ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.121 by root, Tue Jan 2 11:11:52 2007 UTC vs.
Revision 1.168 by root, Sun Jan 14 00:37:14 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
43our $TICK_WATCHER; 48our $TICK_WATCHER;
49our $AIO_POLL_WATCHER;
50our $WRITE_RUNTIME_WATCHER;
44our $NEXT_TICK; 51our $NEXT_TICK;
45our $NOW; 52our $NOW;
46 53
47our %CFG; 54our %CFG;
48 55
49our $UPTIME; $UPTIME ||= time; 56our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 57our $RUNTIME;
51 58
59our %PLAYER; # all users
52our %MAP; # all maps 60our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 61our $LINK_MAP; # the special {link} map, which is always available
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 62our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 63
64our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67# used to convert map paths into valid unix filenames by replacing / by ∕
68our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
57 69
58binmode STDOUT; 70binmode STDOUT;
59binmode STDERR; 71binmode STDERR;
60 72
61# read virtual server time, if available 73# read virtual server time, if available
69mkdir cf::localdir . "/" . cf::playerdir; 81mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir; 82mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir; 83mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 84mkdir $RANDOM_MAPS;
73 85
74# a special map that is always available 86our $EMERGENCY_POSITION;
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 87
79############################################################################# 88#############################################################################
80 89
81=head2 GLOBAL VARIABLES 90=head2 GLOBAL VARIABLES
82 91
106 115
107=item %cf::CFG 116=item %cf::CFG
108 117
109Configuration for the server, loaded from C</etc/crossfire/config>, or 118Configuration for the server, loaded from C</etc/crossfire/config>, or
110from wherever your confdir points to. 119from wherever your confdir points to.
120
121=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125processing has been done. Call C<< ->wait >> on them to maximise the
126window of cpu time available, or simply to synchronise to the server tick.
111 127
112=back 128=back
113 129
114=cut 130=cut
115 131
119 utf8::encode $msg; 135 utf8::encode $msg;
120 136
121 $msg .= "\n" 137 $msg .= "\n"
122 unless $msg =~ /\n$/; 138 unless $msg =~ /\n$/;
123 139
124 LOG llevError, "cfperl: $msg"; 140 LOG llevError, $msg;
125 }; 141 };
126} 142}
127 143
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 144@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 145@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
147 163
148$Event::DIED = sub { 164$Event::DIED = sub {
149 warn "error in event callback: @_"; 165 warn "error in event callback: @_";
150}; 166};
151 167
152my %ext_pkg;
153my @exts;
154my @hook;
155
156=head2 UTILITY FUNCTIONS 168=head2 UTILITY FUNCTIONS
157 169
158=over 4 170=over 4
159 171
172=item dumpval $ref
173
160=cut 174=cut
175
176sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193}
161 194
162use JSON::Syck (); # TODO# replace by JSON::PC once working 195use JSON::Syck (); # TODO# replace by JSON::PC once working
163 196
164=item $ref = cf::from_json $json 197=item $ref = cf::from_json $json
165 198
181sub to_json($) { 214sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 216 JSON::Syck::Dump $_[0]
184} 217}
185 218
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 219=item cf::lock_wait $string
209 220
210Wait until the given lock is available. See cf::lock_acquire. 221Wait until the given lock is available. See cf::lock_acquire.
211 222
212=item my $lock = cf::lock_acquire $string 223=item my $lock = cf::lock_acquire $string
213 224
214Wait until the given lock is available and then acquires it and returns 225Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 226a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 227for example when the coroutine gets canceled), the lock is automatically
217returned. 228returned.
218 229
219Lock names should begin with a unique identifier (for example, find_map 230Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 231uses map_find and cf::map::load uses map_load).
221 232
222=cut 233=cut
223 234
224our %LOCK; 235our %LOCK;
225 236
239 # wait, to be sure we are not locked 250 # wait, to be sure we are not locked
240 lock_wait $key; 251 lock_wait $key;
241 252
242 $LOCK{$key} = []; 253 $LOCK{$key} = [];
243 254
244 cf::guard { 255 Coro::guard {
245 # wake up all waiters, to be on the safe side 256 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 257 $_->ready for @{ delete $LOCK{$key} };
247 } 258 }
248} 259}
260
261sub freeze_mainloop {
262 return unless $TICK_WATCHER->is_active;
263
264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
269 $TICK_WATCHER->stop;
270 $guard
271}
272
273=item cf::async { BLOCK }
274
275Currently the same as Coro::async_pool, meaning you cannot use
276C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277thing you are allowed to do is call C<prio> on it.
278
279=cut
280
281BEGIN { *async = \&Coro::async_pool }
249 282
250=item cf::sync_job { BLOCK } 283=item cf::sync_job { BLOCK }
251 284
252The design of crossfire+ requires that the main coro ($Coro::main) is 285The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly 286always able to handle events or runnable, as crossfire+ is only partly
267 # this is the main coro, too bad, we have to block 300 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 301 # till the operation succeeds, freezing the server :/
269 302
270 # TODO: use suspend/resume instead 303 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 304 # (but this is cancel-safe)
272 local $FREEZE = 1; 305 my $freeze_guard = freeze_mainloop;
273 306
274 my $busy = 1; 307 my $busy = 1;
275 my @res; 308 my @res;
276 309
277 (Coro::async { 310 (async {
278 @res = eval { $job->() }; 311 @res = eval { $job->() };
279 warn $@ if $@; 312 warn $@ if $@;
280 undef $busy; 313 undef $busy;
281 })->prio (Coro::PRIO_MAX); 314 })->prio (Coro::PRIO_MAX);
282 315
283 while ($busy) { 316 while ($busy) {
284 Coro::cede_notself; 317 Coro::cede or Event::one_event;
285 Event::one_event unless Coro::nready;
286 } 318 }
287 319
288 wantarray ? @res : $res[0] 320 wantarray ? @res : $res[0]
289 } else { 321 } else {
290 # we are in another coroutine, how wonderful, everything just works 322 # we are in another coroutine, how wonderful, everything just works
291 323
292 $job->() 324 $job->()
293 } 325 }
294} 326}
295 327
296=item $coro = cf::coro { BLOCK } 328=item $coro = cf::async_ext { BLOCK }
297 329
298Creates and returns a new coro. This coro is automcatially being canceled 330Like async, but this coro is automatically being canceled when the
299when the extension calling this is being unloaded. 331extension calling this is being unloaded.
300 332
301=cut 333=cut
302 334
303sub coro(&) { 335sub async_ext(&) {
304 my $cb = shift; 336 my $cb = shift;
305 337
306 my $coro; $coro = async { 338 my $coro = &Coro::async ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 339
313 $coro->on_destroy (sub { 340 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 341 delete $EXT_CORO{$coro+0};
315 }); 342 });
316 $EXT_CORO{$coro+0} = $coro; 343 $EXT_CORO{$coro+0} = $coro;
341} 368}
342 369
343=back 370=back
344 371
345=cut 372=cut
346
347#############################################################################
348
349package cf::path;
350
351sub new {
352 my ($class, $path, $base) = @_;
353
354 $path = $path->as_string if ref $path;
355
356 my $self = bless { }, $class;
357
358 # {... are special paths that are not touched
359 # ?xxx/... are special absolute paths
360 # ?random/... random maps
361 # /! non-realised random map exit
362 # /... normal maps
363 # ~/... per-player maps without a specific player (DO NOT USE)
364 # ~user/... per-player map of a specific user
365
366 if ($path =~ /^{/) {
367 # fine as it is
368 } elsif ($path =~ s{^\?random/}{}) {
369 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
370 $self->{random} = cf::from_json $data;
371 } else {
372 if ($path =~ s{^~([^/]+)?}{}) {
373 $self->{user_rel} = 1;
374
375 if (defined $1) {
376 $self->{user} = $1;
377 } elsif ($base =~ m{^~([^/]+)/}) {
378 $self->{user} = $1;
379 } else {
380 warn "cannot resolve user-relative path without user <$path,$base>\n";
381 }
382 } elsif ($path =~ /^\//) {
383 # already absolute
384 } else {
385 $base =~ s{[^/]+/?$}{};
386 return $class->new ("$base/$path");
387 }
388
389 for ($path) {
390 redo if s{/\.?/}{/};
391 redo if s{/[^/]+/\.\./}{/};
392 }
393 }
394
395 $self->{path} = $path;
396
397 $self
398}
399
400# the name / primary key / in-game path
401sub as_string {
402 my ($self) = @_;
403
404 $self->{user_rel} ? "~$self->{user}$self->{path}"
405 : $self->{random} ? "?random/$self->{path}"
406 : $self->{path}
407}
408
409# the displayed name, this is a one way mapping
410sub visible_name {
411 my ($self) = @_;
412
413# if (my $rmp = $self->{random}) {
414# # todo: be more intelligent about this
415# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
416# } else {
417 $self->as_string
418# }
419}
420
421# escape the /'s in the path
422sub _escaped_path {
423 # ∕ is U+2215
424 (my $path = $_[0]{path}) =~ s/\//∕/g;
425 $path
426}
427
428# the original (read-only) location
429sub load_path {
430 my ($self) = @_;
431
432 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
433}
434
435# the temporary/swap location
436sub save_path {
437 my ($self) = @_;
438
439 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
440 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
441 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
442}
443
444# the unique path, might be eq to save_path
445sub uniq_path {
446 my ($self) = @_;
447
448 $self->{user_rel} || $self->{random}
449 ? undef
450 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
451}
452
453# return random map parameters, or undef
454sub random_map_params {
455 my ($self) = @_;
456
457 $self->{random}
458}
459
460# this is somewhat ugly, but style maps do need special treatment
461sub is_style_map {
462 $_[0]{path} =~ m{^/styles/}
463}
464
465package cf;
466 373
467############################################################################# 374#############################################################################
468 375
469=head2 ATTACHABLE OBJECTS 376=head2 ATTACHABLE OBJECTS
470 377
917=cut 824=cut
918 825
919sub register_extcmd { 826sub register_extcmd {
920 my ($name, $cb) = @_; 827 my ($name, $cb) = @_;
921 828
922 my $caller = caller;
923 #warn "registering extcmd '$name' to '$caller'";
924
925 $EXTCMD{$name} = [$cb, $caller]; 829 $EXTCMD{$name} = $cb;
926} 830}
927 831
928cf::player->attach ( 832cf::player->attach (
929 on_command => sub { 833 on_command => sub {
930 my ($pl, $name, $params) = @_; 834 my ($pl, $name, $params) = @_;
943 847
944 my $msg = eval { from_json $buf }; 848 my $msg = eval { from_json $buf };
945 849
946 if (ref $msg) { 850 if (ref $msg) {
947 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 851 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
948 if (my %reply = $cb->[0]->($pl, $msg)) { 852 if (my %reply = $cb->($pl, $msg)) {
949 $pl->ext_reply ($msg->{msgid}, %reply); 853 $pl->ext_reply ($msg->{msgid}, %reply);
950 } 854 }
951 } 855 }
952 } else { 856 } else {
953 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 857 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
955 859
956 cf::override; 860 cf::override;
957 }, 861 },
958); 862);
959 863
960sub register {
961 my ($base, $pkg) = @_;
962
963 #TODO
964}
965
966sub load_extension { 864sub load_extension {
967 my ($path) = @_; 865 my ($path) = @_;
968 866
969 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 867 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
970 my $base = $1; 868 my $base = $1;
971 my $pkg = $1; 869 my $pkg = $1;
972 $pkg =~ s/[^[:word:]]/_/g; 870 $pkg =~ s/[^[:word:]]/_/g;
973 $pkg = "ext::$pkg"; 871 $pkg = "ext::$pkg";
974 872
975 warn "loading '$path' into '$pkg'\n"; 873 warn "... loading '$path' into '$pkg'\n";
976 874
977 open my $fh, "<:utf8", $path 875 open my $fh, "<:utf8", $path
978 or die "$path: $!"; 876 or die "$path: $!";
979 877
980 my $source = 878 my $source =
981 "package $pkg; use strict; use utf8;\n" 879 "package $pkg; use strict; use utf8;\n"
982 . "#line 1 \"$path\"\n{\n" 880 . "#line 1 \"$path\"\n{\n"
983 . (do { local $/; <$fh> }) 881 . (do { local $/; <$fh> })
984 . "\n};\n1"; 882 . "\n};\n1";
985 883
986 eval $source 884 unless (eval $source) {
987 or die $@ ? "$path: $@\n" 885 my $msg = $@ ? "$path: $@\n"
988 : "extension disabled.\n"; 886 : "extension disabled.\n";
989 887 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
990 push @exts, $pkg; 888 warn $@;
991 $ext_pkg{$base} = $pkg; 889 warn "mandatory extension failed to load, exiting.\n";
992 890 exit 1;
993# no strict 'refs'; 891 }
994# @{"$pkg\::ISA"} = ext::; 892 die $@;
995
996 register $base, $pkg;
997}
998
999sub unload_extension {
1000 my ($pkg) = @_;
1001
1002 warn "removing extension $pkg\n";
1003
1004 # remove hooks
1005 #TODO
1006# for my $idx (0 .. $#PLUGIN_EVENT) {
1007# delete $hook[$idx]{$pkg};
1008# } 893 }
1009 894
1010 # remove commands 895 push @EXTS, $pkg;
1011 for my $name (keys %COMMAND) {
1012 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1013
1014 if (@cb) {
1015 $COMMAND{$name} = \@cb;
1016 } else {
1017 delete $COMMAND{$name};
1018 }
1019 }
1020
1021 # remove extcmds
1022 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1023 delete $EXTCMD{$name};
1024 }
1025
1026 if (my $cb = $pkg->can ("unload")) {
1027 eval {
1028 $cb->($pkg);
1029 1
1030 } or warn "$pkg unloaded, but with errors: $@";
1031 }
1032
1033 Symbol::delete_package $pkg;
1034} 896}
1035 897
1036sub load_extensions { 898sub load_extensions {
1037 for my $ext (<$LIBDIR/*.ext>) { 899 for my $ext (<$LIBDIR/*.ext>) {
1038 next unless -r $ext; 900 next unless -r $ext;
1042 } or warn "$ext not loaded: $@"; 904 } or warn "$ext not loaded: $@";
1043 } 905 }
1044} 906}
1045 907
1046############################################################################# 908#############################################################################
1047# load/save/clean perl data associated with a map
1048
1049*cf::mapsupport::on_clean = sub {
1050 my ($map) = @_;
1051
1052 my $path = $map->tmpname;
1053 defined $path or return;
1054
1055 unlink "$path.pst";
1056};
1057
1058cf::map->attach (prio => -10000, package => cf::mapsupport::);
1059
1060#############################################################################
1061# load/save perl data associated with player->ob objects
1062
1063sub all_objects(@) {
1064 @_, map all_objects ($_->inv), @_
1065}
1066
1067# TODO: compatibility cruft, remove when no longer needed
1068cf::player->attach (
1069 on_load => sub {
1070 my ($pl, $path) = @_;
1071
1072 for my $o (all_objects $pl->ob) {
1073 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1074 $o->set_ob_key_value ("_perl_data");
1075
1076 %$o = %{ Storable::thaw pack "H*", $value };
1077 }
1078 }
1079 },
1080);
1081
1082#############################################################################
1083 909
1084=head2 CORE EXTENSIONS 910=head2 CORE EXTENSIONS
1085 911
1086Functions and methods that extend core crossfire objects. 912Functions and methods that extend core crossfire objects.
1087 913
914=cut
915
916package cf::player;
917
918use Coro::AIO;
919
1088=head3 cf::player 920=head3 cf::player
1089 921
1090=over 4 922=over 4
1091 923
1092=item cf::player::exists $login 924=item cf::player::find $login
1093 925
1094Returns true when the given account exists. 926Returns the given player object, loading it if necessary (might block).
1095 927
1096=cut 928=cut
1097 929
1098sub cf::player::exists($) { 930sub playerdir($) {
1099 cf::player::find $_[0] 931 cf::localdir
1100 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 932 . "/"
933 . cf::playerdir
934 . "/"
935 . (ref $_[0] ? $_[0]->ob->name : $_[0])
936}
937
938sub path($) {
939 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
940
941 (playerdir $login) . "/$login.pl"
942}
943
944sub find_active($) {
945 $cf::PLAYER{$_[0]}
946 and $cf::PLAYER{$_[0]}->active
947 and $cf::PLAYER{$_[0]}
948}
949
950sub exists($) {
951 my ($login) = @_;
952
953 $cf::PLAYER{$login}
954 or cf::sync_job { !aio_stat $login }
955}
956
957sub find($) {
958 return $cf::PLAYER{$_[0]} || do {
959 my $login = $_[0];
960
961 my $guard = cf::lock_acquire "user_find:$login";
962
963 $cf::PLAYER{$_[0]} || do {
964 my $pl = load_pl path $login
965 or return;
966 $cf::PLAYER{$login} = $pl
967 }
968 }
969}
970
971sub save($) {
972 my ($pl) = @_;
973
974 return if $pl->{deny_save};
975
976 my $path = path $pl;
977 my $guard = cf::lock_acquire "user_save:$path";
978
979 return if $pl->{deny_save};
980
981 aio_mkdir playerdir $pl, 0770;
982 $pl->{last_save} = $cf::RUNTIME;
983
984 $pl->save_pl ($path);
985 Coro::cede;
986}
987
988sub new($) {
989 my ($login) = @_;
990
991 my $self = create;
992
993 $self->ob->name ($login);
994 $self->{deny_save} = 1;
995
996 $cf::PLAYER{$login} = $self;
997
998 $self
999}
1000
1001=item $pl->quit_character
1002
1003Nukes the player without looking back. If logged in, the connection will
1004be destroyed. May block for a long time.
1005
1006=cut
1007
1008sub quit_character {
1009 my ($pl) = @_;
1010
1011 $pl->{deny_save} = 1;
1012 $pl->password ("*"); # this should lock out the player until we nuked the dir
1013
1014 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1015 $pl->deactivate;
1016 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1017 $pl->ns->destroy if $pl->ns;
1018
1019 my $path = playerdir $pl;
1020 my $temp = "$path~$cf::RUNTIME~deleting~";
1021 aio_rename $path, $temp;
1022 delete $cf::PLAYER{$pl->ob->name};
1023 $pl->destroy;
1024 IO::AIO::aio_rmtree $temp;
1025}
1026
1027=item cf::player::list_logins
1028
1029Returns am arrayref of all valid playernames in the system, can take a
1030while and may block, so not sync_job-capable, ever.
1031
1032=cut
1033
1034sub list_logins {
1035 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1036 or return [];
1037
1038 my @logins;
1039
1040 for my $login (@$dirs) {
1041 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1042 aio_read $fh, 0, 512, my $buf, 0 or next;
1043 $buf !~ /^password -------------$/m or next; # official not-valid tag
1044
1045 utf8::decode $login;
1046 push @logins, $login;
1047 }
1048
1049 \@logins
1050}
1051
1052=item $player->maps
1053
1054Returns an arrayref of map paths that are private for this
1055player. May block.
1056
1057=cut
1058
1059sub maps($) {
1060 my ($pl) = @_;
1061
1062 my $files = aio_readdir playerdir $pl
1063 or return;
1064
1065 my @paths;
1066
1067 for (@$files) {
1068 utf8::decode $_;
1069 next if /\.(?:pl|pst)$/;
1070 next unless /^$PATH_SEP/o;
1071
1072 s/\.map$//;
1073 push @paths, "~" . $pl->ob->name . "/" . $_;
1074 }
1075
1076 \@paths
1101} 1077}
1102 1078
1103=item $player->ext_reply ($msgid, $msgtype, %msg) 1079=item $player->ext_reply ($msgid, $msgtype, %msg)
1104 1080
1105Sends an ext reply to the player. 1081Sends an ext reply to the player.
1106 1082
1107=cut 1083=cut
1108 1084
1109sub cf::player::ext_reply($$$%) { 1085sub ext_reply($$$%) {
1110 my ($self, $id, %msg) = @_; 1086 my ($self, $id, %msg) = @_;
1111 1087
1112 $msg{msgid} = $id; 1088 $msg{msgid} = $id;
1113 1089
1114 $self->send ("ext " . to_json \%msg); 1090 $self->send ("ext " . cf::to_json \%msg);
1115} 1091}
1092
1093package cf;
1116 1094
1117=back 1095=back
1118 1096
1119 1097
1120=head3 cf::map 1098=head3 cf::map
1126package cf::map; 1104package cf::map;
1127 1105
1128use Fcntl; 1106use Fcntl;
1129use Coro::AIO; 1107use Coro::AIO;
1130 1108
1109use overload
1110 '""' => \&as_string;
1111
1131our $MAX_RESET = 7200; 1112our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1113our $DEFAULT_RESET = 3000;
1133 1114
1134sub generate_random_map { 1115sub generate_random_map {
1135 my ($path, $rmp) = @_; 1116 my ($self, $rmp) = @_;
1136 1117
1137 # mit "rum" bekleckern, nicht 1118 # mit "rum" bekleckern, nicht
1138 cf::map::_create_random_map 1119 $self->_create_random_map (
1139 $path,
1140 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1120 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1141 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1121 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1142 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1122 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1143 $rmp->{exit_on_final_map}, 1123 $rmp->{exit_on_final_map},
1144 $rmp->{xsize}, $rmp->{ysize}, 1124 $rmp->{xsize}, $rmp->{ysize},
1145 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1125 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1146 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1126 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1147 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, 1127 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1148 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, 1128 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1149 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1129 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1150 (cf::region::find $rmp->{region}) 1130 (cf::region::find $rmp->{region}), $rmp->{custom}
1131 )
1132}
1133
1134sub register {
1135 my (undef, $regex) = @_;
1136 my $pkg = caller;
1137
1138 no strict;
1139 push @{"$pkg\::ISA"}, __PACKAGE__;
1140
1141 $EXT_MAP{$pkg} = qr<$regex>;
1142}
1143
1144# also paths starting with '/'
1145$EXT_MAP{"cf::map"} = qr{^(?=/)};
1146
1147sub normalise {
1148 my ($path, $base) = @_;
1149
1150 # map plan:
1151 #
1152 # /! non-realised random map exit (special hack!)
1153 # {... are special paths that are not being touched
1154 # ?xxx/... are special absolute paths
1155 # ?random/... random maps
1156 # /... normal maps
1157 # ~user/... per-player map of a specific user
1158
1159 $path =~ s/$PATH_SEP/\//go;
1160
1161 # treat it as relative path if it starts with
1162 # something that looks reasonable
1163 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1164 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1165
1166 $base =~ s{[^/]+/?$}{};
1167 $path = "$base/$path";
1168 }
1169
1170 for ($path) {
1171 redo if s{//}{/};
1172 redo if s{/\.?/}{/};
1173 redo if s{/[^/]+/\.\./}{/};
1174 }
1175
1176 $path
1177}
1178
1179sub new_from_path {
1180 my (undef, $path, $base) = @_;
1181
1182 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1183
1184 $path = normalise $path, $base;
1185
1186 for my $pkg (keys %EXT_MAP) {
1187 if ($path =~ $EXT_MAP{$pkg}) {
1188 my $self = bless cf::map::new, $pkg;
1189 $self->{path} = $path; $self->path ($path);
1190 $self->init; # pass $1 etc.
1191 return $self;
1192 }
1193 }
1194
1195 Carp::carp "unable to resolve path '$path'.";
1196 ()
1197}
1198
1199sub init {
1200 my ($self) = @_;
1201
1202 $self
1203}
1204
1205sub as_string {
1206 my ($self) = @_;
1207
1208 "$self->{path}"
1209}
1210
1211# the displayed name, this is a one way mapping
1212sub visible_name {
1213 &as_string
1214}
1215
1216# the original (read-only) location
1217sub load_path {
1218 my ($self) = @_;
1219
1220 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1221}
1222
1223# the temporary/swap location
1224sub save_path {
1225 my ($self) = @_;
1226
1227 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1228 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1229}
1230
1231# the unique path, undef == no special unique path
1232sub uniq_path {
1233 my ($self) = @_;
1234
1235 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1236 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1151} 1237}
1152 1238
1153# and all this just because we cannot iterate over 1239# and all this just because we cannot iterate over
1154# all maps in C++... 1240# all maps in C++...
1155sub change_all_map_light { 1241sub change_all_map_light {
1156 my ($change) = @_; 1242 my ($change) = @_;
1157 1243
1158 $_->change_map_light ($change) for values %cf::MAP; 1244 $_->change_map_light ($change)
1245 for grep $_->outdoor, values %cf::MAP;
1159} 1246}
1160 1247
1248sub unlink_save {
1249 my ($self) = @_;
1250
1251 utf8::encode (my $save = $self->save_path);
1252 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
1253 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
1254}
1255
1161sub try_load_header($) { 1256sub load_header_from($) {
1162 my ($path) = @_; 1257 my ($self, $path) = @_;
1163 1258
1164 utf8::encode $path; 1259 utf8::encode $path;
1165 aio_open $path, O_RDONLY, 0 1260 aio_open $path, O_RDONLY, 0
1166 or return; 1261 or return;
1167 1262
1168 my $map = cf::map::new 1263 $self->_load_header ($path)
1169 or return; 1264 or return;
1170 1265
1171 $map->load_header ($path) 1266 $self->{load_path} = $path;
1267
1268 1
1269}
1270
1271sub load_orig {
1272 my ($self) = @_;
1273
1274 $self->load_header_from ($self->load_path)
1275}
1276
1277sub load_temp {
1278 my ($self) = @_;
1279
1280 $self->load_header_from ($self->save_path)
1281}
1282
1283sub load_header {
1284 my ($self) = @_;
1285
1286 if ($self->load_temp) {
1287 $self->last_access ((delete $self->{last_access})
1288 || $cf::RUNTIME); #d#
1289 # safety
1290 $self->{instantiate_time} = $cf::RUNTIME
1291 if $self->{instantiate_time} > $cf::RUNTIME;
1292 } else {
1293 $self->load_orig
1172 or return; 1294 or return;
1173 1295
1174 $map->{load_path} = $path; 1296 $self->{load_original} = 1;
1297 $self->{instantiate_time} = $cf::RUNTIME;
1298 $self->last_access ($cf::RUNTIME);
1299 $self->instantiate;
1300 }
1175 1301
1176 $map 1302 1
1177} 1303}
1178 1304
1305sub find;
1179sub find_map { 1306sub find {
1180 my ($path, $origin) = @_; 1307 my ($path, $origin) = @_;
1181 1308
1182 #warn "find_map<$path,$origin>\n";#d#
1183
1184 $path = new cf::path $path, $origin && $origin->path; 1309 $path = normalise $path, $origin && $origin->path;
1185 my $key = $path->as_string;
1186 1310
1187 cf::lock_wait "map_find:$key"; 1311 cf::lock_wait "map_find:$path";
1188 1312
1189 $cf::MAP{$key} || do { 1313 $cf::MAP{$path} || do {
1190 my $guard = cf::lock_acquire "map_find:$key"; 1314 my $guard = cf::lock_acquire "map_find:$path";
1191 1315 my $map = new_from_path cf::map $path
1192 # do it the slow way
1193 my $map = try_load_header $path->save_path;
1194
1195 if ($map) {
1196 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else {
1200 if (my $rmp = $path->random_map_params) {
1201 $map = generate_random_map $key, $rmp;
1202 } else {
1203 $map = try_load_header $path->load_path;
1204 }
1205
1206 $map or return; 1316 or return;
1207 1317
1208 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME;
1210 $map->instantiate;
1211
1212 # per-player maps become, after loading, normal maps
1213 $map->per_player (0) if $path->{user_rel};
1214 }
1215
1216 $map->path ($key);
1217 $map->{path} = $path;
1218 $map->{last_save} = $cf::RUNTIME; 1318 $map->{last_save} = $cf::RUNTIME;
1219 $map->last_access ($cf::RUNTIME); 1319
1320 $map->load_header
1321 or return;
1220 1322
1221 if ($map->should_reset) { 1323 if ($map->should_reset) {
1222 $map->reset; 1324 $map->reset;
1325 undef $guard;
1223 $map = find_map $path; 1326 $map = find $path
1327 or return;
1224 } 1328 }
1225 1329
1226 $cf::MAP{$key} = $map 1330 $cf::MAP{$path} = $map
1227 } 1331 }
1228} 1332}
1229 1333
1230sub load { 1334sub load {
1231 my ($self) = @_; 1335 my ($self) = @_;
1232 1336
1233 my $path = $self->{path}; 1337 my $path = $self->{path};
1234 my $guard = cf::lock_acquire "map_load:" . $path->as_string; 1338 my $guard = cf::lock_acquire "map_load:$path";
1235 1339
1236 return if $self->in_memory != cf::MAP_SWAPPED; 1340 return if $self->in_memory != cf::MAP_SWAPPED;
1237 1341
1238 $self->in_memory (cf::MAP_LOADING); 1342 $self->in_memory (cf::MAP_LOADING);
1239 1343
1240 $self->alloc; 1344 $self->alloc;
1241 $self->load_objects ($self->{load_path}, 1) 1345 $self->_load_objects ($self->{load_path}, 1)
1242 or return; 1346 or return;
1243 1347
1244 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1348 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1245 if delete $self->{load_original}; 1349 if delete $self->{load_original};
1246 1350
1247 if (my $uniq = $path->uniq_path) { 1351 if (my $uniq = $self->uniq_path) {
1248 utf8::encode $uniq; 1352 utf8::encode $uniq;
1249 if (aio_open $uniq, O_RDONLY, 0) { 1353 if (aio_open $uniq, O_RDONLY, 0) {
1250 $self->clear_unique_items; 1354 $self->clear_unique_items;
1251 $self->load_objects ($uniq, 0); 1355 $self->_load_objects ($uniq, 0);
1252 } 1356 }
1253 } 1357 }
1358
1359 Coro::cede;
1254 1360
1255 # now do the right thing for maps 1361 # now do the right thing for maps
1256 $self->link_multipart_objects; 1362 $self->link_multipart_objects;
1257 1363
1258 if ($self->{path}->is_style_map) { 1364 unless ($self->{deny_activate}) {
1259 $self->{deny_save} = 1; 1365 $self->decay_objects;
1260 $self->{deny_reset} = 1;
1261 } else {
1262 $self->fix_auto_apply; 1366 $self->fix_auto_apply;
1263 $self->decay_objects;
1264 $self->update_buttons; 1367 $self->update_buttons;
1368 Coro::cede;
1265 $self->set_darkness_map; 1369 $self->set_darkness_map;
1266 $self->difficulty ($self->estimate_difficulty) 1370 $self->difficulty ($self->estimate_difficulty)
1267 unless $self->difficulty; 1371 unless $self->difficulty;
1372 Coro::cede;
1268 $self->activate; 1373 $self->activate;
1269 } 1374 }
1270 1375
1271 $self->in_memory (cf::MAP_IN_MEMORY); 1376 $self->in_memory (cf::MAP_IN_MEMORY);
1272} 1377}
1273 1378
1274sub load_map_sync { 1379sub customise_for {
1380 my ($self, $ob) = @_;
1381
1382 return find "~" . $ob->name . "/" . $self->{path}
1383 if $self->per_player;
1384
1385 $self
1386}
1387
1388# find and load all maps in the 3x3 area around a map
1389sub load_diag {
1390 my ($map) = @_;
1391
1392 my @diag; # diagonal neighbours
1393
1394 for (0 .. 3) {
1395 my $neigh = $map->tile_path ($_)
1396 or next;
1397 $neigh = find $neigh, $map
1398 or next;
1399 $neigh->load;
1400
1401 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1402 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1403 }
1404
1405 for (@diag) {
1406 my $neigh = find @$_
1407 or next;
1408 $neigh->load;
1409 }
1410}
1411
1412sub find_sync {
1275 my ($path, $origin) = @_; 1413 my ($path, $origin) = @_;
1276 1414
1277 #warn "load_map_sync<$path, $origin>\n";#d# 1415 cf::sync_job { find $path, $origin }
1416}
1278 1417
1279 cf::sync_job { 1418sub do_load_sync {
1280 my $map = cf::map::find_map $path, $origin 1419 my ($map) = @_;
1420
1421 cf::sync_job { $map->load };
1422}
1423
1424our %MAP_PREFETCH;
1425our $MAP_PREFETCHER = Coro::async {
1426 while () {
1427 for my $path (keys %MAP_PREFETCH) {
1428 my $map = find $path
1281 or return; 1429 or next;
1282 $map->load; 1430 $map->load;
1283 $map 1431
1432 delete $MAP_PREFETCH{$path};
1433 }
1434 Coro::schedule;
1284 } 1435 }
1436};
1437
1438sub find_async {
1439 my ($path, $origin) = @_;
1440
1441 $path = normalise $path, $origin && $origin->{path};
1442
1443 if (my $map = $cf::MAP{$path}) {
1444 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1445 }
1446
1447 $MAP_PREFETCH{$path} = 0;
1448 $MAP_PREFETCHER->ready;
1449
1450 ()
1285} 1451}
1286 1452
1287sub save { 1453sub save {
1288 my ($self) = @_; 1454 my ($self) = @_;
1289 1455
1456 my $lock = cf::lock_acquire "map_data:" . $self->path;
1457
1290 $self->{last_save} = $cf::RUNTIME; 1458 $self->{last_save} = $cf::RUNTIME;
1291 1459
1292 return unless $self->dirty; 1460 return unless $self->dirty;
1293 1461
1294 my $save = $self->{path}->save_path; utf8::encode $save; 1462 my $save = $self->save_path; utf8::encode $save;
1295 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1463 my $uniq = $self->uniq_path; utf8::encode $uniq;
1296 1464
1297 $self->{load_path} = $save; 1465 $self->{load_path} = $save;
1298 1466
1299 return if $self->{deny_save}; 1467 return if $self->{deny_save};
1300 1468
1469 local $self->{last_access} = $self->last_access;#d#
1470
1471 cf::async {
1472 $_->contr->save for $self->players;
1473 };
1474
1301 if ($uniq) { 1475 if ($uniq) {
1302 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1476 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1303 $self->save_objects ($uniq, cf::IO_UNIQUES); 1477 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1304 } else { 1478 } else {
1305 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1479 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1306 } 1480 }
1307} 1481}
1308 1482
1309sub swap_out { 1483sub swap_out {
1310 my ($self) = @_; 1484 my ($self) = @_;
1485
1486 # save first because save cedes
1487 $self->save;
1488
1489 my $lock = cf::lock_acquire "map_data:" . $self->path;
1311 1490
1312 return if $self->players; 1491 return if $self->players;
1313 return if $self->in_memory != cf::MAP_IN_MEMORY; 1492 return if $self->in_memory != cf::MAP_IN_MEMORY;
1314 return if $self->{deny_save}; 1493 return if $self->{deny_save};
1315 1494
1316 $self->save;
1317 $self->clear; 1495 $self->clear;
1318 $self->in_memory (cf::MAP_SWAPPED); 1496 $self->in_memory (cf::MAP_SWAPPED);
1319} 1497}
1320 1498
1321sub reset_at { 1499sub reset_at {
1322 my ($self) = @_; 1500 my ($self) = @_;
1323 1501
1324 # TODO: safety, remove and allow resettable per-player maps 1502 # TODO: safety, remove and allow resettable per-player maps
1325 return 1e99 if $self->{path}{user_rel}; 1503 return 1e99 if $self->isa ("ext::map_per_player");
1326 return 1e99 if $self->{deny_reset}; 1504 return 1e99 if $self->{deny_reset};
1327 1505
1328 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1506 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1329 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; 1507 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1330 1508
1335 my ($self) = @_; 1513 my ($self) = @_;
1336 1514
1337 $self->reset_at <= $cf::RUNTIME 1515 $self->reset_at <= $cf::RUNTIME
1338} 1516}
1339 1517
1340sub unlink_save {
1341 my ($self) = @_;
1342
1343 utf8::encode (my $save = $self->{path}->save_path);
1344 aioreq_pri 3; IO::AIO::aio_unlink $save;
1345 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1346}
1347
1348sub rename { 1518sub rename {
1349 my ($self, $new_path) = @_; 1519 my ($self, $new_path) = @_;
1350 1520
1521 normalise $new_path;
1522
1351 $self->unlink_save; 1523 $self->unlink_save;
1352 1524
1353 delete $cf::MAP{$self->path}; 1525 delete $cf::MAP{$self->path};
1354 $self->{path} = new cf::path $new_path; 1526 $self->{path} = $new_path; $self->path ($self->{path});
1355 $self->path ($self->{path}->as_string);
1356 $cf::MAP{$self->path} = $self; 1527 $cf::MAP{$self->path} = $self;
1357 1528
1358 $self->save; 1529 $self->save;
1359} 1530}
1360 1531
1361sub reset { 1532sub reset {
1362 my ($self) = @_; 1533 my ($self) = @_;
1363 1534
1535 my $lock = cf::lock_acquire "map_data:$self->{path}";
1536
1364 return if $self->players; 1537 return if $self->players;
1365 return if $self->{path}{user_rel};#d# 1538 return if $self->isa ("ext::map_per_player");#d#
1366 1539
1367 warn "resetting map ", $self->path;#d# 1540 warn "resetting map ", $self->path;#d#
1368 1541
1369 delete $cf::MAP{$self->path}; 1542 delete $cf::MAP{$self->path};
1543
1544 $self->in_memory (cf::MAP_SWAPPED);
1545 $self->clear;
1370 1546
1371 $_->clear_links_to ($self) for values %cf::MAP; 1547 $_->clear_links_to ($self) for values %cf::MAP;
1372 1548
1373 $self->unlink_save; 1549 $self->unlink_save;
1374 $self->destroy; 1550 $self->destroy;
1383 $self->reset_timeout (1); 1559 $self->reset_timeout (1);
1384 $self->rename ("{nuke}/" . ($nuke_counter++)); 1560 $self->rename ("{nuke}/" . ($nuke_counter++));
1385 $self->reset; # polite request, might not happen 1561 $self->reset; # polite request, might not happen
1386} 1562}
1387 1563
1388sub customise_for { 1564=item cf::map::unique_maps
1389 my ($map, $ob) = @_;
1390 1565
1391 if ($map->per_player) { 1566Returns an arrayref of paths of all shared maps that have
1392 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1567instantiated unique items. May block.
1393 }
1394 1568
1395 $map 1569=cut
1396}
1397 1570
1398sub emergency_save { 1571sub unique_maps() {
1399 local $cf::FREEZE = 1; 1572 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1573 or return;
1400 1574
1401 warn "enter emergency map save\n"; 1575 my @paths;
1402 1576
1403 cf::sync_job { 1577 for (@$files) {
1404 warn "begin emergency map save\n"; 1578 utf8::decode $_;
1405 $_->save for values %cf::MAP; 1579 next if /\.pst$/;
1580 next unless /^$PATH_SEP/o;
1581
1582 s/\.map$//;
1583 push @paths, $_;
1406 }; 1584 }
1407 1585
1408 warn "end emergency map save\n"; 1586 \@paths
1409} 1587}
1410 1588
1411package cf; 1589package cf;
1412 1590
1413=back 1591=back
1414 1592
1593=head3 cf::object
1594
1595=cut
1596
1597package cf::object;
1598
1599=over 4
1600
1601=item $ob->inv_recursive
1602
1603Returns the inventory of the object _and_ their inventories, recursively.
1604
1605=cut
1606
1607sub inv_recursive_;
1608sub inv_recursive_ {
1609 map { $_, inv_recursive_ $_->inv } @_
1610}
1611
1612sub inv_recursive {
1613 inv_recursive_ inv $_[0]
1614}
1615
1616package cf;
1617
1618=back
1415 1619
1416=head3 cf::object::player 1620=head3 cf::object::player
1417 1621
1418=over 4 1622=over 4
1419 1623
1459 1663
1460=item $player_object->enter_link 1664=item $player_object->enter_link
1461 1665
1462Freezes the player and moves him/her to a special map (C<{link}>). 1666Freezes the player and moves him/her to a special map (C<{link}>).
1463 1667
1464The player should be reaosnably safe there for short amounts of time. You 1668The player should be reasonably safe there for short amounts of time. You
1465I<MUST> call C<leave_link> as soon as possible, though. 1669I<MUST> call C<leave_link> as soon as possible, though.
1466 1670
1671Will never block.
1672
1467=item $player_object->leave_link ($map, $x, $y) 1673=item $player_object->leave_link ($map, $x, $y)
1468 1674
1469Moves the player out of the specila link map onto the given map. If the 1675Moves the player out of the special C<{link}> map onto the specified
1470map is not valid (or omitted), the player will be moved back to the 1676map. If the map is not valid (or omitted), the player will be moved back
1471location he/she was before the call to C<enter_link>, or, if that fails, 1677to the location he/she was before the call to C<enter_link>, or, if that
1472to the emergency map position. 1678fails, to the emergency map position.
1473 1679
1474Might block. 1680Might block.
1475 1681
1476=cut 1682=cut
1683
1684sub link_map {
1685 unless ($LINK_MAP) {
1686 $LINK_MAP = cf::map::find "{link}"
1687 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1688 $LINK_MAP->load;
1689 }
1690
1691 $LINK_MAP
1692}
1477 1693
1478sub cf::object::player::enter_link { 1694sub cf::object::player::enter_link {
1479 my ($self) = @_; 1695 my ($self) = @_;
1480 1696
1481 $self->deactivate_recursive; 1697 $self->deactivate_recursive;
1482 1698
1483 return if $self->map == $LINK_MAP; 1699 return if UNIVERSAL::isa $self->map, "ext::map_link";
1484 1700
1485 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 1701 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1486 if $self->map; 1702 if $self->map;
1487 1703
1488 $self->enter_map ($LINK_MAP, 20, 20); 1704 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1489} 1705}
1490 1706
1491sub cf::object::player::leave_link { 1707sub cf::object::player::leave_link {
1492 my ($self, $map, $x, $y) = @_; 1708 my ($self, $map, $x, $y) = @_;
1493 1709
1494 my $link_pos = delete $self->{_link_pos}; 1710 my $link_pos = delete $self->{_link_pos};
1495 1711
1496 unless ($map) { 1712 unless ($map) {
1497 # restore original map position 1713 # restore original map position
1498 ($map, $x, $y) = @{ $link_pos || [] }; 1714 ($map, $x, $y) = @{ $link_pos || [] };
1499 $map = cf::map::find_map $map; 1715 $map = cf::map::find $map;
1500 1716
1501 unless ($map) { 1717 unless ($map) {
1502 ($map, $x, $y) = @$EMERGENCY_POSITION; 1718 ($map, $x, $y) = @$EMERGENCY_POSITION;
1503 $map = cf::map::find_map $map 1719 $map = cf::map::find $map
1504 or die "FATAL: cannot load emergency map\n"; 1720 or die "FATAL: cannot load emergency map\n";
1505 } 1721 }
1506 } 1722 }
1507 1723
1508 ($x, $y) = (-1, -1) 1724 ($x, $y) = (-1, -1)
1511 # use -1 or undef as default coordinates, not 0, 0 1727 # use -1 or undef as default coordinates, not 0, 0
1512 ($x, $y) = ($map->enter_x, $map->enter_y) 1728 ($x, $y) = ($map->enter_x, $map->enter_y)
1513 if $x <=0 && $y <= 0; 1729 if $x <=0 && $y <= 0;
1514 1730
1515 $map->load; 1731 $map->load;
1732 $map->load_diag;
1516 1733
1734 return unless $self->contr->active;
1517 $self->activate_recursive; 1735 $self->activate_recursive;
1518 $self->enter_map ($map, $x, $y); 1736 $self->enter_map ($map, $x, $y);
1519} 1737}
1520 1738
1521cf::player->attach ( 1739cf::player->attach (
1534 1752
1535 # try to abort aborted map switching on player login :) 1753 # try to abort aborted map switching on player login :)
1536 # should happen only on crashes 1754 # should happen only on crashes
1537 if ($pl->ob->{_link_pos}) { 1755 if ($pl->ob->{_link_pos}) {
1538 $pl->ob->enter_link; 1756 $pl->ob->enter_link;
1539 Coro::async { 1757 (async {
1540 # we need this sleep as the login has a concurrent enter_exit running 1758 # we need this sleep as the login has a concurrent enter_exit running
1541 # and this sleep increases chances of the player not ending up in scorn 1759 # and this sleep increases chances of the player not ending up in scorn
1760 $pl->ob->reply (undef,
1761 "There was an internal problem at your last logout, "
1762 . "the server will try to bring you to your intended destination in a second.",
1763 cf::NDI_RED);
1542 Coro::Timer::sleep 1; 1764 Coro::Timer::sleep 1;
1543 $pl->ob->leave_link; 1765 $pl->ob->leave_link;
1544 }; 1766 })->prio (2);
1545 } 1767 }
1546 }, 1768 },
1547); 1769);
1548 1770
1549=item $player_object->goto_map ($path, $x, $y) 1771=item $player_object->goto ($path, $x, $y)
1550 1772
1551=cut 1773=cut
1552 1774
1553sub cf::object::player::goto_map { 1775sub cf::object::player::goto {
1554 my ($self, $path, $x, $y) = @_; 1776 my ($self, $path, $x, $y) = @_;
1555 1777
1556 $self->enter_link; 1778 $self->enter_link;
1557 1779
1558 (Coro::async { 1780 (async {
1559 $path = new cf::path $path;
1560
1561 my $map = cf::map::find_map $path->as_string; 1781 my $map = cf::map::find $path;
1562 $map = $map->customise_for ($self) if $map; 1782 $map = $map->customise_for ($self) if $map;
1563 1783
1564# warn "entering ", $map->path, " at ($x, $y)\n" 1784# warn "entering ", $map->path, " at ($x, $y)\n"
1565# if $map; 1785# if $map;
1566 1786
1567 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1787 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1568 1788
1569 $self->leave_link ($map, $x, $y); 1789 $self->leave_link ($map, $x, $y);
1570 })->prio (1); 1790 })->prio (1);
1571} 1791}
1572 1792
1625 1845
1626 return unless $self->type == cf::PLAYER; 1846 return unless $self->type == cf::PLAYER;
1627 1847
1628 $self->enter_link; 1848 $self->enter_link;
1629 1849
1630 (Coro::async { 1850 (async {
1851 $self->deactivate_recursive; # just to be sure
1631 unless (eval { 1852 unless (eval {
1632
1633 prepare_random_map $exit 1853 prepare_random_map $exit
1634 if $exit->slaying eq "/!"; 1854 if $exit->slaying eq "/!";
1635 1855
1636 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1856 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1637 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1857 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1638 1858
1639 1; 1859 1;
1640 }) { 1860 }) {
1641 $self->message ("Something went wrong deep within the crossfire server. " 1861 $self->message ("Something went wrong deep within the crossfire server. "
1642 . "I'll try to bring you back to the map you were before. " 1862 . "I'll try to bring you back to the map you were before. "
1643 . "Please report this to the dungeon master", 1863 . "Please report this to the dungeon master!",
1644 cf::NDI_UNIQUE | cf::NDI_RED); 1864 cf::NDI_UNIQUE | cf::NDI_RED);
1645 1865
1646 warn "ERROR in enter_exit: $@"; 1866 warn "ERROR in enter_exit: $@";
1647 $self->leave_link; 1867 $self->leave_link;
1648 } 1868 }
1699 on_reply => sub { 1919 on_reply => sub {
1700 my ($ns, $msg) = @_; 1920 my ($ns, $msg) = @_;
1701 1921
1702 # this weird shuffling is so that direct followup queries 1922 # this weird shuffling is so that direct followup queries
1703 # get handled first 1923 # get handled first
1704 my $queue = delete $ns->{query_queue}; 1924 my $queue = delete $ns->{query_queue}
1925 or return; # be conservative, not sure how that can happen, but we saw a crash here
1705 1926
1706 (shift @$queue)->[1]->($msg); 1927 (shift @$queue)->[1]->($msg);
1707 1928
1708 push @{ $ns->{query_queue} }, @$queue; 1929 push @{ $ns->{query_queue} }, @$queue;
1709 1930
1715 } 1936 }
1716 } 1937 }
1717 }, 1938 },
1718); 1939);
1719 1940
1720=item $client->coro (\&cb) 1941=item $client->async (\&cb)
1721 1942
1722Create a new coroutine, running the specified callback. The coroutine will 1943Create a new coroutine, running the specified callback. The coroutine will
1723be automatically cancelled when the client gets destroyed (e.g. on logout, 1944be automatically cancelled when the client gets destroyed (e.g. on logout,
1724or loss of connection). 1945or loss of connection).
1725 1946
1726=cut 1947=cut
1727 1948
1728sub cf::client::coro { 1949sub cf::client::async {
1729 my ($self, $cb) = @_; 1950 my ($self, $cb) = @_;
1730 1951
1731 my $coro; $coro = async { 1952 my $coro = &Coro::async ($cb);
1732 eval {
1733 $cb->();
1734 };
1735 warn $@ if $@;
1736 };
1737 1953
1738 $coro->on_destroy (sub { 1954 $coro->on_destroy (sub {
1739 delete $self->{_coro}{$coro+0}; 1955 delete $self->{_coro}{$coro+0};
1740 }); 1956 });
1741 1957
1976 open my $fh, "<:utf8", cf::confdir . "/config" 2192 open my $fh, "<:utf8", cf::confdir . "/config"
1977 or return; 2193 or return;
1978 2194
1979 local $/; 2195 local $/;
1980 *CFG = YAML::Syck::Load <$fh>; 2196 *CFG = YAML::Syck::Load <$fh>;
2197
2198 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2199
2200 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2201 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2202
2203 if (exists $CFG{mlockall}) {
2204 eval {
2205 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2206 and die "WARNING: m(un)lockall failed: $!\n";
2207 };
2208 warn $@ if $@;
2209 }
1981} 2210}
1982 2211
1983sub main { 2212sub main {
1984 # we must not ever block the main coroutine 2213 # we must not ever block the main coroutine
1985 local $Coro::idle = sub { 2214 local $Coro::idle = sub {
1986 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2215 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1987 (Coro::unblock_sub {
1988 Event::one_event; 2216 async { Event::one_event };
1989 })->();
1990 }; 2217 };
1991 2218
1992 cfg_load; 2219 cfg_load;
1993 db_load; 2220 db_load;
1994 load_extensions; 2221 load_extensions;
1995 Event::loop; 2222 Event::loop;
1996} 2223}
1997 2224
1998############################################################################# 2225#############################################################################
1999# initialisation 2226# initialisation and cleanup
2227
2228# install some emergency cleanup handlers
2229BEGIN {
2230 for my $signal (qw(INT HUP TERM)) {
2231 Event->signal (
2232 data => WF_AUTOCANCEL,
2233 signal => $signal,
2234 cb => sub {
2235 cf::cleanup "SIG$signal";
2236 },
2237 );
2238 }
2239}
2240
2241sub emergency_save() {
2242 my $freeze_guard = cf::freeze_mainloop;
2243
2244 warn "enter emergency perl save\n";
2245
2246 cf::sync_job {
2247 # use a peculiar iteration method to avoid tripping on perl
2248 # refcount bugs in for. also avoids problems with players
2249 # and maps saved/destroyed asynchronously.
2250 warn "begin emergency player save\n";
2251 for my $login (keys %cf::PLAYER) {
2252 my $pl = $cf::PLAYER{$login} or next;
2253 $pl->valid or next;
2254 $pl->save;
2255 }
2256 warn "end emergency player save\n";
2257
2258 warn "begin emergency map save\n";
2259 for my $path (keys %cf::MAP) {
2260 my $map = $cf::MAP{$path} or next;
2261 $map->valid or next;
2262 $map->save;
2263 }
2264 warn "end emergency map save\n";
2265 };
2266
2267 warn "leave emergency perl save\n";
2268}
2000 2269
2001sub reload() { 2270sub reload() {
2002 # can/must only be called in main 2271 # can/must only be called in main
2003 if ($Coro::current != $Coro::main) { 2272 if ($Coro::current != $Coro::main) {
2004 warn "can only reload from main coroutine\n"; 2273 warn "can only reload from main coroutine\n";
2005 return; 2274 return;
2006 } 2275 }
2007 2276
2008 warn "reloading..."; 2277 warn "reloading...";
2009 2278
2010 local $FREEZE = 1; 2279 warn "freezing server";
2280 my $guard = freeze_mainloop;
2011 cf::emergency_save; 2281 cf::emergency_save;
2282
2283 warn "sync database to disk";
2284 cf::db_sync;
2285 IO::AIO::flush;
2012 2286
2013 eval { 2287 eval {
2014 # if anything goes wrong in here, we should simply crash as we already saved 2288 # if anything goes wrong in here, we should simply crash as we already saved
2015 2289
2016 # cancel all watchers 2290 warn "cancel all watchers";
2017 for (Event::all_watchers) { 2291 for (Event::all_watchers) {
2018 $_->cancel if $_->data & WF_AUTOCANCEL; 2292 $_->cancel if $_->data & WF_AUTOCANCEL;
2019 } 2293 }
2020 2294
2021 # cancel all extension coros 2295 warn "cancel all extension coros";
2022 $_->cancel for values %EXT_CORO; 2296 $_->cancel for values %EXT_CORO;
2023 %EXT_CORO = (); 2297 %EXT_CORO = ();
2024 2298
2299 warn "remove commands";
2300 %COMMAND = ();
2301
2302 warn "remove ext commands";
2303 %EXTCMD = ();
2304
2025 # unload all extensions 2305 warn "unload/nuke all extensions";
2026 for (@exts) { 2306 for my $pkg (@EXTS) {
2027 warn "unloading <$_>"; 2307 warn "... unloading $pkg";
2028 unload_extension $_; 2308
2309 if (my $cb = $pkg->can ("unload")) {
2310 eval {
2311 $cb->($pkg);
2312 1
2313 } or warn "$pkg unloaded, but with errors: $@";
2029 } 2314 }
2030 2315
2316 warn "... nuking $pkg";
2317 Symbol::delete_package $pkg;
2318 }
2319
2031 # unload all modules loaded from $LIBDIR 2320 warn "unload all perl modules loaded from $LIBDIR";
2032 while (my ($k, $v) = each %INC) { 2321 while (my ($k, $v) = each %INC) {
2033 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2322 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2034 2323
2035 warn "removing <$k>"; 2324 warn "removing <$k>";
2036 delete $INC{$k}; 2325 delete $INC{$k};
2043 } 2332 }
2044 2333
2045 Symbol::delete_package $k; 2334 Symbol::delete_package $k;
2046 } 2335 }
2047 2336
2048 # sync database to disk
2049 cf::db_sync;
2050 IO::AIO::flush;
2051
2052 # get rid of safe::, as good as possible 2337 warn "get rid of safe::, as good as possible";
2053 Symbol::delete_package "safe::$_" 2338 Symbol::delete_package "safe::$_"
2054 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2339 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2055 2340
2056 # remove register_script_function callbacks
2057 # TODO
2058
2059 # unload cf.pm "a bit" 2341 warn "unload cf.pm \"a bit\"";
2060 delete $INC{"cf.pm"}; 2342 delete $INC{"cf.pm"};
2061 2343
2062 # don't, removes xs symbols, too, 2344 # don't, removes xs symbols, too,
2063 # and global variables created in xs 2345 # and global variables created in xs
2064 #Symbol::delete_package __PACKAGE__; 2346 #Symbol::delete_package __PACKAGE__;
2065 2347
2066 # reload cf.pm
2067 warn "reloading cf.pm"; 2348 warn "reloading cf.pm";
2068 require cf; 2349 require cf;
2069 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2350 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2070 2351
2071 # load config and database again 2352 warn "load config and database again";
2072 cf::cfg_load; 2353 cf::cfg_load;
2073 cf::db_load; 2354 cf::db_load;
2074 2355
2075 # load extensions
2076 warn "load extensions"; 2356 warn "load extensions";
2077 cf::load_extensions; 2357 cf::load_extensions;
2078 2358
2079 # reattach attachments to objects 2359 warn "reattach attachments to objects/players";
2080 warn "reattach";
2081 _global_reattach; 2360 _global_reattach;
2361 warn "reattach attachments to maps";
2362 reattach $_ for values %MAP;
2082 }; 2363 };
2083 2364
2084 if ($@) { 2365 if ($@) {
2085 warn $@; 2366 warn $@;
2086 warn "error while reloading, exiting."; 2367 warn "error while reloading, exiting.";
2087 exit 1; 2368 exit 1;
2088 } 2369 }
2089 2370
2090 warn "reloaded successfully"; 2371 warn "reloaded";
2091}; 2372};
2092
2093#############################################################################
2094
2095unless ($LINK_MAP) {
2096 $LINK_MAP = cf::map::new;
2097
2098 $LINK_MAP->width (41);
2099 $LINK_MAP->height (41);
2100 $LINK_MAP->alloc;
2101 $LINK_MAP->path ("{link}");
2102 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2103 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2104
2105 # dirty hack because... archetypes are not yet loaded
2106 Event->timer (
2107 after => 2,
2108 cb => sub {
2109 $_[0]->w->cancel;
2110
2111 # provide some exits "home"
2112 my $exit = cf::object::new "exit";
2113
2114 $exit->slaying ($EMERGENCY_POSITION->[0]);
2115 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2116 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2117
2118 $LINK_MAP->insert ($exit->clone, 19, 19);
2119 $LINK_MAP->insert ($exit->clone, 19, 20);
2120 $LINK_MAP->insert ($exit->clone, 19, 21);
2121 $LINK_MAP->insert ($exit->clone, 20, 19);
2122 $LINK_MAP->insert ($exit->clone, 20, 21);
2123 $LINK_MAP->insert ($exit->clone, 21, 19);
2124 $LINK_MAP->insert ($exit->clone, 21, 20);
2125 $LINK_MAP->insert ($exit->clone, 21, 21);
2126
2127 $exit->destroy;
2128 });
2129
2130 $LINK_MAP->{deny_save} = 1;
2131 $LINK_MAP->{deny_reset} = 1;
2132
2133 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2134}
2135
2136register "<global>", __PACKAGE__;
2137 2373
2138register_command "reload" => sub { 2374register_command "reload" => sub {
2139 my ($who, $arg) = @_; 2375 my ($who, $arg) = @_;
2140 2376
2141 if ($who->flag (FLAG_WIZ)) { 2377 if ($who->flag (FLAG_WIZ)) {
2151 reentrant => 0, 2387 reentrant => 0,
2152 prio => 0, 2388 prio => 0,
2153 at => $NEXT_TICK || $TICK, 2389 at => $NEXT_TICK || $TICK,
2154 data => WF_AUTOCANCEL, 2390 data => WF_AUTOCANCEL,
2155 cb => sub { 2391 cb => sub {
2156 unless ($FREEZE) { 2392 $NOW = Event::time;
2393
2157 cf::server_tick; # one server iteration 2394 cf::server_tick; # one server iteration
2158 $RUNTIME += $TICK; 2395 $RUNTIME += $TICK;
2159 }
2160
2161 $NEXT_TICK += $TICK; 2396 $NEXT_TICK += $TICK;
2397
2398 $WAIT_FOR_TICK->broadcast;
2399 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2162 2400
2163 # if we are delayed by four ticks or more, skip them all 2401 # if we are delayed by four ticks or more, skip them all
2164 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2402 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2165 2403
2166 $TICK_WATCHER->at ($NEXT_TICK); 2404 $TICK_WATCHER->at ($NEXT_TICK);
2168 }, 2406 },
2169); 2407);
2170 2408
2171IO::AIO::max_poll_time $TICK * 0.2; 2409IO::AIO::max_poll_time $TICK * 0.2;
2172 2410
2173Event->io ( 2411$AIO_POLL_WATCHER = Event->io (
2174 fd => IO::AIO::poll_fileno, 2412 fd => IO::AIO::poll_fileno,
2175 poll => 'r', 2413 poll => 'r',
2176 prio => 5, 2414 prio => 5,
2177 data => WF_AUTOCANCEL, 2415 data => WF_AUTOCANCEL,
2178 cb => \&IO::AIO::poll_cb, 2416 cb => \&IO::AIO::poll_cb,
2179); 2417);
2180 2418
2181Event->timer ( 2419$WRITE_RUNTIME_WATCHER = Event->timer (
2182 data => WF_AUTOCANCEL, 2420 data => WF_AUTOCANCEL,
2183 after => 0, 2421 after => 0,
2184 interval => 10, 2422 interval => 10,
2185 cb => sub { 2423 cb => sub {
2186 (Coro::unblock_sub { 2424 (Coro::unblock_sub {
2188 or warn "ERROR: unable to write runtime file: $!"; 2426 or warn "ERROR: unable to write runtime file: $!";
2189 })->(); 2427 })->();
2190 }, 2428 },
2191); 2429);
2192 2430
2431END { cf::emergency_save }
2432
21931 24331
2194 2434

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines