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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.110 by root, Mon Jan 1 11:21:55 2007 UTC vs.
Revision 1.132 by root, Thu Jan 4 01:35:56 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
185=item my $guard = cf::guard { BLOCK }
186
187Run the given callback when the guard object gets destroyed (useful for
188coroutine cancellations).
189
190You can call C<< ->cancel >> on the guard object to stop the block from
191being executed.
192
193=cut
194
195sub guard(&) {
196 bless \(my $cb = $_[0]), cf::guard::;
197}
198
199sub cf::guard::cancel {
200 ${$_[0]} = sub { };
201}
202
203sub cf::guard::DESTROY {
204 ${$_[0]}->();
205}
206
207=item cf::lock_wait $string
208
209Wait until the given lock is available. See cf::lock_acquire.
210
211=item my $lock = cf::lock_acquire $string
212
213Wait until the given lock is available and then acquires it and returns
214a guard object. If the guard object gets destroyed (goes out of scope,
215for example when the coroutine gets canceled), the lock is automatically
216returned.
217
218Lock names should begin with a unique identifier (for example, find_map
219uses map_find and load_map uses map_load).
220
221=cut
222
223our %LOCK;
224
225sub lock_wait($) {
226 my ($key) = @_;
227
228 # wait for lock, if any
229 while ($LOCK{$key}) {
230 push @{ $LOCK{$key} }, $Coro::current;
231 Coro::schedule;
232 }
233}
234
235sub lock_acquire($) {
236 my ($key) = @_;
237
238 # wait, to be sure we are not locked
239 lock_wait $key;
240
241 $LOCK{$key} = [];
242
243 cf::guard {
244 # wake up all waiters, to be on the safe side
245 $_->ready for @{ delete $LOCK{$key} };
246 }
247}
248
249=item cf::async { BLOCK }
250
251Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
252error instead of exiting the server in case of a problem.
253
254=cut
255
256sub async(&) {
257 my ($cb) = @_;
258
259 Coro::async {
260 eval { $cb->() };
261 warn $@ if $@;
262 }
263}
264
186=item cf::sync_job { BLOCK } 265=item cf::sync_job { BLOCK }
187 266
188The design of crossfire+ requires that the main coro ($Coro::main) is 267The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 268always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 269reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
197=cut 276=cut
198 277
199sub sync_job(&) { 278sub sync_job(&) {
200 my ($job) = @_; 279 my ($job) = @_;
201 280
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 281 if ($Coro::current == $Coro::main) {
282 # this is the main coro, too bad, we have to block
283 # till the operation succeeds, freezing the server :/
284
212 # TODO: use suspend/resume instead 285 # TODO: use suspend/resume instead
286 # (but this is cancel-safe)
213 local $FREEZE = 1; 287 local $FREEZE = 1;
288
289 my $busy = 1;
290 my @res;
291
292 (Coro::async {
293 @res = eval { $job->() };
294 warn $@ if $@;
295 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 296 })->prio (Coro::PRIO_MAX);
297
215 while ($busy) { 298 while ($busy) {
216 Coro::cede_notself; 299 Coro::cede_notself;
217 Event::one_event unless Coro::nready; 300 Event::one_event unless Coro::nready;
218 } 301 }
302
303 wantarray ? @res : $res[0]
219 } else { 304 } else {
220 $coro->join; 305 # we are in another coroutine, how wonderful, everything just works
306
307 $job->()
221 } 308 }
222
223 wantarray ? @res : $res[0]
224} 309}
225 310
226=item $coro = cf::coro { BLOCK } 311=item $coro = cf::coro { BLOCK }
227 312
228Creates and returns a new coro. This coro is automcatially being canceled 313Creates and returns a new coro. This coro is automcatially being canceled
231=cut 316=cut
232 317
233sub coro(&) { 318sub coro(&) {
234 my $cb = shift; 319 my $cb = shift;
235 320
236 my $coro; $coro = async { 321 my $coro = &cf::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 322
243 $coro->on_destroy (sub { 323 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 324 delete $EXT_CORO{$coro+0};
245 }); 325 });
246 $EXT_CORO{$coro+0} = $coro; 326 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 332 my $runtime = cf::localdir . "/runtime";
253 333
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 334 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 335 or return;
256 336
257 my $value = $cf::RUNTIME; 337 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 338 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 339 and return;
260 340
261 aio_fsync $fh 341 aio_fsync $fh
262 and return; 342 and return;
283 363
284 $path = $path->as_string if ref $path; 364 $path = $path->as_string if ref $path;
285 365
286 my $self = bless { }, $class; 366 my $self = bless { }, $class;
287 367
368 # {... are special paths that are not touched
369 # ?xxx/... are special absolute paths
370 # ?random/... random maps
371 # /! non-realised random map exit
372 # /... normal maps
373 # ~/... per-player maps without a specific player (DO NOT USE)
374 # ~user/... per-player map of a specific user
375
376 if ($path =~ /^{/) {
377 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 378 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 379 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 380 $self->{random} = cf::from_json $data;
291 } else { 381 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 382 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 383 $self->{user_rel} = 1;
798 or return; 888 or return;
799 889
800 unless (aio_stat "$filename.pst") { 890 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 891 (aio_load "$filename.pst", $av) >= 0
802 or return; 892 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 893 $av = eval { (Storable::thaw $av)->{objs} };
804 } 894 }
805 895
896 warn sprintf "loading %s (%d)\n",
897 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 898 return ($data, $av);
807} 899}
808 900
809############################################################################# 901#############################################################################
810# command handling &c 902# command handling &c
1046use Fcntl; 1138use Fcntl;
1047use Coro::AIO; 1139use Coro::AIO;
1048 1140
1049our $MAX_RESET = 7200; 1141our $MAX_RESET = 7200;
1050our $DEFAULT_RESET = 3600; 1142our $DEFAULT_RESET = 3600;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1143
1054sub generate_random_map { 1144sub generate_random_map {
1055 my ($path, $rmp) = @_; 1145 my ($path, $rmp) = @_;
1056 1146
1057 # mit "rum" bekleckern, nicht 1147 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1163# and all this just because we cannot iterate over
1074# all maps in C++... 1164# all maps in C++...
1075sub change_all_map_light { 1165sub change_all_map_light {
1076 my ($change) = @_; 1166 my ($change) = @_;
1077 1167
1078 $_->change_map_light ($change) for values %cf::MAP; 1168 $_->change_map_light ($change)
1169 for grep $_->outdoor, values %cf::MAP;
1079} 1170}
1080 1171
1081sub try_load_header($) { 1172sub try_load_header($) {
1082 my ($path) = @_; 1173 my ($path) = @_;
1083 1174
1090 1181
1091 $map->load_header ($path) 1182 $map->load_header ($path)
1092 or return; 1183 or return;
1093 1184
1094 $map->{load_path} = $path; 1185 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1186
1097 $map 1187 $map
1098} 1188}
1099 1189
1190sub find_map;
1100sub find_map { 1191sub find_map {
1101 my ($path, $origin) = @_; 1192 my ($path, $origin) = @_;
1102 1193
1103 #warn "find_map<$path,$origin>\n";#d# 1194 #warn "find_map<$path,$origin>\n";#d#
1104 1195
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1196 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1197 my $key = $path->as_string;
1107 1198
1199 cf::lock_wait "map_find:$key";
1200
1108 $cf::MAP{$key} || do { 1201 $cf::MAP{$key} || do {
1202 my $guard = cf::lock_acquire "map_find:$key";
1203
1109 # do it the slow way 1204 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1205 my $map = try_load_header $path->save_path;
1111 1206
1112 if ($map) { 1207 if ($map) {
1208 $map->last_access ((delete $map->{last_access})
1209 || $cf::RUNTIME); #d#
1113 # safety 1210 # safety
1114 $map->{instantiate_time} = $cf::RUNTIME 1211 $map->{instantiate_time} = $cf::RUNTIME
1115 if $map->{instantiate_time} > $cf::RUNTIME; 1212 if $map->{instantiate_time} > $cf::RUNTIME;
1116 } else { 1213 } else {
1117 if (my $rmp = $path->random_map_params) { 1214 if (my $rmp = $path->random_map_params) {
1120 $map = try_load_header $path->load_path; 1217 $map = try_load_header $path->load_path;
1121 } 1218 }
1122 1219
1123 $map or return; 1220 $map or return;
1124 1221
1222 $map->{load_original} = 1;
1125 $map->{instantiate_time} = $cf::RUNTIME; 1223 $map->{instantiate_time} = $cf::RUNTIME;
1224 $map->last_access ($cf::RUNTIME);
1126 $map->instantiate; 1225 $map->instantiate;
1127 1226
1128 # per-player maps become, after loading, normal maps 1227 # per-player maps become, after loading, normal maps
1129 $map->per_player (0) if $path->{user_rel}; 1228 $map->per_player (0) if $path->{user_rel};
1130 } 1229 }
1131 1230
1132 $map->path ($key); 1231 $map->path ($key);
1133 $map->{path} = $path; 1232 $map->{path} = $path;
1134 $map->last_access ($cf::RUNTIME); 1233 $map->{last_save} = $cf::RUNTIME;
1135 1234
1136 $map->reset if $map->should_reset; 1235 if ($map->should_reset) {
1236 $map->reset;
1237 undef $guard;
1238 $map = find_map $path
1239 or return;
1240 }
1137 1241
1138 $cf::MAP{$key} = $map 1242 $cf::MAP{$key} = $map
1139 } 1243 }
1140} 1244}
1141 1245
1142sub load { 1246sub load {
1143 my ($self) = @_; 1247 my ($self) = @_;
1144 1248
1249 my $path = $self->{path};
1250 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1251
1145 return if $self->in_memory != cf::MAP_SWAPPED; 1252 return if $self->in_memory != cf::MAP_SWAPPED;
1146 1253
1147 $self->in_memory (cf::MAP_LOADING); 1254 $self->in_memory (cf::MAP_LOADING);
1148
1149 my $path = $self->{path};
1150 1255
1151 $self->alloc; 1256 $self->alloc;
1152 $self->load_objects ($self->{load_path}, 1) 1257 $self->load_objects ($self->{load_path}, 1)
1153 or return; 1258 or return;
1259
1260 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1261 if delete $self->{load_original};
1154 1262
1155 if (my $uniq = $path->uniq_path) { 1263 if (my $uniq = $path->uniq_path) {
1156 utf8::encode $uniq; 1264 utf8::encode $uniq;
1157 if (aio_open $uniq, O_RDONLY, 0) { 1265 if (aio_open $uniq, O_RDONLY, 0) {
1158 $self->clear_unique_items; 1266 $self->clear_unique_items;
1193} 1301}
1194 1302
1195sub save { 1303sub save {
1196 my ($self) = @_; 1304 my ($self) = @_;
1197 1305
1306 $self->{last_save} = $cf::RUNTIME;
1307
1308 return unless $self->dirty;
1309
1198 my $save = $self->{path}->save_path; utf8::encode $save; 1310 my $save = $self->{path}->save_path; utf8::encode $save;
1199 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1311 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1200 1312
1201 $self->{last_save} = $cf::RUNTIME;
1202
1203 return unless $self->dirty;
1204
1205 $self->{load_path} = $save; 1313 $self->{load_path} = $save;
1206 1314
1207 return if $self->{deny_save}; 1315 return if $self->{deny_save};
1208 1316
1209 warn "saving map ", $self->path; 1317 local $self->{last_access} = $self->last_access;#d#
1210 1318
1211 if ($uniq) { 1319 if ($uniq) {
1212 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1320 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1213 $self->save_objects ($uniq, cf::IO_UNIQUES); 1321 $self->save_objects ($uniq, cf::IO_UNIQUES);
1214 } else { 1322 } else {
1217} 1325}
1218 1326
1219sub swap_out { 1327sub swap_out {
1220 my ($self) = @_; 1328 my ($self) = @_;
1221 1329
1330 # save first because save cedes
1331 $self->save;
1332
1222 return if $self->players; 1333 return if $self->players;
1223 return if $self->in_memory != cf::MAP_IN_MEMORY; 1334 return if $self->in_memory != cf::MAP_IN_MEMORY;
1224 return if $self->{deny_save}; 1335 return if $self->{deny_save};
1225 1336
1226 $self->save;
1227 $self->clear; 1337 $self->clear;
1228 $self->in_memory (cf::MAP_SWAPPED); 1338 $self->in_memory (cf::MAP_SWAPPED);
1229} 1339}
1230 1340
1341sub reset_at {
1342 my ($self) = @_;
1343
1344 # TODO: safety, remove and allow resettable per-player maps
1345 return 1e99 if $self->{path}{user_rel};
1346 return 1e99 if $self->{deny_reset};
1347
1348 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1349 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1350
1351 $time + $to
1352}
1353
1231sub should_reset { 1354sub should_reset {
1232 my ($map) = @_;
1233
1234 # TODO: safety, remove and allow resettable per-player maps
1235 return if $map->{path}{user_rel};#d#
1236 return if $map->{deny_reset};
1237 #return unless $map->reset_timeout;
1238
1239 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1240
1241 $time + ($map->reset_timeout || $DEFAULT_RESET) < $cf::RUNTIME
1242}
1243
1244sub reset {
1245 my ($self) = @_; 1355 my ($self) = @_;
1246 1356
1247 return if $self->players; 1357 $self->reset_at <= $cf::RUNTIME
1248 return if $self->{path}{user_rel};#d# 1358}
1249 1359
1250 warn "resetting map ", $self->path;#d# 1360sub unlink_save {
1361 my ($self) = @_;
1251 1362
1252 utf8::encode (my $save = $self->{path}->save_path); 1363 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1364 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1365 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1366}
1367
1368sub rename {
1369 my ($self, $new_path) = @_;
1370
1371 $self->unlink_save;
1372
1373 delete $cf::MAP{$self->path};
1374 $self->{path} = new cf::path $new_path;
1375 $self->path ($self->{path}->as_string);
1376 $cf::MAP{$self->path} = $self;
1377
1378 $self->save;
1379}
1380
1381sub reset {
1382 my ($self) = @_;
1383
1384 return if $self->players;
1385 return if $self->{path}{user_rel};#d#
1386
1387 warn "resetting map ", $self->path;#d#
1388
1389 delete $cf::MAP{$self->path};
1255 1390
1256 $_->clear_links_to ($self) for values %cf::MAP; 1391 $_->clear_links_to ($self) for values %cf::MAP;
1257 1392
1393 $self->unlink_save;
1258 $self->clear; 1394 $self->destroy;
1259 $self->in_memory (cf::MAP_SWAPPED); 1395}
1260 utf8::encode ($self->{load_path} = $self->{path}->load_path); 1396
1397my $nuke_counter = "aaaa";
1398
1399sub nuke {
1400 my ($self) = @_;
1401
1402 $self->{deny_save} = 1;
1403 $self->reset_timeout (1);
1404 $self->rename ("{nuke}/" . ($nuke_counter++));
1405 $self->reset; # polite request, might not happen
1261} 1406}
1262 1407
1263sub customise_for { 1408sub customise_for {
1264 my ($map, $ob) = @_; 1409 my ($map, $ob) = @_;
1265 1410
1330 (ref $cf::CFG{"may_$access"} 1475 (ref $cf::CFG{"may_$access"}
1331 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1476 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1332 : $cf::CFG{"may_$access"}) 1477 : $cf::CFG{"may_$access"})
1333} 1478}
1334 1479
1480=item $player_object->enter_link
1481
1482Freezes the player and moves him/her to a special map (C<{link}>).
1483
1484The player should be reaosnably safe there for short amounts of time. You
1485I<MUST> call C<leave_link> as soon as possible, though.
1486
1487=item $player_object->leave_link ($map, $x, $y)
1488
1489Moves the player out of the specila link map onto the given map. If the
1490map is not valid (or omitted), the player will be moved back to the
1491location he/she was before the call to C<enter_link>, or, if that fails,
1492to the emergency map position.
1493
1494Might block.
1495
1496=cut
1497
1335sub cf::object::player::enter_link { 1498sub cf::object::player::enter_link {
1336 my ($self) = @_; 1499 my ($self) = @_;
1337 1500
1501 $self->deactivate_recursive;
1502
1338 return if $self->map == $LINK_MAP; 1503 return if $self->map == $LINK_MAP;
1339 1504
1340 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1505 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1341 if $self->map; 1506 if $self->map;
1342 1507
1343 $self->enter_map ($LINK_MAP, 20, 20); 1508 $self->enter_map ($LINK_MAP, 20, 20);
1344 $self->deactivate_recursive;
1345} 1509}
1346 1510
1347sub cf::object::player::leave_link { 1511sub cf::object::player::leave_link {
1348 my ($self, $map, $x, $y) = @_; 1512 my ($self, $map, $x, $y) = @_;
1349 1513
1350 my $link_pos = delete $self->{_link_pos}; 1514 my $link_pos = delete $self->{_link_pos};
1351 1515
1352 unless ($map) { 1516 unless ($map) {
1353 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1354
1355 # restore original map position 1517 # restore original map position
1356 ($map, $x, $y) = @{ $link_pos || [] }; 1518 ($map, $x, $y) = @{ $link_pos || [] };
1357 $map = cf::map::find_map $map; 1519 $map = cf::map::find_map $map;
1358 1520
1359 unless ($map) { 1521 unless ($map) {
1374 1536
1375 $self->activate_recursive; 1537 $self->activate_recursive;
1376 $self->enter_map ($map, $x, $y); 1538 $self->enter_map ($map, $x, $y);
1377} 1539}
1378 1540
1541cf::player->attach (
1542 on_logout => sub {
1543 my ($pl) = @_;
1544
1545 # abort map switching before logout
1546 if ($pl->ob->{_link_pos}) {
1547 cf::sync_job {
1548 $pl->ob->leave_link
1549 };
1550 }
1551 },
1552 on_login => sub {
1553 my ($pl) = @_;
1554
1555 # try to abort aborted map switching on player login :)
1556 # should happen only on crashes
1557 if ($pl->ob->{_link_pos}) {
1558 $pl->ob->enter_link;
1559 cf::async {
1560 # we need this sleep as the login has a concurrent enter_exit running
1561 # and this sleep increases chances of the player not ending up in scorn
1562 Coro::Timer::sleep 1;
1563 $pl->ob->leave_link;
1564 };
1565 }
1566 },
1567);
1568
1379=item $player_object->goto_map ($map, $x, $y) 1569=item $player_object->goto_map ($path, $x, $y)
1380 1570
1381=cut 1571=cut
1382 1572
1383sub cf::object::player::goto_map { 1573sub cf::object::player::goto_map {
1384 my ($self, $path, $x, $y) = @_; 1574 my ($self, $path, $x, $y) = @_;
1385 1575
1386 $self->enter_link; 1576 $self->enter_link;
1387 1577
1388 (Coro::async { 1578 (cf::async {
1389 $path = new cf::path $path; 1579 $path = new cf::path $path;
1390 1580
1391 my $map = cf::map::find_map $path->as_string; 1581 my $map = cf::map::find_map $path->as_string;
1392 $map = $map->customise_for ($self) if $map; 1582 $map = $map->customise_for ($self) if $map;
1393 1583
1394 warn "entering ", $map->path, " at ($x, $y)\n" 1584# warn "entering ", $map->path, " at ($x, $y)\n"
1395 if $map; 1585# if $map;
1586
1587 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1396 1588
1397 $self->leave_link ($map, $x, $y); 1589 $self->leave_link ($map, $x, $y);
1398 })->prio (1); 1590 })->prio (1);
1399} 1591}
1400 1592
1453 1645
1454 return unless $self->type == cf::PLAYER; 1646 return unless $self->type == cf::PLAYER;
1455 1647
1456 $self->enter_link; 1648 $self->enter_link;
1457 1649
1458 (Coro::async { 1650 (cf::async {
1459 unless (eval { 1651 unless (eval {
1460
1461 prepare_random_map $exit 1652 prepare_random_map $exit
1462 if $exit->slaying eq "/!"; 1653 if $exit->slaying eq "/!";
1463 1654
1464 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1655 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1465 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1656 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1527 on_reply => sub { 1718 on_reply => sub {
1528 my ($ns, $msg) = @_; 1719 my ($ns, $msg) = @_;
1529 1720
1530 # this weird shuffling is so that direct followup queries 1721 # this weird shuffling is so that direct followup queries
1531 # get handled first 1722 # get handled first
1532 my $queue = delete $ns->{query_queue}; 1723 my $queue = delete $ns->{query_queue}
1724 or return; # be conservative, not sure how that can happen, but we saw a crash here
1533 1725
1534 (shift @$queue)->[1]->($msg); 1726 (shift @$queue)->[1]->($msg);
1535 1727
1536 push @{ $ns->{query_queue} }, @$queue; 1728 push @{ $ns->{query_queue} }, @$queue;
1537 1729
1554=cut 1746=cut
1555 1747
1556sub cf::client::coro { 1748sub cf::client::coro {
1557 my ($self, $cb) = @_; 1749 my ($self, $cb) = @_;
1558 1750
1559 my $coro; $coro = async { 1751 my $coro = &cf::async ($cb);
1560 eval {
1561 $cb->();
1562 };
1563 warn $@ if $@;
1564 };
1565 1752
1566 $coro->on_destroy (sub { 1753 $coro->on_destroy (sub {
1567 delete $self->{_coro}{$coro+0}; 1754 delete $self->{_coro}{$coro+0};
1568 }); 1755 });
1569 1756
1741 1928
1742{ 1929{
1743 my $path = cf::localdir . "/database.pst"; 1930 my $path = cf::localdir . "/database.pst";
1744 1931
1745 sub db_load() { 1932 sub db_load() {
1746 warn "loading database $path\n";#d# remove later
1747 $DB = stat $path ? Storable::retrieve $path : { }; 1933 $DB = stat $path ? Storable::retrieve $path : { };
1748 } 1934 }
1749 1935
1750 my $pid; 1936 my $pid;
1751 1937
1752 sub db_save() { 1938 sub db_save() {
1753 warn "saving database $path\n";#d# remove later
1754 waitpid $pid, 0 if $pid; 1939 waitpid $pid, 0 if $pid;
1755 if (0 == ($pid = fork)) { 1940 if (0 == ($pid = fork)) {
1756 $DB->{_meta}{version} = 1; 1941 $DB->{_meta}{version} = 1;
1757 Storable::nstore $DB, "$path~"; 1942 Storable::nstore $DB, "$path~";
1758 rename "$path~", $path; 1943 rename "$path~", $path;
1806 open my $fh, "<:utf8", cf::confdir . "/config" 1991 open my $fh, "<:utf8", cf::confdir . "/config"
1807 or return; 1992 or return;
1808 1993
1809 local $/; 1994 local $/;
1810 *CFG = YAML::Syck::Load <$fh>; 1995 *CFG = YAML::Syck::Load <$fh>;
1996
1997 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1998
1999 if (exists $CFG{mlockall}) {
2000 eval {
2001 $CFG{mlockall} ? &mlockall : &munlockall
2002 and die "WARNING: m(un)lockall failed: $!\n";
2003 };
2004 warn $@ if $@;
2005 }
1811} 2006}
1812 2007
1813sub main { 2008sub main {
1814 # we must not ever block the main coroutine 2009 # we must not ever block the main coroutine
1815 local $Coro::idle = sub { 2010 local $Coro::idle = sub {
1816 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2011 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1817 (Coro::unblock_sub { 2012 (Coro::unblock_sub {
1818 Event::one_event; 2013 Event::one_event;
1819 })->(); 2014 })->();
1820 }; 2015 };
1821 2016
1826} 2021}
1827 2022
1828############################################################################# 2023#############################################################################
1829# initialisation 2024# initialisation
1830 2025
1831sub perl_reload() { 2026sub reload() {
1832 # can/must only be called in main 2027 # can/must only be called in main
1833 if ($Coro::current != $Coro::main) { 2028 if ($Coro::current != $Coro::main) {
1834 warn "can only reload from main coroutine\n"; 2029 warn "can only reload from main coroutine\n";
1835 return; 2030 return;
1836 } 2031 }
1963 $cf::MAP{$LINK_MAP->path} = $LINK_MAP; 2158 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1964} 2159}
1965 2160
1966register "<global>", __PACKAGE__; 2161register "<global>", __PACKAGE__;
1967 2162
1968register_command "perl-reload" => sub { 2163register_command "reload" => sub {
1969 my ($who, $arg) = @_; 2164 my ($who, $arg) = @_;
1970 2165
1971 if ($who->flag (FLAG_WIZ)) { 2166 if ($who->flag (FLAG_WIZ)) {
1972 $who->message ("start of reload."); 2167 $who->message ("start of reload.");
1973 perl_reload; 2168 reload;
1974 $who->message ("end of reload."); 2169 $who->message ("end of reload.");
1975 } 2170 }
1976}; 2171};
1977 2172
1978unshift @INC, $LIBDIR; 2173unshift @INC, $LIBDIR;
2018 or warn "ERROR: unable to write runtime file: $!"; 2213 or warn "ERROR: unable to write runtime file: $!";
2019 })->(); 2214 })->();
2020 }, 2215 },
2021); 2216);
2022 2217
2218END { cf::emergency_save }
2219
20231 22201
2024 2221

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