--- deliantra/server/lib/cf.pm 2006/12/21 22:41:35 1.93 +++ deliantra/server/lib/cf.pm 2006/12/30 16:56:16 1.104 @@ -1,5 +1,8 @@ package cf; +use utf8; +use strict; + use Symbol; use List::Util; use Storable; @@ -7,16 +10,22 @@ use Safe; use Safe::Hole; -use IO::AIO (); +use Coro 3.3; +use Coro::Event; +use Coro::Timer; +use Coro::Signal; +use Coro::Semaphore; + +use IO::AIO 2.3; use YAML::Syck (); use Time::HiRes; -use Event; -$Event::Eval = 1; # no idea why this is required, but it is + +use Event; $Event::Eval = 1; # no idea why this is required, but it is # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? $YAML::Syck::ImplicitUnicode = 1; -use strict; +$Coro::main->prio (2); # run main coroutine ("the server") with very high priority sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload @@ -24,18 +33,39 @@ our %COMMAND_TIME = (); our %EXTCMD = (); -_init_vars; - our @EVENT; our $LIBDIR = datadir . "/ext"; our $TICK = MAX_TIME * 1e-6; our $TICK_WATCHER; our $NEXT_TICK; +our $NOW; our %CFG; our $UPTIME; $UPTIME ||= time; +our $RUNTIME; + +our %MAP; # all maps +our $LINK_MAP; # the special {link} map +our $FREEZE; + +binmode STDOUT; +binmode STDERR; + +# read virtual server time, if available +unless ($RUNTIME || !-e cf::localdir . "/runtime") { + open my $fh, "<", cf::localdir . "/runtime" + or die "unable to read runtime file: $!"; + $RUNTIME = <$fh> + 0.; +} + +mkdir cf::localdir; +mkdir cf::localdir . "/" . cf::playerdir; +mkdir cf::localdir . "/" . cf::tmpdir; +mkdir cf::localdir . "/" . cf::uniquedir; + +our %EXT_CORO; ############################################################################# @@ -47,11 +77,20 @@ The timestamp of the server start (so not actually an uptime). +=item $cf::RUNTIME + +The time this server has run, starts at 0 and is increased by $cf::TICK on +every server tick. + =item $cf::LIBDIR The perl library directory, where extensions and cf-specific modules can be found. It will be added to C<@INC> automatically. +=item $cf::NOW + +The time of the last (current) server tick. + =item $cf::TICK The interval between server ticks, in seconds. @@ -68,10 +107,11 @@ BEGIN { *CORE::GLOBAL::warn = sub { my $msg = join "", @_; + utf8::encode $msg; + $msg .= "\n" unless $msg =~ /\n$/; - print STDERR "cfperl: $msg"; LOG llevError, "cfperl: $msg"; }; } @@ -86,7 +126,7 @@ # we bless all objects into (empty) derived classes to force a method lookup # within the Safe compartment. for my $pkg (qw( - cf::global + cf::global cf::attachable cf::object cf::object::player cf::client cf::player cf::arch cf::living @@ -134,6 +174,31 @@ JSON::Syck::Dump $_[0] } +=item $coro = cf::coro { BLOCK } + +Creates and returns a new coro. This coro is automcatially being canceled +when the extension calling this is being unloaded. + +=cut + +sub coro(&) { + my $cb = shift; + + my $coro; $coro = async { + eval { + $cb->(); + }; + warn $@ if $@; + }; + + $coro->on_destroy (sub { + delete $EXT_CORO{$coro+0}; + }); + $EXT_CORO{$coro+0} = $coro; + + $coro +} + =back =cut @@ -142,34 +207,70 @@ =head2 ATTACHABLE OBJECTS -You can define and attach attachments to each "attachable" object in -crossfire+ (objects, players, clients, maps and the special "global" -class). In the following description, CLASS can be any of C, -C C, C or C. +Many objects in crossfire are so-called attachable objects. That means you can +attach callbacks/event handlers (a collection of which is called an "attachment") +to it. All such attachable objects support the following methods. + +In the following description, CLASS can be any of C, C +C, C or C (i.e. the attachable objects in +crossfire+). =over 4 -=item cf::CLASS::attachment $name, ... +=item $attachable->attach ($attachment, key => $value...) + +=item $attachable->detach ($attachment) -Register an attachment by name through which attachable objects can refer -to this attachment. +Attach/detach a pre-registered attachment to a specific object and give it +the specified key/value pairs as arguments. + +Example, attach a minesweeper attachment to the given object, making it a +10x10 minesweeper game: + + $obj->attach (minesweeper => width => 10, height => 10); =item $bool = $attachable->attached ($name) Checks wether the named attachment is currently attached to the object. -=item $attachable->attach ($attachment, key => $value...) +=item cf::CLASS->attach ... -=item $attachable->detach ($attachment) +=item cf::CLASS->detach ... -Attach/detach a pre-registered attachment either to a specific object -(C<$attachable>) or all objects of the given class (if C<$attachable> is a -class in a static method call). +Define an anonymous attachment and attach it to all objects of the given +CLASS. See the next function for an explanation of its arguments. You can attach to global events by using the C class. -These method calls expect any number of the following handler/hook -descriptions: +Example, log all player logins: + + cf::player->attach ( + on_login => sub { + my ($pl) = @_; + ... + }, + ); + +Example, attach to the jeweler skill: + + cf::object->attach ( + type => cf::SKILL, + subtype => cf::SK_JEWELER, + on_use_skill => sub { + my ($sk, $ob, $part, $dir, $msg) = @_; + ... + }, + ); + +=item cf::CLASS::attachment $name, ... + +Register an attachment by C<$name> through which attachable objects of the +given CLASS can refer to this attachment. + +Some classes such as crossfire maps and objects can specify attachments +that are attached at load/instantiate time, thus the need for a name. + +These calls expect any number of the following handler/hook descriptions: =over 4 @@ -205,15 +306,34 @@ =back +Example, define an attachment called "sockpuppet" that calls the given +event handler when a monster attacks: + + cf::object::attachment sockpuppet => + on_skill_attack => sub { + my ($self, $victim) = @_; + ... + } + } + +=item $attachable->valid + +Just because you have a perl object does not mean that the corresponding +C-level object still exists. If you try to access an object that has no +valid C counterpart anymore you get an exception at runtime. This method +can be used to test for existence of the C object part without causing an +exception. + =cut # the following variables are defined in .xs and must not be re-created -our @CB_GLOBAL = (); # registry for all global events -our @CB_OBJECT = (); # all objects (should not be used except in emergency) -our @CB_PLAYER = (); -our @CB_CLIENT = (); -our @CB_TYPE = (); # registry for type (cf-object class) based events -our @CB_MAP = (); +our @CB_GLOBAL = (); # registry for all global events +our @CB_ATTACHABLE = (); # registry for all attachables +our @CB_OBJECT = (); # all objects (should not be used except in emergency) +our @CB_PLAYER = (); +our @CB_CLIENT = (); +our @CB_TYPE = (); # registry for type (cf-object class) based events +our @CB_MAP = (); my %attachment; @@ -229,6 +349,9 @@ @{$registry->[$event] || []}, $cb; } +# hack +my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP; + # attach handles attaching event callbacks # the only thing the caller has to do is pass the correct # registry (== where the callback attaches to). @@ -239,6 +362,11 @@ my $prio = 0; my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT; + #TODO: get rid of this hack + if ($attachable_klass{$klass}) { + %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT); + } + while (@arg) { my $type = shift @arg; @@ -323,7 +451,7 @@ exists $obj->{_attachment}{$name} } -for my $klass (qw(GLOBAL OBJECT PLAYER CLIENT MAP)) { +for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) { eval "#line " . __LINE__ . " 'cf.pm' sub cf::\L$klass\E::_attach_registry { (\\\@CB_$klass, KLASS_$klass) @@ -369,19 +497,13 @@ 0 } -=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... - -=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...) +=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...) -=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...) +=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...) -=item $bool = $client->invoke (EVENT_CLIENT_XXX, ...) +Generate an object-specific event with the given arguments. -=item $bool = $map->invoke (EVENT_MAP_XXX, ...) - -Generate a global/object/player/map-specific event with the given arguments. - -This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be +This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be removed in future versions), and there is no public API to access override results (if you must, access C<@cf::invoke_results> directly). @@ -390,43 +512,12 @@ =cut ############################################################################# - -=head2 METHODS VALID FOR ALL ATTACHABLE OBJECTS - -Attachable objects includes objects, players, clients and maps. - -=over 4 - -=item $object->valid - -Just because you have a perl object does not mean that the corresponding -C-level object still exists. If you try to access an object that has no -valid C counterpart anymore you get an exception at runtime. This method -can be used to test for existence of the C object part without causing an -exception. - -=back - -=cut - -############################################################################# # object support -sub instantiate { - my ($obj, $data) = @_; - - $data = from_json $data; - - for (@$data) { - my ($name, $args) = @$_; - - $obj->attach ($name, %{$args || {} }); - } -} - -# basically do the same as instantiate, without calling instantiate sub reattach { + # basically do the same as instantiate, without calling instantiate my ($obj) = @_; + my $registry = $obj->registry; @$registry = (); @@ -445,6 +536,32 @@ } } +cf::attachable->attach ( + prio => -1000000, + on_instantiate => sub { + my ($obj, $data) = @_; + + $data = from_json $data; + + for (@$data) { + my ($name, $args) = @$_; + + $obj->attach ($name, %{$args || {} }); + } + }, + on_reattach => \&reattach, + on_clone => sub { + my ($src, $dst) = @_; + + @{$dst->registry} = @{$src->registry}; + + %$dst = %$src; + + %{$dst->{_attachment}} = %{$src->{_attachment}} + if exists $src->{_attachment}; + }, +); + sub object_freezer_save { my ($filename, $rdata, $objs) = @_; @@ -503,20 +620,6 @@ () } -cf::object->attach ( - prio => -1000000, - on_clone => sub { - my ($src, $dst) = @_; - - @{$dst->registry} = @{$src->registry}; - - %$dst = %$src; - - %{$dst->{_attachment}} = %{$src->{_attachment}} - if exists $src->{_attachment}; - }, -); - ############################################################################# # command handling &c @@ -714,6 +817,8 @@ Functions and methods that extend core crossfire objects. +=head3 cf::player + =over 4 =item cf::player::exists $login @@ -727,6 +832,26 @@ or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; } +=item $player->ext_reply ($msgid, $msgtype, %msg) + +Sends an ext reply to the player. + +=cut + +sub cf::player::ext_reply($$$%) { + my ($self, $id, %msg) = @_; + + $msg{msgid} = $id; + + $self->send ("ext " . to_json \%msg); +} + +=back + +=head3 cf::object::player + +=over 4 + =item $player_object->reply ($npc, $msg[, $flags]) Sends a message to the player, as if the npc C<$npc> replied. C<$npc> @@ -737,6 +862,7 @@ # rough implementation of a future "reply" method that works # with dialog boxes. +#TODO: the first argument must go, split into a $npc->reply_to ( method sub cf::object::player::reply($$$;$) { my ($self, $npc, $msg, $flags) = @_; @@ -750,20 +876,6 @@ } } -=item $player->ext_reply ($msgid, $msgtype, %msg) - -Sends an ext reply to the player. - -=cut - -sub cf::player::ext_reply($$$%) { - my ($self, $id, %msg) = @_; - - $msg{msgid} = $id; - - $self->send ("ext " . to_json \%msg); -} - =item $player_object->may ("access") Returns wether the given player is authorized to access resource "access" @@ -780,9 +892,111 @@ : $cf::CFG{"may_$access"}) } +=head3 cf::client + +=over 4 + +=item $client->send_drawinfo ($text, $flags) + +Sends a drawinfo packet to the client. Circumvents output buffering so +should not be used under normal circumstances. + =cut -############################################################################# +sub cf::client::send_drawinfo { + my ($self, $text, $flags) = @_; + + utf8::encode $text; + $self->send_packet (sprintf "drawinfo %d %s", $flags, $text); +} + + +=item $success = $client->query ($flags, "text", \&cb) + +Queues a query to the client, calling the given callback with +the reply text on a reply. flags can be C, +C or C or C<0>. + +Queries can fail, so check the return code. Or don't, as queries will become +reliable at some point in the future. + +=cut + +sub cf::client::query { + my ($self, $flags, $text, $cb) = @_; + + return unless $self->state == ST_PLAYING + || $self->state == ST_SETUP + || $self->state == ST_CUSTOM; + + $self->state (ST_CUSTOM); + + utf8::encode $text; + push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb]; + + $self->send_packet ($self->{query_queue}[0][0]) + if @{ $self->{query_queue} } == 1; +} + +cf::client->attach ( + on_reply => sub { + my ($ns, $msg) = @_; + + # this weird shuffling is so that direct followup queries + # get handled first + my $queue = delete $ns->{query_queue}; + + (shift @$queue)->[1]->($msg); + + push @{ $ns->{query_queue} }, @$queue; + + if (@{ $ns->{query_queue} } == @$queue) { + if (@$queue) { + $ns->send_packet ($ns->{query_queue}[0][0]); + } else { + $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM; + } + } + }, +); + +=item $client->coro (\&cb) + +Create a new coroutine, running the specified callback. The coroutine will +be automatically cancelled when the client gets destroyed (e.g. on logout, +or loss of connection). + +=cut + +sub cf::client::coro { + my ($self, $cb) = @_; + + my $coro; $coro = async { + eval { + $cb->(); + }; + warn $@ if $@; + }; + + $coro->on_destroy (sub { + delete $self->{_coro}{$coro+0}; + }); + + $self->{_coro}{$coro+0} = $coro; + + $coro +} + +cf::client->attach ( + on_destroy => sub { + my ($ns) = @_; + + $_->cancel for values %{ (delete $ns->{_coro}) || {} }; + }, +); + +=back + =head2 SAFE SCRIPTING @@ -1021,20 +1235,26 @@ ############################################################################# # initialisation -sub _perl_reload(&) { - my ($msg) = @_; - - $msg->("reloading..."); +sub _perl_reload() { + warn "reloading..."; eval { + local $FREEZE = 1; + + cf::emergency_save; + # cancel all watchers for (Event::all_watchers) { $_->cancel if $_->data & WF_AUTOCANCEL; } + # cancel all extension coros + $_->cancel for values %EXT_CORO; + %EXT_CORO = (); + # unload all extensions for (@exts) { - $msg->("unloading <$_>"); + warn "unloading <$_>"; unload_extension $_; } @@ -1042,7 +1262,7 @@ while (my ($k, $v) = each %INC) { next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; - $msg->("removing <$k>"); + warn "removing <$k>"; delete $INC{$k}; $k =~ s/\.pm$//; @@ -1057,10 +1277,11 @@ # sync database to disk cf::db_sync; + IO::AIO::flush; # get rid of safe::, as good as possible Symbol::delete_package "safe::$_" - for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); + for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); # remove register_script_function callbacks # TODO @@ -1073,31 +1294,29 @@ #Symbol::delete_package __PACKAGE__; # reload cf.pm - $msg->("reloading cf.pm"); + warn "reloading cf.pm"; require cf; + cf::_connect_to_perl; # nominally unnecessary, but cannot hurt # load config and database again cf::cfg_load; cf::db_load; # load extensions - $msg->("load extensions"); + warn "load extensions"; cf::load_extensions; # reattach attachments to objects - $msg->("reattach"); + warn "reattach"; _global_reattach; }; - $msg->($@) if $@; + warn $@ if $@; - $msg->("reloaded"); + warn "reloaded"; }; sub perl_reload() { - _perl_reload { - warn $_[0]; - print "$_[0]\n"; - }; + _perl_reload; } register "", __PACKAGE__; @@ -1106,27 +1325,28 @@ my ($who, $arg) = @_; if ($who->flag (FLAG_WIZ)) { - _perl_reload { - warn $_[0]; - $who->message ($_[0]); - }; + $who->message ("reloading..."); + _perl_reload; } }; unshift @INC, $LIBDIR; $TICK_WATCHER = Event->timer ( - prio => 0, - at => $NEXT_TICK || 1, - data => WF_AUTOCANCEL, - cb => sub { - cf::server_tick; # one server iteration + reentrant => 0, + prio => 0, + at => $NEXT_TICK || $TICK, + data => WF_AUTOCANCEL, + cb => sub { + unless ($FREEZE) { + cf::server_tick; # one server iteration + $RUNTIME += $TICK; + } - my $NOW = Event::time; $NEXT_TICK += $TICK; # if we are delayed by four ticks or more, skip them all - $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; + $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; $TICK_WATCHER->at ($NEXT_TICK); $TICK_WATCHER->start; @@ -1141,5 +1361,14 @@ data => WF_AUTOCANCEL, cb => \&IO::AIO::poll_cb); +# we must not ever block the main coroutine +$Coro::idle = sub { + #Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# + warn "FATAL: Coro::idle was called, major BUG\n"; + (Coro::unblock_sub { + Event::one_event; + })->(); +}; + 1