… | |
… | |
25 | use strict; |
25 | use strict; |
26 | |
26 | |
27 | use Symbol; |
27 | use Symbol; |
28 | use List::Util; |
28 | use List::Util; |
29 | use Socket; |
29 | use Socket; |
30 | use EV 3.2; |
30 | use EV; |
31 | use Opcode; |
31 | use Opcode; |
32 | use Safe; |
32 | use Safe; |
33 | use Safe::Hole; |
33 | use Safe::Hole; |
34 | use Storable (); |
34 | use Storable (); |
35 | |
35 | |
36 | use Coro 4.50 (); |
36 | use Coro (); |
37 | use Coro::State; |
37 | use Coro::State; |
38 | use Coro::Handle; |
38 | use Coro::Handle; |
39 | use Coro::EV; |
39 | use Coro::EV; |
40 | use Coro::Timer; |
40 | use Coro::Timer; |
41 | use Coro::Signal; |
41 | use Coro::Signal; |
42 | use Coro::Semaphore; |
42 | use Coro::Semaphore; |
|
|
43 | use Coro::AnyEvent; |
43 | use Coro::AIO; |
44 | use Coro::AIO; |
44 | use Coro::BDB; |
45 | use Coro::BDB; |
45 | use Coro::Storable; |
46 | use Coro::Storable; |
46 | use Coro::Util (); |
47 | use Coro::Util (); |
47 | |
48 | |
… | |
… | |
49 | use BDB (); |
50 | use BDB (); |
50 | use Data::Dumper; |
51 | use Data::Dumper; |
51 | use Digest::MD5; |
52 | use Digest::MD5; |
52 | use Fcntl; |
53 | use Fcntl; |
53 | use YAML (); |
54 | use YAML (); |
54 | use IO::AIO 2.51 (); |
55 | use IO::AIO (); |
55 | use Time::HiRes; |
56 | use Time::HiRes; |
56 | use Compress::LZF; |
57 | use Compress::LZF; |
57 | use Digest::MD5 (); |
58 | use Digest::MD5 (); |
|
|
59 | |
|
|
60 | AnyEvent::detect; |
58 | |
61 | |
59 | # configure various modules to our taste |
62 | # configure various modules to our taste |
60 | # |
63 | # |
61 | $Storable::canonical = 1; # reduce rsync transfers |
64 | $Storable::canonical = 1; # reduce rsync transfers |
62 | Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator |
65 | Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator |
… | |
… | |
90 | our $RANDOMDIR = "$LOCALDIR/random"; |
93 | our $RANDOMDIR = "$LOCALDIR/random"; |
91 | our $BDBDIR = "$LOCALDIR/db"; |
94 | our $BDBDIR = "$LOCALDIR/db"; |
92 | our %RESOURCE; |
95 | our %RESOURCE; |
93 | |
96 | |
94 | our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) |
97 | our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) |
95 | our $AIO_POLL_WATCHER; |
|
|
96 | our $NEXT_RUNTIME_WRITE; # when should the runtime file be written |
98 | our $NEXT_RUNTIME_WRITE; # when should the runtime file be written |
97 | our $NEXT_TICK; |
99 | our $NEXT_TICK; |
98 | our $USE_FSYNC = 1; # use fsync to write maps - default off |
100 | our $USE_FSYNC = 1; # use fsync to write maps - default off |
99 | |
101 | |
100 | our $BDB_POLL_WATCHER; |
|
|
101 | our $BDB_DEADLOCK_WATCHER; |
102 | our $BDB_DEADLOCK_WATCHER; |
102 | our $BDB_CHECKPOINT_WATCHER; |
103 | our $BDB_CHECKPOINT_WATCHER; |
103 | our $BDB_TRICKLE_WATCHER; |
104 | our $BDB_TRICKLE_WATCHER; |
104 | our $DB_ENV; |
105 | our $DB_ENV; |
105 | |
106 | |
… | |
… | |
1141 | utf8::decode (my $decname = $filename); |
1142 | utf8::decode (my $decname = $filename); |
1142 | warn sprintf "saving %s (%d,%d)\n", |
1143 | warn sprintf "saving %s (%d,%d)\n", |
1143 | $decname, length $$rdata, scalar @$objs; |
1144 | $decname, length $$rdata, scalar @$objs; |
1144 | |
1145 | |
1145 | if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) { |
1146 | if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) { |
1146 | chmod SAVE_MODE, $fh; |
1147 | aio_chmod $fh, SAVE_MODE; |
1147 | aio_write $fh, 0, (length $$rdata), $$rdata, 0; |
1148 | aio_write $fh, 0, (length $$rdata), $$rdata, 0; |
1148 | aio_fsync $fh if $cf::USE_FSYNC; |
1149 | aio_fsync $fh if $cf::USE_FSYNC; |
1149 | close $fh; |
1150 | aio_close $fh; |
1150 | |
1151 | |
1151 | if (@$objs) { |
1152 | if (@$objs) { |
1152 | if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) { |
1153 | if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) { |
1153 | chmod SAVE_MODE, $fh; |
1154 | aio_chmod $fh, SAVE_MODE; |
1154 | my $data = Coro::Storable::nfreeze { version => 1, objs => $objs }; |
1155 | my $data = Coro::Storable::nfreeze { version => 1, objs => $objs }; |
1155 | aio_write $fh, 0, (length $data), $data, 0; |
1156 | aio_write $fh, 0, (length $data), $data, 0; |
1156 | aio_fsync $fh if $cf::USE_FSYNC; |
1157 | aio_fsync $fh if $cf::USE_FSYNC; |
1157 | close $fh; |
1158 | aio_close $fh; |
1158 | aio_rename "$filename.pst~", "$filename.pst"; |
1159 | aio_rename "$filename.pst~", "$filename.pst"; |
1159 | } |
1160 | } |
1160 | } else { |
1161 | } else { |
1161 | aio_unlink "$filename.pst"; |
1162 | aio_unlink "$filename.pst"; |
1162 | } |
1163 | } |
… | |
… | |
1456 | my $f = new_from_file cf::object::thawer path $login |
1457 | my $f = new_from_file cf::object::thawer path $login |
1457 | or return; |
1458 | or return; |
1458 | |
1459 | |
1459 | my $pl = cf::player::load_pl $f |
1460 | my $pl = cf::player::load_pl $f |
1460 | or return; |
1461 | or return; |
|
|
1462 | |
1461 | local $cf::PLAYER_LOADING{$login} = $pl; |
1463 | local $cf::PLAYER_LOADING{$login} = $pl; |
1462 | $f->resolve_delayed_derefs; |
1464 | $f->resolve_delayed_derefs; |
1463 | $cf::PLAYER{$login} = $pl |
1465 | $cf::PLAYER{$login} = $pl |
1464 | } |
1466 | } |
1465 | } |
1467 | } |
… | |
… | |
1522 | $pl->{deny_save} = 1; |
1524 | $pl->{deny_save} = 1; |
1523 | $pl->password ("*"); # this should lock out the player until we nuked the dir |
1525 | $pl->password ("*"); # this should lock out the player until we nuked the dir |
1524 | |
1526 | |
1525 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; |
1527 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; |
1526 | $pl->deactivate; |
1528 | $pl->deactivate; |
|
|
1529 | my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy; |
|
|
1530 | $pl->ob->check_score; |
1527 | $pl->invoke (cf::EVENT_PLAYER_QUIT); |
1531 | $pl->invoke (cf::EVENT_PLAYER_QUIT); |
1528 | $pl->ns->destroy if $pl->ns; |
1532 | $pl->ns->destroy if $pl->ns; |
1529 | |
1533 | |
1530 | my $path = playerdir $pl; |
1534 | my $path = playerdir $pl; |
1531 | my $temp = "$path~$cf::RUNTIME~deleting~"; |
1535 | my $temp = "$path~$cf::RUNTIME~deleting~"; |
… | |
… | |
1570 | |
1574 | |
1571 | for my $login (@$dirs) { |
1575 | for my $login (@$dirs) { |
1572 | my $path = path $login; |
1576 | my $path = path $login; |
1573 | |
1577 | |
1574 | # a .pst is a dead give-away for a valid player |
1578 | # a .pst is a dead give-away for a valid player |
1575 | unless (-e "$path.pst") { |
1579 | # if no pst file found, open and chekc for blocked users |
|
|
1580 | if (aio_stat "$path.pst") { |
1576 | my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next; |
1581 | my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next; |
1577 | aio_read $fh, 0, 512, my $buf, 0 or next; |
1582 | aio_read $fh, 0, 512, my $buf, 0 or next; |
1578 | $buf !~ /^password -------------$/m or next; # official not-valid tag |
1583 | $buf !~ /^password -------------$/m or next; # official not-valid tag |
1579 | } |
1584 | } |
1580 | |
1585 | |
… | |
… | |
2029 | |
2034 | |
2030 | cf::lock_wait "map_data:$path";#d#remove |
2035 | cf::lock_wait "map_data:$path";#d#remove |
2031 | cf::lock_wait "map_find:$path"; |
2036 | cf::lock_wait "map_find:$path"; |
2032 | |
2037 | |
2033 | $cf::MAP{$path} || do { |
2038 | $cf::MAP{$path} || do { |
2034 | my $guard1 = cf::lock_acquire "map_find:$path"; |
|
|
2035 | my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it |
2039 | my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it |
|
|
2040 | my $guard2 = cf::lock_acquire "map_find:$path"; |
2036 | |
2041 | |
2037 | my $map = new_from_path cf::map $path |
2042 | my $map = new_from_path cf::map $path |
2038 | or return; |
2043 | or return; |
2039 | |
2044 | |
2040 | $map->{last_save} = $cf::RUNTIME; |
2045 | $map->{last_save} = $cf::RUNTIME; |
… | |
… | |
2043 | or return; |
2048 | or return; |
2044 | |
2049 | |
2045 | if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?) |
2050 | if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?) |
2046 | # doing this can freeze the server in a sync job, obviously |
2051 | # doing this can freeze the server in a sync job, obviously |
2047 | #$cf::WAIT_FOR_TICK->wait; |
2052 | #$cf::WAIT_FOR_TICK->wait; |
|
|
2053 | undef $guard2; |
2048 | undef $guard1; |
2054 | undef $guard1; |
2049 | undef $guard2; |
|
|
2050 | $map->reset; |
2055 | $map->reset; |
2051 | return find $path; |
2056 | return find $path; |
2052 | } |
2057 | } |
2053 | |
2058 | |
2054 | $cf::MAP{$path} = $map |
2059 | $cf::MAP{$path} = $map |
… | |
… | |
2457 | can be C<undef>. Does the right thing when the player is currently in a |
2462 | can be C<undef>. Does the right thing when the player is currently in a |
2458 | dialogue with the given NPC character. |
2463 | dialogue with the given NPC character. |
2459 | |
2464 | |
2460 | =cut |
2465 | =cut |
2461 | |
2466 | |
|
|
2467 | our $SAY_CHANNEL = { |
|
|
2468 | id => "say", |
|
|
2469 | title => "Map", |
|
|
2470 | reply => "say ", |
|
|
2471 | tooltip => "Things said to and replied from npcs near you and other players on the same map only.", |
|
|
2472 | }; |
|
|
2473 | |
|
|
2474 | our $CHAT_CHANNEL = { |
|
|
2475 | id => "chat", |
|
|
2476 | title => "Chat", |
|
|
2477 | reply => "chat ", |
|
|
2478 | tooltip => "Player chat and shouts, global to the server.", |
|
|
2479 | }; |
|
|
2480 | |
2462 | # rough implementation of a future "reply" method that works |
2481 | # rough implementation of a future "reply" method that works |
2463 | # with dialog boxes. |
2482 | # with dialog boxes. |
2464 | #TODO: the first argument must go, split into a $npc->reply_to ( method |
2483 | #TODO: the first argument must go, split into a $npc->reply_to ( method |
2465 | sub cf::object::player::reply($$$;$) { |
2484 | sub cf::object::player::reply($$$;$) { |
2466 | my ($self, $npc, $msg, $flags) = @_; |
2485 | my ($self, $npc, $msg, $flags) = @_; |
… | |
… | |
2477 | my $dialog = $pl->{npc_dialog}; |
2496 | my $dialog = $pl->{npc_dialog}; |
2478 | $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg)); |
2497 | $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg)); |
2479 | |
2498 | |
2480 | } else { |
2499 | } else { |
2481 | $msg = $npc->name . " says: $msg" if $npc; |
2500 | $msg = $npc->name . " says: $msg" if $npc; |
2482 | $self->message ($msg, $flags); |
2501 | $self->send_msg ($SAY_CHANNEL => $msg, $flags); |
2483 | } |
2502 | } |
2484 | } |
2503 | } |
2485 | } |
2504 | } |
2486 | |
2505 | |
2487 | =item $object->send_msg ($channel, $msg, $color, [extra...]) |
2506 | =item $object->send_msg ($channel, $msg, $color, [extra...]) |
… | |
… | |
2682 | } |
2701 | } |
2683 | |
2702 | |
2684 | sub prepare_random_map { |
2703 | sub prepare_random_map { |
2685 | my ($exit) = @_; |
2704 | my ($exit) = @_; |
2686 | |
2705 | |
2687 | my $guard = cf::lock_acquire "exit_prepare:$exit"; |
|
|
2688 | |
|
|
2689 | # all this does is basically replace the /! path by |
2706 | # all this does is basically replace the /! path by |
2690 | # a new random map path (?random/...) with a seed |
2707 | # a new random map path (?random/...) with a seed |
2691 | # that depends on the exit object |
2708 | # that depends on the exit object |
2692 | |
2709 | |
2693 | my $rmp = parse_random_map_params $exit->msg; |
2710 | my $rmp = parse_random_map_params $exit->msg; |
… | |
… | |
2695 | if ($exit->map) { |
2712 | if ($exit->map) { |
2696 | $rmp->{region} = $exit->region->name; |
2713 | $rmp->{region} = $exit->region->name; |
2697 | $rmp->{origin_map} = $exit->map->path; |
2714 | $rmp->{origin_map} = $exit->map->path; |
2698 | $rmp->{origin_x} = $exit->x; |
2715 | $rmp->{origin_x} = $exit->x; |
2699 | $rmp->{origin_y} = $exit->y; |
2716 | $rmp->{origin_y} = $exit->y; |
|
|
2717 | |
|
|
2718 | $exit->map->touch; |
2700 | } |
2719 | } |
2701 | |
2720 | |
2702 | $rmp->{random_seed} ||= $exit->random_seed; |
2721 | $rmp->{random_seed} ||= $exit->random_seed; |
2703 | |
2722 | |
2704 | my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp); |
2723 | my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp); |
… | |
… | |
2708 | if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) { |
2727 | if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) { |
2709 | aio_write $fh, 0, (length $data), $data, 0; |
2728 | aio_write $fh, 0, (length $data), $data, 0; |
2710 | undef $fh; |
2729 | undef $fh; |
2711 | aio_rename "$meta~", $meta; |
2730 | aio_rename "$meta~", $meta; |
2712 | |
2731 | |
|
|
2732 | my $slaying = "?random/$md5"; |
|
|
2733 | |
|
|
2734 | if ($exit->valid) { |
2713 | $exit->slaying ("?random/$md5"); |
2735 | $exit->slaying ("?random/$md5"); |
2714 | $exit->msg (undef); |
2736 | $exit->msg (undef); |
|
|
2737 | } |
2715 | } |
2738 | } |
2716 | } |
2739 | } |
2717 | |
2740 | |
2718 | sub cf::object::player::enter_exit { |
2741 | sub cf::object::player::enter_exit { |
2719 | my ($self, $exit) = @_; |
2742 | my ($self, $exit) = @_; |
2720 | |
2743 | |
2721 | return unless $self->type == cf::PLAYER; |
2744 | return unless $self->type == cf::PLAYER; |
2722 | |
2745 | |
2723 | if ($exit->slaying eq "/!") { |
|
|
2724 | #TODO: this should de-fi-ni-te-ly not be a sync-job |
|
|
2725 | # the problem is that $exit might not survive long enough |
|
|
2726 | # so it needs to be done right now, right here |
|
|
2727 | cf::sync_job { prepare_random_map $exit }; |
|
|
2728 | } |
|
|
2729 | |
|
|
2730 | my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path; |
|
|
2731 | my $hp = $exit->stats->hp; |
|
|
2732 | my $sp = $exit->stats->sp; |
|
|
2733 | |
|
|
2734 | $self->enter_link; |
2746 | $self->enter_link; |
2735 | |
2747 | |
2736 | # if exit is damned, update players death & WoR home-position |
|
|
2737 | $self->contr->savebed ($slaying, $hp, $sp) |
|
|
2738 | if $exit->flag (FLAG_DAMNED); |
|
|
2739 | |
|
|
2740 | (async { |
2748 | (async { |
2741 | $Coro::current->{desc} = "enter_exit $slaying $hp $sp"; |
2749 | $Coro::current->{desc} = "enter_exit"; |
2742 | |
2750 | |
2743 | $self->deactivate_recursive; # just to be sure |
|
|
2744 | unless (eval { |
2751 | unless (eval { |
|
|
2752 | $self->deactivate_recursive; # just to be sure |
|
|
2753 | |
|
|
2754 | # random map handling |
|
|
2755 | { |
|
|
2756 | my $guard = cf::lock_acquire "exit_prepare:$exit"; |
|
|
2757 | |
|
|
2758 | prepare_random_map $exit |
|
|
2759 | if $exit->slaying eq "/!"; |
|
|
2760 | } |
|
|
2761 | |
|
|
2762 | my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path; |
|
|
2763 | my $x = $exit->stats->hp; |
|
|
2764 | my $y = $exit->stats->sp; |
|
|
2765 | |
2745 | $self->goto ($slaying, $hp, $sp); |
2766 | $self->goto ($map, $x, $y); |
2746 | |
2767 | |
|
|
2768 | # if exit is damned, update players death & WoR home-position |
|
|
2769 | $self->contr->savebed ($map, $x, $y) |
|
|
2770 | if $exit->flag (cf::FLAG_DAMNED); |
|
|
2771 | |
2747 | 1; |
2772 | 1 |
2748 | }) { |
2773 | }) { |
2749 | $self->message ("Something went wrong deep within the crossfire server. " |
2774 | $self->message ("Something went wrong deep within the crossfire server. " |
2750 | . "I'll try to bring you back to the map you were before. " |
2775 | . "I'll try to bring you back to the map you were before. " |
2751 | . "Please report this to the dungeon master!", |
2776 | . "Please report this to the dungeon master!", |
2752 | cf::NDI_UNIQUE | cf::NDI_RED); |
2777 | cf::NDI_UNIQUE | cf::NDI_RED); |
… | |
… | |
2832 | id => "infobox", |
2857 | id => "infobox", |
2833 | title => "Map Info", |
2858 | title => "Map Info", |
2834 | reply => undef, |
2859 | reply => undef, |
2835 | tooltip => "Information related to the maps", |
2860 | tooltip => "Information related to the maps", |
2836 | }, |
2861 | }, |
|
|
2862 | "c/party" => { |
|
|
2863 | id => "party", |
|
|
2864 | title => "Party", |
|
|
2865 | reply => "gsay ", |
|
|
2866 | tooltip => "Messages and chat related to your party", |
|
|
2867 | }, |
2837 | ); |
2868 | ); |
2838 | |
2869 | |
2839 | sub cf::client::send_msg { |
2870 | sub cf::client::send_msg { |
2840 | my ($self, $channel, $msg, $color, @extra) = @_; |
2871 | my ($self, $channel, $msg, $color, @extra) = @_; |
2841 | |
2872 | |
… | |
… | |
3093 | |
3124 | |
3094 | =cut |
3125 | =cut |
3095 | |
3126 | |
3096 | for ( |
3127 | for ( |
3097 | ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y |
3128 | ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y |
3098 | insert remove inv name archname title slaying race |
3129 | insert remove inv nrof name archname title slaying race |
3099 | decrease split destroy)], |
3130 | decrease split destroy)], |
3100 | ["cf::object::player" => qw(player)], |
3131 | ["cf::object::player" => qw(player)], |
3101 | ["cf::player" => qw(peaceful)], |
3132 | ["cf::player" => qw(peaceful)], |
3102 | ["cf::map" => qw(trigger)], |
3133 | ["cf::map" => qw(trigger)], |
3103 | ) { |
3134 | ) { |
… | |
… | |
3757 | { |
3788 | { |
3758 | # configure BDB |
3789 | # configure BDB |
3759 | |
3790 | |
3760 | BDB::min_parallel 8; |
3791 | BDB::min_parallel 8; |
3761 | BDB::max_poll_reqs $TICK * 0.1; |
3792 | BDB::max_poll_reqs $TICK * 0.1; |
3762 | $Coro::BDB::WATCHER->priority (1); |
3793 | $AnyEvent::BDB::WATCHER->priority (1); |
3763 | |
3794 | |
3764 | unless ($DB_ENV) { |
3795 | unless ($DB_ENV) { |
3765 | $DB_ENV = BDB::db_env_create; |
3796 | $DB_ENV = BDB::db_env_create; |
3766 | $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC |
3797 | $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC |
3767 | | BDB::LOG_AUTOREMOVE, 1); |
3798 | | BDB::LOG_AUTOREMOVE, 1); |
… | |
… | |
3798 | { |
3829 | { |
3799 | # configure IO::AIO |
3830 | # configure IO::AIO |
3800 | |
3831 | |
3801 | IO::AIO::min_parallel 8; |
3832 | IO::AIO::min_parallel 8; |
3802 | IO::AIO::max_poll_time $TICK * 0.1; |
3833 | IO::AIO::max_poll_time $TICK * 0.1; |
3803 | $Coro::AIO::WATCHER->priority (1); |
3834 | $AnyEvent::AIO::WATCHER->priority (1); |
3804 | } |
3835 | } |
3805 | |
3836 | |
3806 | my $_log_backtrace; |
3837 | my $_log_backtrace; |
3807 | |
3838 | |
3808 | sub _log_backtrace { |
3839 | sub _log_backtrace { |