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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.344 by root, Mon Aug 27 02:43:38 2007 UTC vs.
Revision 1.351 by root, Sun Sep 2 00:57:38 2007 UTC

272Wait until the given lock is available and then acquires it and returns 272Wait until the given lock is available and then acquires it and returns
273a Coro::guard object. If the guard object gets destroyed (goes out of scope, 273a Coro::guard object. If the guard object gets destroyed (goes out of scope,
274for example when the coroutine gets canceled), the lock is automatically 274for example when the coroutine gets canceled), the lock is automatically
275returned. 275returned.
276 276
277Locks are *not* recursive, locking from the same coro twice results in a
278deadlocked coro.
279
277Lock names should begin with a unique identifier (for example, cf::map::find 280Lock names should begin with a unique identifier (for example, cf::map::find
278uses map_find and cf::map::load uses map_load). 281uses map_find and cf::map::load uses map_load).
279 282
280=item $locked = cf::lock_active $string 283=item $locked = cf::lock_active $string
281 284
575 if (1) { 578 if (1) {
576 $md5 = 579 $md5 =
577 join "\x00", 580 join "\x00",
578 $processversion, 581 $processversion,
579 map { 582 map {
580 Coro::cede; 583 cf::cede_to_tick;
581 ($src->[$_], Digest::MD5::md5_hex $data[$_]) 584 ($src->[$_], Digest::MD5::md5_hex $data[$_])
582 } 0.. $#$src; 585 } 0.. $#$src;
583 586
584 587
585 my $dbmd5 = db_get cache => "$id/md5"; 588 my $dbmd5 = db_get cache => "$id/md5";
1322 1325
1323 aio_mkdir playerdir $pl, 0770; 1326 aio_mkdir playerdir $pl, 0770;
1324 $pl->{last_save} = $cf::RUNTIME; 1327 $pl->{last_save} = $cf::RUNTIME;
1325 1328
1326 $pl->save_pl ($path); 1329 $pl->save_pl ($path);
1327 Coro::cede; 1330 cf::cede_to_tick;
1328} 1331}
1329 1332
1330sub new($) { 1333sub new($) {
1331 my ($login) = @_; 1334 my ($login) = @_;
1332 1335
1849 local $self->{deny_reset} = 1; # loading can take a long time 1852 local $self->{deny_reset} = 1; # loading can take a long time
1850 1853
1851 my $path = $self->{path}; 1854 my $path = $self->{path};
1852 1855
1853 { 1856 {
1857 my $guard1 = cf::lock_acquire "map_data:$path";
1854 my $guard = cf::lock_acquire "map_load:$path"; 1858 my $guard2 = cf::lock_acquire "map_load:$path";
1855 1859
1856 return if $self->in_memory != cf::MAP_SWAPPED; 1860 return if $self->in_memory != cf::MAP_SWAPPED;
1857 1861
1858 $self->in_memory (cf::MAP_LOADING); 1862 $self->in_memory (cf::MAP_LOADING);
1859 1863
1860 $self->alloc; 1864 $self->alloc;
1861 1865
1862 $self->pre_load; 1866 $self->pre_load;
1863 Coro::cede; 1867 cf::cede_to_tick;
1864 1868
1865 $self->_load_objects ($self->{load_path}, 1) 1869 $self->_load_objects ($self->{load_path}, 1)
1866 or return; 1870 or return;
1867 1871
1868 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1872 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1874 $self->clear_unique_items; 1878 $self->clear_unique_items;
1875 $self->_load_objects ($uniq, 0); 1879 $self->_load_objects ($uniq, 0);
1876 } 1880 }
1877 } 1881 }
1878 1882
1879 Coro::cede; 1883 cf::cede_to_tick;
1880 # now do the right thing for maps 1884 # now do the right thing for maps
1881 $self->link_multipart_objects; 1885 $self->link_multipart_objects;
1882 $self->difficulty ($self->estimate_difficulty) 1886 $self->difficulty ($self->estimate_difficulty)
1883 unless $self->difficulty; 1887 unless $self->difficulty;
1884 Coro::cede; 1888 cf::cede_to_tick;
1885 1889
1886 unless ($self->{deny_activate}) { 1890 unless ($self->{deny_activate}) {
1887 $self->decay_objects; 1891 $self->decay_objects;
1888 $self->fix_auto_apply; 1892 $self->fix_auto_apply;
1889 $self->update_buttons; 1893 $self->update_buttons;
1890 Coro::cede; 1894 cf::cede_to_tick;
1891 $self->set_darkness_map; 1895 $self->set_darkness_map;
1892 Coro::cede; 1896 cf::cede_to_tick;
1893 $self->activate; 1897 $self->activate;
1894 } 1898 }
1895 1899
1896 $self->{last_save} = $cf::RUNTIME; 1900 $self->{last_save} = $cf::RUNTIME;
1897 $self->last_access ($cf::RUNTIME); 1901 $self->last_access ($cf::RUNTIME);
1987} 1991}
1988 1992
1989sub save { 1993sub save {
1990 my ($self) = @_; 1994 my ($self) = @_;
1991 1995
1992 my $lock = cf::lock_acquire "map_data:" . $self->path; 1996 my $lock = cf::lock_acquire "map_data:$self->{path}";
1993 1997
1994 $self->{last_save} = $cf::RUNTIME; 1998 $self->{last_save} = $cf::RUNTIME;
1995 1999
1996 return unless $self->dirty; 2000 return unless $self->dirty;
1997 2001
2020 my ($self) = @_; 2024 my ($self) = @_;
2021 2025
2022 # save first because save cedes 2026 # save first because save cedes
2023 $self->save; 2027 $self->save;
2024 2028
2025 my $lock = cf::lock_acquire "map_data:" . $self->path; 2029 my $lock = cf::lock_acquire "map_data:$self->{path}";
2026 2030
2027 return if $self->players; 2031 return if $self->players;
2028 return if $self->in_memory != cf::MAP_IN_MEMORY; 2032 return if $self->in_memory != cf::MAP_IN_MEMORY;
2029 return if $self->{deny_save}; 2033 return if $self->{deny_save};
2030 2034
2082my $nuke_counter = "aaaa"; 2086my $nuke_counter = "aaaa";
2083 2087
2084sub nuke { 2088sub nuke {
2085 my ($self) = @_; 2089 my ($self) = @_;
2086 2090
2091 {
2092 my $lock = cf::lock_acquire "map_data:$self->{path}";
2093
2087 delete $cf::MAP{$self->path}; 2094 delete $cf::MAP{$self->path};
2088 2095
2089 $self->unlink_save; 2096 $self->unlink_save;
2090 2097
2091 bless $self, "cf::map"; 2098 bless $self, "cf::map";
2092 delete $self->{deny_reset}; 2099 delete $self->{deny_reset};
2093 $self->{deny_save} = 1; 2100 $self->{deny_save} = 1;
2094 $self->reset_timeout (1); 2101 $self->reset_timeout (1);
2095 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++)); 2102 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2096 2103
2097 $cf::MAP{$self->path} = $self; 2104 $cf::MAP{$self->path} = $self;
2105 }
2098 2106
2099 $self->reset; # polite request, might not happen 2107 $self->reset; # polite request, might not happen
2100} 2108}
2101 2109
2102=item $maps = cf::map::tmp_maps 2110=item $maps = cf::map::tmp_maps
2496the message, with C<log> being the default. If C<$color> is negative, suppress 2504the message, with C<log> being the default. If C<$color> is negative, suppress
2497the message unless the client supports the msg packet. 2505the message unless the client supports the msg packet.
2498 2506
2499=cut 2507=cut
2500 2508
2509our %CHANNEL = (
2510 "c/identify" => {
2511 id => "identify",
2512 title => "Identify",
2513 reply => undef,
2514 tooltip => "Items recently identified",
2515 },
2516);
2517
2501sub cf::client::send_msg { 2518sub cf::client::send_msg {
2502 my ($self, $channel, $msg, $color, @extra) = @_; 2519 my ($self, $channel, $msg, $color, @extra) = @_;
2503 2520
2504 $msg = $self->pl->expand_cfpod ($msg); 2521 $msg = $self->pl->expand_cfpod ($msg);
2505 2522
2506 $color &= cf::NDI_CLIENT_MASK; # just in case... 2523 $color &= cf::NDI_CLIENT_MASK; # just in case...
2524
2525 # check predefined channels, for the benefit of C
2526 $channel = $CHANNEL{$channel} if $CHANNEL{$channel};
2507 2527
2508 if (ref $channel) { 2528 if (ref $channel) {
2509 # send meta info to client, if not yet sent 2529 # send meta info to client, if not yet sent
2510 unless (exists $self->{channel}{$channel->{id}}) { 2530 unless (exists $self->{channel}{$channel->{id}}) {
2511 $self->{channel}{$channel->{id}} = $channel; 2531 $self->{channel}{$channel->{id}} = $channel;
2832# the server's init and main functions 2852# the server's init and main functions
2833 2853
2834sub load_facedata($) { 2854sub load_facedata($) {
2835 my ($path) = @_; 2855 my ($path) = @_;
2836 2856
2857 # HACK to clear player env face cache, we need some signal framework
2858 # for this (global event?)
2859 %ext::player_env::MUSIC_FACE_CACHE = ();
2860
2837 my $enc = JSON::XS->new->utf8->canonical->relaxed; 2861 my $enc = JSON::XS->new->utf8->canonical->relaxed;
2838 2862
2839 warn "loading facedata from $path\n"; 2863 warn "loading facedata from $path\n";
2840 2864
2841 my $facedata; 2865 my $facedata;
2952 $ns->fx_want ($k, $v); 2976 $ns->fx_want ($k, $v);
2953 } 2977 }
2954}; 2978};
2955 2979
2956sub reload_regions { 2980sub reload_regions {
2981 # HACK to clear player env face cache, we need some signal framework
2982 # for this (global event?)
2983 %ext::player_env::MUSIC_FACE_CACHE = ();
2984
2957 load_resource_file "$MAPDIR/regions" 2985 load_resource_file "$MAPDIR/regions"
2958 or die "unable to load regions file\n"; 2986 or die "unable to load regions file\n";
2959 2987
2960 for (cf::region::list) { 2988 for (cf::region::list) {
2961 $_->{match} = qr/$_->{match}/ 2989 $_->{match} = qr/$_->{match}/
2997 3025
2998sub init { 3026sub init {
2999 reload_resources; 3027 reload_resources;
3000} 3028}
3001 3029
3002sub cfg_load { 3030sub reload_config {
3003 open my $fh, "<:utf8", "$CONFDIR/config" 3031 open my $fh, "<:utf8", "$CONFDIR/config"
3004 or return; 3032 or return;
3005 3033
3006 local $/; 3034 local $/;
3007 *CFG = YAML::Syck::Load <$fh>; 3035 *CFG = YAML::Syck::Load <$fh>;
3027 (async { 3055 (async {
3028 Event::one_event; 3056 Event::one_event;
3029 })->prio (Coro::PRIO_MAX); 3057 })->prio (Coro::PRIO_MAX);
3030 }; 3058 };
3031 3059
3032 cfg_load; 3060 reload_config;
3033 db_init; 3061 db_init;
3034 load_extensions; 3062 load_extensions;
3035 3063
3036 $TICK_WATCHER->start; 3064 $TICK_WATCHER->start;
3037 Event::loop; 3065 Event::loop;
3230 warn "reloading cf.pm"; 3258 warn "reloading cf.pm";
3231 require cf; 3259 require cf;
3232 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 3260 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3233 3261
3234 warn "loading config and database again"; 3262 warn "loading config and database again";
3235 cf::cfg_load; 3263 cf::reload_config;
3236 3264
3237 warn "loading extensions"; 3265 warn "loading extensions";
3238 cf::load_extensions; 3266 cf::load_extensions;
3239 3267
3240 warn "reattaching attachments to objects/players"; 3268 warn "reattaching attachments to objects/players";

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