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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.110 by root, Mon Jan 1 11:21:55 2007 UTC vs.
Revision 1.121 by root, Tue Jan 2 11:11:52 2007 UTC

181sub to_json($) { 181sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
184} 184}
185 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
186=item cf::sync_job { BLOCK } 250=item cf::sync_job { BLOCK }
187 251
188The design of crossfire+ requires that the main coro ($Coro::main) is 252The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 253always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 254reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
197=cut 261=cut
198 262
199sub sync_job(&) { 263sub sync_job(&) {
200 my ($job) = @_; 264 my ($job) = @_;
201 265
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 266 if ($Coro::current == $Coro::main) {
267 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/
269
212 # TODO: use suspend/resume instead 270 # TODO: use suspend/resume instead
271 # (but this is cancel-safe)
213 local $FREEZE = 1; 272 local $FREEZE = 1;
273
274 my $busy = 1;
275 my @res;
276
277 (Coro::async {
278 @res = eval { $job->() };
279 warn $@ if $@;
280 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 281 })->prio (Coro::PRIO_MAX);
282
215 while ($busy) { 283 while ($busy) {
216 Coro::cede_notself; 284 Coro::cede_notself;
217 Event::one_event unless Coro::nready; 285 Event::one_event unless Coro::nready;
218 } 286 }
287
288 wantarray ? @res : $res[0]
219 } else { 289 } else {
220 $coro->join; 290 # we are in another coroutine, how wonderful, everything just works
291
292 $job->()
221 } 293 }
222
223 wantarray ? @res : $res[0]
224} 294}
225 295
226=item $coro = cf::coro { BLOCK } 296=item $coro = cf::coro { BLOCK }
227 297
228Creates and returns a new coro. This coro is automcatially being canceled 298Creates and returns a new coro. This coro is automcatially being canceled
252 my $runtime = cf::localdir . "/runtime"; 322 my $runtime = cf::localdir . "/runtime";
253 323
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 324 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 325 or return;
256 326
257 my $value = $cf::RUNTIME; 327 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 328 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 329 and return;
260 330
261 aio_fsync $fh 331 aio_fsync $fh
262 and return; 332 and return;
283 353
284 $path = $path->as_string if ref $path; 354 $path = $path->as_string if ref $path;
285 355
286 my $self = bless { }, $class; 356 my $self = bless { }, $class;
287 357
358 # {... are special paths that are not touched
359 # ?xxx/... are special absolute paths
360 # ?random/... random maps
361 # /! non-realised random map exit
362 # /... normal maps
363 # ~/... per-player maps without a specific player (DO NOT USE)
364 # ~user/... per-player map of a specific user
365
366 if ($path =~ /^{/) {
367 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 368 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 369 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 370 $self->{random} = cf::from_json $data;
291 } else { 371 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 372 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 373 $self->{user_rel} = 1;
798 or return; 878 or return;
799 879
800 unless (aio_stat "$filename.pst") { 880 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 881 (aio_load "$filename.pst", $av) >= 0
802 or return; 882 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 883 $av = eval { (Storable::thaw $av)->{objs} };
804 } 884 }
805 885
886 warn sprintf "loading %s (%d)\n",
887 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 888 return ($data, $av);
807} 889}
808 890
809############################################################################# 891#############################################################################
810# command handling &c 892# command handling &c
1046use Fcntl; 1128use Fcntl;
1047use Coro::AIO; 1129use Coro::AIO;
1048 1130
1049our $MAX_RESET = 7200; 1131our $MAX_RESET = 7200;
1050our $DEFAULT_RESET = 3600; 1132our $DEFAULT_RESET = 3600;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1133
1054sub generate_random_map { 1134sub generate_random_map {
1055 my ($path, $rmp) = @_; 1135 my ($path, $rmp) = @_;
1056 1136
1057 # mit "rum" bekleckern, nicht 1137 # mit "rum" bekleckern, nicht
1090 1170
1091 $map->load_header ($path) 1171 $map->load_header ($path)
1092 or return; 1172 or return;
1093 1173
1094 $map->{load_path} = $path; 1174 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1175
1097 $map 1176 $map
1098} 1177}
1099 1178
1100sub find_map { 1179sub find_map {
1101 my ($path, $origin) = @_; 1180 my ($path, $origin) = @_;
1102 1181
1103 #warn "find_map<$path,$origin>\n";#d# 1182 #warn "find_map<$path,$origin>\n";#d#
1104 1183
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1184 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1185 my $key = $path->as_string;
1107 1186
1187 cf::lock_wait "map_find:$key";
1188
1108 $cf::MAP{$key} || do { 1189 $cf::MAP{$key} || do {
1190 my $guard = cf::lock_acquire "map_find:$key";
1191
1109 # do it the slow way 1192 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1193 my $map = try_load_header $path->save_path;
1111 1194
1112 if ($map) { 1195 if ($map) {
1113 # safety 1196 # safety
1120 $map = try_load_header $path->load_path; 1203 $map = try_load_header $path->load_path;
1121 } 1204 }
1122 1205
1123 $map or return; 1206 $map or return;
1124 1207
1208 $map->{load_original} = 1;
1125 $map->{instantiate_time} = $cf::RUNTIME; 1209 $map->{instantiate_time} = $cf::RUNTIME;
1126 $map->instantiate; 1210 $map->instantiate;
1127 1211
1128 # per-player maps become, after loading, normal maps 1212 # per-player maps become, after loading, normal maps
1129 $map->per_player (0) if $path->{user_rel}; 1213 $map->per_player (0) if $path->{user_rel};
1130 } 1214 }
1131 1215
1132 $map->path ($key); 1216 $map->path ($key);
1133 $map->{path} = $path; 1217 $map->{path} = $path;
1218 $map->{last_save} = $cf::RUNTIME;
1134 $map->last_access ($cf::RUNTIME); 1219 $map->last_access ($cf::RUNTIME);
1135 1220
1136 $map->reset if $map->should_reset; 1221 if ($map->should_reset) {
1222 $map->reset;
1223 $map = find_map $path;
1224 }
1137 1225
1138 $cf::MAP{$key} = $map 1226 $cf::MAP{$key} = $map
1139 } 1227 }
1140} 1228}
1141 1229
1142sub load { 1230sub load {
1143 my ($self) = @_; 1231 my ($self) = @_;
1144 1232
1233 my $path = $self->{path};
1234 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1235
1145 return if $self->in_memory != cf::MAP_SWAPPED; 1236 return if $self->in_memory != cf::MAP_SWAPPED;
1146 1237
1147 $self->in_memory (cf::MAP_LOADING); 1238 $self->in_memory (cf::MAP_LOADING);
1148
1149 my $path = $self->{path};
1150 1239
1151 $self->alloc; 1240 $self->alloc;
1152 $self->load_objects ($self->{load_path}, 1) 1241 $self->load_objects ($self->{load_path}, 1)
1153 or return; 1242 or return;
1243
1244 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1245 if delete $self->{load_original};
1154 1246
1155 if (my $uniq = $path->uniq_path) { 1247 if (my $uniq = $path->uniq_path) {
1156 utf8::encode $uniq; 1248 utf8::encode $uniq;
1157 if (aio_open $uniq, O_RDONLY, 0) { 1249 if (aio_open $uniq, O_RDONLY, 0) {
1158 $self->clear_unique_items; 1250 $self->clear_unique_items;
1193} 1285}
1194 1286
1195sub save { 1287sub save {
1196 my ($self) = @_; 1288 my ($self) = @_;
1197 1289
1290 $self->{last_save} = $cf::RUNTIME;
1291
1292 return unless $self->dirty;
1293
1198 my $save = $self->{path}->save_path; utf8::encode $save; 1294 my $save = $self->{path}->save_path; utf8::encode $save;
1199 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1295 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1200 1296
1201 $self->{last_save} = $cf::RUNTIME;
1202
1203 return unless $self->dirty;
1204
1205 $self->{load_path} = $save; 1297 $self->{load_path} = $save;
1206 1298
1207 return if $self->{deny_save}; 1299 return if $self->{deny_save};
1208
1209 warn "saving map ", $self->path;
1210 1300
1211 if ($uniq) { 1301 if ($uniq) {
1212 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1302 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1213 $self->save_objects ($uniq, cf::IO_UNIQUES); 1303 $self->save_objects ($uniq, cf::IO_UNIQUES);
1214 } else { 1304 } else {
1226 $self->save; 1316 $self->save;
1227 $self->clear; 1317 $self->clear;
1228 $self->in_memory (cf::MAP_SWAPPED); 1318 $self->in_memory (cf::MAP_SWAPPED);
1229} 1319}
1230 1320
1321sub reset_at {
1322 my ($self) = @_;
1323
1324 # TODO: safety, remove and allow resettable per-player maps
1325 return 1e99 if $self->{path}{user_rel};
1326 return 1e99 if $self->{deny_reset};
1327
1328 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1329 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1330
1331 $time + $to
1332}
1333
1231sub should_reset { 1334sub should_reset {
1232 my ($map) = @_;
1233
1234 # TODO: safety, remove and allow resettable per-player maps
1235 return if $map->{path}{user_rel};#d#
1236 return if $map->{deny_reset};
1237 #return unless $map->reset_timeout;
1238
1239 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1240
1241 $time + ($map->reset_timeout || $DEFAULT_RESET) < $cf::RUNTIME
1242}
1243
1244sub reset {
1245 my ($self) = @_; 1335 my ($self) = @_;
1246 1336
1247 return if $self->players; 1337 $self->reset_at <= $cf::RUNTIME
1248 return if $self->{path}{user_rel};#d# 1338}
1249 1339
1250 warn "resetting map ", $self->path;#d# 1340sub unlink_save {
1341 my ($self) = @_;
1251 1342
1252 utf8::encode (my $save = $self->{path}->save_path); 1343 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1344 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1345 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1346}
1347
1348sub rename {
1349 my ($self, $new_path) = @_;
1350
1351 $self->unlink_save;
1352
1353 delete $cf::MAP{$self->path};
1354 $self->{path} = new cf::path $new_path;
1355 $self->path ($self->{path}->as_string);
1356 $cf::MAP{$self->path} = $self;
1357
1358 $self->save;
1359}
1360
1361sub reset {
1362 my ($self) = @_;
1363
1364 return if $self->players;
1365 return if $self->{path}{user_rel};#d#
1366
1367 warn "resetting map ", $self->path;#d#
1368
1369 delete $cf::MAP{$self->path};
1255 1370
1256 $_->clear_links_to ($self) for values %cf::MAP; 1371 $_->clear_links_to ($self) for values %cf::MAP;
1257 1372
1373 $self->unlink_save;
1258 $self->clear; 1374 $self->destroy;
1259 $self->in_memory (cf::MAP_SWAPPED); 1375}
1260 utf8::encode ($self->{load_path} = $self->{path}->load_path); 1376
1377my $nuke_counter = "aaaa";
1378
1379sub nuke {
1380 my ($self) = @_;
1381
1382 $self->{deny_save} = 1;
1383 $self->reset_timeout (1);
1384 $self->rename ("{nuke}/" . ($nuke_counter++));
1385 $self->reset; # polite request, might not happen
1261} 1386}
1262 1387
1263sub customise_for { 1388sub customise_for {
1264 my ($map, $ob) = @_; 1389 my ($map, $ob) = @_;
1265 1390
1330 (ref $cf::CFG{"may_$access"} 1455 (ref $cf::CFG{"may_$access"}
1331 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1456 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1332 : $cf::CFG{"may_$access"}) 1457 : $cf::CFG{"may_$access"})
1333} 1458}
1334 1459
1460=item $player_object->enter_link
1461
1462Freezes the player and moves him/her to a special map (C<{link}>).
1463
1464The player should be reaosnably safe there for short amounts of time. You
1465I<MUST> call C<leave_link> as soon as possible, though.
1466
1467=item $player_object->leave_link ($map, $x, $y)
1468
1469Moves the player out of the specila link map onto the given map. If the
1470map is not valid (or omitted), the player will be moved back to the
1471location he/she was before the call to C<enter_link>, or, if that fails,
1472to the emergency map position.
1473
1474Might block.
1475
1476=cut
1477
1335sub cf::object::player::enter_link { 1478sub cf::object::player::enter_link {
1336 my ($self) = @_; 1479 my ($self) = @_;
1337 1480
1481 $self->deactivate_recursive;
1482
1338 return if $self->map == $LINK_MAP; 1483 return if $self->map == $LINK_MAP;
1339 1484
1340 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1485 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1341 if $self->map; 1486 if $self->map;
1342 1487
1343 $self->enter_map ($LINK_MAP, 20, 20); 1488 $self->enter_map ($LINK_MAP, 20, 20);
1344 $self->deactivate_recursive;
1345} 1489}
1346 1490
1347sub cf::object::player::leave_link { 1491sub cf::object::player::leave_link {
1348 my ($self, $map, $x, $y) = @_; 1492 my ($self, $map, $x, $y) = @_;
1349 1493
1350 my $link_pos = delete $self->{_link_pos}; 1494 my $link_pos = delete $self->{_link_pos};
1351 1495
1352 unless ($map) { 1496 unless ($map) {
1353 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1354
1355 # restore original map position 1497 # restore original map position
1356 ($map, $x, $y) = @{ $link_pos || [] }; 1498 ($map, $x, $y) = @{ $link_pos || [] };
1357 $map = cf::map::find_map $map; 1499 $map = cf::map::find_map $map;
1358 1500
1359 unless ($map) { 1501 unless ($map) {
1374 1516
1375 $self->activate_recursive; 1517 $self->activate_recursive;
1376 $self->enter_map ($map, $x, $y); 1518 $self->enter_map ($map, $x, $y);
1377} 1519}
1378 1520
1521cf::player->attach (
1522 on_logout => sub {
1523 my ($pl) = @_;
1524
1525 # abort map switching before logout
1526 if ($pl->ob->{_link_pos}) {
1527 cf::sync_job {
1528 $pl->ob->leave_link
1529 };
1530 }
1531 },
1532 on_login => sub {
1533 my ($pl) = @_;
1534
1535 # try to abort aborted map switching on player login :)
1536 # should happen only on crashes
1537 if ($pl->ob->{_link_pos}) {
1538 $pl->ob->enter_link;
1539 Coro::async {
1540 # we need this sleep as the login has a concurrent enter_exit running
1541 # and this sleep increases chances of the player not ending up in scorn
1542 Coro::Timer::sleep 1;
1543 $pl->ob->leave_link;
1544 };
1545 }
1546 },
1547);
1548
1379=item $player_object->goto_map ($map, $x, $y) 1549=item $player_object->goto_map ($path, $x, $y)
1380 1550
1381=cut 1551=cut
1382 1552
1383sub cf::object::player::goto_map { 1553sub cf::object::player::goto_map {
1384 my ($self, $path, $x, $y) = @_; 1554 my ($self, $path, $x, $y) = @_;
1389 $path = new cf::path $path; 1559 $path = new cf::path $path;
1390 1560
1391 my $map = cf::map::find_map $path->as_string; 1561 my $map = cf::map::find_map $path->as_string;
1392 $map = $map->customise_for ($self) if $map; 1562 $map = $map->customise_for ($self) if $map;
1393 1563
1394 warn "entering ", $map->path, " at ($x, $y)\n" 1564# warn "entering ", $map->path, " at ($x, $y)\n"
1395 if $map; 1565# if $map;
1566
1567 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1396 1568
1397 $self->leave_link ($map, $x, $y); 1569 $self->leave_link ($map, $x, $y);
1398 })->prio (1); 1570 })->prio (1);
1399} 1571}
1400 1572
1741 1913
1742{ 1914{
1743 my $path = cf::localdir . "/database.pst"; 1915 my $path = cf::localdir . "/database.pst";
1744 1916
1745 sub db_load() { 1917 sub db_load() {
1746 warn "loading database $path\n";#d# remove later
1747 $DB = stat $path ? Storable::retrieve $path : { }; 1918 $DB = stat $path ? Storable::retrieve $path : { };
1748 } 1919 }
1749 1920
1750 my $pid; 1921 my $pid;
1751 1922
1752 sub db_save() { 1923 sub db_save() {
1753 warn "saving database $path\n";#d# remove later
1754 waitpid $pid, 0 if $pid; 1924 waitpid $pid, 0 if $pid;
1755 if (0 == ($pid = fork)) { 1925 if (0 == ($pid = fork)) {
1756 $DB->{_meta}{version} = 1; 1926 $DB->{_meta}{version} = 1;
1757 Storable::nstore $DB, "$path~"; 1927 Storable::nstore $DB, "$path~";
1758 rename "$path~", $path; 1928 rename "$path~", $path;
1811} 1981}
1812 1982
1813sub main { 1983sub main {
1814 # we must not ever block the main coroutine 1984 # we must not ever block the main coroutine
1815 local $Coro::idle = sub { 1985 local $Coro::idle = sub {
1816 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 1986 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1817 (Coro::unblock_sub { 1987 (Coro::unblock_sub {
1818 Event::one_event; 1988 Event::one_event;
1819 })->(); 1989 })->();
1820 }; 1990 };
1821 1991
1826} 1996}
1827 1997
1828############################################################################# 1998#############################################################################
1829# initialisation 1999# initialisation
1830 2000
1831sub perl_reload() { 2001sub reload() {
1832 # can/must only be called in main 2002 # can/must only be called in main
1833 if ($Coro::current != $Coro::main) { 2003 if ($Coro::current != $Coro::main) {
1834 warn "can only reload from main coroutine\n"; 2004 warn "can only reload from main coroutine\n";
1835 return; 2005 return;
1836 } 2006 }
1963 $cf::MAP{$LINK_MAP->path} = $LINK_MAP; 2133 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1964} 2134}
1965 2135
1966register "<global>", __PACKAGE__; 2136register "<global>", __PACKAGE__;
1967 2137
1968register_command "perl-reload" => sub { 2138register_command "reload" => sub {
1969 my ($who, $arg) = @_; 2139 my ($who, $arg) = @_;
1970 2140
1971 if ($who->flag (FLAG_WIZ)) { 2141 if ($who->flag (FLAG_WIZ)) {
1972 $who->message ("start of reload."); 2142 $who->message ("start of reload.");
1973 perl_reload; 2143 reload;
1974 $who->message ("end of reload."); 2144 $who->message ("end of reload.");
1975 } 2145 }
1976}; 2146};
1977 2147
1978unshift @INC, $LIBDIR; 2148unshift @INC, $LIBDIR;

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> Changed lines