--- deliantra/server/lib/cf.pm 2007/09/04 08:42:58 1.357 +++ deliantra/server/lib/cf.pm 2007/09/10 12:44:06 1.362 @@ -189,7 +189,6 @@ $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge; - utf8::encode $msg; LOG llevError, $msg; }; } @@ -287,10 +286,16 @@ =cut our %LOCK; +our %LOCKER;#d# sub lock_wait($) { my ($key) = @_; + if ($LOCKER{$key} == $Coro::current) {#d# + Carp::cluck "lock_wait($key) for already-acquired lock";#d# + return;#d# + }#d# + # wait for lock, if any while ($LOCK{$key}) { push @{ $LOCK{$key} }, $Coro::current; @@ -305,8 +310,10 @@ lock_wait $key; $LOCK{$key} = []; + $LOCKER{$key} = $Coro::current;#d# Coro::guard { + delete $LOCKER{$key};#d# # wake up all waiters, to be on the safe side $_->ready for @{ delete $LOCK{$key} }; } @@ -1011,8 +1018,9 @@ sync_job { if (length $$rdata) { + utf8::decode (my $decname = $filename); warn sprintf "saving %s (%d,%d)\n", - $filename, length $$rdata, scalar @$objs; + $decname, length $$rdata, scalar @$objs; if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) { chmod SAVE_MODE, $fh; @@ -1072,8 +1080,9 @@ $av = eval { (Storable::thaw $av)->{objs} }; } - warn sprintf "loading %s (%d)\n", - $filename, length $data, scalar @{$av || []}; + utf8::decode (my $decname = $filename); + warn sprintf "loading %s (%d,%d)\n", + $decname, length $data, scalar @{$av || []}; ($data, $av) } @@ -1271,6 +1280,20 @@ =over 4 +=item cf::player::num_playing + +Returns the official number of playing players, as per the Crossfire metaserver rules. + +=cut + +sub num_playing { + scalar grep + $_->ob->map + && !$_->hidden + && !$_->ob->flag (cf::FLAG_WIZ), + cf::player::list +} + =item cf::player::find $login Returns the given player object, loading it if necessary (might block). @@ -1843,10 +1866,13 @@ $path = normalise $path, $origin && $origin->path; + cf::lock_wait "map_data:$path";#d#remove cf::lock_wait "map_find:$path"; $cf::MAP{$path} || do { - my $guard = cf::lock_acquire "map_find:$path"; + my $guard1 = cf::lock_acquire "map_find:$path"; + my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it + my $map = new_from_path cf::map $path or return; @@ -1858,8 +1884,9 @@ if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?) # doing this can freeze the server in a sync job, obviously #$cf::WAIT_FOR_TICK->wait; + undef $guard1; + undef $guard2; $map->reset; - undef $guard; return find $path; } @@ -1881,7 +1908,7 @@ my $guard = cf::lock_acquire "map_data:$path"; return unless $self->valid; - return if $self->in_memory != cf::MAP_SWAPPED; + return unless $self->in_memory == cf::MAP_SWAPPED; $self->in_memory (cf::MAP_LOADING); @@ -2063,8 +2090,11 @@ return if $self->in_memory != cf::MAP_IN_MEMORY; return if $self->{deny_save}; - $self->clear; $self->in_memory (cf::MAP_SWAPPED); + + $self->deactivate; + $_->clear_links_to ($self) for values %cf::MAP; + $self->clear; } sub reset_at { @@ -2106,9 +2136,9 @@ delete $cf::MAP{$self->path}; - $self->clear; - + $self->deactivate; $_->clear_links_to ($self) for values %cf::MAP; + $self->clear; $self->unlink_save; $self->destroy;