… | |
… | |
225 | =item $cf::RUNTIME |
225 | =item $cf::RUNTIME |
226 | |
226 | |
227 | The time this server has run, starts at 0 and is increased by $cf::TICK on |
227 | The time this server has run, starts at 0 and is increased by $cf::TICK on |
228 | every server tick. |
228 | every server tick. |
229 | |
229 | |
230 | =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR |
230 | =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR |
231 | $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR |
231 | $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR |
232 | $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR |
232 | $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR |
233 | |
233 | |
234 | Various directories - "/etc", read-only install directory, perl-library |
234 | Various directories - "/etc", read-only install directory, perl-library |
235 | directory, pod-directory, read-only maps directory, "/var", "/var/tmp", |
235 | directory, pod-directory, read-only maps directory, "/var", "/var/tmp", |
… | |
… | |
510 | } |
510 | } |
511 | } |
511 | } |
512 | |
512 | |
513 | =item cf::lock_wait $string |
513 | =item cf::lock_wait $string |
514 | |
514 | |
515 | Wait until the given lock is available. See cf::lock_acquire. |
515 | Wait until the given lock is available. See cf::lock_acquire. |
516 | |
516 | |
517 | =item my $lock = cf::lock_acquire $string |
517 | =item my $lock = cf::lock_acquire $string |
518 | |
518 | |
519 | Wait until the given lock is available and then acquires it and returns |
519 | Wait until the given lock is available and then acquires it and returns |
520 | a L<Guard> object. If the guard object gets destroyed (goes out of scope, |
520 | a L<Guard> object. If the guard object gets destroyed (goes out of scope, |
… | |
… | |
596 | my $signal = new Coro::Signal; |
596 | my $signal = new Coro::Signal; |
597 | my $busy; |
597 | my $busy; |
598 | |
598 | |
599 | while () { |
599 | while () { |
600 | next_job: |
600 | next_job: |
|
|
601 | |
|
|
602 | Coro::cede; |
601 | |
603 | |
602 | my $avail = cf::till_tick; |
604 | my $avail = cf::till_tick; |
603 | |
605 | |
604 | for (0 .. $#SLOT_QUEUE) { |
606 | for (0 .. $#SLOT_QUEUE) { |
605 | if ($SLOT_QUEUE[$_][0] <= $avail) { |
607 | if ($SLOT_QUEUE[$_][0] <= $avail) { |
606 | $busy = 0; |
608 | $busy = 0; |
607 | my $job = splice @SLOT_QUEUE, $_, 1, (); |
609 | my $job = splice @SLOT_QUEUE, $_, 1, (); |
608 | $job->[2]->send; |
610 | $job->[2]->send; |
609 | Coro::cede; |
|
|
610 | goto next_job; |
611 | goto next_job; |
611 | } else { |
612 | } else { |
612 | $SLOT_QUEUE[$_][0] *= $SLOT_DECAY; |
613 | $SLOT_QUEUE[$_][0] *= $SLOT_DECAY; |
613 | } |
614 | } |
614 | } |
615 | } |
615 | |
616 | |
616 | if (@SLOT_QUEUE) { |
617 | if (@SLOT_QUEUE) { |
617 | # we do not use wait_for_tick() as it returns immediately when tick is inactive |
618 | wait_for_tick; |
618 | $WAIT_FOR_TICK->wait; |
|
|
619 | } else { |
619 | } else { |
620 | $busy = 0; |
620 | $busy = 0; |
621 | Coro::schedule; |
621 | Coro::schedule; |
622 | } |
622 | } |
623 | } |
623 | } |
… | |
… | |
649 | BEGIN { *async = \&Coro::async_pool } |
649 | BEGIN { *async = \&Coro::async_pool } |
650 | |
650 | |
651 | =item cf::sync_job { BLOCK } |
651 | =item cf::sync_job { BLOCK } |
652 | |
652 | |
653 | The design of Deliantra requires that the main coroutine ($Coro::main) |
653 | The design of Deliantra requires that the main coroutine ($Coro::main) |
654 | is always able to handle events or runnable, as Deliantra is only |
654 | is always able to handle events or is runnable, as Deliantra is only |
655 | partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not |
655 | partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not |
656 | acceptable. |
656 | acceptable. |
657 | |
657 | |
658 | If it must be done, put the blocking parts into C<sync_job>. This will run |
658 | If it must be done, put the blocking parts into C<sync_job>. This will run |
659 | the given BLOCK in another coroutine while waiting for the result. The |
659 | the given BLOCK in another coroutine while waiting for the result. The |
… | |
… | |
687 | |
687 | |
688 | while ($busy) { |
688 | while ($busy) { |
689 | if (Coro::nready) { |
689 | if (Coro::nready) { |
690 | Coro::cede_notself; |
690 | Coro::cede_notself; |
691 | } else { |
691 | } else { |
692 | EV::loop EV::LOOP_ONESHOT; |
692 | EV::run EV::RUN_ONCE; |
693 | } |
693 | } |
694 | } |
694 | } |
695 | |
695 | |
696 | my $time = AE::time - $time; |
696 | my $time = AE::time - $time; |
697 | |
697 | |
… | |
… | |
2384 | |
2384 | |
2385 | $MAP_PREFETCHER ||= cf::async { |
2385 | $MAP_PREFETCHER ||= cf::async { |
2386 | $Coro::current->{desc} = "map prefetcher"; |
2386 | $Coro::current->{desc} = "map prefetcher"; |
2387 | |
2387 | |
2388 | while (%MAP_PREFETCH) { |
2388 | while (%MAP_PREFETCH) { |
2389 | while (my ($k, $v) = each %MAP_PREFETCH) { |
2389 | for my $k (keys %MAP_PREFETCH) { |
2390 | if (my $map = find $k) { |
2390 | if (my $map = find $k) { |
2391 | $map->load if $v; |
2391 | $map->load if $MAP_PREFETCH{$k}; |
2392 | } |
2392 | } |
2393 | |
2393 | |
2394 | delete $MAP_PREFETCH{$k}; |
2394 | delete $MAP_PREFETCH{$k}; |
2395 | } |
2395 | } |
2396 | } |
2396 | } |
… | |
… | |
2742 | =item $player_object->may ("access") |
2742 | =item $player_object->may ("access") |
2743 | |
2743 | |
2744 | Returns wether the given player is authorized to access resource "access" |
2744 | Returns wether the given player is authorized to access resource "access" |
2745 | (e.g. "command_wizcast"). |
2745 | (e.g. "command_wizcast"). |
2746 | |
2746 | |
|
|
2747 | This is implemented by checking a config setting of C<may_access> where |
|
|
2748 | C<access> is replaced by the access string. The following alternatives are |
|
|
2749 | possible (and are tested in order): |
|
|
2750 | |
|
|
2751 | =over 4 |
|
|
2752 | |
|
|
2753 | =item * Player is DM |
|
|
2754 | |
|
|
2755 | The request will succeed. |
|
|
2756 | |
|
|
2757 | =item * may_access is an array reference |
|
|
2758 | |
|
|
2759 | If either the player nickname or UUID is in the array, the request will |
|
|
2760 | succeed, otherwise it will fail. |
|
|
2761 | |
|
|
2762 | =item * may_access is a true value |
|
|
2763 | |
|
|
2764 | The request will succeed. |
|
|
2765 | |
|
|
2766 | =item * may_access is missing or false |
|
|
2767 | |
|
|
2768 | The request will fail. |
|
|
2769 | |
|
|
2770 | =back |
|
|
2771 | |
2747 | =cut |
2772 | =cut |
2748 | |
2773 | |
2749 | sub cf::object::player::may { |
2774 | sub cf::object::player::may { |
2750 | my ($self, $access) = @_; |
2775 | my ($self, $access) = @_; |
2751 | |
2776 | |
2752 | $self->flag (cf::FLAG_WIZ) || |
2777 | $self->flag (cf::FLAG_WIZ) || |
2753 | (ref $cf::CFG{"may_$access"} |
2778 | (ref $cf::CFG{"may_$access"} |
2754 | ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} |
2779 | ? scalar grep $self->name eq $_ || $self->uuid eq $_, @{$cf::CFG{"may_$access"}} |
2755 | : $cf::CFG{"may_$access"}) |
2780 | : $cf::CFG{"may_$access"}) |
2756 | } |
2781 | } |
2757 | |
2782 | |
2758 | =item $player_object->enter_link |
2783 | =item $player_object->enter_link |
2759 | |
2784 | |
… | |
… | |
2762 | The player should be reasonably safe there for short amounts of time (e.g. |
2787 | The player should be reasonably safe there for short amounts of time (e.g. |
2763 | for loading a map). You I<MUST> call C<leave_link> as soon as possible, |
2788 | for loading a map). You I<MUST> call C<leave_link> as soon as possible, |
2764 | though, as the player cannot control the character while it is on the link |
2789 | though, as the player cannot control the character while it is on the link |
2765 | map. |
2790 | map. |
2766 | |
2791 | |
2767 | Will never block. |
2792 | This method will never block, which is the whole reaosn for it's |
|
|
2793 | existance: you can I<always> put a player onto the link map, which is the |
|
|
2794 | only place to put objects that is guaranteed to exist. |
|
|
2795 | |
|
|
2796 | A typical usage pattern is to call C<enter_link> synchronously from the |
|
|
2797 | server, then start a new thread, do your blocking stuff there and then |
|
|
2798 | call C<leave_link> from that thread. |
2768 | |
2799 | |
2769 | =item $player_object->leave_link ($map, $x, $y) |
2800 | =item $player_object->leave_link ($map, $x, $y) |
2770 | |
2801 | |
2771 | Moves the player out of the special C<{link}> map onto the specified |
2802 | Moves the player out of the special C<{link}> map onto the specified |
2772 | map. If the map is not valid (or omitted), the player will be moved back |
2803 | map. If the map is not valid (or omitted), the player will be moved back |
… | |
… | |
3042 | |
3073 | |
3043 | =head3 cf::client |
3074 | =head3 cf::client |
3044 | |
3075 | |
3045 | =over 4 |
3076 | =over 4 |
3046 | |
3077 | |
3047 | =item $client->send_drawinfo ($text, $flags) |
|
|
3048 | |
|
|
3049 | Sends a drawinfo packet to the client. Circumvents output buffering so |
|
|
3050 | should not be used under normal circumstances. |
|
|
3051 | |
|
|
3052 | =cut |
|
|
3053 | |
|
|
3054 | sub cf::client::send_drawinfo { |
|
|
3055 | my ($self, $text, $flags) = @_; |
|
|
3056 | |
|
|
3057 | utf8::encode $text; |
|
|
3058 | $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text); |
|
|
3059 | } |
|
|
3060 | |
|
|
3061 | =item $client->send_big_packet ($pkt) |
3078 | =item $client->send_big_packet ($pkt) |
3062 | |
3079 | |
3063 | Like C<send_packet>, but tries to compress large packets, and fragments |
3080 | Like C<send_packet>, but tries to compress large packets, and fragments |
3064 | them as required. |
3081 | them as required. |
3065 | |
3082 | |
… | |
… | |
3083 | $self->send_packet ($pkt); |
3100 | $self->send_packet ($pkt); |
3084 | } |
3101 | } |
3085 | |
3102 | |
3086 | =item $client->send_msg ($channel, $msg, $color, [extra...]) |
3103 | =item $client->send_msg ($channel, $msg, $color, [extra...]) |
3087 | |
3104 | |
3088 | Send a drawinfo or msg packet to the client, formatting the msg for the |
3105 | Send a msg packet to the client, formatting the msg for the client if |
3089 | client if neccessary. C<$type> should be a string identifying the type of |
3106 | necessary. C<$type> should be a string identifying the type of the |
3090 | the message, with C<log> being the default. If C<$color> is negative, suppress |
3107 | message, with C<log> being the default. If C<$color> is negative, suppress |
3091 | the message unless the client supports the msg packet. |
3108 | the message unless the client supports the msg packet. |
3092 | |
3109 | |
3093 | =cut |
3110 | =cut |
3094 | |
3111 | |
3095 | # non-persistent channels (usually the info channel) |
3112 | # non-persistent channels (usually the info channel) |
… | |
… | |
3200 | id => "death", |
3217 | id => "death", |
3201 | title => "Death", |
3218 | title => "Death", |
3202 | reply => undef, |
3219 | reply => undef, |
3203 | tooltip => "Reason for and more info about your most recent death", |
3220 | tooltip => "Reason for and more info about your most recent death", |
3204 | }, |
3221 | }, |
|
|
3222 | "c/fatal" => { |
|
|
3223 | id => "fatal", |
|
|
3224 | title => "Fatal Error", |
|
|
3225 | reply => undef, |
|
|
3226 | tooltip => "Reason for the server disconnect", |
|
|
3227 | }, |
3205 | "c/say" => $SAY_CHANNEL, |
3228 | "c/say" => $SAY_CHANNEL, |
3206 | "c/chat" => $CHAT_CHANNEL, |
3229 | "c/chat" => $CHAT_CHANNEL, |
3207 | ); |
3230 | ); |
3208 | |
3231 | |
3209 | sub cf::client::send_msg { |
3232 | sub cf::client::send_msg { |
… | |
… | |
3282 | |
3305 | |
3283 | $self->send_packet ($self->{query_queue}[0][0]) |
3306 | $self->send_packet ($self->{query_queue}[0][0]) |
3284 | if @{ $self->{query_queue} } == 1; |
3307 | if @{ $self->{query_queue} } == 1; |
3285 | |
3308 | |
3286 | 1 |
3309 | 1 |
|
|
3310 | } |
|
|
3311 | |
|
|
3312 | =item $client->update_command_faces |
|
|
3313 | |
|
|
3314 | =cut |
|
|
3315 | |
|
|
3316 | our %COMMAND_FACE; |
|
|
3317 | |
|
|
3318 | sub cf::client::update_command_faces { |
|
|
3319 | my ($self) = @_; |
|
|
3320 | |
|
|
3321 | my @faces = grep $_, |
|
|
3322 | $COMMAND_FACE{preferred}, |
|
|
3323 | $COMMAND_FACE{standard}, |
|
|
3324 | $COMMAND_FACE{skill}, |
|
|
3325 | $self->pl->ob->flag (cf::FLAG_WIZ) ? $COMMAND_FACE{dm} : (), |
|
|
3326 | $COMMAND_FACE{emote}, |
|
|
3327 | ; |
|
|
3328 | |
|
|
3329 | $self->send_face ($_) |
|
|
3330 | for @faces; |
|
|
3331 | $self->flush_fx; |
|
|
3332 | |
|
|
3333 | $self->ext_msg (command_list => @faces); |
|
|
3334 | } |
|
|
3335 | |
|
|
3336 | =item cf::client::set_command_face $type, $commands |
|
|
3337 | |
|
|
3338 | =cut |
|
|
3339 | |
|
|
3340 | sub cf::client::set_command_face { |
|
|
3341 | my ($type, $list) = @_; |
|
|
3342 | |
|
|
3343 | my $idx = &cf::face::set ( #d# ugly forward reference |
|
|
3344 | "command_list/$type" => cf::FT_RSRC, |
|
|
3345 | JSON::XS->new->utf8->encode ([ sort @$list ]) |
|
|
3346 | ); |
|
|
3347 | |
|
|
3348 | $COMMAND_FACE{$type} = $idx; |
3287 | } |
3349 | } |
3288 | |
3350 | |
3289 | cf::client->attach ( |
3351 | cf::client->attach ( |
3290 | on_connect => sub { |
3352 | on_connect => sub { |
3291 | my ($ns) = @_; |
3353 | my ($ns) = @_; |
… | |
… | |
3532 | my ($name, $type, $data) = @_; |
3594 | my ($name, $type, $data) = @_; |
3533 | |
3595 | |
3534 | my $idx = cf::face::find $name; |
3596 | my $idx = cf::face::find $name; |
3535 | |
3597 | |
3536 | if ($idx) { |
3598 | if ($idx) { |
3537 | delete $HASH{cf::face::get_chksum $idx}; |
3599 | delete $HASH{cf::face::get_csum $idx}; |
3538 | } else { |
3600 | } else { |
3539 | $idx = cf::face::alloc $name; |
3601 | $idx = cf::face::alloc $name; |
3540 | } |
3602 | } |
3541 | |
3603 | |
3542 | my $hash = cf::face::mangle_csum Digest::MD5::md5 $data; |
3604 | my $hash = cf::face::mangle_csum Digest::MD5::md5 $data; |
… | |
… | |
3757 | cf::face::set |
3819 | cf::face::set |
3758 | "res/spell_paths" => FT_RSRC, |
3820 | "res/spell_paths" => FT_RSRC, |
3759 | JSON::XS->new->utf8->canonical->encode ( |
3821 | JSON::XS->new->utf8->canonical->encode ( |
3760 | [map [cf::spellpathnames ($_)], 0 .. NRSPELLPATHS - 1] |
3822 | [map [cf::spellpathnames ($_)], 0 .. NRSPELLPATHS - 1] |
3761 | ); |
3823 | ); |
|
|
3824 | |
|
|
3825 | # command completion |
|
|
3826 | my @commands; |
|
|
3827 | |
|
|
3828 | for (0..cf::arch::skillvec_size - 1) { |
|
|
3829 | my $skill = cf::arch::skillvec $_; |
|
|
3830 | my $name = $skill->name; |
|
|
3831 | my $flags = cf::skill_flags $skill->subtype; |
|
|
3832 | |
|
|
3833 | push @commands, "ready_skill $name" if $flags & (SF_COMBAT | SF_RANGED | SF_GRACE); |
|
|
3834 | push @commands, "use_skill $name" if $flags & (SF_USE | SF_AUTARK | SF_GRACE); |
|
|
3835 | } |
|
|
3836 | |
|
|
3837 | cf::client::set_command_face skill => \@commands; |
3762 | } |
3838 | } |
3763 | |
3839 | |
3764 | sub reload_treasures { |
3840 | sub reload_treasures { |
3765 | load_resource_file "$DATADIR/treasures" |
3841 | load_resource_file "$DATADIR/treasures" |
3766 | or die "unable to load treasurelists\n"; |
3842 | or die "unable to load treasurelists\n"; |
… | |
… | |
3839 | seek $fh, 0, 0; |
3915 | seek $fh, 0, 0; |
3840 | print $fh $$; |
3916 | print $fh $$; |
3841 | } |
3917 | } |
3842 | |
3918 | |
3843 | sub main_loop { |
3919 | sub main_loop { |
3844 | trace "EV::loop starting\n"; |
3920 | trace "EV::run starting\n"; |
3845 | if (1) { |
3921 | if (1) { |
3846 | EV::loop; |
3922 | EV::run; |
3847 | } |
3923 | } |
3848 | trace "EV::loop returned\n"; |
3924 | trace "EV::run returned\n"; |
3849 | goto &main_loop unless $REALLY_UNLOOP; |
3925 | goto &main_loop unless $REALLY_UNLOOP; |
3850 | } |
3926 | } |
3851 | |
3927 | |
3852 | sub main { |
3928 | sub main { |
3853 | cf::init_globals; # initialise logging |
3929 | cf::init_globals; # initialise logging |
… | |
… | |
3862 | # we must not ever block the main coroutine |
3938 | # we must not ever block the main coroutine |
3863 | $Coro::idle = sub { |
3939 | $Coro::idle = sub { |
3864 | Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# |
3940 | Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# |
3865 | (async { |
3941 | (async { |
3866 | $Coro::current->{desc} = "IDLE BUG HANDLER"; |
3942 | $Coro::current->{desc} = "IDLE BUG HANDLER"; |
3867 | EV::loop EV::LOOP_ONESHOT; |
3943 | EV::run EV::RUN_ONCE; |
3868 | })->prio (Coro::PRIO_MAX); |
3944 | })->prio (Coro::PRIO_MAX); |
3869 | }; |
3945 | }; |
3870 | |
3946 | |
3871 | evthread_start IO::AIO::poll_fileno; |
3947 | evthread_start IO::AIO::poll_fileno; |
3872 | |
3948 | |