--- deliantra/server/lib/cf.pm 2010/04/21 05:48:35 1.526 +++ deliantra/server/lib/cf.pm 2010/04/23 04:32:47 1.527 @@ -110,8 +110,11 @@ our %RESOURCE; -our $OUTPUT_RATE_MIN = 4000; -our $OUTPUT_RATE_MAX = 100000; +our $OUTPUT_RATE_MIN = 3000; +our $OUTPUT_RATE_MAX = 1000000; + +our $MAX_LINKS = 32; # how many chained exits to follow +our $VERBOSE_IO = 0;#d# our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) our $NEXT_RUNTIME_WRITE; # when should the runtime file be written @@ -1194,7 +1197,8 @@ if (length $$rdata) { utf8::decode (my $decname = $filename); warn sprintf "saving %s (%d,%d)\n", - $decname, length $$rdata, scalar @$objs; + $decname, length $$rdata, scalar @$objs + if $VERBOSE_IO; if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) { aio_chmod $fh, SAVE_MODE; @@ -1261,7 +1265,8 @@ utf8::decode (my $decname = $filename); warn sprintf "loading %s (%d,%d)\n", - $decname, length $data, scalar @{$av || []}; + $decname, length $data, scalar @{$av || []} + if $VERBOSE_IO; ($data, $av) } @@ -2164,6 +2169,7 @@ or next; $neigh->load; + # now find the diagonal neighbours push @neigh, [$neigh->tile_path (($_ + 3) % 4), $neigh], [$neigh->tile_path (($_ + 1) % 4), $neigh]; @@ -2585,7 +2591,7 @@ The player should be reasonably safe there for short amounts of time (e.g. for loading a map). You I call C as soon as possible, -though, as the palyer cannot control the character while it is on the link +though, as the player cannot control the character while it is on the link map. Will never block. @@ -2616,6 +2622,8 @@ $self->deactivate_recursive; + ++$self->{_link_recursion}; + return if UNIVERSAL::isa $self->map, "ext::map_link"; $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] @@ -2656,14 +2664,16 @@ return unless $self->contr->active; local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext - $self->enter_map ($map, $x, $y); + if ($self->enter_map ($map, $x, $y)) { + # entering was successful + delete $self->{_link_recursion}; + # only activate afterwards, to support waiting in hooks + $self->activate_recursive; + } - # only activate afterwards, to support waiting in hooks - $self->activate_recursive; -# unless exists $self->{_link_pos}; # maybe we re in-flight again } -=item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]]) +=item $player_object->goto ($path, $x, $y[, $check->($map, $x, $y, $player)[, $done->($player)]]) Moves the player to the given map-path and coordinates by first freezing her, loading and preparing them map, calling the provided $check callback @@ -2681,6 +2691,12 @@ sub cf::object::player::goto { my ($self, $path, $x, $y, $check, $done) = @_; + if ($self->{_link_recursion} >= $MAX_LINKS) { + warn "FATAL: link recursion exceeded, ", $self->name, " goto $path $x $y, redirecting."; + $self->failmsg ("Something went wrong inside the server - please contact an administrator!"); + ($path, $x, $y) = @$EMERGENCY_POSITION; + } + # do generation counting so two concurrent goto's will be executed in-order my $gen = $self->{_goto_generation} = ++$GOTOGEN; @@ -2713,7 +2729,7 @@ if ($map) { $map = $map->customise_for ($self); - $map = $check->($map) if $check && $map; + $map = $check->($map, $x, $y, $self) if $check && $map; } else { $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED); } @@ -2731,7 +2747,7 @@ $self->leave_link ($map, $x, $y); } - $done->() if $done; + $done->($self) if $done; })->prio (1); } @@ -3514,7 +3530,7 @@ local $/; *CFG = YAML::XS::Load scalar <$fh>; - $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; + $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_104_115", 49, 38]; $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset}; $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};