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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.126 by root, Tue Jan 2 23:12:47 2007 UTC vs.
Revision 1.141 by root, Fri Jan 5 20:08:53 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 184=item cf::lock_wait $string
209 185
210Wait until the given lock is available. See cf::lock_acquire. 186Wait until the given lock is available. See cf::lock_acquire.
211 187
212=item my $lock = cf::lock_acquire $string 188=item my $lock = cf::lock_acquire $string
213 189
214Wait until the given lock is available and then acquires it and returns 190Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 192for example when the coroutine gets canceled), the lock is automatically
217returned. 193returned.
218 194
219Lock names should begin with a unique identifier (for example, find_map 195Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 196uses map_find and cf::map::load uses map_load).
221 197
222=cut 198=cut
223 199
224our %LOCK; 200our %LOCK;
225 201
239 # wait, to be sure we are not locked 215 # wait, to be sure we are not locked
240 lock_wait $key; 216 lock_wait $key;
241 217
242 $LOCK{$key} = []; 218 $LOCK{$key} = [];
243 219
244 cf::guard { 220 Coro::guard {
245 # wake up all waiters, to be on the safe side 221 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 222 $_->ready for @{ delete $LOCK{$key} };
247 } 223 }
248} 224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
234=item cf::async { BLOCK }
235
236Currently the same as Coro::async_pool, meaning you cannot use
237C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
238thing you are allowed to do is call C<prio> on it.
239
240=cut
241
242BEGIN { *async = \&Coro::async_pool }
249 243
250=item cf::sync_job { BLOCK } 244=item cf::sync_job { BLOCK }
251 245
252The design of crossfire+ requires that the main coro ($Coro::main) is 246The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly 247always able to handle events or runnable, as crossfire+ is only partly
267 # this is the main coro, too bad, we have to block 261 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 262 # till the operation succeeds, freezing the server :/
269 263
270 # TODO: use suspend/resume instead 264 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 265 # (but this is cancel-safe)
272 local $FREEZE = 1; 266 my $freeze_guard = freeze_mainloop;
273 267
274 my $busy = 1; 268 my $busy = 1;
275 my @res; 269 my @res;
276 270
277 (Coro::async { 271 (async {
278 @res = eval { $job->() }; 272 @res = eval { $job->() };
279 warn $@ if $@; 273 warn $@ if $@;
280 undef $busy; 274 undef $busy;
281 })->prio (Coro::PRIO_MAX); 275 })->prio (Coro::PRIO_MAX);
282 276
283 while ($busy) { 277 while ($busy) {
284 Coro::cede_notself; 278 Coro::cede or Event::one_event;
285 Event::one_event unless Coro::nready;
286 } 279 }
287 280
288 wantarray ? @res : $res[0] 281 wantarray ? @res : $res[0]
289 } else { 282 } else {
290 # we are in another coroutine, how wonderful, everything just works 283 # we are in another coroutine, how wonderful, everything just works
291 284
292 $job->() 285 $job->()
293 } 286 }
294} 287}
295 288
296=item $coro = cf::coro { BLOCK } 289=item $coro = cf::async_ext { BLOCK }
297 290
298Creates and returns a new coro. This coro is automcatially being canceled 291Like async, but this coro is automcatially being canceled when the
299when the extension calling this is being unloaded. 292extension calling this is being unloaded.
300 293
301=cut 294=cut
302 295
303sub coro(&) { 296sub async_ext(&) {
304 my $cb = shift; 297 my $cb = shift;
305 298
306 my $coro; $coro = async { 299 my $coro = &Coro::async ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 300
313 $coro->on_destroy (sub { 301 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 302 delete $EXT_CORO{$coro+0};
315 }); 303 });
316 $EXT_CORO{$coro+0} = $coro; 304 $EXT_CORO{$coro+0} = $coro;
1126package cf::map; 1114package cf::map;
1127 1115
1128use Fcntl; 1116use Fcntl;
1129use Coro::AIO; 1117use Coro::AIO;
1130 1118
1131our $MAX_RESET = 7200; 1119our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1120our $DEFAULT_RESET = 3000;
1133 1121
1134sub generate_random_map { 1122sub generate_random_map {
1135 my ($path, $rmp) = @_; 1123 my ($path, $rmp) = @_;
1136 1124
1137 # mit "rum" bekleckern, nicht 1125 # mit "rum" bekleckern, nicht
1167 or return; 1155 or return;
1168 1156
1169 my $map = cf::map::new 1157 my $map = cf::map::new
1170 or return; 1158 or return;
1171 1159
1160 # for better error messages only, will be overwritten
1161 $map->path ($path);
1162
1172 $map->load_header ($path) 1163 $map->load_header ($path)
1173 or return; 1164 or return;
1174 1165
1175 $map->{load_path} = $path; 1166 $map->{load_path} = $path;
1176 1167
1177 $map 1168 $map
1178} 1169}
1179 1170
1180sub find_map; 1171sub find;
1181sub find_map { 1172sub find {
1182 my ($path, $origin) = @_; 1173 my ($path, $origin) = @_;
1183 1174
1184 #warn "find_map<$path,$origin>\n";#d# 1175 #warn "find<$path,$origin>\n";#d#
1185 1176
1186 $path = new cf::path $path, $origin && $origin->path; 1177 $path = new cf::path $path, $origin && $origin->path;
1187 my $key = $path->as_string; 1178 my $key = $path->as_string;
1188 1179
1189 cf::lock_wait "map_find:$key"; 1180 cf::lock_wait "map_find:$key";
1192 my $guard = cf::lock_acquire "map_find:$key"; 1183 my $guard = cf::lock_acquire "map_find:$key";
1193 1184
1194 # do it the slow way 1185 # do it the slow way
1195 my $map = try_load_header $path->save_path; 1186 my $map = try_load_header $path->save_path;
1196 1187
1188 Coro::cede;
1189
1197 if ($map) { 1190 if ($map) {
1191 $map->last_access ((delete $map->{last_access})
1192 || $cf::RUNTIME); #d#
1198 # safety 1193 # safety
1199 $map->{instantiate_time} = $cf::RUNTIME 1194 $map->{instantiate_time} = $cf::RUNTIME
1200 if $map->{instantiate_time} > $cf::RUNTIME; 1195 if $map->{instantiate_time} > $cf::RUNTIME;
1201 } else { 1196 } else {
1202 if (my $rmp = $path->random_map_params) { 1197 if (my $rmp = $path->random_map_params) {
1207 1202
1208 $map or return; 1203 $map or return;
1209 1204
1210 $map->{load_original} = 1; 1205 $map->{load_original} = 1;
1211 $map->{instantiate_time} = $cf::RUNTIME; 1206 $map->{instantiate_time} = $cf::RUNTIME;
1207 $map->last_access ($cf::RUNTIME);
1212 $map->instantiate; 1208 $map->instantiate;
1213 1209
1214 # per-player maps become, after loading, normal maps 1210 # per-player maps become, after loading, normal maps
1215 $map->per_player (0) if $path->{user_rel}; 1211 $map->per_player (0) if $path->{user_rel};
1216 } 1212 }
1217 1213
1218 $map->path ($key); 1214 $map->path ($key);
1219 $map->{path} = $path; 1215 $map->{path} = $path;
1220 $map->{last_save} = $cf::RUNTIME; 1216 $map->{last_save} = $cf::RUNTIME;
1221 $map->last_access ($cf::RUNTIME); 1217
1218 Coro::cede;
1222 1219
1223 if ($map->should_reset) { 1220 if ($map->should_reset) {
1224 $map->reset; 1221 $map->reset;
1225 undef $guard; 1222 undef $guard;
1226 $map = find_map $path 1223 $map = find $path
1227 or return; 1224 or return;
1228 } 1225 }
1229 1226
1230 $cf::MAP{$key} = $map 1227 $cf::MAP{$key} = $map
1231 } 1228 }
1253 if (aio_open $uniq, O_RDONLY, 0) { 1250 if (aio_open $uniq, O_RDONLY, 0) {
1254 $self->clear_unique_items; 1251 $self->clear_unique_items;
1255 $self->load_objects ($uniq, 0); 1252 $self->load_objects ($uniq, 0);
1256 } 1253 }
1257 } 1254 }
1255
1256 Coro::cede;
1258 1257
1259 # now do the right thing for maps 1258 # now do the right thing for maps
1260 $self->link_multipart_objects; 1259 $self->link_multipart_objects;
1261 1260
1262 if ($self->{path}->is_style_map) { 1261 if ($self->{path}->is_style_map) {
1270 $self->difficulty ($self->estimate_difficulty) 1269 $self->difficulty ($self->estimate_difficulty)
1271 unless $self->difficulty; 1270 unless $self->difficulty;
1272 $self->activate; 1271 $self->activate;
1273 } 1272 }
1274 1273
1274 Coro::cede;
1275
1275 $self->in_memory (cf::MAP_IN_MEMORY); 1276 $self->in_memory (cf::MAP_IN_MEMORY);
1276} 1277}
1277 1278
1278sub load_map_sync { 1279sub find_sync {
1279 my ($path, $origin) = @_; 1280 my ($path, $origin) = @_;
1280 1281
1281 #warn "load_map_sync<$path, $origin>\n";#d# 1282 cf::sync_job { cf::map::find $path, $origin }
1283}
1282 1284
1283 cf::sync_job { 1285sub do_load_sync {
1284 my $map = cf::map::find_map $path, $origin 1286 my ($map) = @_;
1285 or return; 1287
1286 $map->load; 1288 cf::sync_job { $map->load };
1287 $map
1288 }
1289} 1289}
1290 1290
1291sub save { 1291sub save {
1292 my ($self) = @_; 1292 my ($self) = @_;
1293 1293
1294 my $lock = cf::lock_acquire "map_data:" . $self->path;
1295
1294 $self->{last_save} = $cf::RUNTIME; 1296 $self->{last_save} = $cf::RUNTIME;
1295 1297
1296 return unless $self->dirty; 1298 return unless $self->dirty;
1297 1299
1298 my $save = $self->{path}->save_path; utf8::encode $save; 1300 my $save = $self->{path}->save_path; utf8::encode $save;
1299 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1301 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1300 1302
1301 $self->{load_path} = $save; 1303 $self->{load_path} = $save;
1302 1304
1303 return if $self->{deny_save}; 1305 return if $self->{deny_save};
1306
1307 local $self->{last_access} = $self->last_access;#d#
1304 1308
1305 if ($uniq) { 1309 if ($uniq) {
1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1310 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1307 $self->save_objects ($uniq, cf::IO_UNIQUES); 1311 $self->save_objects ($uniq, cf::IO_UNIQUES);
1308 } else { 1312 } else {
1311} 1315}
1312 1316
1313sub swap_out { 1317sub swap_out {
1314 my ($self) = @_; 1318 my ($self) = @_;
1315 1319
1320 # save first because save cedes
1321 $self->save;
1322
1323 my $lock = cf::lock_acquire "map_data:" . $self->path;
1324
1316 return if $self->players; 1325 return if $self->players;
1317 return if $self->in_memory != cf::MAP_IN_MEMORY; 1326 return if $self->in_memory != cf::MAP_IN_MEMORY;
1318 return if $self->{deny_save}; 1327 return if $self->{deny_save};
1319 1328
1320 $self->save;
1321 $self->clear; 1329 $self->clear;
1322 $self->in_memory (cf::MAP_SWAPPED); 1330 $self->in_memory (cf::MAP_SWAPPED);
1323} 1331}
1324 1332
1325sub reset_at { 1333sub reset_at {
1363} 1371}
1364 1372
1365sub reset { 1373sub reset {
1366 my ($self) = @_; 1374 my ($self) = @_;
1367 1375
1376 my $lock = cf::lock_acquire "map_data:" . $self->path;
1377
1368 return if $self->players; 1378 return if $self->players;
1369 return if $self->{path}{user_rel};#d# 1379 return if $self->{path}{user_rel};#d#
1370 1380
1371 warn "resetting map ", $self->path;#d# 1381 warn "resetting map ", $self->path;#d#
1372 1382
1391 1401
1392sub customise_for { 1402sub customise_for {
1393 my ($map, $ob) = @_; 1403 my ($map, $ob) = @_;
1394 1404
1395 if ($map->per_player) { 1405 if ($map->per_player) {
1396 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1406 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1397 } 1407 }
1398 1408
1399 $map 1409 $map
1400} 1410}
1401 1411
1402sub emergency_save { 1412sub emergency_save {
1403 local $cf::FREEZE = 1; 1413 my $freeze_guard = cf::freeze_mainloop;
1404 1414
1405 warn "enter emergency map save\n"; 1415 warn "enter emergency map save\n";
1406 1416
1407 cf::sync_job { 1417 cf::sync_job {
1408 warn "begin emergency map save\n"; 1418 warn "begin emergency map save\n";
1498 my $link_pos = delete $self->{_link_pos}; 1508 my $link_pos = delete $self->{_link_pos};
1499 1509
1500 unless ($map) { 1510 unless ($map) {
1501 # restore original map position 1511 # restore original map position
1502 ($map, $x, $y) = @{ $link_pos || [] }; 1512 ($map, $x, $y) = @{ $link_pos || [] };
1503 $map = cf::map::find_map $map; 1513 $map = cf::map::find $map;
1504 1514
1505 unless ($map) { 1515 unless ($map) {
1506 ($map, $x, $y) = @$EMERGENCY_POSITION; 1516 ($map, $x, $y) = @$EMERGENCY_POSITION;
1507 $map = cf::map::find_map $map 1517 $map = cf::map::find $map
1508 or die "FATAL: cannot load emergency map\n"; 1518 or die "FATAL: cannot load emergency map\n";
1509 } 1519 }
1510 } 1520 }
1511 1521
1512 ($x, $y) = (-1, -1) 1522 ($x, $y) = (-1, -1)
1537 my ($pl) = @_; 1547 my ($pl) = @_;
1538 1548
1539 # try to abort aborted map switching on player login :) 1549 # try to abort aborted map switching on player login :)
1540 # should happen only on crashes 1550 # should happen only on crashes
1541 if ($pl->ob->{_link_pos}) { 1551 if ($pl->ob->{_link_pos}) {
1552
1542 $pl->ob->enter_link; 1553 $pl->ob->enter_link;
1543 Coro::async { 1554 (async {
1544 # we need this sleep as the login has a concurrent enter_exit running 1555 # we need this sleep as the login has a concurrent enter_exit running
1545 # and this sleep increases chances of the player not ending up in scorn 1556 # and this sleep increases chances of the player not ending up in scorn
1557 $pl->ob->reply (undef,
1558 "There was an internal problem at your last logout, "
1559 . "the server will try to bring you to your intended destination in a second.",
1560 cf::NDI_RED);
1546 Coro::Timer::sleep 1; 1561 Coro::Timer::sleep 1;
1547 $pl->ob->leave_link; 1562 $pl->ob->leave_link;
1548 }; 1563 })->prio (2);
1549 } 1564 }
1550 }, 1565 },
1551); 1566);
1552 1567
1553=item $player_object->goto_map ($path, $x, $y) 1568=item $player_object->goto ($path, $x, $y)
1554 1569
1555=cut 1570=cut
1556 1571
1557sub cf::object::player::goto_map { 1572sub cf::object::player::goto {
1558 my ($self, $path, $x, $y) = @_; 1573 my ($self, $path, $x, $y) = @_;
1559 1574
1560 $self->enter_link; 1575 $self->enter_link;
1561 1576
1562 (Coro::async { 1577 (async {
1563 $path = new cf::path $path; 1578 $path = new cf::path $path;
1564 1579
1565 my $map = cf::map::find_map $path->as_string; 1580 my $map = cf::map::find $path->as_string;
1566 $map = $map->customise_for ($self) if $map; 1581 $map = $map->customise_for ($self) if $map;
1567 1582
1568# warn "entering ", $map->path, " at ($x, $y)\n" 1583# warn "entering ", $map->path, " at ($x, $y)\n"
1569# if $map; 1584# if $map;
1570 1585
1629 1644
1630 return unless $self->type == cf::PLAYER; 1645 return unless $self->type == cf::PLAYER;
1631 1646
1632 $self->enter_link; 1647 $self->enter_link;
1633 1648
1634 (Coro::async { 1649 (async {
1650 $self->deactivate_recursive; # just to be sure
1635 unless (eval { 1651 unless (eval {
1636
1637 prepare_random_map $exit 1652 prepare_random_map $exit
1638 if $exit->slaying eq "/!"; 1653 if $exit->slaying eq "/!";
1639 1654
1640 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1655 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1641 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1656 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1642 1657
1643 1; 1658 1;
1644 }) { 1659 }) {
1645 $self->message ("Something went wrong deep within the crossfire server. " 1660 $self->message ("Something went wrong deep within the crossfire server. "
1646 . "I'll try to bring you back to the map you were before. " 1661 . "I'll try to bring you back to the map you were before. "
1703 on_reply => sub { 1718 on_reply => sub {
1704 my ($ns, $msg) = @_; 1719 my ($ns, $msg) = @_;
1705 1720
1706 # this weird shuffling is so that direct followup queries 1721 # this weird shuffling is so that direct followup queries
1707 # get handled first 1722 # get handled first
1708 my $queue = delete $ns->{query_queue}; 1723 my $queue = delete $ns->{query_queue}
1724 or return; # be conservative, not sure how that can happen, but we saw a crash here
1709 1725
1710 (shift @$queue)->[1]->($msg); 1726 (shift @$queue)->[1]->($msg);
1711 1727
1712 push @{ $ns->{query_queue} }, @$queue; 1728 push @{ $ns->{query_queue} }, @$queue;
1713 1729
1719 } 1735 }
1720 } 1736 }
1721 }, 1737 },
1722); 1738);
1723 1739
1724=item $client->coro (\&cb) 1740=item $client->async (\&cb)
1725 1741
1726Create a new coroutine, running the specified callback. The coroutine will 1742Create a new coroutine, running the specified callback. The coroutine will
1727be automatically cancelled when the client gets destroyed (e.g. on logout, 1743be automatically cancelled when the client gets destroyed (e.g. on logout,
1728or loss of connection). 1744or loss of connection).
1729 1745
1730=cut 1746=cut
1731 1747
1732sub cf::client::coro { 1748sub cf::client::async {
1733 my ($self, $cb) = @_; 1749 my ($self, $cb) = @_;
1734 1750
1735 my $coro; $coro = async { 1751 my $coro = &Coro::async ($cb);
1736 eval {
1737 $cb->();
1738 };
1739 warn $@ if $@;
1740 };
1741 1752
1742 $coro->on_destroy (sub { 1753 $coro->on_destroy (sub {
1743 delete $self->{_coro}{$coro+0}; 1754 delete $self->{_coro}{$coro+0};
1744 }); 1755 });
1745 1756
1980 open my $fh, "<:utf8", cf::confdir . "/config" 1991 open my $fh, "<:utf8", cf::confdir . "/config"
1981 or return; 1992 or return;
1982 1993
1983 local $/; 1994 local $/;
1984 *CFG = YAML::Syck::Load <$fh>; 1995 *CFG = YAML::Syck::Load <$fh>;
1996
1997 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1998
1999 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2000 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2001
2002 if (exists $CFG{mlockall}) {
2003 eval {
2004 $CFG{mlockall} ? &mlockall : &munlockall
2005 and die "WARNING: m(un)lockall failed: $!\n";
2006 };
2007 warn $@ if $@;
2008 }
1985} 2009}
1986 2010
1987sub main { 2011sub main {
1988 # we must not ever block the main coroutine 2012 # we must not ever block the main coroutine
1989 local $Coro::idle = sub { 2013 local $Coro::idle = sub {
1990 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2014 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1991 (Coro::unblock_sub {
1992 Event::one_event; 2015 async { Event::one_event };
1993 })->();
1994 }; 2016 };
1995 2017
1996 cfg_load; 2018 cfg_load;
1997 db_load; 2019 db_load;
1998 load_extensions; 2020 load_extensions;
2009 return; 2031 return;
2010 } 2032 }
2011 2033
2012 warn "reloading..."; 2034 warn "reloading...";
2013 2035
2014 local $FREEZE = 1; 2036 my $guard = freeze_mainloop;
2015 cf::emergency_save; 2037 cf::emergency_save;
2016 2038
2017 eval { 2039 eval {
2018 # if anything goes wrong in here, we should simply crash as we already saved 2040 # if anything goes wrong in here, we should simply crash as we already saved
2019 2041
2155 reentrant => 0, 2177 reentrant => 0,
2156 prio => 0, 2178 prio => 0,
2157 at => $NEXT_TICK || $TICK, 2179 at => $NEXT_TICK || $TICK,
2158 data => WF_AUTOCANCEL, 2180 data => WF_AUTOCANCEL,
2159 cb => sub { 2181 cb => sub {
2160 unless ($FREEZE) {
2161 cf::server_tick; # one server iteration 2182 cf::server_tick; # one server iteration
2162 $RUNTIME += $TICK; 2183 $RUNTIME += $TICK;
2163 }
2164
2165 $NEXT_TICK += $TICK; 2184 $NEXT_TICK += $TICK;
2166 2185
2167 # if we are delayed by four ticks or more, skip them all 2186 # if we are delayed by four ticks or more, skip them all
2168 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2187 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2169 2188

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