~: $!\n";
472 }
473 } else {
474 unlink $filename;
475 unlink "$filename.pst";
476 }
477}
478
479sub object_freezer_as_string {
480 my ($rdata, $objs) = @_;
481
482 use Data::Dumper;
483
484 $$rdata . Dumper $objs
485}
486
487sub object_thawer_load {
488 my ($filename) = @_;
489
490 local $/;
491
492 my $av;
493
494 #TODO: use sysread etc.
495 if (open my $data, "<:raw:perlio", $filename) {
496 $data = <$data>;
497 if (open my $pst, "<:raw:perlio", "$filename.pst") {
498 $av = eval { (Storable::thaw <$pst>)->{objs} };
499 }
500 return ($data, $av);
501 }
502
503 ()
504}
505
506cf::object->attach (
507 prio => -1000000, 856 prio => -1000000,
857 on_instantiate => sub {
858 my ($obj, $data) = @_;
859
860 $data = from_json $data;
861
862 for (@$data) {
863 my ($name, $args) = @$_;
864
865 $obj->attach ($name, %{$args || {} });
866 }
867 },
868 on_reattach => \&reattach,
508 on_clone => sub { 869 on_clone => sub {
509 my ($src, $dst) = @_; 870 my ($src, $dst) = @_;
510 871
511 @{$dst->registry} = @{$src->registry}; 872 @{$dst->registry} = @{$src->registry};
512 873
515 %{$dst->{_attachment}} = %{$src->{_attachment}} 876 %{$dst->{_attachment}} = %{$src->{_attachment}}
516 if exists $src->{_attachment}; 877 if exists $src->{_attachment};
517 }, 878 },
518); 879);
519 880
881sub object_freezer_save {
882 my ($filename, $rdata, $objs) = @_;
883
884 sync_job {
885 if (length $$rdata) {
886 warn sprintf "saving %s (%d,%d)\n",
887 $filename, length $$rdata, scalar @$objs;
888
889 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
890 chmod SAVE_MODE, $fh;
891 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
892 aio_fsync $fh;
893 close $fh;
894
895 if (@$objs) {
896 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
897 chmod SAVE_MODE, $fh;
898 my $data = Storable::nfreeze { version => 1, objs => $objs };
899 aio_write $fh, 0, (length $data), $data, 0;
900 aio_fsync $fh;
901 close $fh;
902 aio_rename "$filename.pst~", "$filename.pst";
903 }
904 } else {
905 aio_unlink "$filename.pst";
906 }
907
908 aio_rename "$filename~", $filename;
909 } else {
910 warn "FATAL: $filename~: $!\n";
911 }
912 } else {
913 aio_unlink $filename;
914 aio_unlink "$filename.pst";
915 }
916 }
917}
918
919sub object_freezer_as_string {
920 my ($rdata, $objs) = @_;
921
922 use Data::Dumper;
923
924 $$rdata . Dumper $objs
925}
926
927sub object_thawer_load {
928 my ($filename) = @_;
929
930 my ($data, $av);
931
932 (aio_load $filename, $data) >= 0
933 or return;
934
935 unless (aio_stat "$filename.pst") {
936 (aio_load "$filename.pst", $av) >= 0
937 or return;
938 $av = eval { (Storable::thaw $av)->{objs} };
939 }
940
941 warn sprintf "loading %s (%d)\n",
942 $filename, length $data, scalar @{$av || []};#d#
943 return ($data, $av);
944}
945
520############################################################################# 946#############################################################################
521# command handling &c 947# command handling &c
522 948
523=item cf::register_command $name => \&callback($ob,$args); 949=item cf::register_command $name => \&callback($ob,$args);
524 950
546=cut 972=cut
547 973
548sub register_extcmd { 974sub register_extcmd {
549 my ($name, $cb) = @_; 975 my ($name, $cb) = @_;
550 976
551 my $caller = caller;
552 #warn "registering extcmd '$name' to '$caller'";
553
554 $EXTCMD{$name} = [$cb, $caller]; 977 $EXTCMD{$name} = $cb;
555} 978}
556 979
557cf::player->attach ( 980cf::player->attach (
558 on_command => sub { 981 on_command => sub {
559 my ($pl, $name, $params) = @_; 982 my ($pl, $name, $params) = @_;
572 995
573 my $msg = eval { from_json $buf }; 996 my $msg = eval { from_json $buf };
574 997
575 if (ref $msg) { 998 if (ref $msg) {
576 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 999 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
577 if (my %reply = $cb->[0]->($pl, $msg)) { 1000 if (my %reply = $cb->($pl, $msg)) {
578 $pl->ext_reply ($msg->{msgid}, %reply); 1001 $pl->ext_reply ($msg->{msgid}, %reply);
579 } 1002 }
580 } 1003 }
581 } else { 1004 } else {
582 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 1005 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
584 1007
585 cf::override; 1008 cf::override;
586 }, 1009 },
587); 1010);
588 1011
589sub register {
590 my ($base, $pkg) = @_;
591
592 #TODO
593}
594
595sub load_extension { 1012sub load_extension {
596 my ($path) = @_; 1013 my ($path) = @_;
597 1014
598 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 1015 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
599 my $base = $1; 1016 my $base = $1;
600 my $pkg = $1; 1017 my $pkg = $1;
601 $pkg =~ s/[^[:word:]]/_/g; 1018 $pkg =~ s/[^[:word:]]/_/g;
602 $pkg = "ext::$pkg"; 1019 $pkg = "ext::$pkg";
603 1020
604 warn "loading '$path' into '$pkg'\n"; 1021 warn "... loading '$path' into '$pkg'\n";
605 1022
606 open my $fh, "<:utf8", $path 1023 open my $fh, "<:utf8", $path
607 or die "$path: $!"; 1024 or die "$path: $!";
608 1025
609 my $source = 1026 my $source =
614 1031
615 eval $source 1032 eval $source
616 or die $@ ? "$path: $@\n" 1033 or die $@ ? "$path: $@\n"
617 : "extension disabled.\n"; 1034 : "extension disabled.\n";
618 1035
619 push @exts, $pkg; 1036 push @EXTS, $pkg;
620 $ext_pkg{$base} = $pkg;
621
622# no strict 'refs';
623# @{"$pkg\::ISA"} = ext::;
624
625 register $base, $pkg;
626}
627
628sub unload_extension {
629 my ($pkg) = @_;
630
631 warn "removing extension $pkg\n";
632
633 # remove hooks
634 #TODO
635# for my $idx (0 .. $#PLUGIN_EVENT) {
636# delete $hook[$idx]{$pkg};
637# }
638
639 # remove commands
640 for my $name (keys %COMMAND) {
641 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
642
643 if (@cb) {
644 $COMMAND{$name} = \@cb;
645 } else {
646 delete $COMMAND{$name};
647 }
648 }
649
650 # remove extcmds
651 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
652 delete $EXTCMD{$name};
653 }
654
655 if (my $cb = $pkg->can ("unload")) {
656 eval {
657 $cb->($pkg);
658 1
659 } or warn "$pkg unloaded, but with errors: $@";
660 }
661
662 Symbol::delete_package $pkg;
663} 1037}
664 1038
665sub load_extensions { 1039sub load_extensions {
666 for my $ext (<$LIBDIR/*.ext>) { 1040 for my $ext (<$LIBDIR/*.ext>) {
667 next unless -r $ext; 1041 next unless -r $ext;
685}; 1059};
686 1060
687cf::map->attach (prio => -10000, package => cf::mapsupport::); 1061cf::map->attach (prio => -10000, package => cf::mapsupport::);
688 1062
689############################################################################# 1063#############################################################################
690# load/save perl data associated with player->ob objects
691
692sub all_objects(@) {
693 @_, map all_objects ($_->inv), @_
694}
695
696# TODO: compatibility cruft, remove when no longer needed
697cf::player->attach (
698 on_load => sub {
699 my ($pl, $path) = @_;
700
701 for my $o (all_objects $pl->ob) {
702 if (my $value = $o->get_ob_key_value ("_perl_data")) {
703 $o->set_ob_key_value ("_perl_data");
704
705 %$o = %{ Storable::thaw pack "H*", $value };
706 }
707 }
708 },
709);
710
711#############################################################################
712 1064
713=head2 CORE EXTENSIONS 1065=head2 CORE EXTENSIONS
714 1066
715Functions and methods that extend core crossfire objects. 1067Functions and methods that extend core crossfire objects.
716 1068
1069=cut
1070
1071package cf::player;
1072
1073use Coro::AIO;
1074
1075=head3 cf::player
1076
717=over 4 1077=over 4
718 1078
719=item cf::player::exists $login 1079=item cf::player::find $login
720 1080
721Returns true when the given account exists. 1081Returns the given player object, loading it if necessary (might block).
722 1082
723=cut 1083=cut
724 1084
725sub cf::player::exists($) { 1085sub playerdir($) {
726 cf::player::find $_[0] 1086 cf::localdir
727 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1087 . "/"
1088 . cf::playerdir
1089 . "/"
1090 . (ref $_[0] ? $_[0]->ob->name : $_[0])
728} 1091}
1092
1093sub path($) {
1094 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1095
1096 (playerdir $login) . "/$login.pl"
1097}
1098
1099sub find_active($) {
1100 $cf::PLAYER{$_[0]}
1101 and $cf::PLAYER{$_[0]}->active
1102 and $cf::PLAYER{$_[0]}
1103}
1104
1105sub exists($) {
1106 my ($login) = @_;
1107
1108 $cf::PLAYER{$login}
1109 or cf::sync_job { !aio_stat $login }
1110}
1111
1112sub find($) {
1113 return $cf::PLAYER{$_[0]} || do {
1114 my $login = $_[0];
1115
1116 my $guard = cf::lock_acquire "user_find:$login";
1117
1118 $cf::PLAYER{$_[0]} || do {
1119 my $pl = load_pl path $login
1120 or return;
1121 $cf::PLAYER{$login} = $pl
1122 }
1123 }
1124}
1125
1126sub save($) {
1127 my ($pl) = @_;
1128
1129 return if $pl->{deny_save};
1130
1131 my $path = path $pl;
1132 my $guard = cf::lock_acquire "user_save:$path";
1133
1134 return if $pl->{deny_save};
1135
1136 aio_mkdir playerdir $pl, 0770;
1137 $pl->{last_save} = $cf::RUNTIME;
1138
1139 $pl->save_pl ($path);
1140 Coro::cede;
1141}
1142
1143sub new($) {
1144 my ($login) = @_;
1145
1146 my $self = create;
1147
1148 $self->ob->name ($login);
1149 $self->{deny_save} = 1;
1150
1151 $cf::PLAYER{$login} = $self;
1152
1153 $self
1154}
1155
1156=item $pl->quit_character
1157
1158Nukes the player without looking back. If logged in, the connection will
1159be destroyed. May block for a long time.
1160
1161=cut
1162
1163sub quit_character {
1164 my ($pl) = @_;
1165
1166 $pl->{deny_save} = 1;
1167 $pl->password ("*"); # this should lock out the player until we nuked the dir
1168
1169 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1170 $pl->deactivate;
1171 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1172 $pl->ns->destroy if $pl->ns;
1173
1174 my $path = playerdir $pl;
1175 my $temp = "$path~$cf::RUNTIME~deleting~";
1176 aio_rename $path, $temp;
1177 delete $cf::PLAYER{$pl->ob->name};
1178 $pl->destroy;
1179 IO::AIO::aio_rmtree $temp;
1180}
1181
1182=item cf::player::list_logins
1183
1184Returns am arrayref of all valid playernames in the system, can take a
1185while and may block, so not sync_job-capable, ever.
1186
1187=cut
1188
1189sub list_logins {
1190 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1191 or return [];
1192
1193 my @logins;
1194
1195 for my $login (@$dirs) {
1196 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1197 aio_read $fh, 0, 512, my $buf, 0 or next;
1198 $buf !~ /^password -------------$/m or next; # official not-valid tag
1199
1200 utf8::decode $login;
1201 push @logins, $login;
1202 }
1203
1204 \@logins
1205}
1206
1207=item $player->maps
1208
1209Returns an arrayref of cf::path's of all maps that are private for this
1210player. May block.
1211
1212=cut
1213
1214sub maps($) {
1215 my ($pl) = @_;
1216
1217 my $files = aio_readdir playerdir $pl
1218 or return;
1219
1220 my @paths;
1221
1222 for (@$files) {
1223 utf8::decode $_;
1224 next if /\.(?:pl|pst)$/;
1225 next unless /^$PATH_SEP/o;
1226
1227 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1228 }
1229
1230 \@paths
1231}
1232
1233=item $player->ext_reply ($msgid, $msgtype, %msg)
1234
1235Sends an ext reply to the player.
1236
1237=cut
1238
1239sub ext_reply($$$%) {
1240 my ($self, $id, %msg) = @_;
1241
1242 $msg{msgid} = $id;
1243
1244 $self->send ("ext " . cf::to_json \%msg);
1245}
1246
1247package cf;
1248
1249=back
1250
1251
1252=head3 cf::map
1253
1254=over 4
1255
1256=cut
1257
1258package cf::map;
1259
1260use Fcntl;
1261use Coro::AIO;
1262
1263our $MAX_RESET = 3600;
1264our $DEFAULT_RESET = 3000;
1265
1266sub generate_random_map {
1267 my ($path, $rmp) = @_;
1268
1269 # mit "rum" bekleckern, nicht
1270 cf::map::_create_random_map
1271 $path,
1272 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1273 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1274 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1275 $rmp->{exit_on_final_map},
1276 $rmp->{xsize}, $rmp->{ysize},
1277 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1278 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1279 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1280 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1281 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1282 (cf::region::find $rmp->{region})
1283}
1284
1285# and all this just because we cannot iterate over
1286# all maps in C++...
1287sub change_all_map_light {
1288 my ($change) = @_;
1289
1290 $_->change_map_light ($change)
1291 for grep $_->outdoor, values %cf::MAP;
1292}
1293
1294sub load_map_header($) {
1295 my ($path) = @_;
1296
1297 utf8::encode $path;
1298 aio_open $path, O_RDONLY, 0
1299 or return;
1300
1301 my $map = cf::map::new
1302 or return;
1303
1304 # for better error messages only, will be overwritten later
1305 $map->path ($path);
1306
1307 $map->load_header ($path)
1308 or return;
1309
1310 $map->{load_path} = $path;
1311
1312 $map
1313}
1314
1315sub find;
1316sub find {
1317 my ($path, $origin) = @_;
1318
1319 #warn "find<$path,$origin>\n";#d#
1320
1321 $path = new cf::path $path, $origin && $origin->path;
1322 my $key = $path->as_string;
1323
1324 cf::lock_wait "map_find:$key";
1325
1326 $cf::MAP{$key} || do {
1327 my $guard = cf::lock_acquire "map_find:$key";
1328
1329 # do it the slow way
1330 my $map = $path->load_temp;
1331
1332 Coro::cede;
1333
1334 if ($map) {
1335 $map->last_access ((delete $map->{last_access})
1336 || $cf::RUNTIME); #d#
1337 # safety
1338 $map->{instantiate_time} = $cf::RUNTIME
1339 if $map->{instantiate_time} > $cf::RUNTIME;
1340 } else {
1341 $map = $path->load_orig
1342 or return;
1343
1344 $map->{load_original} = 1;
1345 $map->{instantiate_time} = $cf::RUNTIME;
1346 $map->last_access ($cf::RUNTIME);
1347 $map->instantiate;
1348
1349 # per-player maps become, after loading, normal maps
1350 $map->per_player (0) if $path->{user_rel};
1351 }
1352
1353 $map->path ($key);
1354 $map->{path} = $path;
1355 $map->{last_save} = $cf::RUNTIME;
1356
1357 Coro::cede;
1358
1359 if ($map->should_reset) {
1360 $map->reset;
1361 undef $guard;
1362 $map = find $path
1363 or return;
1364 }
1365
1366 $cf::MAP{$key} = $map
1367 }
1368}
1369
1370sub load {
1371 my ($self) = @_;
1372
1373 my $path = $self->{path};
1374 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1375
1376 return if $self->in_memory != cf::MAP_SWAPPED;
1377
1378 $self->in_memory (cf::MAP_LOADING);
1379
1380 $self->alloc;
1381 $self->load_objects ($self->{load_path}, 1)
1382 or return;
1383
1384 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1385 if delete $self->{load_original};
1386
1387 if (my $uniq = $path->uniq_path) {
1388 utf8::encode $uniq;
1389 if (aio_open $uniq, O_RDONLY, 0) {
1390 $self->clear_unique_items;
1391 $self->load_objects ($uniq, 0);
1392 }
1393 }
1394
1395 Coro::cede;
1396
1397 # now do the right thing for maps
1398 $self->link_multipart_objects;
1399
1400 if ($self->{path}->is_style_map) {
1401 $self->{deny_save} = 1;
1402 $self->{deny_reset} = 1;
1403 } else {
1404 $self->fix_auto_apply;
1405 $self->decay_objects;
1406 $self->update_buttons;
1407 $self->set_darkness_map;
1408 $self->difficulty ($self->estimate_difficulty)
1409 unless $self->difficulty;
1410 $self->activate;
1411 }
1412
1413 Coro::cede;
1414
1415 $self->in_memory (cf::MAP_IN_MEMORY);
1416}
1417
1418# find and load all maps in the 3x3 area around a map
1419sub load_diag {
1420 my ($map) = @_;
1421
1422 my @diag; # diagonal neighbours
1423
1424 for (0 .. 3) {
1425 my $neigh = $map->tile_path ($_)
1426 or next;
1427 $neigh = find $neigh, $map
1428 or next;
1429 $neigh->load;
1430
1431 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1432 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1433 }
1434
1435 for (@diag) {
1436 my $neigh = find @$_
1437 or next;
1438 $neigh->load;
1439 }
1440}
1441
1442sub find_sync {
1443 my ($path, $origin) = @_;
1444
1445 cf::sync_job { find $path, $origin }
1446}
1447
1448sub do_load_sync {
1449 my ($map) = @_;
1450
1451 cf::sync_job { $map->load };
1452}
1453
1454our %MAP_PREFETCH;
1455our $MAP_PREFETCHER = Coro::async {
1456 while () {
1457 while (%MAP_PREFETCH) {
1458 my $key = each %MAP_PREFETCH
1459 or next;
1460 my $path = delete $MAP_PREFETCH{$key};
1461
1462 my $map = find $path
1463 or next;
1464 $map->load;
1465 }
1466 Coro::schedule;
1467 }
1468};
1469
1470sub find_async {
1471 my ($path, $origin) = @_;
1472
1473 $path = new cf::path $path, $origin && $origin->path;
1474 my $key = $path->as_string;
1475
1476 if (my $map = $cf::MAP{$key}) {
1477 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1478 }
1479
1480 $MAP_PREFETCH{$key} = $path;
1481 $MAP_PREFETCHER->ready;
1482
1483 ()
1484}
1485
1486sub save {
1487 my ($self) = @_;
1488
1489 my $lock = cf::lock_acquire "map_data:" . $self->path;
1490
1491 $self->{last_save} = $cf::RUNTIME;
1492
1493 return unless $self->dirty;
1494
1495 my $save = $self->{path}->save_path; utf8::encode $save;
1496 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1497
1498 $self->{load_path} = $save;
1499
1500 return if $self->{deny_save};
1501
1502 local $self->{last_access} = $self->last_access;#d#
1503
1504 cf::async {
1505 $_->contr->save for $self->players;
1506 };
1507
1508 if ($uniq) {
1509 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1510 $self->save_objects ($uniq, cf::IO_UNIQUES);
1511 } else {
1512 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1513 }
1514}
1515
1516sub swap_out {
1517 my ($self) = @_;
1518
1519 # save first because save cedes
1520 $self->save;
1521
1522 my $lock = cf::lock_acquire "map_data:" . $self->path;
1523
1524 return if $self->players;
1525 return if $self->in_memory != cf::MAP_IN_MEMORY;
1526 return if $self->{deny_save};
1527
1528 $self->clear;
1529 $self->in_memory (cf::MAP_SWAPPED);
1530}
1531
1532sub reset_at {
1533 my ($self) = @_;
1534
1535 # TODO: safety, remove and allow resettable per-player maps
1536 return 1e99 if $self->{path}{user_rel};
1537 return 1e99 if $self->{deny_reset};
1538
1539 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1540 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1541
1542 $time + $to
1543}
1544
1545sub should_reset {
1546 my ($self) = @_;
1547
1548 $self->reset_at <= $cf::RUNTIME
1549}
1550
1551sub unlink_save {
1552 my ($self) = @_;
1553
1554 utf8::encode (my $save = $self->{path}->save_path);
1555 aioreq_pri 3; IO::AIO::aio_unlink $save;
1556 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1557}
1558
1559sub rename {
1560 my ($self, $new_path) = @_;
1561
1562 $self->unlink_save;
1563
1564 delete $cf::MAP{$self->path};
1565 $self->{path} = new cf::path $new_path;
1566 $self->path ($self->{path}->as_string);
1567 $cf::MAP{$self->path} = $self;
1568
1569 $self->save;
1570}
1571
1572sub reset {
1573 my ($self) = @_;
1574
1575 my $lock = cf::lock_acquire "map_data:" . $self->path;
1576
1577 return if $self->players;
1578 return if $self->{path}{user_rel};#d#
1579
1580 warn "resetting map ", $self->path;#d#
1581
1582 delete $cf::MAP{$self->path};
1583
1584 $_->clear_links_to ($self) for values %cf::MAP;
1585
1586 $self->unlink_save;
1587 $self->destroy;
1588}
1589
1590my $nuke_counter = "aaaa";
1591
1592sub nuke {
1593 my ($self) = @_;
1594
1595 $self->{deny_save} = 1;
1596 $self->reset_timeout (1);
1597 $self->rename ("{nuke}/" . ($nuke_counter++));
1598 $self->reset; # polite request, might not happen
1599}
1600
1601sub customise_for {
1602 my ($map, $ob) = @_;
1603
1604 if ($map->per_player) {
1605 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1606 }
1607
1608 $map
1609}
1610
1611=item cf::map::unique_maps
1612
1613Returns an arrayref of cf::path's of all shared maps that have
1614instantiated unique items. May block.
1615
1616=cut
1617
1618sub unique_maps() {
1619 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1620 or return;
1621
1622 my @paths;
1623
1624 for (@$files) {
1625 utf8::decode $_;
1626 next if /\.pst$/;
1627 next unless /^$PATH_SEP/o;
1628
1629 push @paths, new cf::path $_;
1630 }
1631
1632 \@paths
1633}
1634
1635package cf;
1636
1637=back
1638
1639=head3 cf::object
1640
1641=cut
1642
1643package cf::object;
1644
1645=over 4
1646
1647=item $ob->inv_recursive
1648
1649Returns the inventory of the object _and_ their inventories, recursively.
1650
1651=cut
1652
1653sub inv_recursive_;
1654sub inv_recursive_ {
1655 map { $_, inv_recursive_ $_->inv } @_
1656}
1657
1658sub inv_recursive {
1659 inv_recursive_ inv $_[0]
1660}
1661
1662package cf;
1663
1664=back
1665
1666=head3 cf::object::player
1667
1668=over 4
729 1669
730=item $player_object->reply ($npc, $msg[, $flags]) 1670=item $player_object->reply ($npc, $msg[, $flags])
731 1671
732Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1672Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
733can be C<undef>. Does the right thing when the player is currently in a 1673can be C<undef>. Does the right thing when the player is currently in a
735 1675
736=cut 1676=cut
737 1677
738# rough implementation of a future "reply" method that works 1678# rough implementation of a future "reply" method that works
739# with dialog boxes. 1679# with dialog boxes.
1680#TODO: the first argument must go, split into a $npc->reply_to ( method
740sub cf::object::player::reply($$$;$) { 1681sub cf::object::player::reply($$$;$) {
741 my ($self, $npc, $msg, $flags) = @_; 1682 my ($self, $npc, $msg, $flags) = @_;
742 1683
743 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1684 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
744 1685
748 $msg = $npc->name . " says: $msg" if $npc; 1689 $msg = $npc->name . " says: $msg" if $npc;
749 $self->message ($msg, $flags); 1690 $self->message ($msg, $flags);
750 } 1691 }
751} 1692}
752 1693
753=item $player->ext_reply ($msgid, $msgtype, %msg)
754
755Sends an ext reply to the player.
756
757=cut
758
759sub cf::player::ext_reply($$$%) {
760 my ($self, $id, %msg) = @_;
761
762 $msg{msgid} = $id;
763
764 $self->send ("ext " . to_json \%msg);
765}
766
767=item $player_object->may ("access") 1694=item $player_object->may ("access")
768 1695
769Returns wether the given player is authorized to access resource "access" 1696Returns wether the given player is authorized to access resource "access"
770(e.g. "command_wizcast"). 1697(e.g. "command_wizcast").
771 1698
778 (ref $cf::CFG{"may_$access"} 1705 (ref $cf::CFG{"may_$access"}
779 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1706 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
780 : $cf::CFG{"may_$access"}) 1707 : $cf::CFG{"may_$access"})
781} 1708}
782 1709
783=cut 1710=item $player_object->enter_link
784 1711
785############################################################################# 1712Freezes the player and moves him/her to a special map (C<{link}>).
1713
1714The player should be reaosnably safe there for short amounts of time. You
1715I<MUST> call C<leave_link> as soon as possible, though.
1716
1717=item $player_object->leave_link ($map, $x, $y)
1718
1719Moves the player out of the specila link map onto the given map. If the
1720map is not valid (or omitted), the player will be moved back to the
1721location he/she was before the call to C<enter_link>, or, if that fails,
1722to the emergency map position.
1723
1724Might block.
1725
1726=cut
1727
1728sub cf::object::player::enter_link {
1729 my ($self) = @_;
1730
1731 $self->deactivate_recursive;
1732
1733 return if $self->map == $LINK_MAP;
1734
1735 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1736 if $self->map;
1737
1738 $self->enter_map ($LINK_MAP, 20, 20);
1739}
1740
1741sub cf::object::player::leave_link {
1742 my ($self, $map, $x, $y) = @_;
1743
1744 my $link_pos = delete $self->{_link_pos};
1745
1746 unless ($map) {
1747 # restore original map position
1748 ($map, $x, $y) = @{ $link_pos || [] };
1749 $map = cf::map::find $map;
1750
1751 unless ($map) {
1752 ($map, $x, $y) = @$EMERGENCY_POSITION;
1753 $map = cf::map::find $map
1754 or die "FATAL: cannot load emergency map\n";
1755 }
1756 }
1757
1758 ($x, $y) = (-1, -1)
1759 unless (defined $x) && (defined $y);
1760
1761 # use -1 or undef as default coordinates, not 0, 0
1762 ($x, $y) = ($map->enter_x, $map->enter_y)
1763 if $x <=0 && $y <= 0;
1764
1765 $map->load;
1766 $map->load_diag;
1767
1768 return unless $self->contr->active;
1769 $self->activate_recursive;
1770 $self->enter_map ($map, $x, $y);
1771}
1772
1773cf::player->attach (
1774 on_logout => sub {
1775 my ($pl) = @_;
1776
1777 # abort map switching before logout
1778 if ($pl->ob->{_link_pos}) {
1779 cf::sync_job {
1780 $pl->ob->leave_link
1781 };
1782 }
1783 },
1784 on_login => sub {
1785 my ($pl) = @_;
1786
1787 # try to abort aborted map switching on player login :)
1788 # should happen only on crashes
1789 if ($pl->ob->{_link_pos}) {
1790 $pl->ob->enter_link;
1791 (async {
1792 # we need this sleep as the login has a concurrent enter_exit running
1793 # and this sleep increases chances of the player not ending up in scorn
1794 $pl->ob->reply (undef,
1795 "There was an internal problem at your last logout, "
1796 . "the server will try to bring you to your intended destination in a second.",
1797 cf::NDI_RED);
1798 Coro::Timer::sleep 1;
1799 $pl->ob->leave_link;
1800 })->prio (2);
1801 }
1802 },
1803);
1804
1805=item $player_object->goto ($path, $x, $y)
1806
1807=cut
1808
1809sub cf::object::player::goto {
1810 my ($self, $path, $x, $y) = @_;
1811
1812 $path = new cf::path $path;
1813
1814 $self->enter_link;
1815
1816 (async {
1817 my $map = cf::map::find $path->as_string;
1818 $map = $map->customise_for ($self) if $map;
1819
1820# warn "entering ", $map->path, " at ($x, $y)\n"
1821# if $map;
1822
1823 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1824
1825 $self->leave_link ($map, $x, $y);
1826 })->prio (1);
1827}
1828
1829=item $player_object->enter_exit ($exit_object)
1830
1831=cut
1832
1833sub parse_random_map_params {
1834 my ($spec) = @_;
1835
1836 my $rmp = { # defaults
1837 xsize => 10,
1838 ysize => 10,
1839 };
1840
1841 for (split /\n/, $spec) {
1842 my ($k, $v) = split /\s+/, $_, 2;
1843
1844 $rmp->{lc $k} = $v if (length $k) && (length $v);
1845 }
1846
1847 $rmp
1848}
1849
1850sub prepare_random_map {
1851 my ($exit) = @_;
1852
1853 # all this does is basically replace the /! path by
1854 # a new random map path (?random/...) with a seed
1855 # that depends on the exit object
1856
1857 my $rmp = parse_random_map_params $exit->msg;
1858
1859 if ($exit->map) {
1860 $rmp->{region} = $exit->map->region_name;
1861 $rmp->{origin_map} = $exit->map->path;
1862 $rmp->{origin_x} = $exit->x;
1863 $rmp->{origin_y} = $exit->y;
1864 }
1865
1866 $rmp->{random_seed} ||= $exit->random_seed;
1867
1868 my $data = cf::to_json $rmp;
1869 my $md5 = Digest::MD5::md5_hex $data;
1870
1871 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1872 aio_write $fh, 0, (length $data), $data, 0;
1873
1874 $exit->slaying ("?random/$md5");
1875 $exit->msg (undef);
1876 }
1877}
1878
1879sub cf::object::player::enter_exit {
1880 my ($self, $exit) = @_;
1881
1882 return unless $self->type == cf::PLAYER;
1883
1884 $self->enter_link;
1885
1886 (async {
1887 $self->deactivate_recursive; # just to be sure
1888 unless (eval {
1889 prepare_random_map $exit
1890 if $exit->slaying eq "/!";
1891
1892 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1893 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1894
1895 1;
1896 }) {
1897 $self->message ("Something went wrong deep within the crossfire server. "
1898 . "I'll try to bring you back to the map you were before. "
1899 . "Please report this to the dungeon master!",
1900 cf::NDI_UNIQUE | cf::NDI_RED);
1901
1902 warn "ERROR in enter_exit: $@";
1903 $self->leave_link;
1904 }
1905 })->prio (1);
1906}
1907
1908=head3 cf::client
1909
1910=over 4
1911
1912=item $client->send_drawinfo ($text, $flags)
1913
1914Sends a drawinfo packet to the client. Circumvents output buffering so
1915should not be used under normal circumstances.
1916
1917=cut
1918
1919sub cf::client::send_drawinfo {
1920 my ($self, $text, $flags) = @_;
1921
1922 utf8::encode $text;
1923 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1924}
1925
1926
1927=item $success = $client->query ($flags, "text", \&cb)
1928
1929Queues a query to the client, calling the given callback with
1930the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1931C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1932
1933Queries can fail, so check the return code. Or don't, as queries will become
1934reliable at some point in the future.
1935
1936=cut
1937
1938sub cf::client::query {
1939 my ($self, $flags, $text, $cb) = @_;
1940
1941 return unless $self->state == ST_PLAYING
1942 || $self->state == ST_SETUP
1943 || $self->state == ST_CUSTOM;
1944
1945 $self->state (ST_CUSTOM);
1946
1947 utf8::encode $text;
1948 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1949
1950 $self->send_packet ($self->{query_queue}[0][0])
1951 if @{ $self->{query_queue} } == 1;
1952}
1953
1954cf::client->attach (
1955 on_reply => sub {
1956 my ($ns, $msg) = @_;
1957
1958 # this weird shuffling is so that direct followup queries
1959 # get handled first
1960 my $queue = delete $ns->{query_queue}
1961 or return; # be conservative, not sure how that can happen, but we saw a crash here
1962
1963 (shift @$queue)->[1]->($msg);
1964
1965 push @{ $ns->{query_queue} }, @$queue;
1966
1967 if (@{ $ns->{query_queue} } == @$queue) {
1968 if (@$queue) {
1969 $ns->send_packet ($ns->{query_queue}[0][0]);
1970 } else {
1971 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1972 }
1973 }
1974 },
1975);
1976
1977=item $client->async (\&cb)
1978
1979Create a new coroutine, running the specified callback. The coroutine will
1980be automatically cancelled when the client gets destroyed (e.g. on logout,
1981or loss of connection).
1982
1983=cut
1984
1985sub cf::client::async {
1986 my ($self, $cb) = @_;
1987
1988 my $coro = &Coro::async ($cb);
1989
1990 $coro->on_destroy (sub {
1991 delete $self->{_coro}{$coro+0};
1992 });
1993
1994 $self->{_coro}{$coro+0} = $coro;
1995
1996 $coro
1997}
1998
1999cf::client->attach (
2000 on_destroy => sub {
2001 my ($ns) = @_;
2002
2003 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2004 },
2005);
2006
2007=back
2008
786 2009
787=head2 SAFE SCRIPTING 2010=head2 SAFE SCRIPTING
788 2011
789Functions that provide a safe environment to compile and execute 2012Functions that provide a safe environment to compile and execute
790snippets of perl code without them endangering the safety of the server 2013snippets of perl code without them endangering the safety of the server
942 2165
943{ 2166{
944 my $path = cf::localdir . "/database.pst"; 2167 my $path = cf::localdir . "/database.pst";
945 2168
946 sub db_load() { 2169 sub db_load() {
947 warn "loading database $path\n";#d# remove later
948 $DB = stat $path ? Storable::retrieve $path : { }; 2170 $DB = stat $path ? Storable::retrieve $path : { };
949 } 2171 }
950 2172
951 my $pid; 2173 my $pid;
952 2174
953 sub db_save() { 2175 sub db_save() {
954 warn "saving database $path\n";#d# remove later
955 waitpid $pid, 0 if $pid; 2176 waitpid $pid, 0 if $pid;
956 if (0 == ($pid = fork)) { 2177 if (0 == ($pid = fork)) {
957 $DB->{_meta}{version} = 1; 2178 $DB->{_meta}{version} = 1;
958 Storable::nstore $DB, "$path~"; 2179 Storable::nstore $DB, "$path~";
959 rename "$path~", $path; 2180 rename "$path~", $path;
1007 open my $fh, "<:utf8", cf::confdir . "/config" 2228 open my $fh, "<:utf8", cf::confdir . "/config"
1008 or return; 2229 or return;
1009 2230
1010 local $/; 2231 local $/;
1011 *CFG = YAML::Syck::Load <$fh>; 2232 *CFG = YAML::Syck::Load <$fh>;
2233
2234 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2235
2236 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2237 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2238
2239 if (exists $CFG{mlockall}) {
2240 eval {
2241 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2242 and die "WARNING: m(un)lockall failed: $!\n";
2243 };
2244 warn $@ if $@;
2245 }
1012} 2246}
1013 2247
1014sub main { 2248sub main {
2249 # we must not ever block the main coroutine
2250 local $Coro::idle = sub {
2251 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2252 async { Event::one_event };
2253 };
2254
1015 cfg_load; 2255 cfg_load;
1016 db_load; 2256 db_load;
1017 load_extensions; 2257 load_extensions;
1018 Event::loop; 2258 Event::loop;
1019} 2259}
1020 2260
1021############################################################################# 2261#############################################################################
1022# initialisation 2262# initialisation and cleanup
1023 2263
2264# install some emergency cleanup handlers
2265BEGIN {
2266 for my $signal (qw(INT HUP TERM)) {
2267 Event->signal (
2268 data => WF_AUTOCANCEL,
2269 signal => $signal,
2270 cb => sub {
2271 cf::cleanup "SIG$signal";
2272 },
2273 );
2274 }
2275}
2276
2277sub emergency_save() {
2278 my $freeze_guard = cf::freeze_mainloop;
2279
2280 warn "enter emergency perl save\n";
2281
2282 cf::sync_job {
2283 # use a peculiar iteration method to avoid tripping on perl
2284 # refcount bugs in for. also avoids problems with players
2285 # and maps saved/Destroyed asynchronously.
2286 warn "begin emergency player save\n";
2287 for my $login (keys %cf::PLAYER) {
2288 my $pl = $cf::PLAYER{$login} or next;
2289 $pl->valid or next;
2290 $pl->save;
2291 }
2292 warn "end emergency player save\n";
2293
2294 warn "begin emergency map save\n";
2295 for my $path (keys %cf::MAP) {
2296 my $map = $cf::MAP{$path} or next;
2297 $map->valid or next;
2298 $map->save;
2299 }
2300 warn "end emergency map save\n";
2301 };
2302
2303 warn "leave emergency perl save\n";
2304}
2305
1024sub _perl_reload(&) { 2306sub reload() {
1025 my ($msg) = @_; 2307 # can/must only be called in main
2308 if ($Coro::current != $Coro::main) {
2309 warn "can only reload from main coroutine\n";
2310 return;
2311 }
1026 2312
1027 $msg->("reloading..."); 2313 warn "reloading...";
2314
2315 warn "freezing server";
2316 my $guard = freeze_mainloop;
2317 cf::emergency_save;
2318
2319 warn "sync database to disk";
2320 cf::db_sync;
2321 IO::AIO::flush;
1028 2322
1029 eval { 2323 eval {
2324 # if anything goes wrong in here, we should simply crash as we already saved
2325
1030 # cancel all watchers 2326 warn "cancel all watchers";
1031 for (Event::all_watchers) { 2327 for (Event::all_watchers) {
1032 $_->cancel if $_->data & WF_AUTOCANCEL; 2328 $_->cancel if $_->data & WF_AUTOCANCEL;
1033 } 2329 }
1034 2330
2331 warn "cancel all extension coros";
2332 $_->cancel for values %EXT_CORO;
2333 %EXT_CORO = ();
2334
2335 warn "remove commands";
2336 %COMMAND = ();
2337
2338 warn "remove ext commands";
2339 %EXTCMD = ();
2340
1035 # unload all extensions 2341 warn "unload/nuke all extensions";
1036 for (@exts) { 2342 for my $pkg (@EXTS) {
1037 $msg->("unloading <$_>"); 2343 warn "... unloading $pkg";
1038 unload_extension $_; 2344
2345 if (my $cb = $pkg->can ("unload")) {
2346 eval {
2347 $cb->($pkg);
2348 1
2349 } or warn "$pkg unloaded, but with errors: $@";
1039 } 2350 }
1040 2351
2352 warn "... nuking $pkg";
2353 Symbol::delete_package $pkg;
2354 }
2355
1041 # unload all modules loaded from $LIBDIR 2356 warn "unload all perl modules loaded from $LIBDIR";
1042 while (my ($k, $v) = each %INC) { 2357 while (my ($k, $v) = each %INC) {
1043 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2358 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1044 2359
1045 $msg->("removing <$k>"); 2360 warn "removing <$k>";
1046 delete $INC{$k}; 2361 delete $INC{$k};
1047 2362
1048 $k =~ s/\.pm$//; 2363 $k =~ s/\.pm$//;
1049 $k =~ s/\//::/g; 2364 $k =~ s/\//::/g;
1050 2365
1053 } 2368 }
1054 2369
1055 Symbol::delete_package $k; 2370 Symbol::delete_package $k;
1056 } 2371 }
1057 2372
1058 # sync database to disk
1059 cf::db_sync;
1060
1061 # get rid of safe::, as good as possible 2373 warn "get rid of safe::, as good as possible";
1062 Symbol::delete_package "safe::$_" 2374 Symbol::delete_package "safe::$_"
1063 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2375 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1064 2376
1065 # remove register_script_function callbacks
1066 # TODO
1067
1068 # unload cf.pm "a bit" 2377 warn "unload cf.pm \"a bit\"";
1069 delete $INC{"cf.pm"}; 2378 delete $INC{"cf.pm"};
1070 2379
1071 # don't, removes xs symbols, too, 2380 # don't, removes xs symbols, too,
1072 # and global variables created in xs 2381 # and global variables created in xs
1073 #Symbol::delete_package __PACKAGE__; 2382 #Symbol::delete_package __PACKAGE__;
1074 2383
1075 # reload cf.pm
1076 $msg->("reloading cf.pm"); 2384 warn "reloading cf.pm";
1077 require cf; 2385 require cf;
2386 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1078 2387
1079 # load config and database again 2388 warn "load config and database again";
1080 cf::cfg_load; 2389 cf::cfg_load;
1081 cf::db_load; 2390 cf::db_load;
1082 2391
1083 # load extensions 2392 warn "load extensions";
1084 $msg->("load extensions");
1085 cf::load_extensions; 2393 cf::load_extensions;
1086 2394
1087 # reattach attachments to objects 2395 warn "reattach attachments to objects/players";
1088 $msg->("reattach");
1089 _global_reattach; 2396 _global_reattach;
2397 warn "reattach attachments to maps";
2398 reattach $_ for values %MAP;
1090 }; 2399 };
1091 $msg->($@) if $@;
1092 2400
1093 $msg->("reloaded"); 2401 if ($@) {
2402 warn $@;
2403 warn "error while reloading, exiting.";
2404 exit 1;
2405 }
2406
2407 warn "reloaded";
1094}; 2408};
1095 2409
1096sub perl_reload() { 2410#############################################################################
1097 _perl_reload {
1098 warn $_[0];
1099 print "$_[0]\n";
1100 };
1101}
1102 2411
1103register "<global>", __PACKAGE__; 2412unless ($LINK_MAP) {
2413 $LINK_MAP = cf::map::new;
1104 2414
2415 $LINK_MAP->width (41);
2416 $LINK_MAP->height (41);
2417 $LINK_MAP->alloc;
2418 $LINK_MAP->path ("{link}");
2419 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2420 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2421
2422 # dirty hack because... archetypes are not yet loaded
2423 Event->timer (
2424 after => 10,
2425 cb => sub {
2426 $_[0]->w->cancel;
2427
2428 # provide some exits "home"
2429 my $exit = cf::object::new "exit";
2430
2431 $exit->slaying ($EMERGENCY_POSITION->[0]);
2432 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2433 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2434
2435 $LINK_MAP->insert ($exit->clone, 19, 19);
2436 $LINK_MAP->insert ($exit->clone, 19, 20);
2437 $LINK_MAP->insert ($exit->clone, 19, 21);
2438 $LINK_MAP->insert ($exit->clone, 20, 19);
2439 $LINK_MAP->insert ($exit->clone, 20, 21);
2440 $LINK_MAP->insert ($exit->clone, 21, 19);
2441 $LINK_MAP->insert ($exit->clone, 21, 20);
2442 $LINK_MAP->insert ($exit->clone, 21, 21);
2443
2444 $exit->destroy;
2445 });
2446
2447 $LINK_MAP->{deny_save} = 1;
2448 $LINK_MAP->{deny_reset} = 1;
2449
2450 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2451}
2452
1105register_command "perl-reload" => sub { 2453register_command "reload" => sub {
1106 my ($who, $arg) = @_; 2454 my ($who, $arg) = @_;
1107 2455
1108 if ($who->flag (FLAG_WIZ)) { 2456 if ($who->flag (FLAG_WIZ)) {
1109 _perl_reload { 2457 $who->message ("start of reload.");
1110 warn $_[0]; 2458 reload;
1111 $who->message ($_[0]); 2459 $who->message ("end of reload.");
1112 };
1113 } 2460 }
1114}; 2461};
1115 2462
1116unshift @INC, $LIBDIR; 2463unshift @INC, $LIBDIR;
1117 2464
1118$TICK_WATCHER = Event->timer ( 2465$TICK_WATCHER = Event->timer (
2466 reentrant => 0,
1119 prio => 0, 2467 prio => 0,
1120 at => $NEXT_TICK || 1, 2468 at => $NEXT_TICK || $TICK,
1121 data => WF_AUTOCANCEL, 2469 data => WF_AUTOCANCEL,
1122 cb => sub { 2470 cb => sub {
1123 cf::server_tick; # one server iteration 2471 cf::server_tick; # one server iteration
1124 2472 $RUNTIME += $TICK;
1125 my $NOW = Event::time;
1126 $NEXT_TICK += $TICK; 2473 $NEXT_TICK += $TICK;
1127 2474
2475 $WAIT_FOR_TICK->broadcast;
2476 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2477
1128 # if we are delayed by four ticks or more, skip them all 2478 # if we are delayed by four ticks or more, skip them all
1129 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2479 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1130 2480
1131 $TICK_WATCHER->at ($NEXT_TICK); 2481 $TICK_WATCHER->at ($NEXT_TICK);
1132 $TICK_WATCHER->start; 2482 $TICK_WATCHER->start;
1133 }, 2483 },
1134); 2484);
1135 2485
1136IO::AIO::max_poll_time $TICK * 0.2; 2486IO::AIO::max_poll_time $TICK * 0.2;
1137 2487
2488Event->io (
1138Event->io (fd => IO::AIO::poll_fileno, 2489 fd => IO::AIO::poll_fileno,
1139 poll => 'r', 2490 poll => 'r',
1140 prio => 5, 2491 prio => 5,
1141 data => WF_AUTOCANCEL, 2492 data => WF_AUTOCANCEL,
1142 cb => \&IO::AIO::poll_cb); 2493 cb => \&IO::AIO::poll_cb,
2494);
2495
2496Event->timer (
2497 data => WF_AUTOCANCEL,
2498 after => 0,
2499 interval => 10,
2500 cb => sub {
2501 (Coro::unblock_sub {
2502 write_runtime
2503 or warn "ERROR: unable to write runtime file: $!";
2504 })->();
2505 },
2506);
2507
2508END { cf::emergency_save }
1143 2509
11441 25101
1145 2511

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